http://is.gd/3aef
The Mobile User Experience conf folks has an interesting take on the G1.
Worth the read.
dave
--
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/
Welcome to the Interaction Design
Really nicely put, Jonas. I think you're right on the money.
This one point jumped out at me:
On Sep 26, 2008, at 3:12 AM, Jonas Löwgren wrote:
- I think there is a difference between adequate and outstanding
interaction design ability.
This is true, no matter what you're talking about.
Doesn't it depend on the target market? It seems everyone assumed
Chris was asking about right hand menu vs. left on a web or web
application. Look at desktop apps such as MS Expression Blend, Axure
or Adobe Lightroom. They use both Left and Right hand menus and would
be very challenging to remove
It sincerely sounds like a thin line to be treading - users can generally handle
significant changes in content - intermediate+ users usually find
value in updated
content, deals and suggested items on their Amazon landing site for
example, but
framework changes such as color would seem to be
I agree totally, and this is the point I was trying to make. I would
even add the impact of the business model into the total experience
of a product and the cost to the environment.
Good design finds the sweet spot between the tech, the biz model and
the experience that delights and meets the
Jonas,
Thank-you for one of the most articulate descriptions of interaction design
that I have seen. Your comments below on understanding, sensing, and
experimenting with the materials: medium + time are exceptionally well-
worded.
- Donna Fritzsche
On Fri, 26 Sep 2008 09:12:55 +0200, Jonas
That would depend on the type and purpose of the device being evaluated.
Can you elaborate?
Heuristics are rules of thumb, educated guesses, intuitive
judgments or simply common sense
http://en.wikipedia.org/wiki/Heuristic
-Adamya
On 9/26/08, David Shaw [EMAIL PROTECTED] wrote:
Good Friday!
Sure... we're investigating some peripheral devices to our product (medical
measurement devices like a blood sugar meter, etc.). Our target is elderly
60-80 with some type of chronic condition. I didn't know if there was a
list geared more towards physical interaction (maybe even ergonomics).
My client, a growing interactive ad agency in New York City is seeking a
mid-level addition to their IA team. This person will be primarily
assisting the lead IA with documentation and strategy across multiple
accounts. They truly offer the best of both worlds: small agency
environment with big
On Sep 26, 2008, at 11:03 AM, adamya ashk wrote:
Imagine an architect is designing a house for you. The process of
design will take place in her mind as she considers your requirements
and the experiential flow of spaces desired. She can communicate her
ideas in ways that will add sufficiently
David,
Here's a link to a paper by Jiajie Zhang and others where they extend
heuristic evaluation and task analysis a bit with ideas from
distributed cognitive task theory (from earlier work by Zhang and Don
Norman) for the medical device domain; e.g. they analyze infusion pump
interfaces in the
while ID education requires modeling skills, most in practice today
have ...
1) 3D printers for SLA and Waxes (we don't have that, yet though
maybe Thermo will help)
2) There is an entire industry of model makers that supports ID
studios around the world.
It's funny here at Moto, we spend
David - You can apply most, if not all, of the same heuristic
principles that you apply to a strictly UI analysis, but I would also
integrate key physical ergonomic factors like reach and posture.
Here's a quick description of those characterisitcs -
Feedback - Identify where the user's access
Seriously though,
Andrei wrote:
Architects and industrial designers have for decades now built scale models
of their work.All of these approaches provide the means to make
judgements about the
design and get a feel for itall the evidence you need comes from every
single other
I'd just like to counter for a moment the notion that digital
interactions are unique in their dependence on prototypes, that
architectural interactions can't be prototyped or that this form of
learning is available only for simple interactions.
The most recent high-profile example of a
Hello fellow Chicagoans,
Please join us on Wednesday, October 8th for our next Chicago IxDA
gathering!
Frank Gruger, and his colleagues from Orbitz, will be facilitating a
discussion on Sustainable Interaction Design. As interaction designers we
may have felt immune to the call of
There's also a parallel with the plaster analogy in the design of
complex spatial interactions called bodystorming. Doing with
physical space and human beings what you're describing with the
plaster and chisel. This type of prototyping is probably more in the
spirit of what Jonas was originally
On Sep 26, 2008, at 1:55 PM, adamya ashk wrote:
I like to think I know something about this being qualified as an
architect and an industrial designer. I practiced both actively before
I caught the new media bug. :-)
Good to hear then.
Later on I got very good as visualizing the grip and
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Hi Scott,
I can't tell how intrinsically tied-together the banner image and
the 4 content boxes will be, but if they are as segregated as those
on the Apple home page, I would believe that changing the page's
theme upon refresh will be disconcerting.
Perhaps keeping the text/color in those 4
My guess is that android based phones over time will be about
performance first
On the contrary, therein lies Android's Achilles Heel.
The UX on Android phones will rely on these factors:
1. Back-end service hardware
2. Back-end service software
3. Front-end client hardware
4.
Hello folks,
In this blog entry i stumbled you can find great inspration of airport
typography.
http://www.designworkplan.com/design/airport-signage-photo-inspiration.htm
One thing made me curious, latin, thai, arabic.. all used in similar width
or height values on these signs,
Are they all
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Having a penchant for Usability
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A company that has been blazing the trail for advanced handheld consumer
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You will know someone who has a device created by my client. They continue to
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They are seeking to hire a senior UI / UX designer to
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My global client is undergoing rapid expansion of its substantial Usability
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You will need previous UX line or product management experience as well as a
Thank you all for the feedback. The color change does NOT serve any other
purpose. It changes color to match the banner. That's it.
I really like the idea of sticking to specific color themes for a page and
had made that suggestion to my team initially. However, it was turned down
for a
£50-70k + benefits + stock
It's with pleasure that I can make you aware of a new senior UX Architect
position based in London. It's a very senior role requiring solid experience as
a UX architect/Senior Designer within a respected commercial environment. They
are paying between £50 and £70k
I dont agree. Devices like the blackberry with the trackball to navigate and
keyboard are much more eficient and smooth in usability than touchscreen
devices keyboard. The Iphone is a great innovation in terms of tactile
interface, but its keyboard lacks big time usability... even if you get
---
The iPod Touch and the iPhone are cool and sexy, but are rubbish if
you want to play the next track when the player is in your pocket.
Devices that have tactile controls have advantages which seem to be
lost in the reviews of the
I like your idea but it's confusing if you think of this case:
If you're on the landing page and see 4 banners, you decide which
one to click on. You go back via the browser's back button because
the content behind banner 1 wasn't that you were searching for and
think mhm.. banner 2 sounds more
Apologies in advance for the shameless plug, but I thought some of
y'all might be interested in participating. Over at my company's blog,
I have a post up that asks people to sketch (from memory) what they
think Amazon looks like. I'm interested in what the lingering
impressions of a site are--and
Hello, Yunus! I don't want sound purist (sorry: this is the Graphic
Designer in me speaking!), but I'm not quite sure if what you're
asking is about READIBILITY or LEGIBILITY:
Readibility -- how easy is a block of text readable -- has to do with
how a block text is composed (layout, kerning,
Hi Abhishek,
Firefox defaults to the behavior you describe, where the entire page is
zoomed in or out. There is also a View / Zoom / Zoom Text Only menu item
that causes the browser to zoom only text within the original size bounding
blocks (like how IE behaves). This flexibility allows people
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