On Wed, 24 Mar 2004 18:24:00 -0500, Norman wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen writes:
> >
> > "Norman Vine" wrote:
>
> Please configure your email program so as not to
> include email addresses in replies.
..like above here? Saves a line, and possibly threading too,
this m
On Wed, 24 Mar 2004 18:26:09 -0500,
"Norman Vine" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> David Megginson writes:
> >
> > Arnt Karlsen wrote:
> >
> > > ..has anyone played with the lower detail 30 arcsec SRTM Terrain
> > > data, _and_ the new higher detail 3 arcsec data,
On Wed, 24 Mar 2004 19:52:57 -0600,
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Jim Wilson wrote:
>
> >How about this one? ;-)
> >
> >http://www.spiderbark.com/fgfs/barneymobile.png
> >
>
> Is that the don't-ask-don't-tellicopter.
..using these names sounds
On Thu, 25 Mar 2004 01:47:14 +0100,
"Oliver C." <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Thursday 25 March 2004 00:28, Curtis L. Olson wrote:
> > I think this issue is way overblown. People have been modeling real
> > liveries and buildings in flight sims from day one. If
> On the flip side though, there's nothing in the upcoming release that
> requires or uses this patch; I don't see any benefit worth muddying up
> the water this close to a release.
Missed it by a milimeter ...
Dave
--
David Culp
davidculp2[at]comcast.net
**
> I'd recommend that this go in, personally, Dave - HOWEVER, I'd also
> recommend that the change you made be compared with what is in FlightGear
> CVS now. JSBSim CVS is in the middle of some other major changes, and I'd
> rather those not go in just yet. I can't recall offhand at the moment how
>
Jon Berndt wrote:
I'd recommend that this go in, personally, Dave - HOWEVER, I'd also
recommend that the change you made be compared with what is in FlightGear
CVS now. JSBSim CVS is in the middle of some other major changes, and I'd
rather those not go in just yet. I can't recall offhand at the m
I'd recommend that this go in, personally, Dave - HOWEVER, I'd also
recommend that the change you made be compared with what is in FlightGear
CVS now. JSBSim CVS is in the middle of some other major changes, and I'd
rather those not go in just yet. I can't recall offhand at the moment how
deeply th
Jim Wilson wrote:
How about this one? ;-)
http://www.spiderbark.com/fgfs/barneymobile.png
Is that the don't-ask-don't-tellicopter.
Curt.
--
Curtis Olson Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota ht
While I'm waiting for my 74 meg download of the base package I was wondering
if it isn't too late to get JSBSim's new FGPropulsion.cpp file into the
FlightGear source so we can immediately support hangaring?
Also, do we have a "minimal base package" made up?
Dave
--
**
Lee Elliott said:
> On Wednesday 24 March 2004 06:07, Jim Wilson wrote:
> > It is far too late for this release, but I promised Michael some
> > instruments for the Ornithopter a while back so I've committed what amounts
> > a "rough start". It just affects the ornithopter directory and that seem
Melchior FRANZ said:
> * Martin Spott -- Wednesday 24 March 2004 16:40:
> > Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
> > spot in the colloection of mostly uniform coloured aircraft,
>
> Oh, well. Actually I like both versions. I just think that the yellow
> one got
On Thursday 25 March 2004 00:28, Curtis L. Olson wrote:
> I think this issue is way overblown. People have been modeling real
> liveries and buildings in flight sims from day one. If we go down this
> road, we will have copyright problems with Cessna for modeling a c172,
> problems with Boeing
On Wed, 24 Mar 2004 17:28:48 -0600
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
spend too much energy solving non-existant problems. If people want
to create ficticioius designs, that can be fun too.
Curt.
That could be a lot of fun. I'm working on OlsonAir, at the moment.
;-)
Jon
_
Oliver C. wrote:
Maybe we should use a fictitious name because
real names of companies etc. could be a trademark violation.
So to be on the safe side we shouldn't use real names at all.
This includes airline names on airplanes and company names on buildings in the
fgfs scenery.
What is your opio
Arnt Karlsen writes:
>
> "Norman Vine" wrote:
Please configure your email program so as not to
include email addresses in replies.
>
> > AFAIK a PLIB maintenance release is imminent
>
> ..plib-1.8.2?
>
Yes
Norman
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On Tue, 23 Mar 2004 17:39:27 + (GMT)
Jon Stockill <[EMAIL PROTECTED]> wrote:
> On Tue, 23 Mar 2004, David Luff wrote:
>
> > Seems to work fine on Cygwin, apart from the --with-package=PREFIX
> > configuration issues already posted. Nice job everyone.
>
> Yup - it's a flawless build on slack
David Megginson writes:
>
> Arnt Karlsen wrote:
>
> > ..has anyone played with the lower detail 30 arcsec SRTM Terrain
> > data, _and_ the new higher detail 3 arcsec data, _mixing_ the data,
> > to try produce even higher detail than the 3 arcsec data?
> > I mean, both data sets_are_ correct
On Wednesday 24 March 2004 23:43, Melchior FRANZ wrote:
> * Martin Spott -- Wednesday 24 March 2004 16:40:
> > Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
> > spot in the colloection of mostly uniform coloured aircraft,
>
> If more than one prefers the yellow
> bo105 (an
Hmmm, this is the output gcc --version gives me. I get no problems at all from
gcc, including /usr/local as an extra dir. Weeeiiirrd.
cheers,
Durk
[EMAIL PROTECTED]:~> gcc --version
gcc (GCC) 3.3.1 (SuSE Linux)
Copyright (C) 2003 Free Software Foundation, Inc.
This is free software; see the sour
Okay, yeah sorry for the noise. I just found out why i got this problem. It
looks like what I did was run my regular fgfs sessions specifying
--fg-root= /home/durk/src/FlightGear-0.9.4pre1/data (where I installed the
prerelease base package), but I had picked-up a fgfs --show-aircraft from the
* Martin Spott -- Wednesday 24 March 2004 16:40:
> Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
> spot in the colloection of mostly uniform coloured aircraft,
Oh, well. Actually I like both versions. I just think that the yellow
one got a bit boring already, and that the
Andy Ross writes:
>
> Alex Perry wrote:
> > > [...]
> > > /usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so:
> > > undefined reference to `glXChannelRectSGIX'
> > > [...]
> >
> > Never mind. It looks like Debian Testing has managed to temporarily
> > have insufficient dependency constraints.
Arnt Karlsen wrote:
..has anyone played with the lower detail 30 arcsec SRTM Terrain
data, _and_ the new higher detail 3 arcsec data, _mixing_ the data,
to try produce even higher detail than the 3 arcsec data?
I mean, both data sets_are_ correct.
I'm not sure how you'd end up with higher-lev
On Wed, 24 Mar 2004 13:04:29 -0500,
"Norman Vine" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> AFAIK a PLIB maintenance release is imminent
..plib-1.8.2?
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
Sce
Melchior FRANZ wrote:
The link changed:
http://www.seedwiki.com/page.cfm?doc=Flight%20Gear&wikiid=2418
Many thanks.
All the best,
David
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http://mail.flightgear.org/mailman/listinfo/flightgear-devel
..has anyone played with the lower detail 30 arcsec SRTM Terrain
data, _and_ the new higher detail 3 arcsec data, _mixing_ the data,
to try produce even higher detail than the 3 arcsec data?
I mean, both data sets_are_ correct.
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
..
* David Megginson -- Wednesday 24 March 2004 21:13:
> Is anyone able to get into the FlightGear Wiki? It looks like it's been
> deactivated.
The link changed:
http://www.seedwiki.com/page.cfm?doc=Flight%20Gear&wikiid=2418
m.
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Flightgear-devel mail
David Megginson said:
> Is anyone able to get into the FlightGear Wiki? It looks like it's been
> deactivated.
>
>
> All the best,
>
>
> David
Apparently FlightGear is Flight Gear so there needs to be a %20 inserted into
the url. Did that get changed or did we just have the link wrong on t
Is anyone able to get into the FlightGear Wiki? It looks like it's been
deactivated.
All the best,
David
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Andy Ross said:
> Jim Wilson wrote:
> > The "nasal" script doesn't work on the keyboard binding for the "c"
> > key (99). I can't see any problem, and there apparently are not any
> > useful debugging methods for nasal scripts
>
> Have you tried print? It goes out via the standard SG_LOG channe
Curtis L. Olson wrote:
> This might be another reason to look at plib's PW or SDL or at least
> moving away from glut?
Yeah, this has been on my list for a while. I actually got started a
while back with snipping out the glut dependencies from the input and
main loop code and putting them into a
On Wednesday 24 March 2004 06:07, Jim Wilson wrote:
> It is far too late for this release, but I promised Michael some
> instruments for the Ornithopter a while back so I've committed what amounts
> a "rough start". It just affects the ornithopter directory and that seems
> to work so (hopefully)
Andy Ross wrote:
> Jim Wilson wrote:
> > if (property) {
> > }
> >
> > Does not work if the "property" type is undefined.
>
> I'm a little confused. Is "property" completely unset (which should
> cause a symbol lookup failure), or does if have a value of nil (which
> should have a boolean value of
Andy Ross wrote:
This is exactly the same problem that bit Red Hat about a year ago,
got me into a viscious flame war with Mike Harris, and ultimately led
them to pull glut from their distribution entirely.
The issue is that glut (being ancient, crufty, unmaintaned, and
slightly non-free) uses com
Alex Perry wrote:
> > [...]
> > /usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so:
> > undefined reference to `glXChannelRectSGIX'
> > [...]
>
> Never mind. It looks like Debian Testing has managed to temporarily
> have insufficient dependency constraints. It is currently possible to
> have i
* Martin Spott -- Wednesday 24 March 2004 16:40:
> Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
> spot in the colloection of mostly uniform coloured aircraft,
Hmm ... but the current one fits the seats better, doesn't it?
m.
Jim Wilson wrote:
> The "nasal" script doesn't work on the keyboard binding for the "c"
> key (99). I can't see any problem, and there apparently are not any
> useful debugging methods for nasal scripts
Have you tried print? It goes out via the standard SG_LOG channel as
an alert. It's true tha
Martin Dressler wrote:
Could you be so glad and provide also source of your excelent panel
background image. Did you made it in blender, didn't you?
I think it's inside the pa28-161 directory.
All the best,
David
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Flightgear-devel mailing list
[EM
Curtis L. Olson writes:
>
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release. Are we
> getting pretty close to making this release official so
x27;t matter.
>
> [I'm replying publicly in case anyone else wants them.]
>
> Sorry for the late reply. These links will be good for a few days:
>
>http://www.megginson.com/Private/c172r-20040324.tar.gz
>http://www.megginson.com/Private/pa28-161-20040324.tar.gz
>
C
On Wed, 24 Mar 2004, Curtis L. Olson wrote:
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release. Are we
> getting pretty close to making this relea
Jim Wilson
>
> Vivian Meazza said:
>
> >
> >
> > Curtis L. Olson asked
> >
> > > Sent: 24 March 2004 15:36
> > > To: FlightGear developers discussions
> > > Subject: [Flightgear-devel] Official 0.9.4 release???
> > >
> > >
> > > I'm seeing a last minute flurry of people trying to get
> f
On Wed, 24 Mar 2004, Oliver C. wrote:
> So we allready have the problem with airfiels on embankments or in trenches.
OK, then I guess a scenery rebuild is the next job after getting 0.9.4
released, and packaged. As it's not in the base package it doesn't need to
hold up the release though.
I've
"Jim Wilson" wrote:
> Sounds ok to me. Has there been enough time for a reasonable number of people
> to try pre2?
pre2 is currently only 16 hours old. If you switch over to a release
_that_ early then you render purpose of a pre-release useless !
There _are_ people out in the wild who don't hav
Vivian Meazza said:
>
>
> Curtis L. Olson asked
>
> > Sent: 24 March 2004 15:36
> > To: FlightGear developers discussions
> > Subject: [Flightgear-devel] Official 0.9.4 release???
> >
> >
> > I'm seeing a last minute flurry of people trying to get final model
> > tweaks into the base packag
"Curtis L. Olson" said:
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release. Are we
> getting pretty close to making this release official so w
Frederic BOUVIER wrote:
Curtis L. Olson wrote:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this rel
Jon Stockill wrote:
Everything appears good to go here. (Although I did worry myself this
morning when things went horribly wrong - but that was because I'd run out
of disk space - luckily I noticed just before I mentioned something on
#flightgear and made myself look like an idiot :-)
You did
On Wednesday 24 March 2004 16:35, Curtis L. Olson wrote:
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release. Are we
> getting pretty close to maki
Curtis L. Olson asked
> Sent: 24 March 2004 15:36
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Official 0.9.4 release???
>
>
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work
> guys![1]),
"Curtis L. Olson" wrote:
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release.
Thoroughly testing a pre-release takes time :-)
pre2 builds fine o
On Wednesday 24 March 2004 16:46, Jon Stockill wrote:
> On Wed, 24 Mar 2004, Oliver C. wrote:
> > Since Oct 2003 there is a 3 arcsec SRTM Terrain data for Europe and Asia
> > on the usgs.gov ftp server available.
> >
> > ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/
> >
> > I think we should cre
Curtis L. Olson wrote:
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release. Are we
> getting pretty close to making this release official so we
Jim Wilson said:
> Well I was going to suggest that we don't need two xml files one for 3D and 2D
> cockpits because we can easily switch back and forth, as illustrated by the
> "c" key binding, but then I discovered a problem:
>
> The "nasal" script doesn't work on the keyboard binding for the "
On Wed, 24 Mar 2004, Curtis L. Olson wrote:
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work guys![1]), but
> haven't heard any other complaints about the pre2 release. Are we
> getting pretty close to making this rele
Erik Hofman wrote:
> Update of /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models
> In directory baron:/tmp/cvs-serv17582/Models
> Modified Files:
> bo105.ac bo105.xml shadow.rgb
> Log Message:
> New updates from Melchior in the color of the day.
Ooooh, I found the yellow one definitely ni
On Wed, 24 Mar 2004, Oliver C. wrote:
> Since Oct 2003 there is a 3 arcsec SRTM Terrain data for Europe and Asia on
> the usgs.gov ftp server available.
>
> ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/
>
> I think we should create new scenery files for the Europe and Asia area based
> on this
It's going to be at least tonight before I can give it a try.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
> Olson
> Sent: Wednesday, March 24, 2004 9:36 AM
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Official 0.9.
On Mittwoch, 24. März 2004 16:19, Oliver C. wrote:
> Since Oct 2003 there is a 3 arcsec SRTM Terrain data for Europe and Asia on
> the usgs.gov ftp server available.
>
> ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/
>
> I think we should create new scenery files for the Europe and Asia area
> ba
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release official so we can get on
with other stuff?
Since Oct 2003 there is a 3 arcsec SRTM Terrain data for Europe and Asia on
the usgs.gov ftp server available.
ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/
I think we should create new scenery files for the Europe and Asia area based
on this better 3 arcsec SRTM Terrain data before we relea
Well I was going to suggest that we don't need two xml files one for 3D and 2D
cockpits because we can easily switch back and forth, as illustrated by the
"c" key binding, but then I discovered a problem:
The "nasal" script doesn't work on the keyboard binding for the "c" key (99).
I can't see an
Jim Wilson wrote
>
> Erik Hofman said:
>
> > Vivian Meazza wrote:
> > > Erik wrote
> >
> > >>I was trying to get a 2d panel and 3d panel version mixed into one
> > >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit
> > >>but didn't
> > >>include the 3d panel code (and moved s
Sorry for the late reply. These links will be good for a few days:
http://www.megginson.com/Private/c172r-20040324.tar.gz
http://www.megginson.com/Private/pa28-161-20040324.tar.gz
All the best,
David
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Andy Ross wrote:
So how about an interface that looks vaguely like (apologies in
advance for getting Plib details wrong -- this is off the top of my
head):
class ssgTextNode : public ssgNode {
void setBaseline(sgVec3 start, sgVec3 end);
void setUp(sgVec3 up, bool correctToPerpendicula
* Melchior FRANZ -- Wednesday 24 March 2004 10:23:
> Is there a way to apply the billboard animation to just one object
> of a 3D model?
Sure it is: http://members.aon.at/mfranz/bo105-light.jpeg (17kB)
The position light halo "billboards" and scales up and down in size,
depending on the sun angl
Jim Wilson wrote:
Can we have just one top level xml for that aircraft? Currently I'm seeing
two for the seahawk. They are identical.
seahawk-set.xml
seahawk-3d-set.xml
No problem. If the 2d panel gets added in the feature it would be easy
to call it seahawk-2d-set.xml
Erik
__
Erik Hofman said:
> Vivian Meazza wrote:
> > Erik wrote
>
> >>I was trying to get a 2d panel and 3d panel version mixed into one
> >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit
> >>but didn't
> >>include the 3d panel code (and moved some code to appropriate
> >>subdirectorie
Martin Spott wrote:
Hey, easy on that engine! 75% power will give you about 112 kias at that
altitude.
Ah, I forgot it's not an Archer (SCNR ;-))
I'm not sure that you should fly an Archer at 120 kias either. That would
give you 142 ktas at 8000 ft DA, and I don't think that even the Ar
Martin Spott wrote:
Ah, I forgot it's not an Archer (SCNR ;-))
I'm mostly running FlightGear in this configuration to figure out if
real weather and the autopilot stuff works reliable over a larger
distance with multiple waypoints. Unfortunately this is currently not
the case and I'd wish t
David Megginson wrote:
> Martin Spott wrote:
>> I'm flying from NDO to EDWS, holding 3000 ft alt and 120 kts via
>> autopilot in the PA-28. The next waypoint on the list is EDLN (where I
>> live :-)
> Hey, easy on that engine! 75% power will give you about 112 kias at that
> altitude.
Ah, I f
Martin Spott wrote:
I'm flying from NDO to EDWS, holding 3000 ft alt and 120 kts via
autopilot in the PA-28. The next waypoint on the list is EDLN (where I
live :-)
Hey, easy on that engine! 75% power will give you about 112 kias at that
altitude.
All the best,
David
Erik Hofman wrote:
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't
include the 2d panel code (and moved some code to appropriate
subdirectories).
I now have copied the seahawk-3d-set file onto the seaha
On Tue, 23 Mar 2004 20:50:04 -0800 (PST),
Gene Buckle <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> > > > > Arnt Karlsen wrote:
> > > > >
> > > > > > .._is_ www.cloudcaptech.org the correct address??? I get
> > > > > > nothing
> > > > > ^^^
> > > > >
Vivian Meazza wrote:
Erik wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke
Curtis L. Olson wrote:
Erik,
I get two er
Vivian Meazza wrote:
Erik wrote
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit
but didn't
include the 3d panel code (and moved some code to appropriate
subdirectories).
I now have copied the seahawk-3d-set file
Erik wrote
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Erik Hofman
> Sent: 24 March 2004 12:42
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] seahawk broke
>
>
> Curtis L. Olson wrote:
> > Erik,
> >
> > I get two
Norman Vine
>
>
> Frederic BOUVIER writes:
> >
> > Vivian Meazza wrote:
> >
> > > Frederic BOUVIER wrote
> > >
> > > > Vivian Meazza wrote:
> > > >
> > > > > > So to make it short, it seems to work ok. What this change
> > > > > > does
> > > > > > not address yet is the fact that we can s
Curtis L. Olson wrote:
Jim, did you miss a file someplace? When I try the ornithopter, I am
seeing the default C172 2-d instrument panel. If I disable it, then
there is no cockpit shown at all.
Oops, I was running cvs update on the wrong machine, ignore this unless
you hear back from me. T
Frederic BOUVIER wrote
>
> Vivian Meazza wrote:
>
> > Frederic BOUVIER wrote
> >
> > > Vivian Meazza wrote:
> > >
> > > > > So to make it short, it seems to work ok. What this
> change does
> > > > > not address yet is the fact that we can see the ground over
> > > > > overcast layer throug
Curtis L. Olson wrote:
Erik,
I get two errors trying to run the seahawk this morning:
Error reading panel:
Failed to open file
at
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel f
Jim Wilson wrote:
It is far too late for this release, but I promised Michael some instruments
for the Ornithopter a while back so I've committed what amounts a "rough
start". It just affects the ornithopter directory and that seems to work so
(hopefully) there will be no breakage.
This is what i
Frederic BOUVIER writes:
>
> Vivian Meazza wrote:
>
> > Frederic BOUVIER wrote
> >
> > > Vivian Meazza wrote:
> > >
> > > > > So to make it short, it seems to work ok. What this change does
> > > > > not address yet is the fact that we can see the ground over
> > > > > overcast layer through
Durk Talsma wrote:
Okay, I just downloaded the lastest pre2 release, and FlightGear still didn't
build out-of-the-box on my linux machine, because /usr/local/ was missing as
part of the EXTRA_DIRS check. Interestingly, this test is done now for
cygwin, but not for linux. I've included a small p
Erik,
I get two errors trying to run the seahawk this morning:
Error reading panel:
Failed to open file
at
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seah
Hello,
I'm flying from NDO to EDWS, holding 3000 ft alt and 120 kts via
autopilot in the PA-28. The next waypoint on the list is EDLN (where I
live :-)
About one minute before I reach EDWS FlightGear spits the following
message to STDOUT or STDERR:
Error: base = -0.990956,10.1974 course = 2.26188
* Melchior FRANZ -- Wednesday 24 March 2004 10:23:
> Is there a way to apply the billboard animation to just one object
> of a 3D model? In my naiveness I tried this ...
[...]
> ... but it had no (visible) effects. Is it impossible?
Arghh ... (can this thread please be removed from the archive? ;-
* Frederic BOUVIER -- Wednesday 24 March 2004 11:45:
> If 'foo' made of 2 triangles instead of a single quad ? The geometry
> can't be more complex than that though.
Yes, two triangles. (I learned from the shadow problems. :-)
m.
___
Flightgear-devel
Melchior FRANZ wrote:
> Is there a way to apply the billboard animation to just one object
> of a 3D model? In my naiveness I tried this ...
>
>
>billboard
>foo
>
>
> ... but it had no (visible) effects. Is it impossible?
If 'foo' made of 2 triangles instead of a single quad ? The g
Vivian Meazza wrote:
> Frederic BOUVIER wrote
>
> > Vivian Meazza wrote:
> >
> > > > So to make it short, it seems to work ok. What this change does
> > > > not address yet is the fact that we can see the ground over
> > > > overcast layer through the exhaust beam of the hunter. I can try
> >
Is there a way to apply the billboard animation to just one object
of a 3D model? In my naiveness I tried this ...
billboard
foo
... but it had no (visible) effects. Is it impossible?
m.
___
Flightgear-devel mailing list
[EMAIL PROTECTED
Frederic BOUVIER wrote
> Vivian Meazza wrote:
>
> > > So to make it short, it seems to work ok. What this change does
> > > not address yet is the fact that we can see the ground over
> > > overcast layer through the exhaust beam of the hunter. I can try
> > > to look at this tonight and cur
> On Wed, 24 Mar 2004 01:27:58 +0100,
> Arnt Karlsen <[EMAIL PROTECTED]> wrote
> ..uh-oh, http://cloudcaptech.com/download/FlightGear/0.9.2/ means they
> _distribute_, no? AFAICT, they need to put the FG sources somewhere
> like http://cloudcaptech.com/download/FlightGear/0.9.2/source/ too, to
>
Gene Buckle wrote:
> VERY neat toys. I wonder if that Crista IMU could be used to drive a
> ground based artificial horizon...
It's not clear to me what you mean, do you aim at placing that IMU into
a real or model airplane and drive a ground station via telemetry ?
Martin.
--
Unix _IS_ user
Vivian Meazza wrote:
> > So to make it short, it seems to work ok. What this change
> > does not address yet is the fact that we can see the ground
> > over overcast layer through the exhaust beam of the hunter. I
> > can try to look at this tonight and cure the --disable-clouds
> > to really
Durk Talsma wrote:
Okay I tried testing a few more aircraft, and it appears that --show-aircraft
lists a lot more aircraft than are in the current base package. I installed a
duplicate copy of the prerelease of the base package, keeping my original CVS
distribution. I made sure to use to overrid
Curtis L. Olson wrote:
Erik Hofman wrote:
Maybe you want to do the same with *.tex ?
It won't gain much but it cleans the base package a bit.
Where was the .tex files(s) coming from?
We had a lot of .tex files for the flight school document, but they have
been removed because it was an out-dated
Frederic Bouvier wrote
> Curtis L. Olson wrote:
>
> > David Megginson wrote:
> >
> > > Whether it goes in the release or not is up to Curt, but it looks
> > > great, and I notice from the screenshots that your
> framerate stayed
> > > the same.
> >
> >
> > On IRC Fred mentioned that they di
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