There is a big difference between republishing a printed work and using
it for a derivative, such as deducting measurements from a (paper) map
to make a computer model of the streets or buildings which are also
represented on the map.
First off, in the case of a direct republish, the map's
Op 12-3-2012 14:33, Martin Spott schreef:
Robin van Steenbergen wrote:
In case of a building or airport modeled off a map, how is the original
map-maker going to recognize that the runway (12000ft long) was actually
derived from *his* map?
I'd like to emphasize that willfully violating
Op 12-3-2012 15:26, Martin Spott schreef:
That's an interesting case and we probably had a similar one recently
in Germany. Did they try to sue anyone who *published* these
photographs (on their private Picasa/Flickr/Panoramio or other albums)
or just those who *sold* photographs ? Cheers,
I am not sure whether the content *generated* by a GPL-licensed
program (such as FlightGear generating screenshots) would have to be
licensed under the GPL as well.
To be honest, I doubt it, because a lot of GPL-licensed tools are used
to generate copyrighted content, even including
Op 7-11-2010 21:14, Durk Talsma schreef
- Gijs and Jorg trying to outperform each other in terms of their helicopter
flying skills (trying to land it on a chimney, once they found the helipad to
easy).
Were the choppers loaded with presents and were they wearing red robes
and a funny hat,
I need a carpool from Eindhoven (or somewhere halfway, like Utrecht)
because train and bus schedules to Lelystad are somewhat impractical.
The bus to the airport has an hourly or 2-hourly service IIRC, and
taking the train and bus takes me over 3 hours to get there (where it
would only take me
I need a carpool from Eindhoven (or somewhere halfway, like Utrecht)
because train and bus schedules to Lelystad are somewhat impractical.
The bus to the airport has an hourly or 2-hourly service IIRC, and
taking the train and bus takes me over 3 hours to get there (where it
would only take me
I need a carpool from Eindhoven (or somewhere halfway, like Utrecht)
because train and bus schedules to Lelystad are somewhat impractical.
The bus to the airport has an hourly or 2-hourly service IIRC, and
taking the train and bus takes me over 3 hours to get there (where it
would only take
On 3/18/2010 9:55 AM, James Turner wrote:
Replying to some specifics, I'll let Syd comment in general since he's the
Primus author, and has seem more documentation than me by far.
I've done some work on developing a Primus simulation package, albeit a
standalone one for use with
And don't forget T-DOSE in Eindhoven, October 3-4th!
http://www.t-dose.org
I'll be at the FSW like pretty much every year. Still have to figure out
which stand I'll participate with.
Gijs de Rooy wrote:
Hi Durk,
First, and foremost, however, I would like to sent of a call for
Melchior FRANZ wrote:
I'm (still) against binary runtime modules for FlightGear.
I'm more curious as to whether we need them.
The entire guts of FlightGear are available to almost anyone via
external communications (e.g. sockets) and Nasal. Why not write a
communications script or Nasal
Have you tried inverting the Y-axis? ;-)
(Sorry, in the light of the recent prank pulled by YouTube, I couldn't
resist.)
Jason Cox wrote:
Hi all,
I am having a problem generating scenery with srtm2 data for Australia
the problem is that I can hgtchop the files up ok, but when generating
LeeE wrote:
This is just for info and probably mainly directed at Roy Vegard
Ovesen but it might also interest other people interested in
setting up autopilot systems.
As I've mentioned previously, I've had some problems tuning PID
controllers, specifically controllers that maintain a
Heiko Schulz schreef:
Hi,
Still working on the 3D-cockpit but a first release I
can give this week!
HHS
Screenshots? Will that be an actual -300 cockpit (with EFIS and separate
engine gauges) instead of the current 'NG-like' cockpit gauges?
I do think there aren't enough decent airliners
Those TC-10's look pretty interesting as free-standing display units.
The displays on the Pilatus look like either Garmin G-1000 (with custom
options) or Honeywell Primus EPIC displays, the G1000 displays are
exactly 10 diagonal. You might have to fiddle a bit with the Line
Select Keys along
Forums Virgin Net schreef:
Dear Robin Simstick, Et all
Thanks for those tips about the
music backing I have emailed Justin R. Durban from Edgen Productions,
just waiting a reply now.
--- 3
Frederic Bouvier schreef:
You should try to limit your frame rate to a reasonable value, either by
configuring the Sync to Vblank feature of your graphic driver, or by
enabling
the frame rate throttle inside FG ( --prop:/sim/frame-rate-throttle-hz=75 for
example )
-Fred
When doing
Maik Justus schreef:
Hi Ron,
Robin van Steenbergen schrieb am 22.09.2007 02:14:
No, my original issue was to make external instrumentation possible over
the network, not on a single PC with 6 monitors on it.
I think this is already possible within flightgear now. The only missing
Robert Black schreef:
On Saturday 22 September 2007 17:23, Forums Virgin Net wrote:
Dear Robin,
I wonder, can you advise me where I can get hold of some
music for my movies that is none copyright? I am specifically looking for
Aircraft themes such as Top Gun as example,
AJ MacLeod schreef:
Your original issue was, I think, a desire to have different parts of
the FG
3d environment (including instruments) displayed on different screens, on a
PC with multiple graphics cards and monitors. As far as I can see, it's
already possible, with no extra coding, even
Ampere K. Hardraade schreef:
I have seen far more serious simmers. :P
Ampere
That basically translates as: We really want some pictures of that!
All of that guy's sim is MSFS-based with third party add-on instruments,
and all of the monitors on his desk are run from a single PC.
If FG is
gh.robin schreef:
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and
how
the models can be made from several 3D objects format ?
Before the implementation of
Attempt #2, seems my postmaster alias on my server was a little b0rked.
Onderwerp:
Re: [Flightgear-devel] Planned Script for Part 3 of Movie
Van:
Robin van Steenbergen [EMAIL PROTECTED]
Datum:
Thu, 13 Sep 2007 17:40:31
Heiko Schulz schreef:
I did know JavaFoil but it seemed to me that is only
based on NACA airfoils. Nethertheless a good chance to
get the airfoil.
You've got a good chance that the helicopter blade foil is actually a
NACA series airfoil. For helicopters the NACA 00xx series is common
Harald JOHNSEN schreef:
Martin Spott wrote:
Hi Jim,
Jim Campbell wrote:
Some discussions have already taken place on JSBsim devel mailing list
regards communication between modules of flightgear.
Indeed, the idea of cutting FlightGear into modules is not a new
Heiko Schulz schreef:
Hi,
as far as I know thermic is only with jsbsim and the
winch/towing only with yasim.
Maybe there is a possibility with an nasal script to
fake thermals in yasim.
Greetings
HHS
Wouldn't faking a winch/towing for JSBSim aircraft be easier? I don't
think it's
Martin Spott schreef:
Yep, same formula, but with improvements in the details. :-)
More beer ? :-)
Martin.
For the least part. But I think I will be manninng our own Project
Learjet stand this year. I'll be sure to drop by.
Curtis Olson schreef:
On 12/4/06, *唐勇* wrote:
Hi,the Flight Gear can be drived by Keyboard,Mouse,Joystick
etc.But my question is that how can I drive the Flight Gear by my
ATC radar data.My radar data contains the flight
position(lon,lat,alt) and
Melchior FRANZ schreef:
* Melchior FRANZ -- Thursday 23 November 2006 15:17:
PS: cc to the gaia author. Thanks for that wonderful program!
see here for info about fgfs: http://www.flightgear.org/
And that was a good idea ... within minutes I got a reply:
|$ gaia
If there's any spacecraft I want to make a flight model for, it's
Serenity from Firefly. The interior and exterior model of the vessel is
actually based on real-world aviation. There is already a good 3D model
available on the net, and the only thing we need to make is the
aerodynamics.
As
I'll be at the Avio that weekend as well, since we originally planned to
have our own booth as cockpit builders (Project Learjet) like last year.
Unfortunately we have some serious transportation issues and we can only
go by public transport. But I'd be happy to drop by and help out for
maybe
Martin Spott schreef:
I'm be able to commit myself but you can't rely on me to supply any of
the requested material. We had some posters on the LinxTag booth and if
we ask nicely, then our Friends at Friedrichshafen might lend them to
us for use at Lelystad. I have one or two displays to
Andy Ross schreef:
Curtis L. Olson wrote:
Quick question, I've been looking through existing aircraft with 2d
panels. I'm trying to find a reasonably implemented 2d PFD glass
display. We have a number of 3d cockpit options, but I need
something for a 2d cockpit.
Something like this?
Major A schreef:
Robin,
http://i83.photobucket.com/albums/j282/Stoney3K/nd_full.png
Which is my interpretation of a Primus 1000 ND.
That looks very good -- is the source code available somewhere? What
libraries do you use, if any (apart from the OpenGL stuff)?
Andras
Jason Cox schreef:
Hi all,
just wondering on weather some one has looked into tapping
into the
3d models that are available for downlaod from google earth?
i think we maybeable to use these if we convert them as they are created
by users of the sketchup program.
any thoughts?
Jason
Jon Stockill schreef:
Jason Cox wrote:
Hi all,
just wondering on weather some one has looked into tapping
into the
3d models that are available for downlaod from google earth?
i think we maybeable to use these if we convert them as they are created
by users of the sketchup
Curtis L. Olson schreef:
Jon Stockill wrote:
So forget converting anything from their 3d warehouse - if you want to
use a model you'll need to get it direct from the author.
It sounds like we need to infiltrate google with FlightGear people. Can
I get some volunteers
Melchior FRANZ schreef:
We had talked about abstracting out the raw gl-commands into just
one file, and then to use plib wrappers to plug the HUD into the
scene graph. The plib wrappers could eventually get replaced by osg
wrappers.
The abstraction is still a goal, and so is plugging the HUD
Compiling with FreeGLUT and linking with the library statically
(libfreeglut.a) usually requires FREEGLUT_STATIC to be defined in the
headers. Works for me under Dev-C++ 4.9.9.2 with my own code (not sure
about the FlightGear codebase though)
David Hazel schreef:
I have been trying to
While you're at it, why not look for a spot at the Flight Simulator
Weekend, Nov. 4 and 5, 2006, Aviodrome Aviation Museum, Lelystad.
(That's the weekend following the Linux World Expo). As a simbuilder I
already have a place there, but I believe there's lot more room for more
people. Just
to connect some systems together, but
I'm still unsure whether that's possible. The packet format used by
FlightGear is the main concern right now.
Regards,
Robin van Steenbergen
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre
Erik Hofman schreef:
Hoi Robin,
(...)
Looks like a nice project!
Thanks! Sometimes I've got the idea half of the world's flight simulator
community is located somewhere around NL.
The documentation is in the source code. In your case it's located in
42 matches
Mail list logo