[IxDA Discuss] Functional Testing Vs Usability Testing ?

2008-04-21 Thread Manish Pillewar
Where unit tests deal with checking for coding errors
at class levels, functional testing is more from an
end users perspective. But the major difference
between a functional test and an usability test would
be the lack of design principles to evaluate for and
having the users perspective while designing the
functional testing criteria themselves. Functional
testing works more within the boundaries of the
work/task flows and checks if the intended output is
available to the user whereas, usability testing works
on evaluating exactly how it is presented to the user.
Having said that a functional tester with a little end
user empathy, common sense and good knowledge of
usability principles, could work well as a usability
tester as well.

Seems to me, where I can train a BA to capture end
user requirements fairly through contextual research,
interviews,etc. I can train a QA as well to do
some(some) usability testing for sure, with fair
results.

Any experience with this situation? 
Comments please.

Manish Govind Pillewar
User Experience Designer
www.thoughtworks.com





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[IxDA Discuss] IxDA NYC (4/29) Interaction08 redux: Sketching and storytelling

2008-04-21 Thread Bruce Esrig
Topic: Sketching and storytelling, an Interaction08 redux
When: Tuesday, April 29th 2008, 6:30pm
Where: Midtown Manhattan, full details provided on RSVP (e-mail nyc-rsvp at
ixda.org)

The IxDA NYC April event is an Interaction08 redux. We'll provide quick
summaries to kick off a discussion on sketching and storytelling as pivotal
tools for design.

In his keynote, Bill Buxton convinced us that he views sketching as more
than a design technique. At times, it can be a lifestyle choice. Sketches
are used to explore a design problem: to generate alternatives, to elaborate
upon them, and to winnow them. With this introduction, we'll give some
examples of projects in which sketching has come in handy and invite you to
do so too.

We'll also visit storytelling. The conversational nature of a
well-constructed story makes for engaging designs. We'll review and build on
ideas reflected in talks by Sarah Allen, Chris Conley, and Gretchen
Anderson. You can join in by telling a story that drove a successful
project, or by recounting what happened when you tackled a project with a
storytelling approach.

Whether you were at the Interaction08 (http://interaction08.ixda.org) or
not, we want to hear your stories about how sketching and storytelling have
made a difference in your design work. In advance of the redux, we have
created a wiki where we encourage you to offer sketches, stories and more
that we can share during this lively discussion. For a wiki invitation, just
request wiki access when you reply.

Location to be announced on RSVP. Respond to nyc-rsvp at ixda dot org.

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[IxDA Discuss] Navigation labeling in an industry shift

2008-04-21 Thread Nicolas Cohen
Hi,

I'm working on a music website for music fans here in Argentina and  
I'm having doubt labeling a navigation item.
Music records in my country are commonly known as Discos which means  
Discs, in a direct reference to vinyl and CDs.
The issue is that now several groups are releasing their music in mp3,  
only trhough a website, on cellphones, etc...
The website still reviews this releases, but i don't feel comfortable  
keeping the old label.
The problem is that there is no agreed label for these.

The website is not very big, so audience from it will probably read  
other websites and magazines, most of them refuse to review anything  
that isnt printed on a cd. So i wanted to know if anyone ever found  
themselves in a similar situation and could mention what they've done  
or suggest an approach.

regards,

Nicolas Cohen
RANLOGIC
BA +(54 11) 4855 9371
http://cubetto.com.ar
http://www.linkedin.com/in/nicolascohentarica




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Re: [IxDA Discuss] Is Eye Tracking too expensive or complicated?

2008-04-21 Thread Paul Nuschke
On Sun, Apr 20, 2008 at 11:43 PM, Jared M. Spool [EMAIL PROTECTED] wrote:

 All you know is that the eye tracker registered that they fixated on the
 link and that they didn't click.
 The notion that they didn't understand the link is one inference.
 It's not the only inference. It may not be the right inference.
 It is purely *your* interpretation that the user didn't understand it.


One way of double-checking the inferences is to ask the participant. What
I've observed in eyetracking has been confirmed by participants enough that
I know that the premises of eyetracking are true. Seems like you have had a
different experience, so I'll be curious to hear what people have to say at
UPA about it.

(And you could've gotten there without the eye tracking data.)


This assumes that you knew there was an issue to begin with, or that the
type of study allows you to follow up. Neither is always the case.

In fact, in psychographic phenomena, it's pretty amazing what people can see
 and deduce from the peripheral vision. There's a lot happening within 140
 degrees of the focal point.


 And it's pretty amazing what is lost within the center gaze area,
 especially with people who have field issues that are frequent in males over
 40, females over 50, and anyone suffering from optic neuritis or other
 immune-deficiency-based symptoms. (In MS patients, for example, optic
 neuritis frequently shows up in late teens, early 20s.)


Sounds interesting, do you have a link?

Is the device all they need to make the judgments necessary to provide good
 design advice?


Of course not. In nowhere here have I said that eyetracking was the only way
to make judgments. It's just another tool. IMO, the main problems with
eyetracking are 1) the multiple participant data (heatmaps) doesn't always
make sense, 2) it is time consuming to use, and 3) the initial cost of the
equipment is ridiculously high for the benefit that you get. It is not that
the premises are wrong. On this point I think that we disagree, so let's
just leave it there.

Paul

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Re: [IxDA Discuss] Is Eye Tracking too expensive or complicated?

2008-04-21 Thread Rob Tannen
Sounds like what's missing here is a set of consistent, objective and
reliable guidelines for interpreting eye-tracking data (and
potentially usability findings in general).  

For example a fixation of an a priori specified minimum duration on a
link in conjunction with a user failing to click the link AND the user
reporting that the link was seen would strongly indicate that indeed
it was seen  : )


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28208



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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread Sebi Tauciuc
Hi Loredana,

You can also check the previous threads for more of people's thoughts, as
there have been many interesting discussions on this subject:
http://ixda.org/search.php?tag=agile

Sebi

On Fri, Apr 18, 2008 at 3:09 AM, Loredana Crisan [EMAIL PROTECTED] wrote:

 What are your thoughts on Interaction Design and the Agile Environment?

 Here's my experience of how extreme programming and design mix:

 1) Product requirements are one thing today, another tomorrow, based
 mainly on strategic (not user) feedback
 2) Weekly iteration cycles allow 4-5 days for research, prototyping
 and documentation of design
 3) Little time is left for contextual inquiries - the product becomes
 the company's vision rather than the consumer's asked-for solution
 4) Featuritis is a full-blown epidemic
 5) Redesign of the entire system is needed every time a new feature
 changes how the ones already in place interact


 What are your thoughts on how a start-up interaction designer can...

 1) Keep ahead of developers and still design useful interactions
 2) Build flexibility in their design in order to prevent constant
 redesigning when new features are introduced
 3) Keep an open dialog with users in the most time and budget-
 efficient way

 It sounds like a tall order, but as I was reading through the
 different postings it became clear to me that if there is an answer
 out there ... you guys have it! :)

 Thanks,

 Loredana


 
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-- 
Sergiu Sebastian Tauciuc
http://www.sergiutauciuc.ro/en/

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Re: [IxDA Discuss] Is Eye Tracking too expensive or complicated?

2008-04-21 Thread Todd Zaki Warfel

On Apr 20, 2008, at 3:54 PM, Christopher Fahey wrote:

 Nor can they explain why they wouldn't get *better* results and  
 *better* recommendations from simply showing the UI to a half-decent  
 user interface designer for 20 minutes

Eye-tracking should not be used on its own—if used at all, it should  
be for supplementary input. Yes, it tells you what someone is looking  
at, but doesn't tell you why—and the why is critical to finding the  
appropriate design solution.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] teaching young people about usability

2008-04-21 Thread Meredith Noble
Thanks so much for this, Elizabeth! It is indeed very encouraging :)

Thanks to everyone else for their notes of interest and pointers to
resources as well. It's clear that a lot of people are passionate about
teaching the young about technology. I promise to get back to people
individually (it might take a few days as I'm suddenly a bit swamped),
but in the long term I will definitely keep the list updated about my
project. I'm very excited about what the possibilities are!

Meredith

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:discuss-
 [EMAIL PROTECTED] On Behalf Of Elizabeth
 Sent: Sunday, April 20, 2008 4:15 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] teaching young people about usability
 
 Interestingly enough I was just reading a report I was sent yesterday:
 
 Being Human: Human-Computer Interaction in the Year 2020
 http://research.microsoft.com/hci2020/download.html
 which makes various recommendations, including number 4 which is
 summarised in the reader%u2019s guide as:
 
 Teach HCI to the young.
 The report argues that changes in computers and computing have a
 significant impact on all our lives. Consequently, the study of HCI
 should be introduced to the young as soon as possible.  This goes
 beyond traditional educational concepts of %u2018computer
 science%u2019 %u2013 not just teaching children about how computers
 and applications work, but about their wider impact.
 
 -so sorry, it's not really helpful to you, Meredith, but I was just
 excited to see that people are already on it and thought it might be
 of interest and encouragement!
 
 
 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=28169
 
 
 
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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread Rich Rogan
I've worked as the UX application design lead within Agile processes for 9
or so years. I've experienced a few key initiatives which increase Design
success with Agile, and which make projects more successful in general.

Key Initiatives for Design success with Agile process:

1. Be flexible with the Agile Methodology – use aspects that work,
deprecate those that don't. Dogmatic process adherence can kill a project.

2. Keep design artifacts one iteration ahead of engineering – Design doesn't
have to be waterfall, rather design has laid out a roadmap with architecture
and business, and these deliverables are consumed, negotiated and enhanced
with engineering.

3. Design Strategic Interface/Interaction Scaffolding upfront/ in first
iteration – (This assumes the organization has Strategic vision, if not,
good luck and cash your checks quick ;). Strategic vision into the business
domain and objectives are the design drivers. With this information design
can build interface Scaffolding to be reused and adapted to multiple
situations, (see pattern libraries).  Note these interface patterns can
include deep domain specific interactions, which become component building
blocks. Interface scaffolding components should be minimum viable in
functionality and design, this will aide in all aspects of usability, design
and development, including consistency, ease of testing and training.

Has anyone else had success with these initiatives or others within an Agile
process?


On 4/19/08, Sean Goggins [EMAIL PROTECTED] wrote:

 I think the conflict between design and agile development methods is best
 understood by reflecting on the values conflict between the two
 disciplines.

 Here's a full list of the principles of  agile development:

 http://agilemanifesto.org/principles.html

 These principles are ones I think designers and developers/technolgists
 will
 agree on in most cases:
 Simplicity--the art of maximizing the amount
 of work not done--is essential.

 Welcome changing requirements, even late in
 development. Agile processes harness change for
 the customer's competitive advantage.

 These two fight design values the most:
 Our highest priority is to satisfy the customer
 through early and continuous delivery
 of valuable software.

 Working software is the primary measure of progress.


 This one has some risk because technology is excellent, but design is
 merely Good...
 Continuous attention to technical excellence
 and good design enhances agility.

 Ten years ago software development was in a crisis.  Agile methods have
 made
 a significant, positive impact on software development quality and
 productivity.  As somebody with a software development background who is
 currently working both sides in the development of social software systems
 in a research environment, I found this question interesting, and I hope
 the
 response is helpful.


 --
 Sean P. Goggins
 http://www.goggins.com

 ``Design is what you do when you don't [yet] know what you are doing.''
 -- George Stiny, Professor of Architecture, Massachusetts Institute of
 Technology,

 The game is a lot better because he played it, and I think that's the
 criteria that matters most.
 --Mike Ditka on Brett Favre

 http://www.wisconsinidea.wisc.edu/history.html
 
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-- 
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com

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[IxDA Discuss] Design Thinking

2008-04-21 Thread Will Evans
Has anyone else read this month's ID magazine article on Design Thinking?
Peter M @ Adaptive is quoted...


-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel +1.617.281.1281 || [EMAIL PROTECTED]
-

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Re: [IxDA Discuss] Navigation labeling in an industry shift

2008-04-21 Thread Alexander Baxevanis
Hi Nicolas,

I suppose that Discos in your native language is the equivalent term
for what is called Albums in English.
Album is somehow more disconnected from the notion of physical media
(e.g. Compact Disc, LP record etc.) and has continued to be used in
the digital world for a collection of music tracks.
So is the issues that in your language Discos is more connected to
physical media and less to digital media? Or is it that you are seeing
artists releasing more and more individual tracks (sometimes in
English the term Singles is used) rather than albums?

Thanks,
Alex

On Mon, Apr 21, 2008 at 11:41 AM, Nicolas Cohen [EMAIL PROTECTED] wrote:
 Hi,

  I'm working on a music website for music fans here in Argentina and
  I'm having doubt labeling a navigation item.
  Music records in my country are commonly known as Discos which means
  Discs, in a direct reference to vinyl and CDs.
  The issue is that now several groups are releasing their music in mp3,
  only trhough a website, on cellphones, etc...
  The website still reviews this releases, but i don't feel comfortable
  keeping the old label.
  The problem is that there is no agreed label for these.

  The website is not very big, so audience from it will probably read
  other websites and magazines, most of them refuse to review anything
  that isnt printed on a cd. So i wanted to know if anyone ever found
  themselves in a similar situation and could mention what they've done
  or suggest an approach.

  regards,

  Nicolas Cohen
  RANLOGIC
  BA +(54 11) 4855 9371
  http://cubetto.com.ar
  http://www.linkedin.com/in/nicolascohentarica



  
  Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] teaching young people about usability

2008-04-21 Thread Chauncey Wilson
In teaching HCI to the young, it is important to highlight good
designu as well as teach people how to find design and usability
problems.  I've seen some sessions where children are asked to
critique or evaluate systems which is fine, but there is often a lack
of discussion about what good design is.  Actually the same is true
of our interaction with people outside the field.  We can show what
bad design is, but examples of good design are harder to come by.
Exercises where people redesign something to eliminate problems would
seem to be critical  so in ideas about exercises, consider a cycling
through evaluation, design, review several times.  As a field we love
to find fault, but finding what is good with a product or service is a
bit harder.  A question that I like to ask designers and usability
colleagues is What artifacts (online or real) have inspired your
work?.  People could give many answers, but I am often presented with
a long pause and an interviewee struggling to think of examples of
good design.

Chauncey

On Sun, Apr 20, 2008 at 8:22 AM, Elizabeth [EMAIL PROTECTED] wrote:
 Interestingly enough I was just reading a report I was sent yesterday:

 Being Human: Human-Computer Interaction in the Year 2020
 http://research.microsoft.com/hci2020/download.html
 which makes various recommendations, including number 4 which is
 summarised in the reader%u2019s guide as:

 Teach HCI to the young.
 The report argues that changes in computers and computing have a
 significant impact on all our lives. Consequently, the study of HCI
 should be introduced to the young as soon as possible.  This goes
 beyond traditional educational concepts of %u2018computer
 science%u2019 %u2013 not just teaching children about how computers
 and applications work, but about their wider impact.

 -so sorry, it's not really helpful to you, Meredith, but I was just
 excited to see that people are already on it and thought it might be
 of interest and encouragement!


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=28169


 

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Re: [IxDA Discuss] ISO: Research on interactive kiosks

2008-04-21 Thread Chauncey Wilson
Here are a few interesting sources:

Anatomy of a kiosk
http://www.thekioskfactory.com/anatomyof.html
You could take the components and look at issues with individual
components.  For example, will there be enough heat dissipation
through the enclosure in the summer?  What are the access point for
vandals (glue in the slots)? What about wheelchairs and parallax on
the screen?  What about partially sighted users?  You could take and
deconstruct the kiosk and list the problems with each component.  Keep
in mind that maintainability is important as is security since these
are public.

What is a kiosk? (with notes on design)
http://blogs.msdn.com/embedded/archive/2005/03/15/396528.aspx

Check out www.hcibib.org, a wonderful compilation of tens of thousands
of HCI articles.  I typed in Kiosk and got several dozen hits.
www.hcibib.org

Research from the University of Maryland
http://www.cs.umd.edu/Library/TRs/CS-TR-4293/CS-TR-4293.pdf

An article and site with some usability nuggets
http://www.kioskmarketplace.com/article.php?id=11794prc=334

You might want to search on touchscreen.  There are some good design
guidelines on touchscreens that are relevant to kiosk design.

Forrester has written some papers on kiosk and did Best and Worst
reviews, but those reports cost around $400 if memory serves me right.

Postal kiosks might be a source of inspiration.  IBM published some
work regarding the design of postal kiosks.  I think that there might
be a paper at this year's UPA on kiosk design though I'll have to
check on that.

Thanks,
Chauncey

On Mon, Apr 21, 2008 at 10:09 AM, Kim Bieler [EMAIL PROTECTED] wrote:
 Hey all,

 I'm looking for any and all information on interactive kiosks I can
 dig up: trade magazines, research papers, marketing surveys, best
 practices, anecdotes, screen shots, whatever you can send my way.
 Basically, I'm not having much luck doing Google searches on this
 topic, and the only magazine devoted to kiosks seems to have folded
 several years ago.

 Thanks much.


 -- Kim

 + + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
 + + + + + + + + + + + + + + + + + +



 
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Re: [IxDA Discuss] teaching young people about usability

2008-04-21 Thread Meredith Noble
Thanks for this, Chauncey. I am probably one of those people who would
struggle when asked the question you mention, but I've been trying to
keep it front of mind for the past little while. (I believe you wrote on
the subject in another thread not long ago and it hit home.)

It's particularly relevant in terms of teaching the kids though, you're
absolutely right. The ideal activity does seem to be a) let's come up
with some things that don't work well in this example and b) can you
design something that fixes those problems?

You mention that you've seen sessions where kids are asked to critique
systems -- where was this? Was it part of a program of some kind or
something more informal? How old were the kids, out of curiosity?

Meredith

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:discuss-
 [EMAIL PROTECTED] On Behalf Of Chauncey Wilson
 Sent: Monday, April 21, 2008 1:30 PM
 To: Elizabeth
 Cc: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] teaching young people about usability
 
 In teaching HCI to the young, it is important to highlight good
 designu as well as teach people how to find design and usability
 problems.  I've seen some sessions where children are asked to
 critique or evaluate systems which is fine, but there is often a lack
 of discussion about what good design is.  Actually the same is true
 of our interaction with people outside the field.  We can show what
 bad design is, but examples of good design are harder to come by.
 Exercises where people redesign something to eliminate problems would
 seem to be critical  so in ideas about exercises, consider a cycling
 through evaluation, design, review several times.  As a field we love
 to find fault, but finding what is good with a product or service is a
 bit harder.  A question that I like to ask designers and usability
 colleagues is What artifacts (online or real) have inspired your
 work?.  People could give many answers, but I am often presented with
 a long pause and an interviewee struggling to think of examples of
 good design.
 
 Chauncey
 
 On Sun, Apr 20, 2008 at 8:22 AM, Elizabeth [EMAIL PROTECTED]
wrote:
  Interestingly enough I was just reading a report I was sent
yesterday:
 
  Being Human: Human-Computer Interaction in the Year 2020
  http://research.microsoft.com/hci2020/download.html
  which makes various recommendations, including number 4 which is
  summarised in the reader%u2019s guide as:
 
  Teach HCI to the young.
  The report argues that changes in computers and computing have a
  significant impact on all our lives. Consequently, the study of HCI
  should be introduced to the young as soon as possible.  This goes
  beyond traditional educational concepts of %u2018computer
  science%u2019 %u2013 not just teaching children about how computers
  and applications work, but about their wider impact.
 
  -so sorry, it's not really helpful to you, Meredith, but I was just
  excited to see that people are already on it and thought it might be
  of interest and encouragement!
 
 
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Posted from the new ixda.org
  http://www.ixda.org/discuss?post=28169
 
 
  
 
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Re: [IxDA Discuss] Navigation labeling in an industry shift

2008-04-21 Thread Gavin Edmonds
When designing digital mobile music products I have used the terms
'Tracks' and 'Albums' to refer to single tracks  released grouped
tracks. Not sure how that translated to Argentina, but it has work well
for all languages  cultures I've designed for (for example English,
Italian, Austrian, Swedish).

Can't help on getting reviews though.

Gavin.


Hi,

I'm working on a music website for music fans here in Argentina and I'm
having doubt labeling a navigation item.
Music records in my country are commonly known as Discos which means
Discs, in a direct reference to vinyl and CDs.
The issue is that now several groups are releasing their music in mp3,
only trhough a website, on cellphones, etc...
The website still reviews this releases, but i don't feel comfortable
keeping the old label.
The problem is that there is no agreed label for these.

The website is not very big, so audience from it will probably read
other websites and magazines, most of them refuse to review anything
that isnt printed on a cd. So i wanted to know if anyone ever found
themselves in a similar situation and could mention what they've done or
suggest an approach.

regards,

Nicolas Cohen





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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread jcgrosjean
Hi,
Agile development offers new and interesting perspectives for interaction
designers and usability specialists(and great benefits : something to test
about every 4 weeks, continuous user feedback, focus on quality and
simplicity, lightweight but accurate format of user stories, ...).
But they also require that we adapt the way we (interaction designers and
usability specialists) intervene, our tools and techniques, in order to be
more efficient and more reactive in such specific environment(short
iterations; incremental development, high velocity ...).

I think interaction designers have first to fully and clearly
understand the most important agile methods (SCRUM, XP) and the principles
/ values of the agile Manifesto. This is a good and mandatory starting
point !
We also have to work within the team in the same work
environment, and always have to be ready with our stuff the D day
(timeboxing, an agile essential principle, is sometimes hard to respect).
The feedback we provide to the team must be quick, efficient and usable.

In terms of deliverables and studies, we should also produce only what is
just
enough and during the first iterations leave the the Big design Up
Front philosophy. Studies must be short (to take place in the very first
iterations) or accomplished before the sprint 0 (off project). Usability
testing sessions must be more reactive, more accurate: the scope shorter,
well defined and evolutive (iterations afer iterations in terms of
participants profile, testing format, testing content and scenarios ...).

Agile teams need us; they start to understand their weak points. Some of
our tools and techniques, like personas, prototyping, requirements and
design workshops facilitation, usability testing ... are so useful for
them and they know it.

For people ineresting and ready to read french, I wrote on my blog an
article called Manifeste pour une ergonomie Agile (An Agile Usability
Manifesto) where I described our new challenges and the key points of our
interventions in Scrum, Xp or Up contexts. The link:
http://www.qualitystreet.fr/?2007/09/30/61-manifeste-pour-une-ergonomie-agile

Regards,
Jean Claude Grosjean
Jc-Qualitystreet
www.qualitystreet.fr


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Re: [IxDA Discuss] Acceptable download/performance time on flash sites?

2008-04-21 Thread Jens Meiert
  The question keeps coming up about how long people are willing to wait for
  something to load. Is there such a thing as an acceptable load time?

Guess that's all already said, but the 10 seconds rule continues to
apply anyway, and as fast as possible, no matter what will remain an
important design/UX principle ...


Cheers,
 Jens.

--
Jens Meiert
http://meiert.com/en/

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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread amy hillman
The Journal of Usability Studies had a great article on integrating
Agile/UCD, written by Desiree Sy last year:
http://www.upassoc.org/upa_publications/jus/2007may/agile-ucd.html


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28227



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Re: [IxDA Discuss] Functional Testing Vs Usability Testing ?

2008-04-21 Thread Pam Migliore
I guess I see Functional Testing in a different light.  In the
organizations where I have worked, Functional Testing has always
focused on verifying the system/product/application performs as
architected - within performance criteria, corner cases, continuous
testing and several over functional tests that the QA guys are
great at figuring out.  How can I break this thing? tends to be a
common theme.  The focus is on finding bugs.

By contrast, Usability Testing answers different questions.  This
type of evaluation focuses on customer acceptance and how well the
customer can use the product to complete a task.  A product can be
functionally 100% bug-free (though that usually just means you
aren't looking deep enough or testing hard-enough) but can still
have major usability problems.

As to whether QA members can be taught Usability Testing Methods? 
Maybe, but its a different skill set (QA doesn't necessarily have
facilitation skills, etc. - though they may) and different point of
view (Well, it's performing exactly to spec vs. I can figure
out how to complete scenario X

While there is a common goal for a high-quality product, these are
looking at different aspects of quality and probably need to be
approached separately.

Hope this helps


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28283



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[IxDA Discuss] Is Eye Tracking too expensive or complicated?

2008-04-21 Thread Pieter Jansegers
In the end, it's on what people click, which is really important.

And even more important is the information people are really looking for and
the findability

of that information.

It all comes down to offering the right information content in a nice way.

Without the right information, your site may be optimized the way you want,
people won't be

happy.

It's a bit back to basics, but basics are extremely important.

Pieter Jansegers
http://webosophy.ning.com

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Re: [IxDA Discuss] The slow-rise phenomenon

2008-04-21 Thread Victor Lombardi
On Fri, Apr 18, 2008 at 4:04 PM, Robert Hoekman Jr [EMAIL PROTECTED] wrote:
 What I'm interested in is why the rise in effectiveness takes so long to
 kick in? I mean, logically, you should be able to compare one day's metrics
 with another and see the effect of a design change, but this is not the
 case. There's a delay, and this delay is absolutely fascinating to me.

Can you share the metrics you're seeing?

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[IxDA Discuss] What to call The User?

2008-04-21 Thread Dye, Sylvania
We prefer the terms person or customer when referring to people who use our 
software in general, but I'm wondering if anyone has suggestions for referring 
to them specifically?

For example, let's say you're offering two sets of information to customers, 
one set each for new and existing users. They could be labeled: Info for new 
users and Info for existing users. The terms people and customers don't 
work here, because they're not new *people* and they could be existing 
customers, but new to this product.

I've been tossing this around in my head for a while and can't seem to come up 
with anything that works.

If anyone has suggestions, they'll be greatly appreciated!

Thank you,
Sylvania

User Experience Designer

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Re: [IxDA Discuss] What to call The User?

2008-04-21 Thread Pieter Jansegers
I can't see the problem right away, could be me...

If you label your products R and S (for the new one S), you can address the
fast group as R users and the second as (potential) S (interested)
users.

And when you stop promoting the R product, R users might be getting
interested in the S product as well. Whitout being pushed to do so, these
users realize the R product isn't discussed and showed anymore.

I have the impression Microsoft is using this right now Millenium, XP,
VISTA, ...

Pieter Jansegers
http://webosophy.ning.com

On 4/21/08, Dye, Sylvania [EMAIL PROTECTED] wrote:

 We prefer the terms person or customer when referring to people who
 use our software in general, but I'm wondering if anyone has suggestions for
 referring to them specifically?

 For example, let's say you're offering two sets of information to
 customers, one set each for new and existing users. They could be labeled:
 Info for new users and Info for existing users. The terms people and
 customers don't work here, because they're not new *people* and they could
 be existing customers, but new to this product.

 I've been tossing this around in my head for a while and can't seem to
 come up with anything that works.

 If anyone has suggestions, they'll be greatly appreciated!

 Thank you,
 Sylvania

 User Experience Designer
 
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Re: [IxDA Discuss] What to call The User?

2008-04-21 Thread Charles B. Kreitzberg
I think that your idea is a good one Susie.

I've been listening (and struggling) with the user debate for years. I've
never been able to find another generic word that works consistently. So I
tend to do what you suggest which is to use the term user when writing
professionally and, when discussing or presenting to outsiders, I try to
find a term with a bit more warmth.

Sometimes I use human, as in human-computer interaction or human-centered
design where it works and I want to avoid the term.

I will often use the term visitor for a web site -- perhaps member if
there is a sign-up.

But good old user has the grace to be grammatical in most every
circumstance. 

Charlie
(always open, however, to a better choice)


Charles B. Kreitzberg, Ph.D.
CEO, Cognetics Corporation

.


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Re: [IxDA Discuss] What to call The User?

2008-04-21 Thread Dye, Sylvania
Abstracting the user, referring to the content instead, is a great suggestion - 
thanks, Susie!

Taking a conversational approach is good in some cases, too - in one case our 
buttons read I'm new to X and I've used X before. We've encountered a 
scenario where we've felt a need to refer to the person directly, though - but 
maybe we can look at it differently and refer to the content there, too.

For Web, guest, visitor, or member all work - it does seem harder to find 
something suitable for desktop apps.

I'll step back and look at it from a content perspective.
Thanks, again!

Sylvania

User Experience Designer

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Re: [IxDA Discuss] The slow-rise phenomenon

2008-04-21 Thread Robert Hoekman Jr

 Can you share the metrics you're seeing?


Not specifically, no, but I can tell you that I'm comparing page views,
site-wide and then by segment. There are multiple types of site users
(visitors, visitors who search, members, content creators, etc).

Most of the traffic on this site enters from a search engine, and most of
that traffic bounces immediately. It's this group in particular the design
changes were geared towards—things to help them understand the purpose of
the site within a few seconds, improve sideways discovery, etc.

For it to be a cache issue, most of the current users would have to
have already
visited the pages they're viewing now (thereby caching them), and that's not
the case. This was also not the case for WordPress.com.

So, the delay seems to occur even when the largest audience segment is
first-time site visitors. When a new design is successful, it seems, the
effect is not immediate. It still takes a week or so for the metrics to
start reflecting the success of the new design.

-r-

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Re: [IxDA Discuss] What to call The User?

2008-04-21 Thread Susie Robson
Well, right or wrong, we generally just say users. As in new users or
existing users or advanced users.

I've found over the years that customer may just mean the person who
purchased the products but does not use it.

However, that's all internal-speak. If you are exposing this to users
then I would actually try to not use any of that. 

So, Info for New Users could become Getting Started or Basic
Options or something like that, while Info for Existing Users could
become Advanced Options. Obviously I don't know your context but
basically, take out the people part of it and just label it what it is
not who it's for.

Just a thought.

Susie Robson


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dye, Sylvania
Sent: Monday, April 21, 2008 3:58 PM
To: [EMAIL PROTECTED]
Subject: [IxDA Discuss] What to call The User?

We prefer the terms person or customer when referring to people who
use our software in general, but I'm wondering if anyone has suggestions
for referring to them specifically?

For example, let's say you're offering two sets of information to
customers, one set each for new and existing users. They could be
labeled: Info for new users and Info for existing users. The terms
people and customers don't work here, because they're not new
*people* and they could be existing customers, but new to this product.

I've been tossing this around in my head for a while and can't seem to
come up with anything that works.

If anyone has suggestions, they'll be greatly appreciated!

Thank you,
Sylvania

User Experience Designer

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[IxDA Discuss] For those, who are interested in interaction design schools in Europe.

2008-04-21 Thread Oleh Kovalchuke
Six 10 minutes long presentations at Innovationsforum (2007) from IxD
programs in Europe:
http://www.vimeo.com/752455

An introduction of the school, and one or two student projects from the
school.

The presentation by the representative of Extreme Green Guerilla on mail
service via migrating animals (at 19 minutes) is totally rad (to use my
daughter's lingo).

Schools:

Royal College of Art, London
Design Interactions

Ravensbourne College of Design and Communication, London
MA Interactive Digital Media
MA Online Media

School of Arts  Communication, Malmö University
Interaction Design Programme

UdK Berlin
Digitale Klasse

HGK Zürich
Interaction Design Programme

FH Potsdam
Interface Design Programme
-- 
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

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Re: [IxDA Discuss] What to call The User?

2008-04-21 Thread John Vaughan
Putting the YOU in User

When I'm talking to you, I may as well use that syntax.  If I'm giving 
directions or otherwise informing you, I generally use the convenient, 
casual and accessible you. Fdor example:

   You just click on the button...
   If you're a newbie / If you're experienced
   You might want to check this out...
et cetera

I believe that the informal you style makes any web System-Generated 
Information (i.e. Help, Directions/Instructions or Notifications/Alerts) 
*much* more readable.  It's direct.  Its's concise. It's immediate.  There's 
no abstraction.

It even works on Documentation.  Just contextualize by identifying which 
Role you're addressing.  Value-added:  by encouraging you (the documentation 
reader) to put yourself in the shoes of several user roles, we've helped 
everyone to embrace the very essence of UxP.

Y'all have a good time now,
John



 We prefer the terms person or customer when referring to people who 
 use our software in general, but I'm wondering if anyone has suggestions 
 for referring to them specifically?

 For example, let's say you're offering two sets of information to 
 customers, one set each for new and existing users. They could be labeled: 
 Info for new users and Info for existing users. The terms people and 
 customers don't work here, because they're not new *people* and they 
 could be existing customers, but new to this product.

 I've been tossing this around in my head for a while and can't seem to 
 come up with anything that works.

 If anyone has suggestions, they'll be greatly appreciated!

 Thank you,
 Sylvania

 User Experience Designer
 
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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread Rich Rogan
Hi Laura,

Regarding your last point, we're working with Feature Driven Design (FDD)
methodologies, (along with 3 or 4 other cobbled together methodologies ;).
FDD process embeds users/clients/engineers/QA/BA's (and a bunch of other
acronyms whom I'm not sure what they do), together in most design meetings.

Although FDD can be cumbersome (with everybody involved at every juncture),
I'd totally agree that getting all feedback early and often helps design
immensely.

Rich


On 4/21/08, Laura Francis [EMAIL PROTECTED] wrote:

 Hi Rich

 ...The other thing I think is really valuable is getting a team
 together and involving the clients/users/devs/designers right from the
 start.

 Laura Francis




-- 
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com

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[IxDA Discuss] [EVENT] Reminder! Boston IxDA social: This Thursday, April 24, 7pm

2008-04-21 Thread Boston IxDA
Just a reminder to come join us this Thursday night in downtown Boston!!


IxDA Boston April Social

We're sure you've noticed: it's that time of year between snow storms.
Help shake off the cabin fever with some cold beer and good food at Boston
Beer Works

* When: *Thursday April 24th, 7pm (but feel free to come earlier too!)
* Where:* Boston Beer Works, 112 Canal St, Boston.
* Map:* http://tinyurl.com/6fvxgs

It's an opportunity to connect and network with other local designers,
implementors and thinkers.  The Boston IxDA coordinators will also be there
mapping out our next event and we invite you to contribute to the planning!
Bring your ideas!

Looking forward to seeing you there!

/ IxDA Boston


-- 
local site: www.bostonixda.org
Feed: http://boston-ixda.blogspot.com/feeds/posts/default

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[IxDA Discuss] What to call 'Totals' header ...

2008-04-21 Thread Brandon E.B. Ward
I've got a datagrid (oh the humanity!) with lots of columns and rows. In some 
of the columns are cumulative numbers (e.g. 124 foos, 203 bars etc.) and in 
some columns are averages (1.5 avg. foo per bar, 30 avg. bar per foo etc.)

Below the datagrid is a row matching columns to the grid above with the sum 
total of each totals column and the average of each of the average columns.

The row below the datagrid is currently called Totals - but it's not very 
accurate, as an average of averages is not a total.

What title would you suggest over Totals?

Is there a word that says Totals/Averages/Other? Or is Totals/Averages my best 
bet?

Thanks,

B

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Re: [IxDA Discuss] Raising awareness for Interaction Design in a corporate IT company

2008-04-21 Thread Jared Christensen
Rein,

I also work for a (very large) IT company with a lot of consultants.
We've found that using internal channels (forums, blogs, workshops,
etc.) has been pretty effective in raising awareness of what exactly
UX is and what it can do for the company. We regularly circulate
37better documents around those channels; we've done makeovers
on everything from internal error pages to login screens to
application dashboards. Showing (visually/interactively) examples of
how UX can take an interface from one state to a new, elevated state
does far more to open up opportunities than talking about it in
abstract terms (but talking will come later).

UX is highly marketable, and if you can show your company that the
competency for good UX design exists in the company, then it should
be follow that the light bulb goes off in their heads as they realize
Hey, this is something I can sell!

Jared


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=28266



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Re: [IxDA Discuss] Interaction Design in an Agile Environment

2008-04-21 Thread Laura Francis
Hi Rich

I totally agree with all the points you made, in my experience working
with UX/UCD and Agile things like making the methodology 'your'
methodology, as in whatever works for your organisation is fundamental
to success. Working one sprint/iteration ahead is a really good idea,
we always start with a planning sprint anyway, its not whats
recommended in any methodology but, it has always worked for me. It
also allows you to allocate resources and plan some time in for
planning. The other thing I think is really valuable is getting a team
together and involving the clients/users/devs/designers right from the
start.

Laura Francis

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Re: [IxDA Discuss] teaching young people about usability

2008-04-21 Thread Tori Breitling
Tangential, but perhaps of interest...
An article about The Laptop Club, wherein children draw laptops.
http://www.themorningnews.org/archives/galleries/the_laptop_club/02tlc.php

Tori

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Re: [IxDA Discuss] What to call 'Totals' header ...

2008-04-21 Thread Will Parker
On Apr 21, 2008, at 1:24 PM, Brandon E.B. Ward wrote:

 The row below the datagrid is currently called Totals - but it's not  
 very accurate, as an average of averages is not a total.

Before you get to the label, question both the validity and the actual  
utility of any data that include 'averages of averages'; that phrase  
carries a faint aroma of spreadsheet abuse. (Well, maybe not so faint.)

Ask what is intended to be expressed in that row, ask for a plain- 
English description of how the cumulative average is being calculated,  
and then quietly ask _someone other than the person who wrote the  
averaging code_ if their math and their assumptions make any sense  
whatsoever.

Once you've done the sniff test for BS-based math, you should have an  
accurate picture of what that part of the data actually means to the  
people who will use it, and your human-readable label for the row  
should be fairly self-evident.

 What title would you suggest over Totals?

 Is there a word that says Totals/Averages/Other? Or is Totals/ 
 Averages my best bet?

There's really not enough detail in your description to tell.

The best bet is to use the term that will make the most sense to the  
intended audience in the context the data will be used. If that  
happens to be 'Slurms/Quatloo' for the given audience, so be it -- but  
it's up to you to understand what you're displaying, so you can  
present it in a meaningful manner.

-Will

Will Parker
[EMAIL PROTECTED]




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