Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Christopher S Horler
Hi, If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model aircraft that I've been working on to learn how to model and texture things for FG. As you can see I've got a long way to go! My model is for all sakes and purposes finished (a few intakes

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Frederic Bouvier
Christopher S Horler wrote: Also, I made the model originaly as a half of model, then duplicated it and mirrored it so both sides would be the same. you can see that it sorta looks opposite as far as the faces go.. still need to figure that out too. When you mirror something in blender it

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Frederic Bouvier
WillyB wrote: I have a few questions regarding modeling. I'm using Blender because it's a great program and because it's free ;) If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model aircraft that I've been working on to learn how to model and

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Christopher S Horler
Sorry I wasn't quite clear about this. Go to face select mode (f) select draw normals from the edit menu enter edit mode and you'll see faces selected with normals drawn on (this is slightly different from normal edit mode) On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote: Christopher S

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Frederic Bouvier
Christopher S Horler wrote: Sorry I wasn't quite clear about this. Go to face select mode (f) select draw normals from the edit menu enter edit mode and you'll see faces selected with normals drawn on (this is slightly different from normal edit mode) Which version of blender are you using

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Christopher S Horler
2.27 On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote: Christopher S Horler wrote: Sorry I wasn't quite clear about this. Go to face select mode (f) select draw normals from the edit menu enter edit mode and you'll see faces selected with normals drawn on (this is slightly

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread David Megginson
Christopher S Horler writes: You have two options - I don't know for sure which is better. You can make the model 2 faced or you can build an inside to your cockpit so that it only has to be single faced (this maybe better from a drawing standpoint). I would imagine that a 2 faced model

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Lee Elliott
Hello WillyB, I had a look at the screen shots and I think the problem about the normals has been answered pretty clearly. A couple of things I noticed though: The blue area of the texture you're using has a very slight gradient to it - was this intentional? While you're trying to sort out

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Saturday 28 June 2003 20:23, WillyB wrote: I have a few questions regarding modeling. Thanks for all the input :) My email has been down so had to read from the archives this morning and could not reply :/ WillyB ___ Flightgear-devel mailing

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 00:36, Christopher S Horler wrote: Hi, If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model aircraft that I've been working on to learn how to model and texture things for FG. As you can see I've got a long way to go!

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 01:49, Christopher S Horler wrote: 2.27 I used 2.25 for this.. but have 2.25, 2.26 and 2.27 (get an error when loading 2.27 though: ERROR: File .Blangauges not found) but it loads after that. WillyB On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote: Christopher S

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 03:30, David Megginson wrote: Christopher S Horler writes: You have two options - I don't know for sure which is better. You can make the model 2 faced or you can build an inside to your cockpit so that it only has to be single faced (this maybe better from a

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 06:23, Lee Elliott wrote: Hello WillyB, I had a look at the screen shots and I think the problem about the normals has been answered pretty clearly. A couple of things I noticed though: The blue area of the texture you're using has a very slight gradient to it - was

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread WillyB
On Sunday 29 June 2003 00:50, Frederic Bouvier wrote: WillyB wrote: I have a few questions regarding modeling. I'm using Blender because it's a great program and because it's free ;) If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Christopher S Horler
There's some strange smoothing going on too - most of the polys seems to be getting smoothed independently of each other i.e. the wings and left tailplane in pic 12 compared with the right tailplane in this pic. I think now from reading other replys it's because of the normals not being

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Lee Elliott
On Sunday 29 June 2003 18:19, WillyB wrote: A couple of things I noticed though: The blue area of the texture you're using has a very slight gradient to it - was this intentional? While you're trying to sort out geometry and smoothing problems, using a texture with a subtle gradient

Re: [Flightgear-devel] Modeling Questions

2003-06-29 Thread Lee Elliott
On Sunday 29 June 2003 20:27, Christopher S Horler wrote: There's some strange smoothing going on too - most of the polys seems to be getting smoothed independently of each other i.e. the wings and left tailplane in pic 12 compared with the right tailplane in this pic. I think now

[Flightgear-devel] Modeling Questions

2003-06-28 Thread WillyB
I have a few questions regarding modeling. I'm using Blender because it's a great program and because it's free ;) If you look here: http://24.121.17.106/fgfs/screenshots/ I have 3 screenshots of a practice model aircraft that I've been working on to learn how to model and texture things for