Re: DlangUI

2015-04-13 Thread John Colvin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy

Re: DlangUI

2015-04-13 Thread tired_eyes via Digitalmars-d-announce
Hi Vadim, I just want to say that your work is awesome and very promising. Отличная работа!

Re: DlangUI

2015-04-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-03 Thread Bruno Deligny via Digitalmars-d-announce
If you are interested, we are doing a GUI system inspired by QtQuick/QMLEngine : https://github.com/D-Quick/DQuick

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Dmitry via Digitalmars-d-announce
On Thursday, 2 April 2015 at 13:40:49 UTC, Vadim Lopatin wrote: Useful feature is added to DlangUI. You can write UI layout as QML-like code, and load it in runtime from file, resource, or just string constant. Great job, Vadim! Thank you!

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote: are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary/ How could it be useful for DlangUI? Some advanced kind

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread ketmar via Digitalmars-d-announce
On Thu, 02 Apr 2015 14:09:14 +, Vadim Lopatin wrote: On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote: are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary

Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, Useful feature is added to DlangUI. You can write UI layout as QML-like code, and load it in runtime from file, resource, or just string constant. Instead of manual creation of widgets in code, you may write like this: == module

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread ketmar via Digitalmars-d-announce
are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary/ signature.asc Description: PGP signature

Re: DlangUI

2015-03-27 Thread Vadim Lopatin via Digitalmars-d-announce
. Ok. Added following notice to README (you can see it on project main page on GitHub) Important notice If build of your app is failed due to dlangui or its dependencies, probably you have not upgraded dependencies. Try following: dub upgrade --force-remove

Re: DlangUI

2015-03-26 Thread Mike James via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails. The errors are as follows: C:\D\dmd2\gui\dlanguidub run

Re: DlangUI

2015-03-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails

Re: DlangUI

2015-03-26 Thread Mike James via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote: On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed

Re: DlangUI

2015-03-26 Thread Chris via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote: Try `dub upgrade --force-remove` followed by `dub build --force` For the love of God, please put this on the github page under troubleshooting. It happens quite a lot.

Re: DlangUI

2015-03-26 Thread ketmar via Digitalmars-d-announce
On Thu, 26 Mar 2015 03:41:11 +, Jean pierre wrote: DlangUI review and small tutorial is published on Habrahabr - popular russian IT resource (in Russian) http://habrahabr.ru/post/253923/ It does not looks like something with a `soul`. It looks like a copy of something that already

Re: DlangUI

2015-03-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy

Re: DlangUI

2015-03-25 Thread Jean pierre via Digitalmars-d-announce
On Wednesday, 25 March 2015 at 14:14:13 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native

Re: DlangUI

2015-03-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy

Re: DlangUI

2015-02-25 Thread Dicebot via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 08:08:35 UTC, Suliman wrote: Maybe it would be better to support yaml config instead of json? At least they have support of comments. http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/ afaik DUB will switch to yaml too soon. dub will

Re: DlangUI

2015-02-25 Thread Meta via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 06:11:29 UTC, Vadim Lopatin wrote: Upgrade dependencies: dub upgrade --force-remove Ah yes, that does it. Thank you.

Re: DlangUI

2015-02-25 Thread Chris via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 08:08:35 UTC, Suliman wrote: Maybe it would be better to support yaml config instead of json? At least they have support of comments. http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/ afaik DUB will switch to yaml too soon. Just tested

Re: DlangUI

2015-02-25 Thread Suliman via Digitalmars-d-announce
Maybe it would be better to support yaml config instead of json? At least they have support of comments. http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/ afaik DUB will switch to yaml too soon.

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy

Re: DlangUI

2015-02-24 Thread Kapps via Digitalmars-d-announce
2015 at 10:57:57 UTC, Vadim Lopatin wrote: BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. That works OK. The text is all horrible looking. This is probably due to (lack of) scaling support for high-res

Re: DlangUI

2015-02-24 Thread Kapps via Digitalmars-d-announce
I don't know what makes dlangui (dlangide?) use X11 though.

Re: DlangUI

2015-02-24 Thread Meta via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 18:24:51 UTC, Meta wrote: On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 17:16:25 UTC, Kapps wrote: XQuartz Bug Report: http://xquartz.macosforge.org/trac/ticket/661 I don't know what makes dlangui (dlangide?) use X11 though. DlangUI just uses libsdl. The only possible reason of blurring is SDL2 implementation on MAC.

Re: DlangUI

2015-02-02 Thread Mike James via Digitalmars-d-announce
Hi Vadim, When I follow the Build and Run Demo App using DUB I get the following... C:\D\dmd2\srcgit clone https://github.com/buggins/dlangui.git Cloning into 'dlangui'... remote: Counting objects: 13291, done. remote: Compressing objects: 100% (186/186), done. remote: Total 13291 (delta 113

Re: DlangUI

2015-02-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 2 February 2015 at 11:18:30 UTC, Mike James wrote: Hi Vadim, When I follow the Build and Run Demo App using DUB I get the following... C:\D\dmd2\srcgit clone https://github.com/buggins/dlangui.git Cloning into 'dlangui'... remote: Counting objects: 13291, done. remote: Compressing

Re: DlangUI

2015-01-31 Thread Vadim Lopatin via Digitalmars-d-announce
? It's dlangui-based D language IDE I'm currently working on. tetris and helloworld now work. example1 fails to build: src/example1.d(69): Error: undefined identifier setTimer src/example1.d(75): Error: undefined identifier cancelTimer Checked on latest version from git - example1 works for me. Did

Re: DlangUI

2015-01-29 Thread Vadim Lopatin via Digitalmars-d-announce
https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. That works OK. The text is all horrible looking. This is probably due to (lack of) scaling support for high-res screens (retina). Is graphics scaled too? If so, it's due to scaling

Re: DlangUI

2015-01-29 Thread John Colvin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin wrote: On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui

Re: DlangUI

2015-01-28 Thread John Colvin via Digitalmars-d-announce
10.10.2 on 2011 Macbook Pro Never tried it on mac. I believe, if OpenGL context cannot be created, DlangUI SDL backend should switch to bare SDL (sw renderer). I would rather expect that app crashes on missing fonts. Linux (and mac) font paths are hardcoded. Where are .ttf files located on macos

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on.

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. That works OK

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 06:44:16 UTC, Dylan Allbee wrote: Was pleasantly surprised to see that it worked without having to manually muck with any dependencies. Resource usage is minimal, interface feels smooth (though obviously ugly, but that isn't the point). Look feel can be

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
! Submitted fix with some mac font paths hardcoded. v0.4.22 Could you please try it? BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. tetris and helloworld now work. example1 fails to build: src/example1.d(69

Re: DlangUI

2015-01-28 Thread John Colvin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. That works OK. The text is all horrible looking. This is probably due to (lack

Re: DlangUI

2015-01-28 Thread John Colvin via Digitalmars-d-announce
/ /System/Library/Fonts/ /Library/Fonts/: Al Nile.ttc ... Thank you! Submitted fix with some mac font paths hardcoded. v0.4.22 Could you please try it? BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. tetris

Re: DlangUI

2015-01-28 Thread John Colvin via Digitalmars-d-announce
of bindings/wrappers. Jim This is looks fantastic. I tried the demo but I get an error: SDL_GL_CreateContext failed: Failed creating OpenGL context Running Mac OS 10.10.2 on 2011 Macbook Pro Never tried it on mac. I believe, if OpenGL context cannot be created, DlangUI SDL backend should switch

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
context cannot be created, DlangUI SDL backend should switch to bare SDL (sw renderer). I would rather expect that app crashes on missing fonts. Linux (and mac) font paths are hardcoded. Where are .ttf files located on macos? Fast and dirty fix is possible - add paths for a few mac fonts. Could

Re: DlangUI

2015-01-28 Thread ketmar via Digitalmars-d-announce
that DlangUI will be buildable with gdc. signature.asc Description: PGP signature

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 08:04:05 UTC, ketmar wrote: as gdc will soon get official 2.066 upgrade, i believe that DlangUI will be buildable with gdc. At least it builds with ldc2

Re: DlangUI

2015-01-28 Thread John Colvin via Digitalmars-d-announce
: SDL_GL_CreateContext failed: Failed creating OpenGL context Running Mac OS 10.10.2 on 2011 Macbook Pro Never tried it on mac. I believe, if OpenGL context cannot be created, DlangUI SDL backend should switch to bare SDL (sw renderer). I would rather expect that app crashes on missing fonts. Linux (and mac

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
? It's dlangui-based D language IDE I'm currently working on. tetris and helloworld now work. example1 fails to build: src/example1.d(69): Error: undefined identifier setTimer src/example1.d(75): Error: undefined identifier cancelTimer Checked on latest version from git - example1 works for me. Did

Re: DlangUI

2015-01-28 Thread ketmar via Digitalmars-d-announce
On Wed, 28 Jan 2015 09:18:54 +, Vadim Lopatin wrote: P.S. I noticed that it *almost* builds with gdc, but fails on freetype. Have you been attempting to target gdc at all for those performance gains? It looks like derelict-ft issue. I've submitted issue #3 to derelict-ft on GitHub. gdc

Re: DlangUI

2015-01-27 Thread Gan via Digitalmars-d-announce
On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote: Very nice, thanks. I'm looking forward to trying it out when I can find the time. I'm not a big fan of bindings/wrappers. Jim This is looks fantastic. I tried the demo but I get an error: SDL_GL_CreateContext failed: Failed creating

Re: DlangUI

2015-01-27 Thread Dylan Allbee via Digitalmars-d-announce
Was pleasantly surprised to see that it worked without having to manually muck with any dependencies. Resource usage is minimal, interface feels smooth (though obviously ugly, but that isn't the point). I can't wait until I have some extra free time to build something with this and hopefully

Re: DlangUI

2015-01-27 Thread Vadim Lopatin via Digitalmars-d-announce
get an error: SDL_GL_CreateContext failed: Failed creating OpenGL context Running Mac OS 10.10.2 on 2011 Macbook Pro Never tried it on mac. I believe, if OpenGL context cannot be created, DlangUI SDL backend should switch to bare SDL (sw renderer). I would rather expect that app crashes

Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote: Vadim, I can't understand why if I adding to dub.json dlangui: =0.4.4 On dub build I am getting: OPTLINK (R) for Win32 Release 8.00.15 Copyright (C) Digital Mars 1989-2013 All rights reserved. http://www.digitalmars.com/ctg

Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: Resources are now being embedded into executable by default. (External resources files are still available - useful

Re: DlangUI project update

2015-01-25 Thread John Colvin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Don't know why you're getting that,

Re: DlangUI project update

2015-01-25 Thread Suliman via Digitalmars-d-announce
$ dub clean $ dub build --force Some inconsistency in build caches I bet. Not help :(

Re: DlangUI project update

2015-01-25 Thread Suliman via Digitalmars-d-announce
I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion

Re: DlangUI project update

2015-01-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Did you try dub upgrade

Re: DlangUI project update

2015-01-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Try to hack dlangui/dub.json - remove

Re: DlangUI project update

2015-01-24 Thread Suliman via Digitalmars-d-announce
I checked what is in: derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB In this folder located only file: DerelictSDL2.lib

Re: DlangUI project update

2015-01-24 Thread Rikki Cattermole via Digitalmars-d-announce
On 25/01/2015 9:29 a.m., Suliman wrote: I checked what is in: derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB In this folder located only file: DerelictSDL2.lib $ dub clean $ dub build --force Some inconsistency in build caches I bet.

Re: DlangUI project update

2015-01-24 Thread Suliman via Digitalmars-d-announce
Vadim, I can't understand why if I adding to dub.json dlangui: =0.4.4 On dub build I am getting: OPTLINK (R) for Win32 Release 8.00.15 Copyright (C) Digital Mars 1989-2013 All rights reserved. http://www.digitalmars.com/ctg/optlink.html .dub\build\application-debug-windows-x86-dmd_2066

Re: DlangUI project update

2015-01-23 Thread FrankLike via Digitalmars-d-announce
On Thursday, 22 January 2015 at 13:37:16 UTC, Vadim Lopatin wrote: If use dco to build the dlangIDE,config local.ini local.ini--- DC=dmd DCStandardEnvBin=dmd2\windows\bin SpecialLib=dlanguilib importPath= -I..\..\dlangui\src ;lflags=console lflags=win32

Re: DlangUI project update

2015-01-22 Thread Vadim Lopatin via Digitalmars-d-announce
external resource directory(s). To embed resources, put them into views/res directory, and create file views/resources.list with list of all files to embed. Use following code to embed resources: /// entry point for dlangui based application extern (C) int UIAppMain(string[] args

Re: DlangUI project update

2015-01-22 Thread Vadim Lopatin via Digitalmars-d-announce
local.ini--- DC=dmd DCStandardEnvBin=dmd2\windows\bin SpecialLib=dlanguilib importPath= -I..\..\dlangui\src ;lflags=console lflags=win32 ;lflags=win64 ;dflags= libs= ..\lib\dlanguilib.lib ..\lib\dlib.lib ;targetType=exe//lib//staticLib//dynamicLib//sourceLib//none

Re: DlangUI project update

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone know if it's possible to list files in import directories in compile

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote: On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone

Re: DlangUI project update

2015-01-21 Thread ketmar via Digitalmars-d-announce
On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone know if it's possible to list files in import directories in compile time (CTFE) to avoid manual adding of file paths for every resource file? nope, it's

Re: DlangUI project update

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 19:07:39 UTC, Vadim Lopatin wrote: On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote: On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via

Re: DlangUI project update

2015-01-21 Thread FrankLike via Digitalmars-d-announce
, etc. Best regards, Vadim good work. If use dco to build the dlangIDE,config local.ini local.ini--- DC=dmd DCStandardEnvBin=dmd2\windows\bin SpecialLib=dlanguilib importPath= -I..\..\dlangui\src ;lflags=console lflags=win32 ;lflags=win64 ;dflags= libs

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote: And there is the ability to embed resources into .exe? I'm going to implement it soon - using import(). Btw, does anyone know if it's possible to list files in import directories in compile time (CTFE) to avoid manual adding of

Re: DlangUI project update

2015-01-21 Thread FrankLike via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin wrote: DlangIDE status Update: Syntax highlight for D source is working. It's just highlight based on token types. No advanced features like code completion, folding, etc. Best regards, Vadim good work.

Re: DlangUI project update

2015-01-21 Thread data man via Digitalmars-d-announce
And there is the ability to embed resources into .exe?

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
..\..\dlangui\src ;lflags=console lflags=win32 ;lflags=win64 ;dflags= libs= ..\lib\dlanguilib.lib ..\lib\dlib.lib ;targetType=exe//lib//staticLib//dynamicLib//sourceLib//none targetType=exe ;targetName=;//;'null is auto' targetName=dlangide.exe ;compileType=;//64//32mscoff compileType= ;buildMode=debug

Re: DlangUI project update

2015-01-21 Thread FrankLike via Digitalmars-d-announce
DCStandardEnvBin=dmd2\windows\bin SpecialLib=dlanguilib importPath= -I..\..\dlangui\src ;lflags=console lflags=win32 ;lflags=win64 ;dflags= libs= ..\lib\dlanguilib.lib ..\lib\dlib.lib ;targetType=exe//lib//staticLib//dynamicLib//sourceLib//none targetType=exe ;targetName=;//;'null is auto' targetName

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 January 2015 at 10:51:38 UTC, Vadim Lopatin wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Project update: * A lot of bugs fixed * Look and feel

Re: DlangUI project update

2015-01-20 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Project update: * A lot of bugs fixed * Look and feel of default theme changed to one similar to Visual Studio 2013 * Project

Re: DlangUI project update

2015-01-19 Thread ketmar via Digitalmars-d-announce
2014 10:28:52 + On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after i coped dlangui res/ dir to the directory where example1 binary resides, everything is working

Re: DlangUI project update

2015-01-07 Thread Mike James via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot

Re: DlangUI project update

2015-01-07 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 7 January 2015 at 10:05:24 UTC, Mike James wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox

Re: DlangUI project update

2015-01-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote: Vadim, could you add in file path in browsing window ability to click on any needed segment of path and move to it level. I mean system like does in Windows 7 in when you can move to D:\code\foo\bar\baz, and after click on foo move

Re: DlangUI project update

2015-01-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: p.s. there is small glitch with checked checkboxes though: image is not transparent. I've created pull request for dlib with added support of transparency in indexed color PNGs. Issue with non-transparent

Re: DlangUI project update

2015-01-05 Thread Manu via Digitalmars-d-announce
On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new

Re: DlangUI project update

2015-01-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 5 January 2015 at 09:43:28 UTC, Manu via Digitalmars-d-announce wrote: On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins

Re: DlangUI project update

2014-12-31 Thread Vadim Lopatin via Digitalmars-d-announce
and master Despite resources is not copied by dub it works fine. Fixed C-style arrays and sent PR https://github.com/buggins/dlangui/pull/24 Merged! Thank you!

Re: DlangUI project update

2014-12-31 Thread Vadim Lopatin via Digitalmars-d-announce
loop. as it seems to have OpenGL as one of the backends, i think that it shouldn't be hard even if it is not supported directly right now. please write about your progress here (if there will be any). DlangUI is designed to be easy embeddable. You will need to implement Window and Platform

Re: DlangUI project update

2014-12-31 Thread Mike Parker via Digitalmars-d-announce
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via Digitalmars-d- btw, i have freeimage installed, but the loader wants to find FreeImage_ConvertToRGB16 function in it, which it seems to not even use. that's the joy of Derelict: it loads everything whether, it needs it or not. This

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
/packages/dlib which includes dlib.image - image processing (filters, color correction, FFT, HDRI, graphics formats I/O, support for 8 and 16-bit RGBA buffers and floating point operations) Thanks! I will try it. DLIB works perfectly for me. I've removed FreeImage dependency from dlangui completely

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with version=USE_DEIMAGE). yet it requires fill devisualization. for now it complains about

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
btw: i'm not trying to say something bad about the project. quite contrary: i wish it success, as i really want native D cross-platform GUI library, and want it not to be DWT (as DWT is not working for me anyway ;-). signature.asc Description: PGP signature

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
disabled de_image dependency so far (dlangui v0.1.22) to fix this problem. and this prevents building example1, as dub tries to build de_image unconditionally. otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:15:10 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? Of

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? It looks like resources from dlangui/lib

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
to look like this? It looks like resources from dlangui/lib are not loaded. I see only ones from examples/example1/res Can you try to copy dlangui/res directory to directory where executable is located? Sorry, from dlangui/res, not from dlangui/lib

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? It looks like resources from dlangui/lib are not loaded. I see only ones from examples/example1/res Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already:

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already:

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 10:28:52 + On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after i

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: FreeImage dependency is removed. dlib is now used to read images. I'm trying to improve project documentation. DDOC generates

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 12:59:18 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-) I can implement such setting for you :) Does it really look ugly with font antialiasing? it's looking $#^#$%^%@#

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main loop. as it seems to have OpenGL as one of the backends, i think that it shouldn't be

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