[Csgo_servers] autoupdate and steam

2012-08-17 Thread Marco Padovan
Once the beta will be publicy available will the servers files will be available using the usual steam binary instead of steamcmd? Additionally: will -autoupdate command line switch will be finally supported by csgo too? ___ Csgo_servers mailing list

Re: [Csgo_servers] autoupdate and steam

2012-08-17 Thread Marco Padovan
17.08.2012 21:45, schrieb Marco Padovan: biggest issue now is exactly that login thing. As we are running multiple server we find sometime ourself getting weird errors when our automatic tools login with the same user account. Additionally the autoupdate was an essential part of the old steam

Re: [Csgo_servers] Test

2012-08-20 Thread Marco Padovan
it went :) Il 20/08/2012 13:00, Dusan Tomic ha scritto: This is just a test guys, not sure if my messages get trough. Sry for spam :) -- Kind regards, Dusan Tomic ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] Hashing all VPK files for pure server operation

2012-08-21 Thread Marco Padovan
Hope they will provide cached files for the standard maps as currently it's overkilling to check them at each start Il 21/08/2012 13:39, Henrik Adolfsson ha scritto: Hi, I'm getting the message pasted below after the latest update. This causes our servers to hold for 3-4 minutes before it

Re: [Csgo_servers] steamcmd errors when running as crontab

2012-08-22 Thread Marco Padovan
denied Or you can not use relative pathing. I am using absolute and there are no problems. On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: As currently csgo do not support autoupdate I have to frequently run steamcmd from crontab. The only

Re: [Csgo_servers] steamcmd errors when running as crontab

2012-08-22 Thread Marco Padovan
: //.steampid: Permission denied Or you can not use relative pathing. I am using absolute and there are no problems. On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk [3] wrote: As currently csgo do not support autoupdate I have to frequently run steamcmd from crontab

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread Marco Padovan
@list.valvesoftware.com *Sent:* Thursday, August 23, 2012 12:37:05 PM *Subject:* Re: [Csgo_servers] Tick Rate command line? And setting the FPS above 128 is obviously pointless. 2012/8/23 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk Currently tickrate can be as high as 128tick server fps can

Re: [Csgo_servers] CSGO update 1.17.5.1

2012-08-24 Thread Marco Padovan
Yes, autoupdate has always been like that Il 24/08/2012 00:38, Nick Emson ha scritto: My linux server has picked up the notification and is sat there with the message: MasterRequestRestart Your server will be restarted on map change. So, until a lobby connects and changes level

Re: [Csgo_servers] Tick Rate command line?

2012-08-24 Thread Marco Padovan
for literally no extra performance over 128 though? I can understanding wanting to keep some kind of buffer over 128 (because we as humans feel computer should work a certain way), but letting it get up to 990 just seems like a waste. On Thu, Aug 23, 2012 at 12:26 PM, Marco Padovan e...@evcz.tk

Re: [Csgo_servers] tickrate + fps = 1000 is absurd

2012-08-24 Thread Marco Padovan
Just set your maxfps to whatever you prefer so you can use less cpu. Nobody is forcing you to run a 1000fps server O.o Il 24/08/2012 01:08, Krillins World ha scritto: From our 12 years of running HL1 servers, having a 1000FPS server is nothing but hype and bragging rights. It doesn't provide

Re: [Csgo_servers] CSGO patch today

2012-08-24 Thread Marco Padovan
But they said that existing sessions get kicked out when opening new sessions with a specific account :| Il 24/08/2012 11:53, JKavs(ek ha scritto: I used one. 2012/8/24 Peter Svensson min.satans.facebook.m...@gmail.com mailto:min.satans.facebook.m...@gmail.com Do we need a steam account

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Marco Padovan
If I'm not mistaken that's how a big worldwide GSP does for tf2 and css and that's everybody using that specific GSP are mad at them because servers get restarted randomly with no control over them... even during an ongoing match... Il 24/08/2012 16:12, Saint K. ha scritto: If you have a 100

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Marco Padovan
same account too? or just multiple instances but with different accounts? Il 25/08/2012 03:02, Taylor Sherman ha scritto: Hi All, This is a regression, I'll try to figure out why it doesn't work anymore. Sorry for the trouble. Taylor

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Marco Padovan
. otherwise, try deleting the package folder in your steamcmd install directory, to force a self-update Taylor *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Marco Padovan *Sent:* Friday, August 24, 2012 6:08 PM

Re: [Csgo_servers] Can't join server after a while?

2012-08-26 Thread Marco Padovan
wrong maps loaded... make sure the map that is loaded is actually into the mapgroup you set in the startup command line Il 26/08/2012 22:22, DontWannaName! ha scritto: Me too, been getting this for a long time. I have no idea what's causing it. Sent from my iPhone 4 On Aug 26, 2012, at

Re: [Csgo_servers] Can't join server after a while?

2012-08-26 Thread Marco Padovan
mailto:crazydog...@gmail.com wrote: Alright, I'll try that. It'd be nice if it would figure out what game type it's SUPPOSED to be running on, and change it to that. --- Jonah Hirsch On Sun, Aug 26, 2012 at 1:39 PM, Marco Padovan e...@evcz.tk

Re: [Csgo_servers] Real-time Kernel

2012-08-31 Thread Marco Padovan
fps I *suppose* the most important thing is that they do not fluctuate ... and RT kernels with proper processes scheduling are exactly to provide a deterministic behaviour with guaranteed response times 2012/8/31 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk On realtime kernels with proper

Re: [Csgo_servers] Real-time Kernel

2012-08-31 Thread Marco Padovan
/ - The most important difference is that the game tick rate is now shown in the bottom left, which is where sv: (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is over 2012/8/31 Marco Padovan e

Re: [Csgo_servers] Real-time Kernel

2012-08-31 Thread Marco Padovan
, it's only used on the client. 2012/8/31 Marco Padovan e...@evcz.tk ok then :) btw... fps limited to 128 (default is still 300 right? why if the default tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides a lot of benefits :) Il 31/08/2012 13:43, Rowien Bolkensteyn ha

Re: [Csgo_servers] Server Memory Leak?

2012-09-11 Thread Marco Padovan
I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT / 443mb RES right after the startup... with just a few mods loaded.. but no issues at all ... on peak load (12slots competitive private servers with a couple stv relays connected) they easely take 900mb RES with no issues at

Re: [Csgo_servers] csgo 1.19.0.x

2012-09-14 Thread Marco Padovan
suddenly saw impressive cpu spikes on some boxes... 32slot servers that were there empty just for testing were filled immediately :D v1.19.0.0 (Linux, Dedicated, Protocol 17) Il 14/09/2012 23:55, FX BTR ha scritto: indeed 2012/9/14 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk went

Re: [Csgo_servers] banned from session

2012-09-14 Thread Marco Padovan
Someone blocked you on steam and you cannot join servers where they are playing? Il 15/09/2012 01:01, Absurd Minds ha scritto: I have multiple servers. I was playing in one with some clan members, and realized that there were a few randoms in another server, so I went to join them. Of course,

Re: [Csgo_servers] Autoupdating

2012-09-15 Thread Marco Padovan
worked fine for me... make sure each server is running a different steam user if they are all running the same user it will keep failing as a user can login to steam only from one place a time... if all servers are restarting and updating at the same time they will all fail (or in the best

Re: [Csgo_servers] Specators

2012-09-18 Thread Marco Padovan
:D Il 18/09/2012 13:02, Jason ha scritto: Catheters? But seriously, why are you trying to boost a stat like in-game time spans? This isn't WoW. Baldric On 9/18/2012 6:45 AM, Adam Piatek wrote: Does anyone know the reasoning behind restricting it to 2 slots? We can't be the only ones

Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server

2012-09-19 Thread Marco Padovan
LOL, what's wrong with your email signature? :D Il 20/09/2012 00:45, Steven Hartland ha scritto: Remove the option and there will be no demand and that's solves both issues :) - Original Message - *From:* Valtteri Kiviniemi mailto:kiviniemi.valtt...@gmail.com *To:*

Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server

2012-09-21 Thread Marco Padovan
it's not 128tick being slower. it's 64tick being faster. To make everybody happy hpe they will take away the 64tick option and force the servers to run only at 128tick. So who wants 128tick can have it, and who wants locked tickrate have it too :) Il 18/09/2012 14:44, Babis ha scritto: Is

Re: [Csgo_servers] setting up rsync

2012-10-06 Thread Marco Padovan
pros: you need less space you just need to update one directory you can make use of advanced disk caching as all the servers are accessing to the same disk sectors (standard disks + SSD caches) cons: a single update issue will break all your servers I personally make use of symlink only for

[Csgo_servers] esl plugin not working on centos5?

2012-11-15 Thread Marco Padovan
Hi, can someone confirm if it is just the ESL plugin being broken? I've only got 1 centos5 box to test it on... all the others are running centos6 and for now they have no problems with that plugin ___ Csgo_servers mailing list

Re: [Csgo_servers] esl plugin not working on centos5?

2012-11-15 Thread Marco Padovan
. :) On Thu, Nov 15, 2012 at 5:23 PM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Hi, can someone confirm if it is just the ESL plugin being broken? I've only got 1 centos5 box to test it on... all the others are running centos6 and for now they have no problems

Re: [Csgo_servers] Matchmacking server

2012-11-29 Thread Marco Padovan
Play on a community server ;) Il 28/11/2012 21.30, j.pard...@redline-hosting.eu ha scritto: Hello, This server is got 10~15 of tickrate hostname: Valve CS:GO Server #9 (srcds098.lux-1.valve.net) version : 1.21.3.1/12131 5114 secure udp/ip : 146.66.152.107:27023 (public ip:

Re: [Csgo_servers] Matchmacking server

2012-11-29 Thread Marco Padovan
ones :) Il 29/11/2012 11.16, FX BTR ha scritto: Stupid answer :) MM is a great feature, probably the thing that'll make CSGO the best CS esport-wise. 2012/11/29 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk Play on a community server ;) Il 28/11/2012 21.30, j.pard...@redline

Re: [Csgo_servers] Matchmacking server

2012-11-29 Thread Marco Padovan
you're not a social gamer. The silent, COD types probably love MM. On Thu, Nov 29, 2012 at 4:16 AM, FX BTR fre...@gmail.com mailto:fre...@gmail.com wrote: Stupid answer :) MM is a great feature, probably the thing that'll make CSGO the best CS esport-wise. 2012/11/29 Marco Padovan e

Re: [Csgo_servers] Too long waiting when finding matchmaking

2012-12-04 Thread Marco Padovan
Revertto a community server while waiting for them to allow matchmaking traffic on community servers too ;) Il 04/12/2012 14.33, mf_mete...@yahoo.com ha scritto: Dear Valve, Actually I am from Indonesian and have a bit problem about finding matchmaking. It's too annoying me when finding

Re: [Csgo_servers] Too long waiting when finding matchmaking

2012-12-04 Thread Marco Padovan
my BlackBerry® smartphone from Sinyal Bagus XL, Nyambung Teruuusss...! -Original Message- From: Marco Padovan e...@evcz.tk mailto:e...@evcz.tk Sender: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun

Re: [Csgo_servers] SteamCMD Install/Update Problem

2012-12-07 Thread Marco Padovan
same issue here Il 07/12/2012 11.57, Thiago Abreu ha scritto: Same here, can't update. 2012/12/7 Matthew Nappo m...@eoreality.net mailto:m...@eoreality.net Seeing this issue as well with the ERROR! Failed to install app '740' (Invalid platform) On Thu, Dec 6, 2012 at 8:01 PM,

Re: [Csgo_servers] SteamCMD Install/Update Problem

2012-12-07 Thread Marco Padovan
force_install_dir ../ pipes.cpp (194) : Assertion Failed: m_dwThreadID == ThreadGetCurrentId() Assert( Assertion Failed: m_dwThreadID == ThreadGetCurrentId() ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp:194 Installing breakpad exception handler

[Csgo_servers] [LINUX] Server is hibernating not coming online and unable to wake up anymore

2012-12-16 Thread Marco Padovan
This is the startup log(centos 6.3) #Console initialized. #Loading VPK file hashes for pure server operation. #Game.dll loaded for Counter-Strike: Global Offensive #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown.

Re: [Csgo_servers] [LINUX] Server is hibernating not coming online and unable to wake up anymore

2012-12-16 Thread Marco Padovan
. 2012/12/16 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk This is the startup log(centos 6.3) #Console initialized. #Loading VPK file hashes for pure server operation. #Game.dll loaded for Counter-Strike: Global Offensive #CGameEventManager::AddListener: event

[Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
Following letter by letter this guide: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers I start it with: srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_bomb +map de_dust but can't connect to it as i get this error on the

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
de_nuke de_vertigo de_nuke_ve de_mirage_csgo } } } } Il 11/01/2013 13.08, Marcin Paterek ha scritto: Did you set up gamemodes_server.txt config? 2013/1/11 Marco

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
No, it's afully vanilla server. Should it work out of the box without any change? Il 11/01/2013 13.43, Marcin Paterek ha scritto: Looks ok, how about server.cfg? Do you have custom config for your game mode in /cfg folder? 2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk I

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
13.56, Marcin Paterek ha scritto: It should, but how did you set up password without editing any configs? 2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk No, it's afully vanilla server. Should it work out of the box without any change? Il 11/01/2013 13.43

Re: [Csgo_servers] getting Valve_Reject_Bad_Password randomly when connecting

2013-01-11 Thread Marco Padovan
seems like the issue is only with steam? ifi open the game type: password psw connect ip:port it works... anyone else? Il 11/01/2013 00.44, Marco Padovan ha scritto: Password is properly set using rcon. on map change the password is reported properly into the console log... like: L 01

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
ok thanks! Il 11/01/2013 14.21, Marcin Paterek ha scritto: If you want to get rid of bots, add this to your config: bot_quota_mode normal 2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk well, yeah server.cfg is: hostname new rcon_password new

Re: [Csgo_servers] CSGO update

2013-01-23 Thread Marco Padovan
i've downloaded a sh*tload of directx installers Oo on linux... into the steamfolder... is that ok? Oo Il 23/01/2013 19.48, Ido Magal ha scritto: We hope to have a patch ready within the next few hours. Thanks. ___ Csgo_servers mailing

[Csgo_servers] #Valve_Reject_Bad_Password

2013-01-29 Thread Marco Padovan
When changing sv_password we randomly get that error an nobody is able to login... any workaround? is that a known issue? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] CS:GO Patch 1.22.2.0

2013-02-07 Thread Marco Padovan
I'mm not using any apikey... just host_workshop_collection 125499818 as we need _se maps... Il 07/02/2013 20.17, Anders Ekman ha scritto: Same problem here as well, sounds like it must have something to do with the API key, but that's just a wild guess 2013/2/7 Marco Padovan e...@evcz.tk

Re: [Csgo_servers] CS:GO TV relay/proxy

2013-02-10 Thread Marco Padovan
i'mhaving the sameissues... it start up a gameserver instead of a tv relay :( Il 10/02/2013 22.41, Andrew Irvine ha scritto: I just added tv_enable 1 and the other parameters to my server.cfg file Andrew -Original Message- From: csgo_servers-boun...@list.valvesoftware.com

[Csgo_servers] steam:// URI not working with passworded servers

2013-03-02 Thread Marco Padovan
Hi, we are having big issues connecting to passworded servers from windows (windows 8 64bit in my case) using an URI like: steam://connect/xx.xx.xx.xx:27015/mypassword where xx.xx.xx.xx:27015 is the gameserver ip:port and mypassword is the password set basically when clicking on that link we

Re: [Csgo_servers] steam:// URI not working with passworded servers

2013-03-04 Thread Marco Padovan
Nobody experiencing these issues? :( Il 02/03/2013 19.17, Marco Padovan ha scritto: Hi, we are having big issues connecting to passworded servers from windows (windows 8 64bit in my case) using an URI like: steam://connect/xx.xx.xx.xx:27015/mypassword where xx.xx.xx.xx:27015

Re: [Csgo_servers] steam:// URI not working with passworded servers

2013-03-05 Thread Marco Padovan
Hi, those seems all nice things... but password was so easy to use and already built in that wouldhave been really nice if it worked properly. is anybody else experiecing this kind of issues? Il 05/03/2013 16.35, The H4x0r ha scritto: Have you though of the possibility to replace password

Re: [Csgo_servers] steam:// URI not working with passworded servers

2013-03-05 Thread Marco Padovan
on a link and connect to it. On Mon, Mar 4, 2013 at 4:13 AM, Marco Padovan e...@evcz.tk wrote: Nobody experiencing these issues? :( Il 02/03/2013 19.17, Marco Padovan ha scritto: Hi, we are having big issues connecting to passworded servers from windows (windows 8 64bit in my case) using

Re: [Csgo_servers] steam:// URI not working with passworded servers

2013-03-05 Thread Marco Padovan
mailto:goabs...@absurdminds.net wrote: I would imagine nobody else has tried it. Kinda defeats the purpose of password protection if you can just click on a link and connect to it. On Mon, Mar 4, 2013 at 4:13 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Nobody

[Csgo_servers] command line too long, 512 max

2013-04-22 Thread Marco Padovan
ehm, is that for real? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] command line too long, 512 max

2013-04-23 Thread Marco Padovan
PM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: ehm, is that for real? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] Protecting your CS:GO/SRCDS server

2013-04-24 Thread Marco Padovan
ratelimit udp filter dns responses on edge routers On Wed, Apr 24, 2013 at 1:54 PM, Dimitrios Zarras feuga...@ceidwarfare.netwrote: Hi there guys, I'm looking for ways to better protect my CS:GO server (or any SRCDS server for that matter) against various attacks. I'm trying to find out

Re: [Csgo_servers] Protecting your CS:GO/SRCDS server

2013-04-25 Thread Marco Padovan
yes some of those rules are useful to block floods from specific ips On Wed, Apr 24, 2013 at 10:22 PM, Dimitris Zarras feuga...@ceidwarfare.netwrote: You mean something like this: http://forums.alliedmods.net/showthread.php?t=151551 ? On 24/04/2013 09:55 μμ, Marco Padovan wrote

Re: [Csgo_servers] CSGO 1.30.0.0

2013-08-14 Thread Marco Padovan
same here Error parsing BotProfile.db - unknown attribute 'Rank' Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: /usr/lib/libstdc++.so.6: version

Re: [Csgo_servers] CSGO 1.30.0.0

2013-08-14 Thread Marco Padovan
copy libstdc++.so.6 binary from a tf2 installation fixes the issue On Wed, Aug 14, 2013 at 9:41 PM, Andre Müller gbs.dead...@gmail.com wrote: Taking libstdc++.so.6 and libc.so.6 from jessie/sid occours in a segmentation fault. I'm thinking about it to change to arch linux.* * 2013/8/14

Re: [Csgo_servers] workshop problem after update

2013-08-15 Thread Marco Padovan
loads the workshop map on our server, however on the server with the issues no one can connect. It hangs at request reservation request. On Wed, Aug 14, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote: booting a workshop map as first map it loads it fine On Thu, Aug 15, 2013 at 3:18 AM

[Csgo_servers] servers not working - failed to create session

2013-10-03 Thread Marco Padovan
90% of users can't connect... update coming or just a big mess up? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Servers getting UDP flooding attack

2013-10-21 Thread Marco Padovan
This seems just a generic question that can be answered by your system administrator / network admin... First thing I would do if I was in them would be moving the servers to linux and host them there... then run tcpdump ... check for the content, buy additional uplinks, bond them, and filter the

[Csgo_servers] Spectator UI graphs not showing

2013-11-13 Thread Marco Padovan
Hi, I'm having issues with servers not showing the spectator UI. When Q is pressed the map overview is shown instead of the spectator UI graphs. http://www.cyborgmatt.com/2013/11/cs-go-30th-october/#ui-updates Is there any special server setting that could enable/block those graphs from being

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-16 Thread Marco Padovan
could be wrong. One reason why it wouldn't/shouldn't work for dead players is that you can view the other team's economy (and maybe other data) which should be secret, at least in competitive. On Thu, Nov 14, 2013 at 1:10 AM, Marco Padovan e...@evcz.tk wrote: Hi, I'm having issues

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
Any news about this? Should we all be able to see such graphs on every server or are there special settings needed? On Sat, Nov 16, 2013 at 5:45 PM, Marco Padovan e...@evcz.tk wrote: I've no news on my side :( On Sat, Nov 16, 2013 at 2:10 AM, aspang...@cevo.com wrote: Did we ever get any

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
16, 2013 at 5:45 PM, Marco Padovan e...@evcz.tk wrote: I've no news on my side :( On Sat, Nov 16, 2013 at 2:10 AM, aspang...@cevo.com wrote: Did we ever get any speculation on this from Marco's response? I know we have been having this issue when trying to use the graphs ingame. Pressing

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
We run ~200 servers but all of them are on linux... some admins of those servers said me they got ui working fine... others don't... all of them are running the same config... we have not yet found out what's wrong On Wed, Nov 20, 2013 at 7:44 PM, Ido Magal i...@valvesoftware.com wrote: I’m

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
We are running collections too On Wed, Nov 20, 2013 at 10:51 PM, Will Graham wgra...@altpug.com wrote: We are running workshop collection instead of mapgroups as well; not sure if this is a valid lead or not. Will Graham Co-founder | altPUG LLC *From:*

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
still can't pull up the graphs with previous inventory. On Wed, Nov 20, 2013 at 4:58 PM, Marco Padovan e...@evcz.tk wrote: We are running collections too On Wed, Nov 20, 2013 at 10:51 PM, Will Graham wgra...@altpug.com wrote: We are running workshop collection instead of mapgroups as well

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Wednesday, November 20, 2013 4:55 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Spectator UI graphs not showing Same on most of our

Re: [Csgo_servers] Spectator UI graphs not showing

2013-11-20 Thread Marco Padovan
Subject: Re: [Csgo_servers] Spectator UI graphs not showing But not all? From: csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Wednesday, November 20, 2013 4:55 PM To: csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] How to run CS:GO through a socks5 proxy?

2013-11-23 Thread Marco Padovan
I think the best thing you could do is to setup gotv a proxy in asia and then connect to the gotv proxy ;) On Sat, Nov 23, 2013 at 9:33 AM, Jermin Hu jermin...@espc.asia wrote: I’m in China and I wanna stream MSI Beat it! tournament. By the direct connection from China to Europe is pretty

Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com

Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http

Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3

Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens

Re: [Csgo_servers] Huge loss problem

2013-11-25 Thread Marco Padovan
Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw

Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread Marco Padovan
Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla

Re: [Csgo_servers] Linux: higher var after CSGO glibc version update

2013-12-03 Thread Marco Padovan
+1 on this issue :/ On Tue, Dec 3, 2013 at 9:19 PM, ics i...@ics-base.net wrote: Can we get some light shed into this? Is there a fix in the works or do you guys have no clue why our servers perform much worse now than before 2 updates ago? -ics ics kirjoitti: Same here, now tick128

[Csgo_servers] clients fps drops

2013-12-19 Thread Marco Padovan
Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128

Re: [Csgo_servers] clients fps drops

2013-12-19 Thread Marco Padovan
here we are talking about clients doing 100fps+ that suddenly drop a lot and start lagging badly On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com wrote: I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some

[Csgo_servers] Problems with workshop http?

2014-01-03 Thread Marco Padovan
I'm seeing many servers failing to start with this error while trying to load a workshop collection: Server UGC Manager: Failed to get file info. Internal IHTTP error or clientside internet co Is there any widespread workshop issue? ___ Csgo_servers

Re: [Csgo_servers] Problems with workshop http?

2014-01-03 Thread Marco Padovan
Seems like steam is down looking from the stats graphs... so not just workshop :S On Fri, Jan 3, 2014 at 12:13 PM, Marco Padovan e...@evcz.tk wrote: I'm seeing many servers failing to start with this error while trying to load a workshop collection: Server UGC Manager: Failed to get file

Re: [Csgo_servers] Since CSGO update 1.32.0.0

2014-01-29 Thread Marco Padovan
I'm getting the same issues... So is 730 or 740 the correct id we should put into the txt file? Apparent it segfault constantly without that file set ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] CSGO 1.32.3.0

2014-02-21 Thread Marco Padovan
AS2INFO requests now replying with only partial results? On Fri, Feb 21, 2014 at 1:11 PM, Kim Sønderup - SpeedGaming.pro k...@speedgaming.pro wrote: well hope to get a update or i know alot of lanparty this week-end gets pist with over 50 csgo match server is down all 50 servers say the

Re: [Csgo_servers] CS:GO 128 tick bandwidth consumption?

2014-02-27 Thread Marco Padovan
Hi, your CPU is no good at all. You need a way better CPU (faster clockspeed) to handle a 128tick server. Marco Padovan Chief Technical Officer http://www.hiperz.com On Thu, Feb 27, 2014 at 11:08 AM, JantsoP jantso.por...@gmail.com wrote: So im running my CS:GO 128 tick server

Re: [Csgo_servers] CSGO update problem

2014-03-27 Thread Marco Padovan
Probably they get servers for free and density is not an issue on their end ;) On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote: Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped

[Csgo_servers] Corrupted demos

2014-05-27 Thread Marco Padovan
Hi, since a few days all the demo files csgotv has created are corrupted / can't be watched. Is that happening to anybody else? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

[Csgo_servers] server queries / AS2_INFO rate limited?

2014-05-30 Thread Marco Padovan
Hi, is there a way to remove (or increase) the query rate limits? Or at least a way to whitelist a series of IP addresses not affected by such kind of rate limiting? Currently when doing subsequent checks we miss a reply from time to time and therefore consider the server as offline

Re: [Csgo_servers] server queries / AS2_INFO rate limited?

2014-05-30 Thread Marco Padovan
Great thanks! On Fri, May 30, 2014 at 8:37 PM, Ulrich Block ulbl...@gmx.de wrote: German but commands should be self explaining: http://www.ulrich-block.de/csgo-server-timeouts-bei-hlsw/ Am 30.05.2014 20:27, schrieb Marco Padovan: Hi, is there a way to remove (or increase) the query

Re: [Csgo_servers] server queries / AS2_INFO rate limited?

2014-05-30 Thread Marco Padovan
We are already ratelimiting on the firewall side and there we can have IPs whitelisted... if only we could have the whitelists into the engine On Fri, May 30, 2014 at 8:43 PM, Kevin s...@serveredirect.com wrote: On 5/30/2014 2:27 PM, Marco Padovan wrote: Hi, is there a way to remove

[Csgo_servers] Memory leaks

2014-06-08 Thread Marco Padovan
We are seeing instances taking up to 2.5gb of real ram... Are we alone on this? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Memory leaks

2014-06-08 Thread Marco Padovan
centos 6 64bit seems like the leaks happens when runnning tv_snapshotrate 128 On Mon, Jun 9, 2014 at 12:52 AM, Antix mtmu...@web.de wrote: OS? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Memory-leaks-tp7206p7207.html Sent from the CSGO_Servers mailing

Re: [Csgo_servers] Counter-Strike: Global Offensive version 13400released

2014-07-02 Thread Marco Padovan
downloaded a very big update looks like everything is changed while doing an rsync :D On Wed, Jul 2, 2014 at 2:03 PM, ics i...@ics-base.net wrote: Yes something is messed up. -ics Kim Sønderup - SpeedGaming.pro kirjoitti: Is it just my browser or is the last update info from 13Dec

Re: [Csgo_servers] Antw.: Re: Your map differs from the servers

2014-09-12 Thread Marco Padovan
Two Quad core Xeon E3 1275 processors? xeon e3 processors are one way cpu... how come your server has two of them? On Fri, Sep 12, 2014 at 6:58 PM, Ronny Schedel i...@ronny-schedel.de wrote: sounds like bad memory {{A-BS}} Techgunner techgun...@americanbloodsport.com schrieb: Thanks Matt.

Re: [Csgo_servers] Problem Unable to join the session. Please try again

2014-09-20 Thread Marco Padovan
We are seeing widespread session issues all around the globe :( On Wed, Sep 17, 2014 at 4:26 PM, Ejziponken - sza...@hotmail.com wrote: Feel the pressure! Fragbite just wrote about this problem. :P http://fragbite.se/cs/news/35717/csgo-utvecklarna-vi-jobbar-pa-det

Re: [Csgo_servers] Problem Unable to join the session. Please try again

2014-09-20 Thread Marco Padovan
. On 20.09.2014 15:45, Marco Padovan wrote: We are seeing widespread session issues all around the globe :( On Wed, Sep 17, 2014 at 4:26 PM, Ejziponken - sza...@hotmail.com wrote: Feel the pressure! Fragbite just wrote about this problem. :P http://fragbite.se/cs/news/35717/csgo-utvecklarna

[Csgo_servers] [S_API FAIL] SteamAPI_Init() failed;

2014-09-22 Thread Marco Padovan
Since the beginning we have survived with this error appearing into the console on each start (centos6 64bits) [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. The solution proposed on the wiki doesn't fix it, and I've tried to

Re: [Csgo_servers] Server lobby redirecting to other servers?

2014-09-23 Thread Marco Padovan
Wow, this is getting totally out of hand :-\ Il 23/set/2014 05:43 Winnie the Pooh win...@timetokill.net ha scritto: I had a really weird issue this morning where I connected to one server directly via console and it took me to another repeatedly. The same was happening for others when trying

Re: [Csgo_servers] Linux server sv/var spikes

2014-09-26 Thread Marco Padovan
good to hear that! session issues fixed too? On Fri, Sep 26, 2014 at 3:27 PM, Ejziponken - sza...@hotmail.com wrote: I've been working with a few devs since Sunday. They sent me builds to test and yesterday we did some profiling on our servers so that they can work on some optimizations.

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