://www.designingforinteraction.com/D4I_ch5.pdf
Dan
Dan Saffer
Principal, Kicker Studio
@odannyboy on Twitter
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based on what is known from research, plus the best
ideas from concepting
Dan
Dan Saffer
Principal, Kicker Studio
http://www.odannyboy.com
@odannyboy on Twitter
Welcome to the Interaction Design Association (IxDA)!
To post
An old thread on the topic of where you live affecting how you practice design:
http://www.ixda.org/discuss.php?post=27477
Dan
On Feb 1, 2010, at 5:25 AM, Lisa M. Zinninger wrote:
I keep seeing all these wonderful jobs on this list, and yes I'd love to come
to China for an adventure but I
On Feb 1, 2010, at 6:04 PM, j. eric townsend wrote:
Personally, I'm looking forward to moving around and experiencing new things
-- good and bad -- than spending the rest of my life in the bay area or NYC.
New places can reveal new (or old) problems. But that doesn't mean there are
any
dictionary and maintain related wikipedia
articles about us
- IxDA Twitter account for announcements/news of interest and perhaps even
tying this to the email list/web site to announce when a new thread starts
- Mini one-day local conferences
Dan
Dan Saffer
Principal, Kicker Studio
http
On Jan 26, 2010, at 8:40 AM, pauric wrote:
Dan: IxDA Twitter account for announcements/news of interest and
perhaps even tying this to the email list/web site to announce when a
new thread starts
Is this what you're looking for or are you thinking of something
different?
product.
We shouldn't forget that we're not the ones who create the product: developers,
engineers, and manufacturers are. We're just making the plans. We rely on their
skills to execute and hopefully improve upon our ideas.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
On Jan 19, 2010, at 9:19 AM, Hugh Griffith wrote:
Don't get me wrong, school is great. But, school usually means debt (for
most of us), and debt can really mess up your life and limit your career
options. Especially in this economy!
School does mean debt, but it also, in study after study,
to school with are almost as important as the faculty, as is
the alumni community afterwards.
Dan
Carnegie Mellon '05
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome
than a high school diploma. Depends on your life circumstances and what
you want/need to know and what you want to do.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome
On Dec 31, 2009, at 8:44 AM, Jared Spool wrote:
My math says you only get 10,000 combinations from a 4 digit PIN, which I
would imagine is even less secure.
Math was never my strong suit. Stupid zeros!
Welcome to the
human need has driven a technological breakthrough. I think this is
what Don has been saying, and since I can't come up with a set of reasonable
counter-examples, I'm thinking he might be right.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Microsoft teams have blogged about Office 2007 and now 2010.
http://blogs.msdn.com/jensenh/
http://blogs.technet.com/office2010/
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
the whole article:
http://speedbird.wordpress.com/2009/12/11/dimensions-of-design/
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome to the Interaction Design Association (IxDA
A few years ago, I wrote an article (building off Robert Reimann's classic)
called So You Want To Be an Interaction Designer 2006. The advice is still
relevant today, I think:
http://www.adaptivepath.com/ideas/essays/archives/000656.php
Good luck!
Dan
Dan Saffer
Principal, Kicker Studio
role is to test
for the ease of use of a product, or determine best practices for
types of products.
Hope this helps. IxDA, where's our wiki glossary?
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
This topic has been covered extensively over the years.
http://www.ixda.org/search.php?tag=education
Dan
Welcome to the Interaction Design Association (IxDA)!
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Tomorrow (Wednesday) night the 21st is also the Masters of Design
exhibit at the Chelsea Art Museum, if you want to try to crash. :)
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
I did a presentation a few years ago called New Sources of Inspiration
for Interaction Design that deals with this (very broad) topic:
http://www.slideshare.net/dansaffer/new-sources-of-inspiration-for-interaction-designers
Dan
Dan Saffer
Principal, Kicker Studio
http
=1789creative=390957creativeASIN=0321643399
Cheers,
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.designingforinteraction.com
Welcome to the Interaction Design Association (IxDA)!
To post
your product.
3. Design.
4. Profit.
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
On Jul 3, 2009, at 8:08 PM, Russell Wilson wrote:
At the end of a recent interview, the candidate asked me “What is
software
design to you?” I can probably come up with a thousand different
answers
but the one that popped into my mind immediately that day was
“*software
design is making
You're still here?
Seriously, list admin and IxDA Board? We allow this kind of abuse? Of
Jared? From someone whose only contribution to the list has been
pointless noise?
Someone is asleep at the switch.
Dan
On May 29, 2009, at 9:31 AM, Angel wrote:
Whatever makes you feel better.
On May 28, 2009, at 2:22 AM, Kunal Kapoor wrote:
The references are based on working for touch applications, talking
to users, and a reference which was spoken of on this forum some
time back.
http://www.sapdesignguild.org/resources/TSDesignGL/Index.htm
I'm wary of anyone spreading
On May 27, 2009, at 9:51 PM, Kunal Kapoor wrote:
Target size should be 2 cm. (length and height, both) at least,
This is awfully large--larger even than your average physical keyboard
key. Why would you recommend this size? Where are you getting this
figure?
As a point of reference,
On May 26, 2009, at 2:33 AM, PREETI SALUJA wrote:
2) Is there any guideline for the font and button size for
touchscreen PC
application?
Based on some research done at MIT, I recommend in general 1cm square/
circle as a good target for finger pads (what is most likely being
used to
If it enrollment is via web, here's three resources:
1. Alexa Andrzejewski's Patterns for Sign Up and Ramp Up Report
This document contains a library of patterns used by sites in the Web
2.0 landscape to support the new user sign-up and ramp-up experience.
By leveraging the patterns we
First Principles of Interaction Design, Bruce Tognazzini
http://www.asktog.com/basics/firstPrinciples.html
A Software Design Manifesto, Mitch Kapor
http://hci.stanford.edu/bds/1-kapor.html
Affordances and Design, Don Norman
http://jnd.org/dn.mss/affordances_and_design.html
Good Design
Speaking of Bill, anyone notice he just won Cooper-Hewitt's Lifetime
Achievement Award?
http://www.nationaldesignawards.org/2009/category/Lifetime-
Achievement/
Dan
Welcome to the Interaction Design Association (IxDA)!
To
-concept-touchscreen-conference-phone/
. High-res photos of the phone can be found on Flickr at http://www.flickr.com/photos/28596...@n04/sets/72157616636746579/
.
Hope you like it! (And if you like it, send some business our way!)
Dan
Dan Saffer
Principal, Kicker Studio
http
Medice cura te ipsum.
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List Guidelines
One quick note before I drop this thread.
Microwave ovens has become something of a whipping boy as an example
of something interaction designers might design. I was of course
referring to the behavior and controls of a microwave oven--not the
form or the mechanics of a microwave oven. I
On Mar 31, 2009, at 6:05 AM, Jorge Arango wrote:
A digital toy or game can have a lot of interactivity but no
content to be structured.
Can you give an example of a game with no content?
If you will agree that the field of information architecture is about
organizing data/information so
On Mar 31, 2009, at 6:13 AM, Todd Zaki Warfel wrote:
Saying IA is about content structuring is limiting and inaccurate.
Actually, I think it's pretty accurate. Here's the definition of
information architecture from the polar bear book (the bible of IA):
1. The combination of
On Mar 31, 2009, at 7:05 AM, Peter Morville wrote:
It's disingenuous to omit the fourth definition just because it
weakens your
case.
Sorry, I didn't see the 4th definition. Was quoting from:
http://semanticstudios.com/publications/semantics/10.php
Which doesn't have #4. #4 seems
What would be an interesting and useful exercise (possibly for the
UXnet folks to take on) would be to take three complex, distinct
products and, using something like JJG's Elements or the diagram of
the disciplines of user experience I made a few months ago
What this all speaks to, honestly, is an IxD landgrab, or, at least,
a desire to elevate IxD as the premier UX practice. The mentality
exhibited here and by a couple others on this list is dispiriting.
The IxD advocates have eagerly sought the evolution of IxD practice
and influence. But
On Mar 30, 2009, at 8:02 PM, Peter Merholz wrote:
Where are the interaction designs that are not closely aligned with
IA outside the web realm?
It's my feeling that the amount of IA work done drops precipitously
once you move off the web, and even once you move into feature-rich
On Mar 29, 2009, at 9:56 AM, Richard Dalton wrote:
I don't buy Dan's assertion that the IxDA list is mainly
about IxDA - so I did a little analysis on the July messages (I
picked July because it had a lot of messages - 196 in total), here is
the breakdown:
Job 53
Event 38
Interfaces
On Mar 28, 2009, at 8:09 AM, Milan Guenther wrote:
I can't make out a big
difference in topics on the iai-members list compared to this list,
maybe sometimes someone writes Taxonomy, and there is less traffic.
Ask yourself: which mailing lists focus on their discipline? On the
IxDA list,
On Mar 27, 2009, at 4:13 PM, J. Ambrose Little wrote:
This is an honest question. What are some of the non-software
things that
you all see interaction designers doing? Of those, how many are not
currently being done by others with already-defined and different
titles
(e.g., industrial
On Mar 27, 2009, at 2:08 PM, J. Ambrose Little wrote:
On Fri, Mar 27, 2009 at 9:07 AM, Richard Dalton rich...@mauvyrusset.com
wrote:
I personally would much prefer to go to a 5 day, 1500 person UX
conference
jointly sponsored
by ASIS, IAI and IxDA than 3, 500 person conferences.
You
I'm stunned no one has commented on this Core77 article yet:
http://www.coroflot.com/creativeseeds/2009/03/five_things_interaction_design.asp
I went to Interaction09 in Vancouver with an intense personal mission
to nail down a clear definition of Interaction Designer, and what
abilities
On Mar 24, 2009, at 7:39 AM, Todd Zaki Warfel wrote:
And yes, I'll be bold enough to say that I don't really see that
much of a difference between IA and IxD. And frankly, I'm not that
interested in spending time creating a divide between the two. I've
been doing them in tandem for over a
This is not a definition problem (or at least so only indirectly):
it's a PR problem. And in this, the IxDA has failed one of its core
missions, I think: creating tools to help interaction designers
promote our value to our organizations and those who don't know
anything about us. We don't
On Mar 20, 2009, at 3:21 PM, Andrei Herasimchuk wrote:
On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:
Seems like reason enough for me.
So you think that testing 41 shades of blue or arguing about borders
being 2 to 4 pixels to the point of being asked to prove 2 is better
than 4
On Mar 20, 2009, at 2:15 PM, Andrei Herasimchuk wrote:
Google just lost an amazing talent for no good reason:
No good reason?
When a company is filled with engineers, it turns to engineering to
solve problems. Reduce each decision to a simple logic problem. Remove
all subjectivity and
, like
goals, motivations, and behaviors.
The differences between personas must be based on these deeper issues
— what people do (actions or projected actions), and why they do them
(goals and motivations) — and not as much on who people are.
Dan
Dan Saffer
Principal, Kicker Studio
http
For completeness, adding Ted Nelson to the list of greats.
(Named hypertext, and his motto is A user interface should be so
simple that a beginner in an emergency can understand it within ten
seconds.)
Dan
Welcome to the
On Feb 18, 2009, at 1:39 AM, Ferran Alvarez wrote:
Do we already need a 'hall of fame'?
Do we really need a 'hall of fame'?
Yes and yes.
We should recognize and understand the history of our field and
celebrate those who created the interaction design paradigms like cut
and paste that
On Feb 17, 2009, at 11:35 PM, Andrei Herasimchuk wrote:
If you're going to use software technology examples, considering we
are still in early stages of that tech, we should acknowledge that
most of the great interaction designers up until now haven't been
designers at all. They've been
On Feb 18, 2009, at 8:05 AM, Nina Eleanor Alter wrote:
BTW- I haven't seen Joy Mountford or any other women mentioned...
and I know there were a couple of other ladies in the 'ol-skool PARC
and Apple UI teams.
We've got lots of men and Americans, women? Intl?
When I made my list, this
On Feb 18, 2009, at 8:53 AM, Christopher Fahey wrote:
Twenty-five years ago, the ideas of interaction design and
software engineering had not yet become distinct -- much in the
same way that, say, in the year 1660 physics, chemistry, alchemy,
religion, and philosophy had not yet separated
Miyamoto
Marc Andreessen
Jeff Hawkins
Will Wright
My criteria was a lasting contribution via products to the shared
language of interaction design that has informed and inspired current
generations of designers (knowingly or unknowingly).
Dan
Dan Saffer
Principal, Kicker Studio
http
At I09, there were a lot of calls for a vocabulary we can all
understand, no matter what medium we're working in. As part of my
crowdsource the book effort, I'd like to include these terms in the
second edition of Designing for Interaction I'm currently working on.
Here's the list I have.
On Feb 15, 2009, at 6:10 PM, Andrew Boyd wrote:
It's almost like we need a wiki to crowdsource the definitions, Dan.
I'd love to see that, but am not holding my breath. I'm on deadline
here. :)
I'm also trying to get those terms that have a known, common
understanding. Although as
I'm not exactly sure what you mean by:
On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:
Scrum
Attribute
Value
Facet
Surface
Skeleton
Welcome to the Interaction Design Association (IxDA)!
To post to this list ...
in terms of functionality,
from a strategic perspective. Where should certain pieces of
functionality (or the entire product itself) live? On a device,
online, on the desktop, a hybrid?
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
On Feb 11, 2009, at 7:52 AM, Caroline Jarrett wrote:
Isn't this also an example of 'genius design' at its worst? The basic
premise of the competition is that they want a web site that will
help to
bring peace to an area of conflict - but they are going to do it by
locking
designers into a
I've posted the slides from my keynote if you are interested:
http://www.kickerstudio.com/blog/2009/02/carpe-diem-attention-awareness-and-interaction-design-2009-slides/
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
.) I spoke at the Event Design Summit
back in October, and that community has a lot of interesting things to
say about this blend. For many of them, interactives are just part
of the overall space. There's no division of duties.
Dan
Dan Saffer
Principal, Kicker Studio
http
I'm speaking at this conference and teaching a workshop there. The Web
Directions conferences are always great, especially for combination
designer-developers. Use my speaker code WDN09DSa and get $50 off!
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http
Good article by Paul Robare and Jodi Forlizzi in the recent issue of
Interactions magazine: Sound in Computing: A Short History if you
can track it down.
Dan
Welcome to the Interaction Design Association (IxDA)!
To post to
On Jan 21, 2009, at 1:53 AM, Angel Marquez wrote:
I totally disagree. I've worked with a few interaction designers
that had reputable university degrees specific to interaction design
and they were as you say 'worthless'. I asked one what web sites
applications etc..she thought were well
On Jan 21, 2009, at 7:08 AM, Kevin Doyle wrote:
Giving the concept some thought, while it's probably not the best
way to learn something as kinesthetic as interaction design, I think
to throw out the baby with the bathwater with the blanket statement
of only in the classroom, imo, is unfair. I
On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:
However, I must respectfully disagree that the only way to benefit
from a program is by personally attending.
Based on what exactly? Is there anyone on the list who has attended
design school who thinks it can be taught remotely? If so,
there on this
topic. I have a 1.2 pound object that took nine months to write that
says otherwise. :)
Dan
Dan Saffer
Designing Gestural Interfaces
http://www.designinggesturalinterfaces.com
Welcome to the Interaction Design Association (IxDA
Over three years ago, Ryan Freitas put together this presentation on
Beyond Wireframes:
http://www.adaptivepath.com/blog/wp-content/uploads/2006/11/ap_beyond_wireframes.pdf
Enjoy.
Dan
Welcome to the Interaction Design
On Jan 5, 2009, at 8:54 PM, Jacob Burghardt wrote:
I am enjoying this thread a great deal. Thanks to Dan for starting
it! I
look forward to seeing what you come up with on this topic in your new
edition.
I'm going to cut and paste this thread into the book and be done with
it. ;)
Dan
I'm starting a revision of my book Designing for Interaction.
http://www.designingforinteraction.com
In the second edition, I'd like to include a chapter on Strategy, that
is: how to decide WHAT should be designed and WHY.
So when I ask, what should interaction designers know about
Awesome thread everyone. We should talk about this more often.
Dan
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in
others. It's the same with all technology.
Dan
Dan Saffer
Designing Gestural Interfaces (O'Reilly)
http://www.designinggesturalinterfaces.com
Welcome to the Interaction Design Association (IxDA)!
To post to this list
These are also what Cooper calls Postures in the ABout Face books (if
I'm understanding this correctly).
http://www.chi-sa.org.za/articles/posture.htm
Dan
Welcome to the Interaction Design Association (IxDA)!
To post to this
On Dec 19, 2008, at 1:32 PM, Bryan J Busch wrote:
I have been saying I use science to make Web sites better, because
people aren't pushing the science angle enough, I think.
I want people to know that there are reasons why we put things in
grid layouts, and the logo links to the home page,
there is no such
thing.
The best patterns in our work do seem to emerge organically, but that
doesn't mean they are organic.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
On Dec 19, 2008, at 4:40 PM, Angel Marquez wrote:
nothing was created specifically to meet a human need
I'm not sure if I agree with this. I just ate a banana and it was
good. Did my ancestors not eat bananas?
I'm sure they did, but the banana wasn't designed to be eaten by
humans, to
I make technology easy and fun to use.
(via Matt Blackbelt Jones, explaining what he does to a taxi driver)
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On Dec 8, 2008, at 9:22 PM, greg wrote:
Tomorrow at Stanford is the Anniversary celebration. Actual Public
unveiling was 40 years ago Dec. 9th.
http://www.sri.com/engelbart-event.html
A sad irony: Engelbart never made a dime off the mouse. His patents
expired before their widespread use.
in the book).
Hope that helps.
Dan
Dan Saffer
Designing Gestural Interfaces
O'Reilly, 3 December 2008
http://www.designinggesturalinterfaces.com
Welcome to the Interaction Design Association (IxDA)!
To post to this list
/blog/2008/12/touchscreen-stencils/
Enjoy!
Dan
Dan Saffer
Designing Gestural Interfaces (O'Reilly)
http://www.designinggesturalinterfaces.com
Welcome to the Interaction Design Association (IxDA)!
To post to this list
you, probably somewhere
else will (all things being equal and stable).
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome to the Interaction Design Association (IxDA
and see what
happens. Try changing your insulin pump.
The Users Rights would be for those who don't have a choice.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome
interaction design without any
interface at all, although it is unlikely.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome to the Interaction Design Association (IxDA)!
To post
On Oct 20, 2008, at 2:15 PM, Andrei Herasimchuk wrote:
On Oct 20, 2008, at 1:55 PM, Dan Saffer wrote:
As to why I think interface design is a subset of interaction
design, it is because interface design without the underlying
interaction is graphic design. You can, however, have
On Oct 20, 2008, at 2:43 PM, Andrei Herasimchuk wrote:
On Oct 20, 2008, at 2:37 PM, Dan Saffer wrote:
Not sure I understand the question.
You stated that interface design without the underlying interaction
is graphic design. I'm curious what you would then call interface
design
to reevaluate the movie Lost in Space!
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED
their finger is on a
button to move it off (and thus not trigger the onRelease) for self-
correction of errors.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome
/model.
Not sure what the average weight of the human adult finger is, but ELO
has been making touchscreens since the 1970s, so they probably know
what they are talking about.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
: systems
design, and genius design. Those are valid approaches to our work as
well.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
Welcome to the Interaction Design Association
Thanks Dave.
The real PDF can be found at http://www.kickerstudio.com/blog/
That other one is the lite version of this talk. IxDA NYC got the
extended play version.
Dan
Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com
For all you fans of the Scott McCloud-drawn Chrome comic book:
http://valleywag.com/5045109/uh-oh-the-b+tards-got-their-hands-on-googles-chrome-comic
People have been taking the images and adding their own dialog to
them. Funny even if you haven't seen the original.
Dan
Also, here are some more detailed documents about the concepts and
interface design:
http://www.adaptivepath.com/blog/2008/08/06/aurora-interface-guide-and-design-concepts/
Dan
Welcome to the Interaction Design Association
On Jul 3, 2008, at 11:18 AM, Scott Berkun wrote:
Yes - I'd go even further and blame development tools. Here's a
theory:
1. The design of development tools is indifferent to the making of
good UI.
2. Programmers are efficient (or lazy :)
Therefore
3. Programmers will tend to make bad
Anyone played with this?
http://www.evolus.vn/Pencil/
The Pencil Project's unique mission is to build a free and opensource
tool for making diagrams and GUI prototyping that everyone can use.
Dan
Welcome to the Interaction
In fact, based on this conversation, I'm going to toss out one other
possible best practice:
The system should never present an error message to a user unless the
user has done everything right but the system itself cannot respond
correctly. Users should otherwise never be allowed to make
On Jul 3, 2008, at 9:55 AM, Scott Berkun wrote:
Error messages are popular simply because they are the cheapest
interaction a programmer has - it's much less work to handle users
with errors than it is to write code that gracefully resolves issues
on its own.
So like in many cases, the
On Jul 2, 2008, at 8:42 AM, Rich Rogan wrote:
I'd have to agree with what I believe all this threads comments are
pointing
to (and add that this is what we're doing in our app, with great user
feedback), - it's better to disable a button when this functionality
is not
available then:
1.
On Jul 2, 2008, at 1:12 PM, Jeff Howard wrote:
Here's another context. The Nokia Series 60 UI Style Guide (from
2005) touches on this issue and prohibits the dimming of unavailable
menu items. They outline the rationale for hiding or erroring
instead and allow for either, depending on the
Joel (On Software) says,
A long time ago, it became fashionable, even recommended, to disable
menu items when they could not be used.
Don't do this. Users see the disabled menu item that they want to
click on, and are left entirely without a clue of what they are
supposed to do to get the
On Jun 25, 2008, at 1:13 AM, Andrew Boyd wrote:
Here is the big question: could a smart system record these
meanderings and keystroke-model-analogue them sometime in the
future? It may not be technically possible yet (without the human
tagging that we do with the likes of Morae) but I am
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