Re: [Flightgear-devel] Regional textures merge request

2012-05-08 Thread Vivian Meazza
Stuart Snip ... > > It is possible to use the same scheme to change sea color (this is > > asked now and then in the forum), but that would produce sharp > > transitions which don't look very natural - I've cooked up a different > > scheme to smoothly change base (= for clear sky) sea color (whic

Re: [Flightgear-devel] Regional textures merge request

2012-05-08 Thread Vivian Meazza
Thorsten > > This scheme introduces yet another for loop in Nasal, of undetermined > > size. This potentially introduces yet another source of stagger to FG, > > or it would if it worked, but as far as I can see it never runs here. Is it > meant? > Well, anticipating your reaction, yes, at this p

Re: [Flightgear-devel] Sea color

2012-05-09 Thread Vivian Meazza
Thorsten > > There are good sources for sea colour out there - here is one: > > > > > http://oceancolor.gsfc.nasa.gov/FEATURE/IMAGES/A2008129125500.Scotlan > d > > .png > > > The Northern North Sea, away from the turbidity and major river > > outfalls of the Southern North Sea, is indistinguishabl

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
Thorsten > > Does the problem go away if you set local-weather/dynamics-loop-flag=1 > > from the property browser *after* Advanced Weather is started? > > Does the problem go away if you set local-weather/timing-loop-flag=1 > > from the property browser *after* Advanced Weather is started? > > D

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
ThorstenB > On 11.05.2012 10:21, Renk Thorsten wrote: > > The problem with that consequence is: As you switched all loops off, > > the Nasal part of Advanced Weather ceased to run completely and all > > that's left is the same cloud-generating functionality which is > > responsible for Basic Weath

Re: [Flightgear-devel] Sea color

2012-05-16 Thread Vivian Meazza
Thorsten > I did a bit of testing of my own yesterday, and I have made a few other > observations as well. > > User feedback: > > I've largely come to ignore that (with few exceptions such as Vivian's > performance table), because trying to make sense of it is a path into > madness. Just a few e

Re: [Flightgear-devel] Sea color

2012-05-17 Thread Vivian Meazza
Thorsten Testing continues > > Concorde has of the order of 6000 lines of active code, and yes, it > > displays exactly the same discontinuities as Advanced Weather (approx. > > 10,000 lines of code). So far, I have not found any other examples. > Just to idly continue my list - the A380 has in

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Vivian Meazza
Alan > > On the subject of frames rates I have a couple of questions. > > 1. Is there a mechanism for odd and even frames (or even > frame.1,frame.2,frame3...frame.n for a once in every n frames task) to be > run separately, or is everything that is scheduled at a specific rate executed > one go

Re: [Flightgear-devel] Sea color

2012-05-19 Thread Vivian Meazza
Thorsten > > Conclusion: don't try to optimise, particularly for a poor system - > > you might make it better for that system, but more likely you will > > make it worse for everyone else. > > Judging by framerate comparisons with people in the forum, my system is > still somewhere in the upper t

Re: [Flightgear-devel] Nasal performance

2012-05-20 Thread Vivian Meazza
Thorsten > > just a quick note to this interesting thread ... > > its elsif in nasal , not elseif ... no e > > Thanks. That would explain it ;-) > > > I hope you're not suggesting that C++ is always slower than Nasal? :-) > > Pascal summarized it nicely - we already have ported the important

Re: [Flightgear-devel] Nasal performance

2012-05-21 Thread Vivian Meazza
Thorsten > > Not that we're there yet > > Heiko and Vivian, please try the following version and let me know if this > improves anything. If possible, do all tests with the weather tile type 'Test' > (that has no randomness in the cloud configuration selection, so it delivers a > fairly reprodu

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten > > > (Even if this works fine, please do not commit yet, I am not 100% sure > > that I didn't create an instability somewhere). > > Turns out I broke at least the visibility interpolation - to restore it, > uncomment line 726 in Nasal/local_weather/local_weather.nas > > if (vis > 0.0)

Re: [Flightgear-devel] Nasal performance

2012-05-22 Thread Vivian Meazza
Thorsten > > > I have tested using only the test tile so far. The time spent in > > events is dramatically reduced to around 70ms vice 210ms. There > > remains some odd cyclical frames coming in, but the results are > > broadly in line with Basic Weather. > > Okay, that's good news. I'll continu

Re: [Flightgear-devel] Nasal performance

2012-05-25 Thread Vivian Meazza
I wrote: > Thorsten > > > > > > I have tested using only the test tile so far. The time spent in > > > events is dramatically reduced to around 70ms vice 210ms. There > > > remains some odd cyclical frames coming in, but the results are > > > broadly in line with Basic Weather. > > > > Okay, that

Re: [Flightgear-devel] "FlightGear developers discussions"

2012-06-08 Thread Vivian Meazza
Thorsten > -Original Message- > From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] > Sent: 26 May 2012 18:21 > To: FlightGear developers discussions > Subject: [Flightgear-devel] "FlightGear developers discussions" de...@lists.sourceforge.net> > > > Done. Could do with some more refinem

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Vivian Meazza
Stuart > Hi All, > > I'd like to propose having random buildings enabled in preferences.xml, so > they are switched on by default. I think they improve the realism of our > Urban, Suburban and Town sceneries significantly. > > I ran a poll on the forums to determine the fps impact of the random

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-12 Thread Vivian Meazza
Please, please, don't change the plan now! Let's get the release out of the door as planned. There are lots of goodies in the pipeline - but that's exactly where they are - in the pipeline. They might or might not be ready for release in 6 months. Vivian From: Olson [mailto:curtol...@gmail.

Re: [Flightgear-devel] Reduced tiling (was Re: Shader menu structure)

2012-07-13 Thread Vivian Meazza
duced tiling (was Re: Shader menu structure) On Thu, Jul 12, 2012 at 3:28 PM, Vivian Meazza wrote: Please, please, don't change the plan now! Let's get the release out of the door as planned. There are lots of goodies in the pipeline - but that's exactly where they are - in the pip

Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0

2012-07-30 Thread Vivian Meazza
> -Original Message- > From: Stuart Buchanan [mailto:stuar...@gmail.com] > Sent: 30 July 2012 09:35 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0 > > On Fri, Jul 27, 2012 at 8:43 AM, Renk Thorsten wrote: > > > > Since

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 79e3dccf888d19a5cfa8372a5b6b592c0505f06d

2012-08-06 Thread Vivian Meazza
tgear-commitlogs] FlightGear Base Package branch, master, > updated. > > 79e3dccf888d19a5cfa8372a5b6b592c0505f06d > > > > The branch, master has been updated > > > > - Log > > --------- > > commit 79e3dccf888d19a5cfa8372a5b6b592c0505f06d

Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator

2012-08-15 Thread Vivian Meazza
Gene wrote > -Original Message- > From: geneb [mailto:ge...@deltasoft.com] > Sent: 14 August 2012 22:36 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator > > On Tue, 14 Aug 2012, Ivan Abolit wrote: > > > I am not sure if this is

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
Torsten wrote: > -Original Message- > From: Torsten Dreyer [mailto:tors...@t3r.de] > Sent: 13 August 2012 20:32 > To: FlightGear developers discussions > Subject: [Flightgear-devel] Changelog for Release 2.8.0 > > Hi everybody, > > we are very close to our release date, just a few days l

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
Curt, I'm sure we could do a pretty good screenshot of Vinson. I'll see what I can come up with. Vivian From: Curtis Olson [mailto:curtol...@gmail.com] Sent: 14 August 2012 15:47 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Changelog for Release 2.8.0 On Tu

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
g for Release 2.8.0 On Wed, Aug 15, 2012 at 10:13 AM, Vivian Meazza wrote: Curt, I'm sure we could do a pretty good screenshot of Vinson. I'll see what I can come up with. Vivian Hi Vivian, I'd love to have a couple nice Vinson shots -- at least one with shadows, and a

Re: [Flightgear-devel] Changelog for Release 2.8.0

2012-08-15 Thread Vivian Meazza
Oh, that link doesn't reference your name so it doesn't work (I get my own public folder) :-) On Wed, Aug 15, 2012 at 10:42 AM, Vivian Meazza wrote: Curt, Here's a few: https://www.dropbox.com/home/Public/Vinson Any good? I can soon rattle up a few more. V

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Vivian Meazza
Fred, > -Original Message- > From: Frederic Bouvier [mailto:fredfgf...@free.fr] > Sent: 18 August 2012 12:23 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] 3D models import webform in production. > > > > I sent model updates to fgf...@stockill.org a while ago.

Re: [Flightgear-devel] 3D models import webform in production.

2012-08-18 Thread Vivian Meazza
Fred wrote: > -Original Message- > From: Frederic Bouvier [mailto:fredfgf...@free.fr] > Sent: 18 August 2012 15:23 > To: Olivier; FlightGear developers discussions > Subject: Re: [Flightgear-devel] 3D models import webform in production. > > > > > It came to me that a future-proof soluti

Re: [Flightgear-devel] license

2012-09-06 Thread Vivian Meazza
Thorsten wrote: > -Original Message- > From: Renk [mailto:thorsten.i.r...@jyu.fi] > Sent: 06 September 2012 10:47 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] license > > There remains this strange discrepancy between what people are outraged > about and what

Re: [Flightgear-devel] Nav-cache

2012-09-20 Thread Vivian Meazza
Syd wrote: > -Original Message- > From: syd adams [mailto:adams@gmail.com] > Sent: 20 September 2012 16:22 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Nav-cache > > would any of these changes have affected the Equipment/map performance > ? I get a lot of

Re: [Flightgear-devel] fgdata trouble

2012-09-23 Thread Vivian Meazza
Martin wrote: > "Alan Teeder" wrote: > > > Twice I left it running overnight, but it failed both times after > > several hours during the fgdata clone. > > Which server do you clone from ? If you don't already do so, then you should > consider fetching the initial clone from mapserver and to c

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-09-27 Thread Vivian Meazza
James wrote > > On 26 Sep 2012, at 21:35, Gitorious wrote: > > > commit ba8190d97f62b60f5b040ae332cddef9c607048d > > Author: Frederic Bouvier > > Date: Wed Sep 26 22:34:48 2012 +0200 > > > >Close Sqlite3 database *before* trying to delete the file. Will avoid a > segfault when the schema

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-10-04 Thread Vivian Meazza
James wrote > > On 27 Sep 2012, at 09:40, James Turner wrote: > > >> Here the aircraft model appears 5 sec before the scenery, > > > > I'm seeing this intermittently too, I think it's related to ThorstenB's clean-up > of the scenery init process. I'll let him comment how likely that is. > > > >>

Re: [Flightgear-devel] YASim and documentation

2012-10-05 Thread Vivian Meazza
James wrote, > -Original Message- > From: James Turner [mailto:zakal...@mac.com] > Sent: 05 October 2012 11:54 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] YASim and documentation > > > On 5 Oct 2012, at 11:32, Alexis Bory wrote: > > > When you do that code

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-05 Thread Vivian Meazza
Alan wrote > AJ > > With Debug->Browse Internal Properties I see that the properties > "instrumentation/heading-indicator" are stable, but > "instrumentation/heading-indicator-dg" are changing rapidly. > When I press the "Push Source" button the HSI stops rotating and indicates > North, but this

Re: [Flightgear-devel] FG Steering Committee :-) Was: Stand-alone ATC client and Canvas

2012-10-09 Thread Vivian Meazza
Martin wrote: > On Mon, Oct 08, 2012 at 09:33:36PM +, Martin Spott wrote: > > > Well, but the wording "You are advised not to start working on > > anything directly related to this" is highly inappropriate. > > Apparently someone has completely failed to understand the topic. > > It came t

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
:Alan Teeder wrote > > Am 2012-11-05 12:14, schrieb Alan Teeder: > > Just a heads up. The error report is :- > > Thanks for the report. Should now be fixed. > > Tom > > > Yes - it all compiles and runs again. And my canvas HUD (in development) still > works! > But mine doesn't :-( https://

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote fails on windows > > Am 2012-11-05 16:02, schrieb Vivian Meazza: > > But mine doesn't :-( > > > > https://dl.dropbox.com/u/57645542/fgfs-screen-068.png > > > > Any clues/hints? > > Have you also updated fgdata? Yes, using MSVC10, and

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote: > Am 2012-11-05 18:30, schrieb Vivian Meazza: > > I'm using the Nasal API - it used to all work before today's update. > > Can't really see what to change > > Are you using canvas.setColorBackground(r, g, b, a) > I have this:

[Flightgear-devel] FW: Simgear/ShivaVG compile fails on windows

2012-11-06 Thread Vivian Meazza
I wrote > Thomas wrote: > > > Am 2012-11-05 18:30, schrieb Vivian Meazza: > > > I'm using the Nasal API - it used to all work before today's update. > > > Can't really see what to change > > > > Are yo

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Vivian Meazza
Durk, I don't know: FS-X can really impress: http://www.youtube.com/watch?v=XViCj0uqeco &feature=related Lots of wow! While we can do some, or perhaps even most of this, we can't do it at an acceptable frame rate. (Er . can

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Vivian Meazza
Gijs wrote: http://wiki.flightgear.org/Unique_Features Hmm . that's an underwhelming list, and I can't come up with anything that's really any better. Does that encapsulate the problem? Our USP is that FG is FREE - yes FREE. We might not have as much eye-candy as other sims, some of our

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Vivian Meazza
Alan wrote: -Original Message- > From: ThorstenB > Sent: Thursday, November 15, 2012 7:09 PM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Bug 479 has come back > > > > Apparently the path checker somehow mismatches the given file path and > the fg-aircraft

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Vivian Meazza
Tom wrote: > -Original Message- > From: Thomas Geymayer [mailto:tom...@gmail.com] > Sent: 16 November 2012 15:07 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Bug 479 has come back > > Am 2012-11-16 14:39, schrieb Vivian Meazza: >

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-18 Thread Vivian Meazza
Thorsten wrote > > Hmm . that's an underwhelming list, and I can't come up with anything > > that's really any better. Does that encapsulate the problem? > > Well well, it would seem our shader-based treatment of light and the > environment is quite competitive against what FSX has to offer: >

Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-11-18 Thread Vivian Meazza
Thorsten ... snip ... > On a personal note though, admittedly I get increasingly tired after more > than a year of shader work, and I would like to do so many other things, like > tinker a bit with the weather and do more regional texturing schemes, it's > just so frustrating to ask questions, r

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-19 Thread Vivian Meazza
38 PM, Vivian Meazza wrote: Been doing some more eye-candy myself: https://dl.dropbox.com/u/57645542/fgfs-screen-093.png using our new linear texture facility. It's not it FGdata yet, and I'm not even sure it's going to make the next release. That looks very nice. Presumably it

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Vivian Meazza
Stuart, The Buccaneer in fgdata has had a terrain clearance radar for many years now, using just the technique you describe. It's written in C++. It has a horizontal mode - but I never got it to work satisfactorily at a frame rate I liked. Vivian From: Stuart Buchanan [mailto:stuar...@

[Flightgear-devel] Simgear Build 2012-11-28 - MSCV10 - Build failure

2012-11-28 Thread Vivian Meazza
Simgear fails to build under MSVC10 today, 2012-11-28, with this error: error C2724: 'SGThread::current' : 'static' should not be used on member functions defined at file scope file D:\Git_New\my_simgear\simgear\threads\SGThread.cxx Line 84 Simpits Jenki

Re: [Flightgear-devel] YaSim Aircraft not functional

2012-12-03 Thread Vivian Meazza
Hyde Yamakawa wrote > -Original Message- > From: [mailto:h...@hyde-tech.com] > Sent: 02 December 2012 19:45 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] YaSim Aircraft not functional > > Already reported. > > http://code.google.com/p/flightgear-bugs/issu

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-12 Thread Vivian Meazza
Adrian wrote > -Original Message- > From: Musceac [mailto:kanto...@gmail.com] > Sent: 12 December 2012 22:12 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Real-Time Radio Propagation > > On Wednesday, December 12, 2012 09:16:50 Renk Thorsten wrote: > > >> My su

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8

2012-12-22 Thread Vivian Meazza
Double, most of the time J Vivian From: TDO Brandano [mailto:tdo_brand...@hotmail.com] Sent: 22 December 2012 20:51 To: Flightgear Devel List Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8 You mean you speak Dutch? :) > Date: Sat, 22 Dec 2012 11:47:19 -080

Re: [Flightgear-devel] Release candidates

2013-01-31 Thread Vivian Meazza
Thorsten wrote > > > Are the Winter textures still needed? > > In a sense they were never really needed... for instance I have never used > them. > > Just to summarize the options we have to generate snow: > > 1) Winter textures > > They are base texture sheets with snow painted on, which mea

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-02 Thread Vivian Meazza
Stuart > > On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: > > I've just pushed the first version of the model shader for Atmospheric > > Light Scattering. It should do random buildings with reflections and > > all aircraft using the model-combined.eff without normal mapping. The > > shade

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-09 Thread Vivian Meazza
Heiko > Today I wanted to test all the new things I missed in the last couple of weeks. > So updated FGdata, and downloaded the last win32 build on the Jenkins > build server. > > To my surprise, fgfs.exe quits when pressing the launch button in FGRun. > > The console only shows following strang

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Vivian Meazza
Heiko > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 09 February 2013 20:40 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older > quits > > Heiko

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Vivian Meazza
Heiko, > -Original Message- > From: Heiko Schulz [mailto:aeitsch...@yahoo.de] > Sent: 10 February 2013 15:31 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older > quits > > Vivian, > > > I reset FG/SG to 23rd Jan - that

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote > I've just pushed the current state of the autumn color model where the > amount of coloring is encoded in the texture alpha channel. I've tried to be > very conservative and pushed alternative textures (marked with *- > autumn.png) where this is done - I could not see any ne

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote > > > I think I must have something wrong here: much of the textures which > > were green turn a horrid brown colour, it looks like nothing I have > > ever seen on the ground in the UK. Is that what is intended? > > That'd depend on the slider position and the landclass I gu

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Vivian Meazza
Thorsten Renk > -Original Message- > From: [mailto:thorsten.i.r...@jyu.fi] > Sent: 14 February 2013 07:25 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Autumn colors > > > ..maybe in the old days, nowadays, some grass is green, most of it, > > say 4/5 is a pale

Re: [Flightgear-devel] Low visibility issues

2013-02-20 Thread Vivian Meazza
Thorsten wrote > -Original Message- > From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] > Sent: 20 February 2013 08:44 > To: FlightGear developers discussions > Subject: [Flightgear-devel] Low visibility issues > > Vivian wrote a while ago: > > > I've only tested Atmospheric Light Scat

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten wrote: > -Original Message- > From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] > Sent: 21 February 2013 06:54 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Low visibility issues > > Vivian: > > > There seem to be significant issues with the loading

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten > -Original Message- > From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] > Sent: 21 February 2013 10:31 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Low visibility issues > > > I was not referring to a frame rate issue, but FG running out of memory.

Re: [Flightgear-devel] Low visibility issues

2013-02-24 Thread Vivian Meazza
Emilian wrote > > On Saturday, February 23, 2013 07:08:41 Renk Thorsten wrote: > >A lot of stuff, mostly deflecting the discussion to other irelevant > >points > > > > * Thorsten > > While I should know better than to answer to this, as it will again get > deflected to other areas, let's imagin

Re: [Flightgear-devel] Low visibility issues

2013-02-24 Thread Vivian Meazza
Stefan Seifert wrote > > On Sunday 24 February 2013 18:46:08 Vivian Meazza wrote: > > > I'm probably a day late and a dollar short here - but try as I will so > > far I've failed to find a visibility slider under > > environment->weather. It'

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Stefan Seifert wrote: > On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote: > > > * A big plus about the FSX terrain is that it doesn't have landclass seams. > > That makes it quite a bit nicer to look at from above. It's not so > > impressive from close-up, and all in all, I would conclu

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Renk Thorsten wrote: ... snip > * Models of trees and of the aircraft carrier in the vicinity where largely on > par. Probably FSX has more graphical artists and the quality of for instance > tree textures seems to be a bit better, but the technique is otherwise pretty > similar. I liked seeing

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
I wrote: > Renk Thorsten wrote: > > ... snip > > > * Models of trees and of the aircraft carrier in the vicinity where > largely on > > par. Probably FSX has more graphical artists and the quality of for > instance > > tree textures seems to be a bit better, but the technique is otherwise > pret

Re: [Flightgear-devel] Low visibility issues

2013-02-27 Thread Vivian Meazza
Thorsten Renk wrote ... snip > The design idea behind the current GUI was that the user should no longer > be presented with two different weather options to choose from, but just > see a single GUI which controls weather. If that is still the idea, it works > remarkably well. If you have an id

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-28 Thread Vivian Meazza
Thorsten aka Renk wrote: > -Original Message- > From: [mailto:thorsten.i.r...@jyu.fi] > Sent: 28 February 2013 07:57 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] FG vs. FSX demo > > > Renk, you should take a look at the default Cessna 172 in FG and it's > > ma

Re: [Flightgear-devel] Low visibility issues

2013-03-01 Thread Vivian Meazza
Torsten wrote > > Am 28.02.2013 16:38, schrieb Curtis Olson: > > We've always been able to set the individual weather parameters, > > either through the built in weather dialog box, or by setting raw > > property values. Setting raw property values allows nasal script > > control over the weathe

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Vivian Meazza
James Turner wrote: > On 1 Mar 2013, at 07:53, Renk Thorsten wrote: > > > One problemhere is that rain textures are still orphaned (i.e. don't move in > the wind with the clouds) - I'm running out of ideas here - my Nasal moving > code creates frame spacing issues, Vivian's C++ moving code pat

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
Gary Carvell wrote: > On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan > wrote: > > On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: > >> Suggestion - if z/Z are pressed with advanced weather enabled, make the > popup-message say 'disabled since visibility is being controlled by advanced >

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
James Turner > > On 2 Mar 2013, at 17:09, Gary Carvell wrote: > > > I have no problem at all with disabling the keys when (say) advanced > > weather is selected, but for several classes of users and types of > > use, it really is an important capability and is used often. > > I don't see anyth

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
I wrote > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 02 March 2013 17:32 > To: 'FlightGear developers discussions' > Subject: Re: [Flightgear-devel] Advanced Weather updates > > James Turner wrote: > > >

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
James Turner > On 3 Mar 2013, at 10:29, Vivian Meazza wrote: > > > Well gitorious is good for something! The patches still exist! I've > > put them here if anyone wants to do something with them: > > > > https://www.dropbox.com/home/Public/Patches/MoveModel

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
Thomas wrote > Am 2013-03-03 12:56, schrieb Vivian Meazza: > > James Turner > > > >> On 3 Mar 2013, at 10:29, Vivian Meazza > wrote: > >> > >>> Well gitorious is good for something! The patches still exist! I've > >>> put them

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Vivian Meazza
AJ wrote: > > On Mon, 04 Mar 2013 15:38:45 + > James Turner wrote: > > Aha, and instantly we get a usability discussion: > > > Right, you need the keys because you're working around a simulator bug > (frame-rate drops badly) using manual interaction. The correct fix isn't to > make the worka

Re: [Flightgear-devel] Issue 894: Stuck at "loading nav datas" while launching FGFS 2.11.0 win32

2013-03-29 Thread Vivian Meazza
James > > On 29 Mar 2013, at 14:08, Heiko Schulz wrote: > > > Would it be possible to test sensible things BEFORE they went into GIT? I > think in the past we tested cross-plattform sensible things before it went > into GIT/ CVS. > > Yes, I'm aware that GIT is the developement place, and with t

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-19 Thread Vivian Meazza
Stuart, > Having talked about it for months (years?) I've finally written some property > rules that improve the integration of Basic Weather with the Atmospheric > shader. > > In particular the skydome properties are now calculated using formulae very > similar to those of Advanced Weather so t

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-20 Thread Vivian Meazza
Stuart > On Fri, Apr 19, 2013 at 9:18 AM, Vivian Meazza wrote: > > I still use basic weather with mp so that I get the same clouds in > > both clients - is this still the case? > > The clouds are unchanged by this, though I don't think that you will > get

Re: [Flightgear-devel] Terrain self-shading

2013-04-21 Thread Vivian Meazza
Stuart > On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote: > > As it happens, I'm part way through a change that would allow varying > > snow- and leaf- cover without having to load different textures, so > > trees above the snowline could be snow covered while those below are > > not. Thi

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Vivian Meazza
Thorsten > > Okay, I've pushed an experimental version of a grain overlay texture for the > model ubershader to FGData. It affects Atmospheric Light Scattering only, > i.e. will be absent in the default rendering, which should make for easy > comparison. > > For lack of texture units, I had to

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Thorsten > > ..yes, but we also need some patience with non-native English writers > > who _should_ include their French etc original so we don't get people > > wound up on questionable translations of things that may warrant > > discussion > > For the record, there is a repeating pattern here on

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
ess the high level debate, but I have some specific > comments. > > On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: > > I think a more general concern would be that we seem to be developing > > 3 or 4 different Flightgears, in which different things work or no

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart > Sent: 25 April 2013 22:24 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Atmospheric Light Scattering > > On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: > > On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: > >> Right

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Vivian Meazza
Stuart > On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: > >> Definitely looks like it. Could you provide some further details on > >> this please: > >> a) Where are you seeing this ? > >> b) which materials file (dds ? regions? ) > >> c) Have you deleted the Textures.high file to use lowe

Re: [Flightgear-devel] Tree issues

2013-04-26 Thread Vivian Meazza
en though it's a pain and blows up the size of the distributed texture if we need to also include the pregenerated mipmap levels. Curt. On Thu, Apr 25, 2013 at 5:50 PM, Vivian Meazza wrote: Stuart > On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: > >> Definitely look

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
James, Terrasync now works entirely as expected here - but not quite as you describe. I can enter a path at the gui, and then stop and restart Terrasync from the gui and it will download to the new directory. Of course, the scenery directories remain as they were defined at startup. We can rel

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Thorsten > > ALS is very impressive work, but things broken? Have you forgotten the > > flag shader (now fixed), wake effect and rainbow effect? I don't have > > a particular problem with these and hope that they will be fixed > > eventually, although I note that do you seem to have raced on to

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Gene > > > > > Enough, too long already > > > It would have been a LOT shorter had you trimmed his original message > down instead of just tacking on to the bottom. :D > What and spoil the point? :-) Vivian -- Try

[Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Hi This morning's pull of SG fails to build here under MSVC10 with the following error: error LNK1169: one or more multiply defined symbols found test_animations.exe Jenkins has also failed. The workaround is not to build test_animations.exe Vivian

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom, > Sent: 27 April 2013 13:09 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Am 2013-04-27 13:21, schrieb Vivian Meazza: > > Hi > > > > This morning's pull of SG

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Thorsten > Sent: 27 April 2013 08:11 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Atmospheric Light Scattering > > > That said - I don't see why an Atmospheric Light Scattering scheme > > should have embedded in it some ac modelling stuff. > > That serves to diverge t

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 27 April 2013 13:19 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Tom, >

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Stefan > On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: > > > What is the real problem? I've got a little list: > > > > I don't want to download fgdata/fg/sg to find that I have to spend > > hours fixing up my work. I'd rather get on w

Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-28 Thread Vivian Meazza
Michelle, Oh! I didn't know anyone used ground vehicles apart from me - I'm very encouraged J. It's my code, I'll check up on it. Vivian From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 28 April 2013 03:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] BU

Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-28 Thread Vivian Meazza
Michelle, Works here: http://youtu.be/8NW9XdOefCg Can you tell me some more? Vivian From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 28 April 2013 08:25 To: 'Chelley'; 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] BUG

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Vivian Meazza
Tom > -Original Message- > From: Thomas Geymayer [mailto:tom...@gmail.com] > Sent: 28 April 2013 21:17 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Am 2013-04-27 14:4

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Vivian Meazza
Tom > -Original Message- > From: Vivian Meazza [mailto:vivian.mea...@lineone.net] > Sent: 28 April 2013 22:21 > To: 'FlightGear developers discussions' > Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under > MSVC10 > > Tom > &g

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom, > -Original Message- > From: Thomas Albrecht [mailto:ra...@web.de] > Sent: 30 April 2013 23:48 > To: flightgear-devel@lists.sourceforge.net > Subject: [Flightgear-devel] Lightmap question > > Dear shader experts, > > Can I have a single-channel lightmap, and still use a vec3d in my

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