On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy
Hi Vadim, I just want to say that your work is awesome and very
promising.
Отличная работа!
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails
If you are interested, we are doing a GUI system inspired by
QtQuick/QMLEngine :
https://github.com/D-Quick/DQuick
On Thursday, 2 April 2015 at 13:40:49 UTC, Vadim Lopatin wrote:
Useful feature is added to DlangUI.
You can write UI layout as QML-like code, and load it in
runtime from file, resource, or just string constant.
Great job, Vadim! Thank you!
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote:
are there any plans to add cassowary solver[1] to DlangUI? i
believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary/
How could it be useful for DlangUI?
Some advanced kind
On Thu, 02 Apr 2015 14:09:14 +, Vadim Lopatin wrote:
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote:
are there any plans to add cassowary solver[1] to DlangUI? i believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary
Hello,
Useful feature is added to DlangUI.
You can write UI layout as QML-like code, and load it in runtime
from file, resource, or just string constant.
Instead of manual creation of widgets in code, you may write like
this:
==
module
are there any plans to add cassowary solver[1] to DlangUI? i believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary/
signature.asc
Description: PGP signature
.
Ok. Added following notice to README (you can see it on project
main page on GitHub)
Important notice
If build of your app is failed due to dlangui or its
dependencies, probably you have not upgraded dependencies.
Try following:
dub upgrade --force-remove
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails. The errors are as follows:
C:\D\dmd2\gui\dlanguidub run
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails
On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote:
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed
On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote:
Try `dub upgrade --force-remove` followed by `dub build --force`
For the love of God, please put this on the github page under
troubleshooting. It happens quite a lot.
On Thu, 26 Mar 2015 03:41:11 +, Jean pierre wrote:
DlangUI review and small tutorial is published on Habrahabr -
popular russian IT resource (in Russian)
http://habrahabr.ru/post/253923/
It does not looks like something with a `soul`. It looks like a copy of
something that already
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy
On Wednesday, 25 March 2015 at 14:14:13 UTC, Vadim Lopatin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy
On Wednesday, 25 February 2015 at 08:08:35 UTC, Suliman wrote:
Maybe it would be better to support yaml config instead of
json? At least they have support of comments.
http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/
afaik DUB will switch to yaml too soon.
dub will
On Wednesday, 25 February 2015 at 06:11:29 UTC, Vadim Lopatin
wrote:
Upgrade dependencies:
dub upgrade --force-remove
Ah yes, that does it. Thank you.
On Wednesday, 25 February 2015 at 08:08:35 UTC, Suliman wrote:
Maybe it would be better to support yaml config instead of
json? At least they have support of comments.
http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/
afaik DUB will switch to yaml too soon.
Just tested
Maybe it would be better to support yaml config instead of json?
At least they have support of comments.
http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/
afaik DUB will switch to yaml too soon.
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy
2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
That works OK.
The text is all horrible looking. This is probably due to
(lack of) scaling support for high-res
I don't know what makes dlangui (dlangide?) use X11 though.
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native
On Tuesday, 24 February 2015 at 18:24:51 UTC, Meta wrote:
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin
wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https
On Tuesday, 24 February 2015 at 17:16:25 UTC, Kapps wrote:
XQuartz Bug Report:
http://xquartz.macosforge.org/trac/ticket/661
I don't know what makes dlangui (dlangide?) use X11 though.
DlangUI just uses libsdl.
The only possible reason of blurring is SDL2 implementation on
MAC.
Hi Vadim,
When I follow the Build and Run Demo App using DUB I get the
following...
C:\D\dmd2\srcgit clone https://github.com/buggins/dlangui.git
Cloning into 'dlangui'...
remote: Counting objects: 13291, done.
remote: Compressing objects: 100% (186/186), done.
remote: Total 13291 (delta 113
On Monday, 2 February 2015 at 11:18:30 UTC, Mike James wrote:
Hi Vadim,
When I follow the Build and Run Demo App using DUB I get the
following...
C:\D\dmd2\srcgit clone https://github.com/buggins/dlangui.git
Cloning into 'dlangui'...
remote: Counting objects: 13291, done.
remote: Compressing
?
It's dlangui-based D language IDE I'm currently working on.
tetris and helloworld now work. example1 fails to build:
src/example1.d(69): Error: undefined identifier setTimer
src/example1.d(75): Error: undefined identifier cancelTimer
Checked on latest version from git - example1 works for me.
Did
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
That works OK.
The text is all horrible looking. This is probably due to
(lack of) scaling support for high-res screens (retina).
Is graphics scaled too? If so, it's due to scaling
On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin
wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui
10.10.2 on 2011 Macbook Pro
Never tried it on mac.
I believe, if OpenGL context cannot be created, DlangUI SDL
backend should switch to bare SDL (sw renderer).
I would rather expect that app crashes on missing fonts.
Linux (and mac) font paths are hardcoded. Where are .ttf
files located on macos
/dlangide.git
as well?
It's dlangui-based D language IDE I'm currently working on.
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
That works OK
On Wednesday, 28 January 2015 at 06:44:16 UTC, Dylan Allbee wrote:
Was pleasantly surprised to see that it worked without having
to manually muck with any dependencies. Resource usage is
minimal, interface feels smooth (though obviously ugly, but
that isn't the point).
Look feel can be
!
Submitted fix with some mac font paths hardcoded.
v0.4.22
Could you please try it?
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
tetris and helloworld now work. example1 fails to build:
src/example1.d(69
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
That works OK.
The text is all horrible looking. This is probably due to (lack
/ /System/Library/Fonts/
/Library/Fonts/:
Al Nile.ttc
...
Thank you!
Submitted fix with some mac font paths hardcoded.
v0.4.22
Could you please try it?
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
tetris
of bindings/wrappers.
Jim
This is looks fantastic. I tried the demo but I get an error:
SDL_GL_CreateContext failed: Failed creating OpenGL context
Running Mac OS 10.10.2 on 2011 Macbook Pro
Never tried it on mac.
I believe, if OpenGL context cannot be created, DlangUI SDL
backend should switch
context cannot be created, DlangUI SDL
backend should switch to bare SDL (sw renderer).
I would rather expect that app crashes on missing fonts.
Linux (and mac) font paths are hardcoded. Where are .ttf files
located on macos? Fast and dirty fix is possible - add paths
for a few mac fonts.
Could
that DlangUI will
be buildable with gdc.
signature.asc
Description: PGP signature
On Wednesday, 28 January 2015 at 08:04:05 UTC, ketmar wrote:
as gdc will soon get official 2.066 upgrade, i believe that
DlangUI will
be buildable with gdc.
At least it builds with ldc2
:
SDL_GL_CreateContext failed: Failed creating OpenGL context
Running Mac OS 10.10.2 on 2011 Macbook Pro
Never tried it on mac.
I believe, if OpenGL context cannot be created, DlangUI SDL
backend should switch to bare SDL (sw renderer).
I would rather expect that app crashes on missing fonts.
Linux (and mac
?
It's dlangui-based D language IDE I'm currently working on.
tetris and helloworld now work. example1 fails to build:
src/example1.d(69): Error: undefined identifier setTimer
src/example1.d(75): Error: undefined identifier cancelTimer
Checked on latest version from git - example1 works for me.
Did
On Wed, 28 Jan 2015 09:18:54 +, Vadim Lopatin wrote:
P.S. I noticed that it *almost* builds with gdc, but fails on freetype.
Have you been attempting to target gdc at all for those performance
gains?
It looks like derelict-ft issue.
I've submitted issue #3 to derelict-ft on GitHub.
gdc
On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
Very nice, thanks. I'm looking forward to trying it out when I
can find the time. I'm not a big fan of bindings/wrappers.
Jim
This is looks fantastic. I tried the demo but I get an error:
SDL_GL_CreateContext failed: Failed creating
Was pleasantly surprised to see that it worked without having to
manually muck with any dependencies. Resource usage is minimal,
interface feels smooth (though obviously ugly, but that isn't the
point).
I can't wait until I have some extra free time to build something
with this and hopefully
get an error:
SDL_GL_CreateContext failed: Failed creating OpenGL context
Running Mac OS 10.10.2 on 2011 Macbook Pro
Never tried it on mac.
I believe, if OpenGL context cannot be created, DlangUI SDL
backend should switch to bare SDL (sw renderer).
I would rather expect that app crashes
On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote:
Vadim, I can't understand why if I adding to dub.json
dlangui: =0.4.4
On dub build I am getting:
OPTLINK (R) for Win32 Release 8.00.15
Copyright (C) Digital Mars 1989-2013 All rights reserved.
http://www.digitalmars.com/ctg
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update:
Resources are now being embedded into executable by default.
(External resources files are still available - useful
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Don't know why you're getting that,
$ dub clean
$ dub build --force
Some inconsistency in build caches I bet.
Not help :(
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Did you try dub upgrade
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Try to hack dlangui/dub.json - remove
I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB
In this folder located only file: DerelictSDL2.lib
On 25/01/2015 9:29 a.m., Suliman wrote:
I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB
In this folder located only file: DerelictSDL2.lib
$ dub clean
$ dub build --force
Some inconsistency in build caches I bet.
Vadim, I can't understand why if I adding to dub.json
dlangui: =0.4.4
On dub build I am getting:
OPTLINK (R) for Win32 Release 8.00.15
Copyright (C) Digital Mars 1989-2013 All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
.dub\build\application-debug-windows-x86-dmd_2066
On Thursday, 22 January 2015 at 13:37:16 UTC, Vadim Lopatin wrote:
If use dco to build the dlangIDE,config local.ini
local.ini---
DC=dmd
DCStandardEnvBin=dmd2\windows\bin
SpecialLib=dlanguilib
importPath= -I..\..\dlangui\src
;lflags=console
lflags=win32
external resource
directory(s).
To embed resources, put them into views/res directory, and create
file views/resources.list with list of all files to embed.
Use following code to embed resources:
/// entry point for dlangui based application
extern (C) int UIAppMain(string[] args
local.ini---
DC=dmd
DCStandardEnvBin=dmd2\windows\bin
SpecialLib=dlanguilib
importPath= -I..\..\dlangui\src
;lflags=console
lflags=win32
;lflags=win64
;dflags=
libs= ..\lib\dlanguilib.lib ..\lib\dlib.lib
;targetType=exe//lib//staticLib//dynamicLib//sourceLib//none
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Btw, does anyone know if it's possible to list files in import
directories in compile
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote:
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Btw, does anyone
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Btw, does anyone know if it's possible to list files in import
directories in compile time (CTFE) to avoid manual adding of file
paths for every resource file?
nope, it's
On Wednesday, 21 January 2015 at 19:07:39 UTC, Vadim Lopatin
wrote:
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg
wrote:
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via
, etc.
Best regards,
Vadim
good work.
If use dco to build the dlangIDE,config local.ini
local.ini---
DC=dmd
DCStandardEnvBin=dmd2\windows\bin
SpecialLib=dlanguilib
importPath= -I..\..\dlangui\src
;lflags=console
lflags=win32
;lflags=win64
;dflags=
libs
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote:
And there is the ability to embed resources into .exe?
I'm going to implement it soon - using import().
Btw, does anyone know if it's possible to list files in import
directories in compile time (CTFE) to avoid manual adding of
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on token types. No advanced features
like code completion, folding, etc.
Best regards,
Vadim
good work.
And there is the ability to embed resources into .exe?
..\..\dlangui\src
;lflags=console
lflags=win32
;lflags=win64
;dflags=
libs= ..\lib\dlanguilib.lib ..\lib\dlib.lib
;targetType=exe//lib//staticLib//dynamicLib//sourceLib//none
targetType=exe
;targetName=;//;'null is auto'
targetName=dlangide.exe
;compileType=;//64//32mscoff
compileType=
;buildMode=debug
DCStandardEnvBin=dmd2\windows\bin
SpecialLib=dlanguilib
importPath= -I..\..\dlangui\src
;lflags=console
lflags=win32
;lflags=win64
;dflags=
libs= ..\lib\dlanguilib.lib ..\lib\dlib.lib
;targetType=exe//lib//staticLib//dynamicLib//sourceLib//none
targetType=exe
;targetName=;//;'null is auto'
targetName
On Tuesday, 20 January 2015 at 10:51:38 UTC, Vadim Lopatin wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Project update:
* A lot of bugs fixed
* Look and feel
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Project update:
* A lot of bugs fixed
* Look and feel of default theme changed to one similar to Visual
Studio 2013
* Project
2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can
you try to copy dlangui/res directory to directory where
executable is located?
sure, no prob.
yes, after i coped dlangui res/ dir to the directory where
example1
binary resides, everything is working
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot
On Wednesday, 7 January 2015 at 10:05:24 UTC, Mike James wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote:
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on foo move
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
p.s. there is small glitch with checked checkboxes though:
image is not
transparent.
I've created pull request for dlib with added support of
transparency in indexed color PNGs.
Issue with non-transparent
On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new
On Monday, 5 January 2015 at 09:43:28 UTC, Manu via
Digitalmars-d-announce wrote:
On 26 December 2014 at 22:33, Vadim Lopatin via
Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins
and master
Despite resources is not copied by dub it works fine.
Fixed C-style arrays and sent PR
https://github.com/buggins/dlangui/pull/24
Merged! Thank you!
loop.
as it seems to have OpenGL as one of the backends, i think that
it
shouldn't be hard even if it is not supported directly right
now.
please write about your progress here (if there will be any).
DlangUI is designed to be easy embeddable.
You will need to implement Window and Platform
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-
btw, i have freeimage installed, but the loader wants to find
FreeImage_ConvertToRGB16 function in it, which it seems to
not even
use. that's the joy of Derelict: it loads everything whether,
it needs
it or not.
This
/packages/dlib which includes
dlib.image - image processing (filters, color correction,
FFT, HDRI, graphics formats I/O, support for 8 and 16-bit RGBA
buffers and floating point operations)
Thanks! I will try it.
DLIB works perfectly for me.
I've removed FreeImage dependency from dlangui completely
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
As well I've tried de_image (can be used instead of dlib if built
with version=USE_DEIMAGE).
yet it requires fill devisualization. for now it complains
about
btw: i'm not trying to say something bad about the project. quite
contrary: i wish it success, as i really want native D cross-platform
GUI library, and want it not to be DWT (as DWT is not working for me
anyway ;-).
signature.asc
Description: PGP signature
disabled de_image dependency so far (dlangui v0.1.22) to fix
this problem.
and this prevents building example1, as dub tries to build
de_image
unconditionally.
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed
On Tue, 30 Dec 2014 10:15:10 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
Of
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
It looks like resources from dlangui/lib
to look like this?
It looks like resources from dlangui/lib are not loaded. I see
only ones from examples/example1/res
Can you try to copy dlangui/res directory to directory where
executable is located?
Sorry, from dlangui/res, not from dlangui/lib
://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
It looks like resources from dlangui/lib are not loaded. I see
only ones from examples/example1/res
Can you try to copy dlangui/res directory to directory where
executable is located?
sure, no prob.
yes, after
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can
you try to copy dlangui/res directory to directory where
executable is located?
sure, no prob.
yes, after i
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update: FreeImage dependency is removed. dlib is now used to read
images.
I'm trying to improve project documentation.
DDOC generates
On Tue, 30 Dec 2014 12:59:18 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-)
I can implement such setting for you :)
Does it really look ugly with font antialiasing?
it's looking $#^#$%^%@#
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to inject
a gui in an existing main loop.
as it seems to have OpenGL as one of the backends, i think that it
shouldn't be
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