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Am Samstag, den 29.03.2008, 23:41 -0600 schrieb Ron Jensen:
On Sun, 2008-03-30 at 06:19 +0200, Georg Vollnhals wrote:
Ron Jensen schrieb:
I jumped in and started the Hull and cabin spaces of the Oscar Sette.
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Am Mittwoch, den 23.07.2008, 15:22 +0200 schrieb Erik Hofman:
Detlef Faber wrote:
This is most likely sorting order. I usually fix this by putting the
transparent parts in a seperate xml file and load it at the very end of
my model.xml file. This works with plib too.
Avoid
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Am Samstag, den 27.09.2008, 23:00 -0700 schrieb Syd:
Hi all , and Andy,
I've added propeller reverse to YASim , with Controlmap type
PROPREVERSE ... I've tested it with the piston and turboprop , and seems
to be working well . Just wonder if this could be added if Andy approves .
Of
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Am Donnerstag, den 09.10.2008, 07:36 + schrieb Heiko Schulz:
Von: Detlef Faber [EMAIL PROTECTED]
Betreff: [Flightgear-devel] Second Livery select Dialog
An: Flightgear-devel flightgear-devel@lists.sourceforge.net
Datum: Donnerstag, 9. Oktober 2008, 9:26
Hello all,
I am
Am Donnerstag, den 09.10.2008, 11:09 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy Aircraft with the skull logo and another navy
Aircraft with dragon logo).
Use
Am Freitag, den 10.10.2008, 17:04 +0200 schrieb Conrad Braun:
Detlef Faber wrote:
Am Donnerstag, den 09.10.2008, 11:09 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy
Am Freitag, den 10.10.2008, 17:04 +0200 schrieb Conrad Braun:
Detlef Faber wrote:
Am Donnerstag, den 09.10.2008, 11:09 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy
- and Scenery objects.
Is this a bug or intentional?
Greetings
Detlef Faber
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Am Sonntag, den 12.10.2008, 15:25 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Sunday 12 October 2008:
I've noticed that Livery over MP seems to have stopped working with
recent CVS.
Works here for the bo105 and the R22.
Strange thing. R22 works here too, but the bo105 doesn't. Also
Am Sonntag, den 19.10.2008, 18:46 +0200 schrieb Erik Hofman:
Melchior FRANZ wrote:
aircraft.livery and aircraft.livery_update are now only
wrappers for more generic classes, which one can also
use directly instead. They allow to manage more than just
livery XML files. One could allow
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan:
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
Am Samstag, den 08.11.2008, 12:26 +0100 schrieb gerard robin:
On samedi 08 novembre 2008, Melchior FRANZ wrote:
* gerard robin -- 11/5/2008 4:27 PM:
Though, that nasal Terrain script could be part of the FG generic nasal
script , won't it be useful elsewhere (AI animation ? for instance)
] Fehler 1
I'm currently trying to get OSG 2.7.5, but somehow the OSG Website seems
unreachable at this Moment.
-Fred
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me wrong, I think an Aircraft developer should be highly
interested in criticism and feedback to improve an Aircraft and fellow
developers shouldn't hesitate to note what they think is inappropriate.
At least it leads to discussion.
Greetings
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Regards
Greetings
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Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
On samedi 14 février 2009, Melchior FRANZ wrote:
* Gerard Robin -- Saturday 14 February 2009:
Log Message:
withdraw the game coat
+ environment
+ wildfire
+ fire-on-crash
Am Sonntag, den 15.02.2009, 09:45 +0100 schrieb Detlef Faber:
Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
On samedi 14 février 2009, Melchior FRANZ wrote:
* Gerard Robin -- Saturday 14 February 2009:
Log Message:
withdraw the game coat
+ environment
Hello exerybody,
I've been trying for quite a while now to attach submodels to AI- or
Scenery Objects. I thought it was done once on the Ferry scenario, but I
havebn't found any clue.
Can anybody give me a hint?
Thanks in advance.
Detlef
Am Sonntag, den 22.02.2009, 12:55 + schrieb Vivian Meazza:
-Original Message-
From: Detlef Faber [mailto:fa...@sol2500.net]
Sent: 22 February 2009 12:25
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] Submodels on AI Objects
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Object on
the Fuselage (see F4U-1 for details).
Does anybody have objections or suggestions for a better place?
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Am Mittwoch, den 22.04.2009, 09:08 +0200 schrieb Anders Gidenstam:
On Wed, 22 Apr 2009, Detlef Faber wrote:
Hello everybody,
I have created a Selection Dialog for Logos (or Noseart) on the F4U, and
I'm about to add this feature to other Aircraft as well, so I like to
put the Logo XML
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Am Mittwoch, den 22.04.2009, 09:08 +0200 schrieb Anders Gidenstam:
On Wed, 22 Apr 2009, Detlef Faber wrote:
Hello everybody,
I have created a Selection Dialog for Logos (or Noseart) on the F4U, and
I'm about to add this feature to other Aircraft as well, so I like to
put the Logo XML
Am Samstag, den 09.05.2009, 15:41 +0400 schrieb Sergey Kurdakov:
Hi All,
at osg community a new (LGPL see license in svn ) nodekit which might
be very usefull for FlightGear
http://code.google.com/p/osgocean/
look at videos.
this looks very promising. It is a lot better than what we
which in FG internals
is kind of on top of a terrain vertical volume... and so on...
Alexis
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Am Dienstag, den 19.05.2009, 21:56 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Tuesday 19 May 2009:
This means while trying to pass beneath a bridge, geo.elevation returns
the heigth of thebridge which will obviously stop the walker from moving
ahead.
But geo.elevation() has
Am Dienstag, den 23.06.2009, 14:25 +0200 schrieb Melchior FRANZ:
* Tatsuhiro Nishioka -- 6/23/2009 5:01 AM:
I'm not so sure what it should look like, but at least it needs
nil check for the property.
That would only be cosmetics and just hide the fact that the
METAR runway choosing code
the rudder.
Again, this effect vanishes with higher Airspeed.
All these isn't noticeable with multi engined Aircraft. They were not
designed to utilize the Slipstream.
Thanks,
Jim
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Am Mittwoch, den 29.07.2009, 18:34 +0200 schrieb Thorsten Hackbarth:
Hi,
I created a new FDM based on Sam Varner's automotive simulation
framework Vamos http://vamos.sourceforge.net and some yasim code.
Is there a chance to get it into svn?
That sounds great. Can you provide a patchso we can
Am Samstag, den 01.08.2009, 13:56 +0200 schrieb Mathias Fröhlich:
Hi,
On Saturday 01 August 2009 11:20:14 Detlef Faber wrote:
And what about Scenery Models with slopes or ramps on it? Currently
these cannot have ground properties and planes/cars can easily drive
through walls because
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Am Mittwoch, den 16.09.2009, 11:22 -0700 schrieb syd adams:
Hi guys , just did some updates on my KY196 comms in instruments-3d.
The KY196.nas isn't requires so I'd like to remove it before it gets
unknowingly spread around.
I see the PC-6 (Detlef Faber) , and the ZR Navy free balloon
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Am Freitag, den 02.10.2009, 04:21 -0500 schrieb Jon S. Berndt:
I like this idea! It’s a well-intentioned way to support the
community.
I would call it a well intention if they would clearly state that this
is a conveniant re package of FlightGear. Instead, on all the public
pages of
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Am Dienstag, den 06.10.2009, 13:58 -0500 schrieb Curtis Olson:
On Tue, Oct 6, 2009 at 1:33 PM, Detlef Faber fa...@sol2500.net
wrote:
The german section of Openoffice.org contains such a warning
too. I
would really appreciate this. And we could stop
Hello everybody,
I have noticed since quite a while that collision detection of submodels
with MP Objects doesn't work anymore. It works fine with normal AI
Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be
ignored.
Has anybody else noticed this?
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First:
sarcasm
We are all pretty capable of judging the end of a sentence by the usual
orthographic. There is really no need to express a sentence end by an
additional PERIOD.
/sarcasm
Am Samstag, den 24.10.2009, 22:04 + schrieb Martin Spott:
Erik Hofman wrote:
[...] If I were the guy
Am Sonntag, den 25.10.2009, 11:30 + schrieb Vivian Meazza:
Detlef Faber
First:
sarcasm
We are all pretty capable of judging the end of a sentence by the usual
orthographic. There is really no need to express a sentence end by an
additional PERIOD.
/sarcasm
Am Samstag
Am Sonntag, den 25.10.2009, 12:34 +0100 schrieb Alexis Bory - xiii:
Hi all,
I think all of these discussions drive us in the wrong way. Even if we
would have a different license, there would be a lot of people trying to
profit from our work by trying to copy it. That's only because our
://sol2500.net/flightgear/gallery/crop.png
Put it in data/Textures/Terrain/
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an example, look at the Bluebird
animated walker, all done in Nasal.
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Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
Hi All,
A number of people with ATI cards are having problems with the default
shaders on the current windows v2.0.0 RC:
Am Donnerstag, den 11.02.2010, 12:18 +0100 schrieb Detlef Faber:
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
Hi All,
A number of people with ATI cards are having problems with the default
shaders on the current windows v2.0.0 RC:
http://www.flightgear.org
Am Freitag, den 12.02.2010, 15:48 +0100 schrieb Tim Moore:
It work if i remove the crop and landmass option, wich are
still affected.
ps: i'm not sure the change i did to landmass.frag and
crop.frag were of any effect, i just
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comment.
I'd like to commit it if David agrees.
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Am Samstag, den 11.12.2010, 16:00 -0800 schrieb Hal V. Engel:
[...]
The thing about Stuart's system is that it is very objective, easy for devs
to apply (IE. it is not complex and only takes a few minutes to do) and
provides users with a lot more information about the state of the models
hemisphere however works.
Just tried it with Git Simgear/Flightgear and fgdata from today.
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Am 15.02.2012 19:30, schrieb kreuzritter2000:
Am Sonntag, den 12.02.2012, 11:00 +0100 schrieb Erik Hofman:
So Emanuel has every right to dismiss any modifications on *his* model
and to update git accordingly.
I agree he is the owner of the model, but he is not the owner of the
FlightGear
Am 14.04.2012 12:06, schrieb James Turner:
On 14 Apr 2012, at 09:48, Olaf Flebbe wrote:
I had a texture-size limiter for flightgear in the past. I have to dig it
out first.
Okay, I think it would be a good thing to have anyway, since people have
wildly varying amounts of GPU ram
But
Am 05.10.2012 12:53, schrieb James Turner:
On 5 Oct 2012, at 11:32, Alexis Bory wrote:
When you do that code reading (as I do it currently for the engines) it
appears that at least some crucial parts are not such a woodoo and it
appears that adding features to improve the FDM capabilities is
Hi everybody,
is anybody else seeing this?
I notice since I compiled git yesterday, that YaSim fixed wing Aircraft
don't work anymore (but Helicopters and JSBSim Aircraft do). FlightGear
starts until the first Frames of the scenery get displayed, then quits
with a SegFault.
This happens with
Stuart Buchanan stuar...@gmail.com hat am 26. September 2013 um 12:22
geschrieben:
[snip]
Perhaps we should mandate that aircraft over a certain size should have an AI
version created?
There is an alternative to an AI Version. For Aircraft with Livery Select it is
possible to have
Hello everybody,
I'm experimenting with the Bumpmap/Specmap Shader on my Aircraft and got
to a point where it is necessary to change the specmap file with the
selected Livery.
Especially with partly aluminium finished Aircraft it would be good to
swap the specmap file used to properly display
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