Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-24 Thread Jeff Seager
Jim said:
 Go back even further. I heartily recommend a
 study of heraldry %u2014 coats of arms. Layering
 of colors, readability at a distance,
 points of difference%u2026 there's a lot of good
 basics there that have been around for
 1000 years.

Agreed!  In a different context, look even further back at Chinese
calligraphy, if you can find someone knowledgeable to explain it. 
Fascinating to explore the way it's evolved from pictographs, and I
only know a little of it.  It's a very rich non-linear language
because each character in its essence represents not a sound but an
idea.

Jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-24 Thread Daniel Szuc
For many years we stayed away from the design part -- now see both as  
very intertwined - user research, wireframe, usability test, repeat ...

Usability results can be harder to communicate without a design to  
talk to. Talking to the design or leading up to communicating the  
design around the usability results is very rewarding. Also we have  
seen great results when you sit a usability and interaction designer  
together moving towards a solution.

Happy UXmas!

Daniel Szuc
Principal Usability Consultant
www.apogeehk.com
T: +852 2581 2166
F: +852 2833 2961
Usability in Asia

The Usability Kit - www.theusabilitykit.com


On 19/12/2007, at 10:55 PM, Eva wrote:

 But I don't see how you
 can separate usability and design.


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-20 Thread Murli Nagasundaram
At least a few posts seem to suggest that design is more art than science.
 This is a serious -- and possibly widespread (in the community, may not be
in this forum) -- misconception, and is founded on a misunderstanding of the
term 'design' which deems the terms 'art' and 'design' to be near synonyms.

I seriously doubt if artists, prior to the 20th century would have called
themselves designers.  In fact, I doubt if serious/successful artists today
would like the appelation 'designer' applied to them.  I have a friend who
would like to be an artist full-time but works as a designer to 'pay the
bills'.


This conflation of art and design may have something to do with the
visibility and iconic status of architects from around the beginning of the
20th century (Walter Gropius/Bauhaus, Frank Lloyd Wright, etc.).  Architects
-- as distinct from civil engineers, or 'mere' builders -- were/are
supposedly persons of vision and flair who 'imagined habitations' rather
than drew up buildings.  They became celebrities whose rock-star status
often camouflaged the impractical nature of some of their designs [of
current notoriety is Frank Gehry's leaky design for MIT].


The term design means, among other things something deliberate,
intentional, considered, and ... horror of horrors! ... calculated.  Before
I discovered psychology, anthropology and computer science, my first degree
was in Mechanical Engineering and my senior thesis involved the DESIGN of a
heat exchanger for a nuclear power plant.  Now, despite the fact that I was
the college cartoonist at the time, there was nothing art-related in my
project.  Sure, I did engineering drawings of the heat exchanger, but it was
calculated to avoid Three Mile Island sort of situations.  No jury awards
and all for flair and panache and all that sort of thing.


Design means working to a purpose, and to claim that Design is all or
mostly about 'that ineffable something' strikes me as being a little scary.
 Ineffability is great for pure art, but Design better be pretty darned
effable.

One thing I noticed from many posts is the preponderance of people with a
formal/semi-formal background in art and hence having strong visual/spatial
skills.  Also, a significant proportion seem [and I could be totally
mistaken here] to work on/with websites rather than with physical artifacts
such a cellphones, ATMs, hearing aids, etc.

If one is tasked with designing the billionth website or corporate logo on
this planet, then yes, you've got to go into that state of ineffability to
conjure up a visual design that has that ol' je ne sais quois: something
unique, distinct, and fresh.  Undoubtedly, the visual impactis  an important
consideration for a website, and to be able to come up with a unique website
design in this vast web ocean requires an immense amount of creativity and
original, unstructured thinking.  Once you've come up with that fresh new
angle that projects a unique identity, there's a lot of science to making a
site successful.

As far as physical artifacts are concerned, there are far fewer archetypes
within a specific domain than the potential (visual) variety of websites;
the visual is just one among many aspects, and thus visual aesthetics no
longer occupy center stage (there are tactile and auditory issues too, among
others).

It's interesting that while this is a forum of interaction designers -- with
the emphasis on 'interaction' -- that there is so much focus on the visual
and spatial.  Sure, finally most of what is designed will manifest itself in
visual form (except for purely auditory design); but designing the
INTERACTION PROCESS which is more critical than the visual presentation is
nearly pure science. Jakob's Nielsen's site is pretty ho-hum looking, but
from an interaction perspective, I think the man has it all down pretty
well.  Perhaps this reflects my bias -- I didn't get into this field from
the world of art (despite a personal passion for art, and though I sport
earrings, an artsy two-day stubble and love my latte; and yes, I do own a
black beret, but it's in a box somewhere); my formal training is in
engineering and the social/behavioral sciences.

Everything constructed deliberately by human beings, is, by definition, art
(everything else, is nature).  Science does not -- and perhaps never can --
precisely determine how a design will manifest itself; but it sure does set
a whole bunch of boundaries (and constraints) that delimit its scope.

-murli
-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-20 Thread Joseph Selbie
[I sent this earlier today and apparently left off the ixda list as a cc.
Jared, perhaps you haven't seen it either.]

Jared, 

Allow me to apologize. My tone has been confrontational rather than seeking
to find common ground. But you got my hackles up when you, not once, but
twice in the same posting, referred to my opinions as a load of crap. I
regret tossing the same phrase back at you with a little added sarcasm --
tit for tat rarely gets us anywhere.

I also regret that my comments were construed as an attack on, or lack of
appreciation for, usability, its practices or practitioners.

What I was trying to do, admittedly with more heat than was helpful, was
champion the role of the designer, which I think is tending to be diminished
by the current ascension of usability. I don't however, see it as a zero sum
game. To champion the role of the designer does not imply criticism of the
role of usability or usability practitioners. Both are necessary -- and the
better they both are, the better the outcome.

In my humble opinion however, the people who are really good at one, are
rarely really good at the other (design and usability). The more of a mix of
skills and talents in these domains that someone brings to the process, the
better it is for the whole. But I've yet to meet someone who really excels
at both.

Perhaps it is only because I pushed you too hard, but I came away with the
impression that you don't feel there is that much difference between the two
roles, really.  It sounded as if you thought it was more a matter of the
skills and training in one's toolkit -- and not, as I believe, the result of
significant differences in temperament.

You might be interested in a learning styles survey I conducted at Tristream
years ago. A major component of the survey was to discover how people tended
to organize information and was based on a system usually referred to as
GASC -- short for Global, Abstract, Sequential, Concrete. What I found was
remarkably consistent. The people who were the best interaction designers
were consistently Global/Concrete in their approach to organizing
information. They needed to start with a global perspective and then they
could take it down to concrete form. The people who were the best at
analysis and critique were Concrete/Sequential, they needed to start with a
concrete perspective and then apply sequential processes to analyze it.

One of the results of this survey was that we became more conscious of
making sure any teams assigned to projects had a good mix of both -- but it
was always the Global/Concrete person that took the lead in designing
solutions. It was also always the Global/Concrete person who became
frustrated most easily with process, process, process, and they often needed
to come in early, or work at home, so that they had the space to be
creative. The Global/Concrete interaction designer was also easily
frustrated by specific design solutions suggested in response to iterative
reviews or user testing. They would rather hear what the nature of the
problem was and then go and design a solution -- because the specific
solutions presented rarely meshed well with the overall, global design.

I hope that helps clarify my point of view. If not, let us, as you already
suggested, agree to disagree.

I for one have to get back to work :).

I hope you get a nice break for the holidays.

Respectfully,

Joseph Selbie
Founder, CEO Tristream
Web Application Design
http://www.tristream.com




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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-20 Thread Robert Hoekman, Jr.
 I wasn't trying to say that being a usability professional is like being a
 movie critic in terms of **specific** methods. I was using the movie
 critic as one example of the age old debate as to whether being able to
 critique, evaluate, measure, analyze a domain, bestows on one the ability to
 design or create at an equally high level in that domain. My answer is no.

Well, then perhaps *communication* is the hardest element of all.

Re-reading everything you've written, up until these retractions /
clarifications, you've been saying design professionals require more skill,
talent, etc, and design is inherently more complicated or difficult somehow
than Usability practice.

Jared clearly disagrees with you. So do I. And it's not that common that
Jared and I agree on something completely.

Usability practice is very complicated, takes quite a bit of creativity, and
very much requires both sides of your brain. You have to be able to collect,
analyze, and communicate data in a very succinct fashion, at the very least,
and also be able to deal with those crazy users all the time, read between
the lines to understand the problems that lie beneath surface observations,
and many other things. This is just the tip of the iceberg.

Design is definitely a complex and oft-difficult exercise, and yes, some
people are better at being designers while some are better at research and
evaluation, etc. This does not mean that either profession is inherently
more difficult or complicated than the other.

More likely, it means you don't fully understand what a good Usability
practitioner really does or how he does it. Visual design may look like
magic to you, while Usability work apparently appears to lack anything
magical, but I assure you, it's every bit as complicated a practice as
design. It takes talent far beyond the skill and experience one depends
upon, just like design does. Maybe it just isn't *interesting* to you and
you're therefore unimpressed with the skill and talent involved.

Regardless, you've said several times I was only trying to convey ... in
an effort to clarify your original statements. This tells me you are most
lacking in the area of communication. You may be a great designer - I have
no idea - but you clearly have trouble communicating your ideas.

A Usability professional has to communicate very well, and the good ones do.
Perhaps this seems less than magical to you, but if you've ever been able to
read a UIE report or an AlertBox article and walk away feeling wiser, it's
because you've just read something by a great communicator.

Communication is a lot more complicated than it looks. The ones who do it
well make it seem easy. Those who do it poorly ... well, they find
themselves having to say things like I was only trying to convey ... a
lot.

Without beating this to death, next time, just consider making sure you're
making the point you wanted to make before you hit Send in the first place.
The root cause of this whole debate, I think, has been a lack of good
communication.

-r-

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Jeff Seager

 *Good* designers are, in fact, more enlightened about
 good design than *good* usability practitioners and it is that indefinable
 something that separates art from science that makes it so.

H.  Not all of us live in that dichotomous world that divides art from 
science.  We may have to agree to disagree, if our perceptions about that are 
so different.

It seems you assume that a designer can't be a usability practitioner, and I 
think he or she must be both to be good at either one.  I perceive usability 
and design as complementary considerations that combine to yield varying 
degrees of satisfaction in user experience.  It sounds like your definition of 
a usability practitioner is one who, like Jakob Nielsen, only assesses the work 
of others and designs nothing himself.  Or one engaged in the metrics of 
usability.  Am I interpreting you correctly, Joseph?  I don't meant to be 
contentious at all, only to understand your perspective.

Evaluating the usability of design -- we're talking interaction design, right? 
not something painted on afterward or applied as a skin? -- is a rightful part 
of the design process, and many factors argue for its integration long before a 
prototype is presented for testing. Similarly, it makes no sense to ignore 
accessibility considerations from the start.  Accessibility and usability are 
hard to separate anyway.  Good design doesn't need to be retrofitted with 
anything, because it's designed with all essential criteria in mind from the 
beginning.  Of course, these are ideals and our real-world experience has to 
make allowances for all kinds of circumstances.  But given the opportunity to 
do it right, my own life experience with everything from fixing cars to fixing 
websites tells me that it's very hard to go back in and retrofit usability when 
it was not considered important at the outset or at other points in the design 
process.

Regards,
Jeff Seager

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Michael Micheletti
So I didn't read the screed, but I did download the usability study. It was
eye-opening for me, and I have some experience at crafting accessible
websites. The NNG did a careful study of visually and physically disabled
people attempting to perform common web tasks (look up a bus schedule, buy a
CD) on existing public sites. The study participants had a hard time of it,
and clued me into some accessibility issues I hadn't previously know about.
I'm carefully reviewing a volunteer side project I'm working on at home in
light of this report; it's a website redesign with improved accessibility
one of the key goals. Thanks for posting this link, Jeff; highly recommended
reading.

Michael Micheletti

On Dec 17, 2007 10:59 PM, Jeff Seager [EMAIL PROTECTED] wrote:


 If you read far enough in the Alertbox missive he sent out today, you'll
 see he's giving away a 150-page study that includes 75 well-summarized
 accessibility guidelines.  Grab it while you can, folks!  It's a good
 reference with actual user testing to back it up, especially handy if you
 ever need to teach newbies about accessibility ... which I'll be doing next
 month.

 You can find it here:
 http://www.nngroup.com/reports/accessibility


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Andrei Herasimchuk
On Dec 18, 2007, at 2:21 PM, Jared M. Spool wrote:

 What it sounds like you're trying to say is that somehow designers
 are more enlightened about good design than usability practitioners.
 I think this is a fallacious argument (and, to some, probably
 insulting).

Generally speaking good designers are more enlightened about good  
design. If a usability wants to learn more about what it takes to  
craft good design, then that person will become enlightened. However,  
given equal education in theory and academics, unless a person  
*crafts and makes* a product with their own two hands, there's no way  
they will ever know as much as the person who does. Simple as that.

 Designers and usability practitioners have different roles in the
 design process and, when they work together well, they can produce
 amazing results. Of course, it takes little skill to do something
 poorly (damn, I really want to get that on a t-shirt), so when they
 work together poorly, which takes virtually no skill or effort, then
 the results are likely to be less-than-desirable.

Agreed.

 However, when someone who thinks they
 understand how to make something more usable makes a suggest on
 changing a design, they are, in fact, designing.

I disagree. They are simply making a suggestion, nothing more or  
nothing less. Unless they actually design and craft the solution to  
the suggestion they are making, they are simply contributing, but  
they are not designing.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Jeff Seager

Nicely summarized, Murli.

 BTW, one could conceive of such a thing as:
 
 Design for Unusability -- think security devices: you might want them to be
 unusable (by the bad guys).  Or is 'unusability' merely a special case of
 'usability' where 'usability' = 0 or a negative value, in a mathematical
 sense?  Tongue not entirely outside cheek
 

I'll leave the quantification of it to the mathematicians, but I can think of 
one such 'unusability' design off the top of my head.  The holsters used by 
most police officers these days are designed to resist someone else pulling the 
weapon out, which could easily happen in a crowd.  Officers are trained in the 
proper way to release the firearm from the holster, and (by design) it might 
take the rest of us a while to figure it out if we'd never encountered it 
before.  This gives the officer time to react and deny access to the would-be 
assailant.

Usability for one is not usability for all, and to deny access intentionally is 
Good Design because that was one of the design criteria. Unusability can be 
really simple and unintentional, too; you can deny access with something as 
simple as vocabulary, by writing in engineer-speak or accountant-speak ... or, 
as we often see, by delivering all content in English even though the intended 
audience is multinational.

Jeff

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Nick Iozzo
These conversations are why I have joined this list and find this to be the 
best professional group I have found in a long time.

These conversations are painful, but they should be! To be successful we need 
to synthesis all of our backgrounds into this practice of interaction design.

If you consider yourself a designer and know nothing about usability, then you 
are really an artist. You are designing for yourself.

If you are a usability professional and know nothing about design, then you are 
an obstacle. You place road blocks in the way of a project and offer no value 
in overcoming them.

Bill Buxton's new book (Sketching User Experiences) has it right: where we are 
at now is analogous point to where the Industrial designers where 90 years ago.

The Industrial revolution created a need for Industrial designers. The 
information revolution (ugh, but what else to call it?) has created a need for 
Interaction designers. 

When the Industrial designers figured out their profession, all of the 
contributing professions still existed afterward. Manufacturing engineering, 
material sciences, set design, etc.. did not all go away. Instead they 
contributed to this new field. They same will happen to us. The need for 
usability experts, for visual designers, for software engineers will not go 
away. But a new role will be created that combines these. No single person can 
be in the top of their field in all of these areas. But they can know enough to 
drive the development of software down the correct path and know when and how 
to use these folks who are the experts in their respective areas.










Nick Iozzo
Principal User Experience Architect

tandemseven

847.452.7442 mobile

[EMAIL PROTECTED]
http://www.tandemseven.com/

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Jared M. Spool

On Dec 19, 2007, at 2:00 PM, Andrei Herasimchuk wrote:

 On Dec 18, 2007, at 2:21 PM, Jared M. Spool wrote:

 What it sounds like you're trying to say is that somehow designers
 are more enlightened about good design than usability practitioners.
 I think this is a fallacious argument (and, to some, probably
 insulting).

 Generally speaking good designers are more enlightened about good
 design. If a usability wants to learn more about what it takes to
 craft good design, then that person will become enlightened. However,
 given equal education in theory and academics, unless a person
 *crafts and makes* a product with their own two hands, there's no way
 they will ever know as much as the person who does. Simple as that.

Yes, yes.

Many people who conduct usability practice these days are not  
specialists, but generalists on the design team with other  
responsibilities, including design. Because design teams have been  
shrinking over the last ten years, you rarely find teams consisting  
of specialists. (Wrote about this here: http://tinyurl.com/2oba65)

The result is, as already has been mentioned in this thread, that  
many usability practitioners also regularly craft and make elements  
of the designs their teams produce.

I don't understand why there's a need to drive this dividing line  
between design professionals and usability professionals. I  
understand that many people don't like Jakob's approach to expressing  
his notion of right and wrong, but he doesn't represent the state-of- 
the-art in usability practice any more than Steve Jobs represents the  
way things are done across all of design.

Why is it important that designers distance themselves from the  
evaluation side? Where is this coming from?

Jared


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Joseph Selbie
Jared,

 

I appear to have touched a nerve. My comments below:

 

If a designer isn't more enlightened about good design than a usability

practitioner, than I would have to say they probably shouldn't be designers.

I'm not sure why this has to sound like it would be insulting to usability

practitioners. Designing is a different process than evaluation. 

 

Clearly, both designers and usability practitioners have to understand the

principles of what makes a site, or software or product usable, but this

doesn't mean that the person who is the usability specialist would be an

equally good designer.

 

With all due respect, let me say this: This is just a load of crap.

 

Good design is an end result that is the product of the work of a team. To
produce good design, all members of the team need an almost equal
understanding of good design. 

 

I have watched well over 100 different teams design web ware, and I have
never seen a team where all members of the team have an equal understanding
of good design. There are always one or two people who take the lead and
create the design. The rest contribute information and critical evaluation
to the process certainly, but they do not have an equally broad holistic
view of the project - nor do they design.

 

Interaction designers will know how they contribute to that goal, as will
visual designers, but they won't necessarily have cross-over skills. 

 

Of course, designing is a different process than evaluation. In fact, I defy
you to tell me what the process of design is, particularly, as it leads to
the predictable and reliable creation of good designs. 

 

In a way you are making my point for me here. You can't define the process
of design. It is an art, not a science. It is creative, something new comes
out of it that is not the result of process, which is the result of the
design talent of an individual. 

 

Designing is not a unified, singular process. It's stylistic. It takes a
lot of different components. It requires a specific type of culture to do
well. It thrives in certain contexts and fails in others. It involves skills
from all over the organization. (http://tinyurl.com/2wyjj4) Even the best
organizations, have tremendous trouble doing it predictably (Apple's iPhone
vs. Apple TV -- both announced on the same day and produced in the same
culture, but have very different results).

 

Unless you're a one-person company, more than one person contributes to the
final design. I contend that all the members on the team have to have an
equal enlightenment about good design (and about how their individual skills
and talents will contribute to that good design) for a good design to
result.

 

It would be good if they did all have equal enlightenment but it just
doesn't happen in the real world.

 

I have seen a lot of design teams take a beginning design that looks like a
horse with only two legs and end up with a horse that has four legs in all
the right places. Teams like this create end products that are neither
really bad nor really good. They are adequate, and fulfill the long
checklist of requirements attached to the project.

 

I have seen other teams start with a racehorse and turn it into a camel. The
design process as you like to call it just means that eveyone's opinion is
to some extent honored (usually on the basis of how much status they have in
the organization, rarely is it based on enlightenment :).  Excellent design
gets lost in the process. 

 

If you don't have someone on the team who can design elegant excellence, no
amount of team process is going to make it so.


I will also say (clearly opening myself to heated disagreement) that

designing something is much more difficult than evaluating and incrementally

improving something already established. It requires a holistic appreciation

of many factors. And it takes talent -- which is not simply the sum of all

the skills and experiences the designer has picked up over the years -- it

is more than that. *Good* designers are, in fact, more enlightened about

good design than *good* usability practitioners and it is that indefinable

something that separates art from science that makes it so.

 

I'm glad you recognize this is clearly opening yourself up to a heated
disagreement because, again with all due respect, this too is crap. There is
virtually nothing in this statement that is accurate.

 

If you believe that designing something is more difficult than evaluating
something, (a) you've probably never seriously evaluated anything and (b)
you probably should be an evaluator, since design seems so difficult to you.
Try being at the leading edge of evaluation for 25+ years and then tell me
how difficult it is. Doing a quality job at evaluation is extremely
challenging for even the most talented in the field.

 

Sorry, but I disagree. This is an age old debate. But there is no question
in my mind that it is harder to write a book than to write a book review. It
is 

Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Andrei Herasimchuk

On Dec 19, 2007, at 10:17 AM, Nick Iozzo wrote:

 The Industrial revolution created a need for Industrial designers.  
 The information revolution (ugh, but what else to call it?) has  
 created a need for Interaction designers.

For consistency, I would phrase that as: The digital revolution has  
created a need for digital designers.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Andrei Herasimchuk
On Dec 19, 2007, at 12:51 PM, Jared M. Spool wrote:
 Why is it important that designers distance themselves from the  
 evaluation side? Where is this coming from?


I'm not sure it's important. I only distance myself from the likes  
of Nielsen simply because he has never built or designed anything in  
his life (that I'm aware of) and seems to go out of his way to make  
my job as a designer harder, not easier, by making absurdist  
proclamations to executives who want to believe his brings the truth  
because they have paid him a lot of money. If he actually took the  
time to practice what he preaches with useit.com, or even took more  
time to learn what kinds of compromises, solutions and constraints  
designers have to work with in order to actually build digital  
products, I might think differently. But he doesn't. He's still  
basically hurting the design profession more than he helps it, imho,  
so he reaps what he sows.

However, outside of that, you have to recognize that designers are  
the most exposed people in companies in terms of their work. It's the  
one thing people can criticize and toss around opinions about all the  
time. So evaluation tends to make our lives even more stressful than  
it already is. To the degree that most of us have a really hard time  
learning to dealing with it.

Let me put it this way: When I was working InDesign ten years ago  
(wow.. its been that long), I was managing the next versions of  
Photoshop and Illustrator at the same I was doing the design work on  
InDesign. The team was in Seattle, so I had to literally wake up at  
5am every Tuesday, drive to San Jose Int'l Airport, catch a 6:30am  
flight to Seattle, drive to the office in downtown Seattle and get to  
work at around 9:30am. I worked all day, caught the evening 8:30pm  
flight back home and got back home around 11pm, only to have to do  
more work on stuff I missed that day. I did this every week for  
almost nine months straight.

When I was there, we'd often have a 3pm review meeting, where... I  
kid you not... there were 9 to 12 people in a room to review the  
design work. Product managers, QA, engineers, even tech support  
folks. The purpose of the meeting was to do nothing but provide  
feedback on the design work I was doing. So basically, it was 9 to  
12 people all giving me their opinions and I had to sit there and  
listen to them. Week after week. Needless to say, it got a little  
much for me to deal with, especially when their opinions or ideas  
went counter to the longer term design strategy I was implementing to  
make the Creative Suite possible.

I don't care if people have opinions or evaluations of my work.  
Everyone has an opinion and part of the job being a designer is to  
deal with it, but it doesn't make us happy campers when its not done  
in a way that supports designers and their work. What I need are  
people who can not only give me feedback, but feedback I can actually  
do something with, or ideas that can be implemented or meet the same  
design constraints I have to use in designing the solution. Feedback  
that I can't do anything with comes across as complaints, and  
listening to complaints day in and day out can make one about as  
likable as the folks who sit at the DMV processing paperwork.

So in order to get feedback from evaluations that a designer can  
actually do something with, the person providing the evaluation needs  
as much understanding about the problem as the designer. And I don't  
mean just the user understanding. I mean the business, the  
technology, visual, interaction, project deadlines, etc. I've worked  
with plenty of researchers and usability folks who get this. The ones  
who don't generally don't like me.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Jared M. Spool

On Dec 19, 2007, at 4:11 PM, Joseph Selbie wrote:

 I appear to have touched a nerve.

Yes. You have. I read what you've written and think your promoting a  
design approach that is based on an outdated understanding of what  
modern usability practice is.

It comes from two assertions in your responses:

1) Your assertion that the something magical component of design is  
relegated only to people with the role of designer on the team and  
that other people can't contribute equally. (“If a designer isn't  
more enlightened about good design than a usability
practitioner, than I would have to say they probably shouldn't be  
designers.)

2) Your assertion that somehow the work of some members of the team  
is naturally harder than the work of others. (I just said design was  
harder because it has to include the awareness of usability along  
with creativity.)

Statements like It is harder to make a movie than to write a movie  
review implies that you have a very narrow view of what good  
usability practice can provide the design process. As someone who  
works very hard (and it *is* hard) to provide good information into  
the design process, this is akin to having someone describe the  
design process as making things pretty. Awareness of usability is  
a 1992 notion of usability practice, not a modern one.

It seems only fair, if you're going to preach a position of how  
design should be approached, that it should take into account modern  
practices.

We can agree to disagree on these points, if this is what you truly  
believe. I have no further need to argue here. I think I've made my  
points.

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Jared M. Spool

On Dec 19, 2007, at 4:40 PM, Andrei Herasimchuk wrote:

 What I need are
 people who can not only give me feedback, but feedback I can actually
 do something with, or ideas that can be implemented or meet the same
 design constraints I have to use in designing the solution. Feedback
 that I can't do anything with comes across as complaints, and
 listening to complaints day in and day out can make one about as
 likable as the folks who sit at the DMV processing paperwork.

 So in order to get feedback from evaluations that a designer can
 actually do something with, the person providing the evaluation needs
 as much understanding about the problem as the designer. And I don't
 mean just the user understanding. I mean the business, the
 technology, visual, interaction, project deadlines, etc. I've worked
 with plenty of researchers and usability folks who get this. The ones
 who don't generally don't like me.


Brilliantly put.

This is what I've been trying to say all along. I should just have  
you write my responses from now on. :)

Jared


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Robert Hoekman, Jr.
 Sorry, but I disagree. This is an age old debate. But there is no question
 in my mind that it is harder to write a book than to write a book review.
 It
 is harder to make a movie than to write a movie review.


With all due respect, this is a terrible analogy. Usability analysis and
research is infinitely more involved than the writing of a movie or book
review. Reviewers in these fields draw on their experience and analytical
skills, of course, but they don't need to go out and establish test groups,
evaluate huge amounts of data, compile findings, or any of the other things
a Usability professional does. They don't have to *prove* anything. A movie
reviewer simply writes his opinion.

It is harder to pull
 together all the myriad inputs for  web ware and software (usability
 inputs
 among them) and design an elegant, user-friendly, simple solution that
 satisfies all inputs, than it is to measure and critique the proposed
 solution.


If this is true, I agree with Jared that perhaps you should be an evaluator.
I've done what Jared does, albeit in smaller doses, and I assure you, design
is a cakewalk compared to that nightmare.

If you find evaluation easy, perhaps your talent lies there and not in
design. I mean no offense by this - it's a suggestion, not a judgment. I
have no idea how talented of a designer you are. But I know that if
something seems easy to you and hard to everyone else, you're probably
either really good at that thing, or foolishly naive.

Here is where I think we diverge the most. I am compelled to offer back to
 you your elegant phrase, This is just a load of crap. As far as I can
 tell, you tend to think there is a design *process* that results in good
 design. Get the right inputs into the process and out comes a good design.


I highly doubt Jared believes this, but I'll let him speak to that.

-r-

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Joseph Selbie
Robert,

 

The word harder has become an issue here that I really never intended. 

 

I was only trying to convey the notion that designing is the rarer talent,
because it is an amazing synthesis of both left brain and right brain
processes. I personally don't find it hard. I would find evaluation hard
because I'm not tempera mentally suited to it. But hard has become a
distraction in this thread - I wish I hadn't used it seven postings ago J.

 

As to the age old debate, you took the letter not the spirit of my
comments. I think the ability to critique things well, whether as a simple
review or an exhaustive, complex, challenging process - does not make one
equally good at designing or suggesting design solutions. That's all. It's
not a complex point.

 

Joseph Selbie

Founder, CEO Tristream

Web Application Design

http://www.tristream.com


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Andrei Herasimchuk
On Dec 19, 2007, at 4:03 PM, Allison wrote:

 Actually, I don't know that that's true. If you consider that
 Alertbox is a newsletter meant to be opened (or not) from an inbox,
 then the articles titles are 'designed' to get my attention and
 explain the article's content quickly. If only everyone else who
 sent me emails could summarize their points so succinctly.

This really isn't a good analogy or example. And it's not even  
design... it's writing.

 Well, he kind of does. Remember that accessibility article? Check out
 some of those points. Honestly, this site could do with following one
 or two few of them.

Not buying it. Useit.com suffers from such poor design, readability,  
usability, findability, and every other ability one can think of its  
become the ultimate insiders joke in our industry.

Further, for someone who gets paid $10,000 for an hour or two worth  
of work, using the measuring stick of Well he kind of does doesn't  
cut it.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Andrei Herasimchuk

On Dec 19, 2007, at 5:54 PM, Jeff Seager wrote:

 On Dec 19, 2007, at 4:03 PM, Allison wrote:

 Actually, I don't know that that's true. If you consider that
 Alertbox is a newsletter meant to be opened (or not) from an inbox,
 then the articles titles are 'designed' to get my attention and
 explain the article's content quickly. If only everyone else who
 sent me emails could summarize their points so succinctly.

 and Andrei responded
 This really isn't a good analogy or example. And it's not even
 design... it's writing.

 Surely you don't mean that writing has no usability component,  
 Andrei ...

I don't mean that, which why I didn't say that.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-19 Thread Jeff Seager

 On Dec 19, 2007, at 4:03 PM, Allison wrote:
 
 Actually, I don't know that that's true. If you consider that
 Alertbox is a newsletter meant to be opened (or not) from an inbox,
 then the articles titles are 'designed' to get my attention and
 explain the article's content quickly. If only everyone else who
 sent me emails could summarize their points so succinctly.

and Andrei responded 
 This really isn't a good analogy or example. And it's not even  
 design... it's writing.

Surely you don't mean that writing has no usability component, Andrei ... 
Usability can apply to anything that affects understanding and functionality.  
In practical terms, almost any aspect of a website has components that add or 
subtract usability.

Useit.com is not pretty.  It has a wow factor rating of something between 
zero and negative integers. Its interactivity is extremely simple, and designed 
to be so.  But it's very usable and functional in ways other sites would do 
well to emulate:

* Page loads are maniacally fast!  The external stylesheet is so simple you can 
view it in its entirety without scrolling
* One article, one page. No spreading articles over four pages to force 
advertising refreshes.
* Font sizes are relative (in 'ems'), allowing full user control for people 
with impaired vision.
* Resize the browser window and the type reflows naturally to any line length 
you find comfortable. 
* Want a quick outline of the topic? Scan down the page reading only the 
section headers.
* Want to skip to another section? Cool, the next is plainly delineated.
* Uncertain about the meaning of some bit of jargon? Most of it is linked to a 
definition or otherwise elucidated.
* Want to know what Nielsen/Norman say about a related or completely different 
subject? There's a search engine, a link to an index of articles and 
breadcrumbs on every page.

and BONUS! ... It looks Just As Good in the Lynx text-only browser!  (a wee 
joke, but true)

?;-)
Jeff
_
Get the power of Windows + Web with the new Windows Live.
http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_122007

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Jeff Seager

There's little doubt that self-promotion is high on Nielsen's list of talents, 
Ben, but I also think he has a pretty good grasp on the essence of usability.  
If you read far enough in the Alertbox missive he sent out today, you'll see 
he's giving away a 150-page study that includes 75 well-summarized 
accessibility guidelines.  Grab it while you can, folks!  It's a good reference 
with actual user testing to back it up, especially handy if you ever need to 
teach newbies about accessibility ... which I'll be doing next month.

You can find it here:
http://www.nngroup.com/reports/accessibility

Jeff Seager


 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Date: Tue, 18 Dec 2007 04:06:09 +
 CC: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!
 
 What Jakob is best at is causing a stir! He's been doing it for years,
 resolutely throwing up over-contentious headlines (remember Flash 99% bad!
 ?) and refusing to make his own web site any more appealing (they even joke
 about that in NNg seminars). He does this in order to make ripples, with
 people like us having to take a position one way or another. All that keeps
 him in people's minds and on their lips.
 
 I'm sure we all know the truth is somewhere in between yes, sometimes /
 no, usually and it depends, and so does Jake!
 
 - Ben

_
Don't get caught with egg on your face. Play Chicktionary!
http://club.live.com/chicktionary.aspx?icid=chick_wlhmtextlink1_dec

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Mark Schraad
Hi Jeff,

You elude to an important point for clarification. That one is an expert in 
usability, does not mean they are an expert in interaction design - or an 
interaction designer. Usability is a large area - only a portion of which is 
focused upon interfacing with software/web. Likewise, I interaction designers 
must think well usability. Many of us on this discussion group use usability or 
interaction when we mean quite the other and should be more specific. Jakob's 
expertise is in usability.

Mark


 
On Tuesday, December 18, 2007, at 07:15AM, Jeff Seager [EMAIL PROTECTED] 
wrote:

There's little doubt that self-promotion is high on Nielsen's list of talents, 
Ben, but I also think he has a pretty good grasp on the essence of usability.  
If you read far enough in the Alertbox missive he sent out today, you'll see 
he's giving away a 150-page study that includes 75 well-summarized 
accessibility guidelines.  Grab it while you can, folks!  It's a good 
reference with actual user testing to back it up, especially handy if you ever 
need to teach newbies about accessibility ... which I'll be doing next month.

You can find it here:
http://www.nngroup.com/reports/accessibility

Jeff Seager


 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Date: Tue, 18 Dec 2007 04:06:09 +
 CC: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!
 
 What Jakob is best at is causing a stir! He's been doing it for years,
 resolutely throwing up over-contentious headlines (remember Flash 99% bad!
 ?) and refusing to make his own web site any more appealing (they even joke
 about that in NNg seminars). He does this in order to make ripples, with
 people like us having to take a position one way or another. All that keeps
 him in people's minds and on their lips.
 
 I'm sure we all know the truth is somewhere in between yes, sometimes /
 no, usually and it depends, and so does Jake!
 
 - Ben

_
Don't get caught with egg on your face. Play Chicktionary!
http://club.live.com/chicktionary.aspx?icid=chick_wlhmtextlink1_dec

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Jared M. Spool

On Dec 18, 2007, at 8:16 AM, Murli Nagasundaram wrote:

 I hope I am making sense.

Hi Murli,

You are making sense.

However, you're not correct. In particular, this statement:

 Usability is about ensuring that your design is NOT BAD -- i.e.,  
 does not
 in any way impede, restrict, prevent, the user from accomplishing  
 her goals
 through using an artifact.

This is a limited viewpoint -- the equivalent of saying, Design is  
about making things pretty, which we both know is not true.

Usability practice is about measuring how usable something is, on a  
scale from extreme frustration to extreme delight. Using the  
information gained through good usability practice, a designer can  
work to eliminate the user's frustration, then learn to enhance the  
user's delight.

I would agree that many usability practitioners focus primarily on  
frustration. The field is far more developed on that side of the  
problem. However, that behavior doesn't define the entire field of  
practice, nor does it define those usability practitioners who excel.

Some of us spend a lot of time thinking about the delight side of the  
equation and what designers can do to increase it.

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks




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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Mark Schraad
Jared,

Are you suggesting that the domain of usability is growing? Nearly everything I 
have read and most of what I have heard about usability is in fact 'working to 
make the interface transparent' - which implies staying out of the way, or 
making the interface 'not bad'. It does not seam the norm for usability experts 
to be concerned about delight or pleasurability. Is this a domain shift - or is 
it how you are now approaching the topic?

Mark

 
On Tuesday, December 18, 2007, at 11:19AM, Jared M. Spool [EMAIL PROTECTED] 
wrote:

On Dec 18, 2007, at 8:16 AM, Murli Nagasundaram wrote:

 I hope I am making sense.

Hi Murli,

You are making sense.

However, you're not correct. In particular, this statement:

 Usability is about ensuring that your design is NOT BAD -- i.e.,  
 does not
 in any way impede, restrict, prevent, the user from accomplishing  
 her goals
 through using an artifact.

This is a limited viewpoint -- the equivalent of saying, Design is  
about making things pretty, which we both know is not true.

Usability practice is about measuring how usable something is, on a  
scale from extreme frustration to extreme delight. Using the  
information gained through good usability practice, a designer can  
work to eliminate the user's frustration, then learn to enhance the  
user's delight.

I would agree that many usability practitioners focus primarily on  
frustration. The field is far more developed on that side of the  
problem. However, that behavior doesn't define the entire field of  
practice, nor does it define those usability practitioners who excel.

Some of us spend a lot of time thinking about the delight side of the  
equation and what designers can do to increase it.

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks




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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Kim Bieler
Murli,

I think that's a really useful distinction -- good design versus not- 
bad design.

Perhaps unusually for a designer, I long ago put myself in the not- 
bad design camp. To flourish as a designer and business person, I had  
to let go of the conceit that every job has to be award-winning -- or  
even portfolio-worthy.  So much of what we do as designers is turn  
things from bad into not-bad. And it's still, as often as not,  
putting lipstick on a pig. Very seldom do we get the chance (or the  
inspiration, or the budget, or the daring clients) to do something  
great. And usually, the only people who can tell it's something great  
are other designers.

95% of what's wrong with most web sites can be cured by applying the  
not-bad prescription. And, as you point out, most of this  
prescription is an objective set of rules and standards that any  
clever, motivated person can understand. (Unfortunately,  
democratizing design will always scare the people who have a vested  
interest in exclusivity and mystique. But that's another topic...)

I have to view Nielsen's design-agnostic persona (and website) as a  
design statement in itself. I think his point is, people don't care  
about the wrapping as long as they're convinced they want the present  
inside. Or, put another way, content is king.

And yes, I do think he's thumbing his nose at all those lipstick- 
wearing pigs out there.


-- Kim

+ + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
240-476-3129
+ + + + + + + + + + + + + + + + + +




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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Trivedi, Riddhish
I'm disappointed by the tone of his article. Jakob Nielsen is known for a
dramatic flair and absolute statements and he has shown it once again in his
text. I think he could have softened the blow by taking a more objective
tone. None of what he says is untrue, but there are several path breaking
RIA examples that changed paradigms for the better (Google Maps). When well
researched prior to implementation, there's no reason why they should be
counterintuitive. 

The problem with an article like this is when it is read by business
influencers who are not very close to this domain. Nielsen is well known
across multiple disciplines and can influence IT management decisions in the
adoption of this technology. He may well end up 'dumbing-down' several
bright initiatives by associating high risk to them once this article
proliferates.

- Riddhish


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Schraad
Sent: Tuesday, December 18, 2007 9:29 AM
To: Jeff Seager
Cc: ixda
Subject: Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

Hi Jeff,

You elude to an important point for clarification. That one is an expert in
usability, does not mean they are an expert in interaction design - or an
interaction designer. Usability is a large area - only a portion of which is
focused upon interfacing with software/web. Likewise, I interaction
designers must think well usability. Many of us on this discussion group use
usability or interaction when we mean quite the other and should be more
specific. Jakob's expertise is in usability.

Mark


 
On Tuesday, December 18, 2007, at 07:15AM, Jeff Seager
[EMAIL PROTECTED] wrote:

There's little doubt that self-promotion is high on Nielsen's list of
talents, Ben, but I also think he has a pretty good grasp on the essence of
usability.  If you read far enough in the Alertbox missive he sent out
today, you'll see he's giving away a 150-page study that includes 75
well-summarized accessibility guidelines.  Grab it while you can, folks!
It's a good reference with actual user testing to back it up, especially
handy if you ever need to teach newbies about accessibility ... which I'll
be doing next month.

You can find it here:
http://www.nngroup.com/reports/accessibility

Jeff Seager


 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Date: Tue, 18 Dec 2007 04:06:09 +
 CC: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!
 
 What Jakob is best at is causing a stir! He's been doing it for years,
 resolutely throwing up over-contentious headlines (remember Flash 99%
bad!
 ?) and refusing to make his own web site any more appealing (they even
joke
 about that in NNg seminars). He does this in order to make ripples, with
 people like us having to take a position one way or another. All that
keeps
 him in people's minds and on their lips.
 
 I'm sure we all know the truth is somewhere in between yes, sometimes /
 no, usually and it depends, and so does Jake!
 
 - Ben

_
Don't get caught with egg on your face. Play Chicktionary!
http://club.live.com/chicktionary.aspx?icid=chick_wlhmtextlink1_dec

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Murli Nagasundaram
Kim, to reinforce your point, I was sent a link to a simple flash-based game
that I passed on to friends and family.  It's a very simple, very
crudely-designed game, but has turned out to be so addictive that it has led
some to joke that it's threatening to tear apart families and destroy
productivity at some corporations where it has been spreading around like
wildfire.  If nothing else, Jakob is reminding us to focus on the essence of
the site/application rather than being carried away by the promise of shiny
bells and whistles available in hot new tools.
Incidentally, this discussion also reminds me of the distinction (in my
view) between a couple of generations of iMacs.  (For ease of reference,
I'll use the following idiosyncratic generational nomenclature:


1. Jelly Bean
2. Desklamp
3. Monopod I
4  Monopod II (current generation)

I refer here to Desklamp and Monopod I.  Desklamp was a truly original
design which couldn't have emerged from 'Usability Principles' alone.  There
was a great deal of novelty in its physical appearance and the elements of
which it was constituted, which would have required a great deal of
Productive (vs. Reproductive) Thinking.  Monopod II, on the other hand, is a
stark, minimalist design, more likely to have been created from Usability
Principles alone.  There was a zen-like stripping down of the design to its
bare essentials.  And what could be more bare and essential than a flat
panel monitor with just one foot/leg.

I actually felt very sad and disappointed to see Monopod I replacing
Desklamp, but Monopod has grown on me, with time.  Desklamp is a delight to
look at, intriguing in its juxtaposition of fshapes, but Monopod works well
without attracting any attention to itself beyond a 'Oh, that's nice, now
let's get on with our work.'

-m
ps: oh btw, in case you've been a little too worried about your high
productivity, here it is; you may have already received it from some friend
or family member:

http://n.ethz.ch/student/mkos/pinguin.swf




On 12/18/07, Kim Bieler [EMAIL PROTECTED] wrote:



 I have to view Nielsen's design-agnostic persona (and website) as a
 design statement in itself. I think his point is, people don't care
 about the wrapping as long as they're convinced they want the present
 inside. Or, put another way, content is king.

 And yes, I do think he's thumbing his nose at all those lipstick-
 wearing pigs out there.


-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Murli Nagasundaram
Correct me if I am wrong here, Joseph, but from your perspective the term
Usability should be used only with regard to Testing and Evaluation.  Am I
right?  (I'm not challenging your perspective, only trying to determine if
there is a consensual or at least majority view here.)

On 12/19/07, Joseph Selbie [EMAIL PROTECTED] wrote:


 I have always thought this was the wrong way to view the difference
 between
 usability and design. It makes it seem as if they are part of the same
 process. My way of thinking about them -- which at least makes it clear
 for
 me -- is that usability testing *measures* the success of design. Once you
 get your measurement of success or failure, then you *design* a new
 solution
 -- two different processes.


-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Joseph Selbie
Correct me if I am wrong here, Joseph, but from your perspective the term
Usability should be used only with regard to Testing and Evaluation.  Am I
right?  (I'm not challenging your perspective, only trying to determine if
there is a consensual or at least majority view here.) 

That is a good question. My take is that usability as a *process* is
measurement (testing and evaluation). Usability as a *concept* refers to
qualities of the design. So you could make the statement that good design is
highly usable - which mixes the two ideas - but, in my view point, it
doesn't mix the two processes.

Joseph Selbie

Founder, CEO Tristream

Web Application Design

http://www.tristream.com


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Katie Albers
It appears to me that you are equating transparent with conforms 
to a set of known standards and to me that makes no sense.

I see no inconsistency at all in doing something better than the norm 
and building a transparent interaction.

I understand that you aren't disagreeing with the idea of the 
better but I think letting the equivalence stand unchallenged is 
dangerous. I have sat through way too many meetings regarding a 
usability tested prototype that tested out much better than the norms 
have, only to have some VP say but that isn't the Best Practice. It 
is not necessarily more transparent to use the same solution that has 
been used before. In fact, I've sat through enough Oh, thank God, 
you made this easier moments in usability testing that I pretty much 
expect that the Standard is so because people stopped thinking about 
how best to solve the problem and went for the established Best 
Practice instead.

To my mind, usability is about making sure that you're asking the 
right question (for example, how to do indicate a country in a form) 
rather than the top of mind question (how do you order a drop down 
list of countries) and the technology is changing so fast that the 
best answer to that is going to change quickly as well.

Transparency is more nearly synonymous with highly learnable than it 
is with standard. For example, the interface of a book is so 
transparent we seldom think of it as having one, but the process of 
learning to use it is quite extensive. It's highly learnable because 
at each stage, the next stage and the end stage are readily 
apparentfirst you learn about book covers and then you find out 
that they have contents which remain the same, and that the contents 
are made obvious by the cover, so you don't bring Dad Leo the Lion 
when you want him to read Sam I Am and then you match up pages with 
words and memorize them and realize that somehow those words are 
captured on the page...and so forth. It's very complex and it's 
evolved to be completely transparent.

Okay...enough on that...

Katie


At 11:57 AM -0500 12/18/07, Bryan Minihan wrote:
I agree with you that many usability practitioners push hard to make the
interface transparent in the face of the content or process at hand.  Funny
enough, though, NNg's own Intranet Design Annual includes one category
called something like the Wow factor, which is some element of the
interface that (in their words) is innovative and really improves the user
experience through sophisticated behaviors not found anywhere else.  I have
the words a little off, but essentially intranets get bonus points for
breaking the norm in a usable way.  I don't really object to the category,
but giving points for inconsistency (however good) doesn't exactly follow
the mantra of Good design is transparent taught by their consultants. 

Not making a judgment either way - I think they included the category
because they can't ignore the benefit that innovation in the right direction
provides.  Just think it doesn't fit their model exactly...

Bryan
http://www.bryanminihan.com

-- 

--
Katie Albers
User Experience Consulting  Project Management
[EMAIL PROTECTED]

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Bryan Minihan
Actually, I was equating many usability practitioners sense of
transparency with equates to a set of known standards.  Particularly, many
who have just begun learning their craft and follow Jakob Nielsen with a
vengeance.  

I fell in that camp only 7 years ago and have since evolved a better
understanding of the principles you describe below.

So...I agree with you, but was commenting on how NNg recognizes when usable
innovations trump more comfortable patterns.  NNg doesn't come out and SAY
that (I asked awhile ago), but it would be nice if they did, especially in
Jakob's Flash Will Kill Us All alertboxes.

Cheers =]

Bryan
http://www.bryanminihan.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Katie
Albers
Sent: Tuesday, December 18, 2007 3:08 PM
To: 'ixda'
Cc: 'ixda'
Subject: Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

It appears to me that you are equating transparent with conforms 
to a set of known standards and to me that makes no sense.

I see no inconsistency at all in doing something better than the norm 
and building a transparent interaction.

I understand that you aren't disagreeing with the idea of the 
better but I think letting the equivalence stand unchallenged is 
dangerous. I have sat through way too many meetings regarding a 
usability tested prototype that tested out much better than the norms 
have, only to have some VP say but that isn't the Best Practice. It 
is not necessarily more transparent to use the same solution that has 
been used before. In fact, I've sat through enough Oh, thank God, 
you made this easier moments in usability testing that I pretty much 
expect that the Standard is so because people stopped thinking about 
how best to solve the problem and went for the established Best 
Practice instead.

To my mind, usability is about making sure that you're asking the 
right question (for example, how to do indicate a country in a form) 
rather than the top of mind question (how do you order a drop down 
list of countries) and the technology is changing so fast that the 
best answer to that is going to change quickly as well.

Transparency is more nearly synonymous with highly learnable than it 
is with standard. For example, the interface of a book is so 
transparent we seldom think of it as having one, but the process of 
learning to use it is quite extensive. It's highly learnable because 
at each stage, the next stage and the end stage are readily 
apparentfirst you learn about book covers and then you find out 
that they have contents which remain the same, and that the contents 
are made obvious by the cover, so you don't bring Dad Leo the Lion 
when you want him to read Sam I Am and then you match up pages with 
words and memorize them and realize that somehow those words are 
captured on the page...and so forth. It's very complex and it's 
evolved to be completely transparent.

Okay...enough on that...

Katie


At 11:57 AM -0500 12/18/07, Bryan Minihan wrote:
I agree with you that many usability practitioners push hard to make the
interface transparent in the face of the content or process at hand.  Funny
enough, though, NNg's own Intranet Design Annual includes one category
called something like the Wow factor, which is some element of the
interface that (in their words) is innovative and really improves the user
experience through sophisticated behaviors not found anywhere else.  I have
the words a little off, but essentially intranets get bonus points for
breaking the norm in a usable way.  I don't really object to the category,
but giving points for inconsistency (however good) doesn't exactly follow
the mantra of Good design is transparent taught by their consultants. 

Not making a judgment either way - I think they included the category
because they can't ignore the benefit that innovation in the right
direction
provides.  Just think it doesn't fit their model exactly...

Bryan
http://www.bryanminihan.com

-- 

--
Katie Albers
User Experience Consulting  Project Management
[EMAIL PROTECTED]

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Eva
Mark,

I don't agree with the conclusion that usability is always about
'staying out of the way' or making the interface 'not bad'.  I think
it's about ensuring that the
design and features are helping the users (and the business) move
toward their goals, rather than hindering them. This is as likely to
mean adding functionality or visual elements as removing them, and
boils down to placing the _proper_ emphasis on  elements within the
interface.  A lot of usability work by necessity focuses on the
'taking away' end of the continuum because most interfaces suffer from
feature and information overload rather than the opposite, but that's
just the reality we live in.  I would suggest  that what makes an
interface great is not
 the wow factor of novelty or aesthetic appeal, but true
responsiveness to the user's needs, regardless
of whether this means an understated design that lets them focus on a
business goal
or a delightfully fun game that wows them with visuals and helps them
forget they're at work.

-eva

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Jeff Seager

Thanks, Mark.  I agree.  I also believe that usability may be the core 
component of all design (I don't care if my house/car/computer/website is sleek 
and pretty if it doesn't function). And though I occasionally praise Nielsen's 
usability evangelism, this is one of those fields in which I don't hasten to 
call
anyone an expert.  (If you want to call yourself one, that's OK with
me.)  The end user in all his/her diversity is the expert, and the only one who 
knows his or her
experience.  We have the privilege of practicing a very interesting
craft, but it's all practice and the best we can hope for is to come a
little closer to success each time.  There is no Holy Grail of
interaction design (or usability, or accessibility) because there are too
many physical, social, economic and cognitive differences among users. 
But man, it is fun to try!

In terms of usability and design both, the challenge I see again and again is 
that most people create for themselves and their peers, with very little 
consideration given to those invisible unknown people out there somewhere who 
perceive and function differently.  I've observed the results many times, and 
Nielsen writes and talks about it sometimes, and very few others do.  I'd like 
to see a more general awareness of that.  And when I say people create for 
themselves and their peers, I understand that we are all involved in a 
multitude of peer groups categorized by culture, gender, social status, wealth, 
ethnicity, education and many other factors.  Any one of us may have vast and 
diverse experience, but even that is not enough without a well-distilled 
combination of imagination and humility.  The great designers are those few who 
break free of their roles and stereotypes and develop a much broader 
perspective on interaction design and the consumers thereof.  So there aren't 
many great designers, but that could change if we incorporate these qualities 
in our goals.

Jeff


 Hi Jeff,
 
 You elude to an important point for clarification. That one is an expert in 
 usability, does not mean they are an expert in interaction design - or an 
 interaction designer. Usability is a large area - only a portion of which is 
 focused upon interfacing with software/web. Likewise, I interaction designers 
 must think well usability. Many of us on this discussion group use usability 
 or interaction when we mean quite the other and should be more specific. 
 Jakob's expertise is in usability.
 
 Mark
 
 
  
 On Tuesday, December 18, 2007, at 07:15AM, Jeff Seager [EMAIL PROTECTED] 
 wrote:
 
 There's little doubt that self-promotion is high on Nielsen's list of 
 talents, Ben, but I also think he has a pretty good grasp on the essence of 
 usability.  If you read far enough in the Alertbox missive he sent out 
 today, you'll see he's giving away a 150-page study that includes 75 
 well-summarized accessibility guidelines.  Grab it while you can, folks!  
 It's a good reference with actual user testing to back it up, especially 
 handy if you ever need to teach newbies about accessibility ... which I'll 
 be doing next month.
 
 You can find it here:
 http://www.nngroup.com/reports/accessibility
 
 Jeff Seager

_
The best games are on Xbox 360.  Click here for a special offer on an Xbox 360 
Console.
http://www.xbox.com/en-US/hardware/wheretobuy/

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Jared M. Spool
What we have here is a failure to communicate.

Comparing 'usability' to 'design' is like comparing 'cooking' to a  
'watermelon'. It's a non-sensical notion, in my mind.

Usability is a quality of a design, like performance or elegance. It  
can only be thought of relative to other designs. One design is more  
or less usable than another, based on the criteria one uses to assess  
usability. (Like performance, which is measured by fast or slow,  
usability is measured my frustrating or delighting.)

Design (the verb) is an action (in contrast to design, the noun,  
which is a result of the action). You don't measure a design. You  
measure a design's qualities, like usability.

You'll notice, in my original post, that I used the term usability  
practice, which is a verb, like design. You *can* compare usability  
practice to design, though that's sort of like comparing eating to  
cooking. I'm not sure what the benefit of such a comparison would be.

What it sounds like you're trying to say is that somehow designers  
are more enlightened about good design than usability practitioners.  
I think this is a fallacious argument (and, to some, probably  
insulting).

Designers and usability practitioners have different roles in the  
design process and, when they work together well, they can produce  
amazing results. Of course, it takes little skill to do something  
poorly (damn, I really want to get that on a t-shirt), so when they  
work together poorly, which takes virtually no skill or effort, then  
the results are likely to be less-than-desirable.

I don't know what a usability expert is. (I've been called one, but  
there is so much I don't know about usability work that I don't know  
how the label applies to me.) However, when someone who thinks they  
understand how to make something more usable makes a suggest on  
changing a design, they are, in fact, designing. For the record,  
someone who knows nothing about making things more usable could just  
as easily make suggestions to improve the design. And they have an  
equal likelihood of being right.

When I said I was spending a lot of time thinking about the delight  
side of the equation, I wasn't so much thinking about the design of  
delightful things, but instead how we measure when we've achieved  
delight. Of course, I need to find things that purport to be  
delightful, so I can develop my measures and calibrate them, and that  
probably involves some sort of design.

However, I don't consider myself a designer. I consider myself a  
researcher. I don't design things, per se (though, as the owner of a  
small business, I do take part in the design of my own customer's  
experiences). I research how to effectively do great design. It's the  
difference between an artist and an art historian. I'm more of the  
latter -- I look at what's been done and try to apply models to  
assess its effectiveness.

Hope this helps clear up the confusion.

Jared


On Dec 18, 2007, at 11:56 AM, Murli Nagasundaram wrote:

 Jared, I realized after I hit 'Send' that I was danger of implying  
 that 'design = making things pretty' or something similar, but the  
 deed was done.  Design and Usability can be treated as:

 1.  Two ends of a continuum/spectrum
 2.  Two sides a coin
 3.  Two intersecting circles in a Venn diagram
 4.  insert your favorite metaphor here

 Now, there is a wide variety of professions that use the term  
 'designer' in their title, and these range from 'people who make  
 pretty things' to 'people who build railroad tracks' (to pick  
 something really mundane and far removed from art and prettiness).   
 Perhaps there's no need to make distinctions between Usability and  
 Design.  Then there's certainly no need to have two separate  
 professional associations (UPA and IxDA).  I know that this debate  
 has been going on for a while and probably will never be resolved,  
 or eventually become irrelevant.

 Now, coming to what 'Usable' means.  Does 'delight' also come under  
 the category?  If so, where do we draw the line?  Was the act of  
 designing a feature/attribute that caused 'delight'?  Let's take  
 response time --  say, I click on a link and the page comes up in 2  
 microseconds -- I'm delighted.  Does that make the site more  
 usable?  It certainly makes it more likely that I will click on  
 that link again.

 But delight is a general response to a variety of phenomena.  I see  
 something pretty, and I am delighted.  I learn that I don't have to  
 wait as long as I had anticipated and I am delighted.  The first  
 response was grounded in aesthetics, while the second was in  
 efficiency. My delight was a result of an absence of frustration.   
 The 'mere' elimination of frustration, pain, effort generates delight.

 When I, Usability Expert, advise a client to Do This In Order to  
 Make Your Site More Usable, am I providing Usability or Design  
 advice?  When you spend a lot of time thinking about the delight 

Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Joseph Selbie

I don't agree with the conclusion that usability is always about
'staying out of the way' or making the interface 'not bad'.  I think
it's about ensuring that the
design and features are helping the users (and the business) move
toward their goals, rather than hindering them. This is as likely to
mean adding functionality or visual elements as removing them, and
boils down to placing the _proper_ emphasis on  elements within the
interface.  A lot of usability work by necessity focuses on the
'taking away' end of the continuum because most interfaces suffer from
feature and information overload rather than the opposite, but that's
just the reality we live in.  I would suggest  that what makes an
interface great is not
 the wow factor of novelty or aesthetic appeal, but true
responsiveness to the user's needs, regardless
of whether this means an understated design that lets them focus on a
business goal
or a delightfully fun game that wows them with visuals and helps them
forget they're at work.

Eva,

It seems to me that you are expanding the meaning of usability to include
anything good. It becomes fun-ability, can-accomplish-goals-ability,
maps-to-workflow-ability, responsiveness-to-users-needs-ability and so on. I
prefer to think these are all elements of good design but are not subsets of
usability. A website can pass usability tests with flying colors but not
include these other qualities. 

Joseph Selbie
Founder, CEO Tristream
Web Application Design
http://www.tristream.com 


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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Ben Hunt
Katie said:
Transparency is more nearly synonymous with highly learnable than it is with
standard. For example, the interface of a book is so transparent we seldom
think of it as having one, but the process of learning to use it is quite
extensive.

*Brilliantly* illustrated in this hilarious video (Dutch with English
subtitles): http://www.youtube.com/watch?v=w6j8XPFOPy4

I'm always mindblown by how many design conventions there are to be found in
a humble newspaper..



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Ben Hunt
Jeff said:

In terms of usability and design both, the challenge I see again and again
is that most people create for themselves and their peers, with very little
consideration given to those invisible unknown people out there somewhere
who perceive and function differently.  I've observed the results many
times, and Nielsen writes and talks about it sometimes, and very few others
do.  I'd like to see a more general awareness of that.  And when I say
people create for themselves and their peers,

I've just published a short article called Design versus Design Toss,
following Jakob's model to some degree, in which I argue for vernacular
design, and urge designers to ignore design tossers who try to keep a
moat of exclusivity around their skills, but in fact are caught in a trap of
addiction to new, edgy visuals, reinforced by the fact that they only seek
validation from other designers..
http://webdesignfromscratch.com/web-design-versus-design-toss.cfm

Ben





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[IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-17 Thread dawa riley
The latest from Jacob Nielsen's Alertbox

AJAX, rich Internet UIs, mashups, communities, and user-generated content
often add more complexity than they're worth. They also divert design
resources and prove (once again) that what's hyped is rarely what's most
profitable. http://www.useit.com/alertbox/web-2.html

All hail the mighty one.

Perhaps Mr. Nielsen would rather we return the user to a clunky,
non-contextual, individual page refresh era. RIA has made tremendous
improvements in user experience and is not as dangerous as he would
have us believe.

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-17 Thread Alvin Woon

 Perhaps Mr. Nielsen would rather we return the user to a clunky,
 non-contextual, individual page refresh era.


he did not say that, nor do I think that's what he's implying.

Here's the summary of the article, in bullet points

   - simple websites do not need RIA
   - community/social feature does not necessary suit all kind of
   websites
   - specialty  mashup in terms of usability
   - advertising alone is not a sufficient business model
   - beware of hype, focus on serving your users. Add web 2.0 feature
   because it helps, not because everyone is doing so.

all of those seem like valid points to me. Thanks for sharing the article
though.

- Alvin W

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-17 Thread dawa riley
I didn't say that he said that - I was making a joke :-)

I did receive an alertbox though with the subject: Alertbox: Web 2.0
Can Be Dangerous

Summary:
AJAX, rich Internet UIs, mashups, communities, and user-generated content
often add more complexity than they're worth. They also divert design
resources and prove (once again) that what's hyped is rarely what's most
profitable.

All technologies can be 'dangerous' in terms of user experience if they
hinder rather than enhance the user experience...

On Dec 17, 2007 10:15 PM, Alvin Woon [EMAIL PROTECTED] wrote:

  Perhaps Mr. Nielsen would rather we return the user to a clunky,
  non-contextual, individual page refresh era.

 he did not say that, nor do I think that's what he's implying.

 Here's the summary of the article, in bullet points

 simple websites do not need RIA
 community/social feature does not necessary suit all kind of websites
 specialty  mashup in terms of usability
 advertising alone is not a sufficient business model
 beware of hype, focus on serving your users. Add web 2.0 feature because it
 helps, not because everyone is doing so. all of those seem like valid points
 to me. Thanks for sharing the article though.

 - Alvin W



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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-17 Thread Jeff White
I haven't read the entire article, just the summary, a quick scan and
years of reading Nielsen is enough :-) He does have a point though -
design/development teams deploying new technology just because it's,
well, new technology is always a dangerous thing. But that certainly
doesn't make it generally bad - as with everything - it's all about
the context, how a particular design is implemented, and how that
design provides value to users.

I did see his comment about the page model being simple, which is
good, because users know and understand it. Admittedly, maybe I'm
making an assumption because I didn't continue reading the article.
But Nielsen seems to not realize why people are familiar with it -
*because they're familiar!!*. They've been using the page model for
years and years, they know what to expect. There's no doubt in my mind
that RIAs can provide huge productivity gains when implemented in the
right way. And, it doesn't really take people that long to learn it.
After some years go by and RIAs get better and more widespread, the
same thing will happen. People will get used to them. Let things
progress and change, I say. If Nielsen is missing this, that's really
too bad.

Jeff

On Dec 17, 2007 2:12 PM, dawa riley [EMAIL PROTECTED] wrote:
 The latest from Jacob Nielsen's Alertbox

 AJAX, rich Internet UIs, mashups, communities, and user-generated content
 often add more complexity than they're worth. They also divert design
 resources and prove (once again) that what's hyped is rarely what's most
 profitable. http://www.useit.com/alertbox/web-2.html

 All hail the mighty one.

 Perhaps Mr. Nielsen would rather we return the user to a clunky,
 non-contextual, individual page refresh era. RIA has made tremendous
 improvements in user experience and is not as dangerous as he would
 have us believe.
 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-17 Thread Regnard Kreisler C. Raquedan
Replace Web 2.0 with Flash and were back to 1999. :)

He used the Iron Chef - Facebook analogy and Mr. Nielsen said that:

The Iron Chef competition makes for great TV, but has nothing to do with
running a restaurant as a successful business.

Facebook has much drama that makes for good press coverage, but most of its
features are worthless for a B2B site...

Facebook-like features would be OK with entertainment/leisure sites but
would be a stretch for a business site. I guess it's a rehash of the old
Flash is not for all websites. and just a reminder for all designer to not
get carried away with AJAX et al.

On 12/17/07, Jeff White [EMAIL PROTECTED] wrote:

 I haven't read the entire article, just the summary, a quick scan and
 years of reading Nielsen is enough :-) He does have a point though -
 design/development teams deploying new technology just because it's,
 well, new technology is always a dangerous thing. But that certainly
 doesn't make it generally bad - as with everything - it's all about
 the context, how a particular design is implemented, and how that
 design provides value to users.

 I did see his comment about the page model being simple, which is
 good, because users know and understand it. Admittedly, maybe I'm
 making an assumption because I didn't continue reading the article.
 But Nielsen seems to not realize why people are familiar with it -
 *because they're familiar!!*. They've been using the page model for
 years and years, they know what to expect. There's no doubt in my mind
 that RIAs can provide huge productivity gains when implemented in the
 right way. And, it doesn't really take people that long to learn it.
 After some years go by and RIAs get better and more widespread, the
 same thing will happen. People will get used to them. Let things
 progress and change, I say. If Nielsen is missing this, that's really
 too bad.

 Jeff

 On Dec 17, 2007 2:12 PM, dawa riley [EMAIL PROTECTED] wrote:
  The latest from Jacob Nielsen's Alertbox
 
  AJAX, rich Internet UIs, mashups, communities, and user-generated
 content
  often add more complexity than they're worth. They also divert design
  resources and prove (once again) that what's hyped is rarely what's most
  profitable. http://www.useit.com/alertbox/web-2.html
 
  All hail the mighty one.
 
  Perhaps Mr. Nielsen would rather we return the user to a clunky,
  non-contextual, individual page refresh era. RIA has made tremendous
  improvements in user experience and is not as dangerous as he would
  have us believe.
  
  *Come to IxDA Interaction08 | Savannah*
  February 8-10, 2008 in Savannah, GA, USA
  Register today: http://interaction08.ixda.org/
 
  
  Welcome to the Interaction Design Association (IxDA)!
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-- 
Regnard Kreisler C. Raquedan, MSc.

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--
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http://webstandards.raquedan.com

--
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