The tools DCD 0.11.1, D-Scanner 0.7.1 and dfmt 0.10.0 are released

2019-04-01 Thread Basile B. via Digitalmars-d-announce

DCD[1], D-Scanner[2] and dfmt [3] got updated today.
You're invited to update them or wait that the plugin of your 
editor get a new release. See the links for changelog and 
binaries.


Note that DCD, when build with DMD 2.085.0 will likely crash a 
lot due to a bug in DMD backend. I've managed to fix it earlier 
this month unfortunately we're still waiting for 2.085.1 to be 
released.


If you want to say thanks, here is a link [4] for financial 
support of contributors of this releases (only).


[1] https://github.com/dlang-community/DCD/releases/tag/v0.11.1
[2] 
https://github.com/dlang-community/D-Scanner/releases/tag/v0.7.1

[3] https://github.com/dlang-community/dfmt/releases/tag/v0.10.0
[4] 
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AQDJVC39PJF7J


Have fun
Baz.



Re: The tools DCD 0.11.1, D-Scanner 0.7.1 and dfmt 0.10.0 are released

2019-04-01 Thread Basile B. via Digitalmars-d-announce

On Monday, 1 April 2019 at 07:22:52 UTC, Basile B. wrote:

Note that DCD, when build with DMD 2.085.0 will likely crash a 
lot due to a bug in DMD backend


Sorry this was inexact, DMD 2.085 + DUB.
The versions build with make or the bat script work.


Re: GDB + ddemangle

2019-04-26 Thread Basile B. via Digitalmars-d-announce
On Friday, 26 April 2019 at 07:08:45 UTC, Arun Chandrasekaran 
wrote:

On Friday, 20 April 2018 at 17:55:12 UTC, Iain Buclaw wrote:
On 20 April 2018 at 17:40, drug via Digitalmars-d-announce 
 wrote:

20.04.2018 16:49, Iain Buclaw пишет:

[...]
it works, thank you. But not in all cases. For example when 
gdb stops on breakpoint it demangle, but if I do `bt` - 
backtrace isn't demangled.


Using a compiler that implements 2.077 or later (IIRC) 
probably won't, due to gdb being too old.  They broke ABI by 
introducing back referencing, no release of gdb supports that 
yet.


This stays broken after 1 year. How do we fix this?


I recognize your name from IRC, where you posted a related 
question yesterday.

The person in charge for D in GDB had answered:

The problem is that the mangling scheme has changed (to produce 
shorter mangles). Demangling will be eventually supported when D 
will be in GCC for good (GCC 10) and then he would port the 
demangling from GCC to GDB.


So for now demangling of D in GDB only work if the binary is 
compiled with a very old version of the compiler, i.e prior to 
the new mangling method.


Re: libfirm-d - D bindings of Firm, a compiler IR based on the SSA form

2019-04-29 Thread Basile B. via Digitalmars-d-announce

On Sunday, 1 July 2018 at 12:04:06 UTC, Basile B. wrote:

I've recently ported libfirm to D.

This nice C library, developed at the Karlsruhe university, 
allows to build compiler back-ends, using the SSA intermediate 
representation.


In theory it could even be used to make a new D compiler 
version, e.g "FDC", although this is obviously of no interest ;)


So this is mostly to make JIT scripting engines or back-ends 
for toy languages...


See:

- https://github.com/BBasile/libfirm-d
- https://code.dlang.org/packages/firm-d
- https://pp.ipd.kit.edu/firm/

Note that unfortunately this library is LGPL2 licensed, so much 
less usable than LLVM-d, which is a similar but a more 
mainstream library.


With the recent release of dstep 1.0.0 I've managed to make a new 
minor release that only auto generate the sources (v0.1.0). It 
was obviously not a good idea to maintain all the headers up to 
date manually, although this permitted to learn a bit the API.


Note that building must be done at least twice the first time 
because of a DUB limitation.


other changes :
- dub package on code dlang is gone, it must really be a git 
stuff now

- it's much faster because build is optimized using git hashes.
- location changed due to GH account renaming

https://github.com/Basile-z/libfirm-d


Re: D GUI Framework (responsive grid teaser)

2019-05-21 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 21 May 2019 at 14:04:29 UTC, Robert M. Münch wrote:

On 2019-05-19 21:21:55 +, Ola Fosheim Grøstad said:


Interesting, is each cell a separate item then?

So assuming 3GHz cpu, we get 0.23*3e9/1600 = 431250 cycles per 
cell?


That's a lot of work.


Here is a new screencast: 
https://www.dropbox.com/s/ywywr7dp5v8rfoz/Bildschirmaufnahme%202019-05-21%20um%2015.20.59.mov?dl=0



I optimized the whole thing a bit, so now a complete screen 
with layouting, hittesting, drawing takes about 28ms, that's 8x 
faster than before. Drawing is still around 10ms, layouting 
around 16ms, spatial index handling 2ms.


So this gives us 36 FPS which is IMO pretty good for a desktop 
app target. There might be some 2-3ms speed-up still possible 
but not worth the effort yet.


openGL backend I presume ?


Re: D GUI Framework (responsive grid teaser)

2019-05-21 Thread Basile B. via Digitalmars-d-announce

On Sunday, 19 May 2019 at 21:01:33 UTC, Robert M. Münch wrote:
Hi, we are currently build up our new technology stack and for 
this create a 2D GUI framework.


https://www.dropbox.com/s/iu988snx2lqockb/Bildschirmaufnahme%202019-05-19%20um%2022.32.46.mov?dl=0


The screencast shows a responsive 40x40 grid. Layouting the 
grid takes about 230ms, drawing it about 10ms. The mouse clicks 
are handled via a reactive message stream and routed to all 
graphical objects that are hit using a spatial-index. The 
application code part is about 50 lines of code, the rest is 
handled by the framework.


With all this working now, we have all necessary building 
blocks working together.


Next steps are to create more widgets and add a visual style 
system. The widgets themself are style-free and wire-frame only 
for debugging purposes.


What kind of layouting ? GTK-like ? DelphiVCL-like ? Flex-like ?


Re: Let's celebrate Dlang on D day

2019-05-27 Thread Basile B. via Digitalmars-d-announce

On Saturday, 25 May 2019 at 03:22:50 UTC, Murilo wrote:
On the 6th of June(6/6) we celebrate the D day on Normandy, but 
I have decided to turn it into our own holiday to celebrate the 
D language. So on this day please take the time to tell the 
world about this language and to invite more people into our 
community. I will try to give some talks at universities in 
order to get the attention of the people. I suggest you all do 
similar stuff. In the Dlang facebook group 
https://www.facebook.com/groups/662119670846705/ which has 
already reached 135 members, we will be doing lots of fun 
stuff. Please show up and join the group to participate. I will 
try to turn this into an actual holiday. I hope you can all 
help me out.


I dont think it's a good idea. One of mine grandpa served in the 
french Marine when they destroyed the ships at Toulon. The other 
went from algeria, from a spanish colony, to here...

This D day idea is completly stupid.


Re: The D Blog in 2018

2019-06-02 Thread Basile B. via Digitalmars-d-announce

On Sunday, 2 June 2019 at 20:08:28 UTC, Murilo wrote:

Hi everyone. I don't mean to spam


Sure otherwise you would not post this 3 times in a row:

- 
https://forum.dlang.org/post/tjoipokamsvpbemzd...@forum.dlang.org
- 
https://forum.dlang.org/reply/hebsehdcxhlhkzwxh...@forum.dlang.org


D IDE dexed - v3.7.10 available

2019-06-10 Thread Basile B. via Digitalmars-d-announce
A small update of this IDE dedicated to the D languages and its 
tools [1].
Only some small fixes and adjustments, see [2] for details and 
pre-compiled binaries.


[1] https://github.com/Basile-z/dexed
[2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10


Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce

On Thursday, 13 June 2019 at 05:09:34 UTC, gleb.tsk wrote:

On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote:


[1] https://github.com/Basile-z/dexed
[2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10


Thank you, very interesting.

But...
lazbuild -B -r dexed.lpi
TEditorToolBarOptions.Load: Using old configuration in 
editortoolbar.xml.

Hint: (lazarus) [RunTool] /usr/bin/fpc "-iWTOTP"
Hint: (lazarus) [RunTool] /usr/bin/fpc "-va" 
"-Fr/usr/lib64/fpc/msg/errore.msg" "compilertest.pas"

Error: (lazbuild) Broken dependency: DexedDesignControls


See https://github.com/Basile-z/dexed/issues/456. Unfortunately 
the reporter never gave any feedback so I had closed. All I know 
is that installing the package in Laz, then rebuilding Laz then 
building the project will work.


Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 11 June 2019 at 21:05:05 UTC, Kaylan Tussey wrote:

On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote:
A small update of this IDE dedicated to the D languages and 
its tools [1].
Only some small fixes and adjustments, see [2] for details and 
pre-compiled binaries.


[1] https://github.com/Basile-z/dexed
[2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10


I tried this ide. Best one aside from vd+vs imo. But it has one 
problem. It's written in a language i'm not familiar with :(. I 
can't add any functionality I wanted, such as a really nice 
directory/file manipulator. I found myself getting down and 
dirty in windows explorer then directing dexed to the 
folders/files. Unless I missed something?


There's not much to add to the mini explorer anymore but shell 
actions (rename, delete, etc.). It looks easy at first glance but 
a naive implementation will not allow to undo/redo from the 
Windows file explorer.


You can suggest changes here : 
https://github.com/Basile-z/dexed/issues.

The suggestion for the shell actions is already opened.


Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce

On Thursday, 13 June 2019 at 20:12:41 UTC, Machine Code wrote:

On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote:
A small update of this IDE dedicated to the D languages and 
its tools [1].
Only some small fixes and adjustments, see [2] for details and 
pre-compiled binaries.


[1] https://github.com/Basile-z/dexed
[2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10


You're the author? Thank you very much! When I was working on 
project on linux, this was the best I could find. It has a 
issue with crashing but deleting a temporary file (sorry don't 
remeber name now...) fixed the issue.
So you've written this IDE by youtself? I was interesting in 
building a small IDE. Do you have any books (not sure if 
exists) on topic? or links/resource that might be helpful?


I don't think there's anything on the topic because this is not 
technical:
UX best practices (the way the toolkit is made should enforce 
that automatically), observer pattern, mediator pattern, 
processes and standard streams, much serialization too, and 
you're good.


Re: my first kernel in betterC D

2019-06-16 Thread Basile B. via Digitalmars-d-announce

On Sunday, 16 June 2019 at 16:14:26 UTC, Laeeth Isharc wrote:

https://github.com/kaleidicforks/mkernel-d

I spent a few minutes on just turning the C code to betterC D - 
was curious to see if it would work.  It seems to.  I didn't 
try loading with GRUB.  The dub.sdl isn't quite right, so best 
run ./build.sh


Cannot push to code.dlang.org - it complains about registering 
a forked package, even after renaming.


IIRC there used to be a protection supposed to prevent hijacking 
of package names, e.g someone that would register from a fork 
before the original package, blocking the original author, 
considered as more legit.


But https://github.com/dlang/dub-registry/pull/425/files seems to 
say that it should work now.


Re: argument parsing into structure

2019-06-26 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 26 June 2019 at 09:40:06 UTC, JN wrote:
On Wednesday, 26 June 2019 at 05:38:32 UTC, Jesse Phillips 
wrote:
Sometimes a good API isn't the right answer. I like getopt as 
it is but I wanted a little different control. So I wrote up 
an article on my work around.


https://dev.to/jessekphillips/argument-parsing-into-structure-4p4n

I have another technique for sub commands I should write about 
too.


http://code.dlang.org/packages/argsd


I think we are several having written alternative getopt() 
systems.

I made one too last year, it allows to write tools very nicely.
Recent example for a device flasher:

---
module app;

import
iz.options;

struct Handler
{
private:

public:

/// Handle the "--help" command.
@Argument("--help", "prints the command line usage", 
ArgFlags(ArgFlag.allowShort))

static void getHelp();

/// Handle the "--info" command.
@Argument("--info", "prints the list of connected mods", 
ArgFlags(ArgFlag.allowShort))

static void getInfo();
/// Handle the "--readFlash" command.
@Argument("--readFlash", "read the firmware from the mod and 
save it to the specified file")

static void readFlash(string fname);

/// Handle the "--writeFlash" command.
@Argument("--writeFlash", "read the firmware from the 
specified file and send it to the mod")

static void saveFlash(string fname);

/// Handle the "--reset" command.
@Argument("--reset", "reset to factory state", 
ArgFlags(ArgFlag.allowShort))

static void reset();
}

void main(string[] args)
{
if (!handleArguments!(CanThrow, Handler)(args[1..$]) || 
args.length == 1)

writeln(help!Handler);
}
---

https://github.com/Basile-z/iz/blob/master/import/iz/options.d#L379

Though I've detected several little flaws since it was written, 
but I don't care much  anymore about my own stuff these days...


Re: argument parsing into structure

2019-06-27 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 26 June 2019 at 23:35:59 UTC, Jesse Phillips wrote:

On Wednesday, 26 June 2019 at 14:58:08 UTC, Basile B. wrote:

On Wednesday, 26 June 2019 at 09:40:06 UTC, JN wrote:
On Wednesday, 26 June 2019 at 05:38:32 UTC, Jesse Phillips 
wrote:
Sometimes a good API isn't the right answer. I like getopt 
as it is but I wanted a little different control. So I wrote 
up an article on my work around.


https://dev.to/jessekphillips/argument-parsing-into-structure-4p4n

I have another technique for sub commands I should write 
about too.


http://code.dlang.org/packages/argsd


I think we are several having written alternative getopt() 
systems.

I made one too last year, it allows to write tools very nicely.
Recent example for a device flasher:


The thing is, I didn't write an alternative, mine utilizes 
getopt which was the point of the article. I could build out 
new functionality onto a standard API which didn't support it. 
It isn't as robust as it could be.


Sorry budy, I didn't want to ruin your announce.
Hold on ;)


Re: Bison 3.5 is released, and features a D backend

2020-01-02 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 1 January 2020 at 09:47:11 UTC, Akim Demaille wrote:

Hi all!

GNU Bison 3.5 was released with a D backend
(https://savannah.gnu.org/forum/forum.php?forum_id=9639).  This 
backend is
functional, and you can get a sense of its current shape by 
looking at the

shipped example (a calculator, what did you expect?):
https://github.com/akimd/bison/blob/master/examples/d/calc.y.

Bison is an LR parser generator.  It supports not only Yacc's 
original
LALR(1) parsers, but also canonical LR and IELR(1) which are 
strictly more
powerful (meaning: they accept wider classes of languages).  It 
also
features Generalized LR, which can even parse ambiguous 
grammars.


The D backend currently does not support the full range of 
Bison features.
We desperately need some skilled D programmer(s) to support 
this backend.


It was first contributed by Oliver Mangold, based on Paolo 
Bonzini's Java
backend.  It was cleaned and improved thanks to H. S. Teoh, yet 
it's
certainly not yet fitting perfectly the D spirit.  Since the 
backend is
still experimental, there is flexibility: it can be changed and 
improved

until it meets the D community standards.

If you would like to contribute, please reach out to us via
bison-patc...@gnu.org, or help-bi...@gnu.org.

Best wishes for 2020.  Cheers!


nice, thanks


Re: DIP 1027---String Interpolation---Format Assessment

2020-02-24 Thread Basile B. via Digitalmars-d-announce

On Monday, 24 February 2020 at 10:02:26 UTC, Mike Parker wrote:
I mean, people spend a lot of time thinking, making 
suggestions, etc. and the end result is: we now have nothing. 
Which, IMO is the worst result for all.


Not at all. In this case, as the DIP author, Walter could have 
chosen to revise the DIP with a new implementation. He chose 
not to. He wasn't persuaded by the arguments in the thread.


Yeah, not to mention that in first place I think that he made a 
DIP for named args because the commuity was unable to formulate a 
good propostion, while he was himself not "pro-named args"... 
(maybe, I think i read this in the past)


DDOC generator Harbored-Mod - v0.3.4

2020-04-24 Thread Basile B. via Digitalmars-d-announce
Harbored-Mod is a lesser known documentation generator for the D 
programming language.


Since the last release several old bugs have been fixed.
The location[1] has changed too.

- added support for anchors via anchor.js
- enum member attributes are displayed (they didn't exist when 
the soft was created).

- comments for enum members were not displayed.
- fix a problem when collapsing the TOC in index.html
- the template param for typed and templated enum was not 
displayed.
- empty headers were generated, which has been revealed by the 
addition of anchors.


[1] https://gitlab.com/basile.b/harbored-mod

Note that I don't have access to the DUB registry to update the 
location so Ilya Y. if you read this maybe you can do that [2] ;).


[2] https://code.dlang.org/packages/harbored-mod


D IDE Dexed - v3.9.0

2020-04-25 Thread Basile B. via Digitalmars-d-announce
Despite of the mini drama last year I've continued developping 
dexed.

The changelog since last announce here is a bit long, check

  https://gitlab.com/basile.b/dexed/-/releases

for more information and get the releases (linux only).


Re: DDOC generator Harbored-Mod - v0.3.4

2020-04-25 Thread Basile B. via Digitalmars-d-announce

On Saturday, 25 April 2020 at 08:36:40 UTC, 9il wrote:

On Saturday, 25 April 2020 at 06:50:07 UTC, Basile B. wrote:

[1] https://gitlab.com/basile.b/harbored-mod

Note that I don't have access to the DUB registry to update 
the location so Ilya Y. if you read this maybe you can do that 
[2] ;).


[2] https://code.dlang.org/packages/harbored-mod


done


thanks Ilya.




Re: D IDE Dexed - v3.9.0

2020-05-03 Thread Basile B. via Digitalmars-d-announce

On Sunday, 3 May 2020 at 18:40:37 UTC, notna wrote:

On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote:
Despite of the mini drama last year I've continued developping 
dexed.

The changelog since last announce here is a bit long, check

  https://gitlab.com/basile.b/dexed/-/releases

for more information and get the releases (linux only).


On Win10 64Bit, after compiling as described in 
https://basile.b.gitlab.io/dexed/build.html, I have a 
"dexed.exe" but if I run it, I get "couldn't find dexed-d.dll" 
...


It should be in the same folder as dexed.exe. If it's not there 
this means that the preprocess has failed. You must have ldc2 
visible in the PATH variable.


For now I can only advice you tobuild libdexed-d.dll manually to 
see what the problem is.

in the repository, sub folder dexed-d, try

   $ dub.exe --compiler=ldc2

and tells me what's happening. dexed-d.dll should be created in 
the same folder as dexed.exe. TBH I don't know if Windows is 
still supported. As a user I have totally dropped this system, 
since I didn't use it since years but only to build dexed.


Re: D IDE Dexed - v3.9.0

2020-05-05 Thread Basile B. via Digitalmars-d-announce

On Sunday, 3 May 2020 at 18:40:37 UTC, notna wrote:

On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote:
Despite of the mini drama last year I've continued developping 
dexed.

The changelog since last announce here is a bit long, check

  https://gitlab.com/basile.b/dexed/-/releases

for more information and get the releases (linux only).


On Win10 64Bit, after compiling as described in 
https://basile.b.gitlab.io/dexed/build.html, I have a 
"dexed.exe" but if I run it, I get "couldn't find dexed-d.dll" 
...


Can you give a try again after pulling latest changes ?

Actually the library indicated as missing was build by calling 
bash which obviously could not work on Windows. I have pushed a 
change that replaces this by a direct call to dub since the 
script was essentially used to "cd" and that's not required as 
dub has "--root"


Re: D IDE Dexed - v3.9.0

2020-05-05 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 5 May 2020 at 20:05:25 UTC, notna wrote:

On Tuesday, 5 May 2020 at 20:03:38 UTC, notna wrote:

On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote:


On Win10 64Bit, after compiling as described in 
https://basile.b.gitlab.io/dexed/build.html, I have a 
"dexed.exe" but if I run it, I get "couldn't find 
dexed-d.dll" ...


Can you give a try again after pulling latest changes ?

Actually the library indicated as missing was build by 
calling bash which obviously could not work on Windows. I 
have pushed a change that replaces this by a direct call to 
dub since the script was essentially used to "cd" and that's 
not required as dub has "--root"


Thanks for your changes.

Seems like linking take a bit longer now but the DLL is still 
not build.


The log from DUB tends to say the opposite. The dll should be in
"C:\Temp\Git\dexed\bin". Maybe the extension is missing then ?

Another change => calling "dexed.exe" doesn't shop the error 
popup as it did before...



grrr... doesn't _SHOW_ the error popup as it did before...


Try the default procedure now. i.e using lazbuild as explained in 
the documentation. As the library is statically linked this is 
mandatory anyway.


Re: D IDE Dexed - v3.9.0

2020-05-07 Thread Basile B. via Digitalmars-d-announce

On Thursday, 7 May 2020 at 23:50:51 UTC, notna wrote:

On Tuesday, 5 May 2020 at 22:00:30 UTC, Basile B. wrote:


Try the default procedure now. i.e using lazbuild as explained 
in the documentation. As the library is statically linked this 
is mandatory anyway.


pull'ed incl submodules again... re-build everything, DLL is 
there BUT...


- starting dexed.exe in PowerShell doesn't show anything
- starting dexed.exe in CMD brings up an error window, saying 
something like "application couldn't be started, (0xc07b) 
..."


Sorry, I'm tempted to drop official Windows support good. I have 
an old win7 DVD but I'd prefer if someone who actually uses 
Windows could fix this. For now let's talk here 
https://gitlab.com/basile.b/dexed/-/issues/37, as it is very 
specific.


Re: [OT] What do you guys think of dark comedy channel on IT sh.. stuff?

2020-05-12 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 12 May 2020 at 07:52:29 UTC, Dmitry Olshansky wrote:
I find that I can vaguely amusing 100% of the day and I love 
standup comedy...


So I thought maybe I can give it a shot with a youtube channel? 
I already invent a cool personality - think Dirk Gently in 
computer science setting;)


If that seems cool to you shoot me an email, or reply in this 
thread ... I need to the count to have a rough estimate of how 
low the size of my initial audience is..


I rarely watch videos about programming (even talk) but I'd 
certainly take a look if you start something. It cant be worst 
than one of these tutorial produced by random Indian guys.


Re: D IDE Dexed - v3.9.0

2020-05-29 Thread Basile B. via Digitalmars-d-announce

On Saturday, 9 May 2020 at 11:33:08 UTC, notna wrote:

On Friday, 8 May 2020 at 00:46:04 UTC, Basile B. wrote:


Sorry, I'm tempted to drop official Windows support good. I 
have an old win7 DVD but I'd prefer if someone who actually 
uses Windows could fix this. For now let's talk here 
https://gitlab.com/basile.b/dexed/-/issues/37, as it is very 
specific.


Thanks... seems like I was the only one interested in using it 
on Windows, so... most of the time I use VSCodium with the 
great code-d plugin by now anyhow, so I will survive also 
without dexed ;)


I've fixed it yesterday 
(https://gitlab.com/basile.b/dexed/-/commit/730c2a4e6e1ae18d603d91c471bf3b6459ce7b52) using my mom's laptop ^^.
Fortunately I've found an old post from p0nce 
(https://forum.dlang.org/post/mscgsclxwtjcferfx...@forum.dlang.org) that explained in detail how to make dll on win and the error has become obvious.


IMPORTANT: Use `export` for any call you want exported in your 
DLL!


Also in IDA the list of the exports showed nothing... that was a 
huge f**ing clue.


anyway the Windows version is verified to work now.
Only thing is that a msvc140.dll might be necessary, but this is 
not a dexed problem. In this case people can just get it from the 
official microsoft website.


Re: LDC 1.23.0

2020-08-19 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 19 August 2020 at 17:45:46 UTC, kinke wrote:

Glad to announce LDC 1.23 - some highlights:

- Based on D 2.093.1+.
- LLVM for prebuilt packages bumped to v10.0.1; min version 
raised to 6.0.
- Cross-compiling to the iOS/x86_64 simulator now works 
out-of-the-box with the prebuilt Mac package.
- Windows: New -gdwarf command-line option for debugging with 
gdb/lldb.
- Fix linker errors for -betterC wrt. cleanups (structs with 
dtor, `scope(exit)`).


Full release log and downloads: 
https://github.com/ldc-developers/ldc/releases/tag/v1.23.0


Thanks to all contributors!


gdwarf really ? this is possible ? Not that this is not a great 
news but you told me once this was not quite possible 
(https://forum.dlang.org/post/ttblgcwiwmdhyukzp...@forum.dlang.org).


Re: LDC 1.23.0

2020-08-19 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 19 August 2020 at 23:47:34 UTC, kinke wrote:

On Wednesday, 19 August 2020 at 23:30:30 UTC, Basile B. wrote:
gdwarf really ? this is possible ? Not that this is not a 
great news but you told me once this was not quite possible 
(https://forum.dlang.org/post/ttblgcwiwmdhyukzp...@forum.dlang.org).


I said that LDC/LLVM generate CodeView, but knew that clang can 
emit it. Shortly after your post, another guy asked for DWARF 
on Windows, so I did a little bit of digging. I haven't 
properly tested it (no working gdb/lldb on my Windows box),


You can get gdb for windows by installing Lazarus or even more 
simply try one of the  alternative version that they propose [1].



feedback is appreciated.


I will test the feature soon, since now I want to see if the GDB 
GUI of my IDE can be activated or not on windows.


[1] 
https://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2064%20bits/Alternative%20GDB/


Re: Release D 2.094.0

2020-09-30 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 29 September 2020 at 13:38:58 UTC, apz28 wrote:
On Saturday, 26 September 2020 at 21:45:09 UTC, Martin Nowak 
wrote:

Glad to announce D 2.094.0, ♥ to the 49 contributors.

This release comes with faster compiler binaries (built with 
ldc), direct git dependencies in dub, better type checking of 
vectors, and improved template instantiation diagnostics.


http://dlang.org/download.html
http://dlang.org/changelog/2.094.0.html

-Martin


Look like this build does not have ASSERT on.
I have a VisualD project that build successfully in release but 
fail in debug without any error message - it fails in 
"semantic3" step on one of the module.


Only the version build during continuous have assert on since a 
few weeks [1]. The PR that should have allowed the same in the 
official release [2] has been closed by error, hence the 
changelog lead to a wrong idea about the current state of assert 
in the compiler itself.


[1] https://github.com/dlang/dmd/pull/11523
[2] https://github.com/dlang/dmd/pull/10679


Re: Release D 2.094.0

2020-09-30 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 30 September 2020 at 18:38:25 UTC, Basile B. wrote:

On Tuesday, 29 September 2020 at 13:38:58 UTC, apz28 wrote:
On Saturday, 26 September 2020 at 21:45:09 UTC, Martin Nowak 
wrote:

Glad to announce D 2.094.0, ♥ to the 49 contributors.

This release comes with faster compiler binaries (built with 
ldc), direct git dependencies in dub, better type checking of 
vectors, and improved template instantiation diagnostics.


http://dlang.org/download.html
http://dlang.org/changelog/2.094.0.html

-Martin


Look like this build does not have ASSERT on.
I have a VisualD project that build successfully in release 
but fail in debug without any error message - it fails in 
"semantic3" step on one of the module.


Only the version build during continuous


*integration,


Re: LDC 1.24.0-beta1

2020-10-20 Thread Basile B. via Digitalmars-d-announce

On Monday, 19 October 2020 at 20:49:14 UTC, Andre Pany wrote:

On Monday, 19 October 2020 at 18:48:11 UTC, notna wrote:

On Sunday, 18 October 2020 at 22:40:53 UTC, aberba wrote:


It would be convenient if you provided a .exe installer as 
well. Not sure what to do with the .7z file without manual 
tinkering.


use scoop for Windows package mgmt in a user context. build 
with developers in mind. for installation see:

https://scoop.sh/

simple as:
* scoop install dmd
* scoop install ldc

stay always up to date:
* scoop update
* scoop update *

... and MUCH more, see 
https://github.com/lukesampson/scoop/wiki


Also Microsoft is working on a package manager which might be 
an option in the future 
https://docs.microsoft.com/de-de/windows/package-manager/


Kind regards
Andre


Looks a bit like "classic MS". Instead of buying something 
similar that exists they do their own.


Re: Discussion Thread: DIP 1039--Static Arrays with Inferred Length--Community Review Round 1

2021-01-06 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 6 January 2021 at 09:24:28 UTC, Mike Parker wrote:

On Wednesday, 6 January 2021 at 09:21:53 UTC, Mike Parker wrote:



However, if you have any specific feedback on how to improve 
the proposal itself, then please post it in the feedback 
thread. The feedback thread will be the source for the review 
summary that I will write at the end of this review round. I 
will post a link to that thread immediately following this 
post.


The Feedback Thread is here:
https://forum.dlang.org/post/qglydztoqxhhcurvb...@forum.dlang.org


Before posting a review, I have a question:
What was the problem exactly with Kenji H.'s work ? How is the 
same problem addressed ? I presume this is by forbidding the new 
syntax in templates decl ?


(nothing is explained here https://github.com/dlang/dmd/pull/4373)


Re: Discussion Thread: DIP 1039--Static Arrays with Inferred Length--Community Review Round 1

2021-01-06 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 6 January 2021 at 09:55:34 UTC, Basile B. wrote:

On Wednesday, 6 January 2021 at 09:24:28 UTC, Mike Parker wrote:
On Wednesday, 6 January 2021 at 09:21:53 UTC, Mike Parker 
wrote:



[...]


The Feedback Thread is here:
https://forum.dlang.org/post/qglydztoqxhhcurvb...@forum.dlang.org


Before posting a review, I have a question:
What was the problem exactly with Kenji H.'s work ? How is the 
same problem addressed ? I presume this is by forbidding the 
new syntax in templates decl ?


(nothing is explained here 
https://github.com/dlang/dmd/pull/4373)


well never mind, I've mentioned in the review that nothing is 
explaiend about the old attempt.


Re: Discussion Thread: DIP 1039--Static Arrays with Inferred Length--Community Review Round 1

2021-01-06 Thread Basile B. via Digitalmars-d-announce
On Wednesday, 6 January 2021 at 10:55:39 UTC, Ola Fosheim Grøstad 
wrote:
I am in favour of more controlled type inference in general, 
but perhaps this one is a bit specific. What if you defined "_" 
to mean "deduce whatever should be in this spot", not only for 
static arrays, but for all types?



Then you could do:

int[_] = …

or

_[_] …


etc


'$' is not an ident char, that's why that works


Re: Discussion Thread: DIP 1039--Static Arrays with Inferred Length--Community Review Round 1

2021-01-06 Thread Basile B. via Digitalmars-d-announce
On Wednesday, 6 January 2021 at 11:11:41 UTC, Ola Fosheim Grøstad 
wrote:
On Wednesday, 6 January 2021 at 10:55:39 UTC, Ola Fosheim 
Grøstad wrote:

int[_] = …

or

_[_] …


To expand on this with more examples, you might want to 
constrain "auto" in various ways with pattern matching:



// ensure static array of something with length 4

_[4] v = f();

// ensure that I get a MyContainer with some unspecified type 
elements


MyContainer<_> c = g();

// define a function that swaps the content of an array of 
length 2


void swap(ref _[2] a){ … }

// it would also be shorter than auto, but not sure if that is 
a good thing


_ x = 3  // same as "auto x = 3"


I thought about auto when reading the DIP too, but auto is more 
used like a Type (although being a storage class ;) ). It's never 
used to infer a value, i.e an expression. While I understand what 
you mean this is unrelated. Dollar is very well suited.


Maybe you could create the underscore-lang to showcase the idea ;)


Re: Discussion Thread: DIP 1039--Static Arrays with Inferred Length--Community Review Round 1

2021-01-06 Thread Basile B. via Digitalmars-d-announce
On Wednesday, 6 January 2021 at 11:29:42 UTC, Ola Fosheim Grøstad 
wrote:

On Wednesday, 6 January 2021 at 11:18:22 UTC, Basile B. wrote:
I thought about auto when reading the DIP too, but auto is 
more used like a Type (although being a storage class ;) ). 
It's never used to infer a value, i.e an expression. While I 
understand what you mean this is unrelated. Dollar is very 
well suited.


Hmm...

My take is that this proposal is auto with a constraint, except 
it will also do implicit conversion.


yeah the split of DIP feedbacks and DIP discussions was clearly 
not a bad thing ^^


Re: Discussion Thread: DIP 1039--Static Arrays with Inferred Length--Community Review Round 1

2021-01-06 Thread Basile B. via Digitalmars-d-announce
On Wednesday, 6 January 2021 at 11:55:12 UTC, Ola Fosheim Grøstad 
wrote:

On Wednesday, 6 January 2021 at 11:39:08 UTC, Basile B. wrote:

Hmm...

My take is that this proposal is auto with a constraint, 
except it will also do implicit conversion.


yeah the split of DIP feedbacks and DIP discussions was 
clearly not a bad thing ^^


Do you disagree?


No. I agree. Do you imagine if this conversation was in the 
offical DIP review.

E.g those two a**holes who troll the review process /s


styx, a programming languange written in D, is on the bootstrap path

2021-01-14 Thread Basile B. via Digitalmars-d-announce
This is the last[1] occasion to speak about a programming 
language initiatly made in D, as the bootstrap phase is very near.


I'd like to thank the D compiler developers, that let me work on 
DMD even if I borrow another path.


[1] : https://gitlab.com/styx-lang/styx


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-15 Thread Basile B. via Digitalmars-d-announce

On Thursday, 14 January 2021 at 20:21:42 UTC, Daniel N wrote:

On Thursday, 14 January 2021 at 17:51:51 UTC, Basile B. wrote:
This is the last[1] occasion to speak about a programming 
language initiatly made in D, as the bootstrap phase is very 
near.


I'd like to thank the D compiler developers, that let me work 
on DMD even if I borrow another path.


[1] : https://gitlab.com/styx-lang/styx


Love the design FWIW.


Initially I wanted something like libdparse + dsymbol, i.e a 
clean split of the AST the semantic phase, semi-success. There's 
still a Symbol class but the types have been moved to the AST.


Another design idea is that I wanted to have useful visitors, i.e 
that always process a whole compilation unit, but that did not 
work well so now visitors are pretty much state-less and when a 
"state" is required it is stored in scopes, "like in dmd". I 
quote that because many times I've discovered that, in dmd, if 
things are done in a way and not another, it's not arbitrary. The 
main reason for that is that if you want to support out of order 
declarations and "auto" you have to drive the semantics like in 
dmd, declaration -> bodies -> statements -> expressions, and when 
you reach something that is not known you launch this chain...


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-15 Thread Basile B. via Digitalmars-d-announce
On Friday, 15 January 2021 at 09:54:59 UTC, Ola Fosheim Grøstad 
wrote:

On Thursday, 14 January 2021 at 17:51:51 UTC, Basile B. wrote:
This is the last[1] occasion to speak about a programming 
language initiatly made in D, as the bootstrap phase is very 
near.


Interesting project! How did you move from D to Styx? (I assume 
bootstrapping means a self hosting compiler?) Did you write 
some scripts to translate?


self-hosting is not started yet, maybe next month, classes are 
still to be implemented.
I plan to use dparse for the most part, not only to convert but 
also to detect non bootstrapable code or missing features. Then, 
feature freeze, convert, catch and fix bugs as they will appear 
when feading the compiler with real food.


I've found myself to sketch new programming languages whenever 
I hit things in existing languages that I find annoying over 
the past decade or so.


This is a noble reason. Styx has no such motivations. It is 
simpler than D1 for example and has no killer feature, just 3 or 
4 creative things are

- optional break/continue expression
- explicit overloads
- DotExpression aliases (they have been proposed to DMD this 
summer when I worked "under cover" as Nils.)
- pointers to member function is very different from what I have 
seen so far (no fat pointer)


I finally decided to start on a lexer for it... How long did it 
take you to get where you are now?


The project exists since several years (2017-04-13 20:05:51) but 
is only actively developed since july 2020. The game changers 
were:

- to use LLVM instead of libfirm
- to that some part of the initial design were bad
- proper lvalue implementation


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-15 Thread Basile B. via Digitalmars-d-announce

On Friday, 15 January 2021 at 19:25:38 UTC, Per Nordlöw wrote:

On Friday, 15 January 2021 at 19:18:09 UTC, Basile B. wrote:
- DotExpression aliases (they have been proposed to DMD this 
summer when I worked "under cover" as Nils.)


Can you give examples of what a DotExpression alias is?


They allow to pull heavily nested members, similarly as getters 
are sometime used and are supposed to make object composition 
easier. This [1] is the test file used to develop the feature.


[1] 
https://gitlab.com/styx-lang/styx/-/raw/51611f2d5c023c0edfe97968b543660ae2e89c26/tests/backend/dotexp_alias.sx


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-18 Thread Basile B. via Digitalmars-d-announce
On Friday, 15 January 2021 at 19:40:11 UTC, Ola Fosheim Grøstad 
wrote:

On Friday, 15 January 2021 at 19:18:09 UTC, Basile B. wrote:
I plan to use dparse for the most part, not only to convert 
but also to detect non bootstrapable code or missing features.


Ah, smart. I've been thinking about using an existing d-parser 
to convert unit tests from D to my Dex syntax (experimental 
project). Modifying the compiler is fun, but writing unit tests 
is not...


This is a noble reason. Styx has no such motivations. It is 
simpler than D1 for example and has no killer feature,


What made D1 attractive to many C++ programmers was that it was 
stripped down. Also, many language designers get tempted to add 
many features that are hollow, then they regret it and rip it 
all out again (lots of wasted effort and source code). So, 
being very restrictive and patient is a good thing, I believe. 
The truly good ideas takes time to "grow" (in ones mind).



just 3 or 4 creative things are
- optional break/continue expression
- explicit overloads
- DotExpression aliases (they have been proposed to DMD this 
summer when I worked "under cover" as Nils.)
- pointers to member function is very different from what I 
have seen so far (no fat pointer)


"Nils" is a very scandinavian name? :-)


Yeah, in addition to my real name, I've been invovled in dmd as 
"Nils Lankila" and "Stian Gulpen" which are names generated using 
specialized services. You can choose to have a swedish name for 
example.






Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-18 Thread Basile B. via Digitalmars-d-announce

On Monday, 18 January 2021 at 17:45:16 UTC, Basile B. wrote:
On Friday, 15 January 2021 at 19:40:11 UTC, Ola Fosheim Grøstad 
wrote:

[...]


Yeah, in addition to my real name, I've been invovled in dmd as 
"Nils Lankila" and "Stian Gulpen" which are names generated 
using specialized services. You can choose to have a swedish 
name for example.


on the internet nobody knows you're a dog ;)


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-18 Thread Basile B. via Digitalmars-d-announce

On Monday, 18 January 2021 at 17:51:16 UTC, Basile B. wrote:

On Monday, 18 January 2021 at 17:45:16 UTC, Basile B. wrote:
On Friday, 15 January 2021 at 19:40:11 UTC, Ola Fosheim 
Grøstad wrote:

[...]


Yeah, in addition to my real name, I've been invovled in dmd 
as "Nils Lankila" and "Stian Gulpen" which are names generated 
using specialized services. You can choose to have a swedish 
name for example.


on the internet nobody knows you're a dog ;)


https://de.fakenamegenerator.com/


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-18 Thread Basile B. via Digitalmars-d-announce

On Monday, 18 January 2021 at 18:03:12 UTC, IGotD- wrote:

On Thursday, 14 January 2021 at 17:51:51 UTC, Basile B. wrote:
This is the last[1] occasion to speak about a programming 
language initiatly made in D, as the bootstrap phase is very 
near.


I'd like to thank the D compiler developers, that let me work 
on DMD even if I borrow another path.


[1] : https://gitlab.com/styx-lang/styx


Interesting project.

A few questions.

I see that you use "var auto name" in order to automatically 
infer the type. Would it be possible just using "var name" for 
that, similar to other popular languages.


There is currently no information about memory management, is 
this something you have an idea how to design right now?


yes, it would be possible, but it wont be done. In Styx "auto" is 
a type joker and that's it.


Re: styx, a programming languange written in D, is on the bootstrap path

2021-01-19 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 19 January 2021 at 12:50:40 UTC, Max Haughton wrote:

On Friday, 15 January 2021 at 19:18:09 UTC, Basile B. wrote:
On Friday, 15 January 2021 at 09:54:59 UTC, Ola Fosheim 
Grøstad wrote:

[...]


self-hosting is not started yet, maybe next month, classes are 
still to be implemented.
I plan to use dparse for the most part, not only to convert 
but also to detect non bootstrapable code or missing features. 
Then, feature freeze, convert, catch and fix bugs as they will 
appear when feading the compiler with real food.


[...]


Thoughts on libfirm? I am thinking about writing an online book 
about compiler backends so I'm curious what it's like to work 
with.


There is this small wiki page 
https://proglangdesign.net/wiki/firm written by myself, so I have 
not much to add, as I've dropped FIRM at the very beginning of 
the backend exprimentation.


Re: Beta 2.097.0

2021-05-13 Thread Basile B. via Digitalmars-d-announce

On Thursday, 13 May 2021 at 15:26:59 UTC, Berni44 wrote:

On Thursday, 13 May 2021 at 13:38:44 UTC, jmh530 wrote:
"11. Floating point numbers don't allocate with the GC 
anymore."


Should this be "11. Formatting floating point numbers doesn't 
allocate with the GC anymore."


Probably my fault. Is it possible to still change this? What do 
I have to do?


Just edit this file : 
https://github.com/dlang/phobos/blob/master/changelog/formatting_floats_nogc.dd


and you're good.


Re: Bugzilla Reward System

2021-09-16 Thread Basile B. via Digitalmars-d-announce

On Thursday, 16 September 2021 at 11:56:21 UTC, Mike Parker wrote:
In my summary of last month's D Language Foundation meeting, I 
mentioned that we discussed a system intended to reward 
contributors who contribute pull requests that fix Bugzilla 
issues. This was Razvan Nitu's baby from conception to 
implementation, and we all think it is a great idea.


The system has been running in the background for a few weeks 
now, quietly gathering data and awarding points, proving that 
the programming side works as intended. Our first round of 
point scoring kicks off on September 20th. Razvan has put 
together a blog post explaining how the system works.


We'll revise and adapt the system as needed as time goes by. In 
the meantime, happy bug fixing!


The blog:
https://dlang.org/blog/2021/09/16/bugzilla-reward-system/

Reddit:
https://www.reddit.com/r/d_language/comments/ppbp7d/bugzilla_reward_system/


This is a good move, I hope it will work so that D will keep 
contributors that are not already gone and gain new talented ones.


Another answer mentions that the lack of "issue triage" might 
cause problems.

I think to the opposite that this system could encourage

1. better triage
2. better reviews

But well, we'll see if this works next year. Let's not be 
negative ;)


Dexe-ide 3.9.12

2021-09-25 Thread Basile B via Digitalmars-d-announce

# v3.9.12

- editor: a new option, _textCompletion_, sets if the completion 
menu includes the identifiers obtained by word-splitting the 
whole document. (#85)
- editor: prevent completion menu to show on fast enough (< to 
the _autoDotDelay_ setting) `..`.

- Halstead metrics: show full function signatures.
- projects: added the _Check semantics_ to the menu. (#83)
- DUB projects: added support for the _syntax_ build type. (#83)
- GDB commander: arguments of the _Debugee Options_ can be 
temporarily deactivated by prepending `//`.
- GDB commander: add an option allowing to set the path to the 
gdb binary. (#73)
- GDB commander: the context menu of the ASM view allows to 
resume execution until the selected instruction. (#71)

- Search results: use GNU style messages. (#84)

## Regressions fixed

- editor, _closeCompletionCharsWithSpace_ broken by [git 
b65bb860](https://gitlab.com/basile.b/dexed/-/commit/b65bb860e45c47e3c48bf513aeafd9968daa2482).


## Bugs fixed

- D2 highlighter: for `Call()`, `Call` wont be considered anymore 
as a type. (#69)
- GDB commander: 5 empty arguments were passed to the main 
function called by libc. (#86)
- Symlist: errors were not visible enough since moved to the top. 
(#92)


## Other

- can be build with Lazarus 2.2 but backward compatible 2.0.z.
- provided binaries are build with Lazarus 2.0.12 due to 2.2 not 
being released.


---

To get a release [see 
here](https://gitlab.com/basile.b/dexed/-/releases).
Note that the appveyor build has failed this time so no offical 
windows binaries.


Re: Release 2.098.0

2021-10-10 Thread Basile B. via Digitalmars-d-announce

On Sunday, 10 October 2021 at 14:10:53 UTC, Martin Nowak wrote:

Glad to announce D 2.098.0, ♥ to the 62 contributors.

This release comes with template alias assignments, ImportC, a 
forking parallel GC for POSIX systems, and many more changes.


http://dlang.org/download.html
http://dlang.org/changelog/2.098.0.html

-Martin


The most important fix in this version for me is not well exposed 
in the changelog.


With https://github.com/dlang/dmd/pull/12978, finally all 
inherited fields of a class are displayed, e.g when using `p 
*instance` in gdb, which painfully missed before (unless you used 
GDB or LDC of course).


Thanks in particular to Rainers for that fix !


dexed-ide v3.9.13

2021-10-11 Thread Basile B. via Digitalmars-d-announce

## Enhancements

- messages, search results: exclude backticks if the option 
_backTicksHighlight_ is enabled.
- GDB commander: double click on the call stack to select a frame 
and refresh the different views.
  This is especially useful to go back to the frame where a D 
Exception is thrown. (#52)
- completion: partial support for dependencies of type 
_package:subpackage_.


## Bugs fixed

- diff dialog: the content reloaded matched to the state when the 
dialog was shown, not when closed. (#97)
- editor, debugging: during a debugging session, wrong icon 
displayed when a breakpoint is removed.
- DUB project inspector: the tree was empty if the project is 
moslty organized in subpackages.
- DUB projects: version number without the patch component were 
not accepted.


## links

- [homepage](https://gitlab.com/basile.b/dexed)
- [assets](https://gitlab.com/basile.b/dexed/-/releases). Note 
that the automated Windows build is still broken.


Re: dexed-ide v3.9.13

2021-10-11 Thread Basile B. via Digitalmars-d-announce

On Monday, 11 October 2021 at 07:42:12 UTC, Imperatorn wrote:

On Monday, 11 October 2021 at 06:58:18 UTC, Basile B. wrote:

## Enhancements

- messages, search results: exclude backticks if the option 
_backTicksHighlight_ is enabled.
- GDB commander: double click on the call stack to select a 
frame and refresh the different views.
  This is especially useful to go back to the frame where a D 
Exception is thrown. (#52)
- completion: partial support for dependencies of type 
_package:subpackage_.


[...]


😍

I'm on Windows though, but thanks for maintaining dexed


it's easy to build. If a script can do it on appveyor, a human 
can do it on its windows box. Actually if the appveyor build 
fails it's because of d-scanner, not dexed.


Re: dexed-ide v3.9.13

2021-10-11 Thread Basile B. via Digitalmars-d-announce

On Monday, 11 October 2021 at 09:52:14 UTC, Basile B. wrote:

On Monday, 11 October 2021 at 07:42:12 UTC, Imperatorn wrote:

On Monday, 11 October 2021 at 06:58:18 UTC, Basile B. wrote:

## Enhancements

- messages, search results: exclude backticks if the option 
_backTicksHighlight_ is enabled.
- GDB commander: double click on the call stack to select a 
frame and refresh the different views.
  This is especially useful to go back to the frame where a D 
Exception is thrown. (#52)
- completion: partial support for dependencies of type 
_package:subpackage_.


[...]


😍

I'm on Windows though, but thanks for maintaining dexed


it's easy to build. If a script can do it on appveyor, a human 
can do it on its windows box. Actually if the appveyor build 
fails it's because of d-scanner, not dexed.


mmmh lmao actually. The build fails because the checkout is done 
before entering the repo dir:


https://gitlab.com/basile.b/dexed/-/blob/master/.appveyor.yml#L52


Re: dexed-ide v3.9.13

2021-10-11 Thread Basile B. via Digitalmars-d-announce

On Monday, 11 October 2021 at 06:58:18 UTC, Basile B. wrote:

[...]
- [assets](https://gitlab.com/basile.b/dexed/-/releases). Note 
that the automated Windows build is still broken.


Windows assets are now live 
[here](https://ci.appveyor.com/project/BBasile/dexed/builds/41098624/artifacts).





Re: Gordon programming language

2021-10-24 Thread Basile B. via Digitalmars-d-announce

On Sunday, 24 October 2021 at 10:13:14 UTC, Tero Hänninen wrote:

Hello,

decided I'd post about my primarily D-influenced programming 
language here.




Nice work.

It's data oriented, compact and despite D's influence, has a 
very different personality with no emphasis on metaprogramming 
– albeit having simple polymorphism and even compile time 
execution. Stability is something I care about deeply so you 
can expect few to no deprecations over time after some initial 
instability perhaps.


Feature set is not large and I'm not willing to add a whole lot 
of "cool" convenience features besides what there already is, 
and there is no support for either OO or functional style 
programming.  However, I'm rather open to adding features that 
unlock great performance benefits, such as intrinsics support.


Support for LLVM intrinsics should be indeed of a great value 
added.
That could work by adding a new attribute with a string exp to 
recognize it.
without that the oprations that are done in the FPU can only be 
based on assembly and less inlinable.


The module system is similar to Rust and works nicely with 
conditional compilation in that you can exclude entire modules 
and directories and, unlike in Rust, use conditional symbols 
that are automatically visible to all submodules.


The compiler frontend is about 34k lines of code, self hosting 
and very fast.  LLVM is the backend, but with the MIR used in 
the compiler, it's fairly straight forward to bolt on other 
backends.


Congrats for reaching self-hosting.

Once thing I notice is that there does not seem to be a way to 
generate debug info. You really should support them (LLVM C api 
has a whole header with everything you need to achieve that), 
because not only this allows to debug the compiler more easily 
but also can be used to easily instrument code in a generic way. 
With debug info, you can of course debug but also profile 
(valgrind --tool=calgrind), find leaks (valgrind), cover (kcov), 
etc.



Compiler source code:
https://github.com/tjhann/gordon

Website:
https://tjhann.github.io/gordon-web/

I don't know how to make websites... and I want a much lighter 
background actually.


Take a look!  :)





Re: styx, a programming languange written in D, is on the bootstrap path

2022-01-16 Thread Basile B. via Digitalmars-d-announce
On Friday, 15 January 2021 at 09:54:59 UTC, Ola Fosheim Grøstad 
wrote:

On Thursday, 14 January 2021 at 17:51:51 UTC, Basile B. wrote:
This is the last[1] occasion to speak about a programming 
language initiatly made in D, as the bootstrap phase is very 
near.


Interesting project! How did you move from D to Styx? (I assume 
bootstrapping means a self hosting compiler?) Did you write 
some scripts to translate?


It turns out that finally everything was translated manually. 
This was a bit painful but also an opportunity to review older 
parts and to change a details that otherwise would not have been 
done.


Re: styx, a programming languange written in D, is on the bootstrap path

2022-01-16 Thread Basile B. via Digitalmars-d-announce

On Monday, 18 January 2021 at 18:03:12 UTC, IGotD- wrote:

On Thursday, 14 January 2021 at 17:51:51 UTC, Basile B. wrote:
This is the last[1] occasion to speak about a programming 
language initiatly made in D, as the bootstrap phase is very 
near.


I'd like to thank the D compiler developers, that let me work 
on DMD even if I borrow another path.


[1] : https://gitlab.com/styx-lang/styx


Interesting project.

A few questions.

I see that you use "var auto name" in order to automatically 
infer the type. Would it be possible just using "var name" for 
that, similar to other popular languages.


There is currently no information about memory management, is 
this something you have an idea how to design right now?


It has a memory management system very comparable to older Delphi 
(<= 2007)  or current FreePascal. So dynamic arrays are reference 
counted and automatically managed when used a local var.


Classes and structures are manually managed but the dtor is 
automatically called when the instance is a local.


This system is proven to work as the compiler itself is now 
rewritten in styx.
(example, the valgrind report after running the compiler with the 
equivalent of D "-unittest" CLI option : 
https://gitlab.com/styx-lang/styx/-/jobs/1980055910#L110.


To be honest I already knew it will work before implementing ref 
counting. This has been used for something like 30 years by 
hundreds and hundreds of programmers.


Re: styx, a programming languange written in D, is on the bootstrap path

2022-01-16 Thread Basile B. via Digitalmars-d-announce

On Sunday, 16 January 2022 at 18:53:45 UTC, Brian Callahan wrote:
I was able to make a quick port to OpenBSD; works fine there 
too. Thanks for your work on this!


~Brian


holly s**t ! I'm a bit surprised that it works, especially 
because of the way linking is done.


Re: Beta 2.099.0

2022-02-15 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 15 February 2022 at 13:06:47 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.099.0 release, ♥ to 
the 99 contributors.


http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.099.0.html

As usual please report any bugs at
https://issues.dlang.org

-Martin


Issue 3 is wrongly [referenced]. I will not create a bugzilla 
entry because I think this is not fixable


[referenced]: https://dlang.org/changelog/2.099.0.html#bugfix-list


Re: Beta 2.099.0

2022-02-16 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 15 February 2022 at 16:12:25 UTC, Iain Buclaw wrote:

On Tuesday, 15 February 2022 at 13:27:18 UTC, Basile B. wrote:
On Tuesday, 15 February 2022 at 13:06:47 UTC, Martin Nowak 
wrote:
Glad to announce the first beta for the 2.099.0 release, ♥ to 
the 99 contributors.


http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.099.0.html

As usual please report any bugs at
https://issues.dlang.org

-Martin


Issue 3 is wrongly [referenced]. I will not create a bugzilla 
entry because I think this is not fixable


[referenced]: 
https://dlang.org/changelog/2.099.0.html#bugfix-list


Maybe an issue could be raised against the 
[dlang-bot](https://github.com/dlang/dlang-bot) to request 
better handling of ambiguous commit messages?


Yes but in the meantime I find strange that you have just 
approved a PR that will have the same effect [with issue 2].


[with issue 2]: https://github.com/dlang/dmd/pull/13663


Dexed-ide 3.9.18

2022-05-16 Thread Basile B. via Digitalmars-d-announce
This update allows to open makefiles as language-agnostic 
projects. For example The sortcut for "Compile project" will have 
the same effect as


make -f 

Not very interesting for D one would say, however as this feature 
is useful for another of my project that addition gives strong 
guarantees that dexed will not be abandoned.


Otherwise the release comes with a few fixes:

- The lack of maintenance of dparse lead to use a derived Parser 
class to fix crashes that can happen with incomplete code.

- Projects groups and workspace persistence was broken
- Packagers wont have to deal with my old, unmaintained "iz" D 
library.


Links:

- [release](https://gitlab.com/basile.b/dexed/-/releases)
- [homepage](https://gitlab.com/basile.b/dexed)


Re: DIP1044---"Enum Type Inference"---Formal Assessment

2023-04-26 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 25 April 2023 at 04:54:43 UTC, Mike Parker wrote:
I submitted DIP1044, "Enum Type Inference", to Walter and Atila 
on April 1. I received the final decision from them on April 
18. They have decided not to accept this proposal.

[...]


While I was rather "pro" I think that D lacked an absolute 
necessity for that. As explained earlier on IRC, enum type 
inference is also very intersting when the language has a 
bitfield type based on an enum, like the `Set Of` pascal 
construct, which makes enum member something really commonly 
used, much more than in D.


Re: DIP1044---"Enum Type Inference"---Formal Assessment

2023-04-26 Thread Basile B. via Digitalmars-d-announce

On Thursday, 27 April 2023 at 00:16:10 UTC, Walter Bright wrote:

This also works:

alias F = MySuperLongNameFlag;

auto flag = F.A | F.B | F.C | F.D;
set_flags(F.A | F.B | F.C | F.D);

It's similar to setting a local variable to some complex 
expression, just so you don't have to repeat that expression 
multiple times.


It's a misconception of the problem that the DIP tried to solve. 
What the DIP tried to solve is that the compiler should know that 
you are using an enum member. Actually I even think this should 
work without any special syntax, as a "last resort", let's say. 
But as you've explained, through Mike's report, this causes 
problems for D because the identifier resolution is tied to a 
particular implementation, i.e your fast symtabs.


Re: Beta 2.104.0

2023-05-02 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 2 May 2023 at 08:47:35 UTC, Iain Buclaw wrote:

On Tuesday, 2 May 2023 at 03:08:00 UTC, zjh wrote:

On Tuesday, 2 May 2023 at 00:34:45 UTC, Iain Buclaw wrote:
Glad to announce the first beta for the 2.104.0 release, ♥ to 
the 36 contributors.





[104](https://dlang.org/changelog/2.104.0.html)
```d
alias Tint = int;
@Tint void f();
```
Here says not to use basic types as attributes, but the 
following example give it another basic type?

```d
@int void f();
```


The keyword here in the changelog is: **would**; that is to 
say, the compiler previously rejected basic types, but now they 
are accepted.


It was already allowed to put types in UDAs, but the parser 
would reject basic types written directly, requiring the use 
of an alias.


I'll have a think about how that entry could be rephrased to 
avoid confusion, though you are welcome to raise your own pull 
request to clarify the wording.


That's a half baked change, it would have been better to go a bit 
further:


previously

```d
alias Tint = int;
@Tint void f();
```

now

```d
@int void f();
```

nice. But previously


```d
alias Tint = int;
@Tint(1) void f();
```

now

```d
@int(1) void f(); // Not Good
```

that's unfortunately still an error.


Re: Release D 2.073.0

2017-01-22 Thread Basile B. via Digitalmars-d-announce

On Sunday, 22 January 2017 at 17:55:03 UTC, Martin Nowak wrote:

Glad to announce D 2.073.0.

This release comes with a few phobos additions, new -mcpu=avx 
and -mscrt switch, and several bugfixes.


http://dlang.org/download.html 
http://dlang.org/changelog/2.073.0.html


-Martin


Thanks for this release and especially for having handled the new 
regressions.


D IDE Coedit - version 3 beta 3

2017-01-26 Thread Basile B. via Digitalmars-d-announce
This would probably have been a RC or even the final version if I 
hadn't to wait for the development platform I use to reach its 
next milestone, which may not happen before the next spring, so 
another beta is worth.


All important information, links and other downloads are here:
https://github.com/BBasile/Coedit/releases/tag/3_beta_3

You can report any problem here:
https://github.com/BBasile/Coedit/issues

If you have questions, exactly today, I'll probably be there:
irc://irc.freenode.net/d as "DotBatch"


Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread Basile B. via Digitalmars-d-announce

On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote:

On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote:
This would probably have been a RC or even the final version 
if I hadn't to wait for the development platform I use to 
reach its next milestone, which may not happen before the next 
spring, so another beta is worth.


All important information, links and other downloads are here:
https://github.com/BBasile/Coedit/releases/tag/3_beta_3

You can report any problem here:
https://github.com/BBasile/Coedit/issues

If you have questions, exactly today, I'll probably be there:
irc://irc.freenode.net/d as "DotBatch"


I am new to dlang and wanted to try out Coedit. But it does not 
run on my platform... I tried the zip archive and the installer 
for the 64-bit version. I am running Linux Mint 18 Cinnamon 
x86_64. Running "coedit" will log me out of the current 
session!? Any idea whats going on?


Yes.

1/ Do you have a proper GTK2 runtime environment ?
Try to verify with this command: pkg-config --modversion gtk+-2.0

2/ If you replace dastworx by this new version, does it still 
crash ?
new version: 
https://github.com/BBasile/Coedit/releases/download/3_beta_3/dastworx.linux.x86_64.zip


3/ You can try to log the output by launching from a console: 
coedit > cecession.txt


Do 1/
Do 2/, if it still crashes then do 3/


Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread Basile B. via Digitalmars-d-announce

On Sunday, 29 January 2017 at 01:06:32 UTC, dminded wrote:

On Saturday, 28 January 2017 at 23:55:58 UTC, Basile B. wrote:

On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote:

On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote:
This would probably have been a RC or even the final version 
if I hadn't to wait for the development platform I use to 
reach its next milestone, which may not happen before the 
next spring, so another beta is worth.


All important information, links and other downloads are 
here:

https://github.com/BBasile/Coedit/releases/tag/3_beta_3

You can report any problem here:
https://github.com/BBasile/Coedit/issues

If you have questions, exactly today, I'll probably be there:
irc://irc.freenode.net/d as "DotBatch"


I am new to dlang and wanted to try out Coedit. But it does 
not run on my platform... I tried the zip archive and the 
installer for the 64-bit version. I am running Linux Mint 18 
Cinnamon x86_64. Running "coedit" will log me out of the 
current session!? Any idea whats going on?


Yes.

1/ Do you have a proper GTK2 runtime environment ?
Try to verify with this command: pkg-config --modversion 
gtk+-2.0


2/ If you replace dastworx by this new version, does it still 
crash ?
new version: 
https://github.com/BBasile/Coedit/releases/download/3_beta_3/dastworx.linux.x86_64.zip


3/ You can try to log the output by launching from a console: 
coedit > cecession.txt


Do 1/
Do 2/, if it still crashes then do 3/


Thank you. I got it working and Hello World compiles and runs 
:D.



... I followed the 'Setup program' instructions, but skipped 
the important point above the heading: "In all the cases, the 
DMD D2 compiler must setup and its location has to match to one 
of the directory of the PATH environment variable.".  I only 
had ldc2 installed. After installing dmd coedit did work.


After playing around a bit i noticed, that something is wrong 
with the project management. While the single Hello world 
compiles and runs, I can not compile a project. i get the 
following messages:


- compiling
- has been successfully compiled
- output executable missing: /tmp/app

I found the compiled 'app' file next to the coedit executable.

Also the 'project inspector' seems not to work. When i add 
files, they are not listed there.


Something seems not to be setup properly on my machine.


I'm on IRC right now. Communication on the forum is really 
painfull, it looks like I need to explain a few things. Also you 
can ask questions on the bugtracker, although it's the same 
problem as here (not real time...).


Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce

On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote:
Ok, the debugger also works if i write a bit more then just a 
'writeln' into main.


How can i set breakpoints? If i click on the left side of a 
row, a little red dot appears.


This means that GDB cannot set the breakpoint. checkout 
options/debugger to enable all the options starting with 
"show..." You'll get the raw GDB output in the messages and 
you'll see what happens under the hood when you click in the 
gutter.


But the debugger seems to ignore it and instead every statement 
is a breakpoint. I also can not find a "step out of function" 
button.


Commands that are not in the toolbar can be typed in the field at 
the bottom. So check out the manual an for the MI syntax to do 
this and type it. Normally all break reasons are handled by the 
interpreter.


Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce

On Monday, 30 January 2017 at 19:45:38 UTC, dminded wrote:

On Sunday, 29 January 2017 at 02:56:53 UTC, Basile B. wrote:
I'm on IRC right now. Communication on the forum is really 
painfull, it looks like I need to explain a few things. Also 
you can ask questions on the bugtracker, although it's the 
same problem as here (not real time...).


Seems we live in different time zones, i could not find you on 
the chat.


I got the project management to work, by creating a project 
with the coedit native format. Seems my trouble did come from 
trying to open/creating dub projects.


DUB projects are well handled:

http://bbasile.github.io/Coedit/widgets_dub_project_editor

- the project file must be saved after each important 
modifications.
- the "update" button must be clicked if you saved a source in 
one of the folder that's auto detected (e.g "src") or one of the 
item in "sourcePaths", so that the project inspector is notified 
of new sources.


I think that it's a matter of habits since I use DUB projects 
some time to time I'd detected major issues.


Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 31 January 2017 at 07:23:24 UTC, Basile B. wrote:

On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote:
Ok, the debugger also works if i write a bit more then just a 
'writeln' into main.


How can i set breakpoints? If i click on the left side of a 
row, a little red dot appears.


This means that GDB cannot set the breakpoint. checkout 
options/debugger to enable all the options starting with 
"show..." You'll get the raw GDB output in the messages and 
you'll see what happens under the hood when you click in the 
gutter.


But the debugger seems to ignore it and instead every 
statement is a breakpoint. I also can not find a "step out of 
function" button.


Commands that are not in the toolbar can be typed in the field 
at the bottom. So check out the manual an for the MI syntax to 
do this and type it. Normally all break reasons are handled by 
the interpreter.


By the way there can be a syncronization issue between the 
breakpoint database and the editor cache (both store the 
breakpoints).


In this case open

/home//.config/Coedit/breakpoints.txt and delete 
the right item.


For example now mine is

object TPersistentBreakPoints
  items = <
item
  filename = 
'/home/basile/Dev/dproj/kheops/runnable/default_alignment.d'

  line = 187
  kind = bpkBreak
end
item
  filename = 
'/home/basile/Dev/dproj/kheops/runnable/default_alignment.d'

  line = 191
  kind = bpkBreak
end>
end

let's say that the second break is invalid:

object TPersistentBreakPoints
  items = <
item
  filename = 
'/home/basile/Dev/dproj/kheops/runnable/default_alignment.d'

  line = 187
  kind = bpkBreak
end>
end

_

Also don't miss the cool feature: runnables modules can be 
debugged.
In the toolbar there's a menu attached to the "power switch" 
icon. You can select in this menu if GDB has to start the 
runnable for the source that has the focus or the project.


_

GDB commander doc is not yet written.


Re: unDE 0.2.0 - unusual command line and keybar

2017-02-03 Thread Basile B. via Digitalmars-d-announce

On Sunday, 29 January 2017 at 19:00:30 UTC, unDEFER wrote:
unDE's not DE which in the future must be replacement for all 
programs in OS.
But today is very original file manager, image and text viewer 
and (what discovered with 0.2.0 version) command line and 
keybar.

More information: http://unde.sourceforge.net/en/ch25.html
Video with English subtitles: https://youtu.be/XY7Jegxq6vg


What is the name of the static lib we have to install for for 
"DB" ?


/usr/lib64/gcc/x86_64-suse-linux/4.8/../../../../x86_64-suse-linux/bin/ld: ne 
peut trouver -ldb
collect2: error: ld returned 1 exit status
Error: linker exited with status 1


Re: unDE 0.2.0 - unusual command line and keybar

2017-02-03 Thread Basile B. via Digitalmars-d-announce

On Friday, 3 February 2017 at 13:48:39 UTC, Basile B. wrote:

On Sunday, 29 January 2017 at 19:00:30 UTC, unDEFER wrote:
unDE's not DE which in the future must be replacement for all 
programs in OS.
But today is very original file manager, image and text viewer 
and (what discovered with 0.2.0 version) command line and 
keybar.

More information: http://unde.sourceforge.net/en/ch25.html
Video with English subtitles: https://youtu.be/XY7Jegxq6vg


What is the name of the static lib we have to install for for 
"DB" ?


/usr/lib64/gcc/x86_64-suse-linux/4.8/../../../../x86_64-suse-linux/bin/ld: ne 
peut trouver -ldb
collect2: error: ld returned 1 exit status
Error: linker exited with status 1


Isee it's BDB, never mind but now on OpenSuse I got a SEGFAULT 
during BDB init


~"#0  0x in ?? ()\n"
#0  0x in ?? ()
~"#1  0x0071ee68 in 
berkeleydb.dbenv.DbEnv.set_memory_max(uint, uint) 
(this=0x77ec5100, bytes=16777216, gbytes=0) at 
../../../.dub/packages/bdb2d-5.3.28/bdb2d/source/berkeleydb/dbenv.d:757\n"
~"#2  0x0071ef20 in 
berkeleydb.dbenv.DbEnv.set_memory_max(ulong) 
(this=0x77ec5100, bytes=16777216) at 
../../../.dub/packages/bdb2d-5.3.28/bdb2d/source/berkeleydb/dbenv.d:765\n"
~"#3  0x0065a636 in 
unde.global_state.GlobalState.__mixin109.initBDB(bool) 
(this=0x76571000, force_recover=false) at 
source/unde/global_state.d:117\n"
~"#4  0x0065baf8 in 
unde.global_state.GlobalState.this(bool) (this=0x76571000, 
force_recover=false) at source/unde/global_state.d:972\n"
~"#5  0x006f16d6 in D main (args=...) at 
source/unde/main.d:25\n"


auto ret = dbenv.set_memory_max(dbenv, gbytes, bytes);


Re: unDE 0.2.0 - unusual command line and keybar

2017-02-03 Thread Basile B. via Digitalmars-d-announce

On Friday, 3 February 2017 at 14:05:58 UTC, Basile B. wrote:

On Friday, 3 February 2017 at 13:48:39 UTC, Basile B. wrote:

On Sunday, 29 January 2017 at 19:00:30 UTC, unDEFER wrote:
unDE's not DE which in the future must be replacement for all 
programs in OS.
But today is very original file manager, image and text 
viewer and (what discovered with 0.2.0 version) command line 
and keybar.

More information: http://unde.sourceforge.net/en/ch25.html
Video with English subtitles: https://youtu.be/XY7Jegxq6vg


What is the name of the static lib we have to install for for 
"DB" ?


/usr/lib64/gcc/x86_64-suse-linux/4.8/../../../../x86_64-suse-linux/bin/ld: ne 
peut trouver -ldb
collect2: error: ld returned 1 exit status
Error: linker exited with status 1


Isee it's BDB, never mind but now on OpenSuse I got a SEGFAULT 
during BDB init


~"#0  0x in ?? ()\n"
#0  0x in ?? ()
~"#1  0x0071ee68 in 
berkeleydb.dbenv.DbEnv.set_memory_max(uint, uint) 
(this=0x77ec5100, bytes=16777216, gbytes=0) at 
../../../.dub/packages/bdb2d-5.3.28/bdb2d/source/berkeleydb/dbenv.d:757\n"
~"#2  0x0071ef20 in 
berkeleydb.dbenv.DbEnv.set_memory_max(ulong) 
(this=0x77ec5100, bytes=16777216) at 
../../../.dub/packages/bdb2d-5.3.28/bdb2d/source/berkeleydb/dbenv.d:765\n"
~"#3  0x0065a636 in 
unde.global_state.GlobalState.__mixin109.initBDB(bool) 
(this=0x76571000, force_recover=false) at 
source/unde/global_state.d:117\n"
~"#4  0x0065baf8 in 
unde.global_state.GlobalState.this(bool) (this=0x76571000, 
force_recover=false) at source/unde/global_state.d:972\n"
~"#5  0x006f16d6 in D main (args=...) at 
source/unde/main.d:25\n"


Also before that there's two FileException thrown because you use 
mkdir() systematically with a silent try catch. You should rather 
test if the the directories exist (when you create ~/.unde/  and 
~/.unde/bdb/, global_state.d) because it tends to be annoying 
when trying to get that stack trace for the real exception !


Re: D IDE Coedit - version 3 beta 3

2017-02-03 Thread Basile B. via Digitalmars-d-announce

On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote:
Ok, the debugger also works if i write a bit more then just a 
'writeln' into main.


How can i set breakpoints? If i click on the left side of a 
row, a little red dot appears. But the debugger seems to ignore 
it and instead every statement is a breakpoint. I also can not 
find a "step out of function" button.


I was writing the manual page for the debugger then I remembered 
your Q. I bet that you used to wrong toolbar icon.


▷: is for resuming (e.g until next breakpoint/watchpoint/signal)
↓: is for stepping.

(http://bbasile.github.io/Coedit/widgets_gdb_commander)

If you stepped it's normal that it broke at each line ;]


Re: D IDE Coedit - version 3 beta 3

2017-02-09 Thread Basile B. via Digitalmars-d-announce

On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote:
This would probably have been a RC or even the final version if 
I hadn't to wait for the development platform I use to reach 
its next milestone, which may not happen before the next 
spring, so another beta is worth.


All important information, links and other downloads are here:
https://github.com/BBasile/Coedit/releases/tag/3_beta_3

You can report any problem here:
https://github.com/BBasile/Coedit/issues

If you have questions, exactly today, I'll probably be there:
irc://irc.freenode.net/d as "DotBatch"


Yet another update...should be of interest for those who tried D 
for the first time, using CE and experienced a crash


https://www.reddit.com/r/d_language/comments/5t5oum/d_ide_coedit_version_3_beta_4/


Typed D allocator based on jemalloc

2017-03-03 Thread Basile B. via Digitalmars-d-announce
Nothing huge here. The package[0] provides the bindings, 
JEMallocator (like Mallocator) and JEAlignedAllocator (like 
AlignedAllocator). All of them use jeallocator[1], which is 
actually the default implementation of malloc in the FreeBSD 
system.


In a future update I may add another D alloc which would be 
specific to each thread. Another allocator, tcmallocd[2] already 
does this.



[0] http://code.dlang.org/packages/jemallocd
[1] https://github.com/jemalloc/jemalloc
[2] http://code.dlang.org/packages/tcmallocd


D IDE Coedit - version 3 released.

2017-03-13 Thread Basile B. via Digitalmars-d-announce
Finally, after four betas, the third version of my D IDE [0] is 
available.


The change log for this new version quite important.

Major additions:

- GDB commander, a GDB UI, only under linux.
- Project groups.
- Compiler paths, defines and select several D compilers.

Picked among the other additions:

- support for the DUB scripts (in addition to my runnable module 
system).

- support for DUB SDL projects in read-only mode.
- Halstead metrics for D.

But there is really much more [1].

As usual, I provide binaries for linux and Windows.

[0]: https://github.com/BBasile/Coedit
[1]: https://github.com/BBasile/Coedit/releases/tag/3_gold


Re: D IDE Coedit - version 3 released.

2017-03-16 Thread Basile B. via Digitalmars-d-announce

On Wednesday, 15 March 2017 at 22:09:07 UTC, aberba wrote:

On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote:
Finally, after four betas, the third version of my D IDE [0] 
is available.

 Good Intellescense is the only missing piece for me.


- IDE-grade features are provided by DCD, so they are standard 
(to the extent that most of the editor plugins and other IDEs use 
it).
- Static analysis (Dscanner) must be launched by hand and results 
are displayed in the messages. I assume you'd like more to have 
waves under the matching tokens. Why not.
- Grammar errors are displayed in the symbol list, shortly after 
the last keystroke (depending on the settings). It works like 
this because when the AST is retrieved, errors are found too. 
Here I also assume you'd like more to have red waves under the 
tokens. I think that the error text is more useful.
- Very few syntactical errors are displayed (numbers only). They 
could be retrieved with the AST and the grammar errors 
unfortunately a small flaw in libdparse prevents this 
(https://github.com/Hackerpilot/libdparse/issues/109).



Plus UI theme.


This will never be done. But this is clearly a recurring remark, 
not to say that it appears at each new release. The UI theme is 
managed by the OS. In the 2000's, during the Windows XP golden 
years the uxtheme.dll could be patched and there was tons of 
user-made theme that changed the native UI 
elements...Unforunately I don't think it exists anymore. Under 
linux you can have a dark UI: http://imgur.com/a/ubeLq


Re: sdpc - Simple/Stupid D parser combinator

2017-03-24 Thread Basile B. via Digitalmars-d-announce

On Thursday, 23 March 2017 at 22:55:10 UTC, Yuxuan Shui wrote:

GitLab: https://gitlab.com/yshui/sdpc
Documents: https://yshui.gitlab.io/sdpc
Dub: http://code.dlang.org/packages/sdpc

I started this project ~1.8 years ago. It only took me a couple 
of weeks to write, and I learned a lot about D's template 
system (and its limitations) by writing it. But back then I 
wasn't confident with the code quality and documentation enough 
to make it public. Then life caught up with me and I can't 
spend time on it.


Recently I finally got some time and decided to cleanup the 
code and make it available to more people. Now I'm comfortable 
with it enough to have more eyes on it.


sdpc is a very simple parser combinator library. So it lacks 
some bells and whistles like left recursion or memoization. But 
it should be able to handle a lot of the simpler use cases.


(I know we have pry now. A bit of competition won't hurt =] ).


Thanks for sharing this but your project is not visible!

Gitlab is a bit confusing because by default repositories are 
private. Go to your project setting(should be 
https://gitlab.com/yshui/sdpc/edit):

- set "Project Visibility" to "public".
- set "Repository" to "everyone with access".


Re: dmd Backend converted to Boost License

2017-04-07 Thread Basile B. via Digitalmars-d-announce

On Friday, 7 April 2017 at 15:14:40 UTC, Walter Bright wrote:

https://github.com/dlang/dmd/pull/6680

Yes, this is for real! Symantec has given their permission to 
relicense it. Thank you, Symantec!


Good news. Question:

Does this apply from now or can the previous DMD releases also be 
considered as 100% Boost licensed ?


Re: automem v0.0.7 - C++ style smart pointers using std.experimental.allocator

2017-04-09 Thread Basile B. via Digitalmars-d-announce

On Sunday, 9 April 2017 at 08:56:52 UTC, Atila Neves wrote:
Using std.experimental.allocator? Tired of writing `scope(exit) 
allocator.dispose(foo);` in a language with RAII? Me too:




http://code.dlang.org/packages/automem



I think that the Array misses
- a reservation strategy, something like reserve() and allocBy().
- dup / idup that return new distinct and deep copies.
- maybe .ptr at least for reading with pointer arithmetic.
- opBinary for "~" . Also you have bugs with operators:

```d
import std.experimental.allocator.mallocator;
UniqueArray!(int, Mallocator) a;
a ~= [0,1];
```

crashes directly.


Re: Update roll-up on my arsd libraries

2017-04-13 Thread Basile B. via Digitalmars-d-announce

On Thursday, 13 April 2017 at 16:04:18 UTC, Adam D. Ruppe wrote:
I haven't posted in announce for a while, so I figured I'd give 
you guys an update on what's been happening in my libs. This 
message is a big long, so feel free to just skim to see if you 
are interested in anything.


[...]

* simpledisplay.d has gotten a LOT of work lately.


Thanks particularly for this one, which is certainly a reference 
about how to use the nightmare-ish X11 API in D.





D IDE Coedit - released version 3 update 1

2017-05-03 Thread Basile B. via Digitalmars-d-announce
Hello, The latest major release does not contain any critical 
issue known at this day so this is a minor update that brings a 
few improvements mostly related to the edition: DDOC and 
completion (including an automatic mode, as suggested many times 
after latest release).


- Changelog and dolwonad links: 
https://github.com/BBasile/Coedit/releases/tag/3_update_1

- Homepage: https://github.com/BBasile/Coedit
- Manual:http://bbasile.github.io/Coedit/


Re: DMD now has colorized syntax highlighting in error messages

2017-05-14 Thread Basile B. via Digitalmars-d-announce

On Sunday, 14 May 2017 at 17:54:38 UTC, Jacob Carlborg wrote:

On 2017-05-14 18:25, Walter Bright wrote:


1. print out the offending line


I hope this one will be optional/configurable. I don't think it 
necessary to print the offending line within an editor/IDE. 
They usually can already map the error to the offending line.


Yes +1 for configurable. IDEs already parse and make things 
clickable.
It's not just +1, it's mandatory. If you implement this you must 
add a new compiler switch.


Re: DMD now has colorized syntax highlighting in error messages

2017-05-14 Thread Basile B. via Digitalmars-d-announce

On Sunday, 14 May 2017 at 23:17:42 UTC, Vladimir Panteleev wrote:

On Sunday, 14 May 2017 at 19:11:32 UTC, Basile B. wrote:
Yes +1 for configurable. IDEs already parse and make things 
clickable.
It's not just +1, it's mandatory. If you implement this you 
must add a new compiler switch.


No problem, it could only print out the line if the output is a 
terminal, same as for how it decides whether to output colors 
by default.


Yes that another option. But maybe my answer was a bit excessive. 
Let's wait and see how it looks.


Harbored-mod 0.2.1 and DYaml 0.6.1 at dlang-community

2017-05-16 Thread Basile B. via Digitalmars-d-announce
Following Brian Schott Announce [1] about the migration of his 
projects to the dlang-community, I'm pleased to announce that the 
most popular repository from Ferdinand Majerech are now also 
hosted there.


- D-YAML, a YAML parser and emitter for D (native D 
implementation)

is at https://github.com/dlang-community/D-YAML

- harbored-mod, a D documentation generator based on harbored
is at https://github.com/dlang-community/harbored-mod

So far we pushed the commits done in several forks and the two 
projects are up to date, tested by TravisCI, buildable with 
either make or DUB.


Note about D-Yaml: People who forked D-Yaml for their projects 
are encouraged to push their change to dlang-community and give 
up their fork !


[1]: 
http://forum.dlang.org/post/abbprxuwgqlmuuwdf...@forum.dlang.org


Re: Harbored-mod 0.2.1 and DYaml 0.6.1 at dlang-community

2017-05-17 Thread Basile B. via Digitalmars-d-announce

On Tuesday, 16 May 2017 at 20:46:44 UTC, Basile B. wrote:
Following Brian Schott Announce [1] about the migration of his 
projects to the dlang-community, I'm pleased to announce that 
the most popular repository from Ferdinand Majerech are now 
also hosted there.


- D-YAML, a YAML parser and emitter for D (native D 
implementation)

is at https://github.com/dlang-community/D-YAML

- harbored-mod, a D documentation generator based on harbored
is at https://github.com/dlang-community/harbored-mod

So far we pushed the commits done in several forks and the two 
projects are up to date, tested by TravisCI, buildable with 
either make or DUB.


Note about D-Yaml: People who forked D-Yaml for their projects 
are encouraged to push their change to dlang-community and give 
up their fork !


[1]: 
http://forum.dlang.org/post/abbprxuwgqlmuuwdf...@forum.dlang.org


BTW, forgot to say: thanks to Ferdinand for giving the ownership 
to the organization and thanks to those who continued to maintain 
the forks, notably Sociomantic D developers for harbored-mod and 
ZombineDev for D-YAml.


Re: Faster Command Line Tools in D

2017-05-25 Thread Basile B. via Digitalmars-d-announce

On Thursday, 25 May 2017 at 22:04:36 UTC, Ali Çehreli wrote:

On 05/24/2017 06:39 AM, Mike Parker wrote:


Reddit:
https://www.reddit.com/r/programming/comments/6d25mg/faster_command_line_tools_in_d/



Inspired Nim version, found on Reddit:


https://www.reddit.com/r/programming/comments/6dct6e/faster_command_line_tools_in_nim/

Ali


Wow, the D blog post opened Pandora's box.


D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce
Very small update. The Changes won't be noticeable unless you're 
an hardcore user like me.


https://github.com/BBasile/Coedit/releases/tag/3_update_2
https://github.com/BBasile/Coedit


off topic:
==
I've recently discovered that CE downloads for linux are now more 
important than Windows's one. For example if you look at the  
"3_gold" count on this page: 
http://www.somsubhra.com/github-release-stats/?username=BBasile&repository=Coedit,

there are about 1000 dls for linux vs 500 for Windows !

Times change.


Re: D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce

On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote:
Very small update. The Changes won't be noticeable unless 
you're an hardcore user like me.


https://github.com/BBasile/Coedit/releases/tag/3_update_2
https://github.com/BBasile/Coedit


off topic:
==
I've recently discovered that CE downloads for linux are now 
more important than Windows's one. For example if you look at 
the  "3_gold" count on this page: 
http://www.somsubhra.com/github-release-stats/?username=BBasile&repository=Coedit,

there are about 1000 dls for linux vs 500 for Windows !

Times change.


Sorry but i've forgotten to remove a SLOC written for debugging:

https://github.com/BBasile/Coedit/commit/5fc8ea57b34e91e31e901559e40f8ddd74cec873#diff-3fccc6fc5d25b2ff883979f6bfcd04adR2624

Gotta update everything (Sh*t).


Re: D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce

On Friday, 2 June 2017 at 10:03:25 UTC, Basile B. wrote:

On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote:

Times change.


Sorry but i've forgotten to remove a SLOC written for debugging:

https://github.com/BBasile/Coedit/commit/5fc8ea57b34e91e31e901559e40f8ddd74cec873#diff-3fccc6fc5d25b2ff883979f6bfcd04adR2624

Gotta update everything (Sh*t).


Done. Unfortunately anyone who's updated during the last 4 hours 
has to reinstall.
If not what will happen is that you'll get an exception after 
pressing ENTER inside a DDOC comment and if an option is 
activated to auto insert leading */+s.





Re: DCD 0.9.0 released

2017-07-06 Thread Basile B. via Digitalmars-d-announce

On Monday, 3 July 2017 at 12:39:16 UTC, Nordlöw wrote:
Nice. Are there any plans on adding any (limited) kind of 
auto-completion of UFCS-calls?


I think that you have the answer 
https://github.com/dlang-community/DCD/issues/13.


Now that i read my proposal again i have to say that i don't like 
it anymore.
Since i started to be involved i'll look how hard it would be to 
do but since Hackerpilot didn't implement the feature i bet there 
must be a kind of problem with that.


D IDE Coedit - version 3, update 3 released

2017-07-13 Thread Basile B. via Digitalmars-d-announce
Better integration of D-Scanner. D-Scanner binary is itself 
included from now, in addition to DCD.


See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for 
the download links and a complete changelog.


Re: D IDE Coedit - version 3, update 3 released

2017-07-15 Thread Basile B. via Digitalmars-d-announce

On Saturday, 15 July 2017 at 23:37:51 UTC, Gunther Klawa wrote:

On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote:
Better integration of D-Scanner. D-Scanner binary is itself 
included from now, in addition to DCD.


See https://github.com/BBasile/Coedit/releases/tag/3_update_3 
for the download links and a complete changelog.


I have no idea what strange versions of dcd-server you always 
include in your Windows packages, but everytime avast! 
behaviour detection deletes them which doesn't happen to my 
self compiled ones.


Nothing special about it. Build with DMD 2.074.1. I think that 
it's the setup program that triggers avast. To be sure download 
the zip file (the one that doesn't have "setup" in the file name) 
and extract. I bet avast won't complain.


By the way you can build the setup program yourself. I bet you'll 
also have the fake heuristic detection. See 
https://github.com/BBasile/Coedit/tree/master/cesetup.


Re: D IDE Coedit - version 3, update 3 released

2017-07-23 Thread Basile B. via Digitalmars-d-announce

On Sunday, 23 July 2017 at 06:01:23 UTC, Alonso Cárdenas wrote:

On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote:
Better integration of D-Scanner. D-Scanner binary is itself 
included from now, in addition to DCD.


See https://github.com/BBasile/Coedit/releases/tag/3_update_3 
for the download links and a complete changelog.


Hi Basile

I have added Coedit to FreeBSD ports tree. Look it at 
http://www.freshports.org/editors/coedit/. Maybe you could add 
some entry about that on Coedit webpage


Greetings


Thanks. I'll maybe add a paragraph for the 3rd part packages. 
There's another one (for ArchLinux).


I can read


Configuration Options
===> The following configuration options are available for 
coedit-3.u.3_1:
> Options available for the single LCL: you have to select 
exactly one of them

GTK2=on: Use gtk20 interface
QT4=off: Use qt4 interface
===> Use 'make config' to modify these settings


What does that mean exactly ? Do you propose to the user to build 
Coedit themselves with optionally the QT interface ?




Re: D IDE Coedit - version 3, update 3 released

2017-07-23 Thread Basile B. via Digitalmars-d-announce

On Sunday, 23 July 2017 at 19:11:24 UTC, Alonso Cárdenas wrote:

On Sunday, 23 July 2017 at 18:10:25 UTC, Basile B. wrote:



[...]


What does that mean exactly ? Do you propose to the user to 
build Coedit themselves with optionally the QT interface ?


Yes, I do. Coedit can be compiled with gtk2 or qt4 interface 
from FreeBSD ports. For the while just one of them can be 
selected. I'm thinking split lazarus based ports to app-gtk2 
and app-qt4 respectively (It will generate binary packages too 
on FreeBSD package servers). Maybe after of lazarus 1.8 release.


Take care because i don't plan to support Lazarus 1.8 to build 
Coedit. It's 1.6.4 only. The coming version breaks things in my 
software.


Re: static foreach is now in github master

2017-07-24 Thread Basile B. via Digitalmars-d-announce
On Monday, 17 July 2017 at 18:14:35 UTC, Andrei Alexandrescu 
wrote:
For those who want to play with our new static foreach feature 
and are willing to take the steps to building their own dmd, 
the feature is now merged in master: 
https://github.com/dlang/dmd/pull/6760


Happy hacking!

Andrei


I cant find the matching dlang.org pull request. The one that 
specifies the changes applied to the grammar.


Re: D IDE Coedit - version 3, update 3 released

2017-08-25 Thread Basile B. via Digitalmars-d-announce

On Friday, 25 August 2017 at 04:29:51 UTC, user1234 wrote:

On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote:
Better integration of D-Scanner. D-Scanner binary is itself 
included from now, in addition to DCD.


See https://github.com/BBasile/Coedit/releases/tag/3_update_3 
for the download links and a complete changelog.


update 4 is available too:



indeed.


https://github.com/BBasile/Coedit/releases/tag/3_update_4

mostly fixes at first glance.


~~mostly~~ only.




Re: D as a Better C

2017-08-25 Thread Basile B. via Digitalmars-d-announce

On Friday, 25 August 2017 at 09:50:39 UTC, Suliman wrote:

On Friday, 25 August 2017 at 08:54:02 UTC, Kagamin wrote:

On Thursday, 24 August 2017 at 19:09:58 UTC, Parke wrote:

What is "intermediate D"?


D with minimal runtime.


How to pass to dub -betterC flag?


{
...
"dflags" : ["betterC"],
...
}


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