Hi,
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model aircraft that I've been working on to
learn how to model and texture things for FG. As you can see I've got a long
way to go!
My model is for all sakes and purposes finished (a few intakes
Christopher S Horler wrote:
Also, I made the model originaly as a half of model, then duplicated it
and
mirrored it so both sides would be the same. you can see that it sorta
looks
opposite as far as the faces go.. still need to figure that out too.
When you mirror something in blender it
WillyB wrote:
I have a few questions regarding modeling.
I'm using Blender because it's a great program and because it's free ;)
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model aircraft that I've been working
on to
learn how to model and
Sorry I wasn't quite clear about this.
Go to face select mode (f)
select draw normals from the edit menu
enter edit mode and you'll see faces selected with normals drawn on
(this is slightly different from normal edit mode)
On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote:
Christopher S
Christopher S Horler wrote:
Sorry I wasn't quite clear about this.
Go to face select mode (f)
select draw normals from the edit menu
enter edit mode and you'll see faces selected with normals drawn on
(this is slightly different from normal edit mode)
Which version of blender are you using
2.27
On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote:
Christopher S Horler wrote:
Sorry I wasn't quite clear about this.
Go to face select mode (f)
select draw normals from the edit menu
enter edit mode and you'll see faces selected with normals drawn on
(this is slightly
Christopher S Horler writes:
You have two options - I don't know for sure which is better. You can
make the model 2 faced or you can build an inside to your cockpit so
that it only has to be single faced (this maybe better from a drawing
standpoint). I would imagine that a 2 faced model
Hello WillyB,
I had a look at the screen shots and I think the problem about the normals has
been answered pretty clearly.
A couple of things I noticed though: The blue area of the texture you're
using has a very slight gradient to it - was this intentional? While you're
trying to sort out
On Saturday 28 June 2003 20:23, WillyB wrote:
I have a few questions regarding modeling.
Thanks for all the input :)
My email has been down so had to read from the archives this morning and could
not reply :/
WillyB
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Flightgear-devel mailing
On Sunday 29 June 2003 00:36, Christopher S Horler wrote:
Hi,
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model aircraft that I've been working
on to learn how to model and texture things for FG. As you can see I've
got a long way to go!
On Sunday 29 June 2003 01:49, Christopher S Horler wrote:
2.27
I used 2.25 for this.. but have 2.25, 2.26 and 2.27 (get an error when loading
2.27 though: ERROR: File .Blangauges not found) but it loads after that.
WillyB
On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote:
Christopher S
On Sunday 29 June 2003 03:30, David Megginson wrote:
Christopher S Horler writes:
You have two options - I don't know for sure which is better. You can
make the model 2 faced or you can build an inside to your cockpit so
that it only has to be single faced (this maybe better from a
On Sunday 29 June 2003 06:23, Lee Elliott wrote:
Hello WillyB,
I had a look at the screen shots and I think the problem about the normals
has been answered pretty clearly.
A couple of things I noticed though: The blue area of the texture you're
using has a very slight gradient to it - was
On Sunday 29 June 2003 00:50, Frederic Bouvier wrote:
WillyB wrote:
I have a few questions regarding modeling.
I'm using Blender because it's a great program and because it's free ;)
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model
There's some strange smoothing going on too - most of the polys seems to be
getting smoothed independently of each other i.e. the wings and left
tailplane in pic 12 compared with the right tailplane in this pic.
I think now from reading other replys it's because of the normals not being
On Sunday 29 June 2003 18:19, WillyB wrote:
A couple of things I noticed though: The blue area of the texture you're
using has a very slight gradient to it - was this intentional? While
you're trying to sort out geometry and smoothing problems, using a
texture with a subtle gradient
On Sunday 29 June 2003 20:27, Christopher S Horler wrote:
There's some strange smoothing going on too - most of the polys seems
to be getting smoothed independently of each other i.e. the wings and
left tailplane in pic 12 compared with the right tailplane in this pic.
I think now
I have a few questions regarding modeling.
I'm using Blender because it's a great program and because it's free ;)
If you look here:
http://24.121.17.106/fgfs/screenshots/
I have 3 screenshots of a practice model aircraft that I've been working on to
learn how to model and texture things for
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