Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-23 Thread David Megginson
[EMAIL PROTECTED] wrote: Because of my german keyboard layout i needed to press the ALT+0 key to get the } key pressed, that was a little irritating for me, because i looked for the corresponding german key by the key location and not by the key character, but that didn't work of course. FYI the

Re: [Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread David Megginson
Danie Heath wrote: I just wanna find out how Simgear actually works. Does it generate the world as a sphere, or as a flat world ? An irregular WGS84 spheroid, I think, which is more accurate than either flat or spherical. All the best, David ___

[Flightgear-devel] Helicopters: wow!

2003-11-22 Thread David Megginson
I just tried flying the bo105 around Ottawa a bit: FlightGear has made an incredible amount of progress over the past few weeks. All of the jitters in the heli flight model are gone, the 3D interior looks great (though it needs a bit of instrumentation -- I'm using the HUD for now), and the

[Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Finally. On the roof, with the engine shut down, after taking off from a nearby airport: http://www.megginson.com/flightsim/roof.jpg Airspeed management is very different in a helicopter than in a plane -- I'm still trying to get a handle on it. By the way, I always have to put on the

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote: Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I like to swoop down to create some downward momentum and then pull back. I'm not sure if this is a legal move :-), but if you are going really fast and want to stop quickly, pull

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote: Yep, it is a feel, how much collective lift to add. The thing that usually screws me up is the tail rotor when hovering. In general the rudder control on my X45 sucks, partially because it is my left hand and I'm very right handed, but also because it is a rocker. How are

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Andy Ross wrote: Never mind. Someone already added a skid attribute to the parser (or maybe I did long ago and forgot). Just set skid=1 on the gear objects and remove the brake mappings from the property tree. Done. All the best, David ___

Re: [Flightgear-devel] Easy-XML

2003-11-21 Thread David Megginson
Andy Ross wrote: I'd strongly suggest using the property tree parser. Me too, simply because it's at least an order of magnitude easier. However, I suspect that Jon wants to use EasyXML for parsing the coefficients, and I have to admit that the property-tree format will be fairly verbose for

[Flightgear-devel] Carrier taxi

2003-11-21 Thread David Megginson
Here's a simple command-line to start lined up for takeoff on the Saratoga aircraft carrier: fgfs --lon=-122.575412 --lat=37.726849 Unfortunately, all is not happy. A full-speed takeoff results in strange problems, so try a slow taxi to the ramp (say, 1000 rpm). The nosewheel sinks in

Re: [Flightgear-devel] DC3-Cockpit

2003-11-19 Thread David Megginson
Erik Hofman wrote: http://home.arcor.de/iljamod/fg/dc3.tar.gz This looks very nice! If David agrees we should add this to CVS. I haven't looked at it yet, but no objections anyway. All the best, David ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] easyxml

2003-11-19 Thread David Megginson
Seamus Thomas Carroll wrote: Is it possible to then parse buffer using the property-tree code? I am looking at void readProperties( istream input, SGPropertyNode *start_node, const string base ) but i dont understand what the base is for. You could pass it an istringstream wrapped around the

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jon Berndt writes: In the end, it could turn out that a physics-based approach is not worth the effort, and we should simply make the aircraft do what experience tells us a real aircraft would do. As either you or Andy mentioned before, the problem is the transition. Improving the

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-17 Thread David Megginson
Erik Hofman writes: So now you've got: 1. friction calculate every wheel separately. 2. add all frictions for the landing gear. 3. make the friction for every wheel dependent to wheel spin and use the result for moments and force calculations. 4. calculate the moments and forces

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jim Wilson writes: So then what would happen if you artificially introduced resistance at the same time (near zero velocity) in a manner similar to a partially applied parking brake? The problem is that if the landing gear produces opposing forces or moments that are too great, the plane

[Flightgear-devel] Landing Gear

2003-11-17 Thread David Megginson
Andy Ross writes: Hrm... well that throws a wrench into the static spring force while stopped idea. Maybe it could be salvaged by doing the static spring computation only in the (1D) transverse direction... Again, I'm wondering if this is an aerodynamic problem (aside from the

Re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jim Wilson wrote: Can't we bring in some sort of damping factor that would just render the aircraft stuck at very small velocities, but would still allow it to become unstuck if a great enough force was applied? A sort of automatic parking break that gets applied gradually starting at 0.01 fps

Re: [Flightgear-devel] easyxml

2003-11-17 Thread David Megginson
Seamus Thomas Carroll wrote: Is there a tutorial or can someone give or direct me to a simple example on how to use easyxml? I am trying to work my way through props_io.cxx but it is not an easy introduction. Do you want to work with properties or raw, low-level XML? Properties provide a

Re: [Flightgear-devel] easyxml

2003-11-17 Thread David Megginson
Seamus Thomas Carroll wrote: I figured out the what you mention. The part that confuses me is how to put the data from the xml file in a desired location. For example if I have the xml document: ... vehicle id1/id lon-128.553223/lon lat54.233123/lat /vehicle ... How does id, lon, lat

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread David Megginson
Andy Ross writes: JSBSim and YASim do things pretty much the same way, using a coefficient of friction for gear as they slide over the ground. This integration works fine for a moving aircraft, Unfortunately, not -- when the JSBSim and YASim aircraft are rolling, they are still far too

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-15 Thread David Megginson
Paul Surgeon writes: I don't know about everyone else's experience but I haven't found one aircraft in FG that wants to sit still on the ground even with the engine off. I've never seen a stationary aircraft weather vane into a 10 knot wind in real life. It might be that the problem is

re: [Flightgear-devel] AI aircraft carrier

2003-11-15 Thread David Megginson
David Culp writes: Ok, I got the Saratoga moving across San Fransisco bay at 30 knots. http://home.comcast.net/~davidculp2/saratoga_SFO_bay.jpg It can't be landed on because the deck is not solid (however you can fly inside and grab lunch). Is there a way to solidify the deck?

re: [Flightgear-devel] Weight Balance data...

2003-11-14 Thread David Megginson
Gene Buckle writes: After looking through the various instrumentation files, I noticed that there is no weight data associated with the instruments. For those that don't know, each instrument that goes into the panel is labeled with its weight. This is done to make sure that an

re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-14 Thread David Megginson
Curtis L. Olson writes: Today I had a chance to see a driving sim located at KMSP. They use it to train drivers for driving around on the airport grounds (taxiways, runways, service roads, tunnels, etc.) The really interesting thing about this sim is they had a beautifully done model

Re: [Flightgear-devel] Scanned sectional charts online

2003-11-12 Thread David Megginson
Jonathan Richards writes: listgeo gives a whole shedload of information about the mapping, too much to report here unless anyone's interested, in which case mail me. I'd just like to take another opportunity to express my appreciation to the U.S. government for making so much geodata

Re: [Flightgear-devel] Scanned sectional charts online

2003-11-12 Thread David Megginson
Paul Surgeon writes: The USGS is unfortunately a rare example of good governance. Where I live the tax payers pay to get the government to do surveys and then the government sells us the data. :( Ditto for Canada. Fortunately, the U.S. is making more and more data free for our countries

[Flightgear-devel] Scanned sectional charts online

2003-11-11 Thread David Megginson
There are raw, scanned sectionals and terminal charts available online. I haven't downloaded and unpacked the zipfiles yet, so I'm not sure of the format. Sectionals, at 1:500,000 scale, are the most commonly-used charts for VFR flying -- in Canada, we have the same thing, but call them VNC's

re: [Flightgear-devel] Static objects in scenery and performance

2003-11-10 Thread David Megginson
Olivier ABILLON writes: Turning on static objects in the scenery decreases a lot the frames per second rate (about a 33% penalty!) whereas random objects (trees, small buildings, ...) are rather fast to render: There is only a 10% or less penalty on the fps rate. Why there is

re: [Flightgear-devel] Combat anti-flame

2003-11-10 Thread David Megginson
Andy Ross writes: In an attempt to depoliticize the combat flame war as much as possible, it's worth pointing out that, irrespective of people's opinions on the matter, there are not a lot of combat features we can really avoid implementing: I've been deleting the combat thread unread,

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread David Megginson
Curtis L. Olson writes: If you are running low on video ram, enlarging the window can kill your performance (due to needing to reallocate and shuffle ram.) You can try starting with the window maximized and see if that works. There's also a problem with the NVIDIA drivers on some systems,

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread David Megginson
Paul Surgeon writes: Well what do you define as eye candy? If people don't want eye candy then why do we have ground textures in FlightGear? They are just wasting framerates. I'm not taking a stand in the eye-candy-vs-simulator debate, but this particular statement is not true. Textures

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread David Megginson
Jim Wilson writes: That's pretty ancient. Our current 172 looks a fair bit better. U... that release is less than two weeks old ;-). I'm losing track of release numbers, then, but the clunky 172 model with the yellow tint on wings has not been our default for a long time. Maybe he

re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread David Megginson
Paul Surgeon writes: BTW : I took the Cessna 172 for a flip and was dissapointed. The visual model is really rough - looks like it taxied into a brick wall to get into those funny shapes. What release is it? The 172 changed a release or two ago. At full throttle and a 1500 fpm decent

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread David Megginson
Paul Surgeon writes: 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) That's pretty ancient. Our current 172 looks a fair bit better. All the best, David

[Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread David Megginson
Norman Vine writes: SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Fantastic. I guess that the Aussies, Kiwis, and S. Americans will still be stuck in flatlands, though -- serves 'em right for spinning the water down their

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread David Megginson
James A. Treacy writes: Since there are probably a few folks here who don't know that David is joking (I hope he is :), check out the following: http://www.urbanlegends.com/science/coriolis/coriolis_force_sci_physics_faq.html It's actually a (probably too-subtle) Simpsons reference:

re: [Flightgear-devel] Re: First real flight

2003-10-30 Thread David Megginson
Matthew Law writes: I agree :-) In a C152 with one aboard it certainly gets a little bumpy around the circuit even nauseous sometimes. The worst turbulence I've been in so far was just beneath a bank of fluffy cumulus clouds. I thought the airframe was going to fail and for the

Re: [Flightgear-devel] Re: First real flight

2003-10-30 Thread David Megginson
Frederic Bouvier writes: I am trying to avoid to fly on the afternoon in summer. It even happened that my head hit the top of the canopy. I wouldn't imagine what could happen if I'd forgot to fasten my seat belt. Been there -- I bruised my head on the roof of my Warrior during a practice

Re: [Flightgear-devel] First real flight

2003-10-27 Thread David Megginson
Martin Spott writes: Lee Elliott [EMAIL PROTECTED] wrote: Sorry this is OT but there isn't anyone else who'd really understand. Still worth reading. Absolutely. I missed the original posting, so I had to yank it out of the archives:

Re: [Flightgear-devel] YASim propeller fix

2003-10-19 Thread David Megginson
Jon Stockill writes: Actually it really helps getting your head around all the engine controls to do in-air starts. If you're feeling particularly sadistic don't bother setting vc either. That's our being-dropped-from-a-giant-helicopter simulation. All the best, David

[Flightgear-devel] YASim propeller fix

2003-10-18 Thread David Megginson
I've fixed the YASim code so that you can set the starting RPM from the property tree -- that means that it is now possible to start YASim propeller planes with the engine running, just like we do with JSBSim planes. This is a minor convenience on the ground, but it is very significant for in-air

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread David Megginson
Martin Spott writes: Very different here. The indicators on the HUD were moving and the heli flies very calm. Did you recompile the stuff from scratch ? That's worth a shot -- I'll try a make clean; make in SimGear and FlightGear. I'll just confirm that it is the bo105 that everyone else is

re: [Flightgear-devel] YASim Heli bug ?

2003-10-17 Thread David Megginson
Frederic Bouvier writes: MSVC found the problem below at compile time. - fcw==0; + fcw=0; OK, after all the MS bashing we've been doing, it's only fair to mod MSVC +1 for finding this problem. Thanks, David ___

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-17 Thread David Megginson
Innis Cunningham writes: While mapping the collective to the throttle would work. It is a bit like mapping a variable pitch prop to a throttle. It's just a terminology problem, not a flight-modelling problem -- it sucks using /controls/engines/engine[0]/throttle (or whatever) to manipulate

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread David Megginson
David Luff writes: FWIW, I got sudden yaw oscilations as you describe for no apparent reason as well. I've no idea how to fly a heli though!!! Nor do I, but I'd expect any strange oscillations to happen at very low or very high airspeed, not at a medium cruise speed. I just rebuilt

[Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread David Megginson
I've been been playing with Maik's most excellent helicopter model, now in CVS: fgfs --aircraft=bo105 I can (just barely) fly it -- I'll try hooking up my rudder pedals to see if that makes it easier. One thing I don't understand is that I get a lot of small, rapid fishtail oscillations, even

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread David Megginson
Jim Wilson writes: This isn't happening here. How are you controlling the antitorque (rudder)? Maybe the problem is in the control input? I've tried it with two different controllers and seem the same effect -- furthermore, the control-position indicators on the HUD are not moving,

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-16 Thread David Megginson
Curtis L. Olson writes: It also loops quite easily ... not saying that was the first thing I tried. How do you run the collective? How about yaw control? The rudder seemed to act more like an aerodynamic rudder ... not that I know anything about how a helo is supposed to fly ... Try

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2003-10-16 Thread David Megginson
Jon S Berndt writes: On Thu, 16 Oct 2003 17:15:02 -0400 David Megginson [EMAIL PROTECTED] wrote: There are still some problems we need to work out. For example, if you set the wind to 0 and turn off the engine, the helicopter still slides backwards and turns -- we'll have to figure

RE: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-14 Thread David Megginson
Richard Bytheway writes: R KABC 29.650236 -96.579416 176.00 SL Is that example meant to start with a W rather than an R? Yeah, that would do the trick. Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-13 Thread David Megginson
[EMAIL PROTECTED] writes: Can youu answer some of my question about the code, dave.. But for the future if I will be albe to afford the time to learn some driver programming I could try it. We take mouse input from GLUT and handle it in src/Input/input.cxx. Take a look at the method

Re: [Flightgear-devel] Java FlightGear airport viewer (very alpha)

2003-10-13 Thread David Megginson
David Luff writes: However, I'll see your Java airport viewer and raise you a C++ one :-) Excellent -- I'll take a look. Do you plan to make it into a full-fledged editor, like the one in XPlane? I've had a lot of fun learning the Java2D API for my Java viewer, but I won't go through all

[Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-13 Thread David Megginson
I'd like to propose the following changes to our current airport data formats: 1. In $FG_ROOT/Airports/basic.dat.gz (the airport-level data file), add two fields containing the ISO 3166 country code and a country-specific region code. Either can be represented by 'U' if unknown. For

Re: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-13 Thread David Megginson
[EMAIL PROTECTED] writes: Maybe we should also think about adding another entry, the continent. If we want to use a search by continent feature in the airport dialog, then of course, it is possible to find the continents by country. But history showed that this is not a reliable

Re: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-13 Thread David Megginson
Jon Stockill writes: The problem there is that we don't need to keep a list of windsock locations in RAM all the time. *YES* we need the data - I'm just not convinced that that's the place to put it. There's no need to load it into RAM in FlightGear -- TerraGear can use the information,

Re: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-13 Thread David Megginson
Julian Foad writes: It seems *awfully* redundant given that there is already the Id *and* the geographical location. The lat/lon would be fine for searching inside 10 deg x 10 deg chunks, but it would get very expensive if we had to store polygons for all country and region boundaries and do

[Flightgear-devel] Java FlightGear airport viewer (very alpha)

2003-10-12 Thread David Megginson
I've been hacking around with Java Swing classes during free moments over the Canadian Thanksgiving weekend, and I have managed to come up with a minimally-used FlightGear airport viewer. I'm using JDK 1.4, but 1.3 might work as well (if it has the Java2D graphics API bundled). To try it out,

re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-11 Thread David Megginson
Agusmag writes: The virtual hemet is madeup by two elements, the visor, wicha has a simple RGB connector, and the motion tracker (intersense inertial CUBE). The motion trackers has its developer kit in C++ and collect three angles, roll,pitch and yaw.so I was wondering to feed the

re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-10 Thread David Megginson
[EMAIL PROTECTED] writes: I'm trying a way to switch the mouse mode view to a virtual helmet driven view. How does the virtual helmet feed into the computer? Does it just look like a joystick? If so, then you need to set up bindings for the different movements. All the best, David

re: [Flightgear-devel] .AC files?... I need INFO or DOCS to custom....

2003-10-09 Thread David Megginson
[EMAIL PROTECTED] writes: Excuse me, where do I find informations about the commands and the format for .AC files, especially the files for the instruments? I'm not sure where the format is published, but it's not too hard to puzzle out if you understand how 3D files usually go together.

re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-05 Thread David Megginson
Christopher S Horler writes: Presumably this would only affect the time it takes to run ssgStripify, having no detrimental performance issues? I'd be surprised if it even had much of an effect on ssgStripify. All the best, David ___

re: [Flightgear-devel] AC file loader (Was: AN225)

2003-10-04 Thread David Megginson
David Megginson writes: Here's what I think is the offending PLIB code, at the top of src/ssg/ssgOptimiser.cxx: static float optimise_vtol [3] = { 0.01f, /* DISTANCE_SLOP = One centimeter */ 0.04f, /* COLOUR_SLOP = Four percent */ 0.004f, /* TEXCOORD_SLOP

Re: [Flightgear-devel] FG_SCENERY with multiple path elements ...

2003-10-02 Thread David Megginson
Jon Stockill writes: ... sort of works now, after a few small bug fixes. You can do something like FG_SCENERY=/usr/local/Scenery:/usr/local/Scenery/Objects Excellent - that makes life a lot easier :-) Thanks. Obviously, we'll want to make things smarter soon, but for now,

Re: [Flightgear-devel] FG_SCENERY with multiple path elements ...

2003-10-02 Thread David Megginson
Frederic BOUVIER writes: Yes, this is a good thing. But when the terrain change, we have to land the buildings again because their vertical position is AMSL not AGL. I tried fixing that a few weeks ago by providing an option to set objects on the ground. Unfortunately, I didn't manage to

Re: [Flightgear-devel] FG_SCENERY with multiple path elements ...

2003-10-02 Thread David Megginson
Erik Hofman writes: FlightGear/data/Scenery/Terrain FlightGear/data/Scenery/Cultivation How about this? $FG_ROOT/Scenery/Terrain $FG_ROOT/Scenery/Objects All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] FG_SCENERY with multiple path elements ...

2003-10-02 Thread David Megginson
Jon Stockill writes: I tried fixing that a few weeks ago by providing an option to set objects on the ground. Unfortunately, I didn't manage to find a way to calculate ground level at load time. How are the random objects placed on the ground? Surely it's the same calculation? I

Re: [Flightgear-devel] FG_SCENERY with multiple path elements ...

2003-10-02 Thread David Megginson
Erik Hofman writes: How about this? $FG_ROOT/Scenery/Terrain $FG_ROOT/Scenery/Objects No problem, It's just a name. Great. In English, at least, cultivation generally means agriculture rather than man-made works in general. All the best, David

re: [Flightgear-devel] I am new here/ helicopter flight model

2003-09-30 Thread David Megginson
Maik Justus writes: So there is still some work, but if someone want to have this (alpha-)source just let me know where to mail it (but let me first search for bugs a few days...). Thank you for your work. You can mail the YASim patches and your first config file to me, Curt ([EMAIL

Re: [Flightgear-devel] web site updates

2003-09-30 Thread David Megginson
Curtis L. Olson writes: Hmmm, something tells I replied to the wrong message, oops, too many things going on here at one time ... but yeah if any one cares, kid #2 is on his or her way. Congrats! All the best, David ___ Flightgear-devel

RE: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-25 Thread David Megginson
Norman Vine writes: Google( palm moving map) That was the first thing I did, but I didn't see what I was looking for. Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread David Megginson
I just bought a (relatively) cheap clip-on GPS for my Palm Vx. It came with Magellan mapping software containing a database of detailed U.S. city street maps, but nothing for outside city areas (!!). Does anyone know of a simple PalmOS low-res moving map program, that just shows coastlines,

re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread David Megginson
Carsten Höfer writes: Hi, due to the size of the current flight school (pdf=5.6MB), I would like to change it to HTML. I tried to use latex2html, but was more or less disappointed by the result (same with pdf2html). Any suggestions for a 1:1 converter or a different format to PDF or

Re: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread David Megginson
Wendell Turner writes: Does anyone know of a simple PalmOS low-res moving map program, I use the cumulus program http://cumulus.kflog.org/ on my Zaurus. It looks very interesting, but unfortunately, doesn't run under Palm OS. All the best, David

[Flightgear-devel] re: [Flightgear-cvslogs] CVS: source/src/Scenery tileentry.cxx, 1.28, 1.29 tileentry.hxx, 1.8, 1.9 tilemgr.cxx, 1.24, 1.25

2003-09-24 Thread David Megginson
Curtis L. Olson writes (in a CVS log entry): VASI/PAPI lights are generally always on. I remember reading somewhere that they are typically turned off in very low visibility when a precision approach is in use, unless explicitly requested by the pilot -- unfortunately, I cannot locate the

RE: [Flightgear-devel] Beyond presets

2003-09-20 Thread David Megginson
Norman Vine writes: Not really -- the difference is that the actual values (lat/lon/alt/hpr/airport/navaid/etc.) live in the main property tree, and these tell us only where we should look for them. Sounds to me like what is needed is a way to do $MY_TREE = which branch I want

[Flightgear-devel] Beyond presets

2003-09-19 Thread David Megginson
Unfortunately, while the presets hierarchy brought some benefits, it also broke saving and restoring flights. I think that it's time to consider doing away with the presets hierarchy, and trying something like this: 1. Make an in-memory copy of the property tree that we can revert to when the

Re: [Flightgear-devel] Beyond presets

2003-09-19 Thread David Megginson
Tony Peden writes: /sim/startup/init/position-type : (latlon|airport|navaid|runway) /sim/startup/init/altitude-type : (msl|agl|glidepath) /sim/startup/init/orientation-type : (rph|runway) /sim/startup/init/time-type : (utc|local|sunpos) This sounds awful close to

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread David Megginson
Manuel Bessler writes: Sure, if a model flies 'by the numbers' is a good start, but there are other properties that need to be simulated well for a good model, esp. outside of cruise (cruise is probably the simplest part). It's all numbers, of course: it's just that the numbers for the

re: [Flightgear-devel] Slightly OT: Crosswind landings and turbulence.

2003-09-15 Thread David Megginson
Matthew Law writes: I experienced my first bout of real fear yesterday doing my second hour of solo circuits. I was operating from 06/24 and after a precautionary couple of circuits with my instructor he let me loose in a crosswind situation. The wind was initially 220/10-12Kt, but by

[Flightgear-devel] OT: 200 hours

2003-09-14 Thread David Megginson
For everyone who's been following my real-life flying experience since my agonies over the first intro flight, on my way back from Brampton (CNC3) to Ottawa (CYOW) with my family last night, my logbook rolled past 200 hours. The second 100 hours has gone fast. This flight was memorable in other

[Flightgear-devel] Killing Zone (was OT: 200 hours)

2003-09-14 Thread David Megginson
Arnt Karlsen writes: ..the 200'th hour is also the most dangerous period for average pilots according to the stats, these usually _assume_ things instead of _preparing_ for them, because their 200 hour experience may be construed to have taught them this is allways ok to do. That

re: [Flightgear-devel] Killing Zone (was OT: 200 hours)

2003-09-14 Thread David Megginson
David Megginson writes: For example, private and student pilots with 100-149 hours accounted for 309 fatal aircraft accidents in the U.S. from 1983 to 2000, while private and student pilots with 350-399 hours accounted for 109 accidents. Who's more dangerous? It depends on how many

Re: [Flightgear-devel] Killing Zone (was OT: 200 hours)

2003-09-14 Thread David Megginson
Arnt Karlsen writes: however, since the FAA does not release statistics about the number of pilots and hours flown at different experience levels, his numbers are meaningless. ..huh??? Why the hell not??? They indicate nothing about what level of experience is really the most

Re: [Flightgear-devel] Killing Zone (was OT: 200 hours)

2003-09-14 Thread David Megginson
Arnt Karlsen writes: To take a different example, if I could show that more people die every year from falling off chairs than from high-altitude mountain climbing without oxygen, would that prove that sitting on a chair is more dangerous? ..reminds me of the safest mode of human

[Flightgear-devel] New option: --failure

2003-09-09 Thread David Megginson
I've added a simple --failure option to help set up quick scenarios from the command line. The allowed values are vacuum, electrical, pitot, or static. It would be nice to add various flight controls as well, once we come up with a scheme to support that. All the best, David

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread David Megginson
Matevz Jekovec writes: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting that (at

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread David Megginson
Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. All the best, David ___

RE: [Flightgear-devel] scenery update

2003-09-08 Thread David Megginson
Curtis L. Olson writes: They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with anything. I'm guessing this has to be a false

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread David Megginson
Curtis L. Olson writes: The real issue here is what texture should we choose for default areas for which vmap0 has no coverage opinion? It would be nice if we could do some kind of weighted average of the surrounding areas, excluding water. At least we'd be less likely to get something out

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread David Megginson
Ivo writes: But tonight I tried one anyway and I am surprised about how it looks. Not too bad at all for a texture that's only 150 pixels high. I have put some sample images here: http://ivop.free.fr/fgfs/fgfs_rembrandt1.jpg http://ivop.free.fr/fgfs/fgfs_rembrandt2.jpg 32 pixels

Re: [Flightgear-devel] By god, we're good!

2003-09-07 Thread David Megginson
Jim Wilson writes: Owners of low-wing planes are manly? H...so what are bi-plane owners then? You made that one too easy. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread David Megginson
Lee Elliott writes: I've been using Gnome for years but I'm finding it increasingly idiotified and un-controlable, not to mention less reliable. Just out of curiosity, what problems are you finding? I'm using the latest Gnome from Debian unstable, and it doesn't seem to cause any problems.

Re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread David Megginson
Lee Elliott writes: I'm on Debian unstable too. Included in the problems I've experienced are incorrect panel icons that I can't corrected, problems with icons in some Gnome apps, panel entries loosing properties after I've set them and an inability to re-configure old gnome apps such

[Flightgear-devel] By god, we're good!

2003-09-06 Thread David Megginson
In FlightGear, I just paused in the middle of a climb out from Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb, trimming the 172's nose down to 85 kias to keep the engine cool and settling for 600 fpm through 4500 for 5000 ft. I caught myself looking at the clouds getting

Re: [Flightgear-devel] *awk

2003-09-05 Thread David Megginson
Tony Peden writes: I don't know, maybe it's just me but I've written a lot of perl I couldn't read a month later ... You just haven't rewired your brain chemistry yet. After about 12 years, perl code starts to look normal and everything else (C/C++, the sky, your family) looks strange.

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread David Megginson
Erik Hofman writes: Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: Can someone point me to the most recent document that contains information on how to animate FlightGear models? Want to add a description of the new blending animation, but although I found it on

Re: [Flightgear-devel] scenery update

2003-09-05 Thread David Megginson
Erik Hofman writes: They are billboards. But my machine definately can't handle more billboards right now (how does the 3d clouds code do that? I looks like the trees and clouds together doesn't make a hughe difference). Imposters might work for distant trees as well. Implementing

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Curtis L. Olson writes: For what it's worth, when I was looking into this, I found some examples of runways with their ends literally at least 100' different in elevation. Most aren't nearly that far off, but there are a few. For a 10,000 ft runway, that would require less than a 1%

re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Martin Spott writes: Further to Curt's last post about flattening rivers, how would everyone feel about flattening airports? When you look at large airports, say with runways over 3 km, you'll find quite a few where the runways follow the terrain at least over a difference in the

Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread David Megginson
Curtis L. Olson writes: David, I lined up fine in the yf23-yasim with the scenery I generated last night. I'll try rebuilding the airports with the latest CVS, then. Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

re: [Flightgear-devel] new scenery samples

2003-09-04 Thread David Megginson
Curtis L. Olson writes: I have been fiddling around with the scenery building tools to incorporate 30m SRTM data for N/S america, updated/current airport/runway data based on the latest DAFIF cycle, updated taxiways, lighting, and approach data, etc. Also included is vmap0 roads,

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