[Flightgear-devel] [OT] B-29 touring Oklahoma and Texas
I've been travelling on business for a while and have one week more on the road, so I was both excited and distressed to see and email from my boss that said the only flying B-29 will be in Stillwater, OK on Tues Sept 13. Why they chose a stop in Stillwater, I'm not sure. Maybe because of its history as an air depot in WWII and a place where some 470-something WWII warbirds were parted out for scrap after the war (google Searcy Field). Or maybe it's just a convenient stopover on the way from Nebraska to Texas. Their continuing schedule takes them to various cities in Texas over this month. Seats are available for flying tours (I can't afford them). See the link below: http://www.cafb29b24.org/rides/ride-in-the-only-b-29.html -Reagan -- Using storage to extend the benefits of virtualization and iSCSI Virtualization increases hardware utilization and delivers a new level of agility. Learn what those decisions are and how to modernize your storage and backup environments for virtualization. http://www.accelacomm.com/jaw/sfnl/114/51434361/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs log files with qt process
On 6/7/2011 12:59 AM, HB-GRAL wrote: Am 05.06.11 23:37, schrieb HB-GRAL: Hi all I am trying to to write fgfs stderr output to a file. This is no problem when I use redirection likelogifle.log in a shell of course, but - unfortunately - this can not be passed as argument with qt by startDetached process, which I use with fgx launcher and which is static. I am not able to add such a option to fgfs. Is there someone who can help me and add such log/debug file output option to fgfs? Thanks for your response, Yves Sorry this is a bit simple-minded from me. I don’t think anything has to be added. When I change qt process not to be detached I get standard output and errors without any problems. (If someone is working with qt for FlightGear I recommend not to start any process detached when you need errors/output). Anyway there comes new FGX FligtGear launcher the next days. When you want to follow my work you can do it here: gitorious.org/fgx. OSX version will come with built-in binaries of fgfs, terrasync etc. For fgcom you can use my installer with pre-built fgcom. FGX - starts every FlightGear version on your machine, releases/gits/hudsons - use sqlite/mysql to manage aircrafts/airports and other data - parse xml- and dat-data to options database - will work on every platform (once) - is easy to use for beginners, I hope I still need some help for documentation section, or for qt/c++ expert mode. When you want to join the small and unimportant side project, you’re welcome! Cheers, Yves Hello, Yves. I've built and tested fgx on CentOS 5.5 and Fedora 14 for 32 bits. I really like where this application is going and would like to help however I can. I am kind of new to Qt, but need to use it for work anyway, so I may be able to help with some coding. I will have to study the code a bit first, before I can be useful there. You mention documentation... is there any specific place you would like me to start? Also, do you have a bug tracker or other preferred means of reporting issues or feature requests? One feature that I have thought would be good for any fgfs launcher is a simple multi-player server ping to find (and automatically select?) the closest mpserver. If there is a way via the mp protocol to count the number of players already on each server, that information could also be used to help select the best server to connect to. Anyway, thanks for working on this application and, though I don't have a lot of time to spend on it, I would like to help in any way that I can. -Reagan Thomas -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On 6/7/2011 9:53 AM, Gene Buckle wrote: On Tue, 7 Jun 2011, Tobias Markus wrote: Dear FlightGear Developers,while a video trip through YouTube, I saw this suspiceous video: http://www.youtube.com/watch?v=k3x6Mc3DyuUfeature=player_embeddedI recognised the Chat Box in FlightGear-GUI-Style. Following the link, they sell that for 97$. (Here)I hope I could help youTobias Markus It's a scam. Just report the video to YouTube as spam-scam. tnx! g. The youtube poster won't approve comments that explain that it's FlightGear. Vote the video down, instead. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 答复: SimGear Compiler Question in VS 2008 Express
On 4/4/2011 7:14 AM, Geoff McLane wrote: Hi Jin, So I don't know where is the simgear_config.h file? As Erik points out this is an auto-tool generated file in linux/unix, BUT it is also needed in Windows (MSVC) compile, and you have up to 3 HAND generated files to choose from :- simgear_config.h.vc5 simgear_config.h-msvc71 simgear_config.h-msvc90 They are all very similar, and _ONE_ needs to be renamed, or copied to simgear_config.h ... as simple as that... There is a Pre-Build step in the MSVC vcproj file to do this COPY for you, and that is obviously failing... hence the message System can not find the file specified. Open Properties - Property Pages - Build Events - Pre-Build Event and check which of the above files, and where is it trying to copy it from... You can either fix this Pre-Build step, or manually copy one to simgear_config.h, and clean out this build event - it only needs to be done once... HTH, Geoff. ...and, since Jin Chengde is using VS 2008, they will want to copy the VC90 file, simgear_config.h-msvc90. -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear view capture
On 3/24/2011 2:18 PM, Kpykcъ wrote: Hi all, with no doubt, question about view capture is not rare, but what i've found, is that only solution which able to stream view image via network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/ ] patch and now its outdated, and was never included neither in CVS tree nor in git. So, maybe i've missed something, some existing solution to stream view image (better as raw rgb data) over network or to external application, without use of external hardware? Thanks for answer. Presently on Linux, I'm using recordmydesktop to output in OGG/Theora format to a named pipe, which I then pipe to oggfwd to an IceCast server where it can be viewed via web. If this sounds like it would work for you, I can provide some details. -Reagan -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX
On 3/20/2011 1:02 PM, HB-GRAL wrote: Hi all I made a small launcher based on qt4 for FlightGear 2.2 on OSX. There is a FlightGear GIT version included for testing. The bundle contains todays master of simgear/flightgear and todays fgdata, reduced to a small and distributable selection of aircrafts. Requirement is OSX= 10.6 on a intel-based mac at the moment. You can use the whole bundle also for your own devel versions or snapshots of flightgear/fgdata, just set the path to. There is also an edit for own fgfs commandline arguments. Terrasync is included, also fgcom support, but you have to install fgcom separately (see my older mail here about fgcom for OSX). I am looking forward for some feedback, bug reports and feature requests. Hope it is useful for some mac people around. Cheers, Yves The source is here http://gitorious.org/fgx (without binary and fgdata now) Bundle with fgfs/fgdata included is here: http://fgx.sablonier.ch/fgx22pre3FULL.dmg I like the idea of using Qt for a launcher as I understand that it is cross-platform and should work just as well with Windows. I got your source and will try it out on Linux, which has been my only Qt target so far. Without having tried it yet, I suppose my first feedback would be the name. fgx strongly associates it with OSX, but I don't see why that should have to be the case. -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear at LinuxTag and FSWeekend need your
On 3/19/2011 4:42 PM, Martin Spott wrote: Torsten Dreyer wrote: As many of you might be aware of, a group of FlightGear enthusiasts have been presenting FlightGear at FSWeekend in Lelystad(NL) and LinuxTag in Berlin(DE) over the last years. I just recieved confirmation: we are excited to inform you, that your application for the project FlightGear Flight Simulator qualified for a sponsored booth at this year's LinuxTag. Cheers, Martin. Did you get enough donations to buy the new equipment? -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
On 2/27/2011 12:06 PM, John Holden wrote: This is the code section I've found so far, 1114(1)(a) is the most relevant: http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1114000-.html I don't know much about this but it does appear the confusion, mistake, or deception part at the end is the important part. I'll have to do more reading but that is why I proposed a disclaimer saying we are not affiliated or endorsed by anyone. IANAL, but I'd thought I'd throw the disclaimer below out as an idea starter.I imagine that, as long as we're disclaiming things, we probably ought to add things in the this isn't a real (certified) flight simulator and it's not our fault if you crash your RL Cessna category. -- Disclaimer FlightGear is a collaborative, open source flight simulator project, the products of which are licensed under the GPL.A primary aim of the project is to accurately represent in simulation the characteristics of aircraft of all types, real and imaginary. Many types of data are used in constructing the simulation of aircraft and the world in which they are flown.Among others, these include aerodynamic flight characteristics, mechanical/structural characteristics and identifying markings that make objects in the simulation recognizable and enhance realism.Flight performance data are collected from published sources wherever possible and calculated, estimated or guessed at when not.Scenery and aircraft models are rendered with visual textures that enhance their ability to be recognized as realistic representations of real world objects.Many aircraft available in the simulation are modeled to represent real world aircraft.These aircraft are generally referred to in the simulation by their common and/or original manufacturer designations so that they may be recognized as simulations of specific, real world aircraft. Some visual textures and manufacturer designations used within the simulation may be recognizable as protected trademarks or service marks owned by parties not associated with the FlightGear project.In all such cases, the FlightGear project specifically disclaims any association or relationship with related real world products or entities.The project further asserts that the inclusion of any protected material is an effort, in good faith, to make an accurate simulation. If an Intellectual Property owner has reason to believe that their property is being used by the FlightGear project in an objectionable manner, they are urged to contact the FlightGear project at www.flightgear.org so that the project may be made aware of the concerns and can quickly provide a remedy -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Default Aircraft Candidates
On 2/22/2011 8:35 AM, Gene Buckle wrote: On Tue, 22 Feb 2011, Gary Neely wrote: Syd places an enormous amount of effort and care into his models. If it were me, I'd think twice before questioning something he did, and I'd be darned sure I did my homework first, because it's certain he will have. But if he says he's interested in suggestions for improvements, he means it, and without ego. I have a friend who worked as a mechanical safety inspector at the Miami airport cargo facility back in the mid-90's, and he used to tell me of how unladen aircraft would sometimes depart at seemingly unbelievable steep angles. It was from his descriptions that I first started to understand the power of those engines that sit hidden in the throats of airliner intakes. I don't know what engine the FG 777-200 uses, but if it were equipped with a pair of GE-110B engines, you're looking at 220,200lbs of thrust on an airplane with an empty operating weight of about 297,000lbs. That's really close to a 1:1 thrust to weight ratio and as a result that bird will climb like a homesick angel. :) g. It looks like the model is of a 777-200ER, which is available with up to 93,700 lbf thrust per engine and 304,500 Lbs empty operating weight. A cursory look through the FDM confirms those specs, mass set at 315,000 Lbs. No expert here, but nothing basic jumps out as weird/wrong. -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
On 2/17/2011 10:15 AM, Curtis Olson wrote: For what it's worth, the RedBull logo is currently used in the scene model database to decorate the redbull air race pylons. We also have two aircraft in git that also have RedBull logos. These are just the instances I found in a 2 second search because they had redbull in the file name. There could easily be other uses of it in places with different file names ... that would be a bit harder to find without examining each image in our database individually. I'm sure these known usages of the redbull logo are actively being scrubbed right now??? If not, it sure makes all of this rhetoric sound pretty hollow. Hmmm, I just did a git pull and they are still there. I guess no one is moving too quickly on these existing infractions. I don't mind a healthy debate, but so far this whole thing has smacked of inconsistency at best (assuming the purest motives of everyone involved and that no one is speaking out of anger or frustration here.) Best regards, Curt. On Thu, Feb 17, 2011 at 10:02 AM, Oliver Fels oliver.f...@gmx.net mailto:oliver.f...@gmx.net wrote: I think the problem is that someone got on their high horse and started jerking him around. If I were him, I'd get just as snotty about it - more so probably as I've got a much lower tolerance for that kind of nonsense. [...] stop. It has no basis in reality. Never has. Frankly I think people are stirring shit up JUST to stir shit up. [...] If people give you any crap about the textures, tell 'em to See Figure #1 and ignore 'em. They're just a bunch of bloviating windbags with nothing better to do but run in circles, screaming about crap that'll never happen. The funny thing is that this mail ended up in my spam folder and I believe it should remain there due to its offensive character. You can´t just walk through your neighbors garden just because he is not at home, won´t see it and won´t complain about it. If we are going in circles then the reason is that some people ignore all information and links provided and restart everything with give me evidence and then don´t care. Evidence *has* been provided that Red Bull is actively sueing folks using the logo for similar purposes, information *has* been provided that RB is seeking the web for copyright infringements and information *has* been provided that using the trademark without explicit grant is illegal. Why restart from scratch? Simon already inquired RB and until then hold your breath and hope it goes well. Otherwise the state is pretty clear and we will have to take actions. This is btw. another stupid effect of FlightProSim selling FlightGear- this makes it even worse and increases chances that FG will appear on RBs radar one day. Oliver -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://aem.umn.edu/%7Euav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ http://www.flightgear.org/blogs/category/personal/curt/ I knew I shouldn't have gotten into this, but since I haven't contributed any textures at all, you could say I don't have a horse in this race. While there is a murky trademark fair use defense, I'm pretty confident of my stance on the legality of using trademarks without permission. Of course there's what's legal and then there's what you can get away with. I think most folks arguing here would agree that we're debating the latter. I think have been convinced that we can get away with it in most cases and make amends in the cases where a sternly written letter is received. I agree it would be foolish and wasteful for a TM owner to actually sue without trying a C D first. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
On 2/17/2011 11:25 AM, Frederic Bouvier wrote: IMO, our use of trademarked material is just fair use (google 'copyright fair use' if you like) and it's something we shouldn't worry about. -Fred Close, but google trademark fair use instead. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
On 2/15/2011 8:27 PM, Arnt Karlsen wrote: On Tue, 15 Feb 2011 16:50:36 -0800, Jack wrote in message 72e5b800-d213-466d-bf46-c3d33d4ae...@gmail.com: Hi, The Red Bull livery has been removed from this release. Download: http://jackmermod.bplaced.net/Files/cobra21511.zip I find it ridiculous and a bit immature how Oliver people whine about a simple logo. If Oliver really cared about preventing fictitious lawsuits as he claims to, he would concentrate his efforts on the several red bull logos that are already in our database. .._where_? If this thread is further interfered with, I will be forced to result to more forceful methods of having my work committed, or I may very well change the license back to the CC license and our community will have missed out on a very high quality aircraft. Regards, Jack ..now, imagine where _we_ would have been if tSCOG _had_ a case against Big Blue. You would have had to pay tSCOG US $1499 (or whatever it was) for every thread in your cpu. They were targeting GPL code, and the GPL itself, as anti-American. ..even as we celebrate the approaching conclusion of: http://www.groklaw.net/article.php?story=20110215183557939 in http://www.groklaw.net/staticpages/index.php?page=20040319041857760 it is _just_ a side show. http://groklaw.net/ has waaay more. Jack, You know who takes trademark law seriously? Trademark owners. An owner must protect their trademarks from being used in ways that decrease the value to them. This tends to be two areas, one very specific and the other kind of broad. The first thing they must protect against is their trademark becoming generic; if everyone refers to an adhesive bandage as a Band-Aid, then Johnson and Johnson, who owns that trademark, runs the risk of losing the exclusive use of it. In fact, they made their advertising jingle many years ago to include stuck on Band-Aid brand as a very public way of asserting their ownership of the brand. Did you know Otis Elevator company came up with and trademarked the name escalator? They did not actively (enough) assert their ownership of that trademark and have lost any rights of exclusivity to it. It is now a generic term that any company can use to refer to stairs that move or anything else, for that matter. In these cases, it is an *urgent* obligation of the trademark owner to sue the pants off of any infringer. The remaining broad category is your trademark being used in any other way that decreases its value to you. This can be using it to refer to products or things it isn't intended to be associated with, removing the focus from the owner's product(s). Worse are cases where a trademark is used in ways that are harmful to the image of the owner or the owner's products. A hopefully imaginary example here might be the questionable marketing practices of certain people who are selling FlightGear to the public. Hell, even *we* don't want to be associated with them... why would Red Bull (tm) like it any better? They have much more to lose, in terms of gross dollars, than anyone here does if their trademarks were to become associated with misbehavior. So, you might say, let them go after ProSimFraud if they are misbehaving. The ProFraudSimulator people would simply point to FlightGear and say, hey this is Open Source and *they* did it! This topic has come up here before and I even checked with American Airlines about use of their logos/trademarks. Their answer was dense legal talk that I roughly translated to mean we realize we can't stop everybody from using our logos, but boy howdy, we have the right to kick your ass in court if you do it and tick us off! How is open source Red Hat Enterprise different from open source CentOS? Trademarks. The words Red Hat and any logos owned by them are completely removed by the CentOS group, leaving the only encumbrances those obligations covered by the GPL. It's kind of neat that you can take a Red Hat installation, point it to a CentOS repository instead of the Red Hat network and have it install updates. When the updates are complete, Ta dah! You now have a CentOS branded installation. Back on point, Red Hat differentiates its products by the services they provide and the *trademarks* that they own. Sure, you can use their operating system code freely, but not their services or *trademarks*. Like American Airlines, they have the right to kick your ass in court for doing so. If the Red Bull were to get litigious on us, they'd have to put some names on the law suit. There isn't a FlightGear Foundation or any single entity responsible for FG, so right at the top of the list would be names near and dear to us, starting with Curtis Olson. The list of defendants would probably include anyone else identified as being responsible for the infringement, such as whoever committed the livery to git and whoever participated in releasing the
Re: [Flightgear-devel] Google movies
On 12/15/2010 4:39 PM, Curtis Olson wrote: kind of cool how they work the flightgear.org http://flightgear.org domain name right into the movie. I'm not sure how they do that ... must be some new google/youtube/chrome/nanobot technology or something. Ah, a video form letter. -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bouncing JSBSim aircraft
On 11/28/2010 2:41 PM, Gijs de Rooy wrote: Yeah, problems is fixed! I had --model-hz=30. Setting it to 120 (so it was omitted from the commandline by FGRun) fixed the problem. For what it's worth (I do think it is weird that some aircraft are not affected by low model-hz, while others are), some more info below: Bertrand wrote: Since I am mostly involved in the landing gears code of JSBSim, I would be interested in having more details about the problem you experienced. After takeoff, bouncing stops. After landing, bouncing continues. When braking, the intensity of the bounces increases significantly. Apparently not all JSBSim aircraft bounce (see list below). There are three categories of bouncing to be distincted: ** *No bouncing:* 737-300 (J) 777-200ER (Y) Storch (J) F-117 (J) *Small bouncing: *b1900d (J) Bravo (J) ercoupe (J) followme (J) *Extreme bouncing: *747-400 (J) c172p (J) Cheers and thanks for the help! Gijs If I recall correctly, we had a similar problem 3 or 4 years ago that only showed up on Windows builds. It had to do with uninitialized variables that happened to be set to 0 on Linux (gcc) builds and random stuff on Windows (MSVC++) builds. Could be a similar problem this time? -Reagan -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ridding Multiplayer of Abusers
On 10/20/2010 7:39 AM, Curtis Olson wrote: It would not be dissimilar from the forum, or the wiki or any other CMS. All those systems need to deal with user management and authentication, and as soon as the flightgear MP starts ruling the world, we'll probably see spambots too. Once we start attracting spammers then do we still consider it a free world where a social solution and peer pressure is the best option? You are right though that it could be a large project. On the other hand, there is a lot of systems that do authentication ... maybe there are some modules available that we could just plug in and use that wouldn't require starting from scratch? I'm not saying this is what we *should* do, I was merely suggesting that it's a possible route we could take, and perhaps with some small tweaks to the MP protocol we could easily support authenticated servers. Would it be bad if a user had a choice between the open free for all we currently have and a more constrained and managed system (that someone has taken the time to build and continues to manage.) Regards, Curt. Since I'm pretty familiar with BZFlag, I'll use it as an example again. It is a multiplayer game by design where anyone can host their own server and maps (worlds). Each server can have its own rules about swearing (including custom word filtering or no word filtering) and what is or isn't considered abuse of others, but they all have one thing in common: Users are authenticated (or not) by a central server. Their credentials are those of their BZFlag forum membership. When a player tries to connect to a game server, the player's credentials go to the central server. That server tells the game server that the player's authentication passed, failed or that the server doesn't know them. Game servers can decide what to do with that information; most game servers refuse connection to an authentication failed player, but allow those that the server doesn't know (usually with reduced privileges). The central server also hosts a global ban list that maintains banned IPs and/or callsigns. Severe abusers are generally reported by individual game server admins or players to the benevolent dictators who maintain the central server. Having central authentication in place allows for a trust mechanism to be implemented globally. Allowing unregistered people to join in lets people try it out without the hassle of signing up, but with reduced privileges or ability to mess with other people. -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ridding Multiplayer of Abusers
On 10/19/2010 7:56 AM, Stuart Buchanan wrote: On Mon, Oct 18, 2010 at 5:01 AM, Jack Mermod wrote: Hi Everybody, I recently was on Multiplayer, flying with a friend, minding my own business, when another pilot asked a general newbie question: Where can I find the Nimitz?. In only good intent, I replied: Look around the Golden Gate Bridge, you'll find it eventually. The pilot then proceeded to criticize my short answer(typing long detailed replies isn't easy when you're trying to land on a carrier), and soon began insulting me, using foul, profane language, and finally proceeded to threaten to come to my house and kill me and my family.(I'm 68 and I even learned some things!) snip [...] Probably the biggest challenge would be finding a GPL list of naughty words. I haven't yet done any research so see if such a list exists. One feels that this must be a problem other chat systems have had to solve. This won't stop the problem completely but might discourage such behaviour. -Stuart BZFlag, a GPL multiplayer tank shoot'm up game, maintains such a list, see the file /misc/multilingualSwearList.txt in the SVN repo below: |https://bzflag.svn.sourceforge.net/svnroot/bzflag| -- Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ridding Multiplayer of Abusers
On Tue, Oct 19, 2010 at 9:33 AM, Reagan Thomas thomas...@gmail.com wrote: On 10/19/2010 7:56 AM, Stuart Buchanan wrote: On Mon, Oct 18, 2010 at 5:01 AM, Jack Mermod wrote: Hi Everybody, I recently was on Multiplayer, flying with a friend, minding my own business, when another pilot asked a general newbie question: Where can I find the Nimitz?. In only good intent, I replied: Look around the Golden Gate Bridge, you'll find it eventually. The pilot then proceeded to criticize my short answer(typing long detailed replies isn't easy when you're trying to land on a carrier), and soon began insulting me, using foul, profane language, and finally proceeded to threaten to come to my house and kill me and my family.(I'm 68 and I even learned some things!) snip [...] Probably the biggest challenge would be finding a GPL list of naughty words. I haven't yet done any research so see if such a list exists. One feels that this must be a problem other chat systems have had to solve. This won't stop the problem completely but might discourage such behaviour. -Stuart BZFlag, a GPL multiplayer tank shoot'm up game, maintains such a list, see the file /misc/multilingualSwearList.txt in the SVN repo below: |https://bzflag.svn.sourceforge.net/svnroot/bzflag|https://bzflag.svn.sourceforge.net/svnroot/bzflag%7C Hrmm, I guess they *don't* maintain it any longer. You can probably find it in an old branch or tag. Or find it here: http://svn.navi.cx/misc/abandoned/opencombat/misc/ -- Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ridding Multiplayer of Abusers
On Tue, Oct 19, 2010 at 9:25 AM, syd adams adams@gmail.com wrote: That stuff is unnecessary and in real life you'd probably get your license yanked if you were caught using foul language on the radio. Here, in Canada , its a $5000 fine and/or a year in jail.That,s a pretty good deterrent :). Aviation aside, in Oklahoma, Profane Swearing is worth $1 for each offense: http://www.oscn.net/applications/oscn/DeliverDocument.asp?CiteID=69425 Obscene language in a public place, is up to $100 and 30 days in jail: http://www.oscn.net/applications/oscn/DeliverDocument.asp?CiteID=69426 It's a good thing they don't enforce those laws very vigorously ;) -- Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)
On 10/7/2010 10:38 AM, Curtis Olson wrote: I haven't researched this, but I wonder what a fair price would be to rent a dedicated linux server with an unmetered 100mbit connection to the internet? Would that be sufficient to run a good multiplayer server? Curt, I think a single commercial sponsor with a deep interest (by inclination and business model) in flying would be best. The sponsor would agree to pay for the server bandwidth in exchange for mention on the web site (prominently or certainly distinguishable as separate and unrelated to any google ads that appear there now). Perhaps mention on the multiplayer map also. You would probably have to actively seek out such a sponsor. One suggestion would be an outfit like Sporty's (sportys.com). They appear to have a real-life affiliate network of flight schools geared toward serving people who want to enter aviation. I once ordered their free Your First Hour of Flight DVD... and soon got correspondence from a local flight school seeing if I wanted to get started ;) With FlightGear being a low cost way for someone to get flying, I think a company such as Sporty's would find sponsoring FlightGear an appropriate use of marketing funds. Thanks, Reagan -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Newsletter mailing list
On 10/5/2010 9:54 AM, Gijs de Rooy wrote: Hi all, to fullfill some requests, we now have a special newsletter mailinglist, thanks to Curt! Please register yourself at https://lists.sourceforge.net/lists/listinfo/flightgear-newsletter. Emails will be sent when a newsletter is released, and possibly also a week in advance of the release, in order to remind anyone that their help is welcome. The advance notice would be good. I haven't helped edit lately because I just keep forgetting about it. It doesn't help that my employer's Barracuda web filter blocks the wiki (but not flightgear.com itself) as a gaming site. To get to it (while on break, of course!) at work, I must ssh/proxy through my home computer :( -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Performance and compiler options
On 10/2/2010 5:40 AM, thorsten.i.r...@jyu.fi wrote: To follow up on my previous message: Not so with my GIT binary: Loading of the initial cloud configuration brings me down to 4 fps, and every time (!) a cloud is loaded from the buffer my framerate drops from 34+ to something like 20+ for a moment - which makes the whole experience rather jerky. I have now made a series of tests to quantify the effect. The test situation is --disable-fullscreen --geometry=1200x900 --aircraft=ufo --airport=KINS --timeofday=noon --disable-real-weather-fetch 2.0.0 prebuilt: empty sky: 190 fps with 3d clouds: 128 fps with static cold sector tile: 90 fps when loaded, 34 while loading with dynamical cold sector tile: 45 fps when loaded, 30 while loading (note that this is *not* a fair comparison between standard 3d clouds and local weather clouds as the visibility and cloud view distance is rather different - not the point of the exercise) GIT built against my self-compiled OSG 2.9.10: empty sky: 234 fps with 3d clouds: 145 fps with static cold sector tile: 95 fps when loaded, 6 (!) while loading with dynamical cold sector tile: 46 fps when loaded,7 (!) while loading GIT build against the prebuilt OSG 2.9.6 coming with my 2.0.0 binary: empty sky: 230 fps with 3d clouds: 128 fps cold sector, static: 90 fps when loaded, 6 while loading cold sector dynamical: 48 fps when loaded, 8 while loading From this I conclude that what I'm seeing is not associated with OSG or the way I compile OSG. I also conclude that it's not related to performance issues of GIT in general - I get actually a better framerate than in 2.0.0 with GIT once things are loaded. But there is a dramatical difference in the impact on performance while new models are loaded (if you're flying, 30 fps vs. 6 fps is an issue...). That difference must be somewhere in the simgear or flightgear code. I can only stress that finding that difference and making GIT as fast as 2.0.0 in loading models will decide if local weather runs smoothly or not. At this point, the system itself is now fairly optimized and runs reasonably fast. Any help would be most welcome. Cheers, * Thorsten I've had some luck using the Intel compiler instead of gcc on processor heavy applications. It would be interesting to see what effect it may have on FG performance. http://software.intel.com/en-us/articles/non-commercial-software-download/ -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Official
Nathanael Rebsch wrote: i once took care of sorting out the legal situation of OpenTTD. OpenTTD was reverse engeneered from Transport Tycoon (Deluxe, IIRC). This work was done in Sweden, where now law prohibited the reverse engeneering if lisence agreements (e.g. eula) did not take care of such notices - on this very CD of Transport Tycoon Deluxe, this indeed was missing. (Assumed) Copyright of TTD used to belong to Micropose - in fact they only ever had production rights - copyright was still with the manager-company of chris sawyer (to mee unknown at that time). Micropose was bought by Atari, so i contacted their legal department (a few times actually) - which is where chris sawyers managers were mentioned to me. after lengthy talks i called the company in the UK. end result: they were well aware of OpenTTD, they were not happy, they would like to take the matter to court... BUT a few things just stand in the way: OpenTTD is released under GPL, there is no money behind OpenTTD, so in fact there is nothing they could archieve with taking OpenTTD to court. what i want to express: Airlines will most likely be very familiar with Flightgear. They will very much know that liveries exist, and that these are distributed under GPL compatible lisences. they probably have larger legal departments and know everything they need to know about such a project. and there is probably a very good reason why they did not contact Flightgear before. Generally you can wait until you receive a notice, before needing to take action - some companies even risk that - and there is usually a lot more money to be gotten than with Flightgear or other GPL released projects. greets Nathanael Rebsch Out of curiosity, a few years ago I contacted American Airlines legal dept in charge of trademarks and asked if their livery could be used on aircraft made available for or with FlightGear. The short answer is, no, they won't permit it. By US law, trademarks *must* be actively protected by their holders or they become common and unprotected in the eyes of the law. With that in mind, they really have no choice but to officially refuse permission. However, reading between the legal weasel-words in their response and having had a glimpse into how the real world operates, you could put their AA logo on a nice, shiny aircraft model available for download and they will most likely turn their heads and look away. Overlay a vulgar work on top of their logo on your plane and you'll get a CD letter as soon as they find out about it. -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Developers
Peter Morgan wrote: Its is/was bit of a dark how to get commit permission to FG and its seems to be one Curt in control. Can someone explain to process to submitting patches to this new git scenario, or are we to be held in the grey area of hopefulnes as well ? eg I'd like to submit a patch for the 787 that actually makes it boot up! pete -- As always, you can submit your patch on this list, along with a clear description of what problem it is solving and how it solves it. That serves as notification to the original aircraft developer (Josh Wilson in this case) and gives others on the list a chance to see the changes in case Josh is on walk-about. If he doesn't respond and folks on the list agree to patch is cool, I'm sure someone will commit it. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...
HB-GRAL wrote: Mattt schrieb: Thanks Csaba, With ( current - _lastNewAction ).toMSecs() : actionmgr.cpp:115: error: invalid cast from type ‘SGTimeStamp’ to type ‘double’ With current.toMSecs() - _lastNewAction.toMSecs() : It compiles!!! Matt, In case it also works, can you please publish all your changes somewhere? I spent more then a week trying to change and compile (no longer maintained) FGSD on Ubuntu - without any success :-P Thanks a lot - Yves I'm trying to build it under Fedora 12 with GCC 4.4.3. My first problem arose when compiling FLU from source. GCC 4.4 is strict about type conversion.. got a lot of error: invalid conversion I overcame that by adding the -fpermissive compiler option which makes it treat those errors as warnings. Next up to solve: ./configure fails shapelib not found even though shapelib-devel.x86_64 is installed here. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Google Summer of Code
Curtis Olson wrote: On Fri, Mar 19, 2010 at 10:45 AM, Gene Buckle ge...@deltasoft.com mailto:ge...@deltasoft.com wrote: Curt, could the lack of enthusiasm been more due to the short timeframe than anything else? AFAIK, the GSoC participants are thinking about their entry *months* in advance. Why not make a note to revist a GSoC entry about 2-3 months before the 2011 entry deadline? That gives you guys plenty of time to identify the best use of the GSoC resources for FlightGear and a well prepared proposal would go a long way towards getting it accepted. Hi Gene, What you are sayin' makes sense. Why don't we form a GSOC committee for lack of a better name. This committee could start thinking and preparing right now, or at least a couple months in advance. I'm willing to participate, but I can't commit to pulling lead and carrying all the load myself. Do we have anyone who would want to take charge of this effort, get things rolling, get things organized, keep track of deadlines, and just do whatever it takes to push this through for next year? We need a couple dedicated people to step forward and take charge here. Otherwise we'll be sayin' the same things at this time next year. :-) Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Hi, Curt. Another F/OSS project I've been watching for years is BZFlag. They've participated in GSoC three years in a row and seem to have been pretty successful each time. They've also been quite good at documenting their efforts; reading their GSoC wiki pages could be a great guide for future FG GSoC efforts (see http://my.bzflag.org/w/Google_Summer_of_Code ). One thing that's pretty clear is that the first burden of success is on the mentors to be available for the students. Using IRC seems to have worked out pretty well, even with many time zones between the student and mentor. I think FG is an excellent candidate project for GSoC because it involves so many different and interesting disciplines. It should be easy to attract bright and enthusiastic students. To pull it off, though, requires advance planning and a genuine commitment of time on the part of seasoned developers who are to be mentors. As an example, in spite of previous successes with GSoC, BZFlag is not participating this year... because they need to get their next release out! -Reagan -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Google Summer of Code
Reagan Thomas wrote: Curtis Olson wrote: On Fri, Mar 19, 2010 at 10:45 AM, Gene Buckle ge...@deltasoft.com mailto:ge...@deltasoft.com wrote: Curt, could the lack of enthusiasm been more due to the short timeframe than anything else? AFAIK, the GSoC participants are thinking about their entry *months* in advance. Why not make a note to revist a GSoC entry about 2-3 months before the 2011 entry deadline? That gives you guys plenty of time to identify the best use of the GSoC resources for FlightGear and a well prepared proposal would go a long way towards getting it accepted. Hi Gene, What you are sayin' makes sense. Why don't we form a GSOC committee for lack of a better name. This committee could start thinking and preparing right now, or at least a couple months in advance. I'm willing to participate, but I can't commit to pulling lead and carrying all the load myself. Do we have anyone who would want to take charge of this effort, get things rolling, get things organized, keep track of deadlines, and just do whatever it takes to push this through for next year? We need a couple dedicated people to step forward and take charge here. Otherwise we'll be sayin' the same things at this time next year. :-) Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Hi, Curt. Another F/OSS project I've been watching for years is BZFlag. They've participated in GSoC three years in a row and seem to have been pretty successful each time. They've also been quite good at documenting their efforts; reading their GSoC wiki pages could be a great guide for future FG GSoC efforts (see http://my.bzflag.org/w/Google_Summer_of_Code ). One thing that's pretty clear is that the first burden of success is on the mentors to be available for the students. Using IRC seems to have worked out pretty well, even with many time zones between the student and mentor. I think FG is an excellent candidate project for GSoC because it involves so many different and interesting disciplines. It should be easy to attract bright and enthusiastic students. To pull it off, though, requires advance planning and a genuine commitment of time on the part of seasoned developers who are to be mentors. As an example, in spite of previous successes with GSoC, BZFlag is not participating this year... because they need to get their next release out! -Reagan I should have included this link to their 2007 GSoC post mortem: http://my.bzflag.org/gsoc/bzflag_gsoc2007_post_mortem.pdf -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] build on Windows; dependencies?
On Fri, Feb 26, 2010 at 2:01 PM, Christian Menge christ...@freedomworks.ca wrote: Hi Guys, Few months back we spent a couple days trying to compile FG on Windows using the FG Wiki and did not have any luck. This is a very frustrating point for people who only work with windows and would like to contribute but don't have a clear document or path on how to make this work. Geoff, I appreciate your efforts in creating your own custom build process but we could not get your files to work. I'm sure there are many developers running Windows that can provide effective contribution to this project but can't because of the difficult build process. Can someone explain why this has not been addressed? Thanks! Christian FreedomWorks Inc. The external dependencies add to the difficulty somewhat. It's pretty straight-forward to build FG on Linux since, for most distros, the external dependencies are just a yum install [packagename] (or other package manager) away. For Windows, you may have to hunt down and compile many of these dependencies yourself. Where the resulting files are to be placed may require some time deciphering the MSVC project files and repeated attempts to get a successful FG compile. I suspect another cause for difficulty is that most of the FG developers with CVS commit privileges are using Linux and the few Windows FG developers each keep their own build environment updated incrementally without changes going into CVS promptly. Several times I have found that the MSVC project files in CVS do not reflect the current file/directory structure of the source code. Checking today, I see that FlightGear.vcproj was updated 5 days ago. Maybe it's good to go. Maybe I've just had unlucky timing in the past. This evening, I'll try to follow the wiki instructions (http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows) again and apply any corrections I can. I noticed a few important updates to that page over the last few months and would like to thank everyone who has helped to improve it. I'm not an FG developer but I love this flight simulator and would like to help get interested Windows developers on board when I have the time (which I don't ;). -Reagan -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Proposed new set of splash screens
HB-GRAL wrote: I am just playing around a bit with this Allerta. Have a look here: http://www.sablonier.ch/flightgear/splash/typosplash05.jpg http://www.sablonier.ch/flightgear/splash/typosplash06.jpg http://www.sablonier.ch/flightgear/splash/typosplash07.jpg Cheers- Yves I much prefer these to the solid top bottom banners on the earlier splashes. The contrast/transition from the lettering to the sim image was a bit stark. Another idea might be to start with a solid bar at the top/bottom edge of the image and gradient fade it to transparent somewhere just below/above the lettering, which would be solid throughout, perhaps with a drop shadow. Quick and dirty example (top of image): http://www.rato.us/flightgear/typosplash05topgradient.jpg -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Rob / EViLSLuT wrote: L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so i clicked some ad instead :) ) but that does not contribute too much. :) I don't know what is on the list of items for the FG project to buy or where there are a lot of costs. But such a project is bound to have costs somewhere. Is there a chance FG will have a paypal button on the the site soon too? That would be great imho, Kind Regards Rob On 01/29/2010 07:47 AM, Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Rob, There *is* a PayPal button at FlightGear.org: http://www.flightgear.org/dvd/ Perhaps Curt will explain if there is another means of directly contributing funds. FlightGear is definitely worthy of support. I vow that if I win the lottery, I will make a very significant financial contribution. /Maybe I should actually buy a lottery ticket some time ;) -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] PATCH: Compiler Warnings - Was: Potential issue with magnetic variation?
Torsten Dreyer wrote: Is that correct? Certainly not! Fixed in CVS, thanks for reporting. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I've been burned enough on unheeded warnings that I've made it a habit to eliminate all warnings in my code. I will be happy to (probably slowly) provide patches to do the same for FG, as long as they didn't annoy folks. If it's best left to active developers to do this, just say so. The attached patch should remove the remaining bool conversion warnings in native_ctrls.cxx as reported by MS VC90. This patch should provide *no functional changes* to the application. --- C:\FlightGearFresh\flightgear\src\Network\native_ctrls.cxx Thu Aug 20 07:37:22 2009 +++ C:\FlightGear\flightgear\src\Network\native_ctrls.cxx Thu Aug 20 07:34:15 2009 @@ -372,8 +372,8 @@ // or node-setDoubleValue( spoilers, net-spoilers ); //JWW //cout NET-Spoilers: net-spoilers endl; -fgSetBool( /systems/electrical/outputs/flaps, net-flaps_power ); -node-setBoolValue( flaps-serviceable, net-flap_motor_ok ); +fgSetBool( /systems/electrical/outputs/flaps, net-flaps_power !=0); +node-setBoolValue( flaps-serviceable, net-flap_motor_ok !=0 ); for ( i = 0; i FGNetCtrls::FG_MAX_ENGINES; ++i ) { // Controls @@ -387,27 +387,27 @@ node-getChild( magnetos )-setDoubleValue( net-magnetos[i] ); node-getChild( starter )-setDoubleValue( net-starter_power[i] ); node-getChild( feed_tank )-setIntValue( net-feed_tank_to[i] ); -node-getChild( reverser )-setBoolValue( net-reverse[i] ); +node-getChild( reverser )-setBoolValue( net-reverse[i] !=0 ); // Faults SGPropertyNode *faults = node-getNode( faults, true ); - faults-setBoolValue( serviceable, net-engine_ok[i] ); + faults-setBoolValue( serviceable, net-engine_ok[i] !=0 ); faults-setBoolValue( left-magneto-serviceable, - net-mag_left_ok[i] ); + net-mag_left_ok[i] !=0 ); faults-setBoolValue( right-magneto-serviceable, - net-mag_right_ok[i]); + net-mag_right_ok[i] !=0); faults-setBoolValue( spark-plugs-serviceable, - net-spark_plugs_ok[i] ); + net-spark_plugs_ok[i] !=0 ); faults-setIntValue( oil-pressure-status, net-oil_press_status[i] ); - faults-setBoolValue( fuel-pump-serviceable, net-fuel_pump_ok[i] ); + faults-setBoolValue( fuel-pump-serviceable, net-fuel_pump_ok[i] !=0 ); } fgSetBool( /systems/electrical/outputs/fuel-pump, - net-fuel_pump_power[0] ); + net-fuel_pump_power[0] !=0 ); for ( i = 0; i FGNetCtrls::FG_MAX_TANKS; ++i ) { node = fgGetNode( /controls/fuel/tank, i ); node-getChild( fuel_selector ) --setBoolValue( net-fuel_selector[i] ); +-setBoolValue( net-fuel_selector[i] !=0 ); //node-getChild( to_tank )-xfer_tank( i, net-xfer_to[i] ); } node = fgGetNode( /controls/gear ); @@ -422,15 +422,15 @@ } node = fgGetNode( /controls/gear, true ); -node-setBoolValue( gear-down, net-gear_handle ); +node-setBoolValue( gear-down, net-gear_handle !=0 ); //node-setDoubleValue( brake-parking, net-brake_parking ); //node-setDoubleValue( net-brake_left ); //node-setDoubleValue( net-brake_right ); node = fgGetNode( /controls/switches, true ); -node-setBoolValue( master-bat, net-master_bat ); -node-setBoolValue( master-alt, net-master_alt ); -node-setBoolValue( master-avionics, net-master_avionics ); +node-setBoolValue( master-bat, net-master_bat !=0 ); +node-setBoolValue( master-alt, net-master_alt !=0 ); +node-setBoolValue( master-avionics, net-master_avionics !=0 ); node = fgGetNode( /environment, true ); node-setDoubleValue( wind-speed-kt, net-wind_speed_kt ); @@ -456,9 +456,9 @@ if ( honor_freezes ) { node = fgGetNode( /sim/freeze, true ); -node-setBoolValue( master, net-freeze 0x01 ); -node-setBoolValue( position, net-freeze 0x02 ); -node-setBoolValue( fuel, net-freeze 0x04 ); +node-setBoolValue( master, (net-freeze 0x01) !=0 ); +node-setBoolValue( position, (net-freeze 0x02) !=0 ); +node-setBoolValue( fuel, (net-freeze 0x04) !=0 ); } }
Re: [Flightgear-devel] Compiling CVS FlightGear first time-files not found: svn_autth.h, osgd.lib, fltkd.lib
Randall Green wrote: I want to thank everyone who has helped me so far. I'm compiling the CVS version of FlightGear and I'm down to 10 errors now. Files not found are svn_autth.h, osgd.lib, and fltkd.lib. Does anyone know what code is missing? Also, I have 7 file not found on sg_d.lib. I see it is in plib and I have the path to it correct. Why does it not find it? Randy -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel The archive: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS90-3rdParty+OSG-20090628.zip that Fred suggested contains Fltk and others. It all goes in the 3rdParty directory (this is not reflected on the wiki Windows build page yet). osgd.lib should have come with openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz or openscenegraph-all-2.8.1-win32-x86-vc90sp1-Debug.zip http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.1/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.1-win32-x86-vc90sp1-Debug.zip (whichever you're using) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling CVS FlightGear first time-files not found: svn_autth.h, osgd.lib, fltkd.lib
On Thu, Aug 20, 2009 at 3:42 PM, Frederic Bouvierfredfgf...@free.fr wrote: - Tim Moore a écrit : Victhor Foster wrote: Just a note: current CVS FG won't compile with a version of OSG lower than 2.9.4. You will need code from OSG's SVN repository. As far as I know CVS FG compiles with OSG 2.8.2; at least, it did a couple of weeks ago on my 2.8.2 machine, and I didn't set out to break it. What problem are you seeing? I confirm that 2.8.2 works -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer Could the long-time compile on Windows, for Windows people on list list please assist in providing current documentation on the FG wiki or elsewhere? The build environment has changed in significant ways since the last time I had to steal time from work and family to puzzle my way through it. I find it relatively easy to get FG to build under Linux... I see the barrier to entry as fairly high to potential Windows-centric users who might also be able to contribute code. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Potential issue with magnetic variation?
Torsten Dreyer wrote: Is that correct? Certainly not! Fixed in CVS, thanks for reporting. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Egads, a classic case of a real issue buried under a mountain of avoidable compiler warnings :( Hooray for -Wall and eagle eyes. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can't find Plib files when linking
Randall Green wrote: Vivian. Thanks again for your email. With version 1.9.1 I still get link errors when it tries to link with Plib. It is like it can't find the .obj files even though they are in the path. COuld I have the wrong Plib? I'm trying now to download the CVS version according to instructions at http://wiki.flightgear.org/index.php/Using_TortoiseCVS_with_FlightGear It says to enter :pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 in the CVS ROOT field. Does that mean 0.9 is the latest? I tried changing the number to 1.9.1 or 1.9 but I get an error. Also, when I reply to your email does it automatically get shown on the mailing list or are you the only one who sees it? Do I have to Cc flightgear-de...@lists.sourceforge.net? Thanks, Randy - Original Message - From: Vivian Meazza vivian.mea...@lineone.net Date: Friday, August 14, 2009 3:56 am Subject: Re: [Flightgear-devel] 6280 link errors startingwith sgdMakeCoordMat4 To: 'FlightGear developers discussions' flightgear-devel@lists.sourceforge.net Randy, Since you wanted to compile from source, I assumed, wrongly that you would be using cvs-head of all source code. This is what I do; well more or less because I have some development code as well. We didn’t introduce the MSVC9 stuff until comparatively recently. If you want to go back to 1.9.1, and there is no reason why you shouldn’t: use the VC7.1 solution files and convert them to MSVC9 files using the utility built into MSVC9. You should be able to find matching versions of flightgear and simgear, and I think the latest stable version of osg will work. Alternatively, go down the cvs-head route. It’s all a bit of an effort to start with to get the paths and all the dependencies right, but it does work in the end. Hth Vivian -Original Message- * From:* Randall Green [mailto:randall.gr...@wright.edu] * Sent:* 13 August 2009 21:04 * To:* vivian.mea...@lineone.net; FlightGear developers discussions * Subject:* Re: [Flightgear-devel] 6280 link errors startingwith sgdMakeCoordMat4 Vivian, I am a programmer at a university who is helping an Air Force Captain do his Masters Thesis using a new type of Primary Flight Display he designed. Thanks for your email. I downloaded MSVC9. I downloaded FlightGear-1.9.1 but I don't see a MSVC9 solution, I see an 8 solution just inside the folder, and a VC7.1 and a VC8 in the projects folder. Isn't 1.9.1 supposed to be the latest? Why is there 2 VC8 solutions in two places? I tried FlightGear_0.9 that does have a 9 solution file under \projects\vc90, but it says I'm missing SimGear\projects\VC90\Simgear.vcproj when I start it up. Simgear only has VC7.1 and VC8 folders under projects, no VC9. SimGear only has downloads of 1.9.1 and 1.9.0 on their website. I thought you had to have matching version numbers of FlightGear and Simgear in order to compile. What versions do you use? Any help you give will be greatly appreciated by the Captain and me. Randy ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Randy, I'm trying to cleanup/finish the Windows build instructions at the wiki (that you referenced earlier) and I think it's reworked enough that you should be able get through plib, either using Olafe's pre-built or from new source. Please double-check where plib is placed in your directory structure as the MS project file(s) expect a certain layout. NOTE: the wiki page leans towards building components from (or near) development head, so YMMV. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net
Re: [Flightgear-devel] Compiling Simgear: file not found jconfig.h - is it needed?
Tom P wrote: Hi Randall If you are rebuilding libjpeg for Windows from http://www.ijg.org/, it's a bit of a pain. I'd suggest you to get the libjpeg dependency from the OSG 3rdParty package: http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/3rdParty_Win32Binaries_vc90sp1.zip But if you want to go ahead with the IJG version, you need the following: 1) The devs renamed all VC9 project files to some encoded, obfuscated name. So you need to decode them: :-) - Rename makejvcp.vc9 to jpeg.vcproj - Rename makejsln.vc9 to jpeg.sln - Rename jconfig.vc to jconfig.h 2) In my environment I also had to change jconfig.h, commenting out the line with HAVE_STDLIB. That should be enough to build the jpeg.lib, both in its Debug and Release versions. 3) Then you need to copy the following files into 3rdParty\include: jpeglib.h jerror.h jconfig.h 4) and copy the library into 3rdParty\lib: libjpeg.lib libjpegD.lib (Debug version) It's way easier to use the package of binary dependencies provided by OSG. Tom Randall Green wrote: Victhor, You are absolutely amazing! But now I get file not found on jconfig.h. Is it needed? I see the code looks like this: #ifndef JCONFIG_INCLUDED/* in case jinclude.h already did */ #include jconfig.h/* widely used configuration options */ #endif Can I just take out #define JCONFIG_INCLUDED in jinclude.h and go on? Thanks, Randy - Original Message - From: Victhor Foster victhor.fos...@gmail.com Date: Tuesday, August 18, 2009 3:34 pm Subject: Re: [Flightgear-devel] Using CVS of Simgear now - get file not found on jpeglib.h - am I missing something? To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net If you were on Linux, I'd guess you need libjpeg-dev. I think this should do it: http://www.ijg.org/ There's a Windows link there :) Victhor, Thanks. I'm using the CVS version of SimGear now and I get one error: file not found : jpeglib.h - included in jpgfactory.hxx Am I missing some other library? Thanks, Randy -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Tom P, Hey, thanks for your work on this! I kind of hit the wall (or banged my head on it) and ran out of time to work on it last weekend. I'll try to make updates, but you are absolutely welcome to improve on any part of that wiki page. This general issue keeps popping up on occasion and I'm not sure if most folks muddle through to the end or just give up... and I'd rather they not give up! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] can not find the MSVCR80.dll ! anybody can tell me how to compile the flightgear by VC2008 under Windows XP?
2009/3/27 乌兰巴根 w...@ase.buaa.edu.cn: Hi guys, I want to comoile the flightgear under VC2008 (or VC90). I download the src pakage and convert the vc80's project to vc90's, then compile sussesfully, but when run the exe, there is a erorr: can not find the MSVCR80.dll I am confused and can not find the reason. anybody can tell me how to compile the flightgear by VC2008 under Windows XP? -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel 1) Check the linker options in Visual Studio. If there is a /manifest:no option, remove it. 2) Is it possible that the pre-compiled library dependencies were built with VC8 and so expect the VC8 runtime DLL? If true, that would mean you must get the source to those external libraries and built them yourself with VC9. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The use of models from other formats
Vivian Meazza wrote: Fred Vivian, apparently, the challenge is to start AC3D under Vista 64 -Fred - Vivian Meazza a écrit : Ian, Those boxes import nicely into AC3D here. How about a real challenge? PS there seems to be a workaround - here: http://www.inivis.com/forum/showthread.php?p=22957 Vivian I have verified the information from the link Vivian provided. Out of the box on Vista 64, Build 6001 SP1, AC3D *did* work. The DEP setting was as shown in this image (Turn on DEP for essential Windows programs...): http://www.rato.us/depset.png I verified that changing the setting to Turn on DEP for all programs... caused AC3D to fail as in the following image: http://www.rato.us/wdep.png I then verified that AC3D would again operate correctly after adding it as an exception. -- Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug in fgjs?
Daan wrote: Hi, Let me shortly introduce myself. My name is Daan and I am located in the Netherlands. My interest in flying simulators goes way back, but so far I never ran into the FlightGear sim. Now I found it I am very keen on getting involved in the development and maintenance of this system. I will run FlightGear on a Windows XP system and I observed that – after a new install of v 1.9.1 – the fgjs program assumes the joystick data to be in the \FlightGear\Input\Joystick folder but it is actually installed in the \FlightGear\Data\Input\Joystick folder. This causes the fgjs program to quit. Q1: Is this a bug for the windows platform or just an issue that is specific to my setup Q2: Where should I file this (Still no real bugtracker?) You found the right place ;) Q3: Could I help to fix it? It looks like templatefile.append(Data); should be inserted before: templatefile.append(Input); templatefile.append(Joysticks); in the file src/Input/fgjs.cxx I'm not in a position to test this right now, anyone else want to give it a try? Best regards, Daan -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Service update
Curtis Olson wrote: On Thu, Aug 28, 2008 at 10:40 AM, Martin Spott [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: From my point of view this is not the correct conclusion. Instead, I simply assume that it doesn't make any difference wether I complain or not. So I remain looking at the regular error messages from the mirror jobs and waiting until the machine is back in service :-) I appreciate your perspective. :-) Curt, apparently you insist on getting things wrong. Yes, I do prefer using GIT and I agree with _everything_ that Melchior has been adding to this discussion (including him taking back the paragraph about disk usage). But this is _not_ the point !! In fact we didn't have a _single_ !! person stating that MSysGit does not work. There was a sole person claiming that he didn't get it to work, but was uncertain wether he knew how to use it properly. Period. The remaining statements concerning GIT on Windows have been nothing but guesses and assumptions (better known as FUD) and I expect an experienced project coordinator being able to tell the difference. When I researched the topic, I saw over and over again that the biggest knock against git is that it does not have good support for windows. That has been repeated on this list by more than just me. I have not tested it personally on windows, but it appears that neither have you. Just because I saw something on the web, doesn't mean it's true, but there does seem to be a general web consensus here, and you have given no information that can be used to disprove this web consensus. _This_ is the point which sheds an ugly light onto the whole topic. Adding to that, you have still failed to deliver a reason (aside from spreading FUD) why the project should _not_ have _one_ official GIT mirror of the existing CVS (or maybe SVN) repositories - no matter who's going to run it in the end. In the end, you're wasting developer resources by thwarting the efficiency of not all but at least some of the involved people and you don't have a single point. This is really getting somewhat problematic. Until someone from our project actually tries this on a windows system (possibly you could even test it?) then we are all apparently spreading FUD including you. If you have not tested git on windows and have not found a nice front end, then you cannot say for sure that it works and works well (which is important in the face of all the web based reports that it doesn't work or doesn't work well or easily.) If our windows developers have also not tested it, then they cannot say for sure that it does or does not work. In the mean time, we know that SVN does work pretty good. I'm sorry you are so frustrated by this issue, but I would appreciate if you keep your comments fair and professional. :-( Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I'll give msysgit a try. Are there known issues with it that I should be looking for? Also, timoore indicated on IRC that msysgit does work, but that TortoiseCVS/SVN users might find things that are surprising or less convenient. jentron did some testing and noted that, by default, msysgit converts unix2dos/dos2unix automatically. That looks like a dangerous default setting to me. I hesitate to trust it to not screw something up. Maybe the biggest issue is that git's UI isn't Windowsy enough? Do we have any windows TortoiseCVS users/contributors who wouldn't be able to cope with a command line or otherwise foreign UI? - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Log Stream patch
Csaba Halász wrote: On Jan 28, 2008 10:32 AM, Stuart Buchanan [EMAIL PROTECTED] wrote: --- Curtis Olson wrote: On Jan 27, 2008 3:51 AM, Frederic Bouvier wrote: Stuart Buchanan a écrit : Hi All, One of the frustrations of using Windows for development is the lack of a sensible way to re-direct stderr to a file. Isn't the cmd.exe the normal shell? http://technet.microsoft.com/en-us/library/bb490982.aspx From this it seems to me windows supports similar (if not same!) syntax for redirection. Csaba is correct. Pretty sure it'll even work on Win9x (but who'd want to ;) Examples: 'fgfs [...your options...] 1sout.txt 2serr.txt' will send stdout to 'sout.txt' and stderr to 'serr.txt' 'fgfs [...your options...] output.txt 21' will send both stdout and stderr to 'output.txt' Probably a more practical problem is that most Windows FlightGear users will be launching fgfs from fgrun and not the command line. The good news is that if you start *fgrun* from the command line with the redirection, you'll actually be redirecting fgfs's output. If a Windows user is deathly afraid of the command line, you could walk them through changing the fgrun shortcut (icon) properties to include the redirection (right-click the icon, choose 'Properties', edit the 'Target' field to include the new command line options). - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] win32 0.9.11 latest binary, where?
Vadym Kukhtin wrote: 2007/10/6, Thomas [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: plib (0.9.11pre) version: http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip Just in case you'd like to try that version: http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip Thanks Thomas for your exe's! But I got this, after loading scenery and setup systems: Model Author: Unknown Creation Date: 2002-01-01 Version: $Id: c172p.xml,v 1.17 2006-03-13 15:27:14 Description: Cessna C-172 Unknown top level section: wxradar Fatal error: Detected an internal inconsistency in the inst system specification file. See earlier errors for details. May be I need to update some files in data folder? -- --- WBR, Vadym. If you started from a 0.9.10 installation, yes, you must update your data from CVS. -Reagan - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] win32 0.9.11 latest binary, where?
Roberto Inzerillo wrote: Reagan Thomas ha scritto: Vadym Kukhtin wrote: 2007/10/6, Thomas [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: plib (0.9.11pre) version: http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip Just in case you'd like to try that version: http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip Thanks Thomas for your exe's! But I got this, after loading scenery and setup systems: Model Author: Unknown Creation Date: 2002-01-01 Version: $Id: c172p.xml,v 1.17 2006-03-13 15:27:14 Description: Cessna C-172 Unknown top level section: wxradar Fatal error: Detected an internal inconsistency in the inst system specification file. See earlier errors for details. May be I need to update some files in data folder? -- --- WBR, Vadym. If you started from a 0.9.10 installation, yes, you must update your data from CVS. -Reagan I get the same error msg using Torsten's PA34-200T. I am using Data files dated 16-05-2007, which is ver.0.9.11 (and works with a previous pre.0.9.11) I downloaded some time ago. Roberto The source code and aircraft files were changed on or around June 24 2007 to change the wxradar tag to radar. Your data files will need to be newer than that to run a current binary. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Severe Turbulence (Weather Interpolation Problem?)
Tim Moore wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Committed; thanks. Tim It looks like this fix needs to be applied to the weather interpolation in the plib branch also. Anders Gidenstam wrote: On Sun, 12 Aug 2007, Hans Fugal wrote: That's because there is no custom comparison predicate for comparing bucket*. vectorbucket* is just a list of pointers, and so uses the sort order for pointers. You'd have to set up an STL functor to sort them, which is ugly and difficult (but certainly doable). If sorting is unnecessary it's a better way to go, obviously. :-) Yep, that's what I figured out eventually. I think it is safer to keep the sorting for now - in case e.g. the user changes the layer elevations using the property browser. The patch included adds a comparison predicate for buckets. Please test it and commit it if it is acceptable. It works fine here. Cheers, Anders diff --git a/src/Environment/environment_ctrl.cxx b/src/Environment/environment_ctrl.cxx index a1ed5f2..0ca2cba 100644 --- a/src/Environment/environment_ctrl.cxx +++ b/src/Environment/environment_ctrl.cxx @@ -231,7 +231,7 @@ FGInterpolateEnvironmentCtrl::read_table (const SGPropertyNode * node, table.push_back(b); } } -sort(table.begin(), table.end()); +sort(table.begin(), table.end(), bucket::lessThan); } void @@ -312,6 +312,11 @@ FGInterpolateEnvironmentCtrl::bucket::operator (const bucket b) const return (altitude_ft b.altitude_ft); } +bool +FGInterpolateEnvironmentCtrl::bucket::lessThan(bucket *a, bucket *b) +{ +return (a-altitude_ft) (b-altitude_ft); +} diff --git a/src/Environment/environment_ctrl.hxx b/src/Environment/environment_ctrl.hxx index f561f05..cd01b55 100644 --- a/src/Environment/environment_ctrl.hxx +++ b/src/Environment/environment_ctrl.hxx @@ -134,6 +134,8 @@ private: double altitude_ft; FGEnvironment environment; bool operator (const bucket b) const; +// LessThan predicate for bucket pointers. +static bool lessThan(bucket *a, bucket *b); }; void read_table (const SGPropertyNode * node, vectorbucket * table); - -- Red Hat France SARL, 171 Avenue Georges Clemenceau 92024 Nanterre Cedex, France. Siret n° 421 199 464 00056 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFGwxp3eDhWHdXrDRURAi06AJ9HC5lPWthjDXoBhb7C1WaQlLwfGACgph1s FgxdcvBCmHOD/yjfJjMpLVQ= =0m5Y -END PGP SIGNATURE- -- Reagan Thomas - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MSVC8 link problem - Missing function ingnnode.cxx?
Vivian Meazza wrote: Geoff Air Sent: 06 August 2007 12:47 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] MSVC8 link problem - Missing function ingnnode.cxx? Hi Durk, The file src/Airports/gnnode.hxx declares a function - FGTaxiNode(double, double, int); Then in parking.hxx, you added - : FGTaxiNode(lat,lon,idx); about July 5 from the CVS logs ... In WIN32, MSVC8 can NOT locate this function, and marks it as a missing external. It seems obvious from the code that this should be something like - FGTaxiNode::FGTaxiNode(double lat, double lon, int idx) { setIndex(idx); setLatitude(lat); setLongitude(lon); } which I added to gnnode.cxx, and got my clean link, but really wonder why this has not come up on other systems. How can they resolve FGTaxiNode(lat,lon,idx);??? Or have I missed something here? The src/Airports/makefile.am seems to include both parking.cxx and gnnode.cxx since about mid-July ... Regards, Geoff. Hmmm, compiles as is under MSVC8 here, although I would agree that there does seem to be a typo. Can't explain why MSVC8 doesn't mind, though. I can click on the method FGTaxiNode(lat,lon,idx), and MSVC8 seems happy to find it. Vivian It (from CVS head) also builds with VC8 for me with no problem. I looked in gnnode.cxx and found the following: FGTaxiNode::FGTaxiNode() { } which seems to satsify the linker here. Can't see why it wouldn't for you also. -- Reagan Thomas - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Minneapolis bridge collapse
Curtis Olson wrote: I want to thank everyone for their concern and let you all know collectively that I and my family are all ok. So far I haven't heard of any connections to anyone I know or work with that were hurt. Curt. -- It's good to hear you and your family are OK. I just received word that my sister and her family (Mpls residents) are fine too. My wife and I flew on SQ006 through Taiwan not very many cycles before the day they impacted construction equipment while attempting to take off on the wrong (closed) runway. Events like these give me pause to reflect on our mortality. -- Reagan Thomas - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Broken aircrafts in CVS + Patches to property path
AnMaster wrote: -BEGIN PGP SIGNED MESSAGE--- with --aircraft=707 I get: YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE UNPREDICTABLE !! Current version needed is: 2.0 You have version: Found unexpected subsystem: METRICS, exiting. JSBSim failed to load aircraft and/or engine model Unknown exception in the main loop. Aborting... And that is just the two I remember, there are many more broken aircrafts in cvs, these two just happen to have bad property paths as well. Regards, AnMaster Sorry, AnMaster, I updated the 707 FDM back in May, but since I was working on it along with a bunch of other aircraft with visual reference point type problems (a task I haven't yet finished), I did not post the patch. Any bad property paths will still have to be corrected. Here it is: http://139.78.95.188/flightgear/VRP/707/ -- Reagan Thomas CEAT Labs 323 Engineering North Oklahoma State University (405) 744-5735 - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved
Olaf Flebbe wrote: Him If I remember correctly, Aerotro discovered these kind of bugs have been only in the WIndows/plib code (both in the build 1 supplied by Fred Bouvier and a build I offered a few weeks before). The OSG build seems to be fine. So I would suggest: The plib branch is broken. Cheers, Olaf Hey folks. It's time for me to be em-bare-assed. The pointmass problem was real... for an older version of the source (an issue for which I must have skipped the discussion). My problem wasn't that I had out-of-date source but that I wasn't getting my newly built executable in the right place. VC8 provides for post-build actions, such as copying your new executable to the proper place. I had studiously set that feature up to copy the exe to a stale directory. Please accept my apologies for wasting your time. -- Reagan Thomas CEAT Labs 323 Engineering North Oklahoma State University (405) 744-5735 - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fwd: Flight Gear being sold on ebay
They're not the only ones selling FlighGear on ebay. But others I've seen, while misleading, at least showed graphics including the FlightGear name and logo in the body of their auction. It looks like these guys are also trying to borrow on the name Pro Flight (a maybe dead product from Sierra Online?) to hook the naive. I've tried to battle this kind of thing (people selling freely available DIY plans written by friends of mine) in the past to some small effect. But that was only one person protesting; maybe with enough complainants it might be noticed. The method I used was to bring the message to the fraudster's target audience by offering the same product on ebay using the same keywords, but making it very clear in the body of the auction [1] the true nature of the product (and where one can get it for free) and [2] the true nature of the fraudulent auctions. I think the scenery DVDs that are available at the FlightGear web site might be a good product to pitch in this case. I found this method to work, but with a serious drawback: it takes a longterm commitment by the person(s) hawking the official auctions to remain effective. Perhaps just one official auction per month would suffice. Curtis Olson wrote: See attached forwarded message. Someone is selling FlightGear on ebay. This time there is no mention of our project name, they have changed the name and are calling it Pro Aircraft Flight Simulator. In addition, they are using the same sleazy tactics of selling a digital download, not actual media ... for all I know, they tell their suckers/customers to go download it from our own server after the buyer pays the money. I don't know if we can keep the grass clear of all the weeds here, but I wonder if we have a large volume of people report this fraudulent ad to ebay, if they might do something. Ebay is heavily slanted towards sellers rights, so I think we would need a pretty big ground swell here to get their attention. Perhaps a little question for the seller message wouldn't hurt either ... but I would caution that we need to be professional, honest, and fair in our dealings here. We can't stoop down to this persons level, we can't make unfounded claims, we can't make stupid threats, or it just turns into a WWF match and no one can win. Curt. -- Forwarded message -- Date: Jun 14, 2007 8:30 AM Subject: Flight Gear being sold on ebay Curt, Noticed someone selling what sure looks like Flight Gear on Ebay – not calling it Flight Gear of course…thought you'd be interested, hopefully you can shut the clown down. Here's a link to one of the auctions: http://cgi.ebay.com/PRO-Aircraft-Flight-Sim-Simulator-Bonus-Planes_W0QQitemZ300120813715QQihZ020QQcategoryZ80336QQtcZphotoQQcmdZViewItem If that link doesn't work, it's item# 300120813715 -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Reagan Thomas CEAT Labs 323 Engineering North Oklahoma State University (405) 744-5735 - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved
I spent a few hours today trying determine what was causing the Concorde model to slew around on the ground in an erratic way as reported previously by Aerotro. I believe I have gotten very near to the root of the problem. First some info: 1. Aerotro noticed this problem when she began using the Win32 plib build fgfs-plib-win32-20070528.zip obtained from ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/ 2. This morning I made a fresh Win32 OSG build from CVS head and was able to reproduce the problem on the B707, Concorde, E3B and KC135. The problem did *not* occur with the 747-100, so I compared its FDM to that of the Concorde and others. I discovered that the 747 has a pointmass definition in the mass_balance block that the problematic craft do not. I verified that by removing the pointmass definition, the 747 starts skipping and sliding too. I further verified that by adding a pointmass to the Concorde FDM as below it stopped misbehaving: pointmass name=name weight unit=LBS 1 /weight location name=POINTMASS unit=IN x 1455 /x y 0 /y z -39 /z /location /pointmass I set the weight to 1 Lb to verify that the actually amount of mass had no direct bearing on the base problem. -- Reagan Thomas 323 Engineering North Oklahoma State University - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved
Reagan Thomas wrote: I spent a few hours today trying determine what was causing the Concorde model to slew around on the ground in an erratic way as reported previously by Aerotro. I believe I have gotten very near to the root of the problem. First some info: 1. Aerotro noticed this problem when she began using the Win32 plib build fgfs-plib-win32-20070528.zip obtained from ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/ 2. This morning I made a fresh Win32 OSG build from CVS head and was able to reproduce the problem on the B707, Concorde, E3B and KC135. The problem did *not* occur with the 747-100, so I compared its FDM to that of the Concorde and others. I discovered that the 747 has a pointmass definition in the mass_balance block that the problematic craft do not. I verified that by removing the pointmass definition, the 747 starts skipping and sliding too. I further verified that by adding a pointmass to the Concorde FDM as below it stopped misbehaving: pointmass name=name weight unit=LBS 1 /weight location name=POINTMASS unit=IN x 1455 /x y 0 /y z -39 /z /location /pointmass I set the weight to 1 Lb to verify that the actually amount of mass had no direct bearing on the base problem. From discussions in IRC, this appears to be a Windows-only problem. Vivian, also on Windows and using the same compiler and nearly same VC8 project files (derived from Olaf's files found here: http://www.oflebbe.de/oflebbe/FlightGear/index.html), has not been able reproduce this problem. The Linux users report no such problems. I invite any interested Windows users to try one of the recent Win32 builds from the ftp site mentioned above... if only to prove that I am or am not insane ;) -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bugs to Concorde
Forums Virgin Net wrote: *A great BIG Thank You* *to RAThomas, :o)* The sliding issue in Concorde appears to have been fixed, Thanks for the vote of confidence, but let me be clear that I don't consider it to be fully fixed. Yes, we have found something which seems to correct the gross misbehavior, but I'm uncomfortable with some aspects of this fix. The fact that no Linux users have yet reproduced the problem and 1 out of 3 reporting Windows users have not been able to so indicates at least another level of problem. My take: We could be looking at a source level problem that is somehow covered for or not by the compiler depending on its characteristics and settings. AndersG suggested It might be some kind of missing variable initialization. Or we may have a similar issue which is only related to the compiler and/or its settings, not the source code. If the latter, we should find and fix it so we can be confident that Windows users won't be affected after the coming release. If the former, it could be something that may appear dormant but with some small perturbation could wreak havok again. -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737-300 FDM patch for gear location
Martin Spott wrote: Berndt, Jon S wrote: Reagan Thomas wrote: Short version: Here is the link to an updated patch which (a) corrects the VRP precisely as Anders did with the F80C while removing the somewhat incorrect Z offset in /Models and (b) adds several contact points. It does not change any other pre-existing gear, etc coordinates: The VRP is supposed to be a way for the 3D modeler and the FDM modeler to agree on a way to make sure that the 3D model is placed exactly where it is supposed to be placed. Did you get to an agreement wether the patch is correct or not ? Martin. To the best of my newbie ability, I think I've gotten it correct. However, I've moved the patch to a different link :( New URL: http://139.78.95.188/flightgear/VRP/737-300/ FYI I've identified about 30 aircraft that look like they might have similar issues. Most of them I have only tagged because I found that the origin in the 3D model was not at the nose and didn't find complementary offsets in loading the model or VRP. I've been right about all but one that I've checked into further so far, but that doesn't mean much. If anyone else would like to peruse this (probably flawed) list: http://139.78.95.188/flightgear/AircraftAlign.txt -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints
Jon S. Berndt wrote: I'm not in a position at this time to check whether Z pos'n in the FDM/configuration file was wrong or the Z offset in the Model file was wrong; Unless the one that's in the FlightGear distribution is different from the one that's been in JSBSim CVS for years, it isn't the FDM that's wrong. Jon Short version: Here is the link to an updated patch which (a) corrects the VRP precisely as Anders did with the F80C while removing the somewhat incorrect Z offset in /Models and (b) adds several contact points. It does not change any other pre-existing gear, etc coordinates: http://139.78.95.188/flightgear/737-300/737-300.diff - Long version: The initial wrongness I sensed (besides the gear floating above the ground by 1 tire diameter) was that there was no X offset defined in /Models/737-300.xml to bring the 3D model in line with the FDM gear placement. As shown below, the 747-200 *does* have such an offset In Models/737-400.xml as in CVS: path737-300.ac/path offsets z-m1.45/z-m pitch-deg0.2/pitch-deg /offsets In Models/boeing747-200.xml: pathboeing747-200.ac/path offsets x-m24.3/x-m !-- VRP at nose -- z-m 0.0/z-m !-- aligned by FDM gear, if model at the scale -- /offsets It seems that offsets specified for loading the 3D model and the VRP accomplish the same thing. Which is the preferred method of aligning the respective models? Using use the brute force method of lowering the nose gear Z position to a ridiculous value, one is able to illustrate both issues from existing CVS data: http://139.78.95.188/flightgear/737-300/NoseGearZpositionChange.jpg -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --enable-ai-models and --multiplay
Maik Justus wrote: Hi, [...] - predefining of all multiplayer options in the launchers, that you can enable the multiplayer option by one mouse click. I've wanted this one for a while. The only problem I see is which server to supply as a default. At least remembering the last server used in multiplay would be nice. Even better would be to have several servers listed/available with failover to the next choice(s) in the list. Maybe even a little ping test against the list of servers to check availability and latency. This could all be done by the launcher. However, your mention of new users implies a connection with the upcoming release, in which case it may be best to keep any changes fairly simple. What's your opinion? Maik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 737-300 FDM patch for gear location and contact points
I noticed the 737's wheels were floating above the ground and decided to tweak it. In the process, I discovered that the gear, engines, CG, etc were all defined to be about 9 meters behind the 3D model. The linked patch adds a 9.04 meter offset on X in Models/737-300.xml and adds contact points at the tail, belly, nose, engines and wingtips in 737.xml. This model is in the base distribution package so please check my work :) Patch courtesy of fg_submit: http://139.78.95.188/flightgear/737-300/ -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 737-300 FDM patch for gear location and contactpoints
Berndt, Jon S wrote: That should not be necessary. The aircraft configuration file only needs to be consistent within itself. The structural frame is used for the location of engines, landing gear, empty-weight CG, etc. There is also a point called the visial reference point (typically the nose of the aircraft) that is defined as a known reference point for the 3D modeler. The 3D model need not have any particular coordinate frame origin, to the best of my recollection, though there is an offset that is specified in another file (the -set file?). My [possibly mis-]understanding is that the offset should be specified in Aircraft/737-300/Models/737-300.xml in this case, which is where I added the single offset x-m9.04/x-m. The point is, do NOT change the aircraft configuration file in order to place the aircraft in the scene properly. Jon After posting this patch and seeing your response, I belatedly recalled that I had started by changing the Z position of the landing gear in the configuration file instead of adjusting the previously existing Z offset in the Model file. I'm not in a position at this time to check whether Z pos'n in the FDM/configuration file was wrong or the Z offset in the Model file was wrong; I'll post notice here when I have done so... the prior posted link will reflect any changes. I noticed the 737's wheels were floating above the ground and decided to tweak it. In the process, I discovered that the gear, engines, CG, etc were all defined to be about 9 meters behind the 3D model. The linked patch adds a 9.04 meter offset on X in Models/737-300.xml and adds contact points at the tail, belly, nose, engines and wingtips in 737.xml. This model is in the base distribution package so please check my work :) Patch courtesy of fg_submit: http://139.78.95.188/flightgear/737-300/ -- Reagan Thomas -- Reagan Thomas - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] E3B FDM: Engine thrust
The E3B engines are currently defined as having a thrust of 18000 Lbs. A google search indicates that the per engine thrust should be 21000 Lbs. If this is verified as being true, the attached patch should correct the associated E3B/Engines/JT3D.xml file. -- Reagan Thomas ? E3B.diff ? E3B.tar.bz2 Index: Engines/JT3D.xml === RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/E3B/Engines/JT3D.xml,v retrieving revision 1.1 diff -u -p -r1.1 JT3D.xml --- Engines/JT3D.xml16 Aug 2006 23:16:02 - 1.1 +++ Engines/JT3D.xml14 May 2007 21:02:11 - @@ -6,13 +6,13 @@ Inputs: name: JT3D type: turbine -thrust: 18000 lb +thrust: 21000 lb augmented? no injected? yes -- turbine_engine name=JT3D - milthrust 18000.0 /milthrust + milthrust 21000.0 /milthrust bypassratio 2.432 /bypassratio tsfc0.7 /tsfc bleed 0.03/bleed - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] framerate hesitations...
Syd Sandy wrote: Hi all , Not sure how to describe this , I get a barely visible hesitation in framerates while flying, about once a second . Noticed it in the Aerostar , so I suspected my Nasal electrical routine was causing it but after changing the loop timing it didnt seem to match Running with log-level = info , it appears to closely match the refreshing timestamp message , but not entirely positive yet... Just wondering if anyone else has noticed this ? I have seen it and I assumed (but haven't really tried to verify) that it was related to file IO. File access such as loading aircraft (and I'm guessing scenery also) appears to block the processing of the main loop, resulting in a freeze that may be as short as to go unnoticed or as long as 3 or 4 seconds. This is especially noticeable when flying on an mp server when another pilot joins. The worst case seems to be when someone joins the mp server with an aircraft for which I do not have files; while fg searches my entire /data/Aircraft directory, my simulation is suspended. This makes flying awkward. I have seen some of the discussions regarding multi-threading and I understand the desire to limit the complexity of program flow. However, I think that at least *some* specific file IO should be arranged such that it is non-blocking for the main loop. -- Reagan Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fg-submit script to make aircraft developers' and committers' lifes easier
Melchior FRANZ wrote: To make the process easier I wrote a small script: http://members.aon.at/mfranz/flightgear/fg-submit [1.9 kB] The script is for Unix/Linux only. It worked nicely for me in Windows XP under Cygwin with developer and compression/archiving tools installed. Thanks! -- Reagan Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Heading , pitch and roll illustrations for fgfs-model-howto.html
I came upon the TODO asking for illustrations in the 3D Aircraft Models HOWTO and thought that's something I can do now! :) http://139.78.95.188/flightgear/heading.jpg http://139.78.95.188/flightgear/pitch.jpg http://139.78.95.188/flightgear/roll.jpg The reference aircraft is a rendering of the c172p model from FG and the illustrations by me, so I'll call them public domain unless something else is more appropriate. -- Reagan Thomas - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update of as350, bell206 and ch47
Maik Justus wrote: Hi, I have updated the three old helis How it is possible to hover the Jet Ranger precise? (maybe the real is a little bit easier to fly? The c.g. has big influence and I don't know where it is.) I found this MS Excel spreadsheet designed to calculate the Bell 206 CG. You should be able to open it with Open Office. http://www.heliswiss.com/de/download/CG-BH06_XPQ_XSI_XLA.xls -- Reagan Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] how to see error messages on windows
Maik Justus wrote: Hi, on windows flightgear open a extra console window for the text output. When flightgear ends this window is closed regardless if there is any info the user might want to read (e. g. error messages of the xml parser). On windows you can not write thies messages to a file by fgfs some_parametersfile the messages are not written to file, because they are not written to standard output but to the extra window. (the extra window is necessary, because you can do not need to start it from a console window. I googled, if it is possible to detect, if flightgear is started by a console and use than this for the output, but it seems, that this is not possible ?!? Therefore I added #ifdef _MSC_VER cerr Hit a key to continue... endl; cin.get(); #endif to function void fgExitCleanup() but now it waits on every exit of flightgear. How can I detect, if a problem occurred? (can I query the exitcode ?) Maik I think your answer (including an example) might be here: http://support.microsoft.com/default.aspx?scid=kb;en-us;190351 It's an article that details launching a program as a child with its standard IO handles redirected to the parent. In your case, I believe you could implement it by creating an FGFS launcher that can do whatever you can imagine (like write to a file) everything that FGFS sends to stdout. I haven't tried it yet, so I hope I'm not leading you astray. -- Reagan Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] how to see error messages on windows
Frederic Bouvier wrote: Selon Maik Justus : Hi, on windows flightgear open a extra console window for the text output. When flightgear ends this window is closed regardless if there is any info the user might want to read (e. g. error messages of the xml parser). On windows you can not write thies messages to a file by fgfs some_parametersfile the messages are not written to file, because they are not written to standard output but to the extra window. (the extra window is necessary, because you can do not need to start it from a console window. I googled, if it is possible to detect, if flightgear is started by a console and use than this for the output, but it seems, that this is not possible ?!? Therefore I added #ifdef _MSC_VER cerr Hit a key to continue... endl; cin.get(); #endif to function void fgExitCleanup() but now it waits on every exit of flightgear. How can I detect, if a problem occurred? (can I query the exitcode ?) Hi Maik, if you start fgfs with fgrun, fgfs output its messages in the fgrun console, and this console stay opened as long as fgrun runs -Fred Why is there always a simpler way (that I'm too blind to see)? ;) Actually, I did fiddle with that uSoft example and it worked up to a point. It looks like as soon as fgfs is loaded completely, the example redirector/launcher thinks the pipe gets broken and exits. My version tweaked only so it launches fgfs is here: http://139.78.95.188/redir.c Reagan Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel