Once the beta will be publicy available will the servers files will be
available using the usual steam binary instead of steamcmd?
Additionally: will -autoupdate command line switch will be finally
supported by csgo too?
___
Csgo_servers mailing list
17.08.2012 21:45, schrieb Marco Padovan:
biggest issue now is exactly that login thing.
As we are running multiple server we find sometime ourself getting
weird errors when our automatic tools login with the same user
account.
Additionally the autoupdate was an essential part of the old steam
it went :)
Il 20/08/2012 13:00, Dusan Tomic ha scritto:
This is just a test guys, not sure if my messages get trough. Sry for
spam :)
--
Kind regards,
Dusan Tomic
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
Hope they will provide cached files for the standard maps as currently
it's overkilling to check them at each start
Il 21/08/2012 13:39, Henrik Adolfsson ha scritto:
Hi,
I'm getting the message pasted below after the latest update. This causes our
servers to hold for 3-4 minutes before it
denied
Or you can not use relative pathing. I am using absolute and there are
no problems.
On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
As currently csgo do not support autoupdate I have to frequently run
steamcmd from crontab.
The only
: //.steampid:
Permission
denied
Or you can not use relative pathing. I am using absolute and there are
no problems.
On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk [3]
wrote:
As currently csgo do not support autoupdate I have to frequently run
steamcmd from crontab
@list.valvesoftware.com
*Sent:* Thursday, August 23, 2012 12:37:05 PM
*Subject:* Re: [Csgo_servers] Tick Rate command line?
And setting the FPS above 128 is obviously pointless.
2012/8/23 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
Currently tickrate can be as high as 128tick
server fps can
Yes,
autoupdate has always been like that
Il 24/08/2012 00:38, Nick Emson ha scritto:
My linux server has picked up the notification and is sat there with the
message:
MasterRequestRestart
Your server will be restarted on map change.
So, until a lobby connects and changes level
for literally no extra
performance over 128 though? I can understanding wanting to keep some
kind of buffer over 128 (because we as humans feel computer should
work a certain way), but letting it get up to 990 just seems like a waste.
On Thu, Aug 23, 2012 at 12:26 PM, Marco Padovan e...@evcz.tk
Just set your maxfps to whatever you prefer so you can use less cpu.
Nobody is forcing you to run a 1000fps server O.o
Il 24/08/2012 01:08, Krillins World ha scritto:
From our 12 years of running HL1 servers, having a 1000FPS server is
nothing but hype and bragging rights. It doesn't provide
But they said that existing sessions get kicked out when opening new
sessions with a specific account :|
Il 24/08/2012 11:53, JKavs(ek ha scritto:
I used one.
2012/8/24 Peter Svensson min.satans.facebook.m...@gmail.com
mailto:min.satans.facebook.m...@gmail.com
Do we need a steam account
If I'm not mistaken that's how a big worldwide GSP does for tf2 and css
and that's everybody using that specific GSP are mad at them because
servers get restarted randomly with no control over them... even during
an ongoing match...
Il 24/08/2012 16:12, Saint K. ha scritto:
If you have a 100
same account too?
or just multiple instances but with different accounts?
Il 25/08/2012 03:02, Taylor Sherman ha scritto:
Hi All,
This is a regression, I'll try to figure out why it doesn't work
anymore. Sorry for the trouble.
Taylor
. otherwise, try deleting the package folder in your steamcmd
install directory, to force a self-update
Taylor
*From:*csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of
*Marco Padovan
*Sent:* Friday, August 24, 2012 6:08 PM
wrong maps loaded...
make sure the map that is loaded is actually into the mapgroup you set
in the startup command line
Il 26/08/2012 22:22, DontWannaName! ha scritto:
Me too, been getting this for a long time. I have no idea what's
causing it.
Sent from my iPhone 4
On Aug 26, 2012, at
mailto:crazydog...@gmail.com wrote:
Alright, I'll try that.
It'd be nice if it would figure out what game type it's SUPPOSED
to be running on, and change it to that.
---
Jonah Hirsch
On Sun, Aug 26, 2012 at 1:39 PM, Marco Padovan e...@evcz.tk
fps
I *suppose* the most important thing is that they do not fluctuate ...
and RT kernels with proper processes scheduling are exactly to provide a
deterministic behaviour with guaranteed response times
2012/8/31 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
On realtime kernels with proper
/
- The most important difference is that the game tick rate is now
shown in the bottom left, which is where sv: (server fps) used to
be. Server fps is not really a useful metric for players except when
it is below the tick rate (indicating the server is over
2012/8/31 Marco Padovan e
, it's only used on the client.
2012/8/31 Marco Padovan e...@evcz.tk
ok then :)
btw... fps limited to 128 (default is still 300 right? why if the default
tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides
a lot of benefits :)
Il 31/08/2012 13:43, Rowien Bolkensteyn ha
I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT /
443mb RES right after the startup... with just a few mods loaded.. but
no issues at all ...
on peak load (12slots competitive private servers with a couple stv
relays connected) they easely take 900mb RES with no issues at
suddenly saw impressive cpu spikes on some boxes... 32slot servers that
were there empty just for testing were filled immediately :D
v1.19.0.0 (Linux, Dedicated, Protocol 17)
Il 14/09/2012 23:55, FX BTR ha scritto:
indeed
2012/9/14 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
went
Someone blocked you on steam and you cannot join servers where they are
playing?
Il 15/09/2012 01:01, Absurd Minds ha scritto:
I have multiple servers. I was playing in one with some clan members,
and realized that there were a few randoms in another server, so I
went to join them. Of course,
worked fine for me...
make sure each server is running a different steam user if they are
all running the same user it will keep failing as a user can login to
steam only from one place a time...
if all servers are restarting and updating at the same time they will
all fail (or in the best
:D
Il 18/09/2012 13:02, Jason ha scritto:
Catheters?
But seriously, why are you trying to boost a stat like in-game time
spans? This isn't WoW.
Baldric
On 9/18/2012 6:45 AM, Adam Piatek wrote:
Does anyone know the reasoning behind restricting it to 2 slots? We
can't be the only ones
LOL, what's wrong with your email signature? :D
Il 20/09/2012 00:45, Steven Hartland ha scritto:
Remove the option and there will be no demand and that's solves both
issues :)
- Original Message -
*From:* Valtteri Kiviniemi mailto:kiviniemi.valtt...@gmail.com
*To:*
it's not 128tick being slower.
it's 64tick being faster.
To make everybody happy hpe they will take away the 64tick option and
force the servers to run only at 128tick.
So who wants 128tick can have it, and who wants locked tickrate have
it too :)
Il 18/09/2012 14:44, Babis ha scritto:
Is
pros:
you need less space
you just need to update one directory
you can make use of advanced disk caching as all the servers are
accessing to the same disk sectors (standard disks + SSD caches)
cons:
a single update issue will break all your servers
I personally make use of symlink only for
Hi,
can someone confirm if it is just the ESL plugin being broken?
I've only got 1 centos5 box to test it on... all the others are running
centos6 and for now they have no problems with that plugin
___
Csgo_servers mailing list
. :)
On Thu, Nov 15, 2012 at 5:23 PM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
Hi,
can someone confirm if it is just the ESL plugin being broken?
I've only got 1 centos5 box to test it on... all the others are
running centos6 and for now they have no problems
Play on a community server ;)
Il 28/11/2012 21.30, j.pard...@redline-hosting.eu ha scritto:
Hello,
This server is got 10~15 of tickrate
hostname: Valve CS:GO Server #9 (srcds098.lux-1.valve.net)
version : 1.21.3.1/12131 5114 secure
udp/ip : 146.66.152.107:27023 (public ip:
ones :)
Il 29/11/2012 11.16, FX BTR ha scritto:
Stupid answer :) MM is a great feature, probably the thing that'll
make CSGO the best CS esport-wise.
2012/11/29 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
Play on a community server ;)
Il 28/11/2012 21.30, j.pard...@redline
you're not a social gamer. The silent, COD types probably love MM.
On Thu, Nov 29, 2012 at 4:16 AM, FX BTR fre...@gmail.com
mailto:fre...@gmail.com wrote:
Stupid answer :) MM is a great feature, probably the thing that'll
make CSGO the best CS esport-wise.
2012/11/29 Marco Padovan e
Revertto a community server while waiting for them to allow matchmaking
traffic on community servers too ;)
Il 04/12/2012 14.33, mf_mete...@yahoo.com ha scritto:
Dear Valve,
Actually I am from Indonesian and have a bit problem about finding
matchmaking. It's too annoying me when finding
my BlackBerry® smartphone from Sinyal Bagus
XL, Nyambung Teruuusss...!
-Original Message-
From: Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
Sender: csgo_servers-boun...@list.valvesoftware.com
mailto:csgo_servers-boun
same issue here
Il 07/12/2012 11.57, Thiago Abreu ha scritto:
Same here, can't update.
2012/12/7 Matthew Nappo m...@eoreality.net mailto:m...@eoreality.net
Seeing this issue as well with the ERROR! Failed to install app
'740' (Invalid platform)
On Thu, Dec 6, 2012 at 8:01 PM,
force_install_dir ../
pipes.cpp (194) : Assertion Failed: m_dwThreadID == ThreadGetCurrentId()
Assert( Assertion Failed: m_dwThreadID == ThreadGetCurrentId()
):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp:194
Installing breakpad exception handler
This is the startup log(centos 6.3)
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
.
2012/12/16 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
This is the startup log(centos 6.3)
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event
Following letter by letter this guide:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
I start it with:
srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1
+mapgroup mg_bomb +map de_dust
but can't connect to it as i get this error on the
de_nuke
de_vertigo
de_nuke_ve
de_mirage_csgo
}
}
}
}
Il 11/01/2013 13.08, Marcin Paterek ha scritto:
Did you set up gamemodes_server.txt config?
2013/1/11 Marco
No,
it's afully vanilla server.
Should it work out of the box without any change?
Il 11/01/2013 13.43, Marcin Paterek ha scritto:
Looks ok, how about server.cfg? Do you have custom config for your
game mode in /cfg folder?
2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
I
13.56, Marcin Paterek ha scritto:
It should, but how did you set up password without editing any configs?
2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
No,
it's afully vanilla server.
Should it work out of the box without any change?
Il 11/01/2013 13.43
seems like the issue is only with steam?
ifi open the game
type:
password psw
connect ip:port
it works... anyone else?
Il 11/01/2013 00.44, Marco Padovan ha scritto:
Password is properly set using rcon.
on map change the password is reported properly into the console log...
like:
L 01
ok thanks!
Il 11/01/2013 14.21, Marcin Paterek ha scritto:
If you want to get rid of bots, add this to your config:
bot_quota_mode normal
2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
well, yeah
server.cfg is:
hostname new
rcon_password new
i've downloaded a sh*tload of directx installers Oo
on linux... into the steamfolder...
is that ok? Oo
Il 23/01/2013 19.48, Ido Magal ha scritto:
We hope to have a patch ready within the next few hours.
Thanks.
___
Csgo_servers mailing
When changing
sv_password
we randomly get that error an nobody is able to login...
any workaround?
is that a known issue?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
I'mm not using any apikey...
just
host_workshop_collection 125499818
as we need _se maps...
Il 07/02/2013 20.17, Anders Ekman ha scritto:
Same problem here as well, sounds like it must have something to do
with the API key, but that's just a wild guess
2013/2/7 Marco Padovan e...@evcz.tk
i'mhaving the sameissues... it start up a gameserver instead of a tv
relay :(
Il 10/02/2013 22.41, Andrew Irvine ha scritto:
I just added tv_enable 1 and the other parameters to my server.cfg file
Andrew
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
Hi,
we are having big issues connecting to passworded servers from windows
(windows 8 64bit in my case) using an URI like:
steam://connect/xx.xx.xx.xx:27015/mypassword
where xx.xx.xx.xx:27015 is the gameserver ip:port
and
mypassword is the password set
basically when clicking on that link we
Nobody experiencing these issues? :(
Il 02/03/2013 19.17, Marco Padovan ha scritto:
Hi,
we are having big issues connecting to passworded servers from windows
(windows 8 64bit in my case) using an URI like:
steam://connect/xx.xx.xx.xx:27015/mypassword
where xx.xx.xx.xx:27015
Hi,
those seems all nice things... but password was so easy to use and
already built in that wouldhave been really nice if it worked properly.
is anybody else experiecing this kind of issues?
Il 05/03/2013 16.35, The H4x0r ha scritto:
Have you though of the possibility to replace password
on a link and connect to it.
On Mon, Mar 4, 2013 at 4:13 AM, Marco Padovan e...@evcz.tk wrote:
Nobody experiencing these issues? :(
Il 02/03/2013 19.17, Marco Padovan ha scritto:
Hi,
we are having big issues connecting to passworded servers from windows
(windows 8 64bit in my case) using
mailto:goabs...@absurdminds.net wrote:
I would imagine nobody else has tried it. Kinda defeats the purpose of
password protection if you can just click on a link and connect to it.
On Mon, Mar 4, 2013 at 4:13 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
Nobody
ehm,
is that for real?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
PM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
ehm,
is that for real?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
mailto:Csgo_servers@list.valvesoftware.com
ratelimit udp
filter dns responses on edge routers
On Wed, Apr 24, 2013 at 1:54 PM, Dimitrios Zarras
feuga...@ceidwarfare.netwrote:
Hi there guys,
I'm looking for ways to better protect my CS:GO server (or any SRCDS
server for that matter) against various attacks.
I'm trying to find out
yes some of those rules are useful to block floods from specific ips
On Wed, Apr 24, 2013 at 10:22 PM, Dimitris Zarras
feuga...@ceidwarfare.netwrote:
You mean something like this:
http://forums.alliedmods.net/showthread.php?t=151551
?
On 24/04/2013 09:55 μμ, Marco Padovan wrote
same here
Error parsing BotProfile.db - unknown attribute 'Rank'
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
/usr/lib/libstdc++.so.6: version
copy libstdc++.so.6 binary from a tf2 installation fixes the issue
On Wed, Aug 14, 2013 at 9:41 PM, Andre Müller gbs.dead...@gmail.com wrote:
Taking libstdc++.so.6 and libc.so.6 from jessie/sid occours in a segmentation
fault.
I'm thinking about it to change to arch linux.*
*
2013/8/14
loads the workshop map on our server,
however on the server with the issues no one can connect. It hangs at
request reservation request.
On Wed, Aug 14, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote:
booting a workshop map as first map it loads it fine
On Thu, Aug 15, 2013 at 3:18 AM
90% of users can't connect... update coming or just a big mess up?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
This seems just a generic question that can be answered by your system
administrator / network admin...
First thing I would do if I was in them would be moving the servers to
linux and host them there... then run tcpdump ... check for the content,
buy additional uplinks, bond them, and filter the
Hi,
I'm having issues with servers not showing the spectator UI.
When Q is pressed the map overview is shown instead of the spectator UI
graphs.
http://www.cyborgmatt.com/2013/11/cs-go-30th-october/#ui-updates
Is there any special server setting that could enable/block those graphs
from being
could be wrong.
One reason why it wouldn't/shouldn't work for dead players is that you can
view the other team's economy (and maybe other data) which should be
secret, at least in competitive.
On Thu, Nov 14, 2013 at 1:10 AM, Marco Padovan e...@evcz.tk wrote:
Hi,
I'm having issues
Any news about this?
Should we all be able to see such graphs on every server or are there
special settings needed?
On Sat, Nov 16, 2013 at 5:45 PM, Marco Padovan e...@evcz.tk wrote:
I've no news on my side :(
On Sat, Nov 16, 2013 at 2:10 AM, aspang...@cevo.com wrote:
Did we ever get any
16, 2013 at 5:45 PM, Marco Padovan e...@evcz.tk wrote:
I've no news on my side :(
On Sat, Nov 16, 2013 at 2:10 AM, aspang...@cevo.com wrote:
Did we ever get any speculation on this from Marco's response? I know we
have been having this issue when trying to use the graphs ingame. Pressing
We run ~200 servers but all of them are on linux... some admins of those
servers said me they got ui working fine... others don't... all of them are
running the same config... we have not yet found out what's wrong
On Wed, Nov 20, 2013 at 7:44 PM, Ido Magal i...@valvesoftware.com wrote:
I’m
We are running collections too
On Wed, Nov 20, 2013 at 10:51 PM, Will Graham wgra...@altpug.com wrote:
We are running workshop collection instead of mapgroups as well; not sure
if this is a valid lead or not.
Will Graham
Co-founder | altPUG LLC
*From:*
still can't pull up the graphs with previous
inventory.
On Wed, Nov 20, 2013 at 4:58 PM, Marco Padovan e...@evcz.tk wrote:
We are running collections too
On Wed, Nov 20, 2013 at 10:51 PM, Will Graham wgra...@altpug.com
wrote:
We are running workshop collection instead of mapgroups as well
: csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
Sent: Wednesday, November 20, 2013 4:55 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Spectator UI graphs not showing
Same on most of our
Subject: Re: [Csgo_servers] Spectator UI graphs not showing
But not all?
From: csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
Sent: Wednesday, November 20, 2013 4:55 PM
To: csgo_servers@list.valvesoftware.com
I think the best thing you could do is to setup gotv a proxy in asia and
then connect to the gotv proxy ;)
On Sat, Nov 23, 2013 at 9:33 AM, Jermin Hu jermin...@espc.asia wrote:
I’m in China and I wanna stream MSI Beat it! tournament. By the direct
connection from China to Europe is pretty
Hi,
you should test also the upload... there are some datacenters around that
selle connection with throttled upload speed to outside destinations and
untrotthled downloads
What do you mean with: SV barely drops lower than 30 ?
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
As, that should never ever go below 64 or 128 (based on the tickrate your
are using) for long time...
Make sure you server is properly setup to handle that load... where you
running it on ubuntu 12.04 even while you were hosting at home?
Marco Padovan
Chief Technical Officer
http
Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain
amount of players/load
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
On Sun, Nov 24, 2013 at 3
the test
without the DS running.
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:
Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens
Maybe then the issue relies on the hardware firewall.
Post the specs and rulesets in use
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:
It has hardware firewall, that's why ip tables is not needed. Btw
Could be # concurrent connections or who knows what else.
Try to connect directly bypassing the firewall eventually if you have no
clue about fw specs / rulesets in use
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla
+1 on this issue :/
On Tue, Dec 3, 2013 at 9:19 PM, ics i...@ics-base.net wrote:
Can we get some light shed into this? Is there a fix in the works or do
you guys have no clue why our servers perform much worse now than before 2
updates ago?
-ics
ics kirjoitti:
Same here, now tick128
Hi,
we are having some clients reporting random fps drops.
Could they be caused by some cvar setting?
Currently we are running with tickrate 128 and these settings:
sv_minrate 35000
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128
here we are talking about clients doing 100fps+ that suddenly drop a lot
and start lagging badly
On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com wrote:
I confirm the issue
Loose 10 to 15 fps
Le jeudi 19 décembre 2013, Marco Padovan a écrit :
Hi,
we are having some
I'm seeing many servers failing to start with this error while trying to
load a workshop collection:
Server UGC Manager: Failed to get file info. Internal IHTTP error or
clientside internet co
Is there any widespread workshop issue?
___
Csgo_servers
Seems like steam is down looking from the stats graphs... so not just
workshop :S
On Fri, Jan 3, 2014 at 12:13 PM, Marco Padovan e...@evcz.tk wrote:
I'm seeing many servers failing to start with this error while trying to
load a workshop collection:
Server UGC Manager: Failed to get file
I'm getting the same issues... So is 730 or 740 the correct id we should
put into the txt file?
Apparent it segfault constantly without that file set
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
AS2INFO requests now replying with only partial results?
On Fri, Feb 21, 2014 at 1:11 PM, Kim Sønderup - SpeedGaming.pro
k...@speedgaming.pro wrote:
well hope to get a update or i know alot of lanparty this week-end gets
pist with over 50 csgo match server is down
all 50 servers say the
Hi,
your CPU is no good at all.
You need a way better CPU (faster clockspeed) to handle a 128tick server.
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
On Thu, Feb 27, 2014 at 11:08 AM, JantsoP jantso.por...@gmail.com wrote:
So im running my CS:GO 128 tick server
Probably they get servers for free and density is not an issue on their end
;)
On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote:
Thats really pointless. Valve recently showed on TF2 that they rather
throw in money and run their own servers than let community servers, that
helped
Hi,
since a few days all the demo files csgotv has created are corrupted /
can't be watched.
Is that happening to anybody else?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
Hi,
is there a way to remove (or increase) the query rate limits?
Or at least a way to whitelist a series of IP addresses not affected by
such kind of rate limiting?
Currently when doing subsequent checks we miss a reply from time to time
and therefore consider the server as offline
Great thanks!
On Fri, May 30, 2014 at 8:37 PM, Ulrich Block ulbl...@gmx.de wrote:
German but commands should be self explaining:
http://www.ulrich-block.de/csgo-server-timeouts-bei-hlsw/
Am 30.05.2014 20:27, schrieb Marco Padovan:
Hi,
is there a way to remove (or increase) the query
We are already ratelimiting on the firewall side and there we can have IPs
whitelisted... if only we could have the whitelists into the engine
On Fri, May 30, 2014 at 8:43 PM, Kevin s...@serveredirect.com wrote:
On 5/30/2014 2:27 PM, Marco Padovan wrote:
Hi,
is there a way to remove
We are seeing instances taking up to 2.5gb of real ram...
Are we alone on this?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
centos 6 64bit
seems like the leaks happens when runnning
tv_snapshotrate 128
On Mon, Jun 9, 2014 at 12:52 AM, Antix mtmu...@web.de wrote:
OS?
--
View this message in context:
http://csgo-servers.1073505.n5.nabble.com/Memory-leaks-tp7206p7207.html
Sent from the CSGO_Servers mailing
downloaded a very big update looks like everything is changed while
doing an rsync :D
On Wed, Jul 2, 2014 at 2:03 PM, ics i...@ics-base.net wrote:
Yes something is messed up.
-ics
Kim Sønderup - SpeedGaming.pro kirjoitti:
Is it just my browser or is the last update info from 13Dec
Two Quad core Xeon E3 1275 processors?
xeon e3 processors are one way cpu... how come your server has two of them?
On Fri, Sep 12, 2014 at 6:58 PM, Ronny Schedel i...@ronny-schedel.de
wrote:
sounds like bad memory
{{A-BS}} Techgunner techgun...@americanbloodsport.com schrieb:
Thanks Matt.
We are seeing widespread session issues all around the globe :(
On Wed, Sep 17, 2014 at 4:26 PM, Ejziponken - sza...@hotmail.com wrote:
Feel the pressure! Fragbite just wrote about this problem. :P
http://fragbite.se/cs/news/35717/csgo-utvecklarna-vi-jobbar-pa-det
.
On 20.09.2014 15:45, Marco Padovan wrote:
We are seeing widespread session issues all around the globe :(
On Wed, Sep 17, 2014 at 4:26 PM, Ejziponken - sza...@hotmail.com wrote:
Feel the pressure! Fragbite just wrote about this problem. :P
http://fragbite.se/cs/news/35717/csgo-utvecklarna
Since the beginning we have survived with this error appearing into the
console on each start (centos6 64bits)
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running
instance of Steam, or a local steamclient.dll.
The solution proposed on the wiki doesn't fix it, and I've tried to
Wow, this is getting totally out of hand :-\
Il 23/set/2014 05:43 Winnie the Pooh win...@timetokill.net ha scritto:
I had a really weird issue this morning where I connected to one server
directly via console and it took me to another repeatedly. The same was
happening for others when trying
good to hear that!
session issues fixed too?
On Fri, Sep 26, 2014 at 3:27 PM, Ejziponken - sza...@hotmail.com wrote:
I've been working with a few devs since Sunday. They sent me builds to
test and yesterday we did some profiling on our servers so that they can
work on some optimizations.
1 - 100 of 147 matches
Mail list logo