DlangUI

2014-05-20 Thread Vadim Lopatin via Digitalmars-d-announce
Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to extend. As a backend, uses SDL2 on any platform, Win32 API on

Re: DlangUI

2014-05-20 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 20:06:12 UTC, Kiith-Sa wrote: Awesome. Does this work like a conventional GUI toolkit (Gtk/Qt) or could I integrate this in an OpenGL game? (or would I have to integrate the game in it?) Both ways available. But I think, it's better to integrate game into it.

Re: DlangUI

2014-05-20 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 22:18:14 UTC, FrankLike wrote: Nice work. Some days ago,I test the hello world ,it need 19M Memory Usage,but now,it's 31M,maybe have some error? Thank you. Nice work. :) Not as bad as you expected. Tried win32 release build w/o USE_SDL and USE_OPENGL version

Re: DlangUI

2014-05-22 Thread Vadim Lopatin via Digitalmars-d-announce
Some screenshots added: http://buggins.github.io/dlangui/screenshots.html

Re: DlangUI

2014-05-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 22 May 2014 at 14:51:07 UTC, John wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: I'm keeping in mind a goal to write D language IDE based on dlangui. :) That would be even more cool, with component palettes like in the Lazarus IDE for Free Pascal! :) It

Re: DlangUI

2014-06-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 5 June 2014 at 14:22:46 UTC, Mike James wrote: First problem: you need to add gl3n to the git clone list for developing under Visual-D. Fixed. I've removed gl3n and libpng references from project. I am having problems running (debugging) the example1 program. When loading the

Re: DlangUI

2014-06-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 5 June 2014 at 19:58:10 UTC, Casper Færgemand wrote: On Thursday, 5 June 2014 at 16:10:00 UTC, Mike James wrote: I checked the sub-directory the loading refers to and all the pngs seems to be there. I managed to get the files from github just fine, but dub says it is unable to

DlangUI project update

2014-12-26 Thread Vadim Lopatin via Digitalmars-d-announce
Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of bugfixes - performance improvements in software renderer - killer app: new

Re: DlangUI project update

2014-12-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Greetings, great work so far! So I have trouble building the project,

Re: DlangUI project update

2014-12-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote: Vadim, could you add in file path in browsing window ability to click on any needed segment of path and move to it level. I mean system like does in Windows 7 in when you can move to D:\code\foo\bar\baz, and after click on foo move

Re: DlangUI project update

2014-12-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote: Sorry it took so long, installing dub-git took so long with my net speed. Runnung dub run dlangui:tetris got me this error code: http://dpaste.dzfl.pl/0cf2b2476a85 I think the hello world mentioned in the error is the one inside the

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote: On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote: Sorry it took so long, installing dub-git took so long with my net speed. Runnung dub run dlangui:tetris got me

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 17:29:15 UTC, Russel Winder via Digitalmars-d-announce wrote: On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via Digitalmars-d-announce wrote: […] I've tested under Ubuntu/x64 only. Probably, there is no DejaVuSans.ttf in /usr/share/fonts/truetype/dejavu

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 14:31:57 UTC, FrankLike wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. ... Win32 package is useful for WindowsServiceInD,thank you. Frank So you are going to use

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 15:29:02 UTC, Jack wrote: On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote: If you provide paths to some .ttf fonts under Arch, I can prepare quick fix with such hardcoded paths. The path

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 26 Dec 2014 12:33:03 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via Digitalmars-d-announce wrote: On Mon, 29 Dec 2014 04:09:41 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via Digitalmars-d-announce wrote

Re: DlangUI project update

2014-12-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via Digitalmars-d-announce wrote: ah, and another thing: freeimage sux for GNU/Linux. it looks completely alien and no sane GUI software requires it. i didn't looked at the

Re: DlangUI project update

2014-12-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole wrote: On 29/12/2014 10:33 p.m., Vadim Lopatin wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: BTW, there is de_image package - Image loading and exporting Devisualization. It's native D implementation, and

Re: DlangUI project update

2014-12-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: I've tried to find some replacement for it, and found FreeImage There is http://code.dlang.org/packages/dlib which includes dlib.image - image processing (filters,

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 04:39:42 UTC, Vadim Lopatin wrote: On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: I've tried to find some replacement for it, and found FreeImage There is

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with version

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? It looks like resources from dlangui/lib are not

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:28:53 UTC, Vadim Lopatin wrote: On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 10:28:52 + On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after i

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: FreeImage dependency is removed. dlib is now used to read images. I'm trying to improve project documentation. DDOC generates

Re: DlangUI project update

2014-12-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 31 December 2014 at 01:17:12 UTC, MrSmith wrote: On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI

Re: DlangUI project update

2014-12-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main

Re: DlangUI project update

2015-01-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote: And there is the ability to embed resources into .exe? Done. Standard resources are embedded into executable by default. When your application uses custom resources, you can embed resources into executable and/or specify

Re: DlangUI project update

2015-01-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 23:21:27 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin wrote: On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at

Re: DlangUI

2015-02-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 2 February 2015 at 11:18:30 UTC, Mike James wrote: Hi Vadim, When I follow the Build and Run Demo App using DUB I get the following... C:\D\dmd2\srcgit clone https://github.com/buggins/dlangui.git Cloning into 'dlangui'... remote: Counting objects: 13291, done. remote: Compressing

DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide It's in alpha stage but already allows: * Open DUB based projects * Edit source files * Build and run projects using DUB * D source

Re: DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:23:28 UTC, John Colvin wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide

Re: DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide ...

Re: DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 15:17:53 UTC, Chris wrote: On Friday, 6 February 2015 at 14:43:02 UTC, Vadim Lopatin wrote: On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language

Re: DlangUI project update

2015-01-20 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Project update: * A lot of bugs fixed * Look and feel of default theme changed to one similar to Visual Studio 2013 * Project

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote: On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote: And there is the ability to embed resources into .exe? I'm going to implement it soon - using import(). Btw, does anyone know if it's possible to list files in import directories in compile time (CTFE) to avoid manual adding of

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin wrote: DlangIDE status Update: Syntax highlight for D source is working. It's just highlight based on

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 January 2015 at 10:51:38 UTC, Vadim Lopatin wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Project update: * A lot of bugs fixed * Look and feel of

Re: DlangIDE

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 11 February 2015 at 13:40:32 UTC, Martin Drašar wrote: Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce napsal(a): Matching [ { ( ) } ] highlight is implemented Delete line is available with Ctrl+Y Indent/unindent - new shortcuts added Ctrl + [ ] Hi, when you

Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide It's in alpha stage but already allows: * Open DUB based projects

Re: DlangIDE

2015-02-18 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote: On 17.02.2015 20:41, Vadim Lopatin wrote: It looks like we need to develop some universal debugger library. For linux, it can use gdb as a backend. For windows - I'm not sure. Is there any console debugger which can

Re: DlangIDE

2015-02-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote: On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote: On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote: On Thu, 12 Feb 2015 09:44:14 +, Chris wrote: Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =

Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 17 February 2015 at 10:42:18 UTC, Chris wrote: On Monday, 16 February 2015 at 09:11:19 UTC, Vadim Lopatin wrote: On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote: i don't want to give you any orders, but i think that it's better to make shortcuts user-definable ASAP. you

Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide It's in alpha stage but already allows: * Open DUB based projects

Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 17 February 2015 at 17:53:56 UTC, extrawurst wrote: On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin wrote: Project update: Hans-Albert Maritz (Freakazo) sent pull request with implementation of DCD integration. Now DlangIDE supports autocompletion (Ctrl+Space or

Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 17 February 2015 at 17:55:14 UTC, data man wrote: On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin wrote: For using of autocompletion, you need to install DCD. DlangIDE starts its own copy of daemon on port 9167. dcd-client and dcd-server must be in the same directory as

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 10:31:31 UTC, John Colvin wrote: $ ls -1 /Library/Fonts/ /System/Library/Fonts/ /Library/Fonts/: Al Nile.ttc ... Thank you! Submitted fix with some mac font paths hardcoded. v0.4.22 Could you please try it? BTW, could you try on mac

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: BTW, could you try on mac https://github.com/buggins/dlangide.git as well? It's dlangui-based D language IDE I'm currently working on. That works OK. The

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 06:44:16 UTC, Dylan Allbee wrote: Was pleasantly surprised to see that it worked without having to manually muck with any dependencies. Resource usage is minimal, interface feels smooth (though obviously ugly, but that isn't the point). Look feel can be

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 13:18:11 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: On Wednesday, 28 January 2015 at 10:31:31 UTC, John Colvin wrote: $ ls -1 /Library/Fonts/ /System/Library/Fonts/ /Library/Fonts/: Al Nile.ttc ... Thank you!

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 10:01:44 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 04:11:20 UTC, Vadim Lopatin wrote: On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote: On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote: Very nice, thanks. I'm looking forward to

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 08:04:05 UTC, ketmar wrote: as gdc will soon get official 2.066 upgrade, i believe that DlangUI will be buildable with gdc. At least it builds with ldc2

Re: DlangUI

2015-01-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 13:53:00 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 13:30:59 UTC, Vadim Lopatin wrote: On Wednesday, 28 January 2015 at 13:18:11 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: On Wednesday, 28 January

Re: DlangUI

2015-01-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin wrote: On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: BTW, could you try on mac

Re: DlangUI

2015-01-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 28 January 2015 at 13:53:00 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 13:30:59 UTC, Vadim Lopatin wrote: On Wednesday, 28 January 2015 at 13:18:11 UTC, John Colvin wrote: On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin wrote: On Wednesday, 28 January

Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote: Vadim, I can't understand why if I adding to dub.json dlangui: =0.4.4 On dub build I am getting: OPTLINK (R) for Win32 Release 8.00.15 Copyright (C) Digital Mars 1989-2013 All rights reserved.

Re: DlangUI project update

2015-01-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Did you try dub upgrade

Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: Resources are now being embedded into executable by default. (External resources files are still available - useful

Re: DlangUI project update

2015-01-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Try to hack dlangui/dub.json - remove

Re: DlangUI

2015-01-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote: On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote: Very nice, thanks. I'm looking forward to trying it out when I can find the time. I'm not a big fan of bindings/wrappers. Jim This is looks fantastic. I tried the demo but I

Re: DMD's lexer available on code.dlang.org

2015-01-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 4 January 2015 at 13:09:42 UTC, Rikki Cattermole wrote: On 5/01/2015 2:07 a.m., Daniel Murphy wrote: I've created a dub package for the D version of DMD's lexer, generated automatically from the C++ source. github: https://github.com/yebblies/ddmd dub:

Re: DlangUI project update

2015-01-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote: Vadim, could you add in file path in browsing window ability to click on any needed segment of path and move to it level. I mean system like does in Windows 7 in when you can move to D:\code\foo\bar\baz, and after click on foo move

Re: DlangUI project update

2015-01-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: p.s. there is small glitch with checked checkboxes though: image is not transparent. I've created pull request for dlib with added support of transparency in indexed color PNGs. Issue with non-transparent

Re: DlangUI project update

2015-01-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 5 January 2015 at 09:43:28 UTC, Manu via Digitalmars-d-announce wrote: On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins

Re: DlangIDE

2015-02-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 13 February 2015 at 10:00:33 UTC, Chris wrote: On Thursday, 12 February 2015 at 14:16:49 UTC, Vadim Lopatin wrote: On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote: On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin Got an error message after cloning and running

Re: DlangIDE

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 10 February 2015 at 21:31:47 UTC, extrawurst wrote: On Tuesday, 10 February 2015 at 14:05:38 UTC, Vadim Lopatin wrote: On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote: Good work! On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: * Code completion * Go

Re: DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote: DDocs.org (http://ddocs.org) is a repository of documentation for DUB projects that automatically re-generates docs as new projects/releases/branch changes are added. The idea is to make documenting D projects as simple as

Re: DlangIDE

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 19:04:06 UTC, Chris wrote: Other important features: - delete line - duplicate line - format block, i.e. select code and all the indentation levels will be put right (jEdit has a great automatic indentation functionality). - highlight matching brackets and

Re: DlangIDE

2015-02-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote: On Thu, 12 Feb 2015 09:44:14 +, Chris wrote: Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y = redo). That could cause some serious confusion. not in mcedit and wordstar clones. i suspect that ^Y -- delete line

Re: DlangIDE

2015-02-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote: On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin Got an error message after cloning and running dub run Compiling using dmd... Error: cannot read file

Re: DlangIDE

2015-02-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 17:56:05 UTC, Jeremy Powers wrote: What is best shortcut for it? Ideally key shortcuts would match existing IDEs, so don't have to relearn. I'm used to these: https://www.jetbrains.com/idea/help/keyboard-shortcuts-and-mouse-reference.html (un/comment is

Re: DlangIDE

2015-02-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote: Good work! On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: * Code completion * Go to definition Please do not create yet another parser/lexer for this, looks like DCD would be a good fit for the job:

Re: DlangIDE

2015-02-16 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote: i don't want to give you any orders, but i think that it's better to make shortcuts user-definable ASAP. you may skip GUI for that now and just make a keymap file of some kind, and it will still be much better than hard-coded

Re: DlangUI project update

2015-01-07 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 7 January 2015 at 10:05:24 UTC, Mike James wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox,

Re: DlangIDE

2015-03-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide It's in alpha stage but already allows: * Open DUB based projects

Re: DlangUI

2015-03-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: DlangUI

2015-03-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails.

Re: dsq-1: open-source software synthesizer

2015-03-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 30 March 2015 at 06:26:00 UTC, ketmar wrote: On Mon, 30 Mar 2015 19:17:35 +1300, Rikki Cattermole wrote: On 30/03/2015 7:14 p.m., ketmar wrote: On Mon, 30 Mar 2015 18:54:42 +1300, Rikki Cattermole wrote: On 30/03/2015 6:35 p.m., ketmar wrote: On Mon, 30 Mar 2015 18:23:11 +1300,

Re: DlangUI

2015-03-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 13:48:20 UTC, Chris wrote: On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote: Try `dub upgrade --force-remove` followed by `dub build --force` For the love of God, please put this on the github page under troubleshooting. It happens quite a lot.

Re: DlangUI

2015-03-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: DlangIDE

2015-03-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 2 March 2015 at 10:28:54 UTC, Vadim Lopatin wrote: On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote: On 28.02.2015 10:50, Vadim Lopatin wrote: I suspect that is implemented by the Visual Studio debugger. Have you tried creating an IDebugPortSupplier2?

Re: DlangIDE

2015-02-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 28 February 2015 at 08:06:59 UTC, Rainer Schuetze wrote: On 26.02.2015 11:17, Vadim Lopatin wrote: On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote: On 17.02.2015 20:41, Vadim Lopatin wrote: It looks like we need to develop some universal debugger

Re: DlangIDE

2015-03-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote: On 28.02.2015 10:50, Vadim Lopatin wrote: I suspect that is implemented by the Visual Studio debugger. Have you tried creating an IDebugPortSupplier2? https://msdn.microsoft.com/en-us/library/bb145819.aspx It might also only

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: DlangIDE

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide Project update: Smart autoindents implemented for D source code

Re: DlangIDE

2015-02-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide Recent changes: Package dependencies are now visible in

Re: DlangIDE

2015-02-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote: On 17.02.2015 20:41, Vadim Lopatin wrote: It looks like we need to develop some universal debugger library. For linux, it can use gdb as a backend. For windows - I'm not sure. Is there any console debugger which can

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 18:24:51 UTC, Meta wrote: On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D.

Re: DlangUI

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 17:16:25 UTC, Kapps wrote: XQuartz Bug Report: http://xquartz.macosforge.org/trac/ticket/661 I don't know what makes dlangui (dlangide?) use X11 though. DlangUI just uses libsdl. The only possible reason of blurring is SDL2 implementation on MAC.

Re: DlangUI

2015-04-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 10 April 2015 at 19:26:28 UTC, Jonas Drewsen wrote: Cool! I am not really that much into qml... but isn't much of the power of qml coming from using javascript to do logic and bindings? Can you do D code stuff in the DML markup to handle that part e.g. by mixin of the DML?

Re: DlangUI

2015-04-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 I've added first DlangUI tutorial on DlangUI Wiki:

Re: DlangUI

2015-05-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Project Update: FontConfig support is added for Linux builds Examples

Re: DlangIDE

2015-05-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 8 May 2015 at 17:26:18 UTC, Chris wrote: On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI.

Re: DlangIDE

2015-05-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide It's in

Re: DlangUI

2015-04-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails.

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote: are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary/ How could it be useful for DlangUI? Some advanced kind of

Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, Useful feature is added to DlangUI. You can write UI layout as QML-like code, and load it in runtime from file, resource, or just string constant. Instead of manual creation of widgets in code, you may write like this: == module

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