On Monday 12 November 2001 03:22 pm, you wrote:
Tony,
The extra drag on cross controlled slips is cool. Thanks! I'm always
setting up my approach too high and this help get down a lot easier. :-)
Flaps 30 ought to make it feel like a rock ...
Curt.
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We
the base
package. Once I did that though, everything seems fine to me.
All the best,
David
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--- David Megginson [EMAIL PROTECTED] wrote:
John Check writes:
Ah, hence the slow attack. Can plib put an attack
envelope when
the sound starts to play?
We've talked about reporting stall as a double
rather than a bool --
i.e. there'd be a transition zone where the stall is
=369399group_id=19399
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miss something in a config or .xml? Would/should a bug report to the
CVS site be submitted?
Regards
John W.
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On Sunday 02 December 2001 12:00 pm, you wrote:
Tony Peden writes:
I put some kludge code in to JSBSim.cxx to force the gear down
before doing a ground trim.
Wow! I'm going to grab the latest JSBSim CVS and try this out. Looks
like we'll need to add gear indicators to the panel sooner
is an increment for gear down. The gear up drag, if there is
any, is in the basic drag for the airplane.
David
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' to or their behaviour is apparently
undefined.
Cheers
Norman
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--- David Megginson [EMAIL PROTECTED] wrote:
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
Does the c172 have retractable gears? I ask
this because when
I pressed the
g, the retractable gear sound is played, but
no effect is
I noticed this, too.
This is because of a
-
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(values are 1.#QNAN) ... FG runs into that ...
and 'boom' ...
rgds,
Geoff.
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)
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(inexact result)
_FPU_SETCW(fpe_flags);
or that defined in fenv.h:
feenableexcepts(FE_ALL_EXCEPT)
I'll get an exception for
float a= 3/0
but *not* for
float a=3/0.0
even though both div by zero and overflow are enabled, AFAICT.
Does anyone understand what's happening here?
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digging pretty deep that I found it.
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On Sat, 2002-01-19 at 07:20, Tony Peden wrote:
I've been trying to reproduce the reported problem in FGInitialCondition
and would like to have floating point exceptions enabled to do that.
The trouble is that I can't seem to get it to work like I expect.
On linux, if I either the method
On Sun, 2002-01-20 at 10:47, Norman Vine wrote:
Tony Peden writes:
Well, I've spent quite a few hours on this and AFAICT, the FPU
is being set up correctly, it's just not generating the exception
for a floating point divide by zero (or any other floating point error
I could induce
will have to miss some ...
rgds,
Geoff.
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--- Erik Hofman [EMAIL PROTECTED] wrote:
Melchior FRANZ wrote:
* Melchior FRANZ -- Friday 01 February 2002 20:28:
The attached patch adds the missing indices to
ambiguous nodes,
so that nodes with indices != 0 can actually be
selected.
Hello? Anybody listening out there? ... I
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On Sun, 2002-02-10 at 06:32, Melchior FRANZ wrote:
* Tony Peden -- Sunday 10 February 2002 15:20:
I'm trying to put together an engineering display for the panels. At
this point, I've gotten everything to work except that I can't seem to
get the texture to load, all I get is a red square
On Sun, 2002-02-10 at 06:19, Erik Hofman wrote:
Tony Peden wrote:
I'm trying to put together an engineering display for the panels. At
this point, I've gotten everything to work except that I can't seem to
get the texture to load, all I get is a red square. It's a 256x64 rgb
based
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On Wed, 2002-02-13 at 15:58, Jim Wilson wrote:
Tony Peden [EMAIL PROTECTED] said:
On Wed, 2002-02-13 at 14:59, David Megginson wrote:
Interesting. I have no objection to removing the binding completely,
but it is showing up a more serious problem with JSBSim's ground
trimming
--- Curtis L. Olson [EMAIL PROTECTED] wrote:
David Megginson writes:
I'm having no problem retracting the C310 gear in
flight, using
yesterday's CVS version of everything. It's
possible that there's a
problem in some builds, but it's equally possible
that people are
letting the
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We should also investigate why FlightGear is
reporting one elevation
initially and then amending it to something else
later ... there's
something not quite right there either. That
investigation isn't
going to happen though before 0.7.9.
This, it seems to me, is the root cause of the
--- Curtis L. Olson [EMAIL PROTECTED] wrote:
Where in the code is the gear position (i.e.
relative to retracted or
extended) calculated and managed?
src/FDM/JSBSim/filtersjb/FGKinemat
Curt.
Tony Peden writes:
On Fri, 2002-02-15 at 01:49, Erik Hofman wrote:
This gets fixed
for this.
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On Fri, 2002-02-15 at 12:12, Erik Hofman wrote:
Erik Hofman wrote:
Tony Peden wrote:
.
It's possible. Do you notice any problem with the
flaps? (it's the same code:
FDM/JSBSim/filtersjb/FGKinemat.[h|cpp])
Well, not noticably. But the problem is there.
When uncommenting line
|gl|view|cockpit|general|math|event|aircraft|autopilot|io|clipper|network
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On Sat, 2002-02-16 at 09:00, Erik Hofman wrote:
Tony Peden wrote:
I'm getting a set fault after resetting twice with either LaRCsim or
JSBSim. In both cases it's getting through the FDM init, updates the
material textures, updates sun and moon positions, and then quits after
This seems
for pragmatism.
Jon
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On Sat, 2002-02-16 at 16:56, Curtis L. Olson wrote:
Tony Peden writes:
One could apply a similar argument to a vane; it doesn't change the
fact that the air is flowing the other way ( and that may well be
why the aviation convention is from )
And here in the northern hemisphere when
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--- Andy Ross [EMAIL PROTECTED] wrote:
Martin Dressler wrote:
Please start with some yasim aircraft and apply
parking break. Look
at skid ball. I thought that it should be in the
middle of tube, when
sitting on runway. but it isn't.
Hrm... that one's weird. I'm on it, no ideas
--- Curtis L. Olson [EMAIL PROTECTED] wrote:
Jim Wilson writes:
Hope they disconnected the usb Flamethrower first
:-) I'm getting the same
thing with CL77. Some screwy looking airstrip.
There still seems to be some
problems with altitude between fg and jsbsim. A
workaround is to
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--- Martin Dressler [EMAIL PROTECTED] wrote:
On Sat 23. February 2002 01:06, you wrote:
The flightgear side really only knows the current
ground elevation for
a specific lon/lat. FlightGear has no way to know
the dimensions of a
specific aircraft or the relative placement of the
gear.
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somewhere that uses both.
Agreed.
All the best,
David
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On Tue, 2002-02-26 at 11:27, Curtis L. Olson wrote:
Tony Peden writes:
Well, what are the chances that both the fdm and the 3D model will need
their own set of properties for these things? If there is little chance
of that then I think we should go with Andy's suggestion and either
On Tue, 2002-02-26 at 11:58, David Megginson wrote:
Tony Peden writes:
What form would you need the surface positions in? Actual angles are
the easiest thing for JSBSim to output (would those be useful for 3D
models?), but I can see where normalized positions (-1..1) might
doing.
So, I guess the question is, is 2) a reasonable way to proceed right now
or will that get in the way of future plans?
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to the property tree are
not hard.
All the best,
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We all
On Wed, 2002-02-27 at 10:59, Tony Peden wrote:
On Wed, 2002-02-27 at 10:22, David Megginson wrote:
Tony Peden writes:
It seems very strange to me, however, that FGInterface::operator=
would show up at all. According to that output, it was called
almost 200,000 times. What's up
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is getting counts that are really
for funcb.
Regards.
Mark K Vallevand
Fat, dumb and happy. 2 out of 3 ain't bad.
-Original Message-
From: Tony Peden [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 27, 2002 1:26 PM
To: FGFS Devel
Subject: RE: [Flightgear-devel
to for clarity.
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On Thu, 2002-02-28 at 06:16, David Megginson wrote:
Tony Peden writes:
OK, after discovering that my original implementation was horribly
buggy, I have now committed a better version of the normalized control
surface position code to JSBSim and FG cvs. There is a new set
planes like
Mooney's...
What about cowl flaps?
All of my experience is with jets, what exactly are cowl flaps?
JW
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On Thu, Feb 28, 2002 at 10:25:36AM -0800, Andy Ross wrote:
Tony Peden wrote:
David Megginson wrote:
Tony Peden wrote:
I certainly like the idea of having some sort of units indicator
on every property name, though I agree risk of breakage is high
in this case.
I can change
it ...
Oh, no!
;-)
All the best,
David
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still have to ask what the units are.
Best,
Jim
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--- Erik Hofman [EMAIL PROTECTED] wrote:
David Megginson wrote:
The only inconsistency left is gear position:
JSBSim: /gear/gear[n]/position
YASim: /gear/gear[n]/position-norm
They both agree on using 1.0 for down and 0.0 for
up, though, and
that's good news. As soon as
,
David
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--- Curtis L. Olson [EMAIL PROTECTED] wrote:
David Megginson writes:
Interesting -- I won't promise to integrate this
into the 3D models
this week, but it should show up eventually.
How far should this go? For variable-pitch props,
we could something
like
On Mon, 2002-03-04 at 06:42, Curtis L. Olson wrote:
Tony Peden writes:
I agree but keep in mind this will only get us so far
as long as the gear models don't have some idea of the
terrain height below each wheel. On a slope, the
uphill wheel(s) will still appear to be underground
crazy in conflagrations. They only get better one by one.
- Sting (misquoted)
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On Tue, 2002-03-05 at 16:04, Tony Peden wrote:
Chris Dibona (sp?) will, according to the teasers, be demoing FG on
TechTV's show The Screensavers sometime within the next hour and a half.
(4:00-5:30 PST)
Well it turned out to be more of a piece on open source gaming in
general and they didn't
-). I'll take poor visibility over days of drizzle...
Don't move up here, then!
(Seattle)
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We all
On Tue, 2002-03-05 at 17:20, Curtis L. Olson wrote:
Tony Peden writes:
Chris Dibona (sp?) will, according to the teasers, be demoing FG on
TechTV's show The Screensavers sometime within the next hour and a half.
(4:00-5:30 PST)
Is this a cable station? Public access? Something you can
/~curt http://www.flightgear.org
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--- Dirty Bear [EMAIL PROTECTED] wrote:
On Tue, 12 Mar 2002 12:23:23 -0800 (PST)
Tony Peden [EMAIL PROTECTED] wrote:
As for trimming in standalone mode, this is not
quite
implemented, yet. I want to do this, but this
particular
capability is not quite ready, yet.
Well, what
in further capabilities.
All the best,
David
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--- David Megginson [EMAIL PROTECTED] wrote:
Tony Peden writes:
Restoring a flight is not
working in a running FlightGear session because
of
JSBSim trim-routine
problems,
What is it doing (or not, as the case may be)?
It's not setting body velocities from the save
--- David Megginson [EMAIL PROTECTED] wrote:
Tony Peden writes:
Restoring a flight is not
working in a running FlightGear session because
of
JSBSim trim-routine
problems,
What is it doing (or not, as the case may be)?
It's not setting body velocities from the save
currently
HTH
Norman
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Men go crazy in conflagrations. They only get better one by one.
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We all know
On Fri, 2002-03-15 at 14:51, Andy Ross wrote:
Tony Peden wrote:
Andy Ross wrote:
You give the scenery the position of the gear min/max comprssion
points, and it tells you where the tip really is.
That is, IMO, precisely the job of the gear model. Only the gear
model can
On Fri, 2002-03-15 at 15:29, Andy Ross wrote:
Tony Peden wrote:
Andy Ross wrote:
Tony Peden wrote:
Only the gear model can and should know the path that the wheel
follows as it compresses.
I don't necessarily disagree,
But by asking the scenery code to do
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--- David Megginson [EMAIL PROTECTED] wrote:
Andy Ross writes:
This would require changing the defaulting
semantics, though. The
default value you fill in at parse-time should
be true, but the
default you fill in when a non-existent
property is queried should
be false. I'm
one by one.
- Sting (misquoted)
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--- David Megginson [EMAIL PROTECTED] wrote:
Tony Peden has been working quietly for the last
couple of weeks
incorporating the property manager into JSBSim
itself. He checked the
results into CVS this morning, and they are very
impressive: in
FlightGear (using JSBSim, of course) open
If David doesn't beat me to it, I'll do it when I get
home this evening.
--- Erik Hofman [EMAIL PROTECTED] wrote:
Tony Peden wrote:
--- David Megginson [EMAIL PROTECTED] wrote:
Tony Peden has been working quietly for the last
couple of weeks
incorporating the property manager
. :-)
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=Cannot access memory at address 0xd0
) at browse.cpp:47
47pb= new PropertyBrowser(window,PropertyManager);
Does anyone understand the argc= message above? Any other ideas?
I'd be happy to share this code with folks, just let me know.
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-props: 1.4 seconds average
or about an 8% loss in speed.
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On Sat, 2002-03-23 at 06:26, David Megginson wrote:
Tony Peden writes:
Also, I was able to better quantify the performance change due to
incorporating the properties code. Prior to this, I had done speed
comparisons with the profiling code compiled in, but now I'm not so sure
On Sat, 2002-03-23 at 07:02, David Megginson wrote:
Tony Peden writes:
What property-related methods show up
near the top in the profiling?
SGPropertyNode::getDoubleValue()
This makes perfect sense, because it's called in place of
FGState::GetParameter which used
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