Frederic Bouvier wrote
Curtis L. Olson wrote:
David Megginson wrote:
Whether it goes in the release or not is up to Curt, but it looks
great, and I notice from the screenshots that your
framerate stayed
the same.
On IRC Fred mentioned that they didn't look correct
Curtis L. Olson wrote:
Erik Hofman wrote:
Maybe you want to do the same with *.tex ?
It won't gain much but it cleans the base package a bit.
Where was the .tex files(s) coming from?
We had a lot of .tex files for the flight school document, but they have
been removed because it was an out-dated
Durk Talsma wrote:
Okay I tried testing a few more aircraft, and it appears that --show-aircraft
lists a lot more aircraft than are in the current base package. I installed a
duplicate copy of the prerelease of the base package, keeping my original CVS
distribution. I made sure to use to
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change
does not address yet is the fact that we can see the ground
over overcast layer through the exhaust beam of the hunter. I
can try to look at this tonight and cure the --disable-clouds
to really disable
Gene Buckle wrote:
VERY neat toys. I wonder if that Crista IMU could be used to drive a
ground based artificial horizon...
It's not clear to me what you mean, do you aim at placing that IMU into
a real or model airplane and drive a ground station via telemetry ?
Martin.
--
Unix _IS_ user
On Wed, 24 Mar 2004 01:27:58 +0100,
Arnt Karlsen [EMAIL PROTECTED] wrote
snip
..uh-oh, http://cloudcaptech.com/download/FlightGear/0.9.2/ means they
_distribute_, no? AFAICT, they need to put the FG sources somewhere
like http://cloudcaptech.com/download/FlightGear/0.9.2/source/ too, to
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the hunter. I can try
to look at this tonight and cure the
Is there a way to apply the billboard animation to just one object
of a 3D model? In my naiveness I tried this ...
animation
typebillboard/type
object-namefoo/object-name
/animation
... but it had no (visible) effects. Is it impossible?
m.
Vivian Meazza wrote:
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the hunter. I can try
to look at this
Melchior FRANZ wrote:
Is there a way to apply the billboard animation to just one object
of a 3D model? In my naiveness I tried this ...
animation
typebillboard/type
object-namefoo/object-name
/animation
... but it had no (visible) effects. Is it impossible?
If 'foo' made of 2
* Frederic BOUVIER -- Wednesday 24 March 2004 11:45:
If 'foo' made of 2 triangles instead of a single quad ? The geometry
can't be more complex than that though.
Yes, two triangles. (I learned from the shadow problems. :-)
m.
___
Flightgear-devel
* Melchior FRANZ -- Wednesday 24 March 2004 10:23:
Is there a way to apply the billboard animation to just one object
of a 3D model? In my naiveness I tried this ...
[...]
... but it had no (visible) effects. Is it impossible?
Arghh ... (can this thread please be removed from the archive? ;-)
Hello,
I'm flying from NDO to EDWS, holding 3000 ft alt and 120 kts via
autopilot in the PA-28. The next waypoint on the list is EDLN (where I
live :-)
About one minute before I reach EDWS FlightGear spits the following
message to STDOUT or STDERR:
Error: base = -0.990956,10.1974 course =
Erik,
I get two errors trying to run the seahawk this morning:
Error reading panel:
Failed to open file
at
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel from
Frederic BOUVIER writes:
Vivian Meazza wrote:
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the
Jim Wilson wrote:
It is far too late for this release, but I promised Michael some instruments
for the Ornithopter a while back so I've committed what amounts a rough
start. It just affects the ornithopter directory and that seems to work so
(hopefully) there will be no breakage.
This is what it
Curtis L. Olson wrote:
Erik,
I get two errors trying to run the seahawk this morning:
Error reading panel:
Failed to open file
at
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel
Frederic BOUVIER wrote
Vivian Meazza wrote:
Frederic BOUVIER wrote
Vivian Meazza wrote:
So to make it short, it seems to work ok. What this
change does
not address yet is the fact that we can see the ground over
overcast layer through the exhaust beam of the
Curtis L. Olson wrote:
Jim, did you miss a file someplace? When I try the ornithopter, I am
seeing the default C172 2-d instrument panel. If I disable it, then
there is no cockpit shown at all.
Oops, I was running cvs update on the wrong machine, ignore this unless
you hear back from me.
Erik wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke
Curtis L. Olson wrote:
Erik,
I get two errors trying
Vivian Meazza wrote:
Erik wrote
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit
but didn't
include the 3d panel code (and moved some code to appropriate
subdirectories).
I now have copied the seahawk-3d-set file
Vivian Meazza wrote:
Erik wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke
Curtis L. Olson wrote:
Erik,
I get two
On Tue, 23 Mar 2004 20:50:04 -0800 (PST),
Gene Buckle [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
.._is_ www.cloudcaptech.org the correct address??? I get
nothing
^^^
.com
Erik Hofman wrote:
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't
include the 2d panel code (and moved some code to appropriate
subdirectories).
I now have copied the seahawk-3d-set file onto the
David Megginson wrote:
Martin Spott wrote:
I'm flying from NDO to EDWS, holding 3000 ft alt and 120 kts via
autopilot in the PA-28. The next waypoint on the list is EDLN (where I
live :-)
Hey, easy on that engine! 75% power will give you about 112 kias at that
altitude.
Ah, I forgot
Martin Spott wrote:
Ah, I forgot it's not an Archer (SCNR ;-))
I'm mostly running FlightGear in this configuration to figure out if
real weather and the autopilot stuff works reliable over a larger
distance with multiple waypoints. Unfortunately this is currently not
the case and I'd wish
Martin Spott wrote:
Hey, easy on that engine! 75% power will give you about 112 kias at that
altitude.
Ah, I forgot it's not an Archer (SCNR ;-))
I'm not sure that you should fly an Archer at 120 kias either. That would
give you 142 ktas at 8000 ft DA, and I don't think that even the
Jim Wilson wrote:
Can we have just one top level xml for that aircraft? Currently I'm seeing
two for the seahawk. They are identical.
seahawk-set.xml
seahawk-3d-set.xml
No problem. If the 2d panel gets added in the feature it would be easy
to call it seahawk-2d-set.xml
Erik
* Melchior FRANZ -- Wednesday 24 March 2004 10:23:
Is there a way to apply the billboard animation to just one object
of a 3D model?
Sure it is: http://members.aon.at/mfranz/bo105-light.jpeg (17kB)
The position light halo billboards and scales up and down in size,
depending on the sun angle.
Andy Ross wrote:
So how about an interface that looks vaguely like (apologies in
advance for getting Plib details wrong -- this is off the top of my
head):
class ssgTextNode : public ssgNode {
void setBaseline(sgVec3 start, sgVec3 end);
void setUp(sgVec3 up, bool
for the late reply. These links will be good for a few days:
http://www.megginson.com/Private/c172r-20040324.tar.gz
http://www.megginson.com/Private/pa28-161-20040324.tar.gz
All the best,
David
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[EMAIL PROTECTED]
http
Jim Wilson wrote
Erik Hofman said:
Vivian Meazza wrote:
Erik wrote
I was trying to get a 2d panel and 3d panel version mixed into one
subdirectory. Vivian reworked the seahawk to add a 3d cockpit
but didn't
include the 3d panel code (and moved some code to appropriate
Since Oct 2003 there is a 3 arcsec SRTM Terrain data for Europe and Asia on
the usgs.gov ftp server available.
ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/
I think we should create new scenery files for the Europe and Asia area based
on this better 3 arcsec SRTM Terrain data before we
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release official so we can get on
with other stuff?
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models
In directory baron:/tmp/cvs-serv17582/Models
Modified Files:
bo105.ac bo105.xml shadow.rgb
Log Message:
New updates from Melchior in the color of the day.
Ooooh, I found the yellow one definitely nicer,
On Wed, 24 Mar 2004, Curtis L. Olson wrote:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release
Curtis L. Olson wrote:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release official so we can
On Wednesday 24 March 2004 16:46, Jon Stockill wrote:
On Wed, 24 Mar 2004, Oliver C. wrote:
Since Oct 2003 there is a 3 arcsec SRTM Terrain data for Europe and Asia
on the usgs.gov ftp server available.
ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/Eurasia/
I think we should create new
Curtis L. Olson asked
Sent: 24 March 2004 15:36
To: FlightGear developers discussions
Subject: [Flightgear-devel] Official 0.9.4 release???
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work
guys![1]), but
On Wednesday 24 March 2004 16:35, Curtis L. Olson wrote:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making
Jon Stockill wrote:
Everything appears good to go here. (Although I did worry myself this
morning when things went horribly wrong - but that was because I'd run out
of disk space - luckily I noticed just before I mentioned something on
#flightgear and made myself look like an idiot :-)
You did
Frederic BOUVIER wrote:
Curtis L. Olson wrote:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this
Curtis L. Olson said:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release official so we can
Vivian Meazza said:
Curtis L. Olson asked
Sent: 24 March 2004 15:36
To: FlightGear developers discussions
Subject: [Flightgear-devel] Official 0.9.4 release???
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is
Jim Wilson wrote:
Sounds ok to me. Has there been enough time for a reasonable number of people
to try pre2?
pre2 is currently only 16 hours old. If you switch over to a release
_that_ early then you render purpose of a pre-release useless !
There _are_ people out in the wild who don't have
On Wed, 24 Mar 2004, Oliver C. wrote:
So we allready have the problem with airfiels on embankments or in trenches.
OK, then I guess a scenery rebuild is the next job after getting 0.9.4
released, and packaged. As it's not in the base package it doesn't need to
hold up the release though.
I've
Jim Wilson
Vivian Meazza said:
Curtis L. Olson asked
Sent: 24 March 2004 15:36
To: FlightGear developers discussions
Subject: [Flightgear-devel] Official 0.9.4 release???
I'm seeing a last minute flurry of people trying to get
final model
tweaks into the
On Wed, 24 Mar 2004, Curtis L. Olson wrote:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release
in case anyone else wants them.]
Sorry for the late reply. These links will be good for a few days:
http://www.megginson.com/Private/c172r-20040324.tar.gz
http://www.megginson.com/Private/pa28-161-20040324.tar.gz
Could you be so glad and provide also source of your excelent panel
Curtis L. Olson writes:
I'm seeing a last minute flurry of people trying to get final model
tweaks into the base package (which is good--great work guys![1]), but
haven't heard any other complaints about the pre2 release. Are we
getting pretty close to making this release official so we
Martin Dressler wrote:
Could you be so glad and provide also source of your excelent panel
background image. Did you made it in blender, didn't you?
I think it's inside the pa28-161 directory.
All the best,
David
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Flightgear-devel mailing list
Jim Wilson wrote:
The nasal script doesn't work on the keyboard binding for the c
key (99). I can't see any problem, and there apparently are not any
useful debugging methods for nasal scripts
Have you tried print? It goes out via the standard SG_LOG channel as
an alert. It's true that
* Martin Spott -- Wednesday 24 March 2004 16:40:
Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
spot in the colloection of mostly uniform coloured aircraft,
Hmm ... but the current one fits the seats better, doesn't it?
m.
Alex Perry wrote:
[...]
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so:
undefined reference to `glXChannelRectSGIX'
[...]
Never mind. It looks like Debian Testing has managed to temporarily
have insufficient dependency constraints. It is currently possible to
have incompatible
Andy Ross wrote:
This is exactly the same problem that bit Red Hat about a year ago,
got me into a viscious flame war with Mike Harris, and ultimately led
them to pull glut from their distribution entirely.
The issue is that glut (being ancient, crufty, unmaintaned, and
slightly non-free) uses
Andy Ross wrote:
Jim Wilson wrote:
if (property) {
}
Does not work if the property type is undefined.
I'm a little confused. Is property completely unset (which should
cause a symbol lookup failure), or does if have a value of nil (which
should have a boolean value of false)?
Never
On Wednesday 24 March 2004 06:07, Jim Wilson wrote:
It is far too late for this release, but I promised Michael some
instruments for the Ornithopter a while back so I've committed what amounts
a rough start. It just affects the ornithopter directory and that seems
to work so (hopefully) there
Curtis L. Olson wrote:
This might be another reason to look at plib's PW or SDL or at least
moving away from glut?
Yeah, this has been on my list for a while. I actually got started a
while back with snipping out the glut dependencies from the input and
main loop code and putting them into a
Andy Ross said:
Jim Wilson wrote:
The nasal script doesn't work on the keyboard binding for the c
key (99). I can't see any problem, and there apparently are not any
useful debugging methods for nasal scripts
Have you tried print? It goes out via the standard SG_LOG channel as
an
Is anyone able to get into the FlightGear Wiki? It looks like it's been
deactivated.
All the best,
David
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David Megginson said:
Is anyone able to get into the FlightGear Wiki? It looks like it's been
deactivated.
All the best,
David
Apparently FlightGear is Flight Gear so there needs to be a %20 inserted into
the url. Did that get changed or did we just have the link wrong on the
..has anyone played with the lower detail 30 arcsec SRTM Terrain
data, _and_ the new higher detail 3 arcsec data, _mixing_ the data,
to try produce even higher detail than the 3 arcsec data?
I mean, both data sets_are_ correct.
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
Melchior FRANZ wrote:
The link changed:
http://www.seedwiki.com/page.cfm?doc=Flight%20Gearwikiid=2418
Many thanks.
All the best,
David
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On Wed, 24 Mar 2004 13:04:29 -0500,
Norman Vine [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
AFAIK a PLIB maintenance release is imminent
..plib-1.8.2?
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
Scenarios
Arnt Karlsen wrote:
..has anyone played with the lower detail 30 arcsec SRTM Terrain
data, _and_ the new higher detail 3 arcsec data, _mixing_ the data,
to try produce even higher detail than the 3 arcsec data?
I mean, both data sets_are_ correct.
I'm not sure how you'd end up with
Andy Ross writes:
Alex Perry wrote:
[...]
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so:
undefined reference to `glXChannelRectSGIX'
[...]
Never mind. It looks like Debian Testing has managed to temporarily
have insufficient dependency constraints. It is currently
* Martin Spott -- Wednesday 24 March 2004 16:40:
Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
spot in the colloection of mostly uniform coloured aircraft,
Oh, well. Actually I like both versions. I just think that the yellow
one got a bit boring already, and that the
Okay, yeah sorry for the noise. I just found out why i got this problem. It
looks like what I did was run my regular fgfs sessions specifying
--fg-root= /home/durk/src/FlightGear-0.9.4pre1/data (where I installed the
prerelease base package), but I had picked-up a fgfs --show-aircraft from the
Hmmm, this is the output gcc --version gives me. I get no problems at all from
gcc, including /usr/local as an extra dir. Weeeiiirrd.
cheers,
Durk
[EMAIL PROTECTED]:~ gcc --version
gcc (GCC) 3.3.1 (SuSE Linux)
Copyright (C) 2003 Free Software Foundation, Inc.
This is free software; see the
On Wednesday 24 March 2004 23:43, Melchior FRANZ wrote:
* Martin Spott -- Wednesday 24 March 2004 16:40:
Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
spot in the colloection of mostly uniform coloured aircraft,
If more than one prefers the yellow
bo105 (and the
On Tue, 23 Mar 2004 17:39:27 + (GMT)
Jon Stockill [EMAIL PROTECTED] wrote:
On Tue, 23 Mar 2004, David Luff wrote:
Seems to work fine on Cygwin, apart from the --with-package=PREFIX
configuration issues already posted. Nice job everyone.
Yup - it's a flawless build on slackware
Arnt Karlsen writes:
Norman Vine wrote:
Please configure your email program so as not to
include email addresses in replies.
AFAIK a PLIB maintenance release is imminent
..plib-1.8.2?
Yes
Norman
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[EMAIL
Oliver C. wrote:
Maybe we should use a fictitious name because
real names of companies etc. could be a trademark violation.
So to be on the safe side we shouldn't use real names at all.
This includes airline names on airplanes and company names on buildings in the
fgfs scenery.
What is your
On Wed, 24 Mar 2004 17:28:48 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
spend too much energy solving non-existant problems. If people want
to create ficticioius designs, that can be fun too.
Curt.
That could be a lot of fun. I'm working on OlsonAir, at the moment.
;-)
Jon
On Thursday 25 March 2004 00:28, Curtis L. Olson wrote:
I think this issue is way overblown. People have been modeling real
liveries and buildings in flight sims from day one. If we go down this
road, we will have copyright problems with Cessna for modeling a c172,
problems with Boeing
Melchior FRANZ said:
* Martin Spott -- Wednesday 24 March 2004 16:40:
Ooooh, I found the yellow one definitely nicer, it was a cute, coloured
spot in the colloection of mostly uniform coloured aircraft,
Oh, well. Actually I like both versions. I just think that the yellow
one got a bit
Lee Elliott said:
On Wednesday 24 March 2004 06:07, Jim Wilson wrote:
It is far too late for this release, but I promised Michael some
instruments for the Ornithopter a while back so I've committed what amounts
a rough start. It just affects the ornithopter directory and that seems
to
While I'm waiting for my 74 meg download of the base package I was wondering
if it isn't too late to get JSBSim's new FGPropulsion.cpp file into the
FlightGear source so we can immediately support hangaring?
Also, do we have a minimal base package made up?
Dave
--
Jim Wilson wrote:
How about this one? ;-)
http://www.spiderbark.com/fgfs/barneymobile.png
Is that the don't-ask-don't-tellicopter.
Curt.
--
Curtis Olson Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota
I'd recommend that this go in, personally, Dave - HOWEVER, I'd also
recommend that the change you made be compared with what is in FlightGear
CVS now. JSBSim CVS is in the middle of some other major changes, and I'd
rather those not go in just yet. I can't recall offhand at the moment how
deeply
Jon Berndt wrote:
I'd recommend that this go in, personally, Dave - HOWEVER, I'd also
recommend that the change you made be compared with what is in FlightGear
CVS now. JSBSim CVS is in the middle of some other major changes, and I'd
rather those not go in just yet. I can't recall offhand at the
I'd recommend that this go in, personally, Dave - HOWEVER, I'd also
recommend that the change you made be compared with what is in FlightGear
CVS now. JSBSim CVS is in the middle of some other major changes, and I'd
rather those not go in just yet. I can't recall offhand at the moment how
On the flip side though, there's nothing in the upcoming release that
requires or uses this patch; I don't see any benefit worth muddying up
the water this close to a release.
Missed it by a milimeter ...
Dave
--
David Culp
davidculp2[at]comcast.net
On Thu, 25 Mar 2004 01:47:14 +0100,
Oliver C. [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Thursday 25 March 2004 00:28, Curtis L. Olson wrote:
I think this issue is way overblown. People have been modeling real
liveries and buildings in flight sims from day one. If we go
On Wed, 24 Mar 2004 19:52:57 -0600,
Curtis L. Olson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Jim Wilson wrote:
How about this one? ;-)
http://www.spiderbark.com/fgfs/barneymobile.png
Is that the don't-ask-don't-tellicopter.
..using these names sounds like neat nice
On Wed, 24 Mar 2004 18:26:09 -0500,
Norman Vine [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
David Megginson writes:
Arnt Karlsen wrote:
..has anyone played with the lower detail 30 arcsec SRTM Terrain
data, _and_ the new higher detail 3 arcsec data, _mixing_ the
On Wed, 24 Mar 2004 18:24:00 -0500, Norman wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen writes:
Norman Vine wrote:
Please configure your email program so as not to
include email addresses in replies.
..like above here? Saves a line, and possibly threading too,
this message I
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