RE: [Flightgear-devel] fgrun WIN32 double quoted path bug

2005-02-17 Thread Norman Vine
Geoff Air writes: > > I use msvc7, in XP, cygwin not installed, so also do not > use pthreads ... FYI you do not need Cygwin to run with pthreads on Windows see http://sources.redhat.com/pthreads-win32/ Norman ___ Flightgear-devel mailing list Fli

Re: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-17 Thread Chris Metzler
On Wed, 16 Feb 2005 21:11:13 +0200 Paul Surgeon wrote: > > No, the xml files are used to change attributes of models (animations, > visual range, scale, etc) > > Here is a quick rundown on how to add a shared model to the current > version of FlightGear - I'm not sure if this is applicable to 0.9.

[Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Steve Hosgood
On Thu, 2005-02-17 at 15:09, Steve Hosgood wrote: Sounds bizarre, but this is quite reproduceable: if you *don't* have the w010n50 scenery tile loaded and use the command-line params --lat=51.6 --lon=-4.0 to start FlightGear, then it starts up just fine. However, if you *do* have that scenery tile

Re: [Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Frederic Bouvier
Quoting Steve Hosgood : > On Thu, 2005-02-17 at 15:09, Steve Hosgood wrote: > Sounds bizarre, but this is quite reproduceable: if you *don't* have the > w010n50 scenery tile loaded and use the command-line params --lat=51.6 > --lon=-4.0 to start FlightGear, then it starts up just fine. There is a

[Flightgear-devel] Re: Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Melchior FRANZ
* Steve Hosgood -- Thursday 17 February 2005 16:13: [--lat=51.6 --lon=-4.0] > However, if you *do* have that scenery tile loaded, fgfs just hangs, > displaying the splash screen. That's a well known "feature". Just try to avoid lat/lon on tile borders. This should work: --lat=51.6 --lon=-4.00

Re: [Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Steve Hosgood
On Thu, 2005-02-17 at 15:13, Steve Hosgood wrote: > PS: Lat 51.6, Long 10.1 is over the Atlantic Ocean just west of Ireland. > It is of course also outside the named scenery tile. I've not tried a > start location over the sea *inside* the tile. I'll get back to y'all on > that one > Sorry: p

[Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Roman Grigoriev
Hi guys! Now I translate my nvidia vertex and fragment programs to GLSL. bad news: fps drops around 10% good news: have ATI compartability here is screenshot: http://fgfs.narod.ru/fgfs-006.jpg so what I've done runway lights - point sprites with calculated visibility on vertex shader based on direc

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Dave Culp
> http://fgfs.narod.ru/fgfs-006.jpg > Roman I had a really slow download from there so I'm mirroring it here: http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg This should work better, at least over on this side of the Atlantic. Dave ___ Fli

Re: [Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Steve Hosgood
On Thu, 2005-02-17 at 15:28, Frederic Bouvier wrote: > There is a numerical problem at startup. Try --lat=51.6 --lon=-4.001 > > -Fred AAAGH! So simple, and I never tried such a thing! Dammit, I grovelled through the -devel and -users archives for quite a while to see if this was already known (i

Re: [Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Frederic Bouvier
Quoting Steve Hosgood : > Might I propose the FGFS gods avoid causing pointless grief for newbies > and insert a fragment of code in the command-line parsing to the effect > of: > > /* KLUDGE: FIXME: avoid hang when starting on a tile boundary */ > if (startup_long == floor(startup_long)) startup_

Re: [Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Steve Hosgood
On Thu, 2005-02-17 at 16:17, Frederic Bouvier wrote: > The tile boundary is not at integral degrees. They can be at .125, .250, .375, > .5, .625, .75 and .875 ( every 1/8 of a degree ) > Ah, it applies at that level does it? I suppose that's logical. OK, may I propose: /* KLUDGE: FIXME: avoid ha

Re: [Flightgear-devel] Bug: FG 0.9.8 won't start over land in Britain...

2005-02-17 Thread Mathias =?iso-8859-1?q?Fr=F6hlich?=
On Donnerstag 17 Februar 2005 16:28, Frederic Bouvier wrote: > Quoting Steve Hosgood : > > On Thu, 2005-02-17 at 15:09, Steve Hosgood wrote: > > Sounds bizarre, but this is quite reproduceable: if you *don't* have the > > w010n50 scenery tile loaded and use the command-line params --lat=51.6 > > --

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Ampere K. Hardraade
On February 17, 2005 11:03 am, Dave Culp wrote: > > http://fgfs.narod.ru/fgfs-006.jpg > > Roman > > I had a really slow download from there so I'm mirroring it here: > > http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg > > This should work better, at least over on this side of the Atlantic.

[Flightgear-devel] FlightGear booth at Scale 3X

2005-02-17 Thread Curtis L. Olson
As has been noted previously on our mailing lists, the FlightGear project had a booth this past weekend at the Southern California Linux Expo in Los Angeles, California. http://www.socallinuxexpo.org/ John Wojnaroski is building a 747 simulator (I use the present tense here because these thi

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Josh Babcock
Ampere K. Hardraade wrote: On February 17, 2005 11:03 am, Dave Culp wrote: http://fgfs.narod.ru/fgfs-006.jpg Roman I had a really slow download from there so I'm mirroring it here: http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg This should work better, at least over on this side of the Atl

[Flightgear-devel] Segfault from todays CVS

2005-02-17 Thread Jon Stockill
Most likely connected to the ground-cache updates - as it only seems to affect yasim aircraft. (gdb) run --aircraft=hunter --airport=RCSS Starting program: /usr/bin/fgfs --aircraft=hunter --airport=RCSS [Thread debugging using libthread_db enabled] [New Thread 16384 (LWP 1938)] Failed to find run

[Flightgear-devel] Re: fgrun WIN32 double quoted path bug

2005-02-17 Thread Geoff Air
Hi Fred, Yes, it is hard to notice, since this will work - --fg-scener"y=c:\my pa"th and only in the very, very unlikely case of say a path like 'my path a' would fail with - --fg-scener"y=c:\my path" a the space being 'outside' the quotes ... I think the win32 C/C++ runtime parser, that splits the

Re: [Flightgear-devel] FlightGear booth at Scale 3X

2005-02-17 Thread John Wojnaroski
Gotta love those credits at the end of the movie segment... I would like to also thank all who contributed to the show with their equipment, time, and support. It was a lot of work and a lot of fun and something I could not have accomplished alone. Regards John W. _

Re: [Flightgear-devel] ADF Fine-Tuning

2005-02-17 Thread William Earnest
Nick Coleman wrote: I'm in the process of fine-tuning the behaviour of the ADF (src/Instrumentation/adf.cxx), maintained by David M. One aspect of calculating the transmission range is the difference in elevation between the aircraft and the transmitter (aircraft at 10,000' get better reception

RE: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-17 Thread Geoffrey Frost
Thanks so much for your help, this works like a charm for FlightGear 0.9.2. Geoffrey Frost -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Surgeon Sent: Wednesday, February 16, 2005 11:11 AM To: FlightGear developers discussions Subject: Re: [Flightgear

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Roman Grigoriev
- Original Message - From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Thursday, February 17, 2005 1:22 PM Subject: Re: [Flightgear-devel] GLSL shaders for flightgear > On February 17, 2005 11:03 am, Dave Culp wrote: > > > http://fgfs.narod.r

Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Roman Grigoriev
- Original Message - From: "Josh Babcock" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Thursday, February 17, 2005 3:13 PM Subject: Re: [Flightgear-devel] GLSL shaders for flightgear > Ampere K. Hardraade wrote: > > On February 17, 2005 11:03 am, Dave Culp wrote: >

Re: [Flightgear-devel] Fun with the FAA DOF.

2005-02-17 Thread Frederic Bouvier
Jon Stockill a écrit : Frederic Bouvier wrote: That's really nice ! But if all these models are placed automagically, what would happen to model that represent the real buildings ? I mean : if I create the Empire State Building and put it in fgfsdb, would there be a hole around it or would it be