Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI library)
- easy to extend.
As a backend, uses SDL2 on any platform, Win32 API on
On Tuesday, 20 May 2014 at 20:06:12 UTC, Kiith-Sa wrote:
Awesome.
Does this work like a conventional GUI toolkit (Gtk/Qt) or
could I integrate this in an OpenGL game? (or would I have to
integrate the game in it?)
Both ways available.
But I think, it's better to integrate game into it.
On Tuesday, 20 May 2014 at 22:18:14 UTC, FrankLike wrote:
Nice work.
Some days ago,I test the hello world ,it need 19M Memory
Usage,but now,it's 31M,maybe have some error?
Thank you.
Nice work.
:)
Not as bad as you expected.
Tried win32 release build w/o USE_SDL and USE_OPENGL version
Some screenshots added:
http://buggins.github.io/dlangui/screenshots.html
On Thursday, 22 May 2014 at 14:51:07 UTC, John wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
I'm keeping in mind a goal to write D language IDE based on
dlangui. :)
That would be even more cool, with component palettes like in
the Lazarus IDE for Free Pascal! :)
It
On Thursday, 5 June 2014 at 14:22:46 UTC, Mike James wrote:
First problem: you need to add gl3n to the git clone list for
developing under Visual-D.
Fixed. I've removed gl3n and libpng references from project.
I am having problems running (debugging) the example1 program.
When loading the
On Thursday, 5 June 2014 at 19:58:10 UTC, Casper Færgemand wrote:
On Thursday, 5 June 2014 at 16:10:00 UTC, Mike James wrote:
I checked the sub-directory the loading refers to and all the
pngs seems to be there.
I managed to get the files from github just fine, but dub says
it is unable to
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
- performance improvements in software renderer
- killer app: new
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Greetings, great work so far!
So I have trouble building the project,
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote:
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on foo move
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote:
Sorry it took so long, installing dub-git took so long with my
net speed.
Runnung dub run dlangui:tetris got me this error code:
http://dpaste.dzfl.pl/0cf2b2476a85
I think the hello world mentioned in the error is the one
inside the
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote:
On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin
wrote:
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote:
Sorry it took so long, installing dub-git took so long with
my net speed.
Runnung dub run dlangui:tetris got me
On Sunday, 28 December 2014 at 17:29:15 UTC, Russel Winder via
Digitalmars-d-announce wrote:
On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via
Digitalmars-d-announce wrote:
[…]
I've tested under Ubuntu/x64 only.
Probably, there is no DejaVuSans.ttf in
/usr/share/fonts/truetype/dejavu
On Sunday, 28 December 2014 at 14:31:57 UTC, FrankLike wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
...
Win32 package is useful for WindowsServiceInD,thank you.
Frank
So you are going to use
On Sunday, 28 December 2014 at 15:29:02 UTC, Jack wrote:
On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin
wrote:
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote:
If you provide paths to some .ttf fonts under Arch, I can
prepare quick fix with such hardcoded paths.
The path
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com
On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via
Digitalmars-d-announce wrote:
On Mon, 29 Dec 2014 04:09:41 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-announce wrote:
ah, and another thing: freeimage sux for GNU/Linux. it looks
completely
alien and no sane GUI software requires it. i didn't looked at
the
On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole
wrote:
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
BTW, there is de_image package - Image loading and exporting
Devisualization.
It's native D implementation, and
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
I've tried to find some replacement for it, and found FreeImage
There is http://code.dlang.org/packages/dlib which includes
dlib.image - image processing (filters,
On Tuesday, 30 December 2014 at 04:39:42 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
I've tried to find some replacement for it, and found
FreeImage
There is
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
As well I've tried de_image (can be used instead of dlib if
built with version
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
It looks like resources from dlangui/lib are not
On Tuesday, 30 December 2014 at 10:28:53 UTC, Vadim Lopatin wrote:
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can
you try to copy dlangui/res directory to directory where
executable is located?
sure, no prob.
yes, after i
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update: FreeImage dependency is removed. dlib is now used to read
images.
I'm trying to improve project documentation.
DDOC generates
On Wednesday, 31 December 2014 at 01:17:12 UTC, MrSmith wrote:
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote:
And there is the ability to embed resources into .exe?
Done.
Standard resources are embedded into executable by default.
When your application uses custom resources, you can embed
resources into executable and/or specify
On Wednesday, 21 January 2015 at 23:21:27 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike
wrote:
On Wednesday, 21 January 2015 at
On Monday, 2 February 2015 at 11:18:30 UTC, Mike James wrote:
Hi Vadim,
When I follow the Build and Run Demo App using DUB I get the
following...
C:\D\dmd2\srcgit clone https://github.com/buggins/dlangui.git
Cloning into 'dlangui'...
remote: Counting objects: 13291, done.
remote: Compressing
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source
On Friday, 6 February 2015 at 14:23:28 UTC, John Colvin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
...
On Friday, 6 February 2015 at 15:17:53 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:43:02 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
Hello,
I'm working on cross-platform D language
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Project update:
* A lot of bugs fixed
* Look and feel of default theme changed to one similar to Visual
Studio 2013
* Project
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote:
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Btw, does anyone
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote:
And there is the ability to embed resources into .exe?
I'm going to implement it soon - using import().
Btw, does anyone know if it's possible to list files in import
directories in compile time (CTFE) to avoid manual adding of
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on
On Tuesday, 20 January 2015 at 10:51:38 UTC, Vadim Lopatin wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Project update:
* A lot of bugs fixed
* Look and feel of
On Wednesday, 11 February 2015 at 13:40:32 UTC, Martin Drašar
wrote:
Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce
napsal(a):
Matching [ { ( ) } ] highlight is implemented
Delete line is available with Ctrl+Y
Indent/unindent - new shortcuts added Ctrl + [ ]
Hi, when you
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze
wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger
which can
On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote:
On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:
Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
On Tuesday, 17 February 2015 at 10:42:18 UTC, Chris wrote:
On Monday, 16 February 2015 at 09:11:19 UTC, Vadim Lopatin
wrote:
On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
i don't want to give you any orders, but i think that it's
better to make
shortcuts user-definable ASAP. you
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Tuesday, 17 February 2015 at 17:53:56 UTC, extrawurst wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin
wrote:
Project update:
Hans-Albert Maritz (Freakazo) sent pull request with
implementation of DCD integration.
Now DlangIDE supports autocompletion (Ctrl+Space or
On Tuesday, 17 February 2015 at 17:55:14 UTC, data man wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin
wrote:
For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as
On Wednesday, 28 January 2015 at 10:31:31 UTC, John Colvin wrote:
$ ls -1 /Library/Fonts/ /System/Library/Fonts/
/Library/Fonts/:
Al Nile.ttc
...
Thank you!
Submitted fix with some mac font paths hardcoded.
v0.4.22
Could you please try it?
BTW, could you try on mac
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
BTW, could you try on mac
https://github.com/buggins/dlangide.git as well?
It's dlangui-based D language IDE I'm currently working on.
That works OK.
The
On Wednesday, 28 January 2015 at 06:44:16 UTC, Dylan Allbee wrote:
Was pleasantly surprised to see that it worked without having
to manually muck with any dependencies. Resource usage is
minimal, interface feels smooth (though obviously ugly, but
that isn't the point).
Look feel can be
On Wednesday, 28 January 2015 at 13:18:11 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January 2015 at 10:31:31 UTC, John Colvin
wrote:
$ ls -1 /Library/Fonts/ /System/Library/Fonts/
/Library/Fonts/:
Al Nile.ttc
...
Thank you!
On Wednesday, 28 January 2015 at 10:01:44 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 04:11:20 UTC, Vadim Lopatin
wrote:
On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote:
On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
Very nice, thanks. I'm looking forward to
On Wednesday, 28 January 2015 at 08:04:05 UTC, ketmar wrote:
as gdc will soon get official 2.066 upgrade, i believe that
DlangUI will
be buildable with gdc.
At least it builds with ldc2
On Wednesday, 28 January 2015 at 13:53:00 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 13:30:59 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January 2015 at 13:18:11 UTC, John Colvin
wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January
On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin
wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
BTW, could you try on mac
On Wednesday, 28 January 2015 at 13:53:00 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 13:30:59 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January 2015 at 13:18:11 UTC, John Colvin
wrote:
On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
wrote:
On Wednesday, 28 January
On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote:
Vadim, I can't understand why if I adding to dub.json
dlangui: =0.4.4
On dub build I am getting:
OPTLINK (R) for Win32 Release 8.00.15
Copyright (C) Digital Mars 1989-2013 All rights reserved.
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Did you try dub upgrade
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update:
Resources are now being embedded into executable by default.
(External resources files are still available - useful
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Try to hack dlangui/dub.json - remove
On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote:
On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
Very nice, thanks. I'm looking forward to trying it out when I
can find the time. I'm not a big fan of bindings/wrappers.
Jim
This is looks fantastic. I tried the demo but I
On Sunday, 4 January 2015 at 13:09:42 UTC, Rikki Cattermole wrote:
On 5/01/2015 2:07 a.m., Daniel Murphy wrote:
I've created a dub package for the D version of DMD's lexer,
generated
automatically from the C++ source.
github: https://github.com/yebblies/ddmd
dub:
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote:
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on foo move
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
p.s. there is small glitch with checked checkboxes though:
image is not
transparent.
I've created pull request for dlib with added support of
transparency in indexed color PNGs.
Issue with non-transparent
On Monday, 5 January 2015 at 09:43:28 UTC, Manu via
Digitalmars-d-announce wrote:
On 26 December 2014 at 22:33, Vadim Lopatin via
Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins
On Friday, 13 February 2015 at 10:00:33 UTC, Chris wrote:
On Thursday, 12 February 2015 at 14:16:49 UTC, Vadim Lopatin
wrote:
On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote:
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin
Got an error message after cloning and running
On Tuesday, 10 February 2015 at 21:31:47 UTC, extrawurst wrote:
On Tuesday, 10 February 2015 at 14:05:38 UTC, Vadim Lopatin
wrote:
On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote:
Good work!
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
* Code completion
* Go
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
The idea is to make documenting D projects as simple as
On Friday, 6 February 2015 at 19:04:06 UTC, Chris wrote:
Other important features:
- delete line
- duplicate line
- format block, i.e. select code and all the indentation levels
will be put right (jEdit has a great automatic indentation
functionality).
- highlight matching brackets and
On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:
Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
redo). That
could cause some serious confusion.
not in mcedit and wordstar clones. i suspect that ^Y -- delete
line
On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote:
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin
Got an error message after cloning and running dub run
Compiling using dmd...
Error: cannot read file
On Friday, 6 February 2015 at 17:56:05 UTC, Jeremy Powers wrote:
What is best shortcut for it?
Ideally key shortcuts would match existing IDEs, so don't have
to relearn.
I'm used to these:
https://www.jetbrains.com/idea/help/keyboard-shortcuts-and-mouse-reference.html
(un/comment is
On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote:
Good work!
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
* Code completion
* Go to definition
Please do not create yet another parser/lexer for this, looks
like DCD would be a good fit for the job:
On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
i don't want to give you any orders, but i think that it's
better to make
shortcuts user-definable ASAP. you may skip GUI for that now
and just
make a keymap file of some kind, and it will still be much
better than
hard-coded
On Wednesday, 7 January 2015 at 10:05:24 UTC, Mike James wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox,
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in alpha stage but already allows:
* Open DUB based projects
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails.
On Monday, 30 March 2015 at 06:26:00 UTC, ketmar wrote:
On Mon, 30 Mar 2015 19:17:35 +1300, Rikki Cattermole wrote:
On 30/03/2015 7:14 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:54:42 +1300, Rikki Cattermole wrote:
On 30/03/2015 6:35 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:23:11 +1300,
On Thursday, 26 March 2015 at 13:48:20 UTC, Chris wrote:
On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote:
Try `dub upgrade --force-remove` followed by `dub build
--force`
For the love of God, please put this on the github page under
troubleshooting. It happens quite a lot.
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Monday, 2 March 2015 at 10:28:54 UTC, Vadim Lopatin wrote:
On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote:
On 28.02.2015 10:50, Vadim Lopatin wrote:
I suspect that is implemented by the Visual Studio debugger.
Have you
tried creating an IDebugPortSupplier2?
On Saturday, 28 February 2015 at 08:06:59 UTC, Rainer Schuetze
wrote:
On 26.02.2015 11:17, Vadim Lopatin wrote:
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer
Schuetze wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote:
On 28.02.2015 10:50, Vadim Lopatin wrote:
I suspect that is implemented by the Visual Studio debugger.
Have you
tried creating an IDebugPortSupplier2?
https://msdn.microsoft.com/en-us/library/bb145819.aspx
It might also only
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
Project update:
Smart autoindents implemented for D source code
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
Recent changes:
Package dependencies are now visible in
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze
wrote:
On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger
library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger
which can
On Tuesday, 24 February 2015 at 18:24:51 UTC, Meta wrote:
On Tuesday, 24 February 2015 at 08:01:41 UTC, Vadim Lopatin
wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
On Tuesday, 24 February 2015 at 17:16:25 UTC, Kapps wrote:
XQuartz Bug Report:
http://xquartz.macosforge.org/trac/ticket/661
I don't know what makes dlangui (dlangide?) use X11 though.
DlangUI just uses libsdl.
The only possible reason of blurring is SDL2 implementation on
MAC.
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library
On Friday, 10 April 2015 at 19:26:28 UTC, Jonas Drewsen wrote:
Cool!
I am not really that much into qml... but isn't much of the
power of qml coming from using javascript to do logic and
bindings?
Can you do D code stuff in the DML markup to handle that part
e.g. by mixin of the DML?
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
I've added first DlangUI tutorial on DlangUI Wiki:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Project Update:
FontConfig support is added for Linux builds
Examples
On Friday, 8 May 2015 at 17:26:18 UTC, Chris wrote:
On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails.
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote:
are there any plans to add cassowary solver[1] to DlangUI? i
believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary/
How could it be useful for DlangUI?
Some advanced kind of
Hello,
Useful feature is added to DlangUI.
You can write UI layout as QML-like code, and load it in runtime
from file, resource, or just string constant.
Instead of manual creation of widgets in code, you may write like
this:
==
module
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