This is free and works perfectly:
http://www.flashdevelop.org
Regards
Cor van Dooren
The Netherlands
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ???
?
Sent: woensdag 9 juni 2010 19:32
To:
2010/6/10 Cor c...@chello.nl:
This is free and works perfectly:
If you happen to be on Windows, yes.
Are there any plans for haXe support in the future?
Also, I couldn't find any screenshots on the site. I'd like to get an
impression before I download, and don't want to start the trial period
Yeah, haXe support would be really good.
On 10 Jun 2010, at 08:58, Mark Winterhalder wrote:
2010/6/10 Cor c...@chello.nl:
This is free and works perfectly:
If you happen to be on Windows, yes.
Are there any plans for haXe support in the future?
Also, I couldn't find any screenshots on
Yeah, haXe support would be really good.
Why?
Realaxy uses the MPS platform and it is designed to create language extensions
AS. Already, there are Enums, Closures and ObjectBuilder languages.
In my opinion AS3 with language extensions is more elegant than Haxe.
If you need Html5 - then
Ideal for what? For the text? :)
Realaxy first editor for AS3/Flex, which uses the MPS platform.
The code appears to be text, and advanced user interface.
This approach allows language extensions.
It is very important.
Read what the LOP (Language Oriented Programming)
I hope you change your
I understand that, but what is the performance as good? I mean at runtime. With
haXe you get not just extra language features, but also improved (sometimes
much improved) runtime performance. I think the language features you've put in
Realaxy are amazing, but I haven't benchmarked anything
We are aware of performance issues.
This is our main problem.
The next beta will work a few times faster.
RASE depends on the MPS platform and MPS-guys did a hard work last six months!
Performance of MPS platform increased several times!
This is very cool!
RASE beta based on new MSP platform will
Oh, actually I was talking about Flash runtime performance. By building and
compiling your app with haXe, your compiled SWF can run faster than a typical
SWF. What I was therefore saying is, the language features in Realaxy are
lovely, and I'm already starting to use them, but if I'm writing
Runtime performance in the RASE development depends only on the
Code-generation.
We have any ideas.
We a planing to create Performance language, which will describe code
transformation during code generation step (ast- text). Let's suppose that you
know 20 tricks to improve AS performance.
We have ideas about performance.
There is even the idea of binary transformations and the generation of binary
code from AST.
Plus performance language.
I am sure that the RASE help make flash code faster.
Eugene Potapenko
author and lead of Realaxy Action Script Editor development
Cool, that would be lovely. How do your generics extensions work behind the
scenes? If I have a class like so:
public class GenericsTestT { }
And I use it twice:
var test1:GenericTestString = new GenericTestString();
var test2:GenericTest int = new GenerticTestint();
How is that implemented
We did not add type system checks on code (think for performance). Only editor
phase.
I think that such asserts can be added. For example, in the development state.
We will add a special option when the developer indicated that such tests are
needed at run time.
Eugene Potapenko
author and
Generic language still in the early phase of development. There are many things
to do.
We want to make full support for generics in the phase of coding and runtime
phase.
Eugene Potapenko
author and lead of Realaxy Action Script Editor development
eugene.john.potape...@gmail.com
10.06.2010, в
Thanks for your help - uploaded the finished code to the google SVN - so it's
free for all...
https://code.google.com/p/kurstcode/source/browse/trunk/libs/com/kurst/air/utils/ImageUtils.as
Regards
Karim
On 24 May 2010, at 20:44, Karim Beyrouti wrote:
Perfect - thank you for the extended
Ah ok, yeah I think that's probably best. Performance is most important :)
Piers
On 10 Jun 2010, at 16:54, Евгений Потапенко wrote:
We did not add type system checks on code (think for performance). Only
editor phase.
I think that such asserts can be added. For example, in the development
This is free and works perfectly: http://www.flashdevelop.org
I'm with you - FlashDevelop is free, and it works great. It's all I use.
However, there are several nice features Realaxy has that FlashDevelop
does not. So it's worth at least checking out.
Jason Merrill
Instructional
Someone threw me these links about it.
http://qoop.org/security/poc/cve-2010-1297/
http://ganjanet.org/flash0day.06092010.tgz (all the files)
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
You're going to have to provide a bullet point list of why I should choose
Relaxy over FDT or FlashDevelop, because your website is working against you.
I watched your videos and they didn't make any sense. No voiceover and lots of
mistakes while making your screencasts don't make for a good
Flex is for RIA's and helps you with layouts and common controls and doesn't
really provide anything useful for generating art with either vectors or
drawing to a sprite. With the framework itself bulking up the size of your
swf and consuming additional resources, it's not really a good thing.
it's a pleasure -
missed a file in my upload to svn - now corrected and updated.
I have also included a sample/test Flash Builder / Air 1.5 application that
resizes Jpegs above a certain
size - and copies the result to a 'temp' folder in the application directory.
work in progress, but
Have you seen http://www.minimalcomps.com/ ? They're just controls, so no
layout assistance, but they're very handy and much more lightweight than the
flex controls.
Piers
On 10 Jun 2010, at 20:46, Jim Andrews wrote:
I'm a bit confused as to how to proceed with Flash. I've been using
Someone threw me these links about it.
http://qoop.org/security/poc/cve-2010-1297/
http://ganjanet.org/flash0day.06092010.tgz (all the files)
I'm not sure I'd recommend going to the first one of those unless
you're running in a VM - it appears to be doing more than just
crashing your browser.
I'm a bit confused as to how to proceed with Flash. I've been using Director
for the last 11 years.
You can see the sort of (Director Shockwave) apps I like to create at
http://vispo.com/dbcinema/sw/sw.htm and http://vispo.com/jig/arteroids/exe .
These apps contain menus, spin controls,
Think there might be some JSFL files that will compress the all the images
in the FLA. Just will have to open each FLA and then run it.
Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
www.mynarcik.com
On Thu, Jun 10, 2010 at 3:48 PM, Latcho spamtha...@gmail.com wrote:
Hi friends,
I have a
I'm looking for ways w/o opening the fla... lazy :)
On 10-06-10 22:15, Nathan Mynarcik wrote:
Think there might be some JSFL files that will compress the all the images
in the FLA. Just will have to open each FLA and then run it.
Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
No worries!
And thanks for sharing.
Cheers
Juan Pablo Califano
2010/6/10 Karim Beyrouti ka...@kurst.co.uk
Thanks for your help - uploaded the finished code to the google SVN - so
it's free for all...
Hi friends,
I have a bunch of AS2 / flash 8 swf files that are on a cdrom.
The swf's were never intended for web use, but now the client wants a
web version.
The swf's contain gazzilions of uncompressed images.
Is there a hacky shortcut / way to compress the images within the swf's
without
Thanks Steven for your criticism. It was really helpful to us to know.
We have a small team and we want very much to do.
But we will do it. Believe.
But we really have done a lot.
Thank you understand that.
Eugene Potapenko
author and lead of Realaxy Action Script Editor development
Are the swf themselves compressed?
If not, you could give flasm a chance (http://www.nowrap.de/flasm.html).
There's a switch that compresses the swf (-z). It's not the same as
compressing the images separately, of course. But, if the swfs and the
images are not compressed, the images should have
Hi Latcho,
Did you make the SWFs?
Do you have the original imagery?
If so, I would look into Photoshop actions and a batch automation to
re-compress the original images, then you will have to just re-import
them into the FLAs.
As long as they are still the same dimensions and all your changing
Hi,
I have not done much generative stuff with Flash for a long time,
but I can see what you are trying to acheive...
I guess you are looking for simple controls that let you control
parameters for drawing stuff on your canvas?
Whether you use Flash or Flex for your components -
lol
Well good luck with that. You find a way, you let me know.
:)
Karl
On Jun 10, 2010, at 3:44 PM, Latcho wrote:
I'm looking for ways w/o opening the fla... lazy :)
On 10-06-10 22:15, Nathan Mynarcik wrote:
Think there might be some JSFL files that will compress the all
the images
in
Hi Jim,
I see no reason why Flex can't be used for interactive artwork. The Canvas
component in Flex is derived from Sprite, so anything that you would do in a
Sprite can be done in a Canvas.
We've been using FlexBuilder 3 for development of everything at
www.sonoport.com. (I haven't
hmm - tried installing, it had the mac version link buried in an 'other
systems' section not on the main page. jeez.
also had the mcaffe opt-out which sucks.
downloaded it (windows XP, safari) and it failed and uninstalled my flash
player. never had an issue before with installation.
restarted
hi,
you can optimize .swf file with flash optimizer like ( eltima flash
optimizer)
amol
- Original Message -
From: Latcho spamtha...@gmail.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, June 11, 2010 1:18 AM
Subject: [Flashcoders] swf compressing
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