Re: [Flightgear-devel] Scenery Corner

2011-02-02 Thread Martin Spott
Martin Spott wrote: > Casting all this CORINE data into clean topology takes several weeks of > processing time, when performed properly. Even doing tests on small but > still representative areas is a rather time-consuming and ressource- > intensive adventure - some early tests o

Re: [Flightgear-devel] Terrasync

2011-01-27 Thread Martin Spott
Heiko Schulz wrote: > That's exactly the point I wanted to make clear and meant with > "updating"- unless we have a new terrain built there won't be any > changes like changed landclasses by better datas etc. visible. Hehe, precisely that's what I've been planning to change :-) but inste

Re: [Flightgear-devel] Terrasync

2011-01-27 Thread Martin Spott
Frederic Bouvier wrote: >> This one might help: >> >> http://hans.fugal.net/blog/2007/06/05/terrasync-prefetch/ > > Something equivalent (the prefetch) is implemented in fgrun Yup, I knew, but didn't find any URL specific to the feature which was suitable for posting via EMail ;-) Cheers,

Re: [Flightgear-devel] Terrasync

2011-01-27 Thread Martin Spott
Heiko Schulz wrote: > So when the terrain has changed (new airport added) I have the new > scenery with a new airport? Only after new Terrain has been built from the respective sources and uploaded to the repository beind TerraSync. We've already done this for a few places in the world, but these

Re: [Flightgear-devel] Terrasync

2011-01-27 Thread Martin Spott
Heiko Schulz wrote: > Wrong statement in the forum. TerraSync only updates the models, not > the terrain. If this would be true, then you've identified a bug ;-) This one might help: http://hans.fugal.net/blog/2007/06/05/terrasync-prefetch/ Cheers, Martin. -- Unix _IS_ user friendl

Re: [Flightgear-devel] VATSIM support?

2011-01-26 Thread Martin Spott
Chris, I think the benefit of having sort of a VATSIM-interface or -bridge for FlightGear is pretty much unquestioned, therefore I'll leave these details out. The point is a completely different one and probably consist of just two simple parts: 1.) Like probably almost every other OpenSource proj

Re: [Flightgear-devel] git work flow question

2011-01-26 Thread Martin Spott
Curtis Olson wrote: > The other implication here is that it would be extremely handy to have > multiple branches checked out simultaneously for other reasons. git makes > branching easy, yes, but if you find yourself bouncing between branches with > changes for separate projects, and external eve

[Flightgear-devel] FlightGear on LinuxTag 2011

2011-01-24 Thread Martin Spott
Looks like we're going to have a booth this year again: http://www.linuxtag.org/2011/en.html I'll post an update as soon as the booth is definitely confirmed. Generally I'd say: If you were planning to visit Berlin anyway, this is the perfect occasion for killing two birds with just one stone.

Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Martin Spott
Csaba Halász wrote: > Not only that, but I personally don't even want to join or support an > organization that requires NDA and plays silly corporate games instead > of openly welcoming new arrivals. But that's just me. No, not just you, count me in, Martin. -- Unix _IS_ user friendly

Re: [Flightgear-devel] New airport textures

2011-01-21 Thread Martin Spott
John Denker wrote: > If you want to have a serious discussion, [...] I think he doesn't want to have a big discussion, he's just offering textures which are making a visual difference compared to the ones which are currently being used in FlightGear. Aside from wether I like these particular cha

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-01-20 Thread Martin Spott
Flightgear-commitlogs wrote: > - Log - > commit e7b7e52a9de8045352b8b373d79dae378140344c > Author: Gijs de Rooy > Date: Thu Jan 20 16:45:38 2011 +0100 > >Runway stopway materials, were never fully implemented apparently There

Re: [Flightgear-devel] 2000 Models!

2011-01-19 Thread Martin Spott
"J. Holden" wrote: > With a large addition to the database today, there are now 2009 > unique models in the scenery model database! 2035, to be precise ;-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] runway & taxiway

2011-01-19 Thread Martin Spott
Michael Sgier wrote: > [...] Someone already wrote a current xplane 9 format parser...maybe > he knows? Parsing the data is a non-issue, we're having at least three different parsers in at least two different languages to choose from, Martin. -- Unix _IS_ user friendly - it's just sele

Re: [Flightgear-devel] FLightProSim

2011-01-18 Thread Martin Spott
Heiko Schulz wrote: > As we all know the truth behind it should be clear for all that there > are copyright infringements clearly visible? I doubt. > Even if they can take FGFS and sell it due to our licence, they are > not allowed to say that they developed the things they mentioned. They're p

Re: [Flightgear-devel] HLA/RTI checkin

2011-01-18 Thread Martin Spott
Mathias Fröhlich wrote: > long promised and now checked in: > First attempt of HLA/RTI support in flightgear. Cool !!! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --

[Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-17 Thread Martin Spott
Frederic Bouvier wrote: > As John said, the missing bit is scenery generation. I think it's a split task. As with almost every technical problem, there is _some_ way to a solution ;-) I'm certain we'd find a reasonable way of nicely casting the new X-Plane layouts into Terrain tiles withou

Re: [Flightgear-devel] FG in ramdisk from a net boot

2011-01-17 Thread Martin Spott
Harry Campigli wrote: > I better explain myself and my reasoning a bit. I fully agree that you are > quite correct in that the ram load up is quicker directly from the HD than > over a network, but I am aiming to do away with Hds in the FG sim boxes. At Linux installations in regular schools I'm

Re: [Flightgear-devel] FG in ramdisk from a net boot

2011-01-17 Thread Martin Spott
Harry Campigli wrote: > Could I ask if any one has had FG or for that matter any app on a linux box > running in a ramdisk environment with no Hd? Why, its fast to boot, [...] I might be getting your intention wrong, yet I suspect you forgot to add the time required to fill the ram disk from, we

Re: [Flightgear-devel] Magnetic North

2011-01-16 Thread Martin Spott
John Denker wrote: > On 01/16/2011 02:23 PM, Martin Spott wrote: >> John Denker wrote: >>> FG is still using airport data that hasn't been updated since 2008. >> >> Depends on your particular definition of "FG". To be precise, the file >> at:

Re: [Flightgear-devel] Magnetic North

2011-01-16 Thread Martin Spott
John Denker wrote: > FG is still using airport data that hasn't been updated since 2008. Depends on your particular definition of "FG". To be precise, the file at: http://mapserver.flightgear.org/apt.dat.gz contains 213 airfield updates (currently) which have been merged over the time, which

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Martin Spott
"J. Holden" wrote: > The solution as I think has been said is to figure out if there is a > way to get the name of the top level folder using Nasal, or to figure > out a way to use nasal within the scenery folder? You could always > try calling the nasal script from the xml (I have absolutely no

Re: [Flightgear-devel] Magnetic North

2011-01-16 Thread Martin Spott
Barry Fawthrop wrote: > There was a news article on Magnetic North Change > and How KTPA had to change from 90 to 80 > > Are these changes being effected into FlightGear ??? Depends on if anyone's submitting a modified layout. Actually the runway directions are hardwired into our airfield lay

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Martin Spott
Hi Heiko, Heiko Schulz wrote: > terrasync > -Scenery > -Airports > -Terrain > -Models > -Objects Would be a little bit like saying "this car is red red" since everything in TerraSync is directly related to Scenery ;-) I know we've already been talking about this topic but

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Martin Spott wrote: > Michael Sgier wrote: >> Anyone could point me on where to change things if i want to make x-plane 9 >> airport formats (apt.dat) being drawn on top of ground > > > http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-12 Thread Martin Spott
Michael Sgier wrote: > Anyone could point me on where to change things if i want to make x-plane 9 > airport formats (apt.dat) being drawn on top of ground http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=tree;f=src/Airports/GenAirports Martin. -- Unix _IS_ user frien

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-11 Thread Martin Spott
Curtis Olson wrote: > On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill wrote: > >> Those things are marked as obstructions in the database, their elevation >> is fixed. (In this case we know the published height of the top, and the >> height of the model, and can place the base accordingly - this i

Re: [Flightgear-devel] Towable Object Idea

2011-01-10 Thread Martin Spott
Curtis Olson wrote: > Wouldn't it be cool if all the carriers in the flightgear world were > simultaneously MP and simultaneously shared? I 'sense' the required infrastructure for a solution already being in the queue, yet some adaption for AI objects is still needed, but pretty feasible. Cheers

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Looks like I've missed the most interesting part while I was visiting a customer :-) John Denker wrote: > As always, it is nicer to track the authoritative data, rather > than forking it. In some way our elevation/height (for published obstacles/obstructions) data has always to be some sort of

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Moin Roland, Roland Haeder wrote: > and latest GIT origin/master. Can I also report floating models (like > buildings) to you if I encounter one? I can screenshot the output of the > HUD and upload it to my server so you can see where I found it. As you'll certainly understand I'd like to minize

Re: [Flightgear-devel] Some community comments

2011-01-10 Thread Martin Spott
Martin Spott wrote: > thorsten.i.r...@jyu.fi wrote: >>> This sort >>> of "Scenery development" is substantially different from craving for >>> aaah's and oooh's on The Forum after you successfully managed to follow >>> an elabora

[Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Martin Spott
Hi folks, from time to time we're adjusting the ground elevations of all object positions in the Scenemodels-database and thus in the TerraSync- repository to the actual terrain elevation. Typically this is one of several preparational steps when people start getting serious about planning a rele

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread Martin Spott
Curtis Olson wrote: > - What is the best way to clean up my "next" branch of all the changes I had > previously made before I created my own branch? I'd like to return it to > it's pristine untouched state now that I have a local branch for my local > changes. If anything else fails, if "next" i

Re: [Flightgear-devel] An introduction and what happened

2011-01-07 Thread Martin Spott
In article <13d7d9d025e1422693ae173329a5d...@circustar2> you wrote: > center. They were cleaning out and I inherited an IBM x455 cluster. > Its 4 chassis each equipped with 4 1.5Ghz Itanium 2's and 16GB ram > for a system total of 16 Itanium 2's and 64GB ram. The topic has been pretty silent fo

Re: [Flightgear-devel] Submitting changes to fgdata

2011-01-06 Thread Martin Spott
Hi Alexey, Alexey Varjat wrote: > PS: I know that some simmers from russian FG forum have made some > changes (including city buildings) for Russian(Murmansk, Pulkovo), > Lithuanian (Vilnius) and Estonian (Tallinn, Piarnu) airports and I hope > that they want to share his work with community.

Re: [Flightgear-devel] windsock_lit

2010-12-27 Thread Martin Spott
Martin Spott wrote: > The reference would be the TerraSync SVN-repository - which actually > has the file: > > > http://terrascenery.googlecode.com/svn/trunk/data/Scenery/Models/Airport/windsock_lit.xml I mean: http://terrascenery.googlecode.com/svn/trunk/data/Scenery

Re: [Flightgear-devel] windsock_lit

2010-12-27 Thread Martin Spott
James Turner wrote: > Failed to load model: Failed to load 3D model: > > from:/Users/Shared/FGFS/Scenery-TerraSync/Models/Airport/windsock_lit.xml The reference would be the TerraSync SVN-repository - which actually has the file: http://terrascenery.googlecode.com/svn/trunk/data/Scene

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Martin Spott
Martin Spott wrote: > There are many things you could think of wrt. supporting collaborative > Scenery development like on-the-fly map-rendering of landcover-submissions (so people can check how their submission is going to be recived), working towards more different textures to

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Martin Spott
Adrian Musceac wrote: > I have only the highest expectations from your project, however in order > to get many people involved and avoiding the same lone wolf approach, You're having a valid point here. Anyhow, the "lone wolf" is in no way an "aproach" but instead much better charaterized as sort

Re: [Flightgear-devel] git of fgdata today

2010-12-23 Thread Martin Spott
Torsten Dreyer wrote: > I saw many reports that mapserver is a faster than gitorious. Thanks, Thanks to our sponsor (-> "Telascience") ! Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Heiko, Heiko Schulz wrote: >> "J. Holden" wrote: >> > [...] Still, none of the third party sceneries directly help the goal >> > of adding data to the server or helping fix TerraGear to push out a >> > new World Scenery package [...] >> >> Well said ! > But increases the attractiveness of a

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
"J. Holden" wrote: > [...] Still, none of the third party sceneries directly help the goal > of adding data to the server or helping fix TerraGear to push out a > new World Scenery package [...] Well said ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten, thorsten.i.r...@jyu.fi wrote: > Let me now speak more to the audience at large, rather than to Martin > personally... In both statements I read the following ideas (I don't know > if you literally meant that - but that's what came across) > > * while the mailinglist is for real work

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten, thorsten.i.r...@jyu.fi wrote: >> This sort >> of "Scenery development" is substantially different from craving for >> aaah's and oooh's on The Forum after you successfully managed to follow >> an elaborate and nicely illustrated recipe on how to build FlightGear >> Terrain. Hehe, I'

[Flightgear-devel] Scenery Corner

2010-12-21 Thread Martin Spott
Hi folks, traditionally I'm rather silent (at least to my own understanding) about what I'm trying to achieve within the FlightGear project. On one hand I'm proud to be, most prominently, known either as the person who's rejecting submisions to the Scenemodels repository for unfounded reasons or t

Re: [Flightgear-devel] apt.dat Help

2010-12-15 Thread Martin Spott
Keita Yokoyama wrote: > The issue is that FG needs to access apt.dat, and I have the GZip'd version > of it. However, I cannot extract it with any program for some reason, and > would like to either get help on that, or have someone send me a ZIP/TAR'd > version of the said file. For .gz-extensio

Re: [Flightgear-devel] Comments and questions about model loading,

2010-12-13 Thread Martin Spott
Curtis Olson wrote: > I've used a commercial simulation that made heavy use of model optimization. > In this case all model creation was done using openflight (.flt) and then > at load time an optimized version was created in native performer format I > believe. This worked well, largely because

Re: [Flightgear-devel] New release

2010-12-12 Thread Martin Spott
Hi Stuart, Stuart Buchanan wrote: > Martin - does this address your concern? Well, at the end of the day it's completely irrelevant if my concerns are being addressed ;-) In fact, it's not my 'playground'. I just got the impression that the gap between the ideas of a rating system for use with

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
"Hal V. Engel" wrote: > In general I agree that just taking all of the aircraft on GIT and making > them > available for download without some kind of rating system is a bad idea. Actually we don't, in contrast, we already _do_ have sort of a (simple) rating schema. When you look at the Airc

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Heiko Schulz wrote: > But I agree to Gijs that it would be more than nice to add a reminder > and a information about the started release procedure- we need the > help of the users to find out bugs and other problems. > > That people don't let it commit to GIT is due to the fact, that many > peop

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Martin Spott wrote: > The traditional scheme that a few people have to work fulltime for a > couple of days during the release process just because others have > simply been lazy over the past year doesn't have to be this way. This sentence was written in hurry and therefore cam

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Gijs de Rooy wrote: > Great news Durk! One thing that came up in my mind: would it be good to write > a post at the forum, to stimulate > people to put their planes into Git as soon as possible? We have quite some > nice (GPL) stuff hanging around, that's > not been commited yet [...] Actually

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Gene Buckle wrote: > On Fri, 10 Dec 2010, Anders Gidenstam wrote: >> However, the data or derived works based on the data cannot be included in >> the FlightGear distribution since such conditions are not compatible with >> the GPL. >> > ...which doesn't prevent the FlightGear website from pointin

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Scott Hamilton wrote: > This may be a dumb question, (I've read the GPL license, but I'm > certainly not an expert in it), but is it possible that the input data > is not GPL itself, but that it could allow GPL scenery output (given > that it goes through a process)? I don't know, depends on the

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Stuart Buchanan wrote: > On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: >> I will double check the licence attached to the data I have, but I'm >> confident it is free to use and distribute so long as any subsequent end-use >> is of personal or private non-profit nature. > > Please doub

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Martin Spott
Chris - and whoever is having custom land cover data on their hard disks, Chris Wilkinson wrote: > If better data is available to build more accurate scenery then I think by > all > means we should use it. The next time a build is going to happen for the > world > scenery on the fg website I'

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Martin Spott
"J. Holden" wrote: > For an airport like Innsbruck, where the airport automatically > generated grass polygon juts into the river "cs_lake", or like Honolulu > or Macau, when there is a "lake" in the middle of the airfield, would > it be possible to take a lake layer (or the lake layer) and "burn"

Re: [Flightgear-devel] Scenemodels/MapServer.flightgear.org,

2010-12-05 Thread Martin Spott
Martin Spott wrote: > The GIT mirror update and other cyclic, automated jobs are going to get > paused as long as the transition is in progress. Ok, I _think_ most of the relevant stuff is now running properly on the new machine. As you might have noticed, the 'commitlogs'

Re: [Flightgear-devel] An introduction and what happened

2010-12-04 Thread Martin Spott
Hi Austin, many thanks for your offer ! "Contrapezist" wrote: > center. They were cleaning out and I inherited an IBM x455 cluster. Its > 4 chassis each equipped with 4 1.5Ghz Itanium 2's and 16GB ram for a > system total of 16 Itanium 2's and 64GB ram. I'm having a certain familiarity with EOL'

Re: [Flightgear-devel] (no subject)

2010-12-03 Thread Martin Spott
Martin Spott wrote: > Formerly there were _multiple_ different priority lists hardcoded into > the source code. This has now been separated into two text files to be > referenced via "--usgs-map=" and "--priorities=", [...] http://mapserver.flightgear.org/git/gi

Re: [Flightgear-devel] Problem updating fgdata from mapserver

2010-12-03 Thread Martin Spott
Martin Spott wrote: > Yup. The new machine is already alive (the web map should be available) > but I'm still awaiting a chance to sync the latest changes from the old > hardware before I'm going to declare the transition as being complete. Ok, I _think_ the GIT mirror on

Re: [Flightgear-devel] Problem updating fgdata from mapserver

2010-12-02 Thread Martin Spott
Csaba Halász wrote: > You missed this email: > http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg29756.html > about "Scenemodels/MapServer.flightgear.org, planned outage" Yup. The new machine is already alive (the web map should be available) but I'm still awaiting a chance to

Re: [Flightgear-devel] ATC client

2010-12-01 Thread Martin Spott
Eftychios Eftychiou wrote: > On Wed, Dec 1, 2010 at 10:39 AM, Martin Spott wrote: >> Eftychios Eftychiou wrote: >> >> You will need to sign up at http://forge.osor.eu/projects/albadisp/ and >> > join the project to get the code. >> >> Mmmmh

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-01 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: >> One example that strikes me is the c172p, though I'm biased as one of the >> maintainers of the aircraft, and it is rated accurately according to >> your criteria :) > > Compared with, say, the A-10, the F-14b or the Tu-154b (which is not in > the GIT repository)

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-01 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: > "Vivian Meazza" wrote: >> I'm afraid that your grading is no more than a beauty contest. It does >> matter "if the gauges are all in the right place or if the cockpit is >> complete down to the last detail". Under your grading a cockpit could be >> a complete figmen

Re: [Flightgear-devel] ATC client

2010-12-01 Thread Martin Spott
Eftychios Eftychiou wrote: > On Tue, Nov 30, 2010 at 11:03 PM, Martin Spott wrote: >> I'm surprised to read that they're actually now having source code on >> offer, do you have a pointer to the code ? >> >> You will need to sign up at http://forge.osor

[Flightgear-devel] Scenemodels/MapServer.flightgear.org, planned outage

2010-11-30 Thread Martin Spott
Hi folks, both sites - actually just two different Apache virtual hosts, running on the same system, fed from the same database - are subject to being transferred to a new system. Therefore you might will encounter inconsistencies during the phase of system- and DNS-transition, probably for

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-11-30 Thread Martin Spott
Curtis Olson wrote: > Any time someone criticizes my work I just watch a funny cat video like this > one and that really helps me feel better ... Aaaah, good recipe, will try next time ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] (no subject)

2010-11-30 Thread Martin Spott
Curtis Olson wrote: > On Wed, Nov 18, 2009 at 6:41 AM, cullam Bruce-Lockhart wrote: > 1. you could cut out holes where the cliff polygons are situated, leaving > these areas open in the final terragear result, and then place custom object > models in those holes. You might be able to leverage ter

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-11-30 Thread Martin Spott
James Turner wrote: > A thick-skin is a requirement for [...] everyone who's seriously trying to survive in the FlightGear developer's shark tank ;-) > [...], but I'd hate to do > anything which means people keep aircraft 'secret' until they are > 'finished' - we already know that leads t

Re: [Flightgear-devel] ATC client

2010-11-30 Thread Martin Spott
Eftychios Eftychiou wrote: > There is already an open source radar display screen > http://www.albatross.aero/ I'm surprised to read that they're actually now having source code on offer, do you have a pointer to the code ? > It can take as input asterix formated data ( > http://www.eurocontrol.

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-11-30 Thread Martin Spott
Tim Moore wrote: > I for one really enjoyed the list and plan to check out some of the more > highly rated ones with which I'm not familiar. I can't believe that the > ratings will come as a surprise to any aircraft developer, and I hope that > their egos aren't so fragile as to be discouraged by

Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-11-30 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: > What do the numbers mean? > = > > Roughly, anything below 5 means that it isn't really finished and that I > think they should be alpha status. 7 and 8 are really nice cockpits, and 9 > an 10 usually create a spontaneous 'wow!'. I think th

Re: [Flightgear-devel] p51d-jsbsim merge request.

2010-11-30 Thread Martin Spott
"Hal V. Engel" wrote: > It would be really nice to get a similar pano of a D/K cockpit since that > would be very helpful getting the cockpit modeled. This is the only one I'm aware of, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] p51d-jsbsim merge request.

2010-11-29 Thread Martin Spott
"Hal V. Engel" wrote: > There is tons of stuff that remains to be done still. For example the > cockpit [...] While you're at it if you didn't know before, you might be intersted in this one (beware, huge dowbload, don't klick if you don't need it ): http://www.stclairphoto-imagin

Re: [Flightgear-devel] ATC client

2010-11-29 Thread Martin Spott
Pep Ribal wrote: > I've seen that there are plans to develop an ATC client for Flightgear. > > I'm very interested in this profect, and so I'm offering my help. > Whoever is involved, please get in touch. http://wiki.flightgear.org/index.php/FlightGear_Newsletter_October_2010#OpenRadar Chee

Re: [Flightgear-devel] First time build

2010-11-29 Thread Martin Spott
Roberto Waltman wrote: > My long term interests are to build a multiple computer/multiple monitor > system, (already have an X-Plane based system like that, want to try > FlightGear) and to try to use/port/convert Microsoft's FS scenery with > FlightGear. (Megascenery in particular) Depending

Re: [Flightgear-devel] First time build

2010-11-29 Thread Martin Spott
Geoff McLane wrote: > On a mapserver clone I can see 200, or even 300+ Kb/sec, > so this is what I use now... Thanks for this alternate... You're welcome . these wonderful ressources are not mine, I'm just maintaining the site ;-) Martin. -- Unix _IS_ user friendly - it's just se

Re: [Flightgear-devel] First time build

2010-11-28 Thread Martin Spott
Roberto Waltman wrote: > Another "inconvenience" was the time required to download fgdata. (Took > more than a day with my low-end DSL connection, all the time crossing > fingers for a power-glitch free session.) Did you check if the download really maxes out your DSL link ? Cheers, Ma

Re: [Flightgear-devel] BGL-file with unknown content

2010-11-28 Thread Martin Spott
Martin Spott wrote: > I have a (ZIP-)file floating around on a disk that I must have found > somwhere on "the net" (the file, not the disk ;-) [...] > ftp://ftp.uni-duisburg.de/FlightGear/Devel/Chambley.zip This posting was written on Sa, 23 Okt 2004. Chambley AB was the

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base

2010-11-26 Thread Martin Spott
Martin Spott wrote: > P.S.: I might even have a copy of this DA40 model, but I'm unsure where > to search for it http://www.microsoft.com/austria/education/projekte.mspx Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2010-11-26 Thread Martin Spott
Flightgear-commitlogs wrote: > commit f6831ccd0dba57be89f7dab083b5dd8c77f11e2e > Author: BARANGER Emmanuel > Date: Fri Nov 26 18:01:05 2010 +0100 > >New plane : Diamond Da 42 "Twin Star" BTW, there's a nice description (in German) about implementing a DA40 for M$FS as a scool project - I'm

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-25 Thread Martin Spott
"Alan Teeder" wrote: > It is a sad fact that git pull does not bring everything up to date in the > same way that cvs and svn do. "git checkout -f" !? >From my perspective that one's a lot better that CVS for example, which had been dropping changes silently Cheers, Martin. -- Un

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-25 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: > fgdata, but while git status lists a couple of files as having > differences, that are files I know should be different because I changed > them. No aircraft is listed as being different. The inter-dependencies in the Base Package between seemlingly unrelated piece

Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic

2010-11-24 Thread Martin Spott
Curtis Olson wrote: > What's the actual link (I can't read the full url from your image). We can > block specific ads if we need to, but easynewstore.com is clearly a proxy > for multiple software packages. Yup, and it's done pretty cleverly: The URL which is being shown when you move the mouse

Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic

2010-11-24 Thread Martin Spott
Curtis Olson wrote: > I made a few tweaks and posted a copy of this here: > >http://www.flightgear.org/flightprosim.html Just looked at this page, noticed one of these obnoxious Google ads on the right - guess to where this leads when you click onto the ad http://foxtrot.mgras.net/st

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-24 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: > For what it's worth, the complete set of commandline options was > > --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch > --airport=TNCM --timeofday=noon --enable-auto-coordination > --aircraft= I'll try some of the aircraft using these settings.

Re: [Flightgear-devel] Collimation...(OT)

2010-11-24 Thread Martin Spott
Gene Buckle wrote: > I was talking to Tim about this today. If the required image distortion > functionality is implemented by the next FSWeekend, the FlightGear booth > could shut down the whole show. :) I think we already started paving the way with this year's presentation ;-) Mar

Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-24 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: > I've just completed a sweep through all available aircraft in GIT, and I > thought a list of the non-functional ones might be useful for some people. [] > c182rg I just picked this one as a random item from your list and I'm happy to state that it runs and flies pr

Re: [Flightgear-devel] Waterfalls

2010-11-24 Thread Martin Spott
Chris Wilkinson wrote: > I'd love to be the guinea pig to experiment with high-res terrain in fgfs, > although I'm not a programmer. I'll have a high-end hex core PC soon, which > I'm > sure could be put to good use testing modified terragear to create high-res > terrain... The good old rule

Re: [Flightgear-devel] Waterfalls

2010-11-24 Thread Martin Spott
Curtis Olson wrote: > It's new news to me ... that's really cool! Looks like a much more complete > data set than SRTM. Sort of but among those who did a review, the current release is widely considered as being of "experimental or research grade". See also: http://www.ersdac.or.jp/GDEM

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
Chris Wilkinson wrote: > Frederic Bouvier wrote: > > - "Martin Spott" a écrit : > >> "J. Holden" wrote: > > >> > There is no land cover layer for waterfalls. > >> > >> which doesn't mean that such thing can&#x

Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
"J. Holden" wrote: > There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. Cheers, Martin. -- Unix _IS_ user friendly - it's just selecti

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and

2010-11-21 Thread Martin Spott
Scott Hamilton wrote: > The important point here is that it has been nearly twelve months > since the last major release, the codebase appears to be looking > forward, and in the past it has required quite a bit of planning and > work to ensure we have a consistent and stable product to release.

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and

2010-11-21 Thread Martin Spott
Csaba Halász wrote: > By the way, I have just noticed that somebody has put some work into > Budapest (LHBP) scenery. Big thanks! Credit goes to Gabor: http://scenemodels.flightgear.org/author.php?id=67 Martin. -- Unix _IS_ user friendly - it's just selective about who its friends a

[Flightgear-devel] Wiki information; Was: ProFlightSimulator "The Most Realistic

2010-11-17 Thread Martin Spott
Gijs de Rooy wrote: > [...] Luckily, we can add usergroups at the wiki and assign permissions to > them. Thus, important > pages can be locked (on the edit part) for the ordinary users. We've been > doing this with all Newsletters, which > can be edited only by wiki-admins after their publicicat

Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic

2010-11-17 Thread Martin Spott
Curtis Olson wrote: > The wiki is a good place to put something like this I think were it can > easily be updated as the landscape changes. The Wiki is hosting, among a lot of serious content, a huge pile of - to put it mildly - 'disputable' stuff, simply because _everyone_ can edit there, no mat

Re: [Flightgear-devel] METAR wrong, at least on one airport

2010-11-15 Thread Martin Spott
Guy Brand wrote: > Today I noticed this on the terminal: > > NoaaMetarRealWxController::fetchMetar(): dropping outdated METAR 2010/11/12 > 16:00 LFST 121600Z [...] These are three days old. Current (almost) METAR looks like this: jive: 21:25:32 ~> metar LFST LFST 152000Z AUTO 34003KT 320V020

Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-15 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: > However, the (so far to me unknown) C++ subrouting actually bringing > clouds into the visibly rendered scenery is even way slower - I can read > the message that the property writing is over after the expected 2.5 > seconds, but continue to see clouds appear in the

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Martin Spott
"Mally" wrote: > I despair that everyone seems to be saying this guy's operation is fully > legal, [...] This might be your feeling, but does not properly reflect what's been written on this very list. If you're approaching legal affairs with assumptions _that_ vague and imprecise as the above '

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Martin Spott
Hi John, "J. Holden" wrote: > Whatever your opinion on the legality of what they are doing, this is > indeed a problem and reflects negatively on the community. > > Ignoring it will not make it go away. We need to know what we can do. I don't think we're ignoring the 'issue'. But we probably sh

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