Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:source/src/Network native_fdm.cxx, 1.12, 1.13 net_fdm.hxx, 1.5, 1.6

2003-07-22 Thread Curtis L. Olson
Bernie Bright writes: > These latest changes generate a compilation error: > > native_fdm.cxx: In function `void FGProps2NetFDM(FGNetFDM*, bool)': > native_fdm.cxx:252: invalid operands of types `float' and `unsigned int' to > binary `operator&' > > The gear_* members should be converted using ht

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Networknative_fdm.cxx, 1.12, 1.13 net_fdm.hxx, 1.5, 1.6

2003-07-22 Thread Bernie Bright
On Tue, 22 Jul 2003 18:46:14 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > Update of /var/cvs/FlightGear-0.9/source/src/Network > In directory baron:/tmp/cvs-serv19507/Network > > Modified Files: > native_fdm.cxx net_fdm.hxx > Log Message: > Add gear animation effects to replay. >

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-22 Thread Geoff McLane
As i see it ... and maybe i don't :-)) My 2c, anyway ... FG started using Robin's 'original' database, and generated scenery, and ILS systems, to match the runways and taxiways. DAFIF contains a 'limited' set of runways, and ILS systems, with *NO* taxiways ... This makes it unsuitable for any 'g

[Flightgear-devel] MSVC6: Update for 0.9.1 -July 23, 2003

2003-07-22 Thread Geoff McLane
msvc6 update - 23 Jul 2003 Wow! What a difference a few months can make ... there's oodles more to see - the terminal buildings, sf tower, bridge, etc, etc, etc ... fantastic ... The fgfs base 0.9 data cvs download was around 6 hours on my ISDN (56K V120) dial up line, some 140 MB, but the result

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Lee Elliott
On Tuesday 22 July 2003 21:18, Jim Wilson wrote: > Erik Hofman <[EMAIL PROTECTED]> said: > > > Curtis L. Olson wrote: > > > I have just committed a round of updates and reorganizations for Lee's > > > YF23 model. > > > > > > --aircraft=yf23-yasim > > > > > > Check it out, it's beautifully do

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Jon S Berndt
On Tue, 22 Jul 2003 23:36:11 +0200 Matevz Jekovec <[EMAIL PROTECTED]> wrote: That's amazing! Are there any F16 models planned for FlightGear in early future? Because I have few friends from Falcon community who could lend us their models and skins with no problem. There already is. There is a JS

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Matevz Jekovec
Curtis L. Olson wrote: I have just committed a round of updates and reorganizations for Lee's YF23 model. --aircraft=yf23-yasim Check it out, it's beautifully done, including nice gear strut animation. He also added a shadow as part of the model (which is how they do it for the high end comme

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread David Megginson
Frederic Bouvier writes: > "You'll never walk alone..." > British football team anthem I think ( Manchester or Liverpool ? ) Liverpool: I think it was a song by Gerry and the Pacemakers, a Liverpool band. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

[Flightgear-devel] re: CVS: data/Aircraft/yf23 yf23-readme.txt, 1.3, 1.4

2003-07-22 Thread Frederic Bouvier
LeeE wrote: > It seemed strange curious that I had to use a translation > factor of 0.3 instead 1.0 to keep it in the right place. Unit ( feet vs meter ) problem ? -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgea

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Curtis L. Olson wrote: > > I have just committed a round of updates and reorganizations for Lee's > > YF23 model. > > > > --aircraft=yf23-yasim > > > > Check it out, it's beautifully done, including nice gear strut > > animation. He also added a shado

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Erik Hofman wrote: > > > That could bit it! > > Most of the time I use load texture instead of selecting the last one > > from the menu. I'll try it at once. > > Dammit. It doesn't work for me. > Then don't merge for now. If you want save the file and

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Erik Hofman
Curtis L. Olson wrote: I have just committed a round of updates and reorganizations for Lee's YF23 model. --aircraft=yf23-yasim Check it out, it's beautifully done, including nice gear strut animation. He also added a shadow as part of the model (which is how they do it for the high end comme

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Erik Hofman wrote: That could bit it! Most of the time I use load texture instead of selecting the last one from the menu. I'll try it at once. Dammit. It doesn't work for me. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flight

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Jim Wilson wrote: Are you doing "load texture" again instead of picking the already loaded one off the menu? It sounds like for some reason it thinks they are two different textures. It works for me using 3.0 (linux) using the fokker100 and rgb file from cvs. And this is really the only techni

[Flightgear-devel] Lee's YF23

2003-07-22 Thread Curtis L. Olson
I have just committed a round of updates and reorganizations for Lee's YF23 model. --aircraft=yf23-yasim Check it out, it's beautifully done, including nice gear strut animation. He also added a shadow as part of the model (which is how they do it for the high end commercial driving sim we r

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > > You'll have to split the fuselage down the middle. Do each half and then > > merge the two haves *after* you are done texturing. After you merge them back > > together you have to be careful not to do anything like remaps or optimi

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > You'll have to split the fuselage down the middle. Do each half and then > merge the two haves *after* you are done texturing. After you merge them back > together you have to be careful not to do anything like remaps or optimize > vertices on the re-combi

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Jim Wilson wrote: You'll have to split the fuselage down the middle. Do each half and then merge the two haves *after* you are done texturing. After you merge them back together you have to be careful not to do anything like remaps or optimize vertices on the re-combined fuselage object. After t

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > I tried that and after the merge I got the same texture on both halves. > I'll try again, but this might be because it's version 3.0. You'll have to split the fuselage down the middle. Do each half and then merge the two haves *after* you are done texturin

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Jim Wilson wrote: You'll need to use the method I described earlier, instead of playing with the repeat/offset settings. Set your repeats to 1.0. Do the thing with the sqaure...it really works. Basically for a fuselage with a different texture on each side (they must be the same file) you do

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > The problem is that I want tot give both sides of the fuselage a > different look. Right now the only thing I can do is set the texture > coordinates to side and project it on both sides. There doesn't seem to > be a way to map a (piece of a texture) to t

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Christopher S Horler
whoops on my spelling... On Tue, 2003-07-22 at 19:07, Frederic Bouvier wrote: > Christopher S Horler writes: > > This almost (maybe I will) makes me want to compose a tutorial on using > > blender to model aircraft - Erik is obviously a new user to both tools > > and blender proved more daunting.

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Frederic Bouvier
Christopher S Horler writes: > This almost (maybe I will) makes me want to compose a tutorial on using > blender to model aircraft - Erik is obviously a new user to both tools > and blender proved more daunting. > > All one needs is mastering of basic blender skills and UV editing (did I > say h

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Christopher S Horler
This almost (maybe I will) makes me want to compose a tutorial on using blender to model aircraft - Erik is obviously a new user to both tools and blender proved more daunting. All one needs is mastering of basic blender skills and UV editing (did I say how much I hate blenders UV editor - it's

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Frederic Bouvier
Erik Hofman wrote: > Frederic Bouvier wrote: > > Erik Hofman wrote: > > > >>The last version supported on Irix is version 3.0 which doesn't have > >>this feature :-( > > > > > > hum... You are probably confortable with ac3d now but ... > > do you consider to use Blender ? > > There is a v2.27

[Flightgear-devel] Re: Splash screen

2003-07-22 Thread Alex Perry
From: "Frederic Bouvier" <[EMAIL PROTECTED]> > Here is splash screen I just designed, featuring the > 747 and the Golden Gate Bridge : > http://perso.wanadoo.fr/frbouvi/flightsim/splash.rgb Thank you. Just when I'd been thinking of replacing my desktop wallpaper, too. Oh, a splash screen ? Sure,

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman wrote: The last version supported on Irix is version 3.0 which doesn't have this feature :-( hum... You are probably confortable with ac3d now but ... do you consider to use Blender ? There is a v2.27 IRIX binary build available. It certainly has what is mis

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Frederic Bouvier
Erik Hofman wrote: > The last version supported on Irix is version 3.0 which doesn't have > this feature :-( hum... You are probably confortable with ac3d now but ... do you consider to use Blender ? There is a v2.27 IRIX binary build available. It certainly has what is missing in ac3d 3.0 and i

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Jim Wilson wrote: About the only thing you can do without the newer version is create a temporary square surface and add it to the object on the coordinate plane that you want the texture. The square represents the amount of surface for the entire texture. If your object needs to be mapped in th

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > Thanks for the kind words. I am still struggling to get the textures > applied correctly. And the tutorials about this subject aren't too > helpful either. About the only thing you can do without the newer version is create a temporary square surface and

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > The last version supported on Irix is version 3.0 which doesn't have > this feature :-( Yeah you used to have to go through the model and check them all. Anytime you want to send me a copy of what your working on and have me do that (or anything else not

[Flightgear-devel] Re: Clouds3D state

2003-07-22 Thread Melchior FRANZ
* Roman Grigoriev -- Tuesday 22 July 2003 10:37: > Flickering appears only when I'm in clouds volume or [...] Ah. OK. Just wanted to make sure it isn't again some side effect of the viewer changes. Thanks for the additional info. m. ___ Flightgear-deve

[Flightgear-devel] Splash screen

2003-07-22 Thread Frederic Bouvier
Here is splash screen I just designed, featuring the 747 and the Golden Gate Bridge : http://perso.wanadoo.fr/frbouvi/flightsim/splash.rgb -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightge

Re: [Flightgear-devel] Clouds3D state

2003-07-22 Thread Roman Grigoriev
Thanx Erik! Anyone have working version of clouds3d on linux? Bye - Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Tuesday, July 22, 2003 12:11 PM Subject: Re: [Flightgear-devel] Clouds3D state > Roman Grigorie

Re: [Flightgear-devel] Re: Clouds3D state

2003-07-22 Thread Roman Grigoriev
- Original Message - From: "Melchior FRANZ" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 22, 2003 12:13 PM Subject: [Flightgear-devel] Re: Clouds3D state > * Roman Grigoriev -- Tuesday 22 July 2003 10:00: > > Because I can't > > solve flickering problem in latest fligh

Re: [Flightgear-devel] Clouds3D state

2003-07-22 Thread Erik Hofman
Roman Grigoriev wrote: Good day developers! Could someone please tell me do we use clouds3d code on legal status. I mean about Mark Harris opinion about including his code in flightgear? The license of the code could be found here: http://www.cs.unc.edu/~harrism/SkyWorks/license.txt Copyright 2002

[Flightgear-devel] Re: Clouds3D state

2003-07-22 Thread Melchior FRANZ
* Roman Grigoriev -- Tuesday 22 July 2003 10:00: > Because I can't > solve flickering problem in latest flightgear CVS. ( on november 2002 > version works fine). I think that it is connected with alpha sorting or > something like this. Can you be a little bit more specific? When does it flicker?

Re: [Flightgear-devel] do you guys know this set of data?

2003-07-22 Thread Erik Hofman
[EMAIL PROTECTED] wrote: A guy called Rafael is using this dataset (url below) (the South America part) to improve the terrain in MS Flight Simulator. Here are some before-after screenshots of some parts of Brazil: http://www.aerovirtual.com.br/br-mesh.html I asked him (Rafael) where he got this d

[Flightgear-devel] Clouds3D state

2003-07-22 Thread Roman Grigoriev
Good day developers! Could someone please tell me do we use clouds3d code on legal status. I mean about Mark Harris opinion about including his code in flightgear? And if some one works on clouds3d code please contact me. Because I can't solve flickering problem in latest flightgear CVS. ( on novem

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Jim Wilson wrote: Just a few quick commands that will improve the appearance a little: 1) Select everything in object mode, just like it is when you first load the model in ac3d. 2) Object menu, optimize vertices. Yep. you were right. It was a bit of a Fokker. Erik -- True story: BA pilot to gr

Re: [Flightgear-devel] Fokker 100

2003-07-22 Thread Erik Hofman
Jim Wilson wrote: Just a few quick commands that will improve the appearance a little: 1) Select everything in object mode, just like it is when you first load the model in ac3d. 2) Object menu, optimize vertices. I do this most of the time, I might have forgotten last time before I checked in th