Geoff Air writes:
>
> I use msvc7, in XP, cygwin not installed, so also do not
> use pthreads ...
FYI you do not need Cygwin to run with pthreads on Windows
see
http://sources.redhat.com/pthreads-win32/
Norman
___
Flightgear-devel mailing list
Fli
On Wed, 16 Feb 2005 21:11:13 +0200
Paul Surgeon wrote:
>
> No, the xml files are used to change attributes of models (animations,
> visual range, scale, etc)
>
> Here is a quick rundown on how to add a shared model to the current
> version of FlightGear - I'm not sure if this is applicable to 0.9.
On Thu, 2005-02-17 at 15:09, Steve Hosgood wrote:
Sounds bizarre, but this is quite reproduceable: if you *don't* have the
w010n50 scenery tile loaded and use the command-line params --lat=51.6
--lon=-4.0 to start FlightGear, then it starts up just fine.
However, if you *do* have that scenery tile
Quoting Steve Hosgood :
> On Thu, 2005-02-17 at 15:09, Steve Hosgood wrote:
> Sounds bizarre, but this is quite reproduceable: if you *don't* have the
> w010n50 scenery tile loaded and use the command-line params --lat=51.6
> --lon=-4.0 to start FlightGear, then it starts up just fine.
There is a
* Steve Hosgood -- Thursday 17 February 2005 16:13:
[--lat=51.6 --lon=-4.0]
> However, if you *do* have that scenery tile loaded, fgfs just hangs,
> displaying the splash screen.
That's a well known "feature". Just try to avoid lat/lon on tile borders.
This should work: --lat=51.6 --lon=-4.00
On Thu, 2005-02-17 at 15:13, Steve Hosgood wrote:
> PS: Lat 51.6, Long 10.1 is over the Atlantic Ocean just west of Ireland.
> It is of course also outside the named scenery tile. I've not tried a
> start location over the sea *inside* the tile. I'll get back to y'all on
> that one
>
Sorry: p
Hi guys!
Now I translate my nvidia vertex and fragment programs to GLSL.
bad news: fps drops around 10% good news: have ATI compartability
here is screenshot:
http://fgfs.narod.ru/fgfs-006.jpg
so what I've done
runway lights - point sprites with calculated visibility on vertex shader
based on direc
> http://fgfs.narod.ru/fgfs-006.jpg
> Roman
I had a really slow download from there so I'm mirroring it here:
http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg
This should work better, at least over on this side of the Atlantic.
Dave
___
Fli
On Thu, 2005-02-17 at 15:28, Frederic Bouvier wrote:
> There is a numerical problem at startup. Try --lat=51.6 --lon=-4.001
>
> -Fred
AAAGH!
So simple, and I never tried such a thing!
Dammit, I grovelled through the -devel and -users archives for quite a
while to see if this was already known (i
Quoting Steve Hosgood :
> Might I propose the FGFS gods avoid causing pointless grief for newbies
> and insert a fragment of code in the command-line parsing to the effect
> of:
>
> /* KLUDGE: FIXME: avoid hang when starting on a tile boundary */
> if (startup_long == floor(startup_long)) startup_
On Thu, 2005-02-17 at 16:17, Frederic Bouvier wrote:
> The tile boundary is not at integral degrees. They can be at .125, .250, .375,
> .5, .625, .75 and .875 ( every 1/8 of a degree )
>
Ah, it applies at that level does it? I suppose that's logical.
OK, may I propose:
/* KLUDGE: FIXME: avoid ha
On Donnerstag 17 Februar 2005 16:28, Frederic Bouvier wrote:
> Quoting Steve Hosgood :
> > On Thu, 2005-02-17 at 15:09, Steve Hosgood wrote:
> > Sounds bizarre, but this is quite reproduceable: if you *don't* have the
> > w010n50 scenery tile loaded and use the command-line params --lat=51.6
> > --
On February 17, 2005 11:03 am, Dave Culp wrote:
> > http://fgfs.narod.ru/fgfs-006.jpg
> > Roman
>
> I had a really slow download from there so I'm mirroring it here:
>
> http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg
>
> This should work better, at least over on this side of the Atlantic.
As has been noted previously on our mailing lists, the FlightGear
project had a booth this past weekend at the Southern California Linux
Expo in Los Angeles, California.
http://www.socallinuxexpo.org/
John Wojnaroski is building a 747 simulator (I use the present tense
here because these thi
Ampere K. Hardraade wrote:
On February 17, 2005 11:03 am, Dave Culp wrote:
http://fgfs.narod.ru/fgfs-006.jpg
Roman
I had a really slow download from there so I'm mirroring it here:
http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg
This should work better, at least over on this side of the Atl
Most likely connected to the ground-cache updates - as it only seems to
affect yasim aircraft.
(gdb) run --aircraft=hunter --airport=RCSS
Starting program: /usr/bin/fgfs --aircraft=hunter --airport=RCSS
[Thread debugging using libthread_db enabled]
[New Thread 16384 (LWP 1938)]
Failed to find run
Hi Fred,
Yes, it is hard to notice, since this will work -
--fg-scener"y=c:\my pa"th
and only in the very, very unlikely case of say a path
like 'my path a' would fail with -
--fg-scener"y=c:\my path" a
the space being 'outside' the quotes ...
I think the win32 C/C++ runtime parser, that splits the
Gotta love those credits at the end of the movie segment...
I would like to also thank all who contributed to the show with their
equipment, time, and support. It was a lot of work and a lot of fun and
something I could not have accomplished alone.
Regards
John W.
_
Nick Coleman wrote:
I'm in the process of fine-tuning the behaviour of the ADF
(src/Instrumentation/adf.cxx), maintained by David M.
One aspect of calculating the transmission range is the difference in
elevation between the aircraft and the transmitter (aircraft at 10,000'
get better reception
Thanks so much for your help, this works like a charm for FlightGear 0.9.2.
Geoffrey Frost
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul Surgeon
Sent: Wednesday, February 16, 2005 11:11 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear
- Original Message -
From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
Sent: Thursday, February 17, 2005 1:22 PM
Subject: Re: [Flightgear-devel] GLSL shaders for flightgear
> On February 17, 2005 11:03 am, Dave Culp wrote:
> > > http://fgfs.narod.r
- Original Message -
From: "Josh Babcock" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
Sent: Thursday, February 17, 2005 3:13 PM
Subject: Re: [Flightgear-devel] GLSL shaders for flightgear
> Ampere K. Hardraade wrote:
> > On February 17, 2005 11:03 am, Dave Culp wrote:
>
Jon Stockill a écrit :
Frederic Bouvier wrote:
That's really nice !
But if all these models are placed automagically, what would happen
to model that represent the real buildings ? I mean : if I create the
Empire State Building and put it in fgfsdb, would there be a hole
around it or would it be
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