Vivian Meazza schrieb:
>>
>> Are you sure the shaders you see are working? ;-)
>>
>
> The one that I wrote - sure :-).
>
> Vivian
>
Oh! Now I see it too! This was not reflection what I have seen before, I
apologize for that - I fear the b29 ;-)
So I can replace "!gl_FrontFacing" with "n.z <
HB-GRAL wrote:
> Hans Janssen schrieb:
>> http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
>>
>> hans.
>
> Thank you very much. Can you provide me some other screens? And can you
> do this with "default" livery instead of KLM? Still dusk?
>
> - One closer from the front, still seeing
Hans Janssen schrieb:
>
> http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
>
> hans.
Thank you very much. Can you provide me some other screens? And can you
do this with "default" livery instead of KLM? Still dusk?
- One closer from the front, still seeing on the wings
- And again
HB-GRAL wrote:
> Can someone send me a screen with full working recent GIT/CVS shaders
> (without this change) with time-setting "dusk", shader quality-level 3,
> all shaders engaged, captured from top, side and back of default cp172?
>
> Thank you very much, Y.
>
http://www.janserv.com/fgfs-
Frederic Bouvier schrieb:
> - "HB-GRAL" a écrit :
>
>> There seems to be a (maybe only ATI related) bug in fragment shaders.
>> I
>> could not find any information about this in the list/forum/bug
>> tracker.
>>
>> Can you please check this:
>>
>> Following does not work in default.frag, terr
- "HB-GRAL" a écrit :
> There seems to be a (maybe only ATI related) bug in fragment shaders.
> I
> could not find any information about this in the list/forum/bug
> tracker.
>
> Can you please check this:
>
> Following does not work in default.frag, terrain-default.frag and
> mat-anim.fr
There seems to be a (maybe only ATI related) bug in fragment shaders. I
could not find any information about this in the list/forum/bug tracker.
Can you please check this:
Following does not work in default.frag, terrain-default.frag and
mat-anim.frag for some strict OpenGL/GSLS:
recent code:
Frederic Bouvier schrieb:
> - "HB-GRAL" a écrit :
>
>> Frederic Bouvier schrieb:
>>> Hi Yves,
>>>
>>> - "HB-GRAL" a écrit :
HB-GRAL wrote a lot:
> Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
>
> -Y.
>
Simply unbelievable.
I changed les
- "HB-GRAL" a écrit :
> Frederic Bouvier schrieb:
> > Hi Yves,
> >
> > - "HB-GRAL" a écrit :
> >> HB-GRAL wrote a lot:
> >>> Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
> >>>
> >>> -Y.
> >>>
> >> Simply unbelievable.
> >>
> >> I changed less-equal predicates in techniqu
Frederic Bouvier schrieb:
> Hi Yves,
>
> - "HB-GRAL" a écrit :
>> HB-GRAL wrote a lot:
>>> Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
>>>
>>> -Y.
>>>
>> Simply unbelievable.
>>
>> I changed less-equal predicates in techniques of model-default.eff,
>> terrain-default.eff and
Hi Yves,
- "HB-GRAL" a écrit :
> HB-GRAL wrote a lot:
> >
> > Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
> >
> > -Y.
> >
>
> Simply unbelievable.
>
> I changed less-equal predicates in techniques of model-default.eff,
> terrain-default.eff and reflect.eff to version 2.
HB-GRAL wrote a lot:
>
> Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
>
> -Y.
>
Simply unbelievable.
I changed less-equal predicates in techniques of model-default.eff,
terrain-default.eff and reflect.eff to version 2.1 and GSLS or
glextension to _120. I got back my 30 fps a
HB-GRAL schrieb:
> HB-GRAL schrieb:
>> HB-GRAL schrieb:
>>> HB-GRAL schrieb:
Now to complete my shader monolog after James fixed almost all my OSX
compilation problems. I still have problems with the shaders on ATI
Radeon x1600 (and I still wonder that no one else have this problem
activating r
HB-GRAL schrieb:
> HB-GRAL schrieb:
>> HB-GRAL schrieb:
>>> Tatsuhiro Nishioka schrieb:
Hi,
>>> Thank you Tat!
>>>
>>> Comment out all the alpha in
>>>
>>> default.vert
>>> mat-anim.vert
>>> model-default.vert
>>> reflect.vert
>>>
>> Just realized that the problem might be
>>
>> constantColor
HB-GRAL schrieb:
> HB-GRAL schrieb:
>> Tatsuhiro Nishioka schrieb:
>>> Hi,
>> Thank you Tat!
>>
>> Comment out all the alpha in
>>
>> default.vert
>> mat-anim.vert
>> model-default.vert
>> reflect.vert
>>
>
> Just realized that the problem might be
>
> constantColor = gl_FrontLightModelProduct.s
HB-GRAL schrieb:
> Tatsuhiro Nishioka schrieb:
>> Hi,
>
> Thank you Tat!
>
> Comment out all the alpha in
>
> default.vert
> mat-anim.vert
> model-default.vert
> reflect.vert
>
Just realized that the problem might be
constantColor = gl_FrontLightModelProduct.sceneColor
+ gl_FrontMater
On Wed, Apr 21, 2010 at 11:06 PM, Frederic Bouvier wrote:
>
> - "Martin Spott" a écrit :
>
> > HB-GRAL wrote:
> >
> > > BTW: "Warning: TangentSpaceGenerator: unknown primitive mode 9
> > > " does not go away (from all this bumpspec.eff) but I guess this is
> > > not related to my card. Is it?
On Thu, Apr 22, 2010 at 8:47 PM, HB-GRAL wrote:
> HB-GRAL schrieb:
> > Frederic Bouvier schrieb:
> >> This is an OSG warning. Unfortunately, polygons were forgotten by the
> >> people who wrote the tangent space generator. I posted something about
> >> it on the OSG list but got no response. If w
> Ooops. Sorry, looks like this comes from todays landmass files from Tim.
There seems to be a bug (crash on exit):
http://www.pastebin.org/168361
Roland
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HB-GRAL schrieb:
> Frederic Bouvier schrieb:
>> This is an OSG warning. Unfortunately, polygons were forgotten by the
>> people who wrote the tangent space generator. I posted something about
>> it on the OSG list but got no response. If we want to make it disappear,
>> I presume we'll have to do
Frederic Bouvier schrieb:
>
> This is an OSG warning. Unfortunately, polygons were forgotten by the
> people who wrote the tangent space generator. I posted something about
> it on the OSG list but got no response. If we want to make it disappear,
> I presume we'll have to do it ourself
>
> -Fr
- "Martin Spott" a écrit :
> HB-GRAL wrote:
>
> > BTW: "Warning: TangentSpaceGenerator: unknown primitive mode 9
> > " does not go away (from all this bumpspec.eff) but I guess this is
> > not related to my card. Is it?
>
> I'm getting tons of this all the time with an NVidia driver on
> Li
HB-GRAL wrote:
> BTW: "Warning: TangentSpaceGenerator: unknown primitive mode 9
> " does not go away (from all this bumpspec.eff) but I guess this is not
> related to my card. Is it?
I'm getting tons of this all the time with an NVidia driver on
Linux/AMD64.
I suspect the people involved are awa
Yves wrote
> -Original Message-
> From: HB-GRAL [mailto:flightg...@sablonier.ch]
> Sent: 21 April 2010 21:35
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New Effects on OSX
>
> Vivian Meazza schrieb:
> > If you are seeing linker e
Vivian Meazza schrieb:
> If you are seeing linker errors, then I think you are effectively killing
> the shader - which might be why it works :-)
>
> Vivian
I removed the "//" in
// Super hack: if diffuse material alpha is less than 1, assume a
// transparency animation is at work
but
Tatsuhiro Nishioka schrieb:
> Hi,
Thank you Tat!
Comment out all the alpha in
default.vert
mat-anim.vert
model-default.vert
reflect.vert
gives me the needed error (gl_LinkProgram "" failed).
All works fine, also new performance vs. quality.
BTW: "Warning: TangentSpaceGenerator: unknown primit
Tat wrote:
>
> This is a problem related to your ATI card (or its driver) I guess.
>
> The same thing happens on my old MacBook Pro with ATI Radeon X1600 while
> using default 2.0.0 base package. This has happened since a few months
> back (before 2.0.0 release), so I modified the shader scripts
Hi,
This is a problem related to your ATI card (or its driver) I guess.
The same thing happens on my old MacBook Pro with ATI Radeon X1600 while using
default 2.0.0 base package. This has happened since a few months back (before
2.0.0 release), so I modified the shader scripts in 2.0.0 for avoi
Perhaps you should try looking at data/Effects? AFAIK the shaders are
there.
> Arnt Karlsen schrieb:
> > On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
>
> First of all - thank you very much for your answer.
>
> >> I am running a MacBookPro OSX 10.5
> >
> > ..this is the most rece
Arnt Karlsen schrieb:
> On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
First of all - thank you very much for your answer.
>> I am running a MacBookPro OSX 10.5
>
> ..this is the most recent OSX? 64bit dualcore Intel?
> Maxed out ram yet? What screen resolution?
> What frame ra
On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
<4bcb97c6.90...@sablonier.ch>:
> I am running a MacBookPro OSX 10.5
..this is the most recent OSX? 64bit dualcore Intel?
Maxed out ram yet? What screen resolution?
What frame rates have you seen this far on it?
...
> Is my MacBook
HB-GRAL schrieb:
> OpenGL/OpenSceneGraph worked a long time with my ATI without this new
> ash cloud effects. FG is closer to reality than I thought.
>
Can someone help me to disable model-default and terrain-default without
loosing the other effects? It looks like "techniques" 10 and 11 are b
Victhor schrieb:
>> Is my MacBookPro out of date with RadeonX1600 now?
> I didn't know ATIs worked with OpenGL at all :0)
>
OpenGL/OpenSceneGraph worked a long time with my ATI without this new
ash cloud effects. FG is closer to reality than I thought.
> Is my MacBookPro out of date with RadeonX1600 now?
I didn't know ATIs worked with OpenGL at all :0)
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