Hi,
Can you reproduce this?
And, if yes, how?
Greetings
Mathias
On Sonntag 15 Mai 2005 23:04, Gerard ROBIN wrote:
Sometime during a flight the aircraft stop.
--The animation continue for instance: Propeller rotate
--I can access the menu.
On the console i get the following message:
Melchior FRANZ wrote:
* Erik Hofman -- Saturday 14 May 2005 23:18:
I get the feeling we might be better off reverting that particular patch.
Yes, no problem. But please, all of you: stay away from the crap that is
called removeChild(). It's broken. Better add a bug message there, or
even abort().
* Erik Hofman -- Monday 16 May 2005 10:40:
No, removeChild isn't broken, the GUI code was broken.
So you have a good explanation for getNode() on a removed node not returning 0?
I'd say, removeChild() *is* broken, no matter how many other bugs there are in
the dialog code.
m.
Melchior FRANZ wrote:
* Erik Hofman -- Monday 16 May 2005 10:40:
No, removeChild isn't broken, the GUI code was broken.
So you have a good explanation for getNode() on a removed node not returning 0?
I'd say, removeChild() *is* broken, no matter how many other bugs there are in
the dialog code.
I
Mathias Frhlich wrote:
Hi,
Can you reproduce this?
And, if yes, how?
I can confirm this problem - it's rare, and I haven't been able to track
down why it's happened, but the sim freezes in the same way as when the
aircraft is crashed - the few times I've seen this the aircraft has been
at a few
Lee Elliott wrote:
On Sunday 15 May 2005 15:50, Curtis L. Olson wrote:
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there something special that needs to be done to
activate the new 3d clouds? Before this commit I got them
automatically, now I am just getting the original textured
Curtis L. Olson wrote:
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either. They used to
work ok (except for the problem I posted about) but enabling them in
the rendering options dialogue didn't have any effect.
It appears that the newest incantation of 3d clouds no
* Harald JOHNSEN -- Monday 16 May 2005 11:22:
- with 'metar' = this is not perfect (lets say buggy) because the real
metar data is not fetched before the usual 15 minutes
so the layers generated will just use the current data from the property
tree.
Nono. The metar data are first downloaded
Erik Hofman wrote:
Curtis L. Olson wrote:
Lee Elliott wrote:
I can't get the new 3d clouds to appear here either. They used to
work ok (except for the problem I posted about) but enabling them in
the rendering options dialogue didn't have any effect.
It appears that the newest incantation of
* Gerard ROBIN -- Monday 16 May 2005 01:54:
May be the computer become a bit slower.
Sure. Every machine instruction increases the load on the CPU, even NOOP! :-]
But seriously, the script holds all airports/objects in memory (whole world) and
constantly needs to find the nearest ten of them.
Le lundi 16 mai 2005 10:33 +0200, Mathias Frhlich a crit :
Hi,
Can you reproduce this?
And, if yes, how?
Greetings
Mathias
FIRST: To be more precise it is new for me with with the CVS version,
The FG-9.8 did not gave that bug, more problems with loading Tile.
SECOND: I
On Mon, 16 May 2005 10:16:35 +0100
Jon Stockill wrote:
Mathias Fröhlich wrote:
Hi,
Can you reproduce this?
And, if yes, how?
I can confirm this problem - it's rare, and I haven't been able to track
down why it's happened, but the sim freezes in the same way as when the
aircraft
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I set the weather scenario to thunderstorm and I get rain. I select Enable
3d clouds in the Rendering options dialog and nothing
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I set the weather scenario to thunderstorm and I get rain. I select Enable
3d clouds in the Rendering
Chris Metzler wrote:
On Sun, 15 May 2005 16:21:52 +0200
Melchior FRANZ wrote:
This is extremely impressive. Very well done, not only the clouds
(fading in in the distance!; brighter?), but also lightning and rain.
(BTW: we could extract some more lightning info from metar IIRC, such as
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I'm pretty sure the new clouds don't work in 16 bit graphics mode.
I think I'm running in 24 bit mode. My xwininfo ouput is:
[EMAIL PROTECTED] dave]$ xwininfo
xwininfo: Please select the window about which you
Erik Hofman wrote:
No, removeChild isn't broken, the GUI code was broken.
Erik, you seem to have missed the point. Sorry, but this call is
definitely bugged. Call removeChild() on a node, fetch the node
again, it should return null, but you get the old node even after it
was removed.
The
I wrote:
Erik Hofman wrote:
The removeChild() code was used because we wanted the dialog to appear
with the same dimension and location after loading the configuration
file again. But we don't do that anymore, the settings remain in the
property tree so the removeChild calls should have
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
Never mind. I had --disable-clouds in my command line string. The clouds
work fine, and look very nice.
I see though that they don't work well with the AIStorm. The rain shaft under
the storm hides the 3D clouds behind
In siuation 3d clouds disable aircraft on runway stand by
Thunderstorm - raining vertically = everything good.
Thunderstorm and 3d bumped clouds - raining horizontally =
not very good
--
Gerard
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Chris Metzler wrote:
On Mon, 16 May 2005 10:16:35 +0100
Jon Stockill wrote:
Mathias Fröhlich wrote:
Hi,
Can you reproduce this?
And, if yes, how?
I can confirm this problem - it's rare, and I haven't been able to track
down why it's happened, but the sim freezes in the same way as
Andy Ross wrote:
Indeed this patch (below) doesn't work the way you want it to. It is
not impossible to have a dialog element with a user defined width or
height. The layout management code will clobber that value -- you
should be able to see this by deleting and recreating the dialog
Gerard ROBIN wrote
In siuation 3d clouds disable aircraft on runway stand by
Thunderstorm - raining vertically = everything good.
Thunderstorm and 3d bumped clouds - raining horizontally =
not very good
And rain coming from below when airborne! Possible, I suppose,
Erik Hofman wrote:
The way the code works is like this (I show it only
for width, but it's almost the same for x, y,
and height:
Er... no. I wrote it (the layout support we are talking about),
remember? :)
The layout manager is a preprocessor. It takes the
x/y/width/height properties as
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction. If I understand
correctly the model should have values to correct this in a xml file, but I
can't find documentation for the properties to define them. Can someone
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chris
Metzler
Sent: 16 May 2005 13:08
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FGInterface is beeing called without
scenerybelow the aircraft
On Mon, 16 May 2005
Richard Bytheway wrote:
Could it be if you fly over a 1° tile boundary?
It seems rare enough that this could be the problem - an update results
in the aircraft being exactly on a tile boundary. We know this causes
problems for startup, I'll see if I can cause a deliberate fault like
this - I
Ben Morrison wrote
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction. If I understand
correctly the model should have values to correct this in a xml file, but
I
can't find documentation for the properties to
It seems rare enough
It is so rare on my side: twice in an hour
that this could be the problem - an update results
in the aircraft being exactly on a tile boundary. We know this causes
problems for startup, I'll see if I can cause a deliberate fault like
this - I suspect I
With the last CVS update It still continu working:
difficulties seem mainly with
Rendering option,
Autopilot,
Weather scenario
Temporary, the solution is to add width and height property in the
GUI .xml files .
The second usage is correct but not centred (down-left)
--
Gerard
On Monday 16 May 2005 16:51, Ben Morrison wrote:
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction.
As in water tank, or as in battle tank?
If I understand
correctly the model should have values to correct this in
Hi people,
I know FG can handle different views, but there is only one window. Would it be
possible to display more than one view at a time in more than one window ?
If not, do you have any ideas of the load it would require to add this
functionnality ?
Thx
David
Hi again people,
In my tests, I place an aircraft on KSFO, 28R runway. If I set its heading to
280, it is not aligned with the runway, I have to set the heading to 300.
I tried the same by setting the view position instead of the aircraft, and I see
the same angle difference.
I am new to
BONNEVILLE David wrote:
Hi again people,
In my tests, I place an aircraft on KSFO, 28R runway. If I set its heading to
280, it is not aligned with the runway, I have to set the heading to 300.
I tried the same by setting the view position instead of the aircraft, and I see
the same angle
* Roy Vegard Ovesen -- Monday 16 May 2005 17:56:
For scale you must remember that units in both Blender and AC3D are meters.
One unit in Blender equals one meter in FlightGear.
... and fgfs uses meters for coordinates of aircraft parts (sound source
location, animation files), except for
Le lundi 16 mai 2005 17:52 +0200, Gerard ROBIN a crit :
With the last CVS update It still continu working:
difficulties seem mainly with
Rendering option,
Autopilot,
Weather scenario
Temporary, the solution is to add width and height property in the
GUI .xml files .
The second
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction. If I understand
correctly the model should have values to correct this in a xml file, but I
can't find documentation for the properties to define them. Can someone
I'm getting a YASim Solution Error when I try to run the c172r-yasim. The
error states insufficient elevator for trim and FG then aborts. Is there
anyone that can point me in the right direction.
Thanks,Mike Krizansky
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Flightgear-devel mailing
IIRC NASA has a nice hires satellite photo of the earth at night. Maybe this
could be used as a base texture. This could then be refined with the
terragear city polys. Just an idea...
Thomas
Am Montag 16 Mai 2005 06:32 schrieb JD Fenech:
Ampere K. Hardraade wrote:
On May 15, 2005 10:21 am,
* Melchior FRANZ -- Monday 16 May 2005 12:15:
http://members.aon.at/mfranz/sign.tar.gz [4 kB]
http://members.aon.at/mfranz/sign-data.tar.gz [475 kB]
So, if you want to add local objects, just throw them all into a new file
in data/. I'll start an austria file ...
This is now
Melchior FRANZ wrote
Unfortunately, there are some cities/villages missing (for example
everything
that starts with St. ). Obligatory screenshot:
Not much left then :-)
Regards,
Vivian
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On Monday 16 May 2005 13:42, Curtis L. Olson wrote:
Dave Culp wrote:
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten
minutes ago.
I set the weather scenario to thunderstorm and I get
ARGH My email server has been playing up. I can't send mail with outlook so I
have to send it through the browser, but then it sends the mail from another
address so I can't get onto the lists.
Anyway I have a bit of a backlog of questions.
I am trying to put gauges in the virtual cockpits
MICHAEL G KRIZANSKY wrote:
I'm getting a YASim Solution Error when I try to run the c172r-yasim. The
error states insufficient elevator for trim and FG then aborts. Is there
anyone that can point me in the right direction.
This particular configuration isn't maintained. I did it long ago when
Le mardi 17 mai 2005 08:57 +1000, mostyn.gale a crit :
ARGH My email server has been playing up. I can't send mail with outlook so
I have to send it through the browser, but then it sends the mail from
another address so I can't get onto the lists.
Anyway I have a bit of a backlog of
***
Gerard:
I could never animate mdl,
BUT you can try to translate your model.mdl to model.ac .dxf ...
with threedconvert which is in your
source/util/Modeller directory
I use threedconvert to convert
from mdl format to ac format or dxf format.
***
Thanks for your
Andy Ross [EMAIL PROTECTED]Sent by: [EMAIL PROTECTED]
05/16/2005 04:23 PM MST
Please respond to FlightGear developers discussions
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Re: [Flightgear-devel]
Hi,
[ tile bonudary problem ]
That is possible, mainly when the flight over mountains and valley.
Ok, sounds reasonable.
I will check that shortly ...
May be one could not just check for a point being strictly inside a trianlgle
but being near that triangle with some tolerance...
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