Re: D IDE Dexed - v3.9.0

2020-05-29 Thread notna via Digitalmars-d-announce
On Friday, 29 May 2020 at 08:04:12 UTC, Basile B. wrote: I've fixed it yesterday (https://gitlab.com/basile.b/dexed/-/commit/730c2a4e6e1ae18d603d91c471bf3b6459ce7b52) using my mom's laptop ^^. Fortunately I've found an old post from p0nce

Re: D IDE Dexed - v3.9.0

2020-05-29 Thread Basile B. via Digitalmars-d-announce
On Saturday, 9 May 2020 at 11:33:08 UTC, notna wrote: On Friday, 8 May 2020 at 00:46:04 UTC, Basile B. wrote: Sorry, I'm tempted to drop official Windows support good. I have an old win7 DVD but I'd prefer if someone who actually uses Windows could fix this. For now let's talk here

Re: D IDE Dexed - v3.9.0

2020-05-09 Thread Ron Tarrant via Digitalmars-d-announce
On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only).

Re: D IDE Dexed - v3.9.0

2020-05-09 Thread notna via Digitalmars-d-announce
On Friday, 8 May 2020 at 00:46:04 UTC, Basile B. wrote: Sorry, I'm tempted to drop official Windows support good. I have an old win7 DVD but I'd prefer if someone who actually uses Windows could fix this. For now let's talk here https://gitlab.com/basile.b/dexed/-/issues/37, as it is very

Re: D IDE Dexed - v3.9.0

2020-05-07 Thread Basile B. via Digitalmars-d-announce
On Thursday, 7 May 2020 at 23:50:51 UTC, notna wrote: On Tuesday, 5 May 2020 at 22:00:30 UTC, Basile B. wrote: Try the default procedure now. i.e using lazbuild as explained in the documentation. As the library is statically linked this is mandatory anyway. pull'ed incl submodules again...

Re: D IDE Dexed - v3.9.0

2020-05-07 Thread notna via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 22:00:30 UTC, Basile B. wrote: Try the default procedure now. i.e using lazbuild as explained in the documentation. As the library is statically linked this is mandatory anyway. pull'ed incl submodules again... re-build everything, DLL is there BUT... - starting

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 20:05:25 UTC, notna wrote: On Tuesday, 5 May 2020 at 20:03:38 UTC, notna wrote: On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote: On Win10 64Bit, after compiling as described in https://basile.b.gitlab.io/dexed/build.html, I have a "dexed.exe" but if I run

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread notna via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 20:03:38 UTC, notna wrote: On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote: On Win10 64Bit, after compiling as described in https://basile.b.gitlab.io/dexed/build.html, I have a "dexed.exe" but if I run it, I get "couldn't find dexed-d.dll" ... Can you

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread notna via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote: On Win10 64Bit, after compiling as described in https://basile.b.gitlab.io/dexed/build.html, I have a "dexed.exe" but if I run it, I get "couldn't find dexed-d.dll" ... Can you give a try again after pulling latest changes ?

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread Basile B. via Digitalmars-d-announce
On Sunday, 3 May 2020 at 18:40:37 UTC, notna wrote: On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases

Re: D IDE Dexed - v3.9.0

2020-05-03 Thread Basile B. via Digitalmars-d-announce
On Sunday, 3 May 2020 at 18:40:37 UTC, notna wrote: On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases

Re: D IDE Dexed - v3.9.0

2020-05-03 Thread notna via Digitalmars-d-announce
On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only).

Re: D IDE Dexed - v3.9.0

2020-04-25 Thread Steven Schveighoffer via Digitalmars-d-announce
On 4/25/20 2:55 AM, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check   https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only). I'm glad to see you

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce
On Thursday, 13 June 2019 at 20:12:41 UTC, Machine Code wrote: On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1]

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Machine Code via Digitalmars-d-announce
On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1] https://github.com/Basile-z/dexed [2]

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 11 June 2019 at 21:05:05 UTC, Kaylan Tussey wrote: On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1]

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce
On Thursday, 13 June 2019 at 05:09:34 UTC, gleb.tsk wrote: On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: [1] https://github.com/Basile-z/dexed [2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10 Thank you, very interesting. But... lazbuild -B -r dexed.lpi

Re: D IDE dexed - v3.7.10 available

2019-06-12 Thread gleb.tsk via Digitalmars-d-announce
On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: [1] https://github.com/Basile-z/dexed [2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10 Thank you, very interesting. But... lazbuild -B -r dexed.lpi TEditorToolBarOptions.Load: Using old configuration in editortoolbar.xml.

Re: D IDE dexed - v3.7.10 available

2019-06-11 Thread Kaylan Tussey via Digitalmars-d-announce
On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1] https://github.com/Basile-z/dexed [2]

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-08 Thread Basile B. via Digitalmars-d-announce
On Monday, 7 January 2019 at 20:56:27 UTC, Daniel Kozák wrote: I have tried to install it on archlinux but I get something else: http://asb2m10.github.io/dexed/ the archlinux package for mine doesn't exist.

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-07 Thread Daniel Kozák via Digitalmars-d-announce
I have tried to install it on archlinux but I get something else: http://asb2m10.github.io/dexed/

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread Basile.B via Digitalmars-d-announce
On Thursday, 3 January 2019 at 20:38:44 UTC, Michelle Long wrote: On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread Michelle Long via Digitalmars-d-announce
On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several months and it is only possible since yesterday with the release of

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread Basile.B via Digitalmars-d-announce
On Thursday, 3 January 2019 at 17:23:52 UTC, steven kladitis wrote: On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread steven kladitis via Digitalmars-d-announce
On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several months and it is only possible since yesterday with the release of

Re: D IDE

2018-09-26 Thread Neia Neutuladh via Digitalmars-d
On 09/26/2018 08:23 PM, Nick Sabalausky (Abscissa) wrote: On 09/05/2018 01:34 PM, ShadoLight wrote: I sometimes wonder if the Vim/Emacs 'affectionados' spend so much time mastering their editors (which by all accounts have a steep learning curve), that they forgot that IDE development did

Re: D IDE

2018-09-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/26/2018 10:33 PM, Shachar Shemesh wrote: On 27/09/18 04:54, Nick Sabalausky (Abscissa) wrote: Man, I wish SOO much, that was true of my favorite editor (Programmer's Notepad 2). I love it, but it's a windows thing and has some issues under wine. Can you elaborate on what issues? Merely

Re: D IDE

2018-09-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/05/2018 01:34 PM, ShadoLight wrote: I sometimes wonder if the Vim/Emacs 'affectionados' spend so much time mastering their editors (which by all accounts have a steep learning curve), that they forgot that IDE development did not stagnate after they left! I sometimes wonder similar

Re: D IDE

2018-09-26 Thread Shachar Shemesh via Digitalmars-d
On 27/09/18 04:54, Nick Sabalausky (Abscissa) wrote: Man, I wish SOO much, that was true of my favorite editor (Programmer's Notepad 2). I love it, but it's a windows thing and has some issues under wine. Can you elaborate on what issues? Merely downloading and installing seem to work fine.

Re: D IDE

2018-09-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/05/2018 01:05 PM, Ecstatic Coder wrote: For instance, even for contract work, I use Geany for all my developments. And a portable IDE like Geany is especially useful when developping *crossplatform* C++ multimedia applications which must be edited and tested both on Windows, MacOS and

Re: D IDE

2018-09-12 Thread Manu via Digitalmars-d
On Wed, 12 Sep 2018 at 04:45, Atila Neves via Digitalmars-d wrote: > > On Wednesday, 5 September 2018 at 17:34:17 UTC, ShadoLight wrote: > > On Wednesday, 5 September 2018 at 13:11:18 UTC, Jonathan M > > Davis wrote: > > > > It anyway appears that Vim/Emacs are often extended by plugins, > > and

Re: D IDE

2018-09-12 Thread Atila Neves via Digitalmars-d
On Wednesday, 5 September 2018 at 17:34:17 UTC, ShadoLight wrote: On Wednesday, 5 September 2018 at 13:11:18 UTC, Jonathan M Davis wrote: It anyway appears that Vim/Emacs are often extended by plugins, and this will be the only way to have some project manage features. I'm an Emacs user. I

Re: D IDE

2018-09-05 Thread ShadoLight via Digitalmars-d
On Wednesday, 5 September 2018 at 13:11:18 UTC, Jonathan M Davis wrote: [snip] Except that you don't have projects or solutions with something like vim or emacs. There is no structure specific to them. You can set them up to do the build from inside them, and with emacs, you can run gdb

Re: D IDE

2018-09-05 Thread Ecstatic Coder via Digitalmars-d
Except that you don't have projects or solutions with something like vim or emacs. There is no structure specific to them. You can set them up to do the build from inside them, and with emacs, you can run gdb inside it if you're on an appropriate platform, but you're not going to have a "vim"

Re: D IDE

2018-09-05 Thread Jonathan M Davis via Digitalmars-d
On Wednesday, September 5, 2018 6:35:59 AM MDT ShadoLight via Digitalmars-d wrote: > On Tuesday, 4 September 2018 at 22:38:08 UTC, Nick Sabalausky > > (Abscissa) wrote: > > On 09/04/2018 04:00 PM, Jonathan M Davis wrote: > >> On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via > >>

Re: D IDE

2018-09-05 Thread ShadoLight via Digitalmars-d
On Tuesday, 4 September 2018 at 22:38:08 UTC, Nick Sabalausky (Abscissa) wrote: On 09/04/2018 04:00 PM, Jonathan M Davis wrote: On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via Digitalmars-d wrote: We work full-time for employers which, in my case, employs thousands of engineers -

Re: D IDE

2018-09-04 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/04/2018 04:00 PM, Jonathan M Davis wrote: On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via Digitalmars-d wrote: We work full-time for employers which, in my case, employs thousands of engineers - and as a result engineering principles are applied to everything - including

Re: D IDE

2018-09-04 Thread Walter Bright via Digitalmars-d
On 9/3/2018 11:55 AM, Joakim wrote: On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're going to be sorely disappointed. It's the sort of thing that we care about because we

Re: D IDE

2018-09-04 Thread Ola Fosheim Grøstad via Digitalmars-d
On Tuesday, 4 September 2018 at 20:45:53 UTC, H. S. Teoh wrote: happens. Things aren't going to materialize out of thin air just because people demand for it loudly enough, even if we'd like for that to happen. *Somebody* has to do the work. That's just how the universe works. Human beings

Re: D IDE

2018-09-04 Thread Jonathan M Davis via Digitalmars-d
On Tuesday, September 4, 2018 2:45:53 PM MDT H. S. Teoh via Digitalmars-d wrote: > Those who've learned LaTeX swear by it. Those who are learning LaTeX swear > at it. -- Pete Bleackley Well, that's a weirdly appropriate quote. The primary reason that I've done as much with latex as I have is so

Re: D IDE

2018-09-04 Thread H. S. Teoh via Digitalmars-d
On Tue, Sep 04, 2018 at 02:00:37PM -0600, Jonathan M Davis via Digitalmars-d wrote: [...] > And while a number of us do do at least some work on D-related stuff > that we don't care about aside from wanting to improve the D ecosystem > for others, when the vast majority of the time being put in

Re: D IDE

2018-09-04 Thread Jonathan M Davis via Digitalmars-d
On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via Digitalmars-d wrote: > We work full-time for employers which, in my case, employs > thousands of engineers - and as a result engineering principles > are applied to everything - including tools. So all SW dev teams > here use

Re: D IDE

2018-09-04 Thread rjframe via Digitalmars-d
On Tue, 04 Sep 2018 11:56:54 +, ShadoLight wrote: > I know the "we use Vim/Emacs, why don't you pitch in and help on VisualD > if you want to use it" view is valid opinion, but it will not bring the > masses since it will never happen - the critical mass is composed of > devs that want to

Re: D IDE

2018-09-04 Thread ShadoLight via Digitalmars-d
On Tuesday, 4 September 2018 at 00:16:16 UTC, Nick Sabalausky (Abscissa) wrote: On 09/03/2018 02:55 PM, Joakim wrote: On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're

Re: D IDE

2018-09-03 Thread User via Digitalmars-d
On Monday, 3 September 2018 at 19:31:58 UTC, Jonathan M Davis wrote: Because they can't hold a candle to vim. As far as text editing goes, there simply is no comparison. All these arguments, especially the above, makes me sad. May be this is the nature of open source that volunteers will

Re: D IDE

2018-09-03 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/03/2018 02:55 PM, Joakim wrote: On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're going to be sorely disappointed. It's the sort of thing that we care about because

Re: D IDE

2018-09-03 Thread Jonathan M Davis via Digitalmars-d
On Monday, September 3, 2018 12:55:01 PM MDT Joakim via Digitalmars-d wrote: > On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis > > wrote: > > But if you're ever expecting IDE support to be a top priority > > of many of the contributors, then you're going to be sorely > >

Re: D IDE Coedit 3.6.7 - now with an integrated terminal emulator.

2018-04-19 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 17 April 2018 at 18:39:27 UTC, Basile B. wrote: I hadn't announced the 5 or 6 latest releases (3.6.x series) but this one comes with an integrated terminal emulator (linux only), a bit like Geany does, if you see what i mean. See https://github.com/BBasile/Coedit/releases for

Re: D IDE Coedit 3.6.7 - now with an integrated terminal emulator.

2018-04-17 Thread ketmar via Digitalmars-d-announce
Basile B. wrote: I hadn't announced the 5 or 6 latest releases (3.6.x series) but this one comes with an integrated terminal emulator (linux only), a bit like Geany does, if you see what i mean. See https://github.com/BBasile/Coedit/releases for changelog and download links. yay!

Re: D IDE Coedit - version 3.5.1 released

2017-12-12 Thread Basile B. via Digitalmars-d-announce
On Thursday, 7 December 2017 at 14:27:39 UTC, Basile B. wrote: This is a highly recommended update for Windows users. See the regression section in the changelog [1]. If by any chance the FreeBSD packager or the AUR's one (aka Wild) read this, please note that i've switched to SemVer, so

Re: D IDE Coedit - version 3, update 3 released

2017-08-25 Thread Basile B. via Digitalmars-d-announce
On Friday, 25 August 2017 at 04:29:51 UTC, user1234 wrote: On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the

Re: D IDE Coedit - version 3, update 3 released

2017-08-24 Thread user1234 via Digitalmars-d-announce
On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the download links and a complete changelog. update 4 is available

Re: D IDE Coedit - version 3, update 3 released

2017-07-23 Thread Alonso Cárdenas via Digitalmars-d-announce
On Sunday, 23 July 2017 at 18:10:25 UTC, Basile B. wrote: Configuration Options ===> The following configuration options are available for coedit-3.u.3_1: > Options available for the single LCL: you have to select exactly one of them GTK2=on: Use gtk20 interface QT4=off: Use qt4

Re: D IDE Coedit - version 3, update 3 released

2017-07-23 Thread Basile B. via Digitalmars-d-announce
On Sunday, 23 July 2017 at 06:01:23 UTC, Alonso Cárdenas wrote: On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the

Re: D IDE Coedit - version 3, update 3 released

2017-07-15 Thread Basile B. via Digitalmars-d-announce
On Saturday, 15 July 2017 at 23:37:51 UTC, Gunther Klawa wrote: On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the

Re: D IDE Coedit - version 3, update 3 released

2017-07-15 Thread Gunther Klawa via Digitalmars-d-announce
On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the download links and a complete changelog. I have no idea what

Re: D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce
On Friday, 2 June 2017 at 10:03:25 UTC, Basile B. wrote: On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote: Times change. Sorry but i've forgotten to remove a SLOC written for debugging:

Re: D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce
On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote: Very small update. The Changes won't be noticeable unless you're an hardcore user like me. https://github.com/BBasile/Coedit/releases/tag/3_update_2 https://github.com/BBasile/Coedit off topic: == I've recently discovered that

Re: D IDE Coedit - version 3 released.

2017-03-16 Thread Basile B. via Digitalmars-d-announce
On Wednesday, 15 March 2017 at 22:09:07 UTC, aberba wrote: On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote: Finally, after four betas, the third version of my D IDE [0] is available. Good Intellescense is the only missing piece for me. - IDE-grade features are provided by DCD, so

Re: D IDE Coedit - version 3 released.

2017-03-15 Thread aberba via Digitalmars-d-announce
On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote: Finally, after four betas, the third version of my D IDE [0] is available. The change log for this new version quite important. Major additions: - GDB commander, a GDB UI, only under linux. - Project groups. - Compiler paths, defines

Re: D IDE Coedit - version 3 released.

2017-03-14 Thread jmh530 via Digitalmars-d-announce
On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote: Finally, after four betas, the third version of my D IDE [0] is available. Congrats. I had tried it in the past and had liked it.

Re: D IDE Coedit - version 3 beta 3

2017-02-09 Thread Basile B. via Digitalmars-d-announce
On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before the next spring, so another beta is worth. All important

Re: D IDE Coedit - version 3 beta 3

2017-02-03 Thread Basile B. via Digitalmars-d-announce
On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote: Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot appears. But the debugger seems to ignore it and instead every

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 31 January 2017 at 07:23:24 UTC, Basile B. wrote: On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote: Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce
On Monday, 30 January 2017 at 19:45:38 UTC, dminded wrote: On Sunday, 29 January 2017 at 02:56:53 UTC, Basile B. wrote: I'm on IRC right now. Communication on the forum is really painfull, it looks like I need to explain a few things. Also you can ask questions on the bugtracker, although it's

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce
On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote: Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot appears. This means that GDB cannot set the breakpoint. checkout

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread dminded via Digitalmars-d-announce
Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot appears. But the debugger seems to ignore it and instead every statement is a breakpoint. I also can not find a "step out of

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread dminded via Digitalmars-d-announce
On Sunday, 29 January 2017 at 02:56:53 UTC, Basile B. wrote: I'm on IRC right now. Communication on the forum is really painfull, it looks like I need to explain a few things. Also you can ask questions on the bugtracker, although it's the same problem as here (not real time...). Seems we

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread Basile B. via Digitalmars-d-announce
On Sunday, 29 January 2017 at 01:06:32 UTC, dminded wrote: On Saturday, 28 January 2017 at 23:55:58 UTC, Basile B. wrote: On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote: On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread dminded via Digitalmars-d-announce
On Saturday, 28 January 2017 at 23:55:58 UTC, Basile B. wrote: On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote: On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread Basile B. via Digitalmars-d-announce
On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote: On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread dminded via Digitalmars-d-announce
On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before the next spring, so another beta is worth. All important

Re: D IDE - Coedit 3 first beta

2016-11-28 Thread Basile B. via Digitalmars-d-announce
On Monday, 28 November 2016 at 07:00:02 UTC, Bauss wrote: Is themes still based on the theme of your OS or can you choose themes yourself? I remember asking this question a long time ago in regards to getting a dark theme, but back then it was based on whether your OS was a dark theme or not.

Re: D IDE - Coedit 3 first beta

2016-11-27 Thread Bauss via Digitalmars-d-announce
On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: - Changelog: https://gist.github.com/BBasile/5dfb21fd6bd5848922867633eb4136f5 - Github release page: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Note that this announce is short on purpose. It's a pre-release, however

Re: D IDE - Coedit 3 first beta

2016-11-24 Thread Basile B. via Digitalmars-d-announce
On Thursday, 24 November 2016 at 08:46:28 UTC, Dmitry wrote: On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Menu always flickering https://dl.dropboxusercontent.com/u/78963719/D/other/coedit.gif Win7 x64 (I din't

Re: D IDE - Coedit 3 first beta

2016-11-24 Thread Dmitry via Digitalmars-d-announce
On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Menu always flickering https://dl.dropboxusercontent.com/u/78963719/D/other/coedit.gif Win7 x64 (I din't remember this problem in previous versions)

Re: D IDE - Coedit 3 first beta

2016-11-23 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: - Changelog: https://gist.github.com/BBasile/5dfb21fd6bd5848922867633eb4136f5 Re-released on Wed, 23 Nov 2016 14:35:39 +0100 due to a regression (a line ending added on clipbrd paste). Only the main program has to be overwritten.

Re: D IDE

2011-06-02 Thread Extrawurst
On 02.06.2011 22:58, Monkol wrote: is an D IDE is in progress development? you mean besides: DDT Poseidon VisualD codeblocks and a couple of others...

Re: D IDE

2011-06-02 Thread Jesse Phillips
Extrawurst Wrote: On 02.06.2011 22:58, Monkol wrote: is an D IDE is in progress development? you mean besides: DDT Poseidon VisualD codeblocks and a couple of others... Obviously he wants to know if D-IDE is in development: http://d-ide.sourceforge.net/ Last D-IDE modification:

Re: D-IDE and its new project site

2010-02-01 Thread Ary Borenszweig
A Bothe wrote: Hello D World! As I visited digitalmars.com just a few minutes ago I noticed that there's a link to my website. Of course I'm really happy about that but D-IDE has a new page on SourceForge now - so could somebody update the link to http://d-ide.sourceforge.net, please?

Re: D-IDE and its new project site

2010-02-01 Thread Ary Borenszweig
A Bothe wrote: Hello D World! As I visited digitalmars.com just a few minutes ago I noticed that there's a link to my website. Of course I'm really happy about that but D-IDE has a new page on SourceForge now - so could somebody update the link to http://d-ide.sourceforge.net, please?

Re: D-IDE and its new project site

2010-02-01 Thread A Bothe
Ary Borenszweig Wrote: A Bothe wrote: Hello D World! As I visited digitalmars.com just a few minutes ago I noticed that there's a link to my website. Of course I'm really happy about that but D-IDE has a new page on SourceForge now - so could somebody update the link to

Re: D-IDE now has a debugger!

2010-01-22 Thread zsxxsz
== Quote from A Bothe (i...@alexanderbothe.com)'s article Hello everyone, I just want to announce my new D-IDE version 1.0.3.7 which has an integrated debugger now! http://alexanderbothe.com/?id=27 Great, but I can't run it in my win2000, which was crashed on win2000 when started.

Re: D-IDE now has a debugger!

2010-01-22 Thread A Bothe
Andrei Alexandrescu Wrote: Walter Bright wrote: A Bothe wrote: Hello everyone, I just want to announce my new D-IDE version 1.0.3.7 which has an integrated debugger now! http://alexanderbothe.com/?id=27 Thank you! Great work! Looks fit to publish a link to it on

Re: D-IDE now has a debugger!

2010-01-22 Thread Trass3r
Great, but I can't run it in my win2000 There's no point in supporting Win2k these days anymore.

Re: D-IDE now has a debugger!

2010-01-22 Thread A Bothe
Matthias Pleh Wrote: A Bothe schrieb: Hello everyone, I just want to announce my new D-IDE version 1.0.3.7 which has an integrated debugger now! http://alexanderbothe.com/?id=27 Could successfully build my test project, however when I start the debugger, I get an unhandeld

Re: D-IDE now has a debugger!

2010-01-22 Thread Walter Bright
Trass3r wrote: Great, but I can't run it in my win2000 There's no point in supporting Win2k these days anymore. Not if it takes a lot of effort, but if it's an easy tweak it is worth doing.

Re: D-IDE now has a debugger!

2010-01-21 Thread Walter Bright
A Bothe wrote: Hello everyone, I just want to announce my new D-IDE version 1.0.3.7 which has an integrated debugger now! http://alexanderbothe.com/?id=27 Thank you!

Re: D-IDE now has a debugger!

2010-01-21 Thread Andrei Alexandrescu
Walter Bright wrote: A Bothe wrote: Hello everyone, I just want to announce my new D-IDE version 1.0.3.7 which has an integrated debugger now! http://alexanderbothe.com/?id=27 Thank you! Great work! Looks fit to publish a link to it on digitalmars.com. Andrei