[Flightgear-devel] [OT] B-29 touring Oklahoma and Texas

2011-09-11 Thread Reagan Thomas
I've been travelling on business for a while and have one week more on the
road, so I was both excited and distressed to see and email from my boss
that said the only flying B-29 will be in Stillwater, OK on Tues Sept 13.
Why they chose a stop in Stillwater, I'm not sure.  Maybe because of its
history as an air depot in WWII and a place where some 470-something WWII
warbirds were parted out for scrap after the war (google Searcy Field).
Or maybe it's just a convenient stopover on the way from Nebraska to Texas.

Their continuing schedule takes them to various cities in Texas over this
month.  Seats are available for flying tours (I can't afford them).  See the
link below:

http://www.cafb29b24.org/rides/ride-in-the-only-b-29.html

-Reagan
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Re: [Flightgear-devel] fgfs log files with qt process

2011-06-07 Thread Reagan Thomas
On 6/7/2011 12:59 AM, HB-GRAL wrote:
 Am 05.06.11 23:37, schrieb HB-GRAL:
 Hi all

 I am trying to to write fgfs stderr output to a file. This is no problem
 when I use redirection likelogifle.log in a shell of course, but -
 unfortunately - this can not be passed as argument with qt by
 startDetached process, which I use with fgx launcher and which is static.

 I am not able to add such a option to fgfs. Is there someone who can
 help me and add such log/debug file output option to fgfs?

 Thanks for your response, Yves

 Sorry this is a bit simple-minded from me. I don’t think anything has to
 be added. When I change qt process not to be detached I get standard
 output and errors without any problems. (If someone is working with qt
 for FlightGear I recommend not to start any process detached when you
 need errors/output).

 Anyway there comes new FGX FligtGear launcher the next days. When you
 want to follow my work you can do it here: gitorious.org/fgx.

 OSX version will come with built-in binaries of fgfs, terrasync etc. For
 fgcom you can use my installer with pre-built fgcom.

 FGX
 - starts every FlightGear version on your machine, releases/gits/hudsons
 - use sqlite/mysql to manage aircrafts/airports and other data
 - parse xml- and dat-data to options database
 - will work on every platform (once)
 - is easy to use for beginners, I hope

 I still need some help for documentation section, or for qt/c++ expert
 mode. When you want to join the small and unimportant side project,
 you’re welcome!

 Cheers, Yves


Hello, Yves.

I've built and tested fgx on CentOS 5.5 and Fedora 14 for 32 bits.  I 
really like where this application is going and would like to help 
however I can.  I am kind of new to Qt, but need to use it for work 
anyway, so I may be able to help with some coding.  I will have to study 
the code a bit first, before I can be useful there.

You mention documentation... is there any specific place you would like 
me to start?

Also, do you have a bug tracker or other preferred means of reporting 
issues or feature requests?  One feature that I have thought would be 
good for any fgfs launcher is a simple multi-player server ping to find 
(and automatically select?) the closest mpserver.  If there is a way 
via the mp protocol to count the number of players already on each 
server, that information could also be used to help select the best 
server to connect to.

Anyway, thanks for working on this application and, though I don't have 
a lot of time to spend on it, I would like to help in any way that I can.

-Reagan Thomas

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-07 Thread Reagan Thomas
On 6/7/2011 9:53 AM, Gene Buckle wrote:
 On Tue, 7 Jun 2011, Tobias Markus wrote:

 Dear FlightGear Developers,while a video trip through YouTube, I 
 saw this
 suspiceous video:
 http://www.youtube.com/watch?v=k3x6Mc3DyuUfeature=player_embeddedI
 recognised the Chat Box in FlightGear-GUI-Style. Following the link, 
 they
 sell that for 97$. (Here)I hope I could help youTobias Markus

 It's a scam.  Just report the video to YouTube as spam-scam.

 tnx!

 g.


The youtube poster won't approve comments that explain that it's 
FlightGear.  Vote the video down, instead.



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Re: [Flightgear-devel] 答复: SimGear Compiler Question in VS 2008 Express

2011-04-05 Thread Reagan Thomas
On 4/4/2011 7:14 AM, Geoff McLane wrote:
 Hi Jin,

 So I don't know where is the simgear_config.h file?
 As Erik points out this is an auto-tool generated
 file in linux/unix, BUT it is also needed in Windows
 (MSVC) compile, and you have up to 3 HAND generated files
 to choose from :-

   simgear_config.h.vc5
   simgear_config.h-msvc71
   simgear_config.h-msvc90

 They are all very similar, and _ONE_ needs to be renamed,
 or copied to simgear_config.h ... as simple as
 that...

 There is a Pre-Build step in the MSVC vcproj file to
 do this COPY for you, and that is obviously failing...
 hence the message System can not find the file
 specified.

 Open Properties -  Property Pages -  Build Events -
 Pre-Build Event and check which of the above files,
 and where is it trying to copy it from...

 You can either fix this Pre-Build step, or manually
 copy one to simgear_config.h, and clean out this
 build event - it only needs to be done once...

 HTH,
 Geoff.


...and, since Jin Chengde is using VS 2008, they will want to copy the 
VC90 file, simgear_config.h-msvc90.





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Re: [Flightgear-devel] FlightGear view capture

2011-03-25 Thread Reagan Thomas
On 3/24/2011 2:18 PM, Kpykcъ wrote:
 Hi all,

 with no doubt, question about view capture is not rare, but what
 i've found, is that only solution which able to stream view image via
 network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/ ] 
 patch and
 now its outdated, and was never included neither in CVS tree nor in git.

 So, maybe i've missed something, some existing solution to stream view
 image (better as raw rgb data) over network or to external application, 
 without
 use of external hardware?

 Thanks for answer.

Presently on Linux, I'm using recordmydesktop to output in OGG/Theora 
format to a named pipe, which I then pipe to oggfwd to an IceCast 
server where it can be viewed via web. If this sounds like it would work 
for you, I can provide some details.

-Reagan

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Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-21 Thread Reagan Thomas
On 3/20/2011 1:02 PM, HB-GRAL wrote:
 Hi all

 I made a small launcher based on qt4 for FlightGear 2.2 on OSX. There is
 a FlightGear GIT version included for testing. The bundle contains
 todays master of simgear/flightgear and todays fgdata, reduced to a
 small and distributable selection of aircrafts. Requirement is OSX=
 10.6 on a intel-based mac at the moment.

 You can use the whole bundle also for your own devel versions or
 snapshots of flightgear/fgdata, just set the path to. There is also an
 edit for own fgfs commandline arguments.

 Terrasync is included, also fgcom support, but you have to install fgcom
 separately (see my older mail here about fgcom for OSX).

 I am looking forward for some feedback, bug reports and feature
 requests. Hope it is useful for some mac people around.

 Cheers, Yves

 The source is here http://gitorious.org/fgx (without binary and fgdata now)

 Bundle with fgfs/fgdata included is here:
 http://fgx.sablonier.ch/fgx22pre3FULL.dmg




I like the idea of using Qt for a launcher as I understand that it is 
cross-platform and should work just as well with Windows.  I got your 
source and will try it out on Linux, which has been my only Qt target so 
far.

Without having tried it yet, I suppose my first feedback would be the 
name. fgx strongly associates it with OSX, but I don't see why that 
should have to be the case.

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Re: [Flightgear-devel] FlightGear at LinuxTag and FSWeekend need your

2011-03-20 Thread Reagan Thomas
On 3/19/2011 4:42 PM, Martin Spott wrote:
 Torsten Dreyer wrote:

 As many of you might be aware of, a group of FlightGear enthusiasts have been
 presenting FlightGear at FSWeekend in Lelystad(NL) and LinuxTag in Berlin(DE)
 over the last years.
 I just recieved confirmation:

 we are excited to inform you, that your application for the project
FlightGear Flight Simulator
 qualified for a sponsored booth at this year's LinuxTag.


 Cheers,
   Martin.

Did you get enough donations to buy the new equipment?

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Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Reagan Thomas
On 2/27/2011 12:06 PM, John Holden wrote:
 This is the code section I've found so far, 1114(1)(a) is the most relevant:
 http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1114000-.html

 I don't know much about this but it does appear the confusion, mistake, or 
 deception part at the end is the important part. I'll have to do more reading 
 but that is why I proposed a disclaimer saying we are not affiliated or 
 endorsed by anyone.

IANAL, but I'd thought I'd throw the disclaimer below out as an idea 
starter.I imagine that, as long as we're disclaiming things, we 
probably ought to add things in the this isn't a real (certified) 
flight simulator and it's not our fault if you crash your RL Cessna 
category.

--

Disclaimer

FlightGear is a collaborative, open source flight simulator project, the 
products of which are licensed under the GPL.A primary aim of the 
project is to accurately represent in simulation the characteristics of 
aircraft of all types, real and imaginary.

Many types of data are used in constructing the simulation of aircraft 
and the world in which they are flown.Among others, these include 
aerodynamic flight characteristics, mechanical/structural 
characteristics and identifying markings that make objects in the 
simulation recognizable and enhance realism.Flight performance data are 
collected from published sources wherever possible and calculated, 
estimated or guessed at when not.Scenery and aircraft models are 
rendered with visual textures that enhance their ability to be 
recognized as realistic representations of real world objects.Many 
aircraft available in the simulation are modeled to represent real world 
aircraft.These aircraft are generally referred to in the simulation by 
their common and/or original manufacturer designations so that they may 
be recognized as simulations of specific, real world aircraft.

Some visual textures and manufacturer designations used within the 
simulation may be recognizable as protected trademarks or service marks 
owned by parties not associated with the FlightGear project.In all such 
cases, the FlightGear project specifically disclaims any association or 
relationship with related real world products or entities.The project 
further asserts that the inclusion of any protected material is an 
effort, in good faith, to make an accurate simulation.

If an Intellectual Property owner has reason to believe that their 
property is being used by the FlightGear project in an objectionable 
manner, they are urged to contact the FlightGear project at 
www.flightgear.org so that the project may be made aware of the concerns 
and can quickly provide a remedy


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Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-22 Thread Reagan Thomas
On 2/22/2011 8:35 AM, Gene Buckle wrote:
 On Tue, 22 Feb 2011, Gary Neely wrote:

 Syd places an enormous amount of effort and care into his models. If
 it were me, I'd think twice before questioning something he did, and
 I'd be darned sure I did my homework first, because it's certain he
 will have. But if he says he's interested in suggestions for
 improvements, he means it, and without ego.

 I have a friend who worked as a mechanical safety inspector at the
 Miami airport cargo facility back in the mid-90's, and he used to tell
 me of how unladen aircraft would sometimes depart at seemingly
 unbelievable steep angles. It was from his descriptions that I first
 started to understand the power of those engines that sit hidden in
 the throats of airliner intakes.

 I don't know what engine the FG 777-200 uses, but if it were equipped with
 a pair of GE-110B engines, you're looking at 220,200lbs of thrust on an
 airplane with an empty operating weight of about 297,000lbs.  That's
 really close to a 1:1 thrust to weight ratio and as a result that bird
 will climb like a homesick angel. :)

 g.


It looks like the model is of a 777-200ER, which is available with up to 
93,700 lbf thrust per engine and 304,500 Lbs empty operating weight.  A 
cursory look through the FDM confirms those specs, mass set at 315,000 
Lbs.  No expert here, but nothing basic jumps out as weird/wrong.


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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Reagan Thomas
On 2/17/2011 10:15 AM, Curtis Olson wrote:
 For what it's worth, the RedBull logo is currently used in the scene 
 model database to decorate the redbull air race pylons.  We also 
 have two aircraft in git that also have RedBull logos.

 These are just the instances I found in a 2 second search because they 
 had redbull in the file name.  There could easily be other uses of 
 it in places with different file names ... that would be a bit harder 
 to find without examining each image in our database individually.

 I'm sure these known usages of the redbull logo are actively being 
 scrubbed right now???  If not, it sure makes all of this rhetoric 
 sound pretty hollow.  Hmmm, I just did a git pull and they are still 
 there.  I guess no one is moving too quickly on these existing 
 infractions.

 I don't mind a healthy debate, but so far this whole thing has smacked 
 of inconsistency at best (assuming the purest motives of everyone 
 involved and that no one is speaking out of anger or frustration here.)

 Best regards,

 Curt.


 On Thu, Feb 17, 2011 at 10:02 AM, Oliver Fels oliver.f...@gmx.net 
 mailto:oliver.f...@gmx.net wrote:


  I think the problem is that someone got on their high horse and
 started
  jerking him around.  If I were him, I'd get just as snotty about
 it - more
  so probably as I've got a much lower tolerance for that kind of
 nonsense.
 [...]
  stop.  It has no basis in reality.  Never has.  Frankly I think
  people are stirring shit up JUST to stir shit up.
 [...]
  If people give you any crap about the textures,
  tell 'em to See Figure #1 and ignore 'em.  They're just a bunch of
  bloviating windbags with nothing better to do but run in circles,
  screaming about crap that'll never happen.

 The funny thing is that this mail ended up in my spam folder and I
 believe it should remain there due to its offensive character.

 You can´t just walk through your neighbors garden just because he
 is not at home, won´t see it and won´t complain about it.

 If we are going in circles then the reason is that some people
 ignore all information and links provided and restart everything
 with give me evidence and then don´t care. Evidence *has* been
 provided that Red Bull is actively sueing folks using the logo for
 similar purposes, information *has* been provided that RB is
 seeking the web for copyright infringements and information *has*
 been provided that using the trademark without explicit grant is
 illegal. Why restart from scratch?

 Simon already inquired RB and until then hold your breath and hope
 it goes well. Otherwise the state is pretty clear and we will have
 to take actions.

 This is btw. another stupid effect of FlightProSim selling
 FlightGear- this makes it even worse and increases chances that FG
 will appear on RBs radar one day.

 Oliver

 -- 
 Curtis Olson:
 http://www.atiak.com - http://aem.umn.edu/~uav/ 
 http://aem.umn.edu/%7Euav/
 http://www.flightgear.org - 
 http://www.flightgear.org/blogs/category/curt/ 
 http://www.flightgear.org/blogs/category/personal/curt/


I knew I shouldn't have gotten into this, but since I haven't 
contributed any textures at all, you could say I don't have a horse in 
this race.  While there is a murky trademark fair use defense, I'm 
pretty confident of  my stance on the legality of using trademarks 
without permission.  Of course there's what's legal and then there's 
what you can get away with.  I think most folks arguing here would agree 
that we're debating the latter.  I think have been convinced that we can 
get away with it in most cases and make amends in the cases where a 
sternly written letter is received.  I agree it would be foolish and 
wasteful for a TM owner to actually sue without trying a C  D first.

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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Reagan Thomas
On 2/17/2011 11:25 AM, Frederic Bouvier wrote:
 IMO, our use of trademarked material is just fair use (google 'copyright fair 
 use' if you like) and it's something we shouldn't worry about.

 -Fred

Close, but google trademark fair use instead.

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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-16 Thread Reagan Thomas
On 2/15/2011 8:27 PM, Arnt Karlsen wrote:
 On Tue, 15 Feb 2011 16:50:36 -0800, Jack wrote in message
 72e5b800-d213-466d-bf46-c3d33d4ae...@gmail.com:

 Hi,

  The Red Bull livery has been removed from this release.

 Download: http://jackmermod.bplaced.net/Files/cobra21511.zip

 I find it ridiculous and a bit immature how Oliver people whine
 about a simple logo.

 If Oliver really cared about preventing fictitious lawsuits as he
 claims to, he would concentrate his efforts on the several red bull
 logos that are already in our database.
 .._where_?

 If this thread is further interfered with, I will be forced to
 result to more forceful methods of having my work committed, or I may
 very well change the license back to the CC license and our community
 will have missed out on a very high quality aircraft.

 Regards,
Jack

 ..now, imagine where _we_ would have been if tSCOG _had_ a case
 against Big Blue.  You would have had to pay tSCOG US $1499
 (or whatever it was) for every thread in your cpu.  They were
 targeting GPL code, and the GPL itself, as anti-American.

 ..even as we celebrate the approaching conclusion of:
 http://www.groklaw.net/article.php?story=20110215183557939 in
 http://www.groklaw.net/staticpages/index.php?page=20040319041857760
 it is _just_ a side show.  http://groklaw.net/ has waaay more.

Jack,

You know who takes trademark law seriously?  Trademark owners.

An owner must protect their trademarks from being used in ways that 
decrease the value to them.  This tends to be two areas, one very 
specific and the other kind of broad.  The first thing they must protect 
against is their trademark becoming generic; if everyone refers to an 
adhesive bandage as a Band-Aid, then Johnson and Johnson, who owns 
that trademark, runs the risk of losing the exclusive use of it.  In 
fact, they made their advertising jingle many years ago to include 
stuck on Band-Aid brand as a very public way of asserting their 
ownership of the brand.  Did you know Otis Elevator company came up with 
and trademarked the name escalator?  They did not actively (enough) 
assert their ownership of that trademark and have lost any rights of 
exclusivity to it.  It is now a generic term that any company can use to 
refer to stairs that move or anything else, for that matter.  In these 
cases, it is an *urgent* obligation of the trademark owner to sue the 
pants off of any infringer.

The remaining broad category is your trademark being used in any other 
way that decreases its value to you.  This can be using it to refer to 
products or things it isn't intended to be associated with, removing the 
focus from the owner's product(s).  Worse are cases where a trademark is 
used in ways that are harmful to the image of the owner or the owner's 
products.

A hopefully imaginary example here might be the questionable marketing 
practices of certain people who are selling FlightGear to the public.  
Hell, even *we* don't want to be associated with them... why would Red 
Bull (tm) like it any better?   They have much more to lose, in terms of 
gross dollars, than anyone here does if their trademarks were to become 
associated with misbehavior.  So, you might say, let them go after 
ProSimFraud if they are misbehaving.  The ProFraudSimulator people would 
simply point to FlightGear and say, hey this is Open Source and *they* 
did it!

This topic has come up here before and I even checked with American 
Airlines about use of their logos/trademarks.  Their answer was dense 
legal talk that I roughly translated to mean we realize we can't stop 
everybody from using our logos, but boy howdy, we have the right to kick 
your ass in court if you do it and tick us off!

How is open source Red Hat Enterprise different from open source 
CentOS?  Trademarks.  The words Red Hat and any logos owned by them 
are completely removed by the CentOS group, leaving the only 
encumbrances those obligations covered by the GPL.  It's kind of neat 
that you can take a Red Hat installation, point it to a CentOS 
repository instead of the Red Hat network and have it install updates.  
When the updates are complete, Ta dah!  You now have a CentOS branded 
installation.  Back on point, Red Hat differentiates its products by the 
services they provide and the *trademarks* that they own.  Sure, you can 
use their operating system code freely, but not their services or 
*trademarks*.  Like American Airlines, they have the right to kick your 
ass in court for doing so.

If the Red Bull were to get litigious on us, they'd have to put some 
names on the law suit.  There isn't a FlightGear Foundation or any 
single entity responsible for FG, so right at the top of the list would 
be names near and dear to us, starting with Curtis Olson.  The list of 
defendants would probably include anyone else identified as being 
responsible for the infringement, such as whoever committed the livery 
to git and whoever participated in releasing the 

Re: [Flightgear-devel] Google movies

2010-12-16 Thread Reagan Thomas
On 12/15/2010 4:39 PM, Curtis Olson wrote:
  kind of cool how they work the flightgear.org http://flightgear.org 
 domain name right into the movie.  I'm not sure how they do that ... 
 must be some new google/youtube/chrome/nanobot technology or something.

Ah, a video form letter.



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Re: [Flightgear-devel] Bouncing JSBSim aircraft

2010-11-29 Thread Reagan Thomas
On 11/28/2010 2:41 PM, Gijs de Rooy wrote:
 Yeah, problems is fixed! I had --model-hz=30. Setting it to 120 (so it
 was omitted from the commandline by FGRun) fixed the problem.

 For what it's worth (I do think it is weird that some aircraft are not
 affected by low model-hz, while others are), some more info below:

  Bertrand wrote:
 
  Since I am mostly involved in the landing gears code of JSBSim, I
  would be interested in having more details about the problem you
  experienced.

 After takeoff, bouncing stops. After landing, bouncing continues.
 When braking, the intensity of the bounces increases significantly.
 Apparently not all JSBSim aircraft bounce (see list below).
 There are three categories of bouncing to be distincted:
 **
 *No bouncing:*
 737-300 (J)
 777-200ER (Y)
 Storch (J)
 F-117 (J)

 *Small bouncing:
 *b1900d (J)
 Bravo (J)
 ercoupe (J)
 followme (J)

 *Extreme bouncing:
 *747-400 (J)
 c172p (J)

 Cheers and thanks for the help!
 Gijs



If I recall correctly, we had a similar problem 3 or 4 years ago that 
only showed up on Windows builds.  It had to do with uninitialized 
variables that happened to be set to 0 on Linux (gcc) builds and random 
stuff on Windows (MSVC++) builds. Could be a similar problem this time?

-Reagan

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Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-20 Thread Reagan Thomas
On 10/20/2010 7:39 AM, Curtis Olson wrote:
 It would not be dissimilar from the forum, or the wiki or any other 
 CMS.  All those systems need to deal with user management and 
 authentication, and as soon as the flightgear MP starts ruling the 
 world, we'll probably see spambots too.  Once we start attracting 
 spammers then do we still consider it a free world where a social 
 solution and peer pressure is the best option?  You are right though 
 that it could be a large project.  On the other hand, there is a lot 
 of systems that do authentication ... maybe there are some modules 
 available that we could just plug in and use that wouldn't require 
 starting from scratch?

 I'm not saying this is what we *should* do, I was merely suggesting 
 that it's a possible route we could take, and perhaps with some small 
 tweaks to the MP protocol we could easily support authenticated servers.

 Would it be bad if a user had a choice between the open free for all 
 we currently have and a more constrained and managed system (that 
 someone has taken the time to build and continues to manage.)

 Regards,

 Curt.


Since I'm pretty familiar with BZFlag, I'll use it as an example again.

It is a multiplayer game by design where anyone can host their own 
server and maps (worlds).  Each server can have its own rules about 
swearing (including custom word filtering or no word filtering) and what 
is or isn't considered abuse of others, but they all have one thing in 
common: Users are authenticated (or not) by a central server.  Their 
credentials are those of their BZFlag forum membership.

When a player tries to connect to a game server, the player's 
credentials go to the central server.  That server tells the game server 
that the player's authentication passed, failed or that the server 
doesn't know them.  Game servers can decide what to do with that 
information; most game servers refuse connection to an authentication 
failed player, but allow those that the server doesn't know (usually 
with reduced privileges).

The central server also hosts a global ban list that maintains banned 
IPs and/or callsigns.  Severe abusers are generally reported by 
individual game server admins or players to the benevolent dictators who 
maintain the central server.

Having central authentication in place allows for a trust mechanism to 
be implemented globally.  Allowing unregistered people to join in lets 
people try it out without the hassle of signing up, but with reduced 
privileges or ability to mess with other people.



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Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Reagan Thomas
  On 10/19/2010 7:56 AM, Stuart Buchanan wrote:
 On Mon, Oct 18, 2010 at 5:01 AM, Jack Mermod wrote:
 Hi Everybody,
 I recently was on Multiplayer, flying with a friend, minding my own
 business, when another pilot asked a general newbie question: Where can I
 find the Nimitz?. In only good intent, I replied: Look around the Golden
 Gate Bridge, you'll find it eventually. The pilot then proceeded to
 criticize my short answer(typing long detailed replies isn't easy when
 you're trying to land on a carrier), and soon began insulting me, using
 foul, profane language, and finally proceeded to threaten to come to my
 house and kill me and my family.(I'm 68 and I even learned some things!)
 snip
 [...]

 Probably the biggest challenge would be finding a GPL list of naughty words. I
 haven't yet done any research so see if such a list exists. One feels that 
 this
 must be a problem other chat systems have had to solve.

 This won't stop the problem completely but might discourage such behaviour.

 -Stuart

BZFlag, a GPL multiplayer tank shoot'm up game,  maintains such a list, 
see the file /misc/multilingualSwearList.txt in the SVN repo below:

|https://bzflag.svn.sourceforge.net/svnroot/bzflag|



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Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Reagan Thomas
On Tue, Oct 19, 2010 at 9:33 AM, Reagan Thomas thomas...@gmail.com wrote:

  On 10/19/2010 7:56 AM, Stuart Buchanan wrote:

 On Mon, Oct 18, 2010 at 5:01 AM, Jack Mermod wrote:

 Hi Everybody,
 I recently was on Multiplayer, flying with a friend, minding my own
 business, when another pilot asked a general newbie question: Where can
 I
 find the Nimitz?. In only good intent, I replied: Look around the
 Golden
 Gate Bridge, you'll find it eventually. The pilot then proceeded to
 criticize my short answer(typing long detailed replies isn't easy when
 you're trying to land on a carrier), and soon began insulting me, using
 foul, profane language, and finally proceeded to threaten to come to my
 house and kill me and my family.(I'm 68 and I even learned some things!)

 snip
 [...]


  Probably the biggest challenge would be finding a GPL list of naughty
 words. I
 haven't yet done any research so see if such a list exists. One feels that
 this
 must be a problem other chat systems have had to solve.

 This won't stop the problem completely but might discourage such
 behaviour.

 -Stuart

  BZFlag, a GPL multiplayer tank shoot'm up game,  maintains such a list,
 see the file /misc/multilingualSwearList.txt in the SVN repo below:

 |https://bzflag.svn.sourceforge.net/svnroot/bzflag|https://bzflag.svn.sourceforge.net/svnroot/bzflag%7C




Hrmm, I guess they *don't* maintain it any longer.  You can probably find it
in an old branch or tag. Or find it here:

http://svn.navi.cx/misc/abandoned/opencombat/misc/
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Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Reagan Thomas
On Tue, Oct 19, 2010 at 9:25 AM, syd adams adams@gmail.com wrote:

   That stuff is unnecessary and in
  real life you'd probably get your license yanked if you were caught using
  foul language on the radio.

 Here, in Canada , its a $5000 fine and/or a year in jail.That,s a
 pretty good deterrent :).


Aviation aside, in Oklahoma, Profane Swearing is worth $1 for each
offense:

http://www.oscn.net/applications/oscn/DeliverDocument.asp?CiteID=69425

Obscene language in a public place, is up to $100 and 30 days in jail:

http://www.oscn.net/applications/oscn/DeliverDocument.asp?CiteID=69426

It's a good thing they don't enforce those laws very vigorously ;)
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Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-11 Thread Reagan Thomas
  On 10/7/2010 10:38 AM, Curtis Olson wrote:


 I haven't researched this, but I wonder what a fair price would be to 
 rent a dedicated linux server with an unmetered 100mbit connection to 
 the internet?  Would that be sufficient to run a good multiplayer server?


Curt,

I think a single commercial sponsor with a deep interest (by inclination 
and business model) in flying would be best.  The sponsor would agree to 
pay for the server  bandwidth in exchange for mention on the web site 
(prominently or certainly distinguishable as separate and unrelated to 
any google ads that appear there now).  Perhaps mention on the 
multiplayer map also.

You would probably have to actively seek out such a sponsor.  One 
suggestion would be an outfit like Sporty's (sportys.com).  They appear 
to have a real-life affiliate network of flight schools geared toward 
serving people who want to enter aviation.  I once ordered their free 
Your First Hour of Flight DVD... and soon got correspondence from a 
local flight school seeing if I wanted to get started ;)

With FlightGear being a low cost way for someone to get flying, I 
think a company such as Sporty's would find sponsoring FlightGear an 
appropriate use of marketing funds.

Thanks,

Reagan

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Re: [Flightgear-devel] Newsletter mailing list

2010-10-05 Thread Reagan Thomas
  On 10/5/2010 9:54 AM, Gijs de Rooy wrote:
 Hi all,

 to fullfill some requests, we now have a special newsletter 
 mailinglist, thanks to Curt! Please register yourself at
 https://lists.sourceforge.net/lists/listinfo/flightgear-newsletter. 
 Emails will be sent when a newsletter is released,
 and possibly also a week in advance of the release, in order to remind 
 anyone that their help is welcome.


The advance notice would be good.  I haven't helped edit lately because 
I just keep forgetting about it.  It doesn't help that my employer's 
Barracuda web filter blocks the wiki (but not flightgear.com itself) as 
a gaming site.  To get to it (while on break, of course!) at work, I 
must ssh/proxy through my home computer :(



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Re: [Flightgear-devel] Performance and compiler options

2010-10-05 Thread Reagan Thomas
  On 10/2/2010 5:40 AM, thorsten.i.r...@jyu.fi wrote:
 To follow up on my previous message:

 Not so with my GIT binary: Loading of the initial cloud configuration
 brings me down to 4 fps, and every time (!) a cloud is loaded from the
 buffer my framerate drops from 34+ to something like 20+ for a moment -
 which makes the whole experience rather jerky.
 I have now made a series of tests to quantify the effect. The test
 situation is

 --disable-fullscreen --geometry=1200x900 --aircraft=ufo --airport=KINS
 --timeofday=noon --disable-real-weather-fetch

 2.0.0 prebuilt:

 empty sky: 190 fps
 with 3d clouds: 128 fps
 with static cold sector tile: 90 fps when loaded,  34 while loading
 with dynamical cold sector tile: 45 fps when loaded,  30 while loading

 (note that this is *not* a fair comparison between standard 3d clouds and
 local weather clouds as the visibility and cloud view distance is rather
 different - not the point of the exercise)

 GIT built against my self-compiled OSG 2.9.10:

 empty sky: 234 fps
 with 3d clouds: 145 fps
 with static cold sector tile: 95 fps when loaded,  6 (!) while loading
 with dynamical cold sector tile: 46 fps when loaded,7 (!) while loading

 GIT build against the prebuilt OSG 2.9.6 coming with my 2.0.0 binary:

 empty sky: 230 fps
 with 3d clouds: 128 fps
 cold sector, static: 90 fps when loaded,  6 while loading
 cold sector dynamical: 48 fps when loaded,  8 while loading

  From this I conclude that what I'm seeing is not associated with OSG or
 the way I compile OSG. I also conclude that it's not related to
 performance issues of GIT in general - I get actually a better framerate
 than in 2.0.0 with GIT once things are loaded.

 But there is a dramatical difference in the impact on performance while
 new models are loaded (if you're flying, 30 fps vs. 6 fps is an issue...).
 That difference must be somewhere in the simgear or flightgear code.

 I can only stress that finding that difference and making GIT as fast as
 2.0.0 in loading models will decide if local weather runs smoothly or not.
 At this point, the system itself is now fairly optimized and runs
 reasonably fast. Any help would be most welcome.

 Cheers,

 * Thorsten



I've had some luck using the Intel compiler instead of gcc on processor 
heavy applications. It would be interesting to see what effect it may 
have on FG performance.

http://software.intel.com/en-us/articles/non-commercial-software-download/


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Re: [Flightgear-devel] Official

2010-06-22 Thread Reagan Thomas
Nathanael Rebsch wrote:
 i once took care of sorting out the legal situation of OpenTTD.
 OpenTTD was reverse engeneered from Transport Tycoon (Deluxe, IIRC). 
 This work was done in Sweden, where now law prohibited the reverse 
 engeneering if lisence agreements (e.g. eula) did not take care of such 
 notices - on this very CD of Transport Tycoon Deluxe, this indeed was 
 missing.

 (Assumed) Copyright of TTD used to belong to Micropose - in fact they 
 only ever had production rights - copyright was still with the 
 manager-company of chris sawyer (to mee unknown at that time).
 Micropose was bought by Atari, so i contacted their legal department (a 
 few times actually) - which is where chris sawyers managers were 
 mentioned to me. after lengthy talks i called the company in the UK.

 end result: they were well aware of OpenTTD, they were not happy, they 
 would like to take the matter to court... BUT a few things just stand in 
 the way:
 OpenTTD is released under GPL, there is no money behind OpenTTD, so in 
 fact there is nothing they could archieve with taking OpenTTD to court.

 what i want to express:
 Airlines will most likely be very familiar with Flightgear. They will 
 very much know that liveries exist, and that these are distributed under 
 GPL compatible lisences.
 they probably have larger legal departments and know everything they 
 need to know about such a project.
 and there is probably a very good reason why they did not contact 
 Flightgear before.

 Generally you can wait until you receive a notice, before needing to 
 take action - some companies even risk that - and there is usually a lot 
 more money to be gotten than with Flightgear or other GPL released projects.

 greets
 Nathanael Rebsch

   

Out of curiosity, a few years ago I contacted American Airlines legal 
dept in charge of trademarks and asked if their livery could be used on 
aircraft made available for or with FlightGear.  The short answer is, 
no, they won't permit it.  By US law, trademarks *must* be actively 
protected by their holders or they become common and unprotected in the 
eyes of the law.  With that in mind, they really have no choice but to 
officially refuse permission.

However, reading between the legal weasel-words in their response and 
having had a glimpse into how the real world operates, you could put 
their AA logo on a nice, shiny aircraft model available for download and 
they will most likely turn their heads and look away.  Overlay a vulgar 
work on top of their logo on your plane and you'll get a CD letter as 
soon as they find out about it.


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Re: [Flightgear-devel] Developers

2010-05-21 Thread Reagan Thomas
Peter Morgan wrote:
 Its is/was bit of a dark how to get commit permission to FG and 
 its seems to be one Curt in control.

 Can someone explain to process to submitting patches to this new git 
 scenario, or are we to be held in the grey area of hopefulnes as well ?

 eg I'd like to submit a patch for the 787 that actually makes it boot up!

 pete
 

 --

   
As always, you can submit your patch on this list, along with a clear 
description of what problem it is solving and how it solves it.  That 
serves as notification to the original aircraft developer (Josh Wilson 
in this case) and gives others on the list a chance to see the changes 
in case Josh is on walk-about.  If he doesn't respond and folks on the 
list agree to patch is cool, I'm sure someone will commit it.





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Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...

2010-04-20 Thread Reagan Thomas
HB-GRAL wrote:
 Mattt schrieb:
   
 Thanks Csaba,

  With ( current - _lastNewAction ).toMSecs() :

actionmgr.cpp:115: error: invalid cast from type ‘SGTimeStamp’ to 
 type ‘double’

  With current.toMSecs() - _lastNewAction.toMSecs() :

It compiles!!!
 

 Matt,

 In case it also works, can you please publish all your changes 
 somewhere? I spent more then a week trying to change and compile (no 
 longer maintained) FGSD on Ubuntu - without any success :-P

 Thanks a lot - Yves
   
I'm trying to build it under Fedora 12 with GCC 4.4.3.  My first problem 
arose when compiling FLU from source.  GCC 4.4 is strict about type 
conversion.. got a lot of error: invalid conversion  I overcame 
that by adding the -fpermissive compiler option which makes it treat 
those errors as warnings.

Next up to solve:  ./configure fails  shapelib not found even though 
shapelib-devel.x86_64 is installed here.


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Re: [Flightgear-devel] Google Summer of Code

2010-03-19 Thread Reagan Thomas
Curtis Olson wrote:
 On Fri, Mar 19, 2010 at 10:45 AM, Gene Buckle ge...@deltasoft.com 
 mailto:ge...@deltasoft.com wrote:

 Curt, could the lack of enthusiasm been more due to the short
 timeframe
 than anything else?  AFAIK, the GSoC participants are thinking
 about their
 entry *months* in advance.

 Why not make a note to revist a GSoC entry about 2-3 months before the
 2011 entry deadline?  That gives you guys plenty of time to
 identify the
 best use of the GSoC resources for FlightGear and a well prepared
 proposal
 would go a long way towards getting it accepted.


 Hi Gene,

 What you are sayin' makes sense.

 Why don't we form a GSOC committee for lack of a better name.  This 
 committee could start thinking and preparing right now, or at least a 
 couple months in advance.  I'm willing to participate, but I can't 
 commit to pulling lead and carrying all the load myself.  Do we have 
 anyone who would want to take charge of this effort, get things 
 rolling, get things organized, keep track of deadlines, and just do 
 whatever it takes to push this through for next year?  We need a 
 couple dedicated people  to step forward and take charge here. 
  Otherwise we'll be sayin' the same things at this time next year. :-)

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
Hi, Curt.

Another F/OSS project I've been watching for years is BZFlag.  They've 
participated in GSoC three years in a row and seem to have been pretty 
successful each time. They've also been quite good at documenting their 
efforts; reading their GSoC wiki pages could be a great guide for future 
FG GSoC efforts (see http://my.bzflag.org/w/Google_Summer_of_Code ).  
One thing that's pretty clear is that the first burden of success is on 
the mentors to be available for the students.  Using IRC seems to have 
worked out pretty well, even with many time zones between the student 
and mentor.

I think FG is an excellent candidate project for GSoC because it 
involves so many different and interesting disciplines. It should be 
easy to attract bright and enthusiastic students.  To pull it off, 
though, requires advance planning and a genuine commitment of time on 
the part of seasoned developers who are to be mentors.  As an example, 
in spite of previous successes with GSoC, BZFlag is not participating 
this year... because they need to get their next release out!

-Reagan

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Re: [Flightgear-devel] Google Summer of Code

2010-03-19 Thread Reagan Thomas
Reagan Thomas wrote:
 Curtis Olson wrote:
 On Fri, Mar 19, 2010 at 10:45 AM, Gene Buckle ge...@deltasoft.com 
 mailto:ge...@deltasoft.com wrote:

 Curt, could the lack of enthusiasm been more due to the short
 timeframe
 than anything else?  AFAIK, the GSoC participants are thinking
 about their
 entry *months* in advance.

 Why not make a note to revist a GSoC entry about 2-3 months 
 before the
 2011 entry deadline?  That gives you guys plenty of time to
 identify the
 best use of the GSoC resources for FlightGear and a well prepared
 proposal
 would go a long way towards getting it accepted.


 Hi Gene,

 What you are sayin' makes sense.

 Why don't we form a GSOC committee for lack of a better name.  This 
 committee could start thinking and preparing right now, or at least a 
 couple months in advance.  I'm willing to participate, but I can't 
 commit to pulling lead and carrying all the load myself.  Do we have 
 anyone who would want to take charge of this effort, get things 
 rolling, get things organized, keep track of deadlines, and just do 
 whatever it takes to push this through for next year?  We need a 
 couple dedicated people  to step forward and take charge here. 
  Otherwise we'll be sayin' the same things at this time next year. :-)

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 Hi, Curt.

 Another F/OSS project I've been watching for years is BZFlag.  They've 
 participated in GSoC three years in a row and seem to have been pretty 
 successful each time. They've also been quite good at documenting 
 their efforts; reading their GSoC wiki pages could be a great guide 
 for future FG GSoC efforts (see 
 http://my.bzflag.org/w/Google_Summer_of_Code ).  One thing that's 
 pretty clear is that the first burden of success is on the mentors to 
 be available for the students.  Using IRC seems to have worked out 
 pretty well, even with many time zones between the student and mentor.

 I think FG is an excellent candidate project for GSoC because it 
 involves so many different and interesting disciplines. It should be 
 easy to attract bright and enthusiastic students.  To pull it off, 
 though, requires advance planning and a genuine commitment of time on 
 the part of seasoned developers who are to be mentors.  As an example, 
 in spite of previous successes with GSoC, BZFlag is not participating 
 this year... because they need to get their next release out!

 -Reagan

I should have included this link to their 2007 GSoC post mortem:
http://my.bzflag.org/gsoc/bzflag_gsoc2007_post_mortem.pdf


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Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread Reagan Thomas
On Fri, Feb 26, 2010 at 2:01 PM, Christian Menge
christ...@freedomworks.ca wrote:
 Hi Guys,

 Few months back we spent a couple days trying to compile FG on Windows using
 the FG Wiki and did not have any luck. This is a very frustrating point for
 people who only work with windows and would like to contribute but don't
 have a clear document or path on how to make this work.

 Geoff, I appreciate your efforts in creating your own custom build process
 but we could not get your files to work.

 I'm sure there are many developers running Windows that can provide
 effective contribution to this project but can't because of the difficult
 build process.

 Can someone explain why this has not been addressed?

 Thanks!

 Christian

 FreedomWorks Inc.



The external dependencies add to the difficulty somewhat. It's pretty
straight-forward to build FG on Linux since, for most distros, the
external dependencies are just a yum install [packagename] (or other
package manager) away. For Windows, you may have to hunt down and
compile many of these dependencies yourself.  Where the resulting
files are to be placed may require some time deciphering the MSVC
project files and repeated attempts to get a successful FG compile.

I suspect another cause for difficulty is that most of the FG
developers with CVS commit privileges are using Linux and the few
Windows FG developers each keep their own build environment updated
incrementally without changes going into CVS promptly.  Several times
I have found that the MSVC project files in CVS do not reflect the
current file/directory structure of the source code.  Checking today,
I see that FlightGear.vcproj was updated 5 days ago.  Maybe it's good
to go.  Maybe I've just had unlucky timing in the past.

This evening, I'll try to follow the wiki instructions
(http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows)
again and apply any corrections I can. I noticed a few important
updates to that page over the last few months and would like to thank
everyone who has helped to improve it.  I'm not an FG developer but I
love this flight simulator and would like to help get interested
Windows developers on board when I have the time (which I don't ;).

-Reagan

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Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-22 Thread Reagan Thomas
HB-GRAL wrote:
 I am just playing around a bit with this Allerta. Have a look here:
 http://www.sablonier.ch/flightgear/splash/typosplash05.jpg
 http://www.sablonier.ch/flightgear/splash/typosplash06.jpg
 http://www.sablonier.ch/flightgear/splash/typosplash07.jpg

 Cheers- Yves
   
I much prefer these to the solid top  bottom banners on the earlier 
splashes.  The contrast/transition from the lettering to the sim image 
was a bit stark.

Another idea might be to start with a solid bar at the top/bottom edge 
of the image and gradient fade it to transparent somewhere just 
below/above the lettering, which would be solid throughout, perhaps with 
a drop shadow.

Quick and dirty example (top of image):

http://www.rato.us/flightgear/typosplash05topgradient.jpg


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Re: [Flightgear-devel] Money and Contributions

2010-01-29 Thread Reagan Thomas
Rob / EViLSLuT wrote:
 L.S.

 I would like to contribute financially too, no millions but any bit
 helps i guess. I found and used the paypal donation button already on
 the tracker website (http://fgfs.i-net.hu). And I kind of expected to
 find one on the flightgear website too to be honest. (so i clicked some
 ad instead :) ) but that does not contribute too much. :)

 I don't know what is on the list of items for the FG project to buy or
 where there are a lot of costs. But such a project is bound to have
 costs somewhere. Is there a chance FG will have a paypal button on the
 the site soon too? That would be great imho,

 Kind Regards
 Rob

 On 01/29/2010 07:47 AM, Pete Morgan wrote:
   
 I would gladly make a contribution to FlightGear.

 My small contrib would be around £10 per quarter and I would expect this 
 cash to go towards:
 * Maintaining servers online and similar

 Is that mechanism in place ?

 Is FlightGear.com TradeMark in  place?

 Is there a way I can take FlightGear and create my own Value added and 
 branded package, eg local Secondary School?

 Pete

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Rob,

There *is* a PayPal button at FlightGear.org:

http://www.flightgear.org/dvd/

Perhaps Curt will explain if there is another means of directly 
contributing funds.

FlightGear is definitely worthy of support. I vow that if I win the 
lottery, I will make a very significant financial contribution.

/Maybe I should actually buy a lottery ticket some time ;)

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[Flightgear-devel] PATCH: Compiler Warnings - Was: Potential issue with magnetic variation?

2009-08-20 Thread Reagan Thomas

Torsten Dreyer wrote:

Is that correct?


Certainly not! Fixed in CVS, thanks for reporting.

Torsten

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I've been burned enough on unheeded warnings that I've made it a habit 
to eliminate all warnings in my code. I will be happy to (probably 
slowly) provide patches to do the same for FG, as long as they didn't 
annoy folks. If it's best left to active developers to do this, just say so.


The attached patch should remove the remaining bool conversion warnings 
in native_ctrls.cxx as reported by MS VC90. This patch should provide 
*no functional changes* to the application.



--- C:\FlightGearFresh\flightgear\src\Network\native_ctrls.cxx  Thu Aug 20 
07:37:22 2009
+++ C:\FlightGear\flightgear\src\Network\native_ctrls.cxx   Thu Aug 20 
07:34:15 2009
@@ -372,8 +372,8 @@
 // or
 node-setDoubleValue( spoilers, net-spoilers );  //JWW
 //cout  NET-Spoilers:   net-spoilers  endl;
-fgSetBool( /systems/electrical/outputs/flaps, net-flaps_power );
-node-setBoolValue( flaps-serviceable, net-flap_motor_ok );
+fgSetBool( /systems/electrical/outputs/flaps, net-flaps_power !=0);
+node-setBoolValue( flaps-serviceable, net-flap_motor_ok !=0 );
 
 for ( i = 0; i  FGNetCtrls::FG_MAX_ENGINES; ++i ) {
 // Controls
@@ -387,27 +387,27 @@
 node-getChild( magnetos )-setDoubleValue( net-magnetos[i] );
 node-getChild( starter )-setDoubleValue( net-starter_power[i] );
 node-getChild( feed_tank )-setIntValue( net-feed_tank_to[i] );
-node-getChild( reverser )-setBoolValue( net-reverse[i] );
+node-getChild( reverser )-setBoolValue( net-reverse[i] !=0 );
// Faults
SGPropertyNode *faults = node-getNode( faults, true );
-   faults-setBoolValue( serviceable, net-engine_ok[i] );
+   faults-setBoolValue( serviceable, net-engine_ok[i] !=0 );
faults-setBoolValue( left-magneto-serviceable,
- net-mag_left_ok[i] );
+ net-mag_left_ok[i] !=0 );
faults-setBoolValue( right-magneto-serviceable,
- net-mag_right_ok[i]);
+ net-mag_right_ok[i] !=0);
faults-setBoolValue( spark-plugs-serviceable,
- net-spark_plugs_ok[i] );
+ net-spark_plugs_ok[i] !=0 );
faults-setIntValue( oil-pressure-status, net-oil_press_status[i] );
-   faults-setBoolValue( fuel-pump-serviceable, net-fuel_pump_ok[i] );
+   faults-setBoolValue( fuel-pump-serviceable, net-fuel_pump_ok[i] !=0 
);
 }
 
 fgSetBool( /systems/electrical/outputs/fuel-pump,
-   net-fuel_pump_power[0] );
+   net-fuel_pump_power[0] !=0 );
 
 for ( i = 0; i  FGNetCtrls::FG_MAX_TANKS; ++i ) {
 node = fgGetNode( /controls/fuel/tank, i );
 node-getChild( fuel_selector )
--setBoolValue( net-fuel_selector[i] );
+-setBoolValue( net-fuel_selector[i] !=0 );
 //node-getChild( to_tank )-xfer_tank( i, net-xfer_to[i] );
 }
 node = fgGetNode( /controls/gear );
@@ -422,15 +422,15 @@
 }
 
 node = fgGetNode( /controls/gear, true );
-node-setBoolValue( gear-down, net-gear_handle );
+node-setBoolValue( gear-down, net-gear_handle !=0 );
 //node-setDoubleValue( brake-parking, net-brake_parking );
 //node-setDoubleValue( net-brake_left );
 //node-setDoubleValue( net-brake_right );
 
 node = fgGetNode( /controls/switches, true );
-node-setBoolValue( master-bat, net-master_bat );
-node-setBoolValue( master-alt, net-master_alt );
-node-setBoolValue( master-avionics, net-master_avionics );
+node-setBoolValue( master-bat, net-master_bat !=0 );
+node-setBoolValue( master-alt, net-master_alt !=0 );
+node-setBoolValue( master-avionics, net-master_avionics !=0 );
 
 node = fgGetNode( /environment, true );
 node-setDoubleValue( wind-speed-kt, net-wind_speed_kt );
@@ -456,9 +456,9 @@
 
 if ( honor_freezes ) {
 node = fgGetNode( /sim/freeze, true );
-node-setBoolValue( master, net-freeze  0x01 );
-node-setBoolValue( position, net-freeze  0x02 );
-node-setBoolValue( fuel, net-freeze  0x04 );
+node-setBoolValue( master, (net-freeze  0x01) !=0 );
+node-setBoolValue( position, (net-freeze  0x02) !=0 );
+node-setBoolValue( fuel, (net-freeze  0x04) !=0 );
 }
 }
 

Re: [Flightgear-devel] Compiling CVS FlightGear first time-files not found: svn_autth.h, osgd.lib, fltkd.lib

2009-08-20 Thread Reagan Thomas
Randall Green wrote:
 I want to thank everyone who has helped me so far.
 I'm compiling the CVS version of FlightGear and I'm down to 10 errors now.
 Files not found are svn_autth.h, osgd.lib, and fltkd.lib.
 Does anyone know what code is missing?

 Also, I have 7 file not found on sg_d.lib. I see it is in plib and I have
 the path to it correct. Why does it not find it?

 Randy
 

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The archive:

ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS90-3rdParty+OSG-20090628.zip

that Fred suggested contains Fltk and others. It all goes in the 3rdParty 
directory (this is not reflected on the wiki Windows build page yet).

osgd.lib should have come with 
openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz 
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz
or
openscenegraph-all-2.8.1-win32-x86-vc90sp1-Debug.zip 
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.1/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.1-win32-x86-vc90sp1-Debug.zip

(whichever you're using)

 


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Re: [Flightgear-devel] Compiling CVS FlightGear first time-files not found: svn_autth.h, osgd.lib, fltkd.lib

2009-08-20 Thread Reagan Thomas
On Thu, Aug 20, 2009 at 3:42 PM, Frederic Bouvierfredfgf...@free.fr wrote:

 - Tim Moore a écrit :

 Victhor Foster wrote:
  Just a note: current CVS FG won't compile with a version of OSG
 lower
  than 2.9.4. You will need code from OSG's SVN repository.
 As far as I know CVS FG compiles with OSG 2.8.2; at least, it did a
 couple
 of weeks ago on my 2.8.2 machine, and I didn't set out to break it.
 What
 problem are you seeing?

 I confirm that 2.8.2 works

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Could the long-time compile on Windows, for Windows people on list
list please assist in providing current documentation on the FG wiki
or elsewhere?  The build environment has changed in significant ways
since the last time I had to steal time from work and family to puzzle
my way through it.

I find it relatively easy to get FG to build under Linux... I see the
barrier to entry as fairly high to potential Windows-centric users who
might also be able to contribute code.

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Re: [Flightgear-devel] Potential issue with magnetic variation?

2009-08-19 Thread Reagan Thomas
Torsten Dreyer wrote:
 Is that correct?
 
 Certainly not! Fixed in CVS, thanks for reporting.

 Torsten

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Egads, a classic case of a real issue buried under a mountain of 
avoidable compiler warnings :(

Hooray for -Wall and eagle eyes.

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Re: [Flightgear-devel] Can't find Plib files when linking

2009-08-18 Thread Reagan Thomas
Randall Green wrote:
 Vivian.

 Thanks again for your email. With version 1.9.1 I still get link
 errors when it tries to link with Plib. It is like it can't find the .obj
 files even though they are in the path. COuld I have the wrong Plib?
 I'm trying now to download the CVS version according to instructions at
 http://wiki.flightgear.org/index.php/Using_TortoiseCVS_with_FlightGear
 It says to enter
 :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9
 in the CVS ROOT field. Does that mean 0.9 is the latest? I tried 
 changing the number to 1.9.1
 or 1.9 but I get an error.

 Also, when I reply to your email does it automatically get shown on 
 the mailing list
 or are you the only one who sees it? Do I have to Cc 
 flightgear-de...@lists.sourceforge.net?

 Thanks,
 Randy


 - Original Message -
 From: Vivian Meazza vivian.mea...@lineone.net
 Date: Friday, August 14, 2009 3:56 am
 Subject: Re: [Flightgear-devel] 6280 link errors startingwith 
 sgdMakeCoordMat4
 To: 'FlightGear developers discussions' 
 flightgear-devel@lists.sourceforge.net

  Randy,

   

  Since you wanted to compile from source, I assumed, wrongly that you 
 would be using cvs-head of all source code. This is what I do; well 
 more or less because I have some development code as well. We didn’t 
 introduce the MSVC9 stuff until comparatively recently.

   

  If you want to go back to 1.9.1, and there is no reason why you 
 shouldn’t: use the VC7.1 solution files and convert them to MSVC9 
 files using the utility built into MSVC9. You should be able to find 
 matching versions of flightgear and simgear, and I think the latest 
 stable version of osg will work. Alternatively, go down the cvs-head 
 route. It’s all a bit of an effort to start with to get the paths and 
 all the dependencies right, but it does work in the end.

   

  Hth

   

  Vivian

   

   

   

  -Original Message-
 * From:* Randall Green [mailto:randall.gr...@wright.edu]
 * Sent:* 13 August 2009 21:04
 * To:* vivian.mea...@lineone.net; FlightGear developers discussions
 * Subject:* Re: [Flightgear-devel] 6280 link errors startingwith 
 sgdMakeCoordMat4

   

 
  Vivian,
 
  I am a programmer at a university who is helping an Air Force Captain 
 do his Masters Thesis
  using a new type of Primary Flight Display he designed.
  Thanks for your email. I downloaded MSVC9. I downloaded 
 FlightGear-1.9.1 but I don't
  see a MSVC9 solution, I see an 8 solution just inside the folder, 
 and a VC7.1 and a  VC8
  in  the projects folder. Isn't 1.9.1 supposed to be the latest? Why 
 is there 2 VC8 solutions in
  two places?
  I tried FlightGear_0.9 that does have a 9 solution file under 
 \projects\vc90, but it says I'm
  missing SimGear\projects\VC90\Simgear.vcproj when I start it up. 
 Simgear only has VC7.1 and
  VC8 folders under projects, no VC9. SimGear only has downloads of 
 1.9.1 and 1.9.0 on their
  website. I thought you had to have matching version numbers of 
 FlightGear and Simgear in order
  to compile.
  What versions do you use?
 
  Any help you give will be greatly appreciated by the Captain and me.
 
  Randy

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Randy,

I'm trying to cleanup/finish the Windows build instructions at the wiki 
(that you referenced earlier) and I think it's reworked enough that you 
should be able get through plib, either using Olafe's pre-built or from 
new source.  Please double-check where plib is placed in your directory 
structure as the MS project file(s) expect a certain layout.  NOTE: the 
wiki page leans towards building components from (or near) development 
head, so YMMV.

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Re: [Flightgear-devel] Compiling Simgear: file not found jconfig.h - is it needed?

2009-08-18 Thread Reagan Thomas
Tom P wrote:
 Hi Randall

 If you are rebuilding libjpeg for Windows from http://www.ijg.org/, 
 it's a bit of a pain.

 I'd suggest you to get the libjpeg dependency from the OSG 3rdParty 
 package:
  
 http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/3rdParty_Win32Binaries_vc90sp1.zip



 But if you want to go ahead with the IJG version, you need the following:
 1) The devs renamed all VC9 project files to some encoded, obfuscated 
 name.
 So you need to decode them:  :-)

 - Rename makejvcp.vc9 to jpeg.vcproj
 - Rename makejsln.vc9 to jpeg.sln
 - Rename jconfig.vc to jconfig.h

 2) In my environment I also had to change jconfig.h, commenting out 
 the line with HAVE_STDLIB.

 That should be enough to build the jpeg.lib, both in its Debug and 
 Release versions.
  
 3) Then you need to copy the following files into 3rdParty\include:
 jpeglib.h
 jerror.h
 jconfig.h

 4) and copy the library into 3rdParty\lib:
 libjpeg.lib
 libjpegD.lib   (Debug version)

 It's way easier to use the package of binary dependencies provided by OSG.

   Tom


 Randall Green wrote:
 Victhor,

 You are absolutely amazing! But now I get file not found on jconfig.h.
 Is it needed? I see the code looks like this:

 #ifndef JCONFIG_INCLUDED/* in case jinclude.h already did */
 #include jconfig.h/* widely used configuration options */
 #endif

 Can I just take out #define JCONFIG_INCLUDED in jinclude.h and go on?

 Thanks,
 Randy



 - Original Message -
 From: Victhor Foster victhor.fos...@gmail.com
 Date: Tuesday, August 18, 2009 3:34 pm
 Subject: Re: [Flightgear-devel] Using CVS of Simgear now - get file 
 not found on jpeglib.h - am I missing something?
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net

 
  If you were on Linux, I'd guess you need libjpeg-dev. I think
  this 
  should do it: http://www.ijg.org/ There's a Windows link there :)
 
   Victhor,
  
   Thanks. I'm using the CVS version of SimGear now and I get one
  error:
   file not found : jpeglib.h - included in jpgfactory.hxx
  
   Am I missing some other library?
  
  
   Thanks,
   Randy
  
 

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Tom P,

Hey, thanks for your work on this! I kind of hit the wall (or banged my 
head on it) and ran out of time to work on it last weekend. I'll try to 
make updates, but you are absolutely welcome to improve on any part of 
that wiki page.  This general issue keeps popping up on occasion and I'm 
not sure if most folks muddle through to the end or just give up... and 
I'd rather they not give up!

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Re: [Flightgear-devel] can not find the MSVCR80.dll ! anybody can tell me how to compile the flightgear by VC2008 under Windows XP?

2009-03-27 Thread Reagan Thomas
2009/3/27 乌兰巴根 w...@ase.buaa.edu.cn:
  Hi guys,

   I want to comoile the flightgear under VC2008 (or VC90). I download
 the src pakage and convert the vc80's project to vc90's, then compile
 sussesfully, but when run the exe, there is a erorr:

 can not find the MSVCR80.dll

 I am confused and  can not find the reason.

 anybody can tell me how to compile the flightgear by VC2008 under Windows
 XP?
 --

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1) Check the linker options in Visual Studio. If there is a
/manifest:no option, remove it.

2) Is it possible that the pre-compiled library dependencies were
built with VC8 and so expect the VC8 runtime DLL? If true, that would
mean you must get the source to those external libraries and built
them yourself with VC9.

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Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Reagan Thomas
Vivian Meazza wrote:
 Fred

   
 Vivian,

 apparently, the challenge is to start AC3D under Vista 64

 -Fred


 - Vivian Meazza a écrit :

 
 Ian,



 Those boxes import nicely into AC3D here. How about a real challenge?

   

 PS there seems to be a workaround - here:

 http://www.inivis.com/forum/showthread.php?p=22957

 Vivian
   

I have verified the information from the link Vivian provided. Out of 
the box on Vista 64, Build 6001 SP1, AC3D *did* work. The DEP setting 
was as shown in this image (Turn on DEP for essential Windows 
programs...):

http://www.rato.us/depset.png

I verified that changing the setting to Turn on DEP for all 
programs... caused AC3D to fail as in the following image:

http://www.rato.us/wdep.png

I then verified that AC3D would again operate correctly after adding it 
as an exception.

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Re: [Flightgear-devel] Bug in fgjs?

2009-01-30 Thread Reagan Thomas
Daan wrote:

 Hi,

 Let me shortly introduce myself. My name is Daan and I am located in 
 the Netherlands. My interest in flying simulators goes way back, but 
 so far I never ran into the FlightGear sim. Now I found it I am very 
 keen on getting involved in the development and maintenance of this 
 system.

 I will run FlightGear on a Windows XP system and I observed that – 
 after a new install of v 1.9.1 – the fgjs program assumes the joystick 
 data to be in the \FlightGear\Input\Joystick folder but it is actually 
 installed in the \FlightGear\Data\Input\Joystick folder. This causes 
 the fgjs program to quit.

 Q1: Is this a bug for the windows platform or just an issue that is 
 specific to my setup

 Q2: Where should I file this (Still no real bugtracker?)

You found the right place ;)

 Q3: Could I help to fix it?

It looks like

templatefile.append(Data);

should be inserted before:

templatefile.append(Input);
templatefile.append(Joysticks);

in the file src/Input/fgjs.cxx

I'm not in a position to test this right now, anyone else want to give 
it a try?

 Best regards,

 Daan



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Re: [Flightgear-devel] Service update

2008-08-28 Thread Reagan Thomas
Curtis Olson wrote:
 On Thu, Aug 28, 2008 at 10:40 AM, Martin Spott [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 From my point of view this is not the correct conclusion. Instead, I
 simply assume that it doesn't make any difference wether I complain or
 not. So I remain looking at the regular error messages from the mirror
 jobs and waiting until the machine is back in service  :-)


 I appreciate your perspective. :-)
  

 Curt, apparently you insist on getting things wrong.
 Yes, I do prefer using GIT and I agree with _everything_ that Melchior
 has been adding to this discussion (including him taking back the
 paragraph about disk usage). But this is _not_ the point !!

 In fact we didn't have a _single_ !! person stating that MSysGit does
 not work. There was a sole person claiming that he didn't get it to
 work, but was uncertain wether he knew how to use it properly. Period.
 The remaining statements concerning GIT on Windows have been nothing
 but guesses and assumptions (better known as FUD) and I expect an
 experienced project coordinator being able to tell the difference.


 When I researched the topic, I saw over and over again that the 
 biggest knock against git is that it does not have good support for 
 windows.  That has been repeated on this list by more than just me.  I 
 have not tested it personally on windows, but it appears that neither 
 have you.  Just because I saw something on the web, doesn't mean it's 
 true, but there does seem to be a general web consensus here, and you 
 have given no information that can be used to disprove this web consensus.
  

 _This_ is the point which sheds an ugly light onto the whole topic.

 Adding to that, you have still failed to deliver a reason (aside from
 spreading FUD) why the project should _not_ have _one_ official GIT
 mirror of the existing CVS (or maybe SVN) repositories - no matter
 who's going to run it in the end. In the end, you're wasting developer
 resources by thwarting the efficiency of not all but at least some of
 the involved people and you don't have a single point.

 This is really getting somewhat problematic.


 Until someone from our project actually tries this on a windows system 
 (possibly you could even test it?) then we are all apparently 
 spreading FUD including you.  If you have not tested git on windows 
 and have not found a nice front end, then you cannot say for sure that 
 it works and works well (which is important in the face of all the web 
 based reports that it doesn't work or doesn't work well or easily.)  
 If our windows developers have also not tested it, then they cannot 
 say for sure that it does or does not work.  In the mean time, we know 
 that SVN does work pretty good.  I'm sorry you are so frustrated by 
 this issue, but I would appreciate if you keep your comments fair and 
 professional. :-(

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 

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I'll give msysgit a try. Are there known issues with it that I should be 
looking for?

Also, timoore indicated on IRC that msysgit does work, but that 
TortoiseCVS/SVN users might find things that are surprising or less 
convenient. jentron did some testing and noted that, by default, 
msysgit converts unix2dos/dos2unix automatically.  That looks like a 
dangerous default setting to me. I hesitate to trust it to not screw 
something up.

Maybe the biggest issue is that git's UI isn't Windowsy enough? Do we 
have any windows TortoiseCVS users/contributors who wouldn't be able to 
cope with a command line or otherwise foreign UI?

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Re: [Flightgear-devel] Log Stream patch

2008-01-29 Thread Reagan Thomas
Csaba Halász wrote:
 On Jan 28, 2008 10:32 AM, Stuart Buchanan [EMAIL PROTECTED] wrote:
   
 --- Curtis Olson wrote:
 
 On Jan 27, 2008 3:51 AM, Frederic Bouvier wrote:

   
 Stuart Buchanan a écrit :
 
 Hi All,

 One of the frustrations of using Windows for development is the lack of
   
 a
 
 sensible way to re-direct stderr to a file.
   

 Isn't the cmd.exe the normal shell?

 http://technet.microsoft.com/en-us/library/bb490982.aspx

 From this it seems to me windows supports similar (if not same!)
 syntax for redirection.

   
Csaba is correct. Pretty sure it'll even work on Win9x (but who'd want to ;)

Examples:
'fgfs [...your options...] 1sout.txt 2serr.txt' will send stdout to 
'sout.txt' and stderr to 'serr.txt'
'fgfs [...your options...] output.txt 21' will send both stdout and 
stderr to 'output.txt'

Probably a more practical problem is that most Windows FlightGear users 
will be launching fgfs from fgrun and not the command line. The good 
news is that if you start *fgrun* from the command line with the 
redirection, you'll actually be redirecting fgfs's output. If a Windows 
user is deathly afraid of the command line, you could walk them through 
changing the fgrun shortcut (icon) properties to include the redirection 
(right-click the icon, choose 'Properties', edit the 'Target' field to 
include the new command line options).

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Re: [Flightgear-devel] win32 0.9.11 latest binary, where?

2007-10-08 Thread Reagan Thomas
Vadym Kukhtin wrote:


 2007/10/6, Thomas [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]:


 plib (0.9.11pre) version:
 http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip
 http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip

 Just in case you'd like to try that version:
 http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip
 http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip


 Thanks Thomas for your exe's!

 But I got this, after loading scenery and setup systems:

 Model Author: Unknown
 Creation Date: 2002-01-01
 Version: $Id: c172p.xml,v 1.17 2006-03-13 15:27:14
 Description: Cessna C-172
 Unknown top level section: wxradar
 Fatal error: Detected an internal inconsistency in the inst
 system specification file. See earlier errors for details.


 May be I need to update some files in data folder?


 -- 
 ---
 WBR, Vadym.
 
If you started from a 0.9.10 installation, yes, you must update your 
data from CVS.

-Reagan

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Re: [Flightgear-devel] win32 0.9.11 latest binary, where?

2007-10-08 Thread Reagan Thomas
Roberto Inzerillo wrote:
 Reagan Thomas ha scritto:
   
 Vadym Kukhtin wrote:
 
 2007/10/6, Thomas [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]:


 plib (0.9.11pre) version:
 http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip
 http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip

 Just in case you'd like to try that version:
 http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip
 http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip


 Thanks Thomas for your exe's!

 But I got this, after loading scenery and setup systems:

 Model Author: Unknown
 Creation Date: 2002-01-01
 Version: $Id: c172p.xml,v 1.17 2006-03-13 15:27:14
 Description: Cessna C-172
 Unknown top level section: wxradar
 Fatal error: Detected an internal inconsistency in the inst
 system specification file. See earlier errors for details.


 May be I need to update some files in data folder?


 -- 
 ---
 WBR, Vadym.
 
   
 If you started from a 0.9.10 installation, yes, you must update your 
 data from CVS.

 -Reagan
 

 I get the same error msg using Torsten's PA34-200T.
 I am using Data files dated 16-05-2007, which is ver.0.9.11 (and works 
 with a previous pre.0.9.11) I downloaded some time ago.

 Roberto
   
The source code and aircraft files were changed on or around June 24 
2007 to change the wxradar tag to radar. Your data files will need 
to be newer than that to run a current binary.

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Re: [Flightgear-devel] Severe Turbulence (Weather Interpolation Problem?)

2007-08-15 Thread Reagan Thomas
Tim Moore wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Committed; thanks.
 
 Tim

It looks like this fix needs to be applied to the weather interpolation 
in the plib branch also.

 
 Anders Gidenstam wrote:
 
On Sun, 12 Aug 2007, Hans Fugal wrote:


That's because there is no custom comparison predicate for comparing
bucket*. vectorbucket* is just a list of pointers, and so uses the
sort order for pointers. You'd have to set up an STL functor to sort
them, which is ugly and difficult (but certainly doable). If sorting
is unnecessary it's a better way to go, obviously. :-)

Yep, that's what I figured out eventually. I think it is safer to keep the
sorting for now - in case e.g. the user changes the layer elevations
using the property browser.

The patch included adds a comparison predicate for buckets.

Please test it and commit it if it is acceptable. It works fine here.

Cheers,

Anders




diff --git a/src/Environment/environment_ctrl.cxx 
b/src/Environment/environment_ctrl.cxx
index a1ed5f2..0ca2cba 100644
--- a/src/Environment/environment_ctrl.cxx
+++ b/src/Environment/environment_ctrl.cxx
@@ -231,7 +231,7 @@ FGInterpolateEnvironmentCtrl::read_table (const 
SGPropertyNode * node,
 table.push_back(b);
 }
 }
-sort(table.begin(), table.end());
+sort(table.begin(), table.end(), bucket::lessThan);
 }
 
 void
@@ -312,6 +312,11 @@ FGInterpolateEnvironmentCtrl::bucket::operator (const 
bucket b) const
 return (altitude_ft  b.altitude_ft);
 }
 
+bool
+FGInterpolateEnvironmentCtrl::bucket::lessThan(bucket *a, bucket *b)
+{
+return (a-altitude_ft)  (b-altitude_ft);
+}
 
 
 
diff --git a/src/Environment/environment_ctrl.hxx 
b/src/Environment/environment_ctrl.hxx
index f561f05..cd01b55 100644
--- a/src/Environment/environment_ctrl.hxx
+++ b/src/Environment/environment_ctrl.hxx
@@ -134,6 +134,8 @@ private:
 double altitude_ft;
 FGEnvironment environment;
 bool operator (const bucket b) const;
+// LessThan predicate for bucket pointers.
+static bool lessThan(bucket *a, bucket *b);
 };
 
 void read_table (const SGPropertyNode * node, vectorbucket * table);



 
 
 - --
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 92024 Nanterre Cedex, France.
 Siret n° 421 199 464 00056
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Re: [Flightgear-devel] MSVC8 link problem - Missing function ingnnode.cxx?

2007-08-06 Thread Reagan Thomas
Vivian Meazza wrote:

 Geoff Air
 
 
Sent: 06 August 2007 12:47
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] MSVC8 link problem - Missing 
function ingnnode.cxx?


Hi Durk,

The file src/Airports/gnnode.hxx declares a function -

FGTaxiNode(double, double, int);

Then in parking.hxx, you added -
: FGTaxiNode(lat,lon,idx);
about July 5 from the CVS logs ...

In WIN32, MSVC8 can NOT locate this function, and marks it as 
a missing 
external.

It seems obvious from the code that this should be something 
like - FGTaxiNode::FGTaxiNode(double lat, double lon, int idx) {
   setIndex(idx);
   setLatitude(lat);
   setLongitude(lon);
}
which I added to gnnode.cxx, and got my clean link, but 
really wonder why 
this has not come up on other systems. How can they resolve 
FGTaxiNode(lat,lon,idx);???

Or have I missed something here? The src/Airports/makefile.am 
seems to 
include both parking.cxx and gnnode.cxx since about mid-July ...

Regards,

Geoff.

 
 
 Hmmm, compiles as is under MSVC8 here, although I would agree that there
 does seem to be a typo. Can't explain why MSVC8 doesn't mind, though. I can
 click on the method FGTaxiNode(lat,lon,idx), and MSVC8 seems happy to find
 it.
 
 Vivian  
 

It (from CVS head) also builds with VC8 for me with no problem.

I looked in gnnode.cxx and found the following:

FGTaxiNode::FGTaxiNode()
{
}

which seems to satsify the linker here. Can't see why it wouldn't for 
you also.

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Re: [Flightgear-devel] Minneapolis bridge collapse

2007-08-02 Thread Reagan Thomas
Curtis Olson wrote:

 I want to thank everyone for their 
 concern and let you all know collectively that I and my family are all 
 ok.  So far I haven't heard of any connections to anyone I know or work 
 with that were hurt. 
 
 Curt.
 -- 

It's good to hear you and your family are OK.  I just received word that 
my sister and her family (Mpls residents) are fine too.

My wife and I flew on SQ006 through Taiwan not very many cycles before 
the day they impacted construction equipment while attempting to take 
off on the wrong (closed) runway. Events like these give me pause to 
reflect on our mortality.


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Re: [Flightgear-devel] Broken aircrafts in CVS + Patches to property path

2007-07-23 Thread Reagan Thomas
AnMaster wrote:

-BEGIN PGP SIGNED MESSAGE---

  

with --aircraft=707 I get:

YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
UNPREDICTABLE !!
Current version needed is: 2.0
 You have version:

Found unexpected subsystem: METRICS, exiting.
  JSBSim failed to load aircraft and/or engine model
Unknown exception in the main loop. Aborting...


And that is just the two I remember, there are many more broken aircrafts in
cvs, these two just happen to have bad property paths as well.


Regards,
AnMaster
  

Sorry, AnMaster, I updated the 707 FDM back in May, but since I was 
working on it along with a bunch of other aircraft with visual reference 
point type problems (a task I haven't yet finished), I did not post the 
patch.  Any bad property paths will still have to be corrected. Here it is:

http://139.78.95.188/flightgear/VRP/707/


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Re: [Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved

2007-06-15 Thread Reagan Thomas
Olaf Flebbe wrote:

Him

If I remember correctly, Aerotro discovered these kind of bugs have been 
only in the WIndows/plib code (both in the build 1 supplied by Fred 
Bouvier and a build I offered a few weeks before).

The OSG build seems to be fine. So I would suggest: The plib branch is 
broken.

Cheers,
   Olaf


  

Hey folks. It's time for me to be em-bare-assed.  The pointmass 
problem was real... for an older version of the source (an issue for 
which I must have skipped the discussion). My problem wasn't that I had 
out-of-date source but that I wasn't getting my newly built executable 
in the right place. VC8 provides for post-build actions, such as copying 
your new executable to the proper place. I had studiously set that 
feature up to copy the exe to a stale directory.

Please accept my apologies for wasting your time.

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(405) 744-5735



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Re: [Flightgear-devel] Fwd: Flight Gear being sold on ebay

2007-06-14 Thread Reagan Thomas
They're not the only ones selling FlighGear on ebay. But others I've 
seen, while misleading, at least showed graphics including the 
FlightGear name and logo in the body of their auction. It looks like 
these guys are also trying to borrow on the name Pro Flight (a maybe 
dead product from Sierra Online?) to hook the naive.

I've tried to battle this kind of thing (people selling freely available 
DIY plans written by friends of mine) in the past to some small effect. 
But that was only one person protesting; maybe with enough complainants 
it might be noticed.

The method I used was to bring the message to the fraudster's target 
audience by offering the same product on ebay using the same keywords, 
but making it very clear in the body of the auction [1] the true nature 
of the product (and where one can get it for free) and [2] the true 
nature of the fraudulent auctions.  I think the scenery DVDs that are 
available at the FlightGear web site might be a good product to pitch in 
this case. I found this method to work, but with a serious drawback: it 
takes a longterm commitment by the person(s) hawking the official 
auctions to remain effective. Perhaps just one official auction per 
month would suffice.

Curtis Olson wrote:
 See attached forwarded message.  Someone is selling FlightGear on ebay.  
 This time there is no mention of our project name, they have changed the 
 name and are calling it Pro Aircraft Flight Simulator.  In addition, 
 they are using the same sleazy tactics of selling a digital download, 
 not actual media ... for all I know, they tell their suckers/customers 
 to go download it from our own server after the buyer pays the money.
 
 I don't know if we can keep the grass clear of all the weeds here, but I 
 wonder if we have a large volume of people report this fraudulent ad to 
 ebay, if they might do something.  Ebay is heavily slanted towards 
 sellers rights, so I think we would need a pretty big ground swell here 
 to get their attention.
 
 Perhaps a little question for the seller message wouldn't hurt either 
 ... but I would caution that we need to be professional, honest, and 
 fair in our dealings here.  We can't stoop down to this persons level, 
 we can't make unfounded claims, we can't make stupid threats, or it just 
 turns into a WWF match and no one can win.
 
 Curt.
 
 
 -- Forwarded message --
 Date: Jun 14, 2007 8:30 AM
 Subject: Flight Gear being sold on ebay
 
 Curt,
 
 
 Noticed someone selling what sure looks like Flight Gear on Ebay – not 
 calling it Flight Gear of course…thought you'd be interested, hopefully 
 you can shut the clown down. Here's a link to one of the auctions:
 
 http://cgi.ebay.com/PRO-Aircraft-Flight-Sim-Simulator-Bonus-Planes_W0QQitemZ300120813715QQihZ020QQcategoryZ80336QQtcZphotoQQcmdZViewItem
 
 
 If that link doesn't work, it's item# 300120813715
 
  
 
 
 -- 
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 http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/  
 http://www.flightgear.org
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[Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved

2007-06-14 Thread Reagan Thomas
I spent a few hours today trying determine what was causing the Concorde 
model to slew around on the ground in an erratic way as reported 
previously by Aerotro.  I believe I have gotten very near to the root of 
the problem.

First some info:

1. Aerotro noticed this problem when she began using the Win32 plib 
build fgfs-plib-win32-20070528.zip obtained from 
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/

2. This morning I made a fresh Win32 OSG build from CVS head and was 
able to reproduce the problem on the B707, Concorde, E3B and KC135.

The problem did *not* occur with the 747-100, so I compared its FDM to 
that of the Concorde and others.  I discovered that the 747 has a 
pointmass definition in the mass_balance block that the problematic 
craft do not.  I verified that by removing the pointmass definition, 
the 747 starts skipping and sliding too. I further verified that by 
adding a pointmass to the Concorde FDM as below it stopped misbehaving:

 pointmass name=name
 weight unit=LBS 1 /weight
 location name=POINTMASS unit=IN
 x 1455 /x
 y 0 /y
 z -39 /z
 /location
 /pointmass

I set the weight to 1 Lb to verify that the actually amount of mass had 
no direct bearing on the base problem.


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Re: [Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved

2007-06-14 Thread Reagan Thomas
Reagan Thomas wrote:

 I spent a few hours today trying determine what was causing the Concorde 
 model to slew around on the ground in an erratic way as reported 
 previously by Aerotro.  I believe I have gotten very near to the root of 
 the problem.
 
 First some info:
 
 1. Aerotro noticed this problem when she began using the Win32 plib 
 build fgfs-plib-win32-20070528.zip obtained from 
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
 
 2. This morning I made a fresh Win32 OSG build from CVS head and was 
 able to reproduce the problem on the B707, Concorde, E3B and KC135.
 
 The problem did *not* occur with the 747-100, so I compared its FDM to 
 that of the Concorde and others.  I discovered that the 747 has a 
 pointmass definition in the mass_balance block that the problematic 
 craft do not.  I verified that by removing the pointmass definition, 
 the 747 starts skipping and sliding too. I further verified that by 
 adding a pointmass to the Concorde FDM as below it stopped misbehaving:
 
  pointmass name=name
  weight unit=LBS 1 /weight
  location name=POINTMASS unit=IN
  x 1455 /x
  y 0 /y
  z -39 /z
  /location
  /pointmass
 
 I set the weight to 1 Lb to verify that the actually amount of mass had 
 no direct bearing on the base problem.
 
 

 From discussions in IRC, this appears to be a Windows-only problem. 
Vivian, also on Windows and using the same compiler and nearly same VC8 
project files (derived from Olaf's files found here: 
http://www.oflebbe.de/oflebbe/FlightGear/index.html), has not been able 
reproduce this problem. The Linux users report no such problems.

I invite any interested Windows users to try one of the recent Win32 
builds from the ftp site mentioned above... if only to prove that I am 
or am not insane ;)

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Re: [Flightgear-devel] Bugs to Concorde

2007-06-14 Thread Reagan Thomas
Forums Virgin Net wrote:

 *A great BIG Thank You*
 *to RAThomas, :o)*
The sliding issue in Concorde appears to have 
 been fixed,


Thanks for the vote of confidence, but let me be clear that I don't 
consider it to be fully fixed. Yes, we have found something which seems 
to correct the gross misbehavior, but I'm uncomfortable with some 
aspects of this fix. The fact that no Linux users have yet reproduced 
the problem and 1 out of 3 reporting Windows users have not been able to 
so indicates at least another level of problem.

My take: We could be looking at a source level problem that is somehow 
covered for or not by the compiler depending on its characteristics and 
settings. AndersG suggested It might be some kind of missing variable 
initialization.  Or we may have a similar issue which is only related 
to the compiler and/or its settings, not the source code.

If the latter, we should find and fix it so we can be confident that 
Windows users won't be affected after the coming release.  If the 
former, it could be something that may appear dormant but with some 
small perturbation could wreak havok again.
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Re: [Flightgear-devel] 737-300 FDM patch for gear location

2007-05-25 Thread Reagan Thomas
Martin Spott wrote:
 Berndt, Jon S wrote:
 
Reagan Thomas wrote:

Short version:

Here is the link to an updated patch which (a) corrects the 
VRP precisely as Anders did with the F80C while removing the 
somewhat incorrect Z offset in /Models and (b) adds several 
contact points. It does not change any other pre-existing 
gear, etc coordinates:
 
 
The VRP is supposed to be a way for the 3D modeler and the FDM modeler
to agree on a way to make sure that the 3D model is placed exactly where
it is supposed to be placed.
 
 
 Did you get to an agreement wether the patch is correct or not ?
 
   Martin.

To the best of my newbie ability, I think I've gotten it correct. 
However, I've moved the patch to a different link :(

New URL:
http://139.78.95.188/flightgear/VRP/737-300/

FYI
I've identified about 30 aircraft that look like they might have similar 
issues.  Most of them I have only tagged because I found that the origin 
in the 3D model was not at the nose and didn't find complementary 
offsets in loading the model or VRP. I've been right about all but one 
that I've checked into further so far, but that doesn't mean much. If 
anyone else would like to peruse this (probably flawed) list:

http://139.78.95.188/flightgear/AircraftAlign.txt

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Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints

2007-05-21 Thread Reagan Thomas
Jon S. Berndt wrote:

I'm not in a position at this time to check whether Z pos'n in the
FDM/configuration file was wrong or the Z offset in the Model file
was wrong;
 
 
 Unless the one that's in the FlightGear distribution is different from the
 one that's been in JSBSim CVS for years, it isn't the FDM that's wrong.
 
 Jon

Short version:

Here is the link to an updated patch which (a) corrects the VRP 
precisely as Anders did with the F80C while removing the somewhat 
incorrect Z offset in /Models and (b) adds several contact points. It 
does not change any other pre-existing gear, etc coordinates:

http://139.78.95.188/flightgear/737-300/737-300.diff

-
Long version:

The initial wrongness I sensed (besides the gear floating above the 
ground by 1 tire diameter) was that there was no X offset defined in 
/Models/737-300.xml to bring the 3D model in line with the FDM gear 
placement. As shown below, the 747-200 *does* have such an offset

In Models/737-400.xml as in CVS:

  path737-300.ac/path
  offsets
z-m1.45/z-m
pitch-deg0.2/pitch-deg
  /offsets

In Models/boeing747-200.xml:

  pathboeing747-200.ac/path
  offsets
x-m24.3/x-m   !-- VRP at nose --
z-m 0.0/z-m   !-- aligned by FDM gear, if model at the scale --
  /offsets

It seems that offsets specified for loading the 3D model and the VRP 
accomplish the same thing. Which is the preferred method of aligning the 
respective models?

Using use the brute force method of lowering the nose gear Z position to 
a ridiculous value, one is able to illustrate both issues from existing 
CVS data:
http://139.78.95.188/flightgear/737-300/NoseGearZpositionChange.jpg

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Re: [Flightgear-devel] --enable-ai-models and --multiplay

2007-05-19 Thread Reagan Thomas
Maik Justus wrote:

 Hi,
 

[...]

 - predefining of all multiplayer options in the launchers, that you can 
 enable the multiplayer option by one mouse click.

I've wanted this one for a while. The only problem I see is which server 
to supply as a default. At least remembering the last server used in 
multiplay would be nice. Even better would be to have several servers 
listed/available with failover to the next choice(s) in the list. Maybe 
even a little ping test against the list of servers to check 
availability and latency. This could all be done by the launcher.

However, your mention of new users implies a connection with the 
upcoming release, in which case it may be best to keep any changes 
fairly simple.

 
 What's your opinion?
 
 Maik
 
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[Flightgear-devel] 737-300 FDM patch for gear location and contact points

2007-05-18 Thread Reagan Thomas
I noticed the 737's wheels were floating above the ground and decided 
to tweak it. In the process, I discovered that the gear, engines, CG, 
etc were all defined to be about 9 meters behind the 3D model.

The linked patch adds a 9.04 meter offset on X in Models/737-300.xml and 
adds contact points at the tail, belly, nose, engines and wingtips in 
737.xml.

This model is in the base distribution package so please check my work :)

Patch courtesy of fg_submit:
http://139.78.95.188/flightgear/737-300/


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Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints

2007-05-18 Thread Reagan Thomas
Berndt, Jon S wrote:

 That should not be necessary. The aircraft configuration file only needs
 to be consistent within itself. The structural frame is used for the
 location of engines, landing gear, empty-weight CG, etc.  There is also
 a point called the visial reference point (typically the nose of the
 aircraft) that is defined as a known reference point for the 3D modeler.
 The 3D model need not have any particular coordinate frame origin, to

 the best of my recollection, though there is an offset that is specified
 in another file (the -set file?).

My [possibly mis-]understanding is that the offset should be specified 
in Aircraft/737-300/Models/737-300.xml in this case, which is where I 
added the single offset x-m9.04/x-m.
 
 The point is, do NOT change the aircraft configuration file in order to
 place the aircraft in the scene properly.
 
 Jon
 

After posting this patch and seeing your response, I belatedly recalled 
that I had started by changing the Z position of the landing gear in the 
configuration file instead of adjusting the previously existing Z 
offset in the Model file. I'm not in a position at this time to check 
whether Z pos'n in the FDM/configuration file was wrong or the Z offset 
in the Model file was wrong; I'll post notice here when I have done 
so... the prior posted link will reflect any changes.

 
 
I noticed the 737's wheels were floating above the ground 
and decided to tweak it. In the process, I discovered that 
the gear, engines, CG, etc were all defined to be about 9 
meters behind the 3D model.

The linked patch adds a 9.04 meter offset on X in 
Models/737-300.xml and adds contact points at the tail, 
belly, nose, engines and wingtips in 737.xml.

This model is in the base distribution package so please 
check my work :)

Patch courtesy of fg_submit:
http://139.78.95.188/flightgear/737-300/


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[Flightgear-devel] E3B FDM: Engine thrust

2007-05-14 Thread Reagan Thomas
The E3B engines are currently defined as having a thrust of 18000 Lbs. A 
google search indicates that the per engine thrust should be 21000 Lbs.


If this is verified as being true, the attached patch should correct the 
associated E3B/Engines/JT3D.xml file.



--
Reagan Thomas
? E3B.diff
? E3B.tar.bz2
Index: Engines/JT3D.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/E3B/Engines/JT3D.xml,v
retrieving revision 1.1
diff -u -p -r1.1 JT3D.xml
--- Engines/JT3D.xml16 Aug 2006 23:16:02 -  1.1
+++ Engines/JT3D.xml14 May 2007 21:02:11 -
@@ -6,13 +6,13 @@
   Inputs:
 name:   JT3D
 type:   turbine
-thrust: 18000 lb
+thrust: 21000 lb
 augmented?  no
 injected?   yes
 --
 
 turbine_engine name=JT3D
-  milthrust 18000.0 /milthrust
+  milthrust 21000.0 /milthrust
   bypassratio 2.432 /bypassratio
   tsfc0.7 /tsfc
   bleed   0.03/bleed
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Re: [Flightgear-devel] framerate hesitations...

2007-04-10 Thread Reagan Thomas
Syd  Sandy wrote:
 Hi all ,
 Not sure how to describe this , I get a barely visible hesitation in 
 framerates while flying, about once a second . Noticed it in the 
 Aerostar , so I suspected my Nasal electrical routine was causing it 
  but after changing the loop timing  it didnt seem to match 
 Running with log-level = info , it appears to closely match the 
 refreshing timestamp message , but not entirely positive yet...
 Just wondering if anyone else has noticed this ?

I have seen it and I assumed (but haven't really tried to verify) that 
it was related to file IO.  File access such as loading aircraft (and 
I'm guessing scenery also) appears to block the processing of the main 
loop, resulting in a freeze that may be as short as to go unnoticed or 
as long as 3 or 4 seconds.

This is especially noticeable when flying on an mp server when another 
pilot joins. The worst case seems to be when someone joins the mp server 
with an aircraft for which I do not have files; while fg searches my 
entire /data/Aircraft directory, my simulation is suspended. This makes 
flying awkward.

I have seen some of the discussions regarding multi-threading and I 
understand the desire to limit the complexity of program flow. However, 
I think that at least *some* specific file IO should be arranged such 
that it is non-blocking for the main loop.



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Re: [Flightgear-devel] fg-submit script to make aircraft developers' and committers' lifes easier

2007-03-06 Thread Reagan Thomas
Melchior FRANZ wrote:

 To make the process easier I wrote
 a small script:
 
   http://members.aon.at/mfranz/flightgear/fg-submit  [1.9 kB]
 
 The script is for Unix/Linux only. 

It worked nicely for me in Windows XP under Cygwin with developer and 
compression/archiving tools installed.

Thanks!

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[Flightgear-devel] Heading , pitch and roll illustrations for fgfs-model-howto.html

2007-02-08 Thread Reagan Thomas
I came upon the TODO asking for illustrations in the 3D Aircraft Models 
HOWTO and thought that's something I can do now! :)

http://139.78.95.188/flightgear/heading.jpg
http://139.78.95.188/flightgear/pitch.jpg
http://139.78.95.188/flightgear/roll.jpg

The reference aircraft is a rendering of the c172p model from FG and the 
illustrations by me, so I'll call them public domain unless something 
else is more appropriate.


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Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-28 Thread Reagan Thomas
Maik Justus wrote:
 Hi,
 
 I have updated the three old helis

 How it is possible to hover the Jet Ranger precise? (maybe the real is 
 a little bit easier to 
 fly? The c.g. has big influence and I don't know where it is.)

I found this MS Excel spreadsheet designed to calculate the Bell 206 CG. 
  You should be able to open it with Open Office.

http://www.heliswiss.com/de/download/CG-BH06_XPQ_XSI_XLA.xls


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Re: [Flightgear-devel] how to see error messages on windows

2006-09-26 Thread Reagan Thomas
Maik Justus wrote:

Hi,

on windows flightgear open a extra console window for the text output. 
When flightgear ends this window is closed regardless if there is any 
info the user might want to read (e. g. error messages of the xml 
parser). On windows you can not write thies messages to a file by fgfs 
some_parametersfile the messages are not written to file, because they 
are not written to standard output but to the extra window. (the extra 
window is necessary, because you can do not need to start it from a 
console window. I googled, if it is possible to detect, if flightgear is 
started by a console and use than this for the output, but it seems, 
that this is not possible ?!?
Therefore I added
#ifdef _MSC_VER
cerr  Hit a key to continue...  endl;
cin.get();
#endif
to function
void fgExitCleanup()
but now it waits on every exit of flightgear. How can I detect, if a 
problem occurred? (can I query the exitcode ?)

Maik

  

I think your  answer (including an example) might be here: 
http://support.microsoft.com/default.aspx?scid=kb;en-us;190351
It's an article that details launching a program as a child with its 
standard IO handles redirected to the parent.  In your case, I believe 
you could implement it by creating an FGFS launcher that can do whatever 
you can imagine (like write to a file) everything that FGFS sends to stdout.

I haven't tried it yet, so I hope I'm not leading you astray.

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Re: [Flightgear-devel] how to see error messages on windows

2006-09-26 Thread Reagan Thomas
Frederic Bouvier wrote:
 Selon Maik Justus :
 
 
Hi,

on windows flightgear open a extra console window for the text output.
When flightgear ends this window is closed regardless if there is any
info the user might want to read (e. g. error messages of the xml
parser). On windows you can not write thies messages to a file by fgfs
some_parametersfile the messages are not written to file, because they
are not written to standard output but to the extra window. (the extra
window is necessary, because you can do not need to start it from a
console window. I googled, if it is possible to detect, if flightgear is
started by a console and use than this for the output, but it seems,
that this is not possible ?!?
Therefore I added
#ifdef _MSC_VER
cerr  Hit a key to continue...  endl;
cin.get();
#endif
to function
void fgExitCleanup()
but now it waits on every exit of flightgear. How can I detect, if a
problem occurred? (can I query the exitcode ?)
 
 
 Hi Maik,
 
 if you start fgfs with fgrun, fgfs output its messages in the fgrun console, 
 and
 this console stay opened as long as fgrun runs
 
 -Fred
 

Why is there always a simpler way (that I'm too blind to see)? ;)

Actually, I did fiddle with that uSoft example and it worked up to a 
point.  It looks like as soon as fgfs is loaded completely, the example 
redirector/launcher thinks the pipe gets broken and exits. My version 
tweaked only so it launches fgfs is here: http://139.78.95.188/redir.c


Reagan Thomas


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