RE: [Flightgear-devel] property control question

2005-04-06 Thread Vivian Meazza
Josh Babcock wrote: > The Superfort's flaps and gear are electrically powered, and the controls > for > both are instantaneous switches. ie. you have to hold the switch the whole > cycle > to keep the motor running. Can anyone think of a way to do this? For all I > can > tell, there's no way to te

[Flightgear-devel] Re: property control question

2005-04-06 Thread Melchior FRANZ
* Josh Babcock -- Wednesday 06 April 2005 04:23: > The Superfort's flaps and gear are electrically powered, and the controls for > both are instantaneous switches. ie. you have to hold the switch the whole > cycle > to keep the motor running. Can anyone think of a way to do this? Normally, the

Re: [Flightgear-devel] property control question

2005-04-06 Thread Martin Spott
Josh Babcock wrote: > The Superfort's flaps and gear are electrically powered, and the controls for > both are instantaneous switches. ie. you have to hold the switch the whole > cycle > to keep the motor running. BTW, if someone attempts to create a C150 he'll hit the same obstacle. A general

Re: [Flightgear-devel] Re: property control question

2005-04-06 Thread Erik Hofman
Melchior FRANZ wrote: whereby the "stop()" method isn't in CVS yet. Which reminded me, now it is. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4

Re: [Flightgear-devel] property control question

2005-04-06 Thread Erik Hofman
Martin Spott wrote: Josh Babcock wrote: The Superfort's flaps and gear are electrically powered, and the controls for both are instantaneous switches. ie. you have to hold the switch the whole cycle to keep the motor running. BTW, if someone attempts to create a C150 he'll hit the same obstacle.

[Flightgear-devel] Re: property control question

2005-04-06 Thread Melchior FRANZ
Here is an improved version. It initializes "gear" with settimer, because otherwise using "/controls/gear" could lead to collisions with other parts that messed with it at startup. You can instead use a different property path. And then, we keep SDL's auto-key-repeats from triggering the same funct

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 09:46, Erik Hofman wrote: Modified Files: fg_os_sdl.cxx Log Message: Melchior FRANZ: Make SDL window resizable; This exposes the same problem that many GLUT users have: resizing up may cause a temporary switch to software rendering if the card is low on memory. Resizing do

[Flightgear-devel] Re: b-29 alpha

2005-04-06 Thread Melchior FRANZ
* Ampere K. Hardraade -- Wednesday 06 April 2005 06:06: > I get the following outputs from FlightGear 0.9.8 on Debian Linux: [...] > WARNING: ssgSGIHeader::: Failed to open > '/usr/local/FlightGear/share/FlightGear/Aircraft/b29/Models/b29-tail-mark.rgb' > > for reading. > WARNING: ssgSGIHeader::

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread Melchior FRANZ
* James Turner -- Wednesday 06 April 2005 11:37: > Bad news - I've had this change in my tree for a few months now, and it > doesn't work right on OS-X So then add a #ifdef for OS-X around the resize event, so that it is simply ignored? Did you send a bug report to the SDL people? #ifdef OSX /

Re: [Flightgear-devel] Problem with airport ENSB

2005-04-06 Thread Thomas Förster
Am Dienstag 05 April 2005 20:26 schrieb Timo Saarinen: > Hi, > > Trying to start the Flightgear 0.9.8 with Svalbard airport ENSB (78 15 N - > 15 30 E) the aircraft ends up to sea. I have correctly downloaded the tile > and extracted it to correct location (Scenery/Terrain/e010n70). The > Svalbard

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 06 April 2005 12:14: > Did you send a bug report to the SDL people? Or the plib people? Anyway, we allow glut windows to be resized, and I wouldn't understand if we wouldn't allow it for SDL on all systems, just because of broken OSX or broken OSX support in plib. m.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 11:14, Melchior FRANZ wrote: So then add a #ifdef for OS-X around the resize event, so that it is simply ignored? Did you send a bug report to the SDL people? I think you misunderstand, it's not an SDL bug: *FlightGear is relying on assumption about how OpenGL implementations wor

[Flightgear-devel] Re: Problem with airport ENSB

2005-04-06 Thread Melchior FRANZ
* Thomas Förster -- Wednesday 06 April 2005 12:17: > Sounds like the airport itself is missing. Is there a file 'ENSB.btg.gz' in > Scenery/Terrain/e010n70/e015n78? Are the file permissions correct? This is a known bug. Curt is aware of it. Yes, ENSB.btg.gz is missing, just like the sub-sub-tile.

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread Melchior FRANZ
* James Turner -- Wednesday 06 April 2005 12:28: > Of course, we can certainly live without the feature on Mac - just be > aware the fault lies with FG / PLIB for not providing an API that is > somewhat important in real-world situations. I for one would love to be > able to switch from full-scr

Re: [Flightgear-devel] Re: Problem with airport ENSB

2005-04-06 Thread Frederic Bouvier
Quoting Melchior FRANZ : > * Thomas Förster -- Wednesday 06 April 2005 12:17: > > Sounds like the airport itself is missing. Is there a file 'ENSB.btg.gz' in > > Scenery/Terrain/e010n70/e015n78? Are the file permissions correct? > > This is a known bug. Curt is aware of it. Yes, ENSB.btg.gz is mis

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 12:53, Melchior FRANZ wrote: Err ... or is it SDL_SetVideoMode() in SDL's video/SDL_video.c? There's a suspicious comment in there: * WARNING, we need to make sure that the previous mode hasn't * already been freed by the video driver. What do we do in * t

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread Melchior FRANZ
* James Turner -- Wednesday 06 April 2005 14:17: > - Making PLIB / FG support vid restarts would be a very good thing to > do, but would be a lot of work and invasive. I would be happy to give > it a go if I thought the patches would be accepted! Sigh ... that's not so sure. > - We can live w

[Flightgear-devel] compiling with .NET

2005-04-06 Thread BONNEVILLE David
Hi people, I am currently "breaking" the FlightGear .NET project to make it look like the Linux one, that means divided in several libraries. If the comunity is interested I could give you back the final .NET project. But I saw few problems : On Linux we have configure which creates the makefile

[Flightgear-devel] Re: b-29 alpha

2005-04-06 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 06 April 2005 12:05: > * Ampere K. Hardraade -- Wednesday 06 April 2005 06:06: > > I get the following outputs from FlightGear 0.9.8 on Debian Linux: ^ :-) > [...] > > Segmentation fault > > Is this with CVS/HEAD?

Re: [Flightgear-devel] property control question

2005-04-06 Thread Andy Ross
Josh Babcock wrote: > The Superfort's flaps and gear are electrically powered, and the > controls for both are instantaneous switches. ie. you have to hold the > switch the whole cycle to keep the motor running. Can anyone think of > a way to do this? For all I can tell, there's no way to tell YASi

Re: [Flightgear-devel] Re: property control question

2005-04-06 Thread Andy Ross
Melchior FRANZ wrote: > Normally, the g key turns on /controls/gear/gear-down, and YASim > watches this property and moves /gear/gear[n]/position-norm > accordingly. You just need to override the g/G key bindings in your > *-set.xml file: Since this is obviously going to be a common issue, maybe i

Re: [Flightgear-devel] Re: Van's RV-7 Model

2005-04-06 Thread Arnt Karlsen
On Sun, 3 Apr 2005 22:22:22 +0100, Matthew wrote in message <[EMAIL PROTECTED]>: > > I might be ordering the first part of the kit later this year even > though my fiance tells me she will kill me if I do ..nose-art her; that's put her as nose art on a FG RV, make a FG screen saver, desktop bac

Re: [Flightgear-devel] property control question

2005-04-06 Thread Andy Ross
Erik Hofman wrote: > Martin Spott wrote: > > Josh Babcock wrote: > > > The Superfort's flaps and gear are electrically powered, and the > > > controls for both are instantaneous switches. ie. you have to hold > > > the switch the whole cycle to keep the motor running. > > > > BTW, if someone attemp

[Flightgear-devel] Glut problem

2005-04-06 Thread darko
Hi there, I'm completely newbie at this simulator (well, I played MSFS for a while, years and years ago...). I had some trouble compiling the sources of FlightGear, and I've worked around in a totally brutal manner... I've commented those line in the code that referrers to glutIinit() function

Re: [Flightgear-devel] Glut problem

2005-04-06 Thread darko
Sorry, I've forgotten something... darko wrote: By the way, if I have to compile again FlightGear, exactly, which version I have to download to compile FG? I meant: which version of glut? It would be possible changing the button for the throttle? PagUP doesn't work as well. I also cannot use F1

[Flightgear-devel] Re: property control question

2005-04-06 Thread Melchior FRANZ
* Andy Ross -- Wednesday 06 April 2005 17:10: > # "Slews" a property smoothly, without dependence on the simulator > # frame rate. [...] If you want to cause motion over time, see > # interpolate(). Yes, we want motion over time. slew sets the property only once. So we are again back at interpola

[Flightgear-devel] Re: Glut problem

2005-04-06 Thread Melchior FRANZ
* darko -- Wednesday 06 April 2005 17:22: > I had some trouble compiling the sources of FlightGear, and I've worked > around in a totally brutal manner... I've commented those line in the > code that referrers to glutIinit() function and a couple of other ones. > > I can play FlightGear now, but

Re: [Flightgear-devel] Re: property control question

2005-04-06 Thread Andy Ross
Melchior FRANZ wrote: > Yes, we want motion over time. slew sets the property only once. So we > are again back at interpolate()? That's what aircraft.nas does already. > > Or would you suggest to write a loop that runs as long as the key > is held down? Would be slower, wouldn't it? And doesn't in

[Flightgear-devel] Re: property control question

2005-04-06 Thread Melchior FRANZ
* Andy Ross -- Wednesday 06 April 2005 18:11: > Interpolate considers the frame rate, but it needs to know ahead of > time when the change will stop. Unless you can read the mind of the > user, that isn't possible in this case. Um ... you make it sound as if my version doesn't work. But it is of

Re: [Flightgear-devel] Re: property control question

2005-04-06 Thread Josh Babcock
Melchior FRANZ wrote: * Josh Babcock -- Wednesday 06 April 2005 04:23: The Superfort's flaps and gear are electrically powered, and the controls for both are instantaneous switches. ie. you have to hold the switch the whole cycle to keep the motor running. Can anyone think of a way to do this? N

Re: [Flightgear-devel] property control question

2005-04-06 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: Blocking user customizations is almost guaranteed to be a disaster. What is this for? Andy Well, if someone has some button on their joystick defined to cycle the gear, and I change g/G from cycling the gear to slewing the position then I see potential confli

Re: [Flightgear-devel] Re: property control question

2005-04-06 Thread Josh Babcock
Andy Ross wrote: Melchior FRANZ wrote: Normally, the g key turns on /controls/gear/gear-down, and YASim watches this property and moves /gear/gear[n]/position-norm accordingly. You just need to override the g/G key bindings in your *-set.xml file: Since this is obviously going to be a common issue

Re: [Flightgear-devel] compiling with .NET

2005-04-06 Thread Gerhard Wesp
On Wed, Apr 06, 2005 at 03:58:24PM +0200, BONNEVILLE David wrote: > we don't have this : should we use a bat file to launch msdev with environment > variables for each libs paths ? Another idea ? You know you can use .NET's cl from the command line and from makefiles (I mean sane ones, i.e. GNU ma

Re: [Flightgear-devel] b-29 alpha

2005-04-06 Thread Josh Babcock
Arnt Karlsen wrote: On Tue, 05 Apr 2005 22:22:48 -0400, Josh wrote in message <[EMAIL PROTECTED]>: Ok, I finally got some sort of flying FDM working, so here it is in all of its alpha glory: http://home.comcast.net/~jrbabcock/superfort/b29.tgz Be warned, racy but authentic nose art (she's cloth

Re: [Flightgear-devel] BoF Meeting about FGFS next week, in Anaheim California

2005-04-06 Thread John Wojnaroski
- Original Message - From: "Alex Perry" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: ; Sent: Tuesday, April 05, 2005 1:52 PM Subject: [Flightgear-devel] BoF Meeting about FGFS next week,in Anaheim California > http://www.usenix.org/events/usenix05/bofs.html > > Title: Adapting the Fl

Re: [Flightgear-devel] Re: property control question

2005-04-06 Thread Ampere K. Hardraade
On April 6, 2005 05:18 am, Melchior FRANZ wrote: > Here is an improved version. It initializes "gear" with settimer, > because otherwise using "/controls/gear" could lead to collisions with > other parts that messed with it at startup. You can instead use a > different property path. And then, we k

[Flightgear-devel] can flightgear give distances from aircraft to a nearby object?

2005-04-06 Thread Michael Matkovic
Could anyone point me to a website, docs or other info which would show me how to get distances to nearest objects of the aircraft I'm flying in Flightgear? Is this available in Flightgear? What I'm trying to do is make a mock vision system for an external flight controller program which would

Re: [Flightgear-devel] can flightgear give distances from aircraft to a nearby object?

2005-04-06 Thread Mathias Fröhlich
On Donnerstag 07 April 2005 06:16, Michael Matkovic wrote: > Could anyone point me to a website, docs or other info which would show me > how to get distances to nearest objects of the aircraft I'm flying in > Flightgear? Is this available in Flightgear? You are talking about the nearest triangle

[Flightgear-devel] Re: property control question

2005-04-06 Thread Melchior FRANZ
* Ampere K. Hardraade -- Thursday 07 April 2005 06:00: > On April 6, 2005 05:18 am, Melchior FRANZ wrote: > > This isn't a big problem > > and works, too. It's just a waste of CPU cycles and then, you may want > > to use the gear functions for other effects, where it could be a problem. > Something

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 06 April 2005 13:19: > So it's the glViewport() in FGRenderer::resize() that doesn't work with > plib/fgfs on OSX? Err ... or is it SDL_SetVideoMode() in SDL's video/SDL_video.c? There's a suspicious comment in there: * WARNING, we need to make sure that the

Re: [Flightgear-devel] b-29 alpha

2005-04-06 Thread Arnt Karlsen
On Tue, 05 Apr 2005 22:22:48 -0400, Josh wrote in message <[EMAIL PROTECTED]>: > Ok, I finally got some sort of flying FDM working, so here it is in > all of its alpha glory: > > http://home.comcast.net/~jrbabcock/superfort/b29.tgz > > Be warned, racy but authentic nose art (she's clothed, but