Re: Official compiler

2016-02-25 Thread karabuta via Digitalmars-d
On Thursday, 25 February 2016 at 01:53:51 UTC, Walter Bright wrote: On 2/17/2016 4:35 PM, Chris Wright wrote: And since DMD is something like twice as fast as LDC, there's at least some argument in favor of keeping it around. When I meet someone new who says they settled on D in their

Re: Official compiler

2016-02-25 Thread karabuta via Digitalmars-d
On Thursday, 18 February 2016 at 11:12:57 UTC, Jonathan M Davis wrote: On Thursday, 18 February 2016 at 06:57:01 UTC, Kai Nacke wrote: even if DMD is the official reference compiler, the download page http://dlang.org/download.html already mentions "strong optimization" as pro of GDC/LDC vs.

Re: Head Const

2016-02-16 Thread karabuta via Digitalmars-d
On Tuesday, 16 February 2016 at 06:04:42 UTC, Jonathan M Davis wrote: On Monday, 15 February 2016 at 22:48:16 UTC, Walter Bright wrote: rears its head again :-) Head Const is what C++ has for const, i.e. it is not transitive, applies to one level only. D has transitive const. What head

Re: Babylon JS-like game engine or complete port

2016-02-13 Thread karabuta via Digitalmars-d
On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat wrote: On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote: Was referring to assimp. Which one do you recommended for newbie(physics, animation, importing of prebuilt asserts)? I'd recommend to use SDL2 (or any other

Re: Babylon JS-like game engine or complete port

2016-02-12 Thread Karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 21:59:55 UTC, Guillaume Piolat wrote: On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote: On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...]

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...]

Re: Can I get more opinions on increasing the logo size on the site please

2016-02-10 Thread karabuta via Digitalmars-d
On Wednesday, 10 February 2016 at 16:26:33 UTC, Gary Willoughby wrote: Can I get more opinions on increasing the logo size on the website please. See here for an example: https://github.com/D-Programming-Language/dlang.org/pull/1227 Destroy! Making it big is more like a flat design, which

Babylon JS-like game engine or complete port

2016-02-10 Thread karabuta via Digitalmars-d
I like the feel when using Babylon JS(http://www.babylonjs.com/) and how the APIs are designed. It has glTF, STL & OBJ importers and many more cool features for game devs (http://www.babylonjs.com/#featuresdemossection). But, it does give me the power and performance I need since it is based

Using C++ everywhere D is makes things worst

2016-02-03 Thread karabuta via Digitalmars-d
I understand many D programmers were formally(or still is or in-between) C++ but most explanations for certain things tells me either D is a C++ clone or I need to learn C++ first before I really understand D (kind of like C++ is a subset of D). I must say that I never coded C++ beyond "hello,

Re: Using C++ everywhere D is makes things worst

2016-02-03 Thread karabuta via Digitalmars-d
On Wednesday, 3 February 2016 at 15:40:08 UTC, Laeeth Isharc wrote: On Wednesday, 3 February 2016 at 13:27:45 UTC, karabuta wrote: I understand many D programmers were formally(or still is or in-between) C++ but most explanations for certain things tells me either D is a C++ clone or I need to

Re: What's the real support that D offers for web development?

2016-01-24 Thread karabuta via Digitalmars-d
On Sunday, 24 January 2016 at 13:57:35 UTC, krzaq wrote: On Sunday, 24 January 2016 at 12:20:44 UTC, nbro wrote: [...] I'm afraid not, not for anything serious at least. The documentation is okay, but not great; greatly lacking examples. There is no built-in support for any real database

Re: What are the real GUI toolkits for D?

2016-01-24 Thread karabuta via Digitalmars-d
On Sunday, 24 January 2016 at 12:16:09 UTC, nbro wrote: Except for GtkD and DWT, D does not seem to be supported by a really nice GUI toolkit. Anyway, a serious programming language nowadays should have a lot more support in that area. I have not tried GtkD yet, but it seems the most

Re: very simple pure CPU raymarching demo

2016-01-24 Thread karabuta via Digitalmars-d-announce
On Sunday, 24 January 2016 at 14:18:23 UTC, ketmar wrote: ok, just4fun, mulththreaded renderer[1]. set ThreadCount to number of your CPU cores to get some speedup. note: this is not how `std.concurrency` should be used! please, don't do wroker queues as i did! [1]

Re: [dlang.org] Let's talk about the logo

2016-01-23 Thread karabuta via Digitalmars-d
On Saturday, 23 January 2016 at 08:25:49 UTC, Walter Bright wrote: I always wanted it to be a gif so the planet would appear to be subtly rotating and the edge of Deimos might twinkle slightly :-) If it was meant to be a git then it makes more sense why it was as it is originally (but

Re: [dlang.org] Let's talk about the logo

2016-01-23 Thread karabuta via Digitalmars-d
On Friday, 22 January 2016 at 20:28:57 UTC, anonymous wrote: On 22.01.2016 20:53, ronaldmc wrote: I don't want to start a war, but this isn't community? I mean aren't we trying to make things better, because the way you said it seems like a dictatorship. It's dictatorship insofar as Walter

Re: Why do some attributes start with '@' while others done't?

2016-01-23 Thread karabuta via Digitalmars-d
On Friday, 22 January 2016 at 04:30:33 UTC, tsbockman wrote: On Friday, 22 January 2016 at 02:13:56 UTC, Ola Fosheim Grøstad wrote: [...] I don't necessarily disagree with your overall point, but I think the question of whether a few attributes have an @ attached to them or not ranks pretty

Re: Why do some attributes start with '@' while others done't?

2016-01-23 Thread karabuta via Digitalmars-d
On Saturday, 23 January 2016 at 20:11:35 UTC, tsbockman wrote: On Saturday, 23 January 2016 at 20:07:48 UTC, karabuta wrote: On Friday, 22 January 2016 at 04:30:33 UTC, tsbockman wrote: I don't necessarily disagree with your overall point, but I think the question of whether a few attributes

Re: Logo for D

2016-01-21 Thread karabuta via Digitalmars-d-announce
On Wednesday, 20 January 2016 at 15:43:16 UTC, Simen Kjaeraas wrote: On Wednesday, 20 January 2016 at 14:09:53 UTC, karabuta wrote: On Monday, 18 January 2016 at 22:48:52 UTC, Brad Anderson wrote: http://i.imgur.com/RSBLFDJ.png Doesn't it look so much better: http://i.imgur.com/QlrbCou.png

Re: Logo for D

2016-01-20 Thread karabuta via Digitalmars-d-announce
On Monday, 18 January 2016 at 22:48:52 UTC, Brad Anderson wrote: On Monday, 18 January 2016 at 10:28:48 UTC, Guillaume Piolat wrote: On Saturday, 16 January 2016 at 17:55:13 UTC, karabuta wrote: I've long wished the D and moons were what was considered the logo[1]. The current one has three

Re: [dlang.org] new forum design

2016-01-18 Thread karabuta via Digitalmars-d
On Monday, 18 January 2016 at 18:17:31 UTC, Uranuz wrote: On Monday, 18 January 2016 at 10:20:13 UTC, Vladimir Panteleev wrote: As the new design rolled out on dlang.org, I decided to push the changes on forum.dlang.org as well. From what I gathered from the previous feedback thread, I believe

Re: Localization (i18n) Options

2016-01-18 Thread karabuta via Digitalmars-d
On Monday, 18 January 2016 at 15:06:12 UTC, Luis wrote: On Monday, 18 January 2016 at 14:00:05 UTC, Gerald wrote: [...] I browse your code and grestful code a few times. I did stuff with GtkD on a different approach, using GtkBuilder and Gtk autolink of functions by name. I try to avoid

Re: Logo for D

2016-01-17 Thread Karabuta via Digitalmars-d-announce
On Saturday, 16 January 2016 at 20:13:07 UTC, anonymous wrote: It's not been rejected outright. More like put on ice. Or maybe I'm just not getting the hints :) Andrei said: "Can we defer any changes to the logo so we don't get sidetracked in this? Just scale the existing logo to fit and

Re: Rust's website is really good

2016-01-16 Thread karabuta via Digitalmars-d
On Friday, 15 January 2016 at 11:56:36 UTC, Andrea Fontana wrote: On Friday, 15 January 2016 at 11:35:52 UTC, Saurabh Das wrote: I saw it via Reddit. Since the dlang.org website has been under discussion on this forum, I thought I would bring it up: https://www.rust-lang.org/faq.html

Re: [dlang.org] getting the redesign wrapped up

2016-01-16 Thread karabuta via Digitalmars-d
On Friday, 8 January 2016 at 22:32:59 UTC, anonymous wrote: My implementation of the redesign is pretty much complete. Check it out: http://d-ag0aep6g.rhcloud.com/ This is an implementation of a design done by one Ivan Smirnov, brought forward by Jacob Carlborg [1]. The dark forum widgets

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-16 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 20:07:01 UTC, Wyatt wrote: On Wednesday, 13 January 2016 at 19:17:00 UTC, karabuta wrote: when they do This is... remarkably optimistic. -Wyatt Mark my words

Re: local import hijacking

2016-01-16 Thread karabuta via Digitalmars-d
On Thursday, 14 January 2016 at 15:54:02 UTC, Daniel Kozak wrote: V Thu, 14 Jan 2016 16:17:41 +0100 anonymous via Digitalmars-d napsáno: On 14.01.2016 15:25, Byron Heads wrote: > I got burned by this yesterday, this code should not compile > void foo() {

Re: std.experimental.yesnogc

2016-01-16 Thread karabuta via Digitalmars-d
On Thursday, 14 January 2016 at 07:44:16 UTC, Jacob Carlborg wrote: On 2016-01-14 01:35, Andrei Alexandrescu wrote: Hey folks, I want to push things forward with artifacts dedicated to avoiding the GC, and of course my main worry is finding the right name. An obvious choice is

Logo for D

2016-01-16 Thread karabuta via Digitalmars-d-announce
How do you see it? http://amazingws.0fees.us/wp-content/uploads/2016/01/dlang2.png Many variants are on the way.

Re: Logo for D

2016-01-16 Thread karabuta via Digitalmars-d-announce
On Saturday, 16 January 2016 at 18:15:06 UTC, anonymous wrote: On 16.01.2016 18:55, karabuta wrote: [...] Do you intend to propose this for the official logo? If so, be aware that the logo is a delicate matter. There have been various proposals to change it from the current one, and all

Re: std.experimental.yesnogc

2016-01-16 Thread karabuta via Digitalmars-d
On Saturday, 16 January 2016 at 15:56:39 UTC, karabuta wrote: On Thursday, 14 January 2016 at 07:44:16 UTC, Jacob Carlborg wrote: std.experimental.memory.rc std.experimental.memory.gc std.experimental.memory.manual // or something +1 Simplifies things IMO

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 08:19:01 UTC, Joakim wrote: On Wednesday, 13 January 2016 at 00:00:17 UTC, israel wrote: On Tuesday, 12 January 2016 at 23:26:07 UTC, karabuta wrote: Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented

Re: [dlang.org] new forum design - preview

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev wrote: http://beta.forum.dlang.org/ https://github.com/CyberShadow/DFeed/pull/51 The DSFML website has a good selection of colours for the page and header background (but no syntax highlighting though) http://www.dsfml.com/

Re: [dlang.org] new forum design - preview

2016-01-13 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 06:01:41 UTC, Vladimir Panteleev wrote: http://beta.forum.dlang.org/ https://github.com/CyberShadow/DFeed/pull/51 Disclaimer: I am a web designer Looks like an old website of the 2010's IMO :) 1. The reddish header background is not inviting. I suggest a

IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-12 Thread karabuta via Digitalmars-d
Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in Go with JavaScript and Python on the way. However it seems most other programming languages have API Client Libraries. Sup? :) http://ipfs.io/ https://github.com/ipfs/ipfs

Re: IPFS is growing and Go, Swift, ruby, python, rust, C++, etc are already there

2016-01-12 Thread karabuta via Digitalmars-d
On Wednesday, 13 January 2016 at 00:00:17 UTC, israel wrote: On Tuesday, 12 January 2016 at 23:26:07 UTC, karabuta wrote: Anyone has the fuel and time to take the initiative? It will probably take over HTTP. Currently implemented in Go with JavaScript and Python on the way. However it seems

Re: Mockup of my doc dream ideas

2015-12-25 Thread karabuta via Digitalmars-d
On Friday, 25 December 2015 at 07:41:11 UTC, James Hofmann wrote: On Friday, 25 December 2015 at 05:06:47 UTC, Adam D. Ruppe wrote: I strongly agree Markdown is simple to use, and well supported. No need to do work that has already been done. Besides, Github is pretty popular nowadays.

Re: dqml for Ubuntu Unity apps

2015-12-25 Thread karabuta via Digitalmars-d-announce
On Wednesday, 23 December 2015 at 21:24:41 UTC, Karabuta wrote: On Wednesday, 23 December 2015 at 19:14:53 UTC, Adam Stokes wrote: On Sunday, 20 December 2015 at 13:25:48 UTC, Karabuta wrote: I can't seem to wrap my head around using dqml and D backend for Ubuntu Unity app development. They

Re: D Consortium as Book / App Publisher... ?

2015-12-24 Thread karabuta via Digitalmars-d
On Sunday, 20 December 2015 at 21:09:31 UTC, Jakob Jenkov wrote: Writing a focused book of around 100 pages can be done in 3-6 months. If more people chip in, it might even be faster. There are these books floating around where various programmers actually come together to write them. Each

Re: dqml for Ubuntu Unity apps

2015-12-23 Thread Karabuta via Digitalmars-d-announce
On Wednesday, 23 December 2015 at 19:14:53 UTC, Adam Stokes wrote: On Sunday, 20 December 2015 at 13:25:48 UTC, Karabuta wrote: I can't seem to wrap my head around using dqml and D backend for Ubuntu Unity app development. They have this UnityComponents qml module they use for UI in their SDK

dqml f Ubforun

2015-12-20 Thread Karabuta via Digitalmars-d-announce
I can't

dqml for Ubuntu Unity apps

2015-12-20 Thread Karabuta via Digitalmars-d-announce
I can't seem to wrap my head around using dqml and D backend for Ubuntu Unity app development. They have this UnityComponents qml module they use for UI in their SDK plus a C++ backend. Has anyone made effort on using dqml and D backend? Sample code or any help will be sweet!! I really

Re: dqml for Ubuntu Unity apps

2015-12-20 Thread Karabuta via Digitalmars-d-announce
On Sunday, 20 December 2015 at 13:25:48 UTC, Karabuta wrote: I can't seem to wrap my head around using dqml and D backend for Ubuntu Unity app development. They have this UnityComponents qml module they use for UI in their SDK plus a C++ backend. Has anyone made effort on using dqml and D

Re: We need a good code font for the function signatures on dlang.org

2015-12-17 Thread karabuta via Digitalmars-d
On Wednesday, 16 December 2015 at 21:05:27 UTC, Andrei Alexandrescu wrote: I was looking at https://github.com/D-Programming-Language/dlang.org/pull/1169 and that bold sans serif proportional text for the code is just... well let's say it's time to replace it. What would be a good code font

Re: DlangUI

2015-12-16 Thread karabuta via Digitalmars-d-announce
On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 I've added

Re: Microsoft to contribute to Clang and LLVM project

2015-12-07 Thread Karabuta via Digitalmars-d
On Monday, 7 December 2015 at 11:26:27 UTC, Bruno Medeiros wrote: News article, Microsoft releases Clang with Microsoft CodeGen: http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx The interesting bit is at the end: " Clang with

Re: OT: Swift is now open source

2015-12-04 Thread karabuta via Digitalmars-d
On Thursday, 3 December 2015 at 20:22:39 UTC, Adam D. Ruppe wrote: On Thursday, 3 December 2015 at 20:16:50 UTC, Meta wrote: Surprisingly (or not), lack of semicolons is something that I have sorely missed in D/++/Java/C#/etc. ever since I first tried Ruby. There's a lot to be said for the

Is D ready for quants?

2015-11-27 Thread karabuta via Digitalmars-d
This question came into mind when I read this http://www.makeuseof.com/answers/which-programming-language-is-used-to-build-a-financial-trading-platform/

Re: let (x,y) = ...

2015-11-23 Thread karabuta via Digitalmars-d-announce
On Friday, 20 February 2015 at 09:12:26 UTC, Jacob Carlborg wrote: On 2015-02-19 05:38, thedeemon wrote: Creating tuples and returning them from functions is trivial in D: auto getTuple() { return tuple("Bob", 42); } but using them afterwards can be confusing and error prone auto t =

Re: PowerNex - My 64bit kernel written in D

2015-11-18 Thread karabuta via Digitalmars-d-announce
On Wednesday, 18 November 2015 at 11:25:55 UTC, Wild wrote: On Wednesday, 18 November 2015 at 11:20:58 UTC, Rikki Cattermole wrote: Will you being going down the path of libc/posix compat layer or straight up D all the way? I want to go D all the way. But if I have to get a libc, I will try

Re: Anyone working on updated Qt bindings?

2015-11-13 Thread karabuta via Digitalmars-d
On Friday, 13 November 2015 at 20:03:38 UTC, Ramon wrote: Just for note, you can make desktop D applications in HTML/CSS3/scripting using https://github.com/midiway/sciter-dport May be Github's Electron or D's webview bindings(which also abstracts too much, with too much weird naming

Compiling DOtherSide

2015-11-02 Thread karabuta via Digitalmars-d-learn
Well, I use Ubuntu 14.04 and I have managed to get qt5.5 at my /opt/qt55 since the default(usr/lib) directory is occupied by qt4. Since DOtherSide looks for qt5 from usr/lib, how do I change it to now point to /opt/qt55? This is the setup in /opt/qt55 karabuta@mx:/opt/qt55$ ls bin

Re: Is dlangui dead?

2015-10-24 Thread karabuta via Digitalmars-d
On Saturday, 24 October 2015 at 12:14:18 UTC, suliman wrote: On Saturday, 24 October 2015 at 12:07:29 UTC, karabuta wrote: On Friday, 23 October 2015 at 10:09:36 UTC, Chris wrote: On Thursday, 22 October 2015 at 20:14:06 UTC, karabuta wrote: On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak

Re: Is dlangui dead?

2015-10-24 Thread karabuta via Digitalmars-d
On Friday, 23 October 2015 at 10:09:36 UTC, Chris wrote: On Thursday, 22 October 2015 at 20:14:06 UTC, karabuta wrote: On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for

Re: Is dlangui dead?

2015-10-22 Thread karabuta via Digitalmars-d
On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things

Is dlangui dead?

2015-10-20 Thread karabuta via Digitalmars-d
I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things working. In fact, I consider it the best option.

Re: What keeps you from using gtkd or dlangui

2015-10-06 Thread karabuta via Digitalmars-d
On Sunday, 4 October 2015 at 13:38:04 UTC, Manu wrote: On 4 October 2015 at 23:24, karabuta via Digitalmars-d <digitalmars-d@puremagic.com> wrote: For some time now I have been trying various GUIs options in D. I came to settle on gtkd and dlangui(stability is not my current pr

What keeps you from using gtkd or dlangui

2015-10-04 Thread karabuta via Digitalmars-d
For some time now I have been trying various GUIs options in D. I came to settle on gtkd and dlangui(stability is not my current priority). In YHO, what keeps you from using any of those fully(mostly)? Gtkd first, followed by dlangui. I need to know what I am signing up for.

Re: Walter and I talk about D in Romania

2015-10-04 Thread karabuta via Digitalmars-d-announce
On Sunday, 4 October 2015 at 13:04:19 UTC, mattcoder wrote: On Friday, 2 October 2015 at 11:25:44 UTC, Andrei Alexandrescu wrote: We need to start recording those events. 300 people could turn into 10 or 100 times more counting those who would like to watch the videos later. This is not

Re: Walter and I talk about D in Romania

2015-10-04 Thread karabuta via Digitalmars-d-announce
On Saturday, 3 October 2015 at 23:05:41 UTC, deadalnix wrote: On Saturday, 3 October 2015 at 12:29:17 UTC, Marco Leise wrote: That's a lot of people. You must be some kind of programming national hero in Romania. Good luck and watch out for those C++ moroi in the audience! Time to get a Dman

Re: What keeps you from using gtkd or dlangui

2015-10-04 Thread karabuta via Digitalmars-d
On Sunday, 4 October 2015 at 13:41:56 UTC, Adam D. Ruppe wrote: On Sunday, 4 October 2015 at 13:24:23 UTC, karabuta wrote: In YHO, what keeps you from using any of those fully(mostly)? Gtkd first, followed by dlangui. I need to know what I am signing up for. I don't like gtk as an end

Re: Is Anything Holding you back?

2015-10-03 Thread karabuta via Digitalmars-d
On Friday, 2 October 2015 at 05:28:23 UTC, suliman wrote: On Friday, 2 October 2015 at 05:15:26 UTC, luminousone wrote: On Friday, 2 October 2015 at 02:25:21 UTC, Yaser wrote: Are there any critical frameworks or libraries that are holding you back in fully investing in D? Obviously I think D

Re: Vibemail - extensions for vibe's Mail class to send multi-part emails with attachments

2015-09-29 Thread karabuta via Digitalmars-d-announce
On Tuesday, 29 September 2015 at 16:22:43 UTC, Adam D. Ruppe wrote: On Tuesday, 29 September 2015 at 14:57:13 UTC, Sebastiaan Koppe wrote: [...] dub forces me to do it that way. It isn't my preference, but reorganizing all my files and creating twenty or thirty different github repos to

Re: Vibemail - extensions for vibe's Mail class to send multi-part emails with attachments

2015-09-29 Thread karabuta via Digitalmars-d-announce
On Tuesday, 29 September 2015 at 12:26:58 UTC, Robert M. Münch wrote: On 2015-09-29 03:53:44 +, Sebastiaan Koppe said: Not that I'm to deep into the code nor D but would it be possible to write it somehow like this: Mail email = new Mail; email.headers = [ "Date" Clock...,

Re: Vibemail - extensions for vibe's Mail class to send multi-part emails with attachments

2015-09-29 Thread karabuta via Digitalmars-d-announce
On Tuesday, 29 September 2015 at 13:10:55 UTC, Adam D. Ruppe wrote: On Tuesday, 29 September 2015 at 12:43:19 UTC, Daniel Kozak wrote: It would be nice to have all of yours stuff on code.dlang.org. I'm slowly working on it. Got some working just yesterday:

Re: zip packages to pack modules

2015-09-29 Thread karabuta via Digitalmars-d
On Tuesday, 29 September 2015 at 15:07:40 UTC, ponce wrote: On Tuesday, 29 September 2015 at 14:24:03 UTC, tcak wrote: ZIP packages in no way make any change in the language. There is no need for pragmas even. There is no this simple (e.g. dmd main.d library.zip) substitute for it at the

Re: More D blog posts and Youtube tutorials

2015-09-29 Thread karabuta via Digitalmars-d
On Tuesday, 29 September 2015 at 19:00:32 UTC, H. S. Teoh wrote: On Tue, Sep 29, 2015 at 06:41:49PM +, karabuta via Digitalmars-d wrote: The problem I see is very few people are really aware of D as a creation out experience and research. I hurts so bad that there is almost nothing

More D blog posts and Youtube tutorials

2015-09-29 Thread karabuta via Digitalmars-d
Everyday we argue about why other languages are getting more users than D due to certain design decisions they make. But IMO, all those languages suck :). There is sugar in D, no honey!. The problem I see is very few people are really aware of D as a creation out experience and research. I

Re: A new article about working with files in D

2015-09-28 Thread karabuta via Digitalmars-d-announce
On Monday, 28 September 2015 at 17:15:38 UTC, Gary Willoughby wrote: On Monday, 28 September 2015 at 14:05:42 UTC, bachmeier wrote: This is the best way to market the language, by making it easy to do practical things. Good work. This is my thoughts exactly and why I wrote this article. Why I

Re: tkd not linking

2015-09-21 Thread karabuta via Digitalmars-d-learn
On Tuesday, 15 September 2015 at 17:46:42 UTC, Adam D. Ruppe wrote: On Tuesday, 15 September 2015 at 17:37:40 UTC, karabuta wrote: Just incase, I have install version 8.6 of the Tcl/Tk libraries Did you get the development version? sudo apt-get install tk-dev or possibly sudo apt-get

tkd not linking

2015-09-15 Thread karabuta via Digitalmars-d-learn
I have tried several times to compile tkd using dub but I keep getting this message: Linking... /usr/bin/ld: cannot find -ltcl /usr/bin/ld: cannot find -ltk collect2: error: ld returned 1 exit status --- errorlevel 1 FAIL

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Tuesday, 14 July 2015 at 15:17:13 UTC, Sebastiaan Koppe wrote: On Sunday, 12 July 2015 at 12:14:31 UTC, Ola Fosheim Grøstad wrote: What do you think about the future for D in the web service space? What about this question: in 5 years from now what would be the reason D failed? These

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Wednesday, 15 July 2015 at 06:57:36 UTC, Sebastiaan Koppe wrote: When I think about Web services and D, I don't think about just repeating what people do in other languages, but more about anticipating the future in web services. With my humble knowledge of the field that would be

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Tuesday, 14 July 2015 at 16:25:29 UTC, Ola Fosheim Grøstad wrote: I think neither, but what I have alluded to in this thread. A lack of decision making regarding picking an application domain that is large enough to sustain an ecosystem of libraries, and going 100% for honing the feature

Re: Where will D sit in the web service space?

2015-08-13 Thread karabuta via Digitalmars-d
On Thursday, 16 July 2015 at 13:34:32 UTC, Ola Fosheim Grøstad wrote: If you go node.js, you get static typing with typescript if you want + same language on the browser, debuggable. If you go Dart you get static typing if you want + same language the browser, debuggable. Oh! someone

Re: Where will D sit in the web service space?

2015-08-12 Thread karabuta via Digitalmars-d
On Monday, 13 July 2015 at 07:11:35 UTC, Ola Fosheim Grøstad wrote: On Sunday, 12 July 2015 at 19:02:23 UTC, Brad Anderson wrote: I'd consider D a failure if it couldn't fill both of these roles. D is a general purpose systems programming language. It doesn't and shouldn't care about what you

Re: Where will D sit in the web service space?

2015-08-12 Thread karabuta via Digitalmars-d
On Sunday, 12 July 2015 at 18:53:35 UTC, weaselcat wrote: On Sunday, 12 July 2015 at 17:54:02 UTC, Ola Fosheim Grøstad wrote: On Sunday, 12 July 2015 at 12:32:32 UTC, Peter Alexander wrote: [...] Mostly because there is no real visible direction towards making D a competitor that directly

Re: D needs to focus and better the available resources

2015-08-10 Thread karabuta via Digitalmars-d
On Monday, 10 August 2015 at 04:07:05 UTC, Rikki Cattermole wrote: On 10/08/2015 5:29 a.m., karabuta wrote: [...] I have two separate plans right now for how to grow D. The first related to GUI's and game development is going very well. Although it'll take atleast another year before you

D needs to focus and better the available resources

2015-08-09 Thread karabuta via Digitalmars-d
A lot of request are made most often about what needs to be added in D and what is lacking (multiple compilers, debugging tools, IDEs, GUI, ...). I think a lot has been done already and I suggest focus should be centered on making them stable. Sadly, some have even been abandoned after all the

Re: D for Game Development

2015-08-08 Thread karabuta via Digitalmars-d
On Friday, 7 August 2015 at 20:24:54 UTC, jmh530 wrote: On Friday, 7 August 2015 at 17:40:16 UTC, deadalnix wrote: [...] I wouldn't think what you're saying is controversial...just a lot of work to do well. [...] +2000

Re: D for Game Development

2015-08-06 Thread karabuta via Digitalmars-d
On Thursday, 6 August 2015 at 06:30:06 UTC, Rikki Cattermole wrote: On 6/08/2015 12:05 p.m., Tofu Ninja wrote: [...] [...] Here is what we need to do going forward (beyond what me and Manu are doing): [...] Don't you think that's a lot to ask from phobos?

Re: D for Game Development

2015-08-06 Thread karabuta via Digitalmars-d
On Thursday, 6 August 2015 at 00:05:34 UTC, Tofu Ninja wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game

Re: D for Game Development

2015-08-04 Thread karabuta via Digitalmars-d
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I

Re: D for Game Development

2015-08-04 Thread karabuta via Digitalmars-d
On Tuesday, 4 August 2015 at 20:22:05 UTC, karabuta wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine

D for Game Development

2015-07-30 Thread karabuta via Digitalmars-d
D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for indie games? For some time I have been seeing some cool game engine being developed in the DUB repo. What more is happening? I don't see derelictSDl and derelictSFML activities much.

Re: D for Game Development

2015-07-30 Thread karabuta via Digitalmars-d
On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote: On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there using D for

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