Re: [Csgo_servers] stealthmode's hodge podge of facts sprinkled amongst outright lies

2018-04-25 Thread Saint K.
In science, which this is, things have to be proven by the arguing party. So, 
with that in mind, I would really love to see the math that apparently can 
digest an IP address from a MAC address.
 
Entertain us 
 
 
From: Csgo_servers  On Behalf Of 
Stealth Mode
Sent: 25 April 2018 16:42
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] stealthmode's hodge podge of facts sprinkled 
amongst outright lies
 
Last message for the kids.
 
Do you know what a field programmable gate array is? Because you refer to them 
as CPU/gpu. Do you know what f.p.g.a., and e.e.p.r.o.m., and p.r.o.m. are? 
Those are the 4 bit through 64 bit programmable logic controllers that every 
"computer" ever made uses to have a "machine/pc". Including the 16 bit 
hexidecimal/machine assembly language utilizing logic controller that stores 
Mac addresses known as the U.A.R.T. chip in your network interface card/onboard 
lan/wifi adapters.
 
Some of us can go below the hardware layer. We don't ban by IP addressing. That 
was the point of the previous topic. Cause anyone can walk under the hardware 
layer without detection, and without being able to be seen/tracked/banned. The 
point was to ban by Mac address because most of the script kiddies, and 
amateurs. Those who aren't trained in electronics, and especially binary logic 
controller programming. Will never be able to connect to your go server to run 
malicious scripts.
 
That was the point. Have a nice day. A large number of people from the previous 
topic are now blocked permanently from any type of communication to my dmz.
 
Furthermore. The suggestion to run your servers through a VMware/virtual 
machine is always a good idea. It keeps the environment sandboxed to keep the 
physical hardware from being damaged by malicious files/packets/scripts.
 
End of Discussion.
 
 
On Wed, Apr 25, 2018, 08:41 Stealth Mode  wrote:
The Internet Protocol address is assigned by the operating system contacting 
the network administration device which is normally a switch, router, or hub. 
It checks these devices for a free Internet Protocol address. And the packets 
the network sends has a footer and a header with this IP addressing.
 
Once you have this IP address you can then pulse the dmz of the router and pull 
it's network allocation table. Once this is done you have every Mac address on 
the network. 
 
However, with just a pkt sniffer you can go directly to someone's is and pull 
their Mac address right out of the network interface cards read only memory 
which is stored under the device table for the operating system which is 
connected to the internet Protocol address you are using.
 
Literally, a phone line can be tapped with 0 and 1 about a 1,000-10,000 taps. 
And your machine will randomly shut off.
 
On Tue, Apr 24, 2018, 12:55 Jack Emerson  wrote:
Your public IP address is assigned by your ISP independent of your hardware. 
Are you mad?
 
Why am I even replying...I'm part of the problem.
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Saint K.
I have steamid’s STEAM_1:0:2328 and STEAM_1:0:618. On top of that I am Cisco 
certified. Do I now gain the privileged to speak on this topic?
 
I feel elevated!
 
P.s. I know I’m feeding the troll, but the STEAMID’s where given out based on 
which number of registration was. Back in the days when HL and CS updates would 
ship, and the internet would collapse, it was near impossible to get the 
updates in a quick manner. We got quite skilled at finding the files 
pre-release so our servers could be patched and ready once the updates hit. 
This way we also found the steam installer about 45 minutes before it’s actual 
launch. How infuriating the whole updating was pre-steam, thinking back it is 
still the good old days ^^ // And now back to the weather. 
 
From: Csgo_servers  On Behalf Of 
Stealth Mode
Sent: 24 April 2018 21:46
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Exploit that spams/lags clients
 
Before anyone else responds. What is a WONid? Nilo will remember. A few others 
might too. Mine was 2116995. It converted to Steam_0:0:28918 on launch of the 
Steam™ platform. I also remember crowbars in counter-strike.
 
I've hung out in Valve update chats before some of you were even born. If you 
don't have a wonid. Don't reply to anything I ever message this, or any Valve 
sponsored list. And if you don't have a masters degree in C.S., I.T., or a 
B.S.E.E./PhD in Electronics Engineering then please also refrain from replying 
to anything I post on this list. Also, if you weren't a full E.T. in the U.S. 
military prior to splitting of the E.T. field into subfields ( wasn't my only 
job, lol ). Again please refrain from responding, or replying.
 
You're not credentialed, nor qualified to speak to me, or about me.
 
To anyone else who ever has a problem that you can't solve on your own that is 
I.T./server related, feel free to copy my email address down. Or msg on this, 
or any Valve list.
 
 
Off Topic: More for Gusman (Gooseman) than anyone.
I never understood one thing. Why do terrorists get two modified ct usp 
skins/models as elites? But ct never got twin .40 usp tacticals instead of a 
5.7mm garbage pistol? I hate logging in & joining ct. And having to ask 
terrorists to buy elites just so when I frag them I can have twin .40 usp 
tacticals. 8) 
 
Also. In case no one realizes. Global ops is just a counter-strike source 
modification without the randomizer turned up ( recoil simulation ), and a LOT 
more bugs & vulnerabilities. Very high polygon counts (creates lag), and bugs ( 
bad clipping/collision of entities, and solids ) in the maps compared to Source 
as well. See ya around the platform.
 
Also, seen something funny in a movie recently. Was watching Deadpool, and 
noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first that 
the actor looked almost exactly like Freeman in HL. Minus the glasses. 
Conducting experimental banned mutant research. Someone who wrote that script 
is a fan of HL. LMAO. Check out the label in Deadpools hand from the lab coat 
when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool Easter egg.
 
End of Communications.
 
-StealthMode
The Original
 
On Tue, Apr 24, 2018, 12:31 Stealth Mode  wrote:
Mac addresses translate up to IP addresses. That's how they make it out of the 
"home network" before the router. IP translation. Hexidecimal to decimal plus 
subnet mask. What most people who haven't studied electronics first, prior to 
I.T.. Is that your Mac address converts even lower to binary. Which every piece 
of electronics hardware uses to speak to one another. Including routers, 
switches, gateways, headends, network interface devices, fiber optics 
cabling/75ohm coax cabling, frame relays, t1/t3, blade servers, switch 
master/slave, etc.
 
It all comes down to a single bit. An electron with either 0-2.5vdc, or 
2.5-5vdc. A low state, or a high state. And your IP address directly translates 
down to the Mac address below the software/transport layer ( below the hardware 
layer, the writable electronics components layer ) of the OSI model. In this 
layer everything is binary addressed before machine assembly/reassembly. Ya 
know the layer where only us electronics engineers, and technicians really know 
how it all works.
 
If you've ever seen a network training curriculum you know what an IP address 
range/translation table was built from. And if you knew electronics you'd know 
how computers, cellular phones, and lan/wifi all tie in together. If it's 
connected to a network it has a Mac address. Because Macs have to be used to 
communicate OVER a network. Through translation in the software layer before 
packet assembly to the transport layer. And once you translate down to a Mac 
address you can filter all incoming udp packets from any given device using Mac 
addressing.
 
It's not for just the hobbyist who doesn't really know how electronic 
components speak to one another.
 
Period. That said. Have a nice day. Very few

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Saint K.
It’s the HLDS version of Ken M.
 
From: Csgo_servers  On Behalf Of 
Ben Steiger
Sent: 23 April 2018 12:00
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Exploit that spams/lags clients
 
Okay. This absolute waste of time has gone on too long. He's here to cause 
arguments. Alert the mailing-list Admin when you can.​
 
Dear: Stealth Mode
 
Are you aware that you need to put a little effort into pretending you know 
what you are talking about?
 
"Your Mac address is converted at the handoff between the hardware layer, and 
the transport/packet layer." Oh of course... because the physical and transport 
layers are DIRECTLY PASSING INFORMATION, right?
 
"It then converts to an IP address. Google converters for deci to hexidecimal." 
"IP can be changed/altered randomly." You didn't even keep your own act 
straight.
 
"Run a plt sniffer or rcon or netstat table of connections for the IP connected 
to your machine." Saying synergy doesn't make you sound smart in business, and 
this act doesn't make you sound smart in Networking. Netstat by default doesn't 
even show any mac-addresses, and I have yet to find an argument to feed it that 
does. I believe that is because it is a network layer tool that deals in IP 
addressing, instead of local device mac addresses.
 
The only time you will ever be able to determine a mac address from the numbers 
of an IP address alone is if it is an EUI-64 formatted IPV6 address on a local 
network (which you may have guessed is a different address from what you see on 
a remote network)
 
Side note: I had to look up plt sniffer because I actually have never heard the 
term before. Google doesn't seem to have either.
 
Before I let you get back to your attempts to talk out of your own ass, I have 
a quote from someone you hold in high regard. Listen to it.
 
"Seriously, study networking before you ever attempt to manage a server."
 
From: A college graduate with their degree in IT networking who is tired of 
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Re: [Csgo_servers] Custom files exploit

2017-10-10 Thread Saint K.
Christopher,
 
I work in “the field” as you like to call it. It’s customary to explain the 
exploit in detail and provide proof the concept (hence the request for a PoC) 
in any form or way.
 
Please demonstrate the issue, it be by posting the offending code, you 
recording a video showing a working exploit, or anything along these lines.
 
You should know this, if you work in “the field”.
 
Regards,
 
Saint K.
 
From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] On 
Behalf Of Stealth Mode
Sent: 10 October 2017 18:34
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Custom files exploit
 
@Ryan, etc.
 
I studied radio electronics before IT was a thing. NetSec and ITSec go hand in 
hand. My credentials aren't CS, because CS was radio electronics. The industry 
hasn't changed, just a little more vulnerable. Not like I am specifically 
stating how to inject code, or what code to inject on a public mailing list. 
Don't need to. Professionals here know what I am referring to. I guess the rest 
do not have the knowledge to understand what the exploit can actually do. You 
are aware. That is all that matters. Don't secure your servers, that is on you. 
When they get exploited, that is on you. 
 
Have a nice day! End of discussion. No further communications.
 
Sincerely,
Christopher "StealthMode" Stephen Larkins
Independent IT Field Engineer
fieldnation.com
workmarket.com
onforce.com
clearancejobs.com
 
 
On Tue, Oct 10, 2017 at 12:09 PM, Ryan Bentley  wrote:
My sides at this thread. At first I just rolled my eyes but now I actually 
believe that Stealth Mode is either a troll or delusional. Please stop saying 
"ITSec". Any first year CS student knows what PoC is but you don't? Please.
You are embarrassing yourself. Which institution did you get your degree? It 
must be a very old BSc indeed. You talk complete nonsense and have a 
fundamental misunderstanding of basic computer science tenets.
 
On Tue, Oct 10, 2017 at 4:34 PM, Nomaan Ahmad  wrote:
Nice hat there. Stealth might get this one though: 
https://i.imgur.com/329jfXt.gif
 
On 10 Oct 2017 4:29 pm, "PistonMiner"  wrote:
The person in question should never have written a message about an open 
vulnerability into a public mailing list in the first place. Just because they 
did doesn't mean that you should ask for PoCs in public mailing lists, there's 
a multitude of issues with that.
To make it perfectly clear, I'm not defending this person, I seriously doubt 
the seriousness of their statements and a lot of what they're saying makes no 
sense at all and looks like trying to maintain an image of competence while 
knowing little, but responsible disclosure still applies. If this person has a 
vulnerability to report, they should do so with the information listed at 
http://www.valvesoftware.com/security/.
And I think I know what I'm talking about seeing as I have two Finder's Fees. 
See https://wiki.teamfortress.com/wiki/Finder%27s_Fee and 
https://wiki.teamfortress.com/wiki/List_of_Finder%27s_Fee_owners
On 10.10.2017 17:08, Vaya wrote:
I think someone needs to ‘stealth mode’ out of this email chain. This is just 
noise without a repeatable Test
Sent from my iPhone

On 10 Oct 2017, at 16:01, PistonMiner  wrote:
If you have a vulnerability to report, don't do it in a public mailing list. 
Report it directly to Valve, and no place else. This conversation has so many 
problems, but asking for a PoC in a public mailing list is one of them. Look up 
responsible disclosure. (I should note though, at this point I am not convinced 
a vulnerability even exists.)
-- PistonMiner (Linus S.)
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Re: [Csgo_servers] Custom files exploit

2017-10-10 Thread Saint K.
Do you have a POC?



 From:   Stealth Mode  
 To:
 Sent:   10/10/2017 12:44 AM 
 Subject:   Re: [Csgo_servers] Custom files exploit 


Yes, IT skills. Electronics skills. And old school knowledge of how to inject 
image files with malicious code (NetSec/ITSec). This is an older style of 
"hacking". Remember those warnings about clicking download attachments from the 
90s onward? Same thing still applies. Except, there is no detection for any 
hlds/go server, so an injected image can contaminate a server cache. Which in 
turn will infect clients. Any image file, any data file really, can be modified 
like this. Willing to bet good money those $500. go weapon skins have hack code 
scripted and injected into the image.




On Mon, Oct 9, 2017 at 11:59 AM, iNilo  wrote:

Sure,


But you have anything to back this up? (don't take it the wrong way)


Nilo.




2017-10-09 16:54 GMT+02:00 Stealth Mode :



Headsup admins/owners. Might want to disable custom files till valve addresses 
this issue brought to their attention a month ago.
There is an exploit where any client with minor skill can inject custom files 
with all types of malicious code. From hacks in weapon skins, to ransomware in 
custom .bsp, to remote backdoors in custom spray paints.


The exploit is injecting code into any image, sound, or data file. You can take 
weapon skins (csgo), sound files, spray paint image files, even .bsp/etc. and 
inject hack code, or actual ransomware, viruses, or Trojans/rootkits directly 
into a server cache, or client cache via the custom file. 



Might want to disable custom files till valve decides to correct this issue.


-StealthMode 
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Re: [Csgo_servers] Valve should create a place to report cheating servers, on website

2017-06-14 Thread Saint K.
I don’t feel I was attacking that much, perhaps a bit sharply worded.
 
My point, which doesn’t seem to have come across entirely, from my first post 
on was; The battle is pointless. The concerns people raise here with banning 
the servers, them reappearing, apparent money loss – We’ve fought that battle. 
A long time ago, for a very long duration. We simply lost. VALVe doesn’t care 
like they used too. 
 
Accept the situation for what it is and try to work with it. Asking VALVe to do 
something about it simply isn’t going to fly, unfortunately. And I say this 
with pain in my heart, because we used to have a lovely well working – be it in 
an online way – relation with VALVe in the past.
 
Saint K.
 
From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] On 
Behalf Of Andrew Jackson
Sent: Wednesday, June 14, 2017 7:05 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website
 
I don't like to stoop to the low that I just did. I do believe that you have 
been around and have a lot of experience to offer, but did you really need to 
come in with the insults and belittling of others because you have a different 
opinion? You just made an honest, humble post, one that can be read and 
respected. Why couldn't it have been that from the start? You just came in 
attacking others because you disagreed with them, then someone calls you out 
with perfectly valid information, and you immediately get humble. Your initial 
posts could have been simply giving your experience, like your post above. 
Instead you had to insult people for no reason, when no insults were made 
towards you or towards anyone else that justified you doing so. 
 
Not that you need justification for anything but courtesy and objectivity go a 
long way. Because things used to be one way doesn't mean they are now. Because 
something worked for one person or a group of people, doesn't mean it's going 
to work for everyone. Everyone can be proud of their communities no matter how 
they support them. If you can manage to fully support it out of pocket, great. 
If you can get donations, even better, you're obviously doing something right. 
But there are plenty of servers for people to choose from these days. It 
doesn't matter if servers run ads or not, that's the way of the world. Players 
should be smart enough to use and support the good quality servers, and 
blacklist the shitty ones that spam ads, have wild admins, or whatever else 
might make a particular server shitty. Otherwise, there's no one to blame but 
the players for making poor choices. 
 
On Wed, Jun 14, 2017 at 12:54 PM, Saint K.  wrote:
You’re looking at outdated data. As communities as a whole moved into an 
entirely different direction, community websites don’t really matter anymore. 
Most communications go through alternative platforms nowadays – such as 
discord. If you looked a bit further you also see that registration 
possibilities are closed, as it merely functions as an archive.
I can proudly let you know however, that this summer, we’ll have our 11th 
annual game community meet up. Something we’ve done yearly and we’ll keep doing 
so. Our community lives on, I have no worries about that – it just isn’t in the 
ways it used to (with an up2date website for example).
 
Also if you really want to know, the donations counter is broken – you’ll need 
to refresh your page before it loads.
 
Feel free to think whatever you like. I am just talking from experience. I’ve 
been around since the launch of HL1, and have a long history on this list 
(before spa – dumbclan). Dig into the HLDS (linux) archives and be amazed.
 
Also I think I am still listed as top donor on sourcemod after all these years. 
A simple “10% of our income in donations goes to projects we use to support 
them”. See how this world (used?) to work?
 
I am not saying you have to listen, I am just pointing things out and voicing 
my opinion. If you don’t like that, fine with me, I won’t sleep any less over 
it.
 
Saint K.
 
From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] On 
Behalf Of Andrew Jackson
Sent: Wednesday, June 14, 2017 6:23 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website
 
Saint K is so adorable. Very strong, hard coded opinions about how community 
servers should be run based on his 18 years of real life community operating 
experience. If communities aren't run how he thinks they should, they should 
die a painful death, their owners probably should too huh?
 
Let's take a look at Saint K's well maintained community that survives on 
donations and nothing more. Head on over to specialattack.net. There you can 
see their donation counter in the top left corner, which SHOCKINGLY reads $0 of 
$160 needed and here we are halfway throug

Re: [Csgo_servers] Valve should create a place to report cheating servers, on website

2017-06-14 Thread Saint K.
You’re looking at outdated data. As communities as a whole moved into an 
entirely different direction, community websites don’t really matter anymore. 
Most communications go through alternative platforms nowadays – such as 
discord. If you looked a bit further you also see that registration 
possibilities are closed, as it merely functions as an archive.
I can proudly let you know however, that this summer, we’ll have our 11th 
annual game community meet up. Something we’ve done yearly and we’ll keep doing 
so. Our community lives on, I have no worries about that – it just isn’t in the 
ways it used to (with an up2date website for example).
 
Also if you really want to know, the donations counter is broken – you’ll need 
to refresh your page before it loads.
 
Feel free to think whatever you like. I am just talking from experience. I’ve 
been around since the launch of HL1, and have a long history on this list 
(before spa – dumbclan). Dig into the HLDS (linux) archives and be amazed.
 
Also I think I am still listed as top donor on sourcemod after all these years. 
A simple “10% of our income in donations goes to projects we use to support 
them”. See how this world (used?) to work?
 
I am not saying you have to listen, I am just pointing things out and voicing 
my opinion. If you don’t like that, fine with me, I won’t sleep any less over 
it.
 
Saint K.
 
From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] On 
Behalf Of Andrew Jackson
Sent: Wednesday, June 14, 2017 6:23 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website
 
Saint K is so adorable. Very strong, hard coded opinions about how community 
servers should be run based on his 18 years of real life community operating 
experience. If communities aren't run how he thinks they should, they should 
die a painful death, their owners probably should too huh?
 
Let's take a look at Saint K's well maintained community that survives on 
donations and nothing more. Head on over to specialattack.net. There you can 
see their donation counter in the top left corner, which SHOCKINGLY reads $0 of 
$160 needed and here we are halfway through the month! Can you believe it? I 
can't. It absolutely has to be an error because his highly developed website 
(circa 1999) and the non-existing TF2 & CSGO game servers that he is running 
during peak hours in Europe definitely must draw more than enough happy 
supporters that are willing to donate their hard earned money to his obviously 
well maintained community, as opposed to spending their money on other games, 
skins, or things that help them ensure their thirst for instant gratification 
is quenched. 
 
And here Saint K is, no online CS:GO servers or anything, kind enough to come 
to the CSGO servers mailing list and fill us all in on how communities should 
be operated. His 2 CSGO servers ( 
https://hlstatsx.specialattack.net/hlstats.php?game=csgo ) are booming with 
popularity (they aren't. they're not even online xD) and he is sparing his 
precious time to help us by belittling our efforts and throwing off personal 
insults. 
 
Let's take a look at his TF2 servers. It APPEARS that he has a pretty good 
amount and that at least 1 is popular ( 
https://hlstatsx.specialattack.net/hlstats.php?game=tf ). WRONG. Here is that 
same stats page + player counts next to the Steam Server browser where I added 
all his servers to my favorites. Kind funny how only 1 of them is even online, 
it's Garry's Mod, and it's empty, that is really weird: http://imgur.com/BoaCUh6
 
And lastly, here is his 1 single server that shows up in game tracker (I tried 
every combination of special attack names to make sure this was accurate): 
http://www.gametracker.com/search/?query=specialattack&sort=2&order=ASC
 
So tell us more bullshit Saint K, you slimey weasel. All you ever do is show up 
here, acting holier than thou, thinking you are something special. Spoiler 
alert: you're not. You don't even peak anyone's radar until you come flapping 
your gums. Your non existent servers are empty. Your forums are dead. Donations 
don't exist outside of you donating for appearances. Get over yourself, fuckin 
twat.
 
UPDATE: Just as I was finished writing this, he had a 19 dollar donation show 
up on his counter. That is fucking hilarious. Saint, are you sending the lunch 
money your mom gave you to your donations so it looks like someone cares? Lol =D
 
 
On Wed, Jun 14, 2017 at 11:37 AM, Absurd Minds  wrote:
Location is a huge factor. I can tell by your website you're based in Europe 
(but I couldn't find your csgo servers?), which has a much different cago 
community than America. There's a much greater emphasis on competitive play in 
Europe and vanilla servers are more accepted, whereas in America things are a 
lot more casual. It'

Re: [Csgo_servers] Valve should create a place to report cheating servers, on website

2017-06-14 Thread Saint K.
Once upon a time we also had US based servers. Same deal.
 
Hosting servers as a clan or community never has been about raising or earning 
money. These are hobby projects and you should treat them as such.
 
Besides having paid for the game, VALVe owes you nothing in terms of server 
software and support.
 
And it’s quite simple. If these infectious ads wouldn’t be in the MOTD and 
people didn’t resort to trying to “sell off” items that should be unlocked, 
there shouldn’t be a problem. No donations, no servers, no games to play for 
the people. They’ll donate if that is the case – they’ve always have.
 
The communities started to do everything to grab money in dirty ways. Since 
then VALVe’s own servers started showing up, and you know the rest of the story.
 
Anyway, it’s all history, it’s not going to change and the ‘good old days’ 
ain’t never returning and VALVe isn’t going to listen to the outcries. That’s 
also why you don’t find any CS:GO servers anymore with us, as we more or less 
gave up with SRCDS based games.
 
So in summary – give it up, save yourself from a lot of frustration and 
headaches. Accept the situation for what it is. Find a way to deal with it, or 
don’t. It isn’t ever going to change back into anything workable.
 
Saint K.
 
From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com] On 
Behalf Of Absurd Minds
Sent: Wednesday, June 14, 2017 5:37 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website
 
Location is a huge factor. I can tell by your website you're based in Europe 
(but I couldn't find your csgo servers?), which has a much different cago 
community than America. There's a much greater emphasis on competitive play in 
Europe and vanilla servers are more accepted, whereas in America things are a 
lot more casual. It's very difficult to get donations in America if you're not 
providing something like skin plugins, and nobody cares enough about any 
community to purchase a reserved slot. That's why almost all American servers 
run ads or are simply paid out of pocket by the owner. Things that work in one 
market don't always work in other markets, and it's a huge mistake to 
generalize as if they do. 
 
On Jun 14, 2017 11:23 AM, "Saint K."  wrote:
I've been running gaming communities since 1999. 
 
That money grabbing attitude is something from the last 5-10 years. 
 
Donations never have been an issue for any of the communities I've dealt with. 
A simple reserved-slot reward is what users receive on donating. It's simple 
economics - create something people *want* and you shall have no problem 
surviving. If you create half-assed shit whining about not being able to make 
money, your servers deserve to die a painful death.
 
I already mentioned VALVe has no interest in us anymore. They've achieved their 
wealth. People hosting gamingcommunities are none of their interest anymore.
 
Complaining about any of these situations is not going to help. It hasn't for 
the past years, and it surely won't help now. They simply don't give a flying 
fuck.
 
Saint K.

From: Kristaps Kusiņš  
To:  
Sent: 6/14/2017 3:46 PM 
Subject: Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 
You are a moron if you think that people want to pay for something that they 
can get for free, I could apply the same logic to valves decision, if people 
want to buy skins they will buy them why block the plugins? 
 
And those servers who continue running these plugins are UNIQUE and they exist 
because players are paying for it, so it is quite obvious what players actually 
want...
 
2017-06-14 15:30 GMT+02:00 Saint K. :
That's where the communities went wrong.
 
You don't host servers to earn money with. You put down a proper concept and 
people will donate out of free will. That's how you pay for your servers.
If your concept fails, no donations, you have no reason to exist.
 
Money grabbing idiots like you screwed shit up.
 
Saint K.

From: Kristaps Kusiņš  
To:  
Sent: 6/14/2017 2:49 PM 
Subject: Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 
The problem is that they don't realize we have to pay server bills too... 
 
On Jun 14, 2017 2:22 PM, "Andre Müller"  wrote:
This concept of monetization kills the community. You can observe day for day 
the dwindling gameserver community.
Good bye srcds.
 
Kristaps Kusiņš  schrieb am Mi., 14. Juni 2017 um 11:43 
Uhr:
Why the heck there is such a thing as forbidden plugins, that is like making a 
mod for skyrim, and skyrim devs would ban players for using it. This is just 
plain stupid. 
 
On Jun 14, 2017 11:37 AM, "Rolf Maas"  wrote:
What is your point? They already get banned every 2 days….
Yes, they get new tokens every banwave… Valve doesn’t care, since they

Re: [Csgo_servers] Valve should create a place to report cheating servers, on website

2017-06-14 Thread Saint K.
I've been running gaming communities since 1999. 


That money grabbing attitude is something from the last 5-10 years. 


Donations never have been an issue for any of the communities I've dealt with. 
A simple reserved-slot reward is what users receive on donating. It's simple 
economics - create something people *want* and you shall have no problem 
surviving. If you create half-assed shit whining about not being able to make 
money, your servers deserve to die a painful death.


I already mentioned VALVe has no interest in us anymore. They've achieved their 
wealth. People hosting gamingcommunities are none of their interest anymore.


Complaining about any of these situations is not going to help. It hasn't for 
the past years, and it surely won't help now. They simply don't give a flying 
fuck.


Saint K.



 From:   Kristaps Kusiņš  
 To:
 Sent:   6/14/2017 3:46 PM 
 Subject:   Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 



You are a moron if you think that people want to pay for something that they 
can get for free, I could apply the same logic to valves decision, if people 
want to buy skins they will buy them why block the plugins? 


And those servers who continue running these plugins are UNIQUE and they exist 
because players are paying for it, so it is quite obvious what players actually 
want...


2017-06-14 15:30 GMT+02:00 Saint K. :

That's where the communities went wrong.


You don't host servers to earn money with. You put down a proper concept and 
people will donate out of free will. That's how you pay for your servers.
If your concept fails, no donations, you have no reason to exist.


Money grabbing idiots like you screwed shit up.


Saint K.



 From:   Kristaps Kusiņš  
 To:
 Sent:   6/14/2017 2:49 PM 
 Subject:   Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 


The problem is that they don't realize we have to pay server bills too... 


On Jun 14, 2017 2:22 PM, "Andre Müller"  wrote:


This concept of monetization kills the community. You can observe day for day 
the dwindling gameserver community.

Good bye srcds.



Kristaps Kusiņš  schrieb am Mi., 14. Juni 2017 um 11:43 
Uhr:

Why the heck there is such a thing as forbidden plugins, that is like making a 
mod for skyrim, and skyrim devs would ban players for using it. This is just 
plain stupid. 


On Jun 14, 2017 11:37 AM, "Rolf Maas"  wrote:
 
 
 
What is your point? They already get banned every 2 days…. 
Yes, they get new tokens every banwave… Valve doesn’t care, since they’ll just 
earn more $$$ when they ban the servers. 
  
Since Valve doesn’t care about the community at all, people will always use 
forbidden plugins. Maybe you just should do the same… ;-) 
  
-Rolf 
  
 
Van:  Csgo_servers  namens Nguyễn 
Bảo Danh 
 Beantwoorden - Aan: 
 Datum: woensdag 14 juni 2017 11:30
 Aan: 
 Onderwerp: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 
 
  
 
 
Valve should create a place to report cheating servers, on website. We don’t 
need to join their server to report in game. 
As we can Find they listing here:
 http://www.gametracker.com/search/csgo/?query=%21ws+%21knife 
  
Those servers with !knife !gloves !ws plugins.  

 
 
 
 
 
Thanks and best regards!
 
 __ 
 
Danh Nguyễn Bảo 
 
Phó Giám Đốc 
 
Cty Quảng Cáo Minh Thành L.H.P 
 
p:   
84-8 2213 0604  m: 0976168179 
 
a:   
374/25 Lê Hồng Phong, P.1, Q.10, HCMC 
 
w:   
minhthanh.com  e: d...@minhthanh.com 
  
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Re: [Csgo_servers] Valve should create a place to report cheating servers, on website

2017-06-14 Thread Saint K.
That's where the communities went wrong.


You don't host servers to earn money with. You put down a proper concept and 
people will donate out of free will. That's how you pay for your servers.
If your concept fails, no donations, you have no reason to exist.


Money grabbing idiots like you screwed shit up.


Saint K.



 From:   Kristaps Kusiņš  
 To:
 Sent:   6/14/2017 2:49 PM 
 Subject:   Re: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 


The problem is that they don't realize we have to pay server bills too... 


On Jun 14, 2017 2:22 PM, "Andre Müller"  wrote:


This concept of monetization kills the community. You can observe day for day 
the dwindling gameserver community.

Good bye srcds.



Kristaps Kusiņš  schrieb am Mi., 14. Juni 2017 um 11:43 
Uhr:

Why the heck there is such a thing as forbidden plugins, that is like making a 
mod for skyrim, and skyrim devs would ban players for using it. This is just 
plain stupid. 


On Jun 14, 2017 11:37 AM, "Rolf Maas"  wrote:
 
 
 
What is your point? They already get banned every 2 days…. 
Yes, they get new tokens every banwave… Valve doesn’t care, since they’ll just 
earn more $$$ when they ban the servers. 
  
Since Valve doesn’t care about the community at all, people will always use 
forbidden plugins. Maybe you just should do the same… ;-) 
  
-Rolf 
  
 
Van:  Csgo_servers  namens Nguyễn 
Bảo Danh 
 Beantwoorden - Aan: 
 Datum: woensdag 14 juni 2017 11:30
 Aan: 
 Onderwerp: [Csgo_servers] Valve should create a place to report cheating 
servers, on website 
 
  
 
 
Valve should create a place to report cheating servers, on website. We don’t 
need to join their server to report in game. 
As we can Find they listing here:
 http://www.gametracker.com/search/csgo/?query=%21ws+%21knife 
  
Those servers with !knife !gloves !ws plugins.  

 
 
 
 
 
Thanks and best regards!
 
 __ 
 
Danh Nguyễn Bảo 
 
Phó Giám Đốc 
 
Cty Quảng Cáo Minh Thành L.H.P 
 
p:   
84-8 2213 0604  m: 0976168179 
 
a:   
374/25 Lê Hồng Phong, P.1, Q.10, HCMC 
 
w:   
minhthanh.com  e: d...@minhthanh.com 
  
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Re: [Csgo_servers] Csgo_servers Digest, Vol 62, Issue 10

2017-06-14 Thread Saint K.
The times of VALVe caring and working with the gaming communities have long 
gone. It's something from their early years, when they still required us for 
their company growth. 


Steam is massive now. We're no longer of interest.


You better just accept it and move on.


Saint K.



 From:   Kristaps Kusiņš  
 To:
 Sent:   6/14/2017 12:14 PM 
 Subject:   Re: [Csgo_servers] Csgo_servers Digest, Vol 62, Issue 10 


It is all about money, that is why the plugins are illegal and that is why they 
ban tokens both bring money, banned tokens mean new csgo purchases, banned 
plugins mean more skin purchases 


On Jun 14, 2017 12:12 PM, "Nguyễn Bảo Danh"  wrote:

Yea :)) token ban, they get new token. Nothing happen. What is the use to ban 
token then ? 
I don't get it. 


On Jun 14, 2017 16:43,   wrote:
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 When replying, please edit your Subject line so it is more specific
 than "Re: Contents of Csgo_servers digest..."
 
 
 Today's Topics:
 
    1. Valve should create a place to report cheating    servers, on
       website (Nguyễn Bảo Danh)
    2. Re: Valve should create a place to report cheating servers,
       on website (Rolf Maas)
    3. Re: Valve should create a place to report cheating servers,
       on website (Kristaps Kusiņš)
 
 
 --
 
 Message: 1
 Date: Wed, 14 Jun 2017 16:30:00 +0700
 From: Nguyễn Bảo Danh 
 To: csgo_servers@list.valvesoftware.com
 Subject: [Csgo_servers] Valve should create a place to report cheating
         servers, on website
 Message-ID:
         
 Content-Type: text/plain; charset="utf-8"
 
 Valve should create a place to report cheating servers, on website. We
 don’t need to join their server to report in game.
 
 As we can Find they listing here:
 http://www.gametracker.com/search/csgo/?query=%21ws+%21knife
 
 
 
 Those servers with !knife !gloves !ws plugins.
 
 Thanks and best regards!
 
 __
 
 Danh Nguyễn Bảo
 
 *Phó Giám Đốc*
 
 *Cty Quảng Cáo Minh Thành L.H.P*
 
 p:
 
 84-8 2213 0604  m: 0976168179
 
 a:
 
 374/25 Lê Hồng Phong, P.1, Q.10, HCMC
 
 w:
 
 minhthanh.com  e: d...@minhthanh.com
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 Message: 2
 Date: Wed, 14 Jun 2017 09:37:08 +
 From: Rolf Maas 
 To: "csgo_servers@list.valvesoftware.com"
         
 Subject: Re: [Csgo_servers] Valve should create a place to report
         cheating servers, on website
 Message-ID:
         

 
 Content-Type: text/plain; charset="utf-8"
 
 What is your point? They already get banned every 2 days….
 Yes, they get new tokens every banwave… Valve doesn’t care, since they’ll just 
earn more $$$ when they ban the servers.
 
 Since Valve doesn’t care about the community at all, people will always use 
forbidden plugins. Maybe you just should do the same… ;-)
 
 -Rolf
 
 Van: Csgo_servers  namens Nguyễn 
Bảo Danh 
 Beantwoorden - Aan: 
 Datum: woensdag 14 juni 2017 11:30
 Aan: 
 Onderwerp: [Csgo_servers] Valve should create a place to report cheating 
servers, on website
 
 Valve should create a place to report cheating servers, on website. We don’t 
need to join their server to report in game.
 As we can Find they listing here:
 http://www.gametracker.com/search/csgo/?query=%21ws+%21knife
 
 Those servers with !knife !gloves !ws plugins.
 
 Thanks and best regards!
 
 __
 
 Danh Nguyễn Bảo
 
 
 Phó Giám Đốc
 
 
 Cty Quảng Cáo Minh Thành L.H.P
 
 
 p:
 
 
 84-8 2213 0604  m: 0976168179
 
 
 a:
 
 
 374/25 Lê Hồng Phong, P.1, Q.10, HCMC
 
 
 w:
 
 
 minhthanh.com<http://minhthanh.com/>  e: 
d...@minhthanh.com<mailto:d...@minhthanh.com>
 
 
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 Message: 3
 Date: Wed, 14 Jun 2017 11:41:23 +0200
 From: Kristaps Kusiņš 
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Valve should c

Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-15 Thread Saint K.
There was a steamupdate last night mentioning updating the chromium part. Has 
this had any influence on the working of the motd?
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of iNilo
Sent: Tuesday, December 15, 2015 12:11 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
Hello kids,
 
Out of 55 messages. 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
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35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
 
 
Only 3 were useful.
 
Thanks for the help kids.
 
Instead of whining about ads and shaking the tree of money to run your adfree 
server, fire up some debuggers, loggers, file watchers and help out.
 
Valve has been notified and as looking into this.
 
Thanks for the help
 
 
 
 
 
 
2015-12-15 10:58 GMT+01:00 Nicolas Poublon :
> if they can or can't watch ads to support my community?

well for one you're not giving them a choice, and i never knew 8 servers was 
the second largest csgo community in the world.


On 12/15/2015 6:26 PM, Matthias "InstantMuffin" Kollek wrote:
Don't really give them a chance to complain, you're kicking them right away.

LOL right?

On 15.12.2015 07:38, Kevin wrote:
LOL these servers are ran by their own owners and we owners can run as many
ads as we want to

I run the second largest CSGO community in the world (SlayersGaming) and my
servers run pinion(you get kicked if you have disabled_motd on) and players
have never complained about ads.

You can skip the ads, or go to a different server.

No one is forcing you to play on a server with ads.


Who the fuck are you to tell me or my players if they can or can't watch ads
to support my community?

Valve *has always* allowed pinion/motddg/whatever and isn't gonna remove
them.



-- 
View this message in context: 
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Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-14 Thread Saint K.
It goes way deeper than this. Advertisements allow communities to grow beyond 
what I consider healthy. Call me old fashion, but In my opinion online gaming 
(for hlds/scrds games) was a much, much better experience prior to ads and 
quick-play.
 
The numbers are quite simple, using Niko as example. What do you think would 
provide a better experience to gamers, 1 community hosting 109 servers, or 50 
communities hosting 2 servers each with their own views and values?
 
Choice is what we had on offer.
 
The big guys are the only ones profiting from the current model. It’s extremely 
harmful to smaller clans and communities who barely stand a chance against it.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken -
Sent: Tuesday, December 15, 2015 12:32 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
I kinda agree with you. If you dont like ads when you surf the internet you use 
adblocker for your browser. If you dont like ads on game-servers, you change 
server.
If you do like the community and want to support them you can change the filter 
in the adblocker to allow ads showing for that community. Thats what I do. I 
know the community Im a part of needs the ad money so I dont use adblocker on 
that site. Its my choice and the players have the same choice.
 
You dont have to agree about ads in MOTD. Just accept that its a good and 
working solution for some and others not.
 


From: mail...@go-free.info
To: csgo_servers@list.valvesoftware.com
Date: Tue, 15 Dec 2015 00:22:40 +0100
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
You’re trying to tell me how to run a community, yet I run one since 2009.
My servers have been ranked top1 for long periods and my best server is still 
ranked 9th worldwide.
Here are some of the servers we host for my community, my secondary community 
and our clients (that don’t pay a single cent to run the servers):
https://scrn.storni.info/2015-12-15_00-11-3450.png
 
We guarantee to each of our 109 running servers the best uptime possible, low 
latency, stable framerate, availability in America and Europe and DDoS 
protection.
My forum (https://forum.elite-hunterz.info/forum.php) has “only” 2514 members 
and we received donations for more than 4000€ during the past years.
 
I know how to run a community, and my community is very happy at the current 
state.
 
I still think you’re wrong and selfish for telling others how to run a 
community JUST because your strategy works.
In real life there is not just ONE strategy, there are many. Look at Google, 
running one of the biggest empires out there JUST with ads. 
Then look at apple, running another empire by overcharging customers.
Or look at Finland, taxing the hell out of people but giving them paid 
education, free healthcare and much more, then look at the US having low taxes 
but more complementary services that you can pay for.
 
 
My point is that yes, your strategy might work, but there are other strategies 
out there and we’re free to use them as long as we have players playing on our 
servers and they accept them.
 
 
Best regards,
Niko
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Tuesday, December 15, 2015 12:12 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
Let me run it down real quick for you.
 
People would donate (and still do, by the way) for the experience of having a 
nice home to play their games at. Providing the server is just one of the few 
things you do as game-community host. Besides the server, you organize things 
to do for your community members, things such as tournaments, playnights, etc. 
Together you build a clan or community based on your values of life. This also 
created a wide diversity among the communities and clans, everyone had a place 
to go to feel home. Some clans and communities were all about serious stuff, 
competitions, etc. Others about just fun. Some were about specific types of 
people finding a place together. Together you build your community including 
your servers. And by building this you gain supporters, people willing to pay a 
few bucks a month to chip in for any cost.
 
That is how you run a community or clan based on group funding instead of 
adwhoring your servers. This is how you create and maintain a healthy community 
around games (such examples, gladly, are still around. Just look at the 
hostable games which don’t include the option for ads. The communities around 
those games are much healthier, the servers are much more enjoyable and you get 
to bond as group much faster as well) 
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
mail...@go

Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-14 Thread Saint K.
Let me run it down real quick for you.
 
People would donate (and still do, by the way) for the experience of having a 
nice home to play their games at. Providing the server is just one of the few 
things you do as game-community host. Besides the server, you organize things 
to do for your community members, things such as tournaments, playnights, etc. 
Together you build a clan or community based on your values of life. This also 
created a wide diversity among the communities and clans, everyone had a place 
to go to feel home. Some clans and communities were all about serious stuff, 
competitions, etc. Others about just fun. Some were about specific types of 
people finding a place together. Together you build your community including 
your servers. And by building this you gain supporters, people willing to pay a 
few bucks a month to chip in for any cost.
 
That is how you run a community or clan based on group funding instead of 
adwhoring your servers. This is how you create and maintain a healthy community 
around games (such examples, gladly, are still around. Just look at the 
hostable games which don’t include the option for ads. The communities around 
those games are much healthier, the servers are much more enjoyable and you get 
to bond as group much faster as well) 
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
mail...@go-free.info
Sent: Tuesday, December 15, 2015 12:00 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
Willing to pay for what?
Nowadays anything “cool” is illegal or not worth donating for.
You tell me how much of a content on surf servers can be provided for money.
Plus, on top of frequent players, there are a lot of new players that just come 
for a while, then disconnect and show up after only weeks. These will never 
donate any money but they still use my services.
 
For example I run several 24/7 surf servers that only play one map. Why? 
Because players want to be able to surf without interruptions on a single map. 
What am I supposed to do if I want to serve 10 different maps both in EU and 
US? 
If you enjoy serving these servers with either loss or no gain at all then I’m 
happy for you. In my case I am a university student and even going to Mc 
Donald’s is something I have to be careful with since money doesn’t grow on 
trees in my country, therefore I see advertising as a very optimal solution to 
my problems. You don’t like it? Feel free to black list my servers. But don’t 
come judging us for our financial strategy. 
 
 
Back on topic: there was a steam update about an hour ago, however that didn’t 
fix the issue.
 
 
BR,
Niko
 
Also @Neuro, while I agree, I think you just contributed to the spam using that 
tone.
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Monday, December 14, 2015 11:47 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
For over a decade we managed just fine without ads. We had high quality 
communities and clans all with their own server.
 
Your need for having as much servers as possibly is purely driven from an 
e-penis point of view. We used to value quality over quantity, this is, without 
a doubt, completely wrecked by both allowing advertisements in-game as well as 
the quick-play system.
 
I remember days where VALVe furiously shutdown companies who tried to introduce 
ad placements on the maps.
 
The statement that ads are very important for the continuation of the game is a 
blatant lie. It only proves one thing, and that is your inability to put down a 
concept which people are willing to donate for.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Hail 
Minecraftia
Sent: Monday, December 14, 2015 6:31 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
back when i were a lil boy when i used 2 play 1.5 and 1.6 (idk witch I have 
adhd self diagnosed though so take this with grain of salt) it was a lot of fun

ads are very important for the continuation of the game and the game industry 
in general like ppl might get mad at skins and for what skins are good for the 
game healty and stop from having op stuff in the game like imagine if you payed 
real money for the r8 to shit on kids if that were the case i would rather buy 
cheats lol( ;) )

but also on the other cheek ads are really shitty to look at i dont want to but 
ariel liquitabs i dont clean my clothes i have parents to do that form e i dont 
do ironing so i dont even see how the ads are relevant to countrstrike so i 
vote to remove them

-big nig
 
On 14 December 2015 at 17:29,  wrote:
@Valve and everyone else
The whole process

Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-14 Thread Saint K.
I never said they were cheap. Back in the day's (1999-2000) we used to pay 90 
pound/month for a dedicated servers which could host 2 game servers. One thing 
above all is that hardware, bandwidth, etc. is much cheaper nowadays.
 
You lot are just trying to cut corners. 
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken -
Sent: Monday, December 14, 2015 11:59 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
Well back then you didn't need high end servers to run a game server like CSGO 
does today.. 
There is no quality today with cheap servers. Even with high end its hard to 
get quality.
 
The players are growing in numbers in CSGO and there isn't enough 
communityservers today to cover that with decent quality.


Date: Mon, 14 Dec 2015 23:47:01 +0100
From: sai...@specialattack.net
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
For over a decade we managed just fine without ads. We had high quality 
communities and clans all with their own server.
 
Your need for having as much servers as possibly is purely driven from an 
e-penis point of view. We used to value quality over quantity, this is, without 
a doubt, completely wrecked by both allowing advertisements in-game as well as 
the quick-play system.
 
I remember days where VALVe furiously shutdown companies who tried to introduce 
ad placements on the maps.
 
The statement that ads are very important for the continuation of the game is a 
blatant lie. It only proves one thing, and that is your inability to put down a 
concept which people are willing to donate for.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Hail 
Minecraftia
Sent: Monday, December 14, 2015 6:31 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
back when i were a lil boy when i used 2 play 1.5 and 1.6 (idk witch I have 
adhd self diagnosed though so take this with grain of salt) it was a lot of fun

ads are very important for the continuation of the game and the game industry 
in general like ppl might get mad at skins and for what skins are good for the 
game healty and stop from having op stuff in the game like imagine if you payed 
real money for the r8 to shit on kids if that were the case i would rather buy 
cheats lol( ;) )

but also on the other cheek ads are really shitty to look at i dont want to but 
ariel liquitabs i dont clean my clothes i have parents to do that form e i dont 
do ironing so i dont even see how the ads are relevant to countrstrike so i 
vote to remove them

-big nig
 
On 14 December 2015 at 17:29,  wrote:
@Valve and everyone else
The whole process can be seen here in a video I just recorded.
https://scrn.storni.info/2015-12-14_18-21-0297.mp4
 
also @Ejizponken, nobody likes adverts, but nobody likes paying either. You 
watch adverts on your TV, on the internet, while you drive, at school, on your 
phone. And even if you don't like them, they're a way to sell stuff to people 
and a way for advertisers to fund their service. If you don't like a certain TV 
channel because of their ads then you don't watch it anymore. If you don't like 
a server because it's ads supported, then you blacklist it. As simple as that.
 
BR,
Niko
 
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of iNilo
Sent: Monday, December 14, 2015 6:18 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
I can now confirm that dynamic pages are indeed broken.
Static HTML seems to be working fine.
 
Exe version 1.35.1.4 (csgo)
Exe build: 16:07:06 Dec  8 2015 (6240) (730)
 
iNilo.
 
 This email has been sent from a virus-free computer protected by Avast. 
www.avast.com 

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Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-14 Thread Saint K.
For over a decade we managed just fine without ads. We had high quality 
communities and clans all with their own server.
 
Your need for having as much servers as possibly is purely driven from an 
e-penis point of view. We used to value quality over quantity, this is, without 
a doubt, completely wrecked by both allowing advertisements in-game as well as 
the quick-play system.
 
I remember days where VALVe furiously shutdown companies who tried to introduce 
ad placements on the maps.
 
The statement that ads are very important for the continuation of the game is a 
blatant lie. It only proves one thing, and that is your inability to put down a 
concept which people are willing to donate for.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Hail 
Minecraftia
Sent: Monday, December 14, 2015 6:31 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
back when i were a lil boy when i used 2 play 1.5 and 1.6 (idk witch I have 
adhd self diagnosed though so take this with grain of salt) it was a lot of fun

ads are very important for the continuation of the game and the game industry 
in general like ppl might get mad at skins and for what skins are good for the 
game healty and stop from having op stuff in the game like imagine if you payed 
real money for the r8 to shit on kids if that were the case i would rather buy 
cheats lol( ;) )

but also on the other cheek ads are really shitty to look at i dont want to but 
ariel liquitabs i dont clean my clothes i have parents to do that form e i dont 
do ironing so i dont even see how the ads are relevant to countrstrike so i 
vote to remove them

-big nig
 
On 14 December 2015 at 17:29,  wrote:
@Valve and everyone else
The whole process can be seen here in a video I just recorded.
https://scrn.storni.info/2015-12-14_18-21-0297.mp4
 
also @Ejizponken, nobody likes adverts, but nobody likes paying either. You 
watch adverts on your TV, on the internet, while you drive, at school, on your 
phone. And even if you don’t like them, they’re a way to sell stuff to people 
and a way for advertisers to fund their service. If you don’t like a certain TV 
channel because of their ads then you don’t watch it anymore. If you don’t like 
a server because it’s ads supported, then you blacklist it. As simple as that.
 
BR,
Niko
 
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of iNilo
Sent: Monday, December 14, 2015 6:18 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
I can now confirm that dynamic pages are indeed broken.
Static HTML seems to be working fine.
 
Exe version 1.35.1.4 (csgo)
Exe build: 16:07:06 Dec  8 2015 (6240) (730)
 
iNilo.
 
 This email has been sent from a virus-free computer protected by Avast. 
www.avast.com 

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Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-14 Thread Saint K.
I’ll have to side with Hasser here. Maybe not entirely politically correctly 
worded, but you lot are the scum of online gaming and ruined a whole lot more 
than you can begin to imagine.
 
It would be a godsend if ads were finally blocked from the games.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Patrick W
Sent: Monday, December 14, 2015 2:23 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
In reply to your abusive email “Hasser Css” – we are the reason hundreds of 
communities continue to be online each month, without adequate financial 
resources a lot of popular servers would die.
 
I am sure trolling on here is not permitted, so let’s keep things professional, 
and the maturity level of the thread high.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Hasser Css
Sent: 14 December 2015 13:18
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game
 
Good riddance! Hope this stays "broken" like this.
 
Fuck your ads for contributing to ruining public server reputation etc in 
Valve's other games. Is the one impression when they first connect not enough 
for you? Have to force it into their face every time they die, do you?

On Monday, December 14, 2015, Patrick W  wrote:
FAO Valve & members:
 
We have had a lot of complaints from many server owners: The latest steam 
client update broke the webkit in-game for anything other than initial page hit.

Counterstrike titles and TF2 are all affected.
 
Thanks
 
Patrick 
Company Director
MOTDgd Ltd___
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Re: [Csgo_servers] tv_advertise_watchable how to use it?

2015-10-28 Thread Saint K.
I think this is what you're after;


https://developer.valvesoftware.com/wiki/SourceTV
  _  

From: Team Niederbayern Serveradministration 
[mailto:ser...@teamniederbayern.com]
To: csgo_servers@list.valvesoftware.com
Sent: Wed, 28 Oct 2015 13:25:13 +0100
Subject: [Csgo_servers] tv_advertise_watchable how to use it?

Hey guys,
  
  i just found the  - for me - new cvar "tv_advertise_watchable" for gotv. 
  I want to enable watching matches on our private competitive war server. 
  so i put "tv_advertise_watchable" "1" into the gotv-config and restarted 
  the server. But it is not possible for me watching the match on a steam 
  friend of me when he´s on the server. do I need to set other cvars to 
  enable this like it´s possible on mm servers?
  
  greetings
  
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Re: [Csgo_servers] Request to Server Operators

2015-07-18 Thread Saint K.
I'm extremely amused by finally seeing VALVe taking some action against all the 
abusing server OP's.
 
Should have done a few years earlier on other games, but hey, better late than 
never J
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Maarten Vermue
Sent: Saturday, July 18, 2015 11:59 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Request to Server Operators
 
Unfortunately my servers also got blacklisted incorrectly. The !ws and !knife 
plugin were removed from them the day Valve requested it on here, but 
unfortunately the server manager of one of our game servers on the dedi forgot 
to remove !knife from the server name and still had some stuff about knives and 
!ws in the server tags. Could this please be fixed?
 
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Re: [Csgo_servers] Rollback problem

2015-03-11 Thread Saint K.
Sounds like you might have a duplicate IP problem in the network or something.
  _  

From: Felipe Teruo [mailto:felipete...@hotmail.com]
To: csgo_servers@list.valvesoftware.com 
[mailto:csgo_servers@list.valvesoftware.com]
Sent: Wed, 11 Mar 2015 00:33:26 +0100
Subject: Re: [Csgo_servers] Rollback problem

  
Everyone... And if I change the IP to another one, on the same machine, the 
problem ends.

That's so weird



  _  

Date: Tue, 10 Mar 2015 08:42:57 +0800
From: lo...@crossing.com.au
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Rollback problem



Is it just you that's experiencing it or everyone on the server?
My first thought is it sounds like your own connection having issues.




  

On 10 March 2015 at 08:41, Felipe Teruo  wrote:
  

Hello guys,


Lately I've been having some problems on my server. The loss, choke and var are 
ok (0%), but sometimes of the day, when you try to access, it seems like a lag.


You try to change weapon, but the previous comes back. You try to walk, but 
then you come back to your position.


Anyone here knows what could be causing this? CPU and RAM are also with low 
usage.


  
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Re: [Csgo_servers] How to achieve close-to-zero sv and var on a csgo server?

2014-11-27 Thread Saint K.
Not sure if it matters, but you're leaking key's through your screenshot.


Absurd Minds  , 11/27/2014 3:30 PM:


I have that same processor and run 8 or so 128 tick servers on it. All of them 
maintain low variance. I've never had all servers full, but I have had a much 
60 or so slots full across maybe five servers on the machine with no 
performance degradation. This is a screenshot I took of htop once when I had 
about 50 slots full.  

http://m.imgur.com/2RjdYf4 On Nov 27, 2014 9:21 AM, "Andrew Irvine" 
 wrote:
   

I’m running on a model name  : Intel(R) Xeon(R) CPU E3-1270 v3 @ 3.50GHz on 
lowlatency Ubuntu kernel with pretty stable, low var  after the more recent 
updates (3 months ago it was still getting the spikes to 10+) @ 128 tick. 

  

This is also the only server running on that machine at the moment and it’s a 
12 slot private, but it stays pretty consistent now with  10 people in it. 

  

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marcin Paterek
 Sent: November 27, 2014 8:32 AM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] How to achieve close-to-zero sv and var on a csgo 
server? 

   

How about i3-4150 (2 cores 3.5 GHz)? Has anyone tried running 128 tickrate on 
it?   

   

2014-11-27 14:22 GMT+01:00 MiShU #  gameserver-syndicate.de 
:

i5 or i7 with 3,4 ore more GHz CPUs  ;)
 
 Am 27.11.2014 um 14:11 schrieb Charalampos Galanis:  

Isn't Debian and Ubuntu the same thing? Anyway , I want to achieve this:
 
 http://ts3.greek-uni.gr/public/Screenshot_1.png how to achieve it?   

   

2014-11-25 8:56 GMT+02:00 The H4x0r :

Have you tried just using Debian for example?   

  

Date: Sun, 23 Nov 2014 20:54:25 +0200
 From: xngala...@gmail.com
 To: Csgo_servers@list.valvesoftware.com
 Subject: [Csgo_servers] How to achieve close-to-zero sv and var on a csgo 
server?

  

Hello , I own a linux machine with 4 cores like this:
 
  Intel(R) Core(TM) i5 CPU 760  @ 2.80GHz
 cache size  : 8192 KB  

and the kernel is :
 
  uname -a
 Linux SERVER-PC 3.11-9.dmz.1-liquorix-amd64 #1 ZEN SMP PREEMPT Sat Nov 23 
18:01:36 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
 
   

However , the sv on the server is close to 1 , no 0.  

What kernel I need for better sv and var? (very close to zero) Or I need a 
better CPU?
 
 Thanks!  

    

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Re: [Csgo_servers] CSGO update

2014-11-21 Thread Saint K.
Nope, the validate flag is not being used.
Cheers,


kds - SpeedGaming.pro  , 11/21/2014 12:17 PM:
is validate on in cmd ??? 
 
- Original Message -  
From: Saint K. 
To: csgo_servers@list.valvesoftware.com 
Sent: Friday, November 21, 2014 12:05 PM 
Subject: Re: [Csgo_servers] CSGO update 
 
 
Does anyone have any idea why our CSGO installs always seem to re-download  
the entire game upon an update? 
 
 
It kinda throws away most (default) files, and then just goes on with  
downloading everything. 
 
 
Is this normal (very inefficient) or is something funky going on? 
 
 
Cheers, 
 
 
 
Ido Magal  , 11/21/2014 11:22 AM: 
 
CSGO has been updated to version 1.34.5.8 
 
Thanks. 
 
 
 
 
 
Release Notes for 11/21/2014 
 
[DREAMHACK 2014] 
- Added DreamHack 2014 Team Stickers and Legends Capsule 
- Enabled the DreamHack 2014 Pick'Em Challenge 
- Enabled DreamHack 2014 tab in the Watch Panel 
 
[OPERATION VANGUARD] 
- Added Mission FAQ to the Operation Vanguard website:  
http://www.counter-strike.net/operationvanguard/ 
- Mission cooldowns now display hours remaining in the mission panel and  
journal. 
- Added a display showing how many missions a user can complete in the  
mission panel and journal. 
- Added help text tooltip for the mission panel. 
- Added Steam rich presence and twitch.tv integration data for Operation  
Vanguard maps. 
- Fixed de_dust2 Galil mission 
- Fixed bonus deathmatch weapon score calculation for missions. 
 
[MATCHMAKING] 
- Added three restrictions to Competitive Matchmaking: 
-- If a player does not have a competitive Skill Group, they will not be  
able to queue in a party with a player having a very high Skill Group 
-- Accounts are restricted to two Competitive wins per day until they  
receive their competitive Skill Group 
-- Unless they are in a party of 5, players will not be able to queue for  
Competitive Matchmaking if their skill group range is very large. 
 
[MISC] 
- Fixed a case where the deathmatch bonus weapon panel was showing an  
uninitialized weapon icon. 
- Made host_framerate convar accessible with sv_cheats enabled ( for movie  
makers ) 
- Spectators and GOTV viewers can now spectate grenades thrown by players.  
To do this, press and hold the Left Alt key when the player you are  
observing throws a grenade.  Your camera will follow the grenade until you  
release the Left Alt key or the grenade explodes/expires. 
- Fixed Alerts panel showing incorrect layout for certain bans and  
cooldowns. 
 
[MAPS] 
- Bug fixes on Workout, Season, Facade, Bazaar and Marquis 
 
 
 
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Re: [Csgo_servers] CSGO update

2014-11-21 Thread Saint K.
Does anyone have any idea why our CSGO installs always seem to re-download the 
entire game upon an update?
It kinda throws away most (default) files, and then just goes on with 
downloading everything.
Is this normal (very inefficient) or is something funky going on?
Cheers,


Ido Magal  , 11/21/2014 11:22 AM:
   

CSGO has been updated to version 1.34.5.8 

  

Thanks. 

  

  

  

  

  

Release Notes for 11/21/2014 

  

[DREAMHACK 2014] 

- Added DreamHack 2014 Team Stickers and Legends Capsule 

- Enabled the DreamHack 2014  Pick'Em Challenge 

- Enabled DreamHack 2014 tab in the Watch Panel 

  

[OPERATION VANGUARD] 

- Added Mission FAQ to the Operation Vanguard website:  
http://www.counter-strike.net/operationvanguard/ 

- Mission cooldowns now display hours remaining in the mission panel and 
journal. 

- Added a display showing how many missions a user can complete in the mission 
panel and journal. 

- Added help text tooltip for the mission panel. 

- Added Steam rich presence and twitch.tv integration data for Operation 
Vanguard maps. 

- Fixed de_dust2 Galil mission 

- Fixed bonus deathmatch weapon score calculation for missions. 

  

[MATCHMAKING] 

- Added three restrictions to Competitive Matchmaking: 

-- If a player does not have a competitive Skill Group, they will not be able 
to queue in a party with a player having a very high Skill Group 

-- Accounts are restricted to two Competitive wins per day until they receive 
their competitive Skill Group 

-- Unless they are in a party of 5, players will not be able to queue for 
Competitive Matchmaking if their skill group range is very large. 

  

[MISC] 

- Fixed a case where the deathmatch bonus weapon panel was showing an 
uninitialized weapon icon. 

- Made host_framerate  convar accessible with sv_cheats enabled  ( for movie 
makers ) 

- Spectators and GOTV viewers can now spectate grenades thrown by players.  To 
do this, press and hold the Left Alt key when the player you are observing 
throws a grenade.  Your camera will follow the grenade  until you release the 
Left Alt key or the grenade explodes/expires. 

- Fixed Alerts panel showing incorrect layout for certain bans and cooldowns. 

  

[MAPS] 

- Bug fixes on Workout, Season, Facade, Bazaar and Marquis 

   

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Re: [Csgo_servers] Linux server sv/var spikes

2014-09-17 Thread Saint K.
Same thing over here. I thought it was on our end at first, but the server 
doesn't show any issues within the OS.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Andreas 
Willinger
Sent: Wednesday, September 17, 2014 9:50 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Linux server sv/var spikes
 
Hello,
 
since the last update (September 11th) I and many others (see 
https://forums.alliedmods.net/showthread.php?t=247979 on the last pages) are 
getting periodic sv spikes.
They are usually happening every 1.5-2 seconds and make the sv go from normal 
5-8 to 30+ (red) and therefore causing the entire server to freeze for half a 
second.
 
As far as I've seen, they happen when there are 20+ players online, map doesn't 
really matter (even getting lags on inferno) - some maps earlier, some maps 
later.
Disabling SourceMod doesn't change anything and it only started happening after 
the last update.
 
Does anyone else experience these issues too and  if yes, is there any official 
stance from Valve regarding them?
 
 
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Re: [Csgo_servers] Problem "Unable to join the session. Please try again"

2014-09-14 Thread Saint K.
Is there any way to "fake" hibernation mode when the server is filled with 
clients so that the server will somehow reconnect to the steam network 
afterwards?
Saint K.


Calder Lewis , 9/15/2014 12:36 AM:
Hibernation mode reconnects to the steam database up one a new client 
reconnecting. Kinda like how when you pull up console it resets the HUD.

Sent from my iPad
On Sep 14, 2014, at 5:14 PM, Ejziponken -  wrote:

 Wait how does kicking the players from the server solve any routing problems 
that you talk about? Kicking the players solves "session is full".



From: lewis...@gmail.com
Date: Sun, 14 Sep 2014 16:57:50 -0500
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problem "Unable to join the session. Please try 
again"

I figured this out ages ago and the fact that you haven't shows you probably 
shouldn't run a server. It had to do with the connection and build number of 
the server to the steam database on both the public and back end sides. 
When a everything matches for clients server and database everything is A okay. 
When they don't you get the failure to join issues. This also sits client side 
and their ability to access the steam servers. If their access to the steam 
servers is ever disrupted the error will occur. 
You need to have clients backtrack to the valve cdn to check connection 
quality. When they get rerouted it resets everything. Unfortunately this is a 
bigger issue in eu with multiple nations for the steam servers. 
TLDR. Make sure you maintain a solid routing on all three sides and it will 
work. 
This has been my solution to the problem. I don't know if it will work for 
everyone but it had worked for me in NA. 

Sent from my iPhone
On Sep 14, 2014, at 4:38 PM, Michael Loveless  wrote:

Instead of allowing Ido's 1.5 year old quotes to stay relevantSTOP 
DEFENDING THEM AND START DEMANDING CHANGE. We are deserving of it. I've 
restarted my servers over half a dozen times today alone. Why should 
communities be destroyed when we are what kept the Counter-Strike title 
relevant until CS:GO? It is unacceptable and no one gives a crap about Ido's 
quote from a year and a half ago. There is nothing the community can do anymore 
to resolve this issue except start making these threads every single day and 
EVERYONE responding to them stating how it is effecting their communities. 
EVERY DAY. Please, for the love of god, stop defending Valve and this 
situation. At this point we need to keep bitching and complaining because it's 
a massive problem that is only getting worse.
On Sun, Sep 14, 2014 at 5:27 PM, Marcin Paterek  wrote:
http://csgo-servers.1073505.n5.nabble.com/workshop-old-failed-to-join-issue-td3976.html#a3978

2014-09-14 23:18 GMT+02:00 Saint K. :


I must say this situation is pretty absurd.

 

Can’t you lot build in a keepalive and restore function for the connection to 
the steamservers?

 

Saint K.

 

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of GREFFIER 
Jonathan
Sent: Sunday, September 14, 2014 11:03 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problem "Unable to join the session. Please try again"

 

Hello, 

I raise the issue, I still have the problem of session, quoted client displays 
message: "Unable to join the session, please try again.". 

To overcome the problem the only solution is to reboot the server. But it 
happens several times a day especially in the evening! 
Only for today, I reboot at least 10 times the servers! for the players to 
connect again. 

This problem is very annoying, will have to think about correcting this problem 
seriously, I emphasize the word "Seriously." 

I know a lot of managers servers CS: GO have the same problem for several 
months now. 

Valve and / or developers as CS: GO have information to share with us on this 
issue? do you have any solutions to this problem? Can we help you? 

I hope this issue is taken seriously, because we are many waiting for a fix, I 
ask all managers servers CS: GO to add your say, to confirm that you also have 
the same problem to advance the case. 

Thank you for your understanding. 

PS: Sorry for my English.



GREFFIER Jonathan
ELITE UNIT Community (French Server)







Ce courrier électronique ne contient aucun virus ou logiciel 
malveillant parce que la protection Antivirus avast! est active. 


 
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Re: [Csgo_servers] Problem "Unable to join the session. Please try again"

2014-09-14 Thread Saint K.
This message relates to steam client updates.
Last night we had a lot of issues again with the unable to join session thing, 
and it was a Sunday evening, I doubt any client updates got released then.
Saint K.


Marcin Paterek , 9/15/2014 12:02 AM:
I'm not defending them. I think this is a total crap, too. I've sent that link 
to make people realise this is very old bug. Therefor I think the problem have 
to be very deep inside game engine and it's not possible to make a simple fix. 
Maybe with Source 2?
2014-09-14 23:38 GMT+02:00 Michael Loveless :
Instead of allowing Ido's 1.5 year old quotes to stay relevantSTOP 
DEFENDING THEM AND START DEMANDING CHANGE. We are deserving of it. I've 
restarted my servers over half a dozen times today alone. Why should 
communities be destroyed when we are what kept the Counter-Strike title 
relevant until CS:GO? It is unacceptable and no one gives a crap about Ido's 
quote from a year and a half ago. There is nothing the community can do anymore 
to resolve this issue except start making these threads every single day and 
EVERYONE responding to them stating how it is effecting their communities. 
EVERY DAY. Please, for the love of god, stop defending Valve and this 
situation. At this point we need to keep bitching and complaining because it's 
a massive problem that is only getting worse.
On Sun, Sep 14, 2014 at 5:27 PM, Marcin Paterek  wrote:
http://csgo-servers.1073505.n5.nabble.com/workshop-old-failed-to-join-issue-td3976.html#a3978

2014-09-14 23:18 GMT+02:00 Saint K. :


I must say this situation is pretty absurd.

 

Can’t you lot build in a keepalive and restore function for the connection to 
the steamservers?

 

Saint K.

 

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of GREFFIER 
Jonathan
Sent: Sunday, September 14, 2014 11:03 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problem "Unable to join the session. Please try again"

 

Hello, 

I raise the issue, I still have the problem of session, quoted client displays 
message: "Unable to join the session, please try again.". 

To overcome the problem the only solution is to reboot the server. But it 
happens several times a day especially in the evening! 
Only for today, I reboot at least 10 times the servers! for the players to 
connect again. 

This problem is very annoying, will have to think about correcting this problem 
seriously, I emphasize the word "Seriously." 

I know a lot of managers servers CS: GO have the same problem for several 
months now. 

Valve and / or developers as CS: GO have information to share with us on this 
issue? do you have any solutions to this problem? Can we help you? 

I hope this issue is taken seriously, because we are many waiting for a fix, I 
ask all managers servers CS: GO to add your say, to confirm that you also have 
the same problem to advance the case. 

Thank you for your understanding. 

PS: Sorry for my English.



GREFFIER Jonathan
ELITE UNIT Community (French Server)









Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce 
que la protection Antivirus avast! est active. 

 
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Re: [Csgo_servers] Problem "Unable to join the session. Please try again"

2014-09-14 Thread Saint K.
I have literally no idea what you just meant to say here.
How do you suggest we "keep a solid routing"?
Saint K.


Calder Lewis , 9/14/2014 11:59 PM:
I figured this out ages ago and the fact that you haven't shows you probably 
shouldn't run a server. It had to do with the connection and build number of 
the server to the steam database on both the public and back end sides. 
When a everything matches for clients server and database everything is A okay. 
When they don't you get the failure to join issues. This also sits client side 
and their ability to access the steam servers. If their access to the steam 
servers is ever disrupted the error will occur. 
You need to have clients backtrack to the valve cdn to check connection 
quality. When they get rerouted it resets everything. Unfortunately this is a 
bigger issue in eu with multiple nations for the steam servers. 
TLDR. Make sure you maintain a solid routing on all three sides and it will 
work. 
This has been my solution to the problem. I don't know if it will work for 
everyone but it had worked for me in NA. 

Sent from my iPhone
On Sep 14, 2014, at 4:38 PM, Michael Loveless  wrote:

Instead of allowing Ido's 1.5 year old quotes to stay relevantSTOP 
DEFENDING THEM AND START DEMANDING CHANGE. We are deserving of it. I've 
restarted my servers over half a dozen times today alone. Why should 
communities be destroyed when we are what kept the Counter-Strike title 
relevant until CS:GO? It is unacceptable and no one gives a crap about Ido's 
quote from a year and a half ago. There is nothing the community can do anymore 
to resolve this issue except start making these threads every single day and 
EVERYONE responding to them stating how it is effecting their communities. 
EVERY DAY. Please, for the love of god, stop defending Valve and this 
situation. At this point we need to keep bitching and complaining because it's 
a massive problem that is only getting worse.
On Sun, Sep 14, 2014 at 5:27 PM, Marcin Paterek  wrote:
http://csgo-servers.1073505.n5.nabble.com/workshop-old-failed-to-join-issue-td3976.html#a3978

2014-09-14 23:18 GMT+02:00 Saint K. :


I must say this situation is pretty absurd.

 

Can’t you lot build in a keepalive and restore function for the connection to 
the steamservers?

 

Saint K.

 

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of GREFFIER 
Jonathan
Sent: Sunday, September 14, 2014 11:03 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problem "Unable to join the session. Please try again"

 

Hello, 

I raise the issue, I still have the problem of session, quoted client displays 
message: "Unable to join the session, please try again.". 

To overcome the problem the only solution is to reboot the server. But it 
happens several times a day especially in the evening! 
Only for today, I reboot at least 10 times the servers! for the players to 
connect again. 

This problem is very annoying, will have to think about correcting this problem 
seriously, I emphasize the word "Seriously." 

I know a lot of managers servers CS: GO have the same problem for several 
months now. 

Valve and / or developers as CS: GO have information to share with us on this 
issue? do you have any solutions to this problem? Can we help you? 

I hope this issue is taken seriously, because we are many waiting for a fix, I 
ask all managers servers CS: GO to add your say, to confirm that you also have 
the same problem to advance the case. 

Thank you for your understanding. 

PS: Sorry for my English.



GREFFIER Jonathan
ELITE UNIT Community (French Server)









Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce 
que la protection Antivirus avast! est active. 

 
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Re: [Csgo_servers] Problem "Unable to join the session. Please try again"

2014-09-14 Thread Saint K.
I must say this situation is pretty absurd.
 
Can’t you lot build in a keepalive and restore function for the connection to 
the steamservers?
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of GREFFIER 
Jonathan
Sent: Sunday, September 14, 2014 11:03 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problem "Unable to join the session. Please try again"
 
Hello, 

I raise the issue, I still have the problem of session, quoted client displays 
message: "Unable to join the session, please try again.". 

To overcome the problem the only solution is to reboot the server. But it 
happens several times a day especially in the evening! 
Only for today, I reboot at least 10 times the servers! for the players to 
connect again. 

This problem is very annoying, will have to think about correcting this problem 
seriously, I emphasize the word "Seriously." 

I know a lot of managers servers CS: GO have the same problem for several 
months now. 

Valve and / or developers as CS: GO have information to share with us on this 
issue? do you have any solutions to this problem? Can we help you? 

I hope this issue is taken seriously, because we are many waiting for a fix, I 
ask all managers servers CS: GO to add your say, to confirm that you also have 
the same problem to advance the case. 

Thank you for your understanding. 

PS: Sorry for my English.


GREFFIER Jonathan
ELITE UNIT Community (French Server)




 
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Re: [Csgo_servers] Your map differs from the servers

2014-09-11 Thread Saint K.
Way back in time we had a similar issue on CS 1.6. Turned out it was one of the 
memory sticks in the server that was being funny. After replacing that the 
issue went away.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of {{A-BS}} 
Techgunner
Sent: Thursday, September 11, 2014 7:58 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Your map differs from the servers

I hope someone can assist in this issue. Lately I have been receiving this 
error message when connecting to our community server. I believe it is an issue 
with the server side as it only happens on our community server. Many other 
players have been complaining of the same issue. We are running a classic 
casual server with no workshop maps. All the maps are on the server with a fast 
redirect. I have verified the integrity of my csgo game client side, deleted 
the maps on the server side and validated. All maps look like they match up on 
client and server side. 
The error message is on both default maps and custom. I can join the server and 
have no issues, and the next time that same map I was playing on before changes 
I get the error message. If I am playing on a map
(example: de_dust2) and I exit the game. If I rejoin the same
map(de_dust2) it will also give the error message. Have any of you come across 
this issue, and if so what did you do to resolve it?

Any help will be appreciated.

--
{{A-BS}}TMTechgunner
Clan Leader/Founder
American BloodSport Gaming Community
www.americanbloodsport.com


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Re: [Csgo_servers] Lobby Reservations

2014-08-13 Thread Saint K.
Respect is earned, something VALVe used to know, but seems to have forgotten 
over the past few years.
We used to have meaningful discussions here with VAVLe employee's back in 
Alfred's time. Those times seem long gone. 
People increasingly start to be irritated and I can't really say they're wrong.


Edward Januszewski , 8/13/2014 1:12 PM:
+1 and Michael needs to chill out, if anyone wants a response then how about be 
more professional and respectful towards Valve

On 13 August 2014 11:58, Matthias "InstantMuffin" Kollek  
wrote:
Ejziponken, I think this is enough trolling for today.
 If you want to help out, report and describe the problem, date and 
time when connection issues occur and in which region you are so 
conclusions can be drawn as to which servers are affected and how.
 Keep in mind that this is a mailing list and not 4chan.
 
 On 13.08.2014 12:55, Ejziponken -   wrote:
I'm guessing they don't respond because all they
 can say is that they have sucky servers and don't know how to fix the 
problem.
 


Date: Wed, 13 Aug 2014 06:38:13 -0400
   From: mloveless1...@gmail.com
   To: Csgo_servers@list.valvesoftware.com
   Subject: [Csgo_servers] Lobby Reservations
   
   This is such bullshit. Why at 6:30 am EST do the Steam 
servers need to go down, along with the CSGO Game Coordinator? WHY? 
Yesterday Steam went down 6 times. 6 times CS:GO servers needed to 
be restarted. Now at 6:30 in the morning. Servers are just now 
getting their populations re-established after yesterdays fuckin 
fiasco. How are servers supposed to stay populated when they need 
to have everyone kicked off them numerous times per day? Do you 
even realize that the majority of the CSGO community has no idea
 why servers owners need to boot their entire population of 
players multiple times per day? They will just simply not return 
after it happens to them more than once.
  Why are you trying to completely destroy public   
communities? It'd be nice if one of you guys at Valve   
responded to the single most disturbing thing in the   entire CS:GO 
server operator community. You have no   problem responding for 
days to questions asked about cvars   that are used by .01% of the 
CS:GO server owner community   but can't respond to the daily 
questions as to why you   force us to restart our servers multiple 
times per day.   You do realize that public communities single 
handedly   made this game survive over the past decade, don't you? 
It   certainly wasn't your dedication to providing a good   
experience for the one community that basically built your   
entire empire.  
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Re: [Csgo_servers] Lag compensation is punishing low-pingers?

2014-03-11 Thread Saint K.
Oh, you’re right.
 
Sorry, only quantum entanglement will save our games then!
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marc Leuser
Sent: Tuesday, March 11, 2014 9:19 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
estimating the circumference of the earth with 40,000 km and the speed of light 
at 3*10^8 m/s you'll end up with 133 ms to travel around the world ;)


--
MfG
Marc Leuser

Am Dienstag, 11. März 2014 21:09 CET, "Saint K."  
schrieb:
 
 
Out of interest, how did you come to a calculation of 133.3ms??
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jermin Hu
Sent: Tuesday, March 11, 2014 8:01 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
- The problem is not that you die when you shouldn't
I didn’t say I shouldn’t die. It’s just that I couldn’t control “me” shown on 
the opponent’s screen. That’s where the disadvantage comes about.
-You have to wait until we're all connected on fiber optics and have all 
switches and routers in between handling your traffic at light speed in order 
to create what you are searching for. Until then, you'll have to cope with how 
it's being done today.
I think that as a person who provides (high-quality) servers for the community 
for free, I shouldn’t receive an disadvantage when playing in my own server.
 
And believe me, light-fast connection is still not enough for FPS games. The 
theoretical max ping a PC on the earth should get is about 1/7.5 = 133.3ms.
 
Best regards,
 
 
 
From: Moritz 
Sent: Wednesday, March 12, 2014 2:39 AM
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
No, look: Imagine you both of you had a ping of 5ms. (LAN-Event)

In this case he would have killed you.

The problem is not that you die when you shouldn't, the real problem is you 
stay alive for too long on your screen. You're actually long dead, you just 
don't know it!

If you watch the server-side demo (use a high tv_snapshotrate so the demo is 
accurate) you will see that he shot you while you were peeking.

Regards,

Flai
Am 11.03.2014 19:33, schrieb Jermin Hu:
That's where the problem is. I need to focus on what I did 30ms ago in order 
not to get killed, while he only has to concentrate on what he is seeing on the 
screen.

Best Regards

-Original Message- From: Antix
Sent: Wednesday, March 12, 2014 2:01 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?

Keep in mind that just because YOU feel like you got a lag-shot, doesn't mean
your enemy wasn't aiming at you.

You 10ms   position X - position Y - position X
Ene 40ms  - position X - position Y - position X

Your enemy is seeing you with a delay, hence why you might be around a
corner on your screen, but still at a previous position on your enemies
screen. Now if he kills you, he kills you on HIS screen, hence why you get
killed on your screen ...just in another position.

Regards




--
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http://csgo-servers.1073505.n5.nabble.com/Lag-compensation-is-punishing-low-pingers-tp6651p6652.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

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Re: [Csgo_servers] Lag compensation is punishing low-pingers?

2014-03-11 Thread Saint K.
Out of interest, how did you come to a calculation of 133.3ms??
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jermin Hu
Sent: Tuesday, March 11, 2014 8:01 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
- The problem is not that you die when you shouldn't
I didn’t say I shouldn’t die. It’s just that I couldn’t control “me” shown on 
the opponent’s screen. That’s where the disadvantage comes about.
-You have to wait until we're all connected on fiber optics and have all 
switches and routers in between handling your traffic at light speed in order 
to create what you are searching for. Until then, you'll have to cope with how 
it's being done today.
I think that as a person who provides (high-quality) servers for the community 
for free, I shouldn’t receive an disadvantage when playing in my own server.
 
And believe me, light-fast connection is still not enough for FPS games. The 
theoretical max ping a PC on the earth should get is about 1/7.5 = 133.3ms.
 
Best regards,
 
 
 
From: Moritz 
Sent: Wednesday, March 12, 2014 2:39 AM
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
No, look: Imagine you both of you had a ping of 5ms. (LAN-Event)

In this case he would have killed you. 

The problem is not that you die when you shouldn't, the real problem is you 
stay alive for too long on your screen. You're actually long dead, you just 
don't know it!

If you watch the server-side demo (use a high tv_snapshotrate so the demo is 
accurate) you will see that he shot you while you were peeking. 

Regards,

Flai

Am 11.03.2014 19:33, schrieb Jermin Hu:
That's where the problem is. I need to focus on what I did 30ms ago in order 
not to get killed, while he only has to concentrate on what he is seeing on the 
screen. 

Best Regards 

-Original Message- From: Antix 
Sent: Wednesday, March 12, 2014 2:01 AM 
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers? 

Keep in mind that just because YOU feel like you got a lag-shot, doesn't mean 
your enemy wasn't aiming at you. 

You 10ms   position X - position Y - position X 
Ene 40ms  - position X - position Y - position X 

Your enemy is seeing you with a delay, hence why you might be around a 
corner on your screen, but still at a previous position on your enemies 
screen. Now if he kills you, he kills you on HIS screen, hence why you get 
killed on your screen ...just in another position. 

Regards 




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Re: [Csgo_servers] Lag compensation is punishing low-pingers?

2014-03-11 Thread Saint K.
You have to wait until we're all connected on fiber optics and have all 
switches and routers in between handling your traffic at light speed in order 
to create what you are searching for. Until then, you'll have to cope with how 
it's being done today.

Saint K.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jermin Hu
Sent: Tuesday, March 11, 2014 7:33 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?

That's where the problem is. I need to focus on what I did 30ms ago in order 
not to get killed, while he only has to concentrate on what he is seeing on the 
screen.

Best Regards

-Original Message-
From: Antix
Sent: Wednesday, March 12, 2014 2:01 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?

Keep in mind that just because YOU feel like you got a lag-shot, doesn't mean 
your enemy wasn't aiming at you.

You 10ms   position X - position Y - position X
Ene 40ms  - position X - position Y - position X

Your enemy is seeing you with a delay, hence why you might be around a corner 
on your screen, but still at a previous position on your enemies screen. Now if 
he kills you, he kills you on HIS screen, hence why you get killed on your 
screen ...just in another position.

Regards




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Re: [Csgo_servers] i5 4670 + 8GB RAM enough for 4 Warserver?

2014-03-09 Thread Saint K.
Should be more then plenty.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of mi...@hs-s.com
Sent: Sunday, March 09, 2014 11:10 AM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] i5 4670 + 8GB RAM enough for 4 Warserver?

Hey Guys,

we plan a small LAN-Party and we dont want to hire two big servers so we want 
to host 4* 10 Slot Warserver on an i5 4670 + 8GB RAM. Do you think thats enough?

Sorry that im using this list for such a question but nowhere else i will found 
more 'professionals' then here i think. ;)

Thx for ur replys!


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Re: [Csgo_servers] Anyone running E3-1270v3?

2014-02-27 Thread Saint K.
We run 4x 64-slot RO2 servers, a 40 slot MC server and a whole bunch of other 
services on the E3-1270v2. There's a total of 4 virtual machines (VMware) 
running on it, flawlessly.

It's a pretty damn good CPU for gaming servers.

Saint K.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Antix
Sent: Thursday, February 27, 2014 5:49 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Anyone running E3-1270v3?

Hi,

is anyone running CS:GO servers on this CPU? I really need to know how well 
they are perfoming, before i get one myself  like: how many servers are you 
running on it per core? Tickrate?

Can i run 1 server per core with good performance? 128 tick ofc.

Regards



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Re: [Csgo_servers] Valve Official Turkey Server

2013-10-02 Thread Saint K.
What's keeping you from renting a server yourself?
 
The power behind VALVe games (imo) has always been we can host the servers 
ourselves.
 
Begging them to host them will maybe make them host everything themselves in 
the future... Now that would be crappy.
 
Saint K.
 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
Sent: Wednesday, October 02, 2013 11:53 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Valve Official Turkey Server
 
Yes, CS:GO is very popular game in our country and we have too many active 
e-sports team. Turkish players need official servers with low ping. I think 
Valve should deal some big data centers like MarsDC in located Istanbul. Like 
Kemal's said we are waiting support from Valve.

Thanks.


From: remeker...@hotmail.com
To: csgo_servers@list.valvesoftware.com
Date: Wed, 2 Oct 2013 11:29:26 +0300
Subject: [Csgo_servers] Valve Official Turkey Server
Dear Friends and Dear Valve Officials,
 
I threw a message from you on this matter before. Connected to servers in the 
EU (White Pinion Label) we are playing here with 50 ping. Last night, we want 
to play there, I saw pinion servers ping from me 11. It's awesome. Just went 
gametracker.com site and there I saw again Turkey valve official server name 
White label Pinion. as of yesterday, the server mas moved to Turkey. I'm glad 
that I can not tell you much. But today I went gametracker.com site, I didn't 
see valve official server, removed.
 
I would think that, if the valve can do this job very comfortable. Priceless 
pleasure of playing with 11 ping. 
 
Please Valve Officials,
 
I do not want anything from you. As the only official Swedish Servers, server 
let us 2-3 match the image. yesterday the event would not have believed had not 
seen.
 
If the valve can believe that.
 
To engage you, I do not want to tire more than sending an email.  I only wish 
us a chance to get some recognition.
 
 
Sincerely,
 
 

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Re: [Csgo_servers] No CSGO patch today.

2013-03-13 Thread Saint K .
You're welcome sir.

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal
Sent: Wednesday, March 13, 2013 9:18 PM
To: 'csgo_servers@list.valvesoftware.com'
Subject: [Csgo_servers] No CSGO patch today.

thanks.
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Re: [Csgo_servers] Reporting cheaters

2012-12-11 Thread Saint K .
I know this goes offtopic a bit, but I have a strong feeling VALVe has been 
neglecting communities for quite a while now.

First we get VALVe ran servers, then quickplay, matchmaking etc. across all 
their games. Each of them driving people further away from connecting to and 
building communities together around their games.

Now they've announced the Steambox, a more closed than open platform.

VALVe are shutting themselves off from the communities. The very communities 
that helped them getting successful (steam could only make a successful launch 
because of CS and their community ran servers).

It worries me that the single company that always seemed very open and helpful 
to their community is now slowly chancing into companies such as EA, DICE, MS, 
etc. 

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics 
[i...@ics-base.net]
Sent: 11 December 2012 13:21
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Reporting cheaters

Thats not the issue. Problem is that the ban applies ONLY to official valve 
servers, not to any community servers. This leaves them free playground to go 
on. Vac bans apply to all servers and if he is chating, why valve handles them 
with silk gloves? To not alienate the players from this game? This shows pretty 
clear sign of community servers being treated poorly vs official ones and 
cheating not being such a bad offence after all.

-ics

- Alkuperäinen viesti -
> Dang, people will find a way to complain about anything. "A cheater
> got banned! I am outraged!"
>
> On Tue, Dec 11, 2012 at 4:38 AM, AnAkIn 
> mailto:anakin...@gmail.com>> wrote:
> > This is nothing new, people have already been manually banned before.
> >
> > Le 11 déc. 2012 10:33, "Asher Baker" 
> > mailto:asher...@gmail.com>> a écrit :
> >
> > > And now we see the reason for these new "Official Violations" -
> > > banning people without the technical proof required by VAC.
> > > This can go nowhere but badly.
> > >
> > > On Tue, Dec 11, 2012 at 8:01 AM, Nomaan Ahmad 
> > > mailto:n0man@gmail.com>>
> > > wrote:
> > > > http://forums.steampowered.com/forums/showthread.php?t=3025067
> > > >
> > > > This dude managed to get VAC banned.
> > > >
> > > >
> > > > On 11 December 2012 07:26, AnAkIn 
> > > > mailto:anakin...@gmail.com>> wrote:
> > > > >
> > > > > He's not vac banned, check his profile.
> > > > >
> > > > > Le 11 déc. 2012 01:13, "Bruno Garcia" 
> > > > > mailto:garcia.bru...@gmail.com>>
> > > > > a écrit :
> > > > >
> > > > > > @Vitaliy Genkin:
> > > > > > Is this the appropriate way of reporting cheaters?
> > > > > > Does the profile report violation actually work? I've never
> > > > > > seen VAC Bans
> > > > > > applied when reporting cheaters through a profile report.
> > > > > >
> > > > > > @Anakin: He's Vac banned on CS:GO , he can't play on official
> > > > > > servers (vac enabled servers), that's what he ment.
> > > > > >
> > > > > >
> > > > > >
> > > > > > On Mon, Dec 10, 2012 at 8:22 PM, AnAkIn 
> > > > > > mailto:anakin...@gmail.com>>
> > > > > > wrote:
> > > > > > >
> > > > > > > If he's cheating, why aren't you vac banning him then?
> > > > > > >
> > > > > > > Le 10 déc. 2012 23:00, "Vitaliy Genkin"
> > > > > > > mailto:vita...@valvesoftware.com>> a 
> > > > > > > écrit :
> > > > > > >
> > > > > > > > Thank you for bringing this up to our attention and
> > > > > > > > providing the details. We did more investigation on our
> > > > > > > > side and agreed with the cheating
> > > > > > > > verdict. We assigned the appropriate CS:GO official
> > > > > > > > violations and they will
> > > > > > > > not be able to play on official game servers.
> > > > > > > >
> > > > > > > >
> > > > > > > > -Original Message-
> > > > > > > > From: 
> > > > > > > > csgo_servers-boun...@list

Re: [Csgo_servers] Regarding pending and scheduled updates.

2012-10-11 Thread Saint K .
It's quite a reasonable request tbh.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Adam Thompson 
[adamto...@googlemail.com]
Sent: 11 October 2012 14:28
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Regarding pending and scheduled updates.

i dont think its fair that all the other csgo players have to wait cause youve 
been unlucky with the timings of the updates.

On Oct 11, 2012 1:07 PM, "Mark Johansen" 
mailto:mark.s.johan...@gmail.com>> wrote:
Dear Valve,

In the upcoming weekend we have a larger LAN-Event with 1.200 participants 
taking place. We would therefore like to request that any updates pending be 
scheduled to after the 14th of october if possible.

During the last two years of our events we have been unlucky with you releasing 
updates for the server or client engine up to og in the middle of the weekend.

I look forward to your reply!

Best Regards
Mark S. Johansen
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Re: [Csgo_servers] CSGO loosing players?

2012-08-31 Thread Saint K .
Perhaps we can hire that company who did CS:GO to reinvent the wheel.

Why adjust a good working concept, I just don't get it


From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com 
[ad...@aerolitegaming.co.uk]
Sent: 31 August 2012 23:20
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO loosing players?

I have to agree, I hate this new system. I would rather go back to using 
mapcycle.txt.

On 31/08/2012 22:14, Goas wrote:
Lots have really trouble to even configure their servers ... Sorry but this 
gamemodes_server.txt is a backstep right now.





Am 31.08.2012 um 22:54 schrieb Ejziponken - 
mailto:sza...@hotmail.com>>:

http://steamgraph.net/index.php?action=graph&jstime=1&appid=q10q730q240&from=13455&to=134636400

Not looking so good. :S
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Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Saint K .
If you have a 100 servers I would expect you set up some centralized 
distribution system.

Update one install, and apply the updated files to the other servers.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Kim Sønderup 
[gamema...@esportservers.dk]
Sent: 24 August 2012 16:09
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

Not so bad ???

100 servers x of 2 min update time / 60 min = 3,333 
hours to update 100 server

- Original Message -
From: Absurd Minds<mailto:goabs...@absurdminds.net>
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Sent: Friday, August 24, 2012 3:36 PM
Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO


No you don't have to. You would just have to update them one at a time 
otherwise. Updates take about two minutes usually so it's not too bad. Or you 
can have a master install and symlink if even that is too much

On Aug 24, 2012 9:33 AM, "Peter Svensson" 
mailto:min.satans.facebook.m...@gmail.com>> 
wrote:
So we need to make one account for every gameserver and have a seperate 
SteamCMD installation for every server, that seems really stupid.

2012/8/24 Krillins World 
mailto:krillinswo...@yahoo.com>>
You can only run one instance at a time, sadly. This is typical of the new 
steamcmd as it is used on a per account basis.

Best Regards,
Krillin



I just tried to open 2 steamcmd and got this error.

[] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10) 
failed with error 1: A Steam Engine Instance already exists
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable 
sleeps

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Ingen virus fundet i denne meddelelse.
Kontrolleret af AVG - www.avg.com<http://www.avg.com>
Version: 2012.0.1913 / Virusdatabase: 2437/5220 - Udgivelsesdato: 23-08-2012


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Re: [Csgo_servers] steamcmd update released

2012-08-21 Thread Saint K .
Thanks for your reply.

I understand there is no ETA, but do you have a vague suspicion? Do we have to 
think weeks, months? It does potentially save from quite some work needing to 
change all our scripts.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Taylor Sherman 
[tayl...@valvesoftware.com]
Sent: 21 August 2012 21:56
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd update released

That of course has the added benefit that it uses less of your (and our :-) 
bandwidth. But I understand that it may not be possible for everyone.

We do plan on allowing anonymous logins, but there's no ETA yet. Definitely not 
any time today.

Taylor


-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of [#OMEGA] - K2
Sent: Tuesday, August 21, 2012 12:52 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd update released

As a workaround for the time being, you could just install the files to one 
location and update that location. Once updated, you copy the updated/replaced 
files to your servers.

-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Saint K.
Gesendet: Dienstag, 21. August 2012 09:44
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] steamcmd update released

Taylor,

Are there any plans on removing the user authentication all together? It seems 
a bit pointless and it's highly annoying to incorporate it into our auto update 
scripts.

Not really feeling like creating tons of accounts to have all the servers being 
able to update at the same time....

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Taylor Sherman 
[tayl...@valvesoftware.com]
Sent: 21 August 2012 03:00
To: 'csgo_servers@list.valvesoftware.com'
Subject: [Csgo_servers] steamcmd update released

Hi all,

An update for steamcmd has just been released that will allow you to run 
multiple instances of it on one machine simultaneously. It will also run on 
Windows even if the Steam UI is running already.

Some notes:


· logging in will still "take" that user session, so it will logout
the main client if you use the same account, and running several copies w/ the 
same account simultaneously is not likely to work well

· I believe you should be able to run all copies of steamcmd from
the same install folder, but I'm not 100% sure (I've tested it but not every 
possible scenario). So be on the lookout for new weirdness.

· Otherwise, simultaneous instances that are using different
accounts should not affect one another at all.

regards,
Taylor Sherman
Valve


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Re: [Csgo_servers] Hashing all VPK files for pure server operation

2012-08-21 Thread Saint K .
I assume hashing isn't required on the fly. VALVe should be able to supply the 
hashed values with the updates as we don't change those files on the server 
(afaik).

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Сергей Дудин 
[ser...@gmail.com]
Sent: 21 August 2012 13:54
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Hashing all VPK files for pure server operation

this will be fixed?

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Re: [Csgo_servers] steamcmd update released

2012-08-21 Thread Saint K .
Too much work* (sorry, it's still early)

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 21 August 2012 09:52
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd update released

Yea, I could as well create a whole lot of accounts. Both not really a solution 
and too much more.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of [#OMEGA] - K2 
[omeg...@gmx.de]
Sent: 21 August 2012 09:52
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd update released

As a workaround for the time being, you could just install the files to one
location and update that location. Once updated, you copy the
updated/replaced files to your servers.

-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Saint K.
Gesendet: Dienstag, 21. August 2012 09:44
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] steamcmd update released

Taylor,

Are there any plans on removing the user authentication all together? It
seems a bit pointless and it's highly annoying to incorporate it into our
auto update scripts.

Not really feeling like creating tons of accounts to have all the servers
being able to update at the same time....

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Taylor Sherman
[tayl...@valvesoftware.com]
Sent: 21 August 2012 03:00
To: 'csgo_servers@list.valvesoftware.com'
Subject: [Csgo_servers] steamcmd update released

Hi all,

An update for steamcmd has just been released that will allow you to run
multiple instances of it on one machine simultaneously. It will also run on
Windows even if the Steam UI is running already.

Some notes:


· logging in will still “take” that user session, so it will logout
the main client if you use the same account, and running several copies w/
the same account simultaneously is not likely to work well

· I believe you should be able to run all copies of steamcmd from
the same install folder, but I’m not 100% sure (I’ve tested it but not every
possible scenario). So be on the lookout for new weirdness.

· Otherwise, simultaneous instances that are using different
accounts should not affect one another at all.

regards,
Taylor Sherman
Valve


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Re: [Csgo_servers] steamcmd update released

2012-08-21 Thread Saint K .
Yea, I could as well create a whole lot of accounts. Both not really a solution 
and too much more.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of [#OMEGA] - K2 
[omeg...@gmx.de]
Sent: 21 August 2012 09:52
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] steamcmd update released

As a workaround for the time being, you could just install the files to one
location and update that location. Once updated, you copy the
updated/replaced files to your servers.

-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Saint K.
Gesendet: Dienstag, 21. August 2012 09:44
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] steamcmd update released

Taylor,

Are there any plans on removing the user authentication all together? It
seems a bit pointless and it's highly annoying to incorporate it into our
auto update scripts.

Not really feeling like creating tons of accounts to have all the servers
being able to update at the same time....

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Taylor Sherman
[tayl...@valvesoftware.com]
Sent: 21 August 2012 03:00
To: 'csgo_servers@list.valvesoftware.com'
Subject: [Csgo_servers] steamcmd update released

Hi all,

An update for steamcmd has just been released that will allow you to run
multiple instances of it on one machine simultaneously. It will also run on
Windows even if the Steam UI is running already.

Some notes:


· logging in will still “take” that user session, so it will logout
the main client if you use the same account, and running several copies w/
the same account simultaneously is not likely to work well

· I believe you should be able to run all copies of steamcmd from
the same install folder, but I’m not 100% sure (I’ve tested it but not every
possible scenario). So be on the lookout for new weirdness.

· Otherwise, simultaneous instances that are using different
accounts should not affect one another at all.

regards,
Taylor Sherman
Valve


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Re: [Csgo_servers] steamcmd update released

2012-08-21 Thread Saint K .
Taylor,

Are there any plans on removing the user authentication all together? It seems 
a bit pointless and it's highly annoying to incorporate it into our auto update 
scripts.

Not really feeling like creating tons of accounts to have all the servers being 
able to update at the same time....

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Taylor Sherman 
[tayl...@valvesoftware.com]
Sent: 21 August 2012 03:00
To: 'csgo_servers@list.valvesoftware.com'
Subject: [Csgo_servers] steamcmd update released

Hi all,

An update for steamcmd has just been released that will allow you to run 
multiple instances of it on one machine simultaneously. It will also run on 
Windows even if the Steam UI is running already.

Some notes:


· logging in will still “take” that user session, so it will logout the 
main client if you use the same account, and running several copies w/ the same 
account simultaneously is not likely to work well

· I believe you should be able to run all copies of steamcmd from the 
same install folder, but I’m not 100% sure (I’ve tested it but not every 
possible scenario). So be on the lookout for new weirdness.

· Otherwise, simultaneous instances that are using different accounts 
should not affect one another at all.

regards,
Taylor Sherman
Valve


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Re: [Csgo_servers] New account, how to permit logging in?

2012-08-21 Thread Saint K .
Thanks, that worked!

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Brendan Cosman 
[brendan.cos...@mammothmedia.com.au]
Sent: 21 August 2012 09:15
To: csgo servers
Subject: Re: [Csgo_servers] New account, how to permit logging in?

login   

from https://developer.valvesoftware.com/wiki/SteamCMD#Automating_SteamCMD

Regards,
Brendan.

- Original Message -
From: "Saint K." 
To: "csgo servers" 
Sent: Tuesday, 21 August, 2012 5:11:14 PM GMT +10:00 Brisbane
Subject: Re: [Csgo_servers] New account, how to permit logging in?

No, as my windows machine is a different IP (and location).

I need to validate the accounts from the steamcmd tool somehow...

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Rajan Patel 
[rajanpa...@64bitvps.com]
Sent: 21 August 2012 09:11
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] New account, how to permit logging in?

can you validate those accounts using a steam running on a windows machine?
please report your success

On Tue, Aug 21, 2012 at 3:08 AM, Saint K. 
mailto:sai...@specialattack.net>> wrote:
I've registered new accounts to update the CSGO servers with from my windows 
machine.

Now I want to log them in at my Linux machine, however, it requires account 
validation. I receive the email just fine with the auth code, but where do I go 
from there? I have no GUI on my Linux machines. Am I missing a command?

Saint K.
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Re: [Csgo_servers] New account, how to permit logging in?

2012-08-21 Thread Saint K .
No, as my windows machine is a different IP (and location).

I need to validate the accounts from the steamcmd tool somehow...

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Rajan Patel 
[rajanpa...@64bitvps.com]
Sent: 21 August 2012 09:11
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] New account, how to permit logging in?

can you validate those accounts using a steam running on a windows machine?
please report your success

On Tue, Aug 21, 2012 at 3:08 AM, Saint K. 
mailto:sai...@specialattack.net>> wrote:
I've registered new accounts to update the CSGO servers with from my windows 
machine.

Now I want to log them in at my Linux machine, however, it requires account 
validation. I receive the email just fine with the auth code, but where do I go 
from there? I have no GUI on my Linux machines. Am I missing a command?

Saint K.
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[Csgo_servers] New account, how to permit logging in?

2012-08-21 Thread Saint K .
I've registered new accounts to update the CSGO servers with from my windows 
machine.

Now I want to log them in at my Linux machine, however, it requires account 
validation. I receive the email just fine with the auth code, but where do I go 
from there? I have no GUI on my Linux machines. Am I missing a command?

Saint K.
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Re: [Csgo_servers] CSGO weird install problem

2012-08-15 Thread Saint K .
I think (not sure) the line of interest is this;

/steam.sh: line 49: ulimit: open files: cannot modify limit: Operation not 
perm(mitted i guess)

A google search turns up with this;

Determine the Limit

 

Each user has a limit for the number of open files. This limit applies to each 
process run by the user. For example say the limit is 1024 and the user has 
three processes running, each process can open 1024 files for a total of 3072.

To determine the soft limit:
ulimit -Sn
1024

To determine the hard limit:
ulimit -Hn
2048

ulimit -n shows you the soft limit. The soft limit is the limit applied for 
opening files. The hard limit is the limit you can increase the soft limit to.

 
Increase the Limit

 

To increase the limit to 1080 use the following command:

ulimit -Sn 1080

You can change the hard limit too, ulimit -Hn 2040. ulimit -n 2040 changes both 
the soft and hard limits to the same value. Once you change the hard limit, you 
cannot increase it above the value you just set without rebooting.

If you try to set the soft limit above the hard limit you get the following 
message:
ulimit -Sn 3000
bash: ulimit: open files: cannot modify limit: Invalid argument

Note: Once you reboot the limit is reset.

You cannot determine the limit of the root user using ulimit. For example:

sudo ulimit -n
sudo: ulimit: command not found

To make the limits bigger and to make the change permanent, edit your 
configuration file and reboot. On Ubuntu you edit the following file:

sudo nano /etc/security/limits.conf

Add lines like these:

steve soft nofile 4000
steve hard nofile 5000

You can use * in the limit.conf file instead of a user name to specify all 
users, however this does not apply to the root!

soft nofile 2
hard nofile 3

The limit.conf file is applied during the boot process. If you start a process 
during the boot process before the limits are applied, you will get the default 
1024 value. You can record the starting limit in a file right before starting 
your process, then check the value to make sure it’s the expected value.

ulimit -n >mylimit.txt

You cannot start a process late enough in the boot process! For example: “sudo 
update-rc.d tomcat defaults 99 01″ is at the end and it is still too late.

The work around is to force the limit to be set before starting the process. 
Put “ulimit -n 4000″ before starting your process, then the limit.conf file is 
processed here.

 
Testing the Limit

 

I wrote a program called openmany that I use to test the open file limit. It 
creates a bunch of files in a folder then opens them.

java -jar openmany

Usage: openmany [-c] number
c Continue to run holding on to the open files.
number The number of files to open.

java -jar openmany 100
Creating 100 files in folder openmany.
Opening the files.
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 
30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 
56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 
82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99

To remove the directory of files created by the program:

rm -r openmany/

When setting the limit at 60,000, the system ran out of memory at about 30,000. 
So the effective limit is dependent on the java memory size allocated to the 
program.

Here is an example of trying to open more than the limit:
ulimit -n
1024
java -jar openmany.jar 1050
…
1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 
Exception in thread “main” java.io. FileNotFoundException: openmany/1019.txt 
(Too many open files)
at java.io. FileInputStream.open (Native Method)
at java.io. FileInputStream. (FileInputStream.java:106)
at java.io. FileReader. (FileReader.java:55)
at openmany.Main.main (Main.java:49)

You can run the program as root and test its limits too:

sudo java -jar openmany.jar 1050

 
Set System Wide Limits

 

There is another file limit in the system, the total number of files that can 
be opened by all processes.

To see the file max value:
sysctl -a | grep fs.file-max
fs.file-max = 170469

Since it is so big there is no reason to change it.

 
References

 

Documentation for lsof:

http://man-wiki.net / index.php / 8:lsof%23SYNOPSIS

Changing the limit:

http://stackoverflow.com / questions / 34588 / how-do-i- change-the- 
number-of-open- files- limit- in-linux

http://www.cyberciti.biz / faq / linux-increase- the-maximum- number-of- open- 
files/

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of JKavšek 
[jkav...@gmail.com]
Sent: 15 August 2012 18:47
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO weird install problem

Yeah... I tried it again with a brand new user.
Here is a log from the first login to the end. Go to 
http://pastie.org/pastes/4494557/text?key=igsvjcsqto20eopnkgjfg or read below.

Tha

Re: [Csgo_servers] CSGO weird install problem

2012-08-15 Thread Saint K .
Have you tried it as non-root user?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of JKavšek 
[jkav...@gmail.com]
Sent: 15 August 2012 18:15
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO weird install problem

Hey, I am running a 32bit :/

root@ubuntu:~# uname -m
i686

Thanks for trying to help tho ;).

The error is really unbelievably rare with no solutions.


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Re: [Csgo_servers] CSGO weird install problem

2012-08-15 Thread Saint K .
just a stab in the dark, could it be you run a 64-bit system without IA32-lib's 
installed?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of JKavšek 
[jkav...@gmail.com]
Sent: 15 August 2012 15:52
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO weird install problem

No clues? System is: Operating system Ubuntu Linux 8.04.4, Kernel and CPU Linux 
2.6.24-32-server on i686, Processor information Intel(R) Core(TM)2 Duo CPU 
E8500 @ 3.16GHz, 2 cores

I found only two guys on google who had this problem on KillingFloor a month 
ago with no posted solution. I sent them PM anyways

I went by this tut http://absurdminds.net/forums/viewtopic.php?f=18&t=1380 
because it showed me the lib error. Tried other tuts how to solve the lib 
error, but all the same crap afterwards. No error but this

2012/8/14 JKavšek mailto:jkav...@gmail.com>>
Hello, I am trying to install csgo on the system but I was stopped almost at 
the beginning. I googled it, searched steam forums but no clues or it didn't 
work. Thank in advance for helping me out!

boban@ubuntu:/home/boban/csgo_pub# STEAMEXE=steamcmd ./steam.sh
Installing breakpad exception handler for appid(steam)/version(1343253434)
main.cpp (365) : Assertion Failed: Looks like steam didn't shutdown cleanly, 
scheduling immediate update check
Assert( Assertion Failed: Looks like steam didn't shutdown cleanly, scheduling 
immediate update check 
):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamcmd/../steamexe/main.cpp:365

[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
unlinked 0 orphaned pipes
terminate called after throwing an instance of 
'common::CNamedArgsUndefinedNameException'
  what():  Tried to read undefined arg name: ActivityLogFile
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120814174135_1.dmp
success = yes
response:  CrashID=bp-e0fa5ebf-a703-4115-96cd-703ac2120814

./steam.sh: line 67:  5447 Aborted ${DEBUGGER} 
"${STEAMROOT}"/${PLATFORM}/${STEAMEXE} "$@"


Greets


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Re: [Csgo_servers] HLTV bug

2012-08-15 Thread Saint K .
Thanks, I'll give that a go!

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Misiu Pajor 
[mpa...@op5.com]
Sent: 15 August 2012 15:19
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] HLTV bug

I stumbled upon this problem as well, the solution to get around it was to add: 
-nohltv -tvdisable to the startup parameters.

Best regards,
Misiu Pajor

On Aug 15, 2012, at 3:11 PM, Saint K. wrote:

Hi,

Ancient SourceTV bug is back... :/

Couldn't allocate any hltv IP port, tried 1 addresses

SourceTV/HLTV is *not* enabled.....

Saint K.
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[Csgo_servers] HLTV bug

2012-08-15 Thread Saint K .
Hi,

Ancient SourceTV bug is back... :/

Couldn't allocate any hltv IP port, tried 1 addresses

SourceTV/HLTV is *not* enabled.....

Saint K.
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Re: [Csgo_servers] steamcmd crash on csgo connect

2012-08-15 Thread Saint K .
What platform is this on?

On my Linux servers I need to kill steamcmd before I am even capable of booting 
up any CSGO servers, otherwise it's just stuck in a crashloop.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Flickshot Tech 
[t...@flickshot.co.nz]
Sent: 15 August 2012 07:12
To: valve list csgo
Subject: [Csgo_servers] steamcmd crash on csgo connect

Hi all,

Sorry if this has already been discussed.
Am 'trying' to set up a GO server.

In order to combat the steam support library problem i have opened the steamcmd 
program and then run the go srcds.

Though on connection to the server from CSGO client, the steamcmd crashes and 
then server is no longer available.

At the end of the console on client, i get: "Unknown Command "joingame"


Thanks for any help :)

James

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Re: [Csgo_servers] Error installing on Ubuntu Server 12.04 x64

2012-08-14 Thread Saint K .
Perhaps a user permissions issue?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Michael Colonel 
[mcolo...@gmail.com]
Sent: 14 August 2012 23:35
To: Csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Error installing on Ubuntu Server 12.04 x64

Hello all
Has anyone else experienced difficulty installing a server on Ubuntu
Linux? Here is my output after running STEAM.EXE=steamcmd ./steam.sh:

steam@server:~/csgo$ STEAMEXE=steamcmd ./steam.sh
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[  0%] Checking for available update...
[  0%] Downloading update (0 of 10,116 KB)...
[  0%] Downloading update (672 of 10,116 KB)...
[  6%] Downloading update (1,879 of 10,116 KB)...
[ 18%] Downloading update (2,016 of 10,116 KB)...
[ 19%] Downloading update (2,180 of 10,116 KB)...
[ 21%] Downloading update (2,612 of 10,116 KB)...
[ 25%] Downloading update (2,966 of 10,116 KB)...
[ 29%] Downloading update (3,261 of 10,116 KB)...
[ 32%] Downloading update (3,826 of 10,116 KB)...
[ 37%] Downloading update (4,136 of 10,116 KB)...
[ 40%] Downloading update (4,277 of 10,116 KB)...
[ 42%] Downloading update (4,277 of 10,116 KB)...
[ 42%] Downloading update (4,408 of 10,116 KB)...
[ 43%] Downloading update (4,766 of 10,116 KB)...
[ 47%] Downloading update (5,441 of 10,116 KB)...
[ 53%] Downloading update (5,948 of 10,116 KB)...
[ 58%] Downloading update (6,079 of 10,116 KB)...
[ 60%] Downloading update (6,079 of 10,116 KB)...
[ 60%] Downloading update (6,309 of 10,116 KB)...
[ 62%] Downloading update (6,997 of 10,116 KB)...
[ 69%] Downloading update (8,253 of 10,116 KB)...
[ 81%] Downloading update (9,028 of 10,116 KB)...
[ 89%] Downloading update (9,117 of 10,116 KB)...
[ 90%] Downloading update (10,078 of 10,116 KB)...
[ 99%] Downloading update (10,116 of 10,116 KB)...
[100%] Download Complete.
[] Applying update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Failed to remove temporary unzip folder, continuing anyway
[] Update complete, launching...
Installing breakpad exception handler for appid(steam)/version(1334262703)
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 10,384 KB)...
[  0%] Downloading update (1,410 of 10,384 KB)...
[ 13%] Downloading update (3,270 of 10,384 KB)...
[ 31%] Downloading update (4,794 of 10,384 KB)...
[ 46%] Downloading update (6,115 of 10,384 KB)...
[ 58%] Downloading update (7,428 of 10,384 KB)...
[ 71%] Downloading update (8,744 of 10,384 KB)...
[ 84%] Downloading update (10,059 of 10,384 KB)...
[ 96%] Downloading update (10,384 of 10,384 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Installing breakpad exception handler for appid(steam)/version(1343253434)
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
unlinked 0 orphaned pipes
[] !!! Fatal Error: Steam failed to load:
*SteamStartEngine(0xffc33700) failed with error 1: Failed to open
logfile /steam/Steam/steam.log

Any help is greatly appreciated. Thanks.

Michael

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[Csgo_servers] Bug with botquota 1

2012-08-14 Thread Saint K .
I've worked out the cause of my joining problems.

If you set bot quota to 1, join through the community servers browser and then 
choose a team, you're stuck at the blue screen and it will refuse to join the 
game. If you join as spectator and then join a team, it won't fail.

I realised my thinking was off here, wanting to allow 1 bot in game with an 
actual human so the person can entertain themselves on an empty server. To 
accomplish this, I, of course, had to set the quota to 2. Never the less, it 
seems to me it's a small bug that you can configure 1 as a value, minimum 
should be 2.

Saint K.
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Re: [Csgo_servers] 1 slot server?

2012-08-13 Thread Saint K .
I had the same issue using the *old* gamemodes.txt.

I had it to re-download with the validate command.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Peter Svensson 
[min.satans.facebook.m...@gmail.com]
Sent: 13 August 2012 22:51
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1 slot server?

Any solution to the 1 slot server problem, I get the same error when i use a 
unmodified gamemodes.txt and not using the gamemodes_server.txt.

2012/8/13 Absurd Minds 
mailto:goabs...@absurdminds.net>>
Or actually, just try adding "matchmaking value" "casual" in that same section 
where you have "maxplayers"


On Sun, Aug 12, 2012 at 6:03 PM, Mitch M 
mailto:macgyversmul...@live.com>> wrote:
Unpacking them now :)


To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
From: s...@aol.at<mailto:s...@aol.at>
Date: Sun, 12 Aug 2012 18:02:42 -0400

Subject: Re: [Csgo_servers] 1 slot server?

Is it working with the files I gave you? (Normally it should ^^)


-Original Message-
From: Mitch M mailto:macgyversmul...@live.com>>
To: csgo_servers 
mailto:csgo_servers@list.valvesoftware.com>>
Sent: Sun, Aug 12, 2012 11:59 pm
Subject: Re: [Csgo_servers] 1 slot server?

Here are the gamemodes.txt

https://www.dropbox.com/s/u6pm35hetbjmsz8/gamemodes.txt?m

and the gamemodes_server.txt

https://www.dropbox.com/s/siracw7atl9gg3g/GameModes_Server.txt?m

I hope drop box is ok. With these this is what happensIf I join through the 
server browser it just says full with the window that shows what players are in 
the server. If I try to join through console it acts like it is going to work 
(joining lobby comes up) then it gives the error "failed to ping server, try 
again" and in console says "could not fins game type "" "


Date: Sun, 12 Aug 2012 17:30:30 -0400
From: goabs...@absurdminds.net<mailto:goabs...@absurdminds.net>
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] 1 slot server?

I think you're having a slightly different problem due to the fact that players 
can't connect to your server even through console. I'd still like to see your 
configuration files to see if maybe there was something incorrect in there, but 
I think it's related to the error you are getting "Could not find game type "" "

On Sun, Aug 12, 2012 at 5:28 PM, Mitch M 
mailto:macgyversmul...@live.com>> wrote:
I am not changing the bot quota either.

As far as what I am trying to run, 1 arms race 20 slot, 1 casual 20 slot and 1 
competitive 10 slot.


Date: Sun, 12 Aug 2012 17:25:47 -0400
From: goabs...@absurdminds.net<mailto:goabs...@absurdminds.net>
To: my_azz...@yahoo.com<mailto:my_azz...@yahoo.com>; 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>

Subject: Re: [Csgo_servers] 1 slot server?

I'm not changing the bot quota, but I'm also not changing the maxplayers above 
10. As I said earlier, I believe the problem was hidden in earlier releases 
because of the 2 extra spectator slots. Without those slots, the issue has 
surfaced.

On Sun, Aug 12, 2012 at 5:24 PM, Collin Howard 
mailto:my_azz...@yahoo.com>> wrote:
Oh ok, didn't know you guys were changing the bot quota. Just tried it with 15 
bots and yes it does cause the issue, it drops down my slots to half when I 
join. So it most definitely is a bug and not a settings.


From: Absurd Minds mailto:goabs...@absurdminds.net>>
To: Collin Howard mailto:my_azz...@yahoo.com>>; 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Sent: Sunday, August 12, 2012 5:17:07 PM

Subject: Re: [Csgo_servers] 1 slot server?

Your bot quota is 10, so that's why you don't see issues. Try upping your bot 
quota to 28, join the server, and see if anybody else can join through the 
server browser. Then see if they can connect through console.

On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard 
mailto:my_azz...@yahoo.com>> wrote:
In reply to an earlier question posed to me, I am running it as an update, not 
a new install.

Here is my gamemodes for a classic casual server running 28 players and 30 
rounds per map. I have no issues with slots. I had the slots issue in the 
beginning but that was because I copied my old gamemodes instead of editing the 
new one that came with the update.

For those who are having issues with slots, what is your end goal? I mean, what 
type of a server are you trying to run? Casual? Competitive? From what I 
remember and I do not know if t

Re: [Csgo_servers] reservation

2012-08-13 Thread Saint K .
Okay, I got this part fixed. I had a typo somewhere.

Now the next challenge. When I join the game I can connect fine, then I need to 
select a team.

If i choose a team, the screen just stays stuck there on the blue image. I wait 
and wait, then idle timeout kicks in and it drops me from the server. If I 
select spectator, I can see 1 bot joining and the game starts off (where I 
expect 10 bots to join). Once in spec mode I cannot select any other team...

Any idea what's up with that part?

Cheers,

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Philip Giuliani 
[giiul...@gmail.com]
Sent: 12 August 2012 21:27
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

PS: i saw that you're using de_dust2. I tried it now with dust2 and its 
working. the bug was fixed with changeing the mapgroup to mg_bomb.. you tried 
to start the server without this script?

try it so: "./srcds_run -game csgo -console -usercon -tickrate 192 +game_type 0 
+game_mode 1 +mapgroup mg_bomb +map de_dust2 -port 27015 +maxplayers 10" 
(without quotes)

2012/8/12 Philip Giuliani mailto:giiul...@gmail.com>>
mg_bomb

2012/8/12 Saint K. mailto:sai...@specialattack.net>>

With what mapgroup?

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Philip Giuliani [giiul...@gmail.com<mailto:giiul...@gmail.com>]
Sent: 12 August 2012 21:09
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] reservation

i changed the startmap from de_dust_se to de_dust and now its working o.O try 
to change the startmap to de_dust^^

2012/8/12 ics 
mailto:i...@ics-base.net><mailto:i...@ics-base.net<mailto:i...@ics-base.net>>>
I tend to agree. The whole counter-strike started with hostage rescue and later 
came bomb defuse. So wtf, why force servers to run either of the 2 but not 
both? I seriously fail to understand why they change the basic things so much 
and make our lives harder.

-ics

12.8.2012 21:45, Absurd Minds kirjoitti:

Allclassic is no longer a valid map group. Which in my opinion is terrible. I 
like both map types.

On Aug 12, 2012 2:43 PM, "Philip Giuliani" 
mailto:giiul...@gmail.com><mailto:giiul...@gmail.com<mailto:giiul...@gmail.com>>>
 wrote:
i have the same bug :( my startup command is screen -dmS csgo ./srcds_linux 
-game csgo -console -usercon -tickrate 192 +game_type 0 +game_mode 1 +mapgroup 
mg_allclassic +map de_dust_se -port 27015 +maxplayers 10 +ip 109.230.XXX.XXX


2012/8/12 Saint K. 
mailto:sai...@specialattack.net><mailto:sai...@specialattack.net<mailto:sai...@specialattack.net>>>
A tool sets the following options to the startup command;

'27035': {
'dir': '/x/csgo',
'+ip': '85.17.60.96',
'+maxplayers': '32',
'+map': 'de_dust2',
'+mapgroup': 'mg_bomb',
'+exec': 'server2.cfg',
'+game_type': '0',
'-usercon': '',
'-debug': '',
'pw': 'x',
'active': True,

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com><mailto:csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com><mailto:csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>>]
 On Behalf Of Stephen Bevan 
[ssbe...@gmail.com<mailto:ssbe...@gmail.com><mailto:ssbe...@gmail.com<mailto:ssbe...@gmail.com>>]
Sent: 12 August 2012 20:25
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com><mailto:csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>>
Subject: Re: [Csgo_servers] reservation

Saint, what is your server startup command?  Omit any passwords and junk before 
replying

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Re: [Csgo_servers] reservation

2012-08-12 Thread Saint K .
With what mapgroup?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Philip Giuliani 
[giiul...@gmail.com]
Sent: 12 August 2012 21:09
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

i changed the startmap from de_dust_se to de_dust and now its working o.O try 
to change the startmap to de_dust^^

2012/8/12 ics mailto:i...@ics-base.net>>
I tend to agree. The whole counter-strike started with hostage rescue and later 
came bomb defuse. So wtf, why force servers to run either of the 2 but not 
both? I seriously fail to understand why they change the basic things so much 
and make our lives harder.

-ics

12.8.2012 21:45, Absurd Minds kirjoitti:

Allclassic is no longer a valid map group. Which in my opinion is terrible. I 
like both map types.

On Aug 12, 2012 2:43 PM, "Philip Giuliani" 
mailto:giiul...@gmail.com>> wrote:
i have the same bug :( my startup command is screen -dmS csgo ./srcds_linux 
-game csgo -console -usercon -tickrate 192 +game_type 0 +game_mode 1 +mapgroup 
mg_allclassic +map de_dust_se -port 27015 +maxplayers 10 +ip 109.230.XXX.XXX


2012/8/12 Saint K. mailto:sai...@specialattack.net>>
A tool sets the following options to the startup command;

'27035': {
'dir': '/x/csgo',
'+ip': '85.17.60.96',
'+maxplayers': '32',
'+map': 'de_dust2',
'+mapgroup': 'mg_bomb',
'+exec': 'server2.cfg',
'+game_type': '0',
'-usercon': '',
'-debug': '',
'pw': 'x',
'active': True,

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Stephen Bevan [ssbe...@gmail.com<mailto:ssbe...@gmail.com>]
Sent: 12 August 2012 20:25
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] reservation

Saint, what is your server startup command?  Omit any passwords and junk before 
replying

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Re: [Csgo_servers] reservation

2012-08-12 Thread Saint K .
I have mg_bomb set...

Saint K.

P.s. Is mapcycle.txt no longer usable?

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds 
[goabs...@absurdminds.net]
Sent: 12 August 2012 20:45
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

Allclassic is no longer a valid map group. Which in my opinion is terrible. I 
like both map types.

On Aug 12, 2012 2:43 PM, "Philip Giuliani" 
mailto:giiul...@gmail.com>> wrote:
i have the same bug :( my startup command is screen -dmS csgo ./srcds_linux 
-game csgo -console -usercon -tickrate 192 +game_type 0 +game_mode 1 +mapgroup 
mg_allclassic +map de_dust_se -port 27015 +maxplayers 10 +ip 109.230.XXX.XXX


2012/8/12 Saint K. mailto:sai...@specialattack.net>>
A tool sets the following options to the startup command;

'27035': {
'dir': '/x/csgo',
'+ip': '85.17.60.96',
'+maxplayers': '32',
'+map': 'de_dust2',
'+mapgroup': 'mg_bomb',
'+exec': 'server2.cfg',
'+game_type': '0',
'-usercon': '',
'-debug': '',
'pw': 'x',
'active': True,

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Stephen Bevan [ssbe...@gmail.com<mailto:ssbe...@gmail.com>]
Sent: 12 August 2012 20:25
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] reservation

Saint, what is your server startup command?  Omit any passwords and junk before 
replying

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Re: [Csgo_servers] reservation

2012-08-12 Thread Saint K .
A tool sets the following options to the startup command;

'27035': {
'dir': '/x/csgo',
'+ip': '85.17.60.96',
'+maxplayers': '32',
'+map': 'de_dust2',
'+mapgroup': 'mg_bomb',
'+exec': 'server2.cfg',
'+game_type': '0',
'-usercon': '',
'-debug': '',
'pw': 'x',
'active': True,

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen Bevan 
[ssbe...@gmail.com]
Sent: 12 August 2012 20:25
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

Saint, what is your server startup command?  Omit any passwords and junk before 
replying

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Re: [Csgo_servers] reservation

2012-08-12 Thread Saint K .
This is what my client console shows on trying to connect;


Connecting to public(85.17.60.96:27075) ...
15.354:  Sending UDP connect to public IP 85.17.60.96:27075
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 85.17.60.96:27075
Grace request retry for unreserved server...
Retrying public(85.17.60.96:27075) ...
15.374:  Sending UDP connect to public IP 85.17.60.96:27075
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 85.17.60.96:27075
Server approved grace request...
Retrying connection to 85.17.60.96:27075, server requires lobby reservation but 
is unreserved.
Received game details information from 85.17.60.96:27075...
CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking server, 
it may be down.  Will attempt to matchmake anyway.
[MM] Sending reservation request to 85.17.60.96:27075
[MM] Sending reservation request to 85.17.60.96:27075
(last message repeats a zillion times)

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 12 August 2012 11:17
To: Collin Howard; csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

I'm simply just trying to connect tbh...

It keeps printing that message in the client console and then tries to connect 
for ever.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
[my_azz...@yahoo.com]
Sent: 12 August 2012 05:36
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

Are you trying to use slot reservation of some sort? Are you using sourcemod? 
Go through your gamemodes.txt for reservation cvars.

________
From: Saint K. 
To: "csgo_servers@list.valvesoftware.com" 
Sent: Saturday, August 11, 2012 8:57:57 PM
Subject: [Csgo_servers] reservation

Any idea how I get rid of this message when I try to join my servers?


Retrying connection to 85.17.60.96:27035, server requires lobby reservation but 
is unreserved.


Saint K.
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Re: [Csgo_servers] reservation

2012-08-12 Thread Saint K .
I'm simply just trying to connect tbh...

It keeps printing that message in the client console and then tries to connect 
for ever.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
[my_azz...@yahoo.com]
Sent: 12 August 2012 05:36
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] reservation

Are you trying to use slot reservation of some sort? Are you using sourcemod? 
Go through your gamemodes.txt for reservation cvars.


From: Saint K. 
To: "csgo_servers@list.valvesoftware.com" 
Sent: Saturday, August 11, 2012 8:57:57 PM
Subject: [Csgo_servers] reservation

Any idea how I get rid of this message when I try to join my servers?


Retrying connection to 85.17.60.96:27035, server requires lobby reservation but 
is unreserved.


Saint K.
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[Csgo_servers] reservation

2012-08-11 Thread Saint K .
Any idea how I get rid of this message when I try to join my servers?


Retrying connection to 85.17.60.96:27035, server requires lobby reservation but 
is unreserved.


Saint K.
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Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Saint K .
Ah thanks! That works.

However, there is no comments written in my gamemodes_server.txt regarding the 
maxplayer value

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ryan Becerra 
[b...@me.com]
Sent: 11 August 2012 21:13
To: Collin Howard; csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1 slot server?

gamemodes_server.txt works fine. If anyone bothered to read the notes in the 
text file, maxplayers was moved out of the convars bracket area.

"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "20"
"convars"
{
"hostname" "  myhostname"
"mp_friendlyfire" "0"
}
}
}
}
}
}

Above example works fine, sets the server to 20

On Aug 11, 2012, at 2:11 PM, Collin Howard 
mailto:my_azz...@yahoo.com>> wrote:

Saint, ignore the gamemodes_server.txt change the maxplayers setting in the 
gamemodes.txt, refer to the email i sent before about "things changed on 
gamemodes.txt side" it explains the stuff thats diff now.



From: Saint K. mailto:sai...@specialattack.net>>
To: 
"csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>"
 
mailto:csgo_servers@list.valvesoftware.com>>
Sent: Saturday, August 11, 2012 2:24:34 PM
Subject: Re: [Csgo_servers] 1 slot server?

I removed my old gamemodes.txt file and had it re-download. Now I have 20 max 
servers

Where exactly should I put this cvar in gamemodes_server.txt?

I have this, but apparently that's not enough;
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"gameModes_server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"mp_startmoney""800"
"mp_maxmoney""16000"
"maxplayers""32"
}

"mapgroupsMP"// List of mapgroups 
valid for this game mode
{
"mg_bomb_se"""
}
}
}
}
}


The need to over complicate things is big with these dev's... What about the 
good old days of just specifying +maxplayers on the cmd line

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Stephen Bevan [ssbe...@gmail.com<mailto:ssbe...@gmail.com>]
Sent: 11 August 2012 17:45
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] 1 slot server?

Check out the gamemodes_server.txt and make sure you define your maxplayers 
there... also, make sure you're not starting your game server with the training 
mapgroup, which is set to 1 maxplayer


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Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Saint K .
Ah ok, thanks.

I assume we'll have the issue over gamemodes.txt being overwritten every update?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
[my_azz...@yahoo.com]
Sent: 11 August 2012 21:11
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1 slot server?

Saint, ignore the gamemodes_server.txt change the maxplayers setting in the 
gamemodes.txt, refer to the email i sent before about "things changed on 
gamemodes.txt side" it explains the stuff thats diff now.


____
From: Saint K. 
To: "csgo_servers@list.valvesoftware.com" 
Sent: Saturday, August 11, 2012 2:24:34 PM
Subject: Re: [Csgo_servers] 1 slot server?

I removed my old gamemodes.txt file and had it re-download. Now I have 20 max 
servers

Where exactly should I put this cvar in gamemodes_server.txt?

I have this, but apparently that's not enough;
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"gameModes_server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"mp_startmoney""800"
"mp_maxmoney""16000"
"maxplayers""32"
}

"mapgroupsMP"// List of mapgroups 
valid for this game mode
{
"mg_bomb_se"""
}
    }
    }
}
}


The need to over complicate things is big with these dev's... What about the 
good old days of just specifying +maxplayers on the cmd line

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Stephen Bevan [ssbe...@gmail.com<mailto:ssbe...@gmail.com>]
Sent: 11 August 2012 17:45
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] 1 slot server?

Check out the gamemodes_server.txt and make sure you define your maxplayers 
there... also, make sure you're not starting your game server with the training 
mapgroup, which is set to 1 maxplayer


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Re: [Csgo_servers] I only receive digests of this mailing list, how do I view them normally?

2012-08-11 Thread Saint K .
You can change your preferences at the page you've registered at for this list.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lamonte harris 
[lamont...@gmail.com]
Sent: 11 August 2012 18:14
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] I only receive digests of this mailing list,how do 
I view them normally?

Is there a way to receive the emails normally instead of getting just digests 
of the mailing list?

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Re: [Csgo_servers] 1 slot server?

2012-08-11 Thread Saint K .
I removed my old gamemodes.txt file and had it re-download. Now I have 20 max 
servers

Where exactly should I put this cvar in gamemodes_server.txt?

I have this, but apparently that's not enough;
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"gameModes_server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"mp_startmoney" 
"800"
"mp_maxmoney"   
"16000"
"maxplayers"
"32"
}

"mapgroupsMP"   
// List of mapgroups valid for this game mode
{
"mg_bomb_se"""
}
}
}   
}
    }


The need to over complicate things is big with these dev's... What about the 
good old days of just specifying +maxplayers on the cmd line

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Stephen Bevan 
[ssbe...@gmail.com]
Sent: 11 August 2012 17:45
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] 1 slot server?

Check out the gamemodes_server.txt and make sure you define your maxplayers 
there... also, make sure you're not starting your game server with the training 
mapgroup, which is set to 1 maxplayer


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[Csgo_servers] 1 slot server?

2012-08-11 Thread Saint K .
After the update my Linux servers come online as 1 slot servers (rather then 
32), any idea what's up with that?

Saint K.
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Re: [Csgo_servers] [CSGO_linux] updates

2012-07-24 Thread Saint K .
Sometimes the lack of info is stunning. It shouldnt be  that hard to
drop a mail on this list every week or 2. We provide a lot of feedback as 
gamehosters, you can expect something in return (valve themselves are doing a 
quite good job at that lately for its other games)

Saint K.
From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
[my_azz...@yahoo.com]
Sent: 24 July 2012 16:52
To: Eoin Jenkins; csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] [CSGO_linux] updates

Of course they would be working on it, did I say that they have stopped working 
on it. Was your post constructive at all? I wanted to know know when more 
updates would be coming and what they are working on. Blame excitement about 
the game. Do not reply when you dont have anything to say.

“It’s fascinating. You know all these words, and they’re all English, but when 
you string them together into sentences, they just don’t make any sense.”
- Cassandra Clare (City of Fallen Angels)
From: Eoin Jenkins 
To: Collin Howard ; csgo_servers@list.valvesoftware.com
Sent: Tuesday, July 24, 2012 10:09:09 AM
Subject: Re: [Csgo_servers] [CSGO_linux] updates

I presume you didn't get the message, all work on CS:GO has officially
stopped and there are no plans of any updates. 

What do you think is happening ? was this post constructive at all ?

They are working on it. Trust in valve.

Eoin

On 24 July 2012 15:50, Collin Howard 
mailto:my_azz...@yahoo.com>> wrote:
> Are there any updates coming out? We have not had any release updates for
> almost a month now. We are very close to official release and theres still a
> lot of issues left to fix.
>
> Will the release be a final release or will you be patching it up as people
> use it, if its not final release I do not think it will succeed. As it
> stands now, people do not like it or at least most of the people I know that
> play 1.6 and CSS do not. Still issues with the buy menu, a lot of issues
> with the dedicated server setup, the gamemodes.hell file. etc.
>
> ___
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--
Eoin
ClanSlots - Low Pings, UK Gaming Servers
www.ClanSlots.com



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Re: [Csgo_servers] Suggestions to CS:GO

2012-06-01 Thread Saint K .
You got my full support on all of your suggestions!

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lcz # GalegO 
[frisao86-csgos...@yahoo.com.br]
Sent: 01 June 2012 16:08
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Suggestions to CS:GO

@Valve

I don't know if here is the best place to talk about suggestions, but the valve 
forums is very confused. So after play some hours, and up my personal server, I 
have some suggestions to improve the CS:GO experience:

1) Servers List: Allow the server lists in game, like CS 1.6. Exit a game just 
to see the list of server, don't find any other good server to play and return 
to the same server is painful;

2) Buy Menu: After years and years playing CS:CZ, when I enter the menu and I 
give up or I already have that gun and want to exit the menu I press "0", but 
in the CS:GO only ESC works. Allow the "0" (zero) again.

3) Weapon Ammo: I know, this is a very complicated subject, I personally prefer 
to buy the ammos, but CS:S players not. Maybe you can made a cvar in the 
gamemodes.txt and each one set your server as you like. Personally I think the 
game is more dynamic and real, because you need to manage your money.

4) Foot Steps: The steps are very confused. At the same time are low and 
difficult to hear, I can hear far with almost the same intensity. So I do not 
know if the opponent is close or far away from me;

5) Radar: Do not show my opponent on the radar of my team, when it is viewed. 
This makes the game more predictable. This takes away the element of surprise 
that was so successful for years.

6) gamemodes.txt: I was thinking, if a server have 200 maps. How we manage this 
maps in the gamesmodes.txt? Is possible to create a .bat or something like this 
to generate a new gamesmodes.txt with the all maps and your configs? Or make a 
new file only for the maps. (Sorry, I still a little confusing about this new 
config file)


PS: I know you are working in others majors bugs, and the game will be 
improved. This is just some things tha I have thinking with my friends while 
play the game.

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Re: [Csgo_servers] MOTD?

2012-06-01 Thread Saint K .
Ah thanks, missed that one :)

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Philip Giuliani 
[giiul...@gmail.com]
Sent: 01 June 2012 13:03
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] MOTD?

News of 11.05.2012:
The Dedicated Servers are in their own beta. So there are still some missing 
features, one of the most obvious is no Message of The Day. That is coming but 
for now we are looking to test for setup, stability, and management issues.

so i think that the Modt will come soon ;)

2012/6/1 Saint K. mailto:sai...@specialattack.net>>
Are there any plans for a MOTD in CSGO?

I'm missing it to display our general community information and server status.

Saint K.
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[Csgo_servers] MOTD?

2012-06-01 Thread Saint K .
Are there any plans for a MOTD in CSGO?

I'm missing it to display our general community information and server status.

Saint K.
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Re: [Csgo_servers] Autorestart?

2012-05-31 Thread Saint K .
Not entirely true, we experienced another crash while voting was disabled, 
although, the frequency of the crashing has gone down greatly.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Philip Giuliani 
[giiul...@gmail.com]
Sent: 31 May 2012 15:47
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Autorestart?

Hi! Add sv_allow_votes 0 to the Server.cfg. Then the server should not crash 
again ;)

2012/5/31 haeufi mailto:hae...@teamniederbayern.de>>
Hi,

I use linux for our server that is going well after joining with bots about 15 
minutes until it is at 12/24 players. Since yesterday I have a little problem 
that soon or later it crashes (couldn´t find a reason for it yet). I don´t want 
to check it every 10 minutes, because there´s a real life outside, too, and i 
woult like to know whether there is any possibility to let it autorestart. At 
CS:S there was an autorestart-function but I think it doesn´t work for csgo at 
the moment.

Thanks guys!

haeufi from www.teamniederbayern.de<http://www.teamniederbayern.de>

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Re: [Csgo_servers] Community Servers & Achievements - workaround

2012-05-30 Thread Saint K .
I've been playing around with this again.

One thing I wonder, when setting the sv_search_key, didn't that limit the 
server to key searches only (back in l4d2?) my memories on that are a bit hazy.

For the client; if I use the mm_ command alone, it wont direct me to my server. 
If I set any random search key in my client and then use mm_ , it sends me to 
my server (no key configured).

cheers,

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson 
[n...@nick-emson.co.uk]
Sent: 30 May 2012 20:26
To: 'Ido Magal'
Cc: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

[CC'd to the distribution list as this doesn't seem to be being delivered to
you!]


Hi Ido,

To summarise the problems / bugs seen at more length with regards to
community dedicated servers and achievements:

.   Achievements / stats are NOT awarded on community dedicated servers
when the 1st player connecting to the hibernating server connects via the
browser. As most operators have been doing this, there was a belief that
community servers are designed not to award achievements. It would appear
achievements are tied in to whether matchmaking was used to place a lobby
reservation id on the server.
.   'net_graph 3' reports the game as "offline" when in fact you are on
a dedicated in the above scenario (?!)
.   Using "find a game" matchmaking with a 'mm_dedicated_force_servers'
command behaves as expected (achievements, stats, "dedicated" 'net_graph')
.   'sv_search_key' functionality does NOT work for me in combination
with matchmaking (having set 'sv_search_key' and 'sv_tags' on the server) -
returns 0 results from MM when searching.
.   To get the matchmaking method to work, you often have to do a
'changelevel' command on server console, presumably to flush out a bad
reservation (lobby id = 0) to allow a new connection.

Can you please investigate this behaviour, ideally correct it so
achievements can be awarded however you connect (i.e. via the "community
servers" browser). The matchmaking workaround is a little hit and miss,
although I have tested it successfully and awarded myself achievements/stats
on my server in this manner. It takes a lot of hands-on server op
involvement to get our community servers to allow achievements / matchmaking
traffic in this manner, and if at any time the server empties, the operator
must changelevel and be sure to connect again himself in this manner.

Perhaps you can clarify for the community was is the expected behaviour with
regards to achievements and 3rd party community servers?

Additionally, are there plans to implement a lobby system (a-la L4D2) so
that lobbies can decided to use "official servers". "best available" or
"steam group" servers? If the intention is to use official servers only for
matchmaking, here in the UK that means connecting to France (not acceptable
for CS:GO) or connecting to underperforming third party servers with rate
issues.

Please see my previous posts to the mailing lists for more info. Screenshots
are recycled here:

> http://www.fussake.com/tc/csgo/server_browser-fail.jpg   - connecting to a
hibernating community dedicated server gives lobby id 0, a warning message
about achievements, and bad net_graph status. No achievements / stats are
awarded.

> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg- using
the "find a game" matchmaking system and using mm_dedicated_force_servers
gives a valid lobby reservation id, no warning, and a correct net_graph
status. Achievements / stats are awarded.

> http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg- using
sv_search_key instead of mm_dedicated_force_servers returns 0 results,
despite setting this on the server and seeing it present in the browser
master server list.

Regards,
Nick


-Original Message-
From: Ido Magal [mailto:i...@valvesoftware.com]
Sent: 30 May 2012 17:33
To: 'c...@nick-emson.co.uk'
Subject: RE: [Csgo_servers] Community Servers & Achievements - workaround

Hi Nick,

I haven't received said summary.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson
Sent: Wednesday, May 30, 2012 7:09 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

Cool, keep testing - glad others have seen success. I have earnt
achievements on my box and now seeing an influx of players once I idle there
through matchmaking.

I have experimented with all combos of sv_search_key and
mm_dedicated_force_servers use - overall, I can concl

Re: [Csgo_servers] Community Servers & Achievements - workaround

2012-05-30 Thread Saint K .
With the extra info I have been able to connect to my server.

I wonder, do you get players assigned with a custom slot count other then 10?

Cheers,

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson 
[n...@nick-emson.co.uk]
Sent: 30 May 2012 16:09
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

Cool, keep testing - glad others have seen success. I have earnt
achievements on my box and now seeing an influx of players once I idle there
through matchmaking.

I have experimented with all combos of sv_search_key and
mm_dedicated_force_servers use - overall, I can conclude its very "iffy". I
have run a summary email to Ido who enquired with me. If I do a changelevel
to clear a reservation, I can get in to my server 90% of the time using
"Find a game" and all is good. Still some odd moments where it doesn't work.
Generally, I do not use sv_search_key at all, and it still works as
reliably. So mileage may vary, or due to outside factors on the matchmaking
server we do not understand.

Hopefully this is all fixed soon. I cannot understand why achievements are
tied in to lobby reservations - this is not true for L4D2 or other titles,
and may just be an oversight / bug.

Regards,
Nick

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ToG Admin
Sent: 30 May 2012 14:55
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

OK, as mentioned before, I think you need the sv_search_key set to the same
on both server and client. Seems to work fine for me. I've put into my
autoexec.cfg on my local machine :

sv_search_key "ToG"
mm_dedicated_force_servers 109.70.148.78:27017

And then Find a game picks this server up.  I did need to do the mapchange
though.

Not sure why there were problems 2nd time around but I'm now running in
dedicated mode. Thank you so much Nick - what a star!

ToG|Mikeyking

On 30/05/2012 14:29, ToG Admin wrote:
> Curious - managed to connect in dedicated once I set sv_search_key to
> the same value (ToG) on both server and client. Connected fine first
> time around but now I can't connect to any game via "find a game"
>
> Investigations ongoing but it seems sv_search_key might be working..
> maybe not as designed though :)
>
> ToG|Mikeyking
> www.thegrumpyoldgits.co.uk
>
> On 30/05/2012 14:02, ToG Admin wrote:
>> Unfortunately I've got exactly the same problem.  Tried lots to fix
>> it but I just can't get pushed onto my classic competitive server. It
>> goes off to other European servers!
>>
>> Would really like this to work :)
>>
>> ToG|Mikeyking
>> On 30/05/2012 13:22, Nick Emson wrote:
>>> Do a "changelevel" on the server, and try again. I have witnessed a
>>> failed connection after a player had already joined and left my
>>> server randomly through the browser. Changed level, and it worked. I
>>> guess this has flushed out whatever '0' reservation was in place.
>>> There is a command to set a reservation timeout (default 45 secs)
>>> but this doesn't seem to apply/help.
>>>
>>> - Nick
>>>
>>> -Original Message-
>>> From: csgo_servers-boun...@list.valvesoftware.com
>>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
>>> Saint K.
>>> Sent: 30 May 2012 12:55
>>> To: csgo_servers@list.valvesoftware.com
>>> Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>> workaround
>>>
>>> Any chance a SM plugin could force the server into the correct mode?
>>>
>>> I've attempted to connect to my servers with the details you provided,
>>> however, I do not get send to my server.
>>>
>>> Cheers,
>>>
>>> Saint K.
>>> 
>>> From: csgo_servers-boun...@list.valvesoftware.com
>>> [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson
>>> [n...@nick-emson.co.uk]
>>> Sent: 30 May 2012 13:45
>>> To: csgo_servers@list.valvesoftware.com
>>> Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>> workaround
>>>
>>> Sorry, typo: "mm_dedicated_force_servers x.x.x.x:y" . What you
>>> get for
>>> hammering out an email with the game closed.
>>>
>>> To reiterate, those server ops coming from a CS:S / TF2 background,
>>

Re: [Csgo_servers] Community Servers & Achievements - workaround

2012-05-30 Thread Saint K .
Any chance a SM plugin could force the server into the correct mode?

I've attempted to connect to my servers with the details you provided, however, 
I do not get send to my server.

Cheers,

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson 
[n...@nick-emson.co.uk]
Sent: 30 May 2012 13:45
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

Sorry, typo: “mm_dedicated_force_servers x.x.x.x:y” . What you get for 
hammering out an email with the game closed.

To reiterate, those server ops coming from a CS:S / TF2 background, you CAN 
still use the server browser in its current form to connect and have other 
people connect, however you will not get players through the matchmaking system 
and you will currently not get achievements working (that I can see). CS:GO 
seems to use the L4D2/portal codebase, so where possible launch the 1st player 
into your server using the matchmaking system.

The catch of course is if the server hibernates and the next person to connect 
to the hibernating server doesn’t follow this rule… hopefully they will change 
this behaviour… On the plus side, I get the feeling the lack of accomplishments 
on community servers is NOT intentional.

Regards,
Nick

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
{{A-BS}}™Techgunner
Sent: 30 May 2012 04:46
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround


I would also like to know the answer to that and how to create a lobby 
reservation.
On May 29, 2012 4:14 PM, 
mailto:shadowmo...@thinking-man.com>> wrote:
>
> Thanks for the info Nick.  Just a quick question.  Where are you suppose to 
> put in mm_force_dedicated_server  at?  Every time I put that in the 
> console it says unknown command.
>
>
> On 29.05.2012 15:03, Nick Emson wrote:
>>
>> Dear All,
>>
>> I have a solution / workaround to the community server / achievement
>> issue, until such time the game gets flushed out with a proper lobby
>> system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies
>> were mentioned).
>>
>> On the belief the issue highlighted that CS:GO was using the lobby
>> reservation system introduced in L4D2, I did some experiments with
>> 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture of
>>
>> the server browser (community servers) and the 'Find a game'
>> matchmaking system.
>>
>> I believe the problem seen stems from the fact we are connecting to
>> our dedicated boxes using the community server browser list. Doing so
>> does not create a lobby reservation, and thus does not enter the valve
>> matchmaking system. This is the same result as connecting to an empty
>> server in L4D2 via 'openserverbrowser' or the community-servers main
>> menu list. You can see this by looking at 2 things upon entering the
>> server:
>>
>> 1/ The console displays a message that "achievements/stats/etc are
>> disabled"
>>
>> 2/ 'net_graph 3' shows "offline" in the bottom-right
>>
>> EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg [1]
>>
>>
>> Instead, you need to connect to your empty, hibernating server using
>> matchmaking ("find a game" menu entry) and forcing an IP using the
>> classic 'mm_force_dedicated_server' command. Ensure the IP is of a
>> server running the correct game mode / type! This makes the connection
>> go through matchmaking, make a lobby reservation, create a game and
>> connect to your server. You will now see:
>>
>> 1/ The console shows a lobby id (reservation)
>>
>> 2/ 'net_graph 3' shows "dedicated" in the bottom-right
>>
>> EXAMPLE: http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>> [2]
>>
>>
>> In theory, 'sv_search_key' should do the same thing, however this
>> appears to be broken - testing shows that it does attempt to do what
>> is intended, but always reports "0 search results", when I can clearly
>> see servers in the browser with my custom key set.
>>
>> EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg [3]
>>
>>
>> TL;DR - Use "mm_force_dedicated_server x.x.x.x:x" and your server
>> IP, then use the "Find A Game" menu option ensuring you choose the
>> correct game mode for your server. Do not use the community servers
>

[Csgo_servers] Server crashes - update

2012-05-30 Thread Saint K .
Last night I've disabled client voting on the servers, just because I wanted 
too.

I noticed that apparently this has "fixed" the crashing. The server has ran 
stable throughout the night as far as I can tell.

Saint K.
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[Csgo_servers] gamemodes.txt

2012-05-29 Thread Saint K .
I know this has been voiced in other treads, however, I wanted to dedicate one 
especially to address this issue and have people voice their opinion on the 
matter.

Please, pretty pretty pretty please, can we get rid of that awful gamemodes.txt 
configuration file?

Can't we get separate configuration files? Can't we just set a max amount of 
players, rather then having to edit it for every single map, and so forth?

Cheers,

Saint K.
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Re: [Csgo_servers] CSGO crashes - how we go on about this?

2012-05-25 Thread Saint K .
The distro we use is Debian squeeze 64-bit. Our other sourcebased servers run 
stable.

We notice several crashes. Sometimes with the already named "alarm clock" 
message, sometimes srcds just exits without any reason or message, it just 
returns to the OS console in the middle of it's game, and sometimes it throws a 
segmentation fault.

We notice the most crashes on our arms race server, which is configured for 10 
players. Next in line is classic competative with 10 players, then the 2 
classic casuals, both the 10 and 32 player server crash equally much, and as 
last is the demolition server, however, I think that it's because it's the 
least used.

A problem here is that the console doesn't print any useful information, and 
setting the -debug flag doesn't produce any debug core dump files.

My question here is, how can we produce some useful information? I wouldn't 
mind running a server with gdb on, if that would be of use to you. If so, 
please specify with what flags you want gdb running.

Cheers,

Saint K.


From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal 
[i...@valvesoftware.com]
Sent: 25 May 2012 21:07
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO crashes - how we go on about this?

Any pattern of OS and/or distro?

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 25, 2012 11:45 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO crashes - how we go on about this?

There's not much to tell when you see the server is down and then look
at server console on screen session and it just says "alarm clock" at
the last line and nothing else.

As far as i can see, the moment i increased slots from 12 to 24 (server
keeps telling me it has 30 despite what i set on gamemode textfile) but
anyway, crashes increased 800% after that.

-ics

25.5.2012 19:25, Ido Magal kirjoitti:
> More info would be appreciated.
>
> Details are always useful. They help us distinguish between known and unknown 
> issues.
>
>
>
> -Original Message-
> From: csgo_servers-boun...@list.valvesoftware.com 
> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Friday, May 25, 2012 2:46 AM
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] CSGO crashes - how we go on about this?
>
> @VALVe
>
> Any wishes in regard to the message below?
>
> Are you able to reproduce the bugs, or should we get working on gathering 
> more info?
>
> Saint K.
> ________
> From: csgo_servers-boun...@list.valvesoftware.com 
> [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
> [sai...@specialattack.net]
> Sent: 24 May 2012 09:46
> To: csgo_servers@list.valvesoftware.com
> Subject: [Csgo_servers] CSGO crashes - how we go on about this?
>
> Any plan of attack for the crashing CSGO servers on Linux?
>
> How do we go on about this?
>
> Setting the -debug flag doesn't seem to create a coredump.
>
> What would be the preferred way on providing information about the massive 
> amount of crashes we experience?
>
> Cheers,
>
> Saint K.
> ___
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>
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>
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Re: [Csgo_servers] CSGO crashes - how we go on about this?

2012-05-25 Thread Saint K .
@VALVe

Any wishes in regard to the message below?

Are you able to reproduce the bugs, or should we get working on gathering more 
info?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 24 May 2012 09:46
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] CSGO crashes - how we go on about this?

Any plan of attack for the crashing CSGO servers on Linux?

How do we go on about this?

Setting the -debug flag doesn't seem to create a coredump.

What would be the preferred way on providing information about the massive 
amount of crashes we experience?

Cheers,

Saint K.
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Re: [Csgo_servers] Server Crash: Alarm Clock ?

2012-05-25 Thread Saint K .
Experiencing the same here. Can't keep the servers up more then 2 hours-ish 
when they are populated.

I must admit I like the randomness of the message :)

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics 
[i...@ics-base.net]
Sent: 25 May 2012 07:21
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server Crash: Alarm Clock ?

I usually see that line just before server crashes and it won't autoboot
back up. If i recall correctly, L4D2 pulled out same error during it's
servers beta period.

-ics

25.5.2012 8:13, bRAINKILLA kirjoitti:
> Hi,
>
> i happens quite often since the last 2 Updates that my CS:GO Server
> stops on Linux and the last message i see is:
>
> L 05/25/2012 - 00:39:41: World triggered "Round_Start"
> Alarm clock
>
>
> Whats that ?
>
> ___
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Re: [Csgo_servers] Linux Server Performance Tweaking?

2012-05-24 Thread Saint K .
I can confirm the 'shutdowns' (crashes).

Load and smoothness of the game are otherwise fine as far as I can tell.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of 
dreamde...@dsrclan.com [dreamde...@dsrclan.com]
Sent: 25 May 2012 00:27
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Linux Server Performance Tweaking?

So has anyone played around with tweaking your servers yet on the linux side of 
things?  I've noticed so 'burps' in performance and also so random shutdowns on 
my server.  I doubt it's the performance of the actual server hardware at this 
point but will list the specs anyway.



dual quad-core opteron

32 gig ecc ddr2

os on single sata drive, game and other data on nvidia raid5 ( dmraid)

ubuntu 12.04 x64 server



There inst much else running on this machine currently.  I have a CS:S server 
and a Nuclear Dawn server running on this machine for the bulk of the load 
currently.





top - 18:26:45 up 1 day, 22:18,  1 user,  load average: 0.40, 0.39, 0.48
Tasks: 165 total,   1 running, 164 sleeping,   0 stopped,   0 zombie
Cpu0  : 12.3%us,  0.0%sy,  0.0%ni, 87.7%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu1  :  2.7%us,  0.3%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu2  :  4.3%us,  0.0%sy,  0.0%ni, 95.7%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu3  :  7.3%us,  0.0%sy,  0.0%ni, 92.7%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu4  : 23.5%us,  0.0%sy,  0.0%ni, 76.5%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu5  :  0.0%us,  0.3%sy,  0.0%ni, 99.7%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu6  :  0.3%us,  0.0%sy,  0.0%ni, 99.7%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu7  :  0.3%us,  0.0%sy,  0.0%ni, 99.7%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Mem:  32950840k total,  7223164k used, 25727676k free,   168052k buffers
Swap:0k total,0k used,0k free,  6010252k cached



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Re: [Csgo_servers] Linux not working.

2012-05-24 Thread Saint K .
The errorlog complains about a directory it cant create . Perhaps thats your 
remaining issue.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Chris | 
Immortal-Servers.com [ch...@immortal-servers.com]
Sent: 24 May 2012 14:38
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Linux not working.

OK, got it working, im running it under localsystem now, dont think the
tcadmin user worked.

-Original Message-
From: Елисеев Денис
Sent: Thursday, May 24, 2012 1:29 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Linux not working.

Source dediacated servers dont require root priveledges to install/run. Do
not use su command. Also, if you have other source servers, downloaded
through HLDSUpdateTool, delete folder /home/USERNAME/Steam (this not affect
another servers at all, this sirectory just as cache dir)

24.05.2012, 16:20, "Chris | Immortal-Servers.com"
:
> im getting this now, iv hosted the txt file as i dont think it will send
> in
> the email
>
> http://www.immortal-servers.com/csgolinuxerror.txt
>
> im using this command
>
> su tcagame
> cd /home/tcagame/christest/423/
> ./srcds_run srcds -game csgo -console -usercon +game_type 0 +game_mode 0
> +maxplayers 12 +exec server.cfg +mapgroup mg_allclassic +map de_dust -ip
> 188.165.255.163 -port 27030
>
> -Original Message-
> From: Saint K.
> Sent: Thursday, May 24, 2012 1:15 PM
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Linux not working.
>
> same error output?
>
> Saint K.
> 
> From: csgo_servers-boun...@list.valvesoftware.com
> [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Chris |
> Immortal-Servers.com [ch...@immortal-servers.com]
> Sent: 24 May 2012 14:14
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Linux not working.
>
> I'm using tcadmin v2, this is command it uses
>
> su tcagame
> cd /home/tcagame/christest/423/
> ./srcds_run srcds -game csgo -console -usercon +game_type 0 +game_mode 0
> +maxplayers 12 +exec server.cfg +mapgroup mg_allclassic +map de_dust -ip
> 188.165.255.163 -port 27030
>
> but it still doesn't seem to run. i have changed the permissions.
>
> -Original Message-
> From: Saint K.
> Sent: Thursday, May 24, 2012 12:52 PM
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Linux not working.
>
> Check if your files are chown'ed as the correct user (don't run as root!),
> check if your files are set with chmod +x to make them executable.
>
> Saint K.
> 
> From: csgo_servers-boun...@list.valvesoftware.com
> [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Chris |
> Immortal-Servers.com [ch...@immortal-servers.com]
> Sent: 24 May 2012 13:49
> To: csgo_servers@list.valvesoftware.com
> Subject: [Csgo_servers] Linux not working.
>
> Dont if anyone can help me at all, im having a few issues getting linux to
> work with it.
>
> this is the commands im using the and error message.
>
> i am using debian, but its all lowercase as you can see. any ideas? is the
> command line correct?
>
> 
> root@ks215236:/# cd /home/tcagame/christest/423/
> root@ks215236:/home/tcagame/christest/423# ./srcds_run srcds -game
> csgo -console
> -usercon +game_type 0 +game_mode 0 +maxplayers 12 +exec server.cfg
> +mapgroup
> mg
> _allclassic +map de_dust -ip 188.165.255.163 -port 27030
>
> ** WARNING ***
> Running the dedicated server as root
> is highly discouraged. It is generally
> unnecessary to use root privileges to
> execute the dedicated server.
> **
>
> The server will continue to launch in 10 seconds\rThe server will continue
> to la
> unch in 9 seconds\rThe server will continue to launch in 8 seconds\rThe
> server w
> ill continue to launch in 7 seconds\rThe server will continue to launch in
> 6
> sec
> onds\rThe server will continue to launch in 5 seconds\rThe server will
> continue
> to launch in 4 seconds\rThe server will continue to launch in 3
> seconds\rThe
> ser
> ver will continue to launch in 2 seconds\rThe server will continue to
> launch
> in
> 1 seconds\rERROR: Source engine binary './srcds_linux' not executable,
> exiting
> Thu May 24 13:42:02 CEST 2012: Server Failed
>
> root@ks215236:/home/tcagame/christest/423<mailto:root@ks215236:/home/tcagame/christest/423>#
> --

Re: [Csgo_servers] Linux not working.

2012-05-24 Thread Saint K .
same error output?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Chris | 
Immortal-Servers.com [ch...@immortal-servers.com]
Sent: 24 May 2012 14:14
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Linux not working.

I'm using tcadmin v2, this is command it uses

su tcagame
cd /home/tcagame/christest/423/
./srcds_run srcds -game csgo -console -usercon +game_type 0 +game_mode 0
+maxplayers 12 +exec server.cfg +mapgroup mg_allclassic +map de_dust -ip
188.165.255.163 -port 27030

but it still doesn't seem to run. i have changed the permissions.

-Original Message-----
From: Saint K.
Sent: Thursday, May 24, 2012 12:52 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Linux not working.

Check if your files are chown'ed as the correct user (don't run as root!),
check if your files are set with chmod +x to make them executable.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Chris |
Immortal-Servers.com [ch...@immortal-servers.com]
Sent: 24 May 2012 13:49
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Linux not working.

Dont if anyone can help me at all, im having a few issues getting linux to
work with it.

this is the commands im using the and error message.

i am using debian, but its all lowercase as you can see. any ideas? is the
command line correct?


root@ks215236:/# cd /home/tcagame/christest/423/
root@ks215236:/home/tcagame/christest/423# ./srcds_run srcds -game
csgo -console
-usercon +game_type 0 +game_mode 0 +maxplayers 12 +exec server.cfg +mapgroup
mg
_allclassic +map de_dust -ip 188.165.255.163 -port 27030


** WARNING ***
Running the dedicated server as root
is highly discouraged. It is generally
unnecessary to use root privileges to
execute the dedicated server.
**


The server will continue to launch in 10 seconds\rThe server will continue
to la
unch in 9 seconds\rThe server will continue to launch in 8 seconds\rThe
server w
ill continue to launch in 7 seconds\rThe server will continue to launch in 6
sec
onds\rThe server will continue to launch in 5 seconds\rThe server will
continue
to launch in 4 seconds\rThe server will continue to launch in 3 seconds\rThe
ser
ver will continue to launch in 2 seconds\rThe server will continue to launch
in
1 seconds\rERROR: Source engine binary './srcds_linux' not executable,
exiting
Thu May 24 13:42:02 CEST 2012: Server Failed

root@ks215236:/home/tcagame/christest/423<mailto:root@ks215236:/home/tcagame/christest/423>#
-



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Re: [Csgo_servers] Linux not working.

2012-05-24 Thread Saint K .
Check if your files are chown'ed as the correct user (don't run as root!), 
check if your files are set with chmod +x to make them executable.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Chris | 
Immortal-Servers.com [ch...@immortal-servers.com]
Sent: 24 May 2012 13:49
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Linux not working.

Dont if anyone can help me at all, im having a few issues getting linux to work 
with it.

this is the commands im using the and error message.

i am using debian, but its all lowercase as you can see. any ideas? is the 
command line correct?


root@ks215236:/# cd /home/tcagame/christest/423/
root@ks215236:/home/tcagame/christest/423# ./srcds_run srcds -game csgo -console
-usercon +game_type 0 +game_mode 0 +maxplayers 12 +exec server.cfg +mapgroup mg
_allclassic +map de_dust -ip 188.165.255.163 -port 27030


** WARNING ***
Running the dedicated server as root
is highly discouraged. It is generally
unnecessary to use root privileges to
execute the dedicated server.
**


The server will continue to launch in 10 seconds\rThe server will continue to la
unch in 9 seconds\rThe server will continue to launch in 8 seconds\rThe server w
ill continue to launch in 7 seconds\rThe server will continue to launch in 6 sec
onds\rThe server will continue to launch in 5 seconds\rThe server will continue
to launch in 4 seconds\rThe server will continue to launch in 3 seconds\rThe ser
ver will continue to launch in 2 seconds\rThe server will continue to launch in
1 seconds\rERROR: Source engine binary './srcds_linux' not executable, exiting
Thu May 24 13:42:02 CEST 2012: Server Failed

root@ks215236:/home/tcagame/christest/423<mailto:root@ks215236:/home/tcagame/christest/423>#
-



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Re: [Csgo_servers] "Server out of date" message even after update

2012-05-24 Thread Saint K .
Did you set the correct directory before updating?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Simon Cooper 
[si...@wholehogfilms.com]
Sent: 24 May 2012 12:35
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] "Server out of date" message even after update

Hi, I'm getting the "Your server is out of date. Please update and restart" 
message even after running 'app_update 740' from steamcmd. I even tried 
'app_update 740 validate' to force a complete re-install but still I get the 
message. Anybody else have this since the updates? Thanks.

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[Csgo_servers] CSGO crashes - how we go on about this?

2012-05-24 Thread Saint K .
Any plan of attack for the crashing CSGO servers on Linux?

How do we go on about this?

Setting the -debug flag doesn't seem to create a coredump.

What would be the preferred way on providing information about the massive 
amount of crashes we experience?

Cheers,

Saint K.
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Re: [Csgo_servers] Version 15 hotfix

2012-05-23 Thread Saint K .
Looking there, what does the "minplayers" setting do?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! 
[ad...@topnotchclan.com]
Sent: 23 May 2012 20:41
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Version 15 hotfix

Doesn't occur to any of us lol. I'm coping with it though

Sent from my iPhone 4

On May 23, 2012, at 11:33 AM, Saint K.  wrote:

> Oh blast, that's silly.
>
> Thanks! Never occurred to me to look there!
>
> Saint K.
> 
> From: csgo_servers-boun...@list.valvesoftware.com 
> [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
> [my_azz...@yahoo.com]
> Sent: 23 May 2012 20:30
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Version 15 hotfix
>
> Change it for each map in the gamemodes. At the bottom you will see the list 
> of classic maps, under the you will see the cvar to allow max players and min 
> players. Just change the max players.
>
> 
> From: Saint K. 
> To: "csgo_servers@list.valvesoftware.com" 
> 
> Sent: Wednesday, May 23, 2012 2:27:08 PM
> Subject: Re: [Csgo_servers] Version 15 hotfix
>
> A question,
>
> How do I go on about allowing more then 10 players to be able to join a team?
>
> I've tried setting the server to 32 slots, which works fine, but after 5 are 
> in each team, the teams are full.
>
> Saint K.
> 
> From: 
> csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
>  
> [csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
>  On Behalf Of Ido Magal 
> [i...@valvesoftware.com<mailto:i...@valvesoftware.com>]
> Sent: 23 May 2012 20:07
> To: 
> csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
> Subject: [Csgo_servers] Version 15 hotfix
>
> Hi,
>
> We’ve just pushed out a minor patch that contains the following fixes:
>
>
> * Fixed server crash when total number of player reaches 64
>
> * Fixed issue with mouse cursor becoming non-visible after launching a game 
> via the server browser
>
> * Fixed UI crashes related to more than 10 players in a game
>
>
> Thanks.
>
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>
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Re: [Csgo_servers] Version 15 hotfix

2012-05-23 Thread Saint K .
Oh blast, that's silly.

Thanks! Never occurred to me to look there!

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
[my_azz...@yahoo.com]
Sent: 23 May 2012 20:30
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Version 15 hotfix

Change it for each map in the gamemodes. At the bottom you will see the list of 
classic maps, under the you will see the cvar to allow max players and min 
players. Just change the max players.


From: Saint K. 
To: "csgo_servers@list.valvesoftware.com" 
Sent: Wednesday, May 23, 2012 2:27:08 PM
Subject: Re: [Csgo_servers] Version 15 hotfix

A question,

How do I go on about allowing more then 10 players to be able to join a team?

I've tried setting the server to 32 slots, which works fine, but after 5 are in 
each team, the teams are full.

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Ido Magal [i...@valvesoftware.com<mailto:i...@valvesoftware.com>]
Sent: 23 May 2012 20:07
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: [Csgo_servers] Version 15 hotfix

Hi,

We’ve just pushed out a minor patch that contains the following fixes:


* Fixed server crash when total number of player reaches 64

* Fixed issue with mouse cursor becoming non-visible after launching a game via 
the server browser

* Fixed UI crashes related to more than 10 players in a game


Thanks.

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Re: [Csgo_servers] Version 15 hotfix

2012-05-23 Thread Saint K .
I might have missed a patch, but mine updated.

"status" shows "version : 1.15.1.1"

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard 
[my_azz...@yahoo.com]
Sent: 23 May 2012 20:27
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Version 15 hotfix

That patch is only for clients and not for servers right? When I tried to 
update server, it showed app is already up to date:

Steam>app_update 740
Success! App '740' already up to date.

However after the latest steam.sh update, when I login, it shows this:
Logging in user '**' to Steam Public...user.cpp (178) : Assertion 
Failed: CClientGame::Init: passed own procID as game procID
Assert( Assertion Failed: CClientGame::Init: passed own procID as game procID ):
/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/user.cpp:178

Game update: AppID 730 "", ProcID 0, IP 0.0.0.0:0
Success.



From: Saint K. 
To: "csgo_servers@list.valvesoftware.com" 
Sent: Wednesday, May 23, 2012 2:12:00 PM
Subject: Re: [Csgo_servers] Version 15 hotfix

Hi,

Please, if you don't mind, could you include if this is a required or optional 
update in the future?

Cheers,

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Ido Magal [i...@valvesoftware.com<mailto:i...@valvesoftware.com>]
Sent: 23 May 2012 20:07
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: [Csgo_servers] Version 15 hotfix

Hi,

We’ve just pushed out a minor patch that contains the following fixes:


* Fixed server crash when total number of player reaches 64

* Fixed issue with mouse cursor becoming non-visible after launching a game via 
the server browser

* Fixed UI crashes related to more than 10 players in a game


Thanks.

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Re: [Csgo_servers] Version 15 hotfix

2012-05-23 Thread Saint K .
A question,

How do I go on about allowing more then 10 players to be able to join a team?

I've tried setting the server to 32 slots, which works fine, but after 5 are in 
each team, the teams are full.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal 
[i...@valvesoftware.com]
Sent: 23 May 2012 20:07
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Version 15 hotfix

Hi,

We’ve just pushed out a minor patch that contains the following fixes:


* Fixed server crash when total number of player reaches 64

* Fixed issue with mouse cursor becoming non-visible after launching a game via 
the server browser

* Fixed UI crashes related to more than 10 players in a game


Thanks.

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[Csgo_servers] mp_maxrounds not working

2012-05-23 Thread Saint K .
Hi,

I am attempting to change the max rounds on a casual game to 20.

I have tried setting it in gamemodes and server.cfg, but the max rounds remain 
on 10.

"mp_maxrounds"  "20"

If I enter the command on the console it tells me it's unknown.

Am I missing something, or running into a bug?

Saint K.
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Re: [Csgo_servers] Version 15 hotfix

2012-05-23 Thread Saint K .
Hi,

Please, if you don't mind, could you include if this is a required or optional 
update in the future?

Cheers,

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal 
[i...@valvesoftware.com]
Sent: 23 May 2012 20:07
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Version 15 hotfix

Hi,

We’ve just pushed out a minor patch that contains the following fixes:


* Fixed server crash when total number of player reaches 64

* Fixed issue with mouse cursor becoming non-visible after launching a game via 
the server browser

* Fixed UI crashes related to more than 10 players in a game


Thanks.

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[Csgo_servers] Bug in arms race (bots)

2012-05-22 Thread Saint K .
Hi,

There is a bug in arms race with the bots.

When the T team plants and detonated the bomb, all CT bot's refuse to walk 
another inch. They'll still fight, but from the position the where on when the 
bomb detonated.

Freshly spawned CT's will just stay at spawn.

Saint K.
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Re: [Csgo_servers] cd-key

2012-05-22 Thread Saint K .
Just don't respond and it will die out.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Елисеев Денис 
[lisee...@yandex.ru]
Sent: 22 May 2012 17:08
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] cd-key

Please stop spam

22.05.2012, 18:07, "Полозов Андрей" :
> who has the key CS:GO and Dota2
> I am ready to throw off please feel free to pay!
> Email: polozow2...@yandex.ru
>
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Re: [Csgo_servers] Player count reported incorrectly?

2012-05-22 Thread Saint K .
The player counts I saw were in my steam client in windows, as well as in the 
server browser inside CS:GO (favourites tab).

Are those 2 broken?

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson 
[kyle.l...@gmail.com]
Sent: 22 May 2012 15:50
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Player count reported incorrectly?

Various server browsers report different values. Steam/GameInfo count Bots as 
players, the in-game server browser however does not. You'll find the same 
thing with all OB games, and this has been an issue for years.

If I can recall correctly, players, bots, and maxplayers are all sent 
separately in A2S_Info. Then it's rendered for the client depending on what 
they're using to query. The most accurate thing you can do is roll your own.

Thanks,
Kyle.

On Tue, May 22, 2012 at 2:18 AM, Saint K. 
mailto:sai...@specialattack.net>> wrote:
In addition to this, it's currently showing me "max 8 players", instead of 8 
human players in the server browser.

Saint K.

From: 
csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
 
[csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
 On Behalf Of Saint K. 
[sai...@specialattack.net<mailto:sai...@specialattack.net>]
Sent: 22 May 2012 10:51
To: 
csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
Subject: [Csgo_servers] Player count reported incorrectly?

Correct me if I'm wrong, but it shouldn't show any bots as 'real players' in 
the server browser and though doing a query to the gameserver, right?

My server currently has 7 players and 4 bots active according to the "status" 
output, however, it shows 11 players in the server browser.

Saint K.
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Re: [Csgo_servers] server.cfg deleted after update

2012-05-22 Thread Saint K .
The command listed on that help page from VALVe.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson 
[kyle.l...@gmail.com]
Sent: 22 May 2012 15:41
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] server.cfg deleted after update

I still have mine in its entirety. What command did you use to update?

Thanks,
Kyle.

On Tue, May 22, 2012 at 12:58 AM, DontWannaName! 
mailto:ad...@topnotchclan.com>> wrote:
+servercfgfile ;) haha

Make it read only and try that. I'm lucky I had my extras.

Sent from my iPhone 4

On May 22, 2012, at 12:32 AM, Saint K. 
mailto:sai...@specialattack.net>> wrote:

> Oh, you're right.
>
> Now that's bloody useless. I forgot to backup mine!
>
> Saint K.
> 
> From: 
> csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>
>  
> [csgo_servers-boun...@list.valvesoftware.com<mailto:csgo_servers-boun...@list.valvesoftware.com>]
>  On Behalf Of Julien PARDONS 
> [j.pard...@redline-hosting.eu<mailto:j.pard...@redline-hosting.eu>]
> Sent: 22 May 2012 09:29
> To: 
> csgo_servers@list.valvesoftware.com<mailto:csgo_servers@list.valvesoftware.com>
> Subject: [Csgo_servers] server.cfg deleted after update
>
> Hello,
>
> All is in the title, it's just the small problem that I saw from the
> update of my servers.
>
> deStrO
>
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Re: [Csgo_servers] another server crash

2012-05-22 Thread Saint K .
Another crash at the arms game server.

It seems the servers will just crash after a period of time where it's being 
actively played on.

Saint K.

From: csgo_servers-boun...@list.valvesoftware.com 
[csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 22 May 2012 12:46
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] another server crash

Server just crashed serving a CC game on de_dust2_se, last log messages from 
console;

L 05/22/2012 - 12:34:03: "Wade<235>" disconnected (reason "Kicked by 
Console")
Can't kick "Wade", name not found
L 05/22/2012 - 12:34:03: World triggered "Round_Start"
Alarm clock


Last log message;

L 05/22/2012 - 12:33:55: STEAMAUTH: Client css-mixes.co.uk | mopmop[F] received 
failure code 6
L 05/22/2012 - 12:33:55: "css-mixes.co.uk | 
mopmop[F]<227>" disconnected (reason "No Steam logon")
L 05/22/2012 - 12:33:55: "Brad<231>" joined team "Unassigned"
L 05/22/2012 - 12:33:55: "Downcat<230>" joined 
team "Unassigned"
L 05/22/2012 - 12:33:55: "|S8N|<229>" joined team 
"Unassigned"
L 05/22/2012 - 12:33:55: "SAKI-MNE<216>" joined team 
"Unassigned"
L 05/22/2012 - 12:33:55: "L4TIN0'<215>" joined 
team "Unassigned"
L 05/22/2012 - 12:33:55: "Carton<223>" joined team "Una

Cheers,
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  1   2   >