Re: [Flightgear-devel] Possible bug in yasim (not sure though?)

2005-11-11 Thread Curtis L. Olson
George Patterson wrote: Thanks Andy. I just completed a nice flight from KSFO to KLAX with 3D clouds turned on. Mistakenly misread 25L as being 24L. George Ooops, stop by the FAA office, do not pass Go, do not collet $200 ... Curt. -- Curtis Olson

Re: [Flightgear-devel] Runtime error 0.9.9 on Debian/Testing

2005-11-11 Thread Curtis L. Olson
Alex Perry wrote: I haven't tried to debug this yet, but thought I'd report it. $ fgfs opening file: /usr/local/share/FlightGear/Navaids/carrier_nav.dat /usr/local/share/FlightGear/Navaids/TACAN_freq.dat RenderTexture Error: glXCreateGLXPbufferPtr() failed. Initialising callsign using

Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Curtis L. Olson
Martin Spott wrote: RANTWe know exactly this phenomenon for several years now and to my observation very little changed in the meantime. The biggest success was to install a consensus that the pre-release phase should last at least two weeks. To my opinon two _months_ would be appropriate for

Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Curtis L. Olson
Buchanan, Stuart wrote: Curt, One follow-up question. Are we still following the convention of odd-numbered releases being dev and even being stable. I ask as the Getting Start Guide still thinks so, and I'll correct it if it is wrong. We tried that. 'Officially' 0.8.0 is the current

Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Curtis L. Olson
Arthur Wiebe wrote: Yeah the file is in CVS but it's not included in the 0.9.9-pre2 release base package. I guess I'll just use CVS base then. Yes, you should be able to use the file from cvs. I see I missed it when I created the v0.9.9-pre base package. It will be in the next release

Re: [Flightgear-devel] runfgfs

2005-11-10 Thread Curtis L. Olson
Buchanan, Stuart wrote: Hi All, I'm updating the getting started guide. It refers to runfgfs as the method to start FG. However, my cygwin build didn't install it, and I can't find it in my WinXP 0.9.8 install (though this is quite heavily modified). Is it deprecated, or are my installs wrong

Re: [Flightgear-devel] Announcement: First TerraGear landcover database

2005-11-10 Thread Curtis L. Olson
Martin Spott wrote: Martin Spott wrote: We proudly present the first export from the TerraGear landcover database or however you prefer to name it. [...] You'll find some further information on this page refinement in process:

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Curtis L. Olson
Martin Spott wrote: I can't resist the suspicion that there's something wrong with the 3D model. At least I get the glider to see and I yet didn't find yout why. Several XML files and the AC file do have DOS line endings but this doesn't cause the trouble I've already removed all of them,

[Flightgear-devel] FlightGear v0.0.9-pre3

2005-11-10 Thread Curtis L. Olson
Just a quick announcement that I rolled up v0.9.9-pre3 tonight. I had screwed up and missed a file in the base package, and then some other changes got snuck into simgear/flightgear so I figured I might as well roll out another try. Curt. -- Curtis Olson

[Flightgear-devel] Pending v0.9.9 release

2005-11-09 Thread Curtis L. Olson
As some of you may have noticed, I completed a prerelease of FlightGear-0.9.9(pre1) and SimGear-0.3.9(pre1). I haven't heard any complaints about the prerelease, so I am planning to do a pre2 release this week. If all goes well and we have no major show stoppers, I would like to start

Re: [Flightgear-devel] wp altitudes

2005-11-09 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote: I'm messing around with waypoints, ie race track loop around airports, etc... but found the [EMAIL PROTECTED] command doesn't seem to work with multiple waypoints altitudes... The plane eventually has it's own mind with regard to what altitude it wants to fly. I also

[Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread Curtis L. Olson
I reserve the right to make the final determination (and all non-included aircraft will still always be available for separate download from the web site ...) Given that new aircraft have arrived on the scene since the last release, do we want to make any changes to the list of default

[Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-09 Thread Curtis L. Olson
FlightGear v0.9.9-pre2 (second prerelease for v0.9.9) is now available for downloading and testing from the FlightGear web site (http://www.flightgear.org) It would be great if as many people as possible could download the tarballs for this release and build and test it on as many platforms

Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread Curtis L. Olson
Georg Vollnhals wrote: Just as a feedback: it seems that the file management system (CVS/compiler) got confused as a I had the system clock set to 2006 for some time and are now back in 2005. Some older files might be considered to be the newest one due to the date of 2006 :-) There was no

Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Curtis L. Olson
Georg Vollnhals wrote: Hi, after compiling the latest CVS and running the new build this message occurs ***Base package check failed ... Found version 0.9.9-pre1 at: /fg-cvs/data*** I know that Curt did some changes regarding the new version in the CVS and there must be a very

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Curtis L. Olson
Jon Stockill wrote: Currently the smallest area it's broken down to is one of the 10x10 degree scenery tiles. The biggest of these files is only 500k (the whole planet fits in a 4MB tarball), so I didn't see a need to break it down any further. If you're interested in just a specific area

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Curtis L. Olson
Jon Stockill wrote: Curtis L. Olson wrote: Jon Stockill wrote: Currently the smallest area it's broken down to is one of the 10x10 degree scenery tiles. The biggest of these files is only 500k (the whole planet fits in a 4MB tarball), so I didn't see a need to break it down any further

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Curtis L. Olson
Jon Stockill wrote: Yes, it'd need to install the contents of the tarballs to ...Scenery/ rather than ...Scenery/Terrain I guess I'm just being picky ... it would also have to look in two places when removing scenery ... nothing insurmountable, just kind of messy in places. Curt. --

Re: [Flightgear-devel] Re: Feature/change/update/fix list since v0.9.8

2005-11-06 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Sunday 06 November 2005 02:46: For upcoming v0.9.9 ... What I think should be added: - enhanced weather modeling (lightning, rain) - OpenAL: positional sound Doppler effect - help dialogs (global keys, aircraft specific keys, procedures

[Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-05 Thread Curtis L. Olson
I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January). Here's what I came up with, although after staring at cvs logs for 2 hours I started having minor hallucinations. So I'm posting this here in

Re: [Flightgear-devel] Re: Buildings?????

2005-11-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Buchanan, Stuart -- Friday 04 November 2005 13:36: Presumably the current tile is also somewhere within the properties tree, so one could look there as well. No. I don't recall the context of this thread, so the 'no' might be in response to something

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-04 Thread Curtis L. Olson
Ima Sudonim wrote: Oh, DC scenery, one of the many things i'd like to do if I ever get around to it (health permitting) 8-) I even got a gps to plot buildings' locations... just was never able to do anything. For what ever it's worth, Google maps seems to do a surprisingly good job of

[Flightgear-devel] Citation Bravo

2005-11-04 Thread Curtis L. Olson
Syd recently sent me a Citation Bravo jet (similar to the Citation II we already have but which a much more modern cockpit.) I have just committed it to CVS. It's worth checking out (so to speak.) :-) Syd does really great work on the 3d cockpits. Curt. -- Curtis Olson

Re: [Flightgear-devel] Citation Bravo

2005-11-04 Thread Curtis L. Olson
Shelton D'Cruz wrote: Hi Curt The work that Syd has done on the cockpits is *truely magnificant* - you can easily see the love of his work in it. I am extremely grateful and appreciative. Just to add to this, I just did a quick dusk flight from SFO to SJC in the new Bravo. I think it

[Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Curtis L. Olson
Can someone post the system requirements for running FlightGear? Mac OS 10.? Minimum 3d hardware? Minimum ram? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:

Re: [Flightgear-devel] CPU usage issue

2005-11-01 Thread Curtis L. Olson
Lee Elliott wrote: Hmm... the puzzling thing is that you don't seem to be getting 100% utilisation when running FG. As Andy R explained, you should expect to see 100% utilisation. If you had been running on a multi-processor/core system then it might have made more snese. If you have

[Flightgear-devel] FlightGear as a real time synthetic view

2005-10-29 Thread Curtis L. Olson
There is a neat flightgear connection here which I've probably mentioned before, but would like to mention again (with pictures.) http://www.flightgear.org/~curt/Models/Special/Rascal110_2/ This is a manually flown UAV (also pictured on the same page.) It has an onboard camera angled 45

Re: [Flightgear-devel] FlightGear as a real time synthetic view

2005-10-29 Thread Curtis L. Olson
Dave Martin wrote: That is extremely nifty. Yes, I'm not sure what if anything it's good for, but it's definitely nifty. :-) I'm suprised you can get that sort of 'resolution' in the GPS/IMU downlink. The orientation probably comes out to within a degree or two, the GPS has a

Re: [Flightgear-devel] FlightGear as a real time synthetic view

2005-10-29 Thread Curtis L. Olson
Kitts wrote: This looks brilliant! The synthetic view kinda looked brighter than the real thing in the picture ;-) Are you flying the craft through the computer's joystick or using a standard R/C? or even better, an autopilot system? Just curious! :-) We are currently flying 100%

Re: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread Curtis L. Olson
Dave Martin wrote: On Thursday 27 October 2005 14:19, Vivian Meazza wrote: What happened to the poor reindeers' antlers? V. I take it you're not aware of Reindeer Service Bulletin 63-11-05 SE 15? The antlers were removed to improve 'engine out' characteristics after the infamous

Re: [Flightgear-devel] jpeg-factory in simgear and flightgear

2005-10-27 Thread Curtis L. Olson
Oliver Schroeder wrote: Hi list. I just stumbled over the jpeg-factory again. Simgear defaults to build with jpeg factory enabled, while flightgear defaults to build without it. So one either has to supply --without-jpeg-factory to simgears configure or --with-jpeg-factory to flightgears.

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Curtis L. Olson
Harald JOHNSEN wrote: Jim Wilson wrote: http://www.spiderbark.com/fgfs/citation_instruments.png It turns out these are in fact contained in a single 3D model for the entire aircraft, so it has nothing to do with 2D. Apparently the problem is in the models. ... FWIW I'd like to suggest

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Curtis L. Olson
Dave Martin wrote: Just wondering if anyone (pos historically) has driven physical instruments using FlightGear on Linux. I'm thinking the analog variety (ASI AI ALT etc) from the likes of SimKits. Obviously the SimKits stuff couldn't work directly because their proprietary software to

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Curtis L. Olson
Dave Martin wrote: Just another quick thought on this idea. (I'd like to try it) If I've got my facts right, a standard gauge is about 3 1/8inch (approx 80mm) diameter mount. So does that suggest a 19inch or 20inch LCD screen for the c172-610x panel? I don't recall the exact dimensions

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Curtis L. Olson
Buchanan, Stuart wrote: How are you driving the panel? From the same box as the cockpit view (multiple FG instances?)or by using multiple machines? I'm quite interested in the possibilities of multi-display setups, but it feels a bit excessive to have a box just dedicated to displaying a

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Curtis L. Olson
Dave Martin wrote: Well, I think I could get the adjusters in place (experimentation time) My next question would have to be (bear with me) Does FreeGLUT support multiple mice yet? Alternatively, does FreeGLUT rely on X11 for it's mouse definitions. I think I may have found a method in

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Curtis L. Olson
Andy Ross wrote: Martin Spott wrote: I suspect the network stuff is coupled to the same loop as is the screen display. Just a guess, though It is. Everything except for terrain tile I/O is driven out of the main loop. Probably something that should be fixed... Note that we're

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Curtis L. Olson
Martin Rosenau wrote: Hello. I found out that for each simulation step an usleep(93 ms) is done. The screen is updated only every 64 simulation steps. 93 ms X 64 = ~7 seconds I have no idea why the display is only updated ONLY every 64th simulation step. Textures are not the problem; I can

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Curtis L. Olson
Erik Hofman wrote: Norman Vine wrote: Erik Hofman writes: This can be done by requesting a new designator number as an alternative taxiway entry. That way it would be possible to have both the old and new format available in the file. Doesn't that just create another problem ? Now the

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-16 Thread Curtis L. Olson
Harald JOHNSEN wrote: The best way I found to counter the z-buffer fighting is simply to disable z-buffer testing. Remember, we are painting the ground, why would we want any z tests (you can find situation where this add artifacts of course). Exactly, if you disable the z-buffer, you lose

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Curtis L. Olson
Oliver Schroeder wrote: Am Thursday 13 October 2005 15:29 schrieb Erik Hofman: Vassilii Khachaturov wrote: People like me with a lousy single-dsp on-board sound chips would be able to pause the simulation sound while debugging some flight things, and releasing the sound for other

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
Martin Spott wrote: I herewith repeat my offer to run a server that replicates audio channels using Voice-over-IP protocols using Asterisk with a conference setup. This would allow for one conference channel per 'frequency' in use. On the other end this would require someone to wire a useful

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
Martin Spott wrote: Oh, no - please ! :-)) It's not just about comm _frequencies_, it's not only about automated ATC messages. I'm talking about the ability to transport sim pilot's blather over the net. I heavily object against running this as a separate application after I've seen M$FS

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
John Wojnaroski wrote: Having a voice capability for flightgear is a good idea, however irrespective of the actual mechanisms to implement the technology, we should consider the intent and purpose To set up an ATC system requires a lot of work and a cadre of dedicated individuals. In the

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
Martin Spott wrote: Ampere K. Hardraade wrote: Is it a priority to have a voice comm at the moment? A voice comm would serve no purpose if there is no one being the ATC. The other way 'round nobody would think of playing ATC for FlightGear users as long as the software simply lacks

Re: [Flightgear-devel] nasal electrical system

2005-10-12 Thread Curtis L. Olson
syd wrote: Hi Steve ...I found the file in Aircraft/c172/c172-electrical.nas It works the way I wanted 0 volts at the outputs when the switch is off. This should also model battery discharge and charge ... I'm not sure if we have a battery voltage or ammeter gauge in the default c172,

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 30, Issue 27

2005-10-12 Thread Curtis L. Olson
Steve Knoblock wrote: Subject: [Flightgear-devel] nasal electrical system To: flightgear-devel@flightgear.org Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; format=flowed; charset=ISO-8859-1 Hi Steve ...I found the file in Aircraft/c172/c172-electrical.nas It works the way I wanted

Re: [Flightgear-devel] Re: (electrical) Flightgear-devel Digest, Vol 30, Issue 24

2005-10-11 Thread Curtis L. Olson
Steve Knoblock wrote: Can you point this dummy to where the nasal electical system or documents are? Sorry I have to make this quick, but the nasal electrical system is simply a nasal script that impliments the electrical system. There should be an example in the c172 folder ... look

Re: [Flightgear-devel] Re: (electrical) Flightgear-devel Digest, Vol 30, Issue 19

2005-10-08 Thread Curtis L. Olson
Syd and Steve, Check out the newer nasal based electrical system for the C172. I just had too much trouble getting the old xml based system to really work the way I was hoping it might. The nasal based approach seemed to work out so much better for me. The logic ends up being pretty much

Re: [Flightgear-devel] AGL and HUD

2005-10-06 Thread Curtis L. Olson
rhett3 wrote: I have had this problem with an older version of FG, around 8.0, when using a separate computer for the scenery. For reasons unexplained the altitude was set initially in /Network/native_fdm.cxx as an addon to the runway height, then the AGL changed, and with it the altitude. I

Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Curtis L. Olson
Ampere K. Hardraade wrote: I have been wondering this for quite a while: will it be a good idea to provide weekly CVS snapshots? Do you mean replace the instant cvs snapshots with snapshots only taken at weekly intervals? :-)

Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On October 5, 2005 07:58 am, Curtis L. Olson wrote: Do you mean replace the instant cvs snapshots with snapshots only taken at weekly intervals? :-) By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc. If someone wants to do

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-04 Thread Curtis L. Olson
For what it's worth, I don't like this patch. It shouldn't make much difference on 24/32 bit cards, which is probably most everyone now anyway, but I think there is a different problem brewing somewhere. I haven't had time to look into it, but the AGL reading on the HUD no longer reads

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Tuesday 04 October 2005 20:52: For what it's worth, I don't like this patch. I find the hole more annoying. Unfortunately, I can't fix what you think is the real problem. Shall I revert for now? I'm not saying the hole isn't annoying

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Tuesday 04 October 2005 22:02: You've been granted CVS commit access so use your best judgement. Yes. I don't usually touch such things, because I don't understand much of this. I did it anyway, because: - this change was already in cvs

Re: [Flightgear-devel] Crash carnage

2005-10-02 Thread Curtis L. Olson
Eric Sorton wrote: Hi Curt, FMA Direct FS8 Receiver has serial output which can be used with their Windows software to view the current position of the control outputs. If they provide the protocol (or if it can be reverse engineered), you could simply read the output of the receiver

Re: [Flightgear-devel] PID Controller Bug?

2005-09-27 Thread Curtis L. Olson
I seem to recall Erik commited a change to the autopilot code in the last week or so. Does that fix something? Did that introduce a new problem? This is pretty subtle, complex code so people shouldn't be messing with it too much unless they are really sure they know what's going on with it.

Re: [Flightgear-devel] Crash carnage

2005-09-25 Thread Curtis L. Olson
Arnt Karlsen wrote: ..ahem, the big guys use opening shock damper rings to keep chute loads safe throughout the speed range, these rings use the chute opening loads to slow the chute opening. ;o) Except that I heard a story recently about a guy that got himself into a bad high speed

Re: [Flightgear-devel] OT: Simgear and SGFile usage in FGFS

2005-09-24 Thread Curtis L. Olson
Alex Perry wrote: Unless I'm missing something, someone has committed bad code to CVS. The ch variable on line 377 is of class SGIOChannel, which doesn't support the eof() method, and not of class SGFILE, which does. ~/fs/source/utils/GPSsmooth$ make if g++ -DHAVE_CONFIG_H -I. -I.

[Flightgear-devel] Crash carnage

2005-09-24 Thread Curtis L. Olson
This is somewhat off topic, but in the spirit of open source I'd like to share the tragedies as well as the triumphs ... http://www.flightgear.org/~curt/Models/Special/Rascal110_1/ This is part of a university project I'm helping out with. We have a backup plane and our expensive

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Curtis L. Olson
Dave Martin wrote: Just done some more reading of your page and incident analysis; I was just thinking that a useful tool would be a couple of camcorders. (and a friend to operate one of them). If you set one up on a tripod looking at the transmitter, you could at least see what control

Re: [Flightgear-devel] missing libraries for MIDGsmooth

2005-09-24 Thread Curtis L. Olson
Martin Spott wrote: Hello, I'm happy to realize that almost everything in the Sim-/FlightGear source tree compiles cleanly on IRIX (thanks Erik !!). There's just a small utility left that doesn't build: make[2]: Entering directory `/usr/local/src/FlightGear/utils/GPSsmooth' CC [...] -c99

Re: [Flightgear-devel] missing libraries for MIDGsmooth

2005-09-24 Thread Curtis L. Olson
Martin Spott wrote: Curtis L. Olson wrote: Try adding -lsgmisc (I think that is where SGPath resides.) It does. Thank you, Martin. I notice that -lsgmisc is already there. Did you have to move it to a differerent relative place in the link command? Curt. -- Curtis

Re: [Flightgear-devel] 2 Questions: Terrain data? Flight Sim 200x aircraft?

2005-09-23 Thread Curtis L. Olson
Mike Kopack wrote: Hey gang, I'm needing to integrate with a 3rd party planning system that does terrain avoidance routing. I do not know yet what format their system needs the terrain data in, but I was hoping somebody could point me to the original terrain data location that was used to

Re: [Flightgear-devel] Digitrak and three axis gyro

2005-09-17 Thread Curtis L. Olson
I don't know how detailed you want to get with the digitrak modeling, but as a first pass, you could just assume that what ever the digitrak is doing, it's keeping a pretty good estimate of reality. If you make that assumption, then you could just use the raw pitch, roll, yaw values from FG

Re: [Flightgear-devel] Bug in moving-average filter?

2005-09-16 Thread Curtis L. Olson
Done ... Roy Vegard Ovesen wrote: Lee Elliot: Hello List, I think there's a small bug in the moving-average filter in xmlauto.cxx I noticed that the output from it was always out a bit and checking with a calculator showed that it seemed to be dividing by the number of samples + 1

[Flightgear-devel] Question: Online forums?

2005-09-14 Thread Curtis L. Olson
I have a question I'd like to toss out to the group for discussion/comment. What would people think of abandoning our mailing lists and converting over to online/web-based forums? - People would only have to subscribe once and they could access all the *Gear forums. - I'm getting really

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Curtis L. Olson
Melchior FRANZ wrote: Or simpler: don't allow anyone who isn't subscribed to post to the lists. There's still the AVSim forum and the IRC channel for notorious non-subscribers. I'd prefer an official forum on flightgear.org for that, though. AVSim does in no way feel official. (Is it

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Curtis L. Olson
Christian Mayer wrote: I hate forums. At a mailinglist I've got nothing to do - they come to me. At a forum I must think of querying it once in a while - I have to come to them. It's like the difference between polling and interrupts... - I'm getting really sick of spam. That's a

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Curtis L. Olson
Sylvain Mazet wrote: Hi, I am also just playing with FG, lurking on the lists searching for info. I prefer mailing lists, but it would be really nice if the archives at flightgear were searchable. They are searchable last I checked. Curt. -- Curtis Olson

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Curtis L. Olson
Erik Hofman wrote: I'm for dumping every mail not from a list member instead. We already do that. The problem is with all the [EMAIL PROTECTED] and [EMAIL PROTECTED] mail. These addresses can't be avoided and are a huge spam attracter for the two flightgear co-list admins. But just to

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Curtis L. Olson
Paul Kahler wrote: This may be too late now unless the address changes. Get the email address off the web pages. Just where do you think the spammers are getting the address from? My ISP has some form of spam blocking, but I receive about 1 spam every month or two. I think the reason for this

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Curtis L. Olson
Paul Surgeon wrote: I noticed that a lot of airports in the X-Plane DB are quite far out. Even some major airports like Sion were out by ~ 3 km. What I do find interesting is that the quality of the data seems to change for every country. South Eastern France's data was horrid, so was

Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-07 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote: I had the urge to fly DHC-6 Twin Otter in flightgear... ac-3d-file: http://thorben-mit-th.de/files/dhc6.ac Screenshots: - http://thorben-mit-th.de/files/dhc6-alpha001.jpg Looking good ... If somone has information about how Syd Adams made this simply wonderful

[Flightgear-devel] What's up with alut?

2005-09-02 Thread Curtis L. Olson
I was just trying to build simgear on a fresh Fedora Core 4 machine and pulled the latest OpenAL cvs snapshot. The most recent openal-cvs no longer includes alut for linux? Does anyone know what's going on there? Simgear uses alut so this is a problem (assuming I'm not doing something

Re: [Flightgear-devel] Custom Scenery for Lake Constance

2005-08-29 Thread Curtis L. Olson
Martin Spott wrote: Ralf Gerlich wrote: [...] This is quite a good field for improvement in FlightGear if you're unable to help with the coding. Let's see what comes around with Martin Spott's PostGIS server. I'm currently on my way populating the database. Curt, does the script

Re: [Flightgear-devel] Custom Scenery for Lake Constance

2005-08-29 Thread Curtis L. Olson
Martin Spott wrote: Hello Curt, Curtis L. Olson wrote: There is room for preferencial adjustments as well. Once you start digging into a scenery build, you might come up with some of your own ideas and preferences for how things should be done. I'm unable to dig into scenery

[Flightgear-devel] MIDG-II

2005-08-27 Thread Curtis L. Olson
I had a chance this week to fly a MIDG-II in my university's Sig Rascal 110. The MIDG-II is a combination gps/ins/imu type deal that outputs both position (gps) as well as gyro/acclerometer based attitude (roll, pitch, yaw.) It can also output magnetometer readings as well as velocities and

Re: [Flightgear-devel] Re: very long startup time

2005-08-25 Thread Curtis L. Olson
Erik Hofman wrote: Alex Romosan wrote: code but it's a hopeless mess. in the meantime i've lost my temperature and visibility etc. (they are all set to zero). it must be some change i made but a cvs diff doesn't show any relevant changes. strange, very strange. I noticed this too. You will

Re: [Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-22 Thread Curtis L. Olson
Ralf Gerlich wrote: Hi, Alex Perry schrieb: Try watching your virtual memory usage and see whether you're hitting the 2GB (or 3GB) limit within that process. If you are, it is worth patching TerraGear until it runs cleanly on all 64 bit architectures. If it isn't a memory problem, we can

[Flightgear-devel] [Fwd: Simgear-cvslogs post from [EMAIL PROTECTED] requires approval]

2005-08-10 Thread Curtis L. Olson
see attached msg ... -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ---BeginMessage--- As list administrator, your authorization is

Re: [Flightgear-devel] OT: Mojave, CA

2005-08-07 Thread Curtis L. Olson
Martin Spott wrote: Curtis L. Olson wrote: [...] However, it has only very basic out the window graphics. I'm doing a (hopefully quick little) project to build an interface from their software to FlightGear in order to use FlightGear as the visuals. Indeed this sounds interesting

Re: [Flightgear-devel] OT: Mojave, CA

2005-08-07 Thread Curtis L. Olson
Martin Spott wrote: Well, I prefer you to understand it as well-meant lobbying, driven by the strong feeling that FG needs this - not for me but for others who could do much more by connecting an external FDM to FG than I ever could. Just have a look at the CIGI Interface Control Document, they

Re: [Flightgear-devel] OT: Mojave, CA

2005-08-06 Thread Curtis L. Olson
Jim Wilson wrote: BTW great pictures Curt. Sharp looking crew as well :-) And a very exciting flight story. The scariest jet airline flight I've been on was one that landed on Corfu and it was 100% routine. I have serious doubts that this jet could have stopped on the runway if an engine

Re: [Flightgear-devel] OT: Mojave, CA

2005-08-05 Thread Curtis L. Olson
Lee Elliott wrote: Liked the 3 engine 747 :) The Draken is an interesting a/c - I saw the one at Duxford, here in the UK, and was surprised at how close to the ground the wing trailing edge was. When looked at from the back I rather thought it looked like a huge moth. I don't know how

[Flightgear-devel] OT: Mojave, CA

2005-08-02 Thread Curtis L. Olson
In case anyone is interested in looking at airplane pictures, I just returned from a trip to Mojave, CA (KMHV) where I got to see a bunch of neat aviation stuff. I took some pictures and posted them here: http://www.flightgear.org/~curt/Photos/KMHV/ Mojave is home to a lot of wind mills on

Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Curtis L. Olson
Martin Spott wrote: I heavily object because this lets FlightGear definitely cross the line between serious simulation and war games, I think what we have to come to grips with is that just about any tool ... software or hardware can be used to benefit humanity (or our enviroment or

[Flightgear-devel] [Fwd: licensing problems in SUSE Linux]

2005-07-22 Thread Curtis L. Olson
-- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ---BeginMessage--- [I was rejected to post to the mailing list, resending to you] Hello

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Curtis L. Olson
Jim Wilson wrote: You might want to talk to her/him about offering a bounty. What is really intended with the owned model? Selling it? Folks should beware of giving up their copyright for smallish fees, you may regret it later when you want to reuse some of your own work. It's not

Re: [Flightgear-devel] Tile manager customization

2005-07-21 Thread Curtis L. Olson
BONNEVILLE David wrote: Hi people, I wonder if today, there is a way to customize the tile manager in preferences. Is it possible to set the number of tiles to load around view position ? The covered area to load ? Could somebody explain me the tile loading/queuing policy ? Thanks in advance.

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Curtis L. Olson
Arnt Karlsen wrote: On Wed, 20 Jul 2005 20:38:39 -0500, Curtis wrote in message This could go two possible directions. If someone wants to volunteer to do this, it could be contributed to FlightGear for everyone to enjoy. The person requesting this might also be able to pay some smallish

[Flightgear-devel] OT: aviation movie link

2005-07-20 Thread Curtis L. Olson
I imagine there are a few people on this list that like to watch airplanes. There is some beautiful photography here (Requires quicktime plugin ...) http://www.onesixright.com/video/aerials.html Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] CVS

2005-07-20 Thread Curtis L. Olson
Neville van Deventer wrote: Hi List, Could anyone perhaps tell me how to connect to the cvs at cvs.flightgear.org without getting the following error Error validating location: I/O exception occurred: Connection refused: I HATE YOU I followed the Instructions on the web-site, and I get the

[Flightgear-devel] Cirrus SR20 Model?

2005-07-20 Thread Curtis L. Olson
Is there anyone out there in FlightGear developer land that would be interested in doing a Cirrus SR20 model for FlightGear? Highest priority would be the 3d model and as much of a 3d cockpit as we can do (realizing we aren't real strong on the glass cockpit stuff yet.) This could go two

Re: [Flightgear-devel] asymetric frustum

2005-07-18 Thread Curtis L. Olson
BONNEVILLE David wrote: Hi Curt, I am one week late but here are the pics that I hope will help you to help me ;-) http://paxettepaxou.free.fr/fg/horizontal_fov.JPG [17 Ko] http://paxettepaxou.free.fr/fg/vertical_fov.JPG [19 Ko] http://paxettepaxou.free.fr/fg/horizontal_fov_front.JPG [17 Ko]

Re: [Flightgear-devel] are situational awareness APIs available?

2005-07-17 Thread Curtis L. Olson
Skunk Worx wrote: Am new to flightgear. Are there any APIs, demos, documentation related to using flightgear as a Situational Awareness display? Something like a central server serving real-time object type/position info (F15, F22, MIG29, AIM9), sent out to a cluster of displays, each info

[Flightgear-devel] 3dconvert.exe

2005-07-13 Thread Curtis L. Olson
Does anyone have a copy of 3dconvert.exe built for dos/windows that they can send me [offline]? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:

Re: [Flightgear-devel] asymetric frustum

2005-07-08 Thread Curtis L. Olson
BONNEVILLE David wrote: Hi again, I saw few months ago some posts about asymetric frustum for a screen wall. I got a similar installation so I will have three displays, each of them with asymetric frustum (the point of view is not centered on the screens). I will have these parameters :

Re: [Flightgear-devel] asymetric frustum

2005-07-08 Thread Curtis L. Olson
Manuel Massing wrote: Hello David, I saw few months ago some posts about asymetric frustum for a screen wall. I got a similar installation so I will have three displays, each of them with asymetric frustum (the point of view is not centered on the screens). I will have these parameters :

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Curtis L. Olson
Martin Spott wrote: Roberto Inzerillo wrote: So I guess, using more photoreal scenery into FGFS would give a more realistic result with less human effort then using default terrain textures, vector roads/lakes/rivers/railroads... I believe the most promising effort of this sort is

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