Re: [Flightgear-devel] crash handling options for JSBSim in FlightGear

2005-06-10 Thread Erik Hofman
Dave Culp wrote: Just checked in a JSBSim.hxx and JSBSim.cxx to JSBSim CVS that makes crash handling user-configurable. The default behavior is the current "subterranean flying" behavior. If the user sets the property "/sim/pause-on-crash" to true, then the sim will pause on crash, which is t

Re: [Flightgear-devel] crash handling options for JSBSim in FlightGear

2005-06-10 Thread Gerard ROBIN
Le jeudi 09 juin 2005 à 20:52 -0500, Dave Culp a écrit : > > As for the "/fdm/jsbsim" property cloning problem, this has been around for > some time now. Any reset of FlightGear while using a JSBSim aircraft will > cause another "/fdm/jsbsim" node to be created. I've tried stopping that but

Re: [Flightgear-devel] crash handling options for JSBSim in FlightGear

2005-06-10 Thread Gerard ROBIN
Le vendredi 10 juin 2005 à 12:33 +0200, Gerard ROBIN a écrit : > Le jeudi 09 juin 2005 à 20:52 -0500, Dave Culp a écrit : > > > > > As for the "/fdm/jsbsim" property cloning problem, this has been around for > > some time now. Any reset of FlightGear while using a JSBSim aircraft will > > cau

[Flightgear-devel] Re: [RFC] initialization group in joystick xml files

2005-06-10 Thread Melchior FRANZ
* Andy Ross -- Monday 06 June 2005 18:10: > Alternatively, the whole subsystem API could get a "post_init()" > method, which is called on all subsystems after the system > initialization phase but before update() is called on any of them. > Maybe this is an even cleaner solution... That's now impl

[Flightgear-devel] [PATCH] Re: animation bug

2005-06-10 Thread Jim Wilson
> From: Melchior FRANZ > > * Josh Babcock -- Thursday 09 June 2005 05:39: > > It looks like rotate animations require an coord for tags > > even though you can get away without or . What's worse, it > > not only fails silently, it grabs the value for and then > > uses the value for . Here co

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-10 Thread Melchior FRANZ
* Jim Wilson -- Friday 10 June 2005 14:34: > For points in space it doesn't make any more sense to default > them to zero than anything else. You miss the point. The patch is not about initializing anything. I just added that to make clear that this will be zero if it's uninitialized. Or does rea

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-10 Thread Melchior FRANZ
* Jim Wilson -- Friday 10 June 2005 14:34: > I'm not sure right off how best to do this, but I do think that > Flightgear and Simgear would benifit by having a smart parser [...] Alternatively, one could simply set "insane" values by default. If you get something near infinity for unset properti

Re: [Flightgear-devel] crash handling options for JSBSim in FlightGear

2005-06-10 Thread Andy Ross
Erik Hofman wrote: > Dave Culp wrote: > > If the user sets the property "/sim/pause-on-crash" to true, then > > the sim will pause on crash, which is the same behavior Yasim has, > > so this should be the default for FlightGear. If the user sets the > > property "/sim/reset-on-crash" to true, then

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-10 Thread Jim Wilson
> From: Melchior FRANZ > > * Jim Wilson -- Friday 10 June 2005 14:34: > > For points in space it doesn't make any more sense to default > > them to zero than anything else. > > You miss the point. The patch is not about initializing anything. I just > added that to make clear that this will be z

[Flightgear-devel] Re: [PATCH] Re: animation bug

2005-06-10 Thread Jim Wilson
Hi Melchior, There was one thing I forgot to mention. In that animation.diff patch file you also have an unrelated change that does some clamping in the material animation. I understand the logic behind this, but the typical behavior (the way the translationn values are handled further down

[Flightgear-devel] timer help

2005-06-10 Thread eagle monart
are there any references to use time delay in functions. i am trying to delay speedbrake for 1.5 scnds everytime activated or deactivated in larcsim . i tried to use sleep() functions in msvc71 but makes the whole sim sleep:) i am looking for example time delays in fg source and would be

[Flightgear-devel] property cloning solution

2005-06-10 Thread Dave Culp
Could some of you help me out and test this solution to the JSBSim property cloning-after-reset problem? In the file source/src/FDM/JSBSim/FGFDMExec.cpp, line 137, just comment out the FDM counter, like this: //FDMctr++; It works well here, but I'd like to make sure it works for those who

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 12:20 -0500, Dave Culp a écrit : > Could some of you help me out and test this solution to the JSBSim property > cloning-after-reset problem? In the file > source/src/FDM/JSBSim/FGFDMExec.cpp, line 137, just comment out the FDM > counter, like this: > > //FDMctr++;

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Dave Culp
> > //FDMctr++; > > Tested with my own "carrier landing patched" release : > IT IS OK ==> no clone now, JSB specific Functions working after reset. Thanks Gerard, I've commited the fix to the JSBSim CVS branches. Note that this will not allow multiple instances of JSBSim, which nobody is u

[Flightgear-devel] poll

2005-06-10 Thread Dave Culp
This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] poll

2005-06-10 Thread Josh Babcock
Dave Culp wrote: > This is a poll. Does anyone really want the FDM to allow flying under the > terrain, or was that a misunderstanding by me? > > If nobody wants it then I think it should be disallowed. > > > Dave > > ___ > Flightgear-devel mailing

Re: [Flightgear-devel] timer help

2005-06-10 Thread Josh Babcock
eagle monart wrote: > > > are there any references to use time delay in functions. i am trying to > delay speedbrake for 1.5 scnds everytime activated or deactivated in > larcsim . i tried to use sleep() functions in msvc71 but makes the > whole sim sleep:) > > i am looking for example time d

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 13:21 -0500, Dave Culp a écrit : > > > //FDMctr++; > > > > Tested with my own "carrier landing patched" release : > > IT IS OK ==> no clone now, JSB specific Functions working after reset. > > Thanks Gerard, > > I've commited the fix to the JSBSim CVS branches. No

Re: [Flightgear-devel] poll

2005-06-10 Thread Harald JOHNSEN
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list Flightgear-d

Re: [Flightgear-devel] poll

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 13:27 -0500, Dave Culp a écrit : > This is a poll. Does anyone really want the FDM to allow flying under the > terrain, or was that a misunderstanding by me? > > If nobody wants it then I think it should be disallowed. > > > Dave > That is a good question:-) OK Air

Re: [Flightgear-devel] poll

2005-06-10 Thread Curtis L. Olson
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. I am surprised to hear that JSBsim allows flying underground. It seems pretty non-sensical

Re: [Flightgear-devel] poll

2005-06-10 Thread Frederic Bouvier
Dave Culp a écrit : This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Fly under terrain : no Fly under bridges : yes Taxi under hangars : yes -Fred _

Re: [Flightgear-devel] poll

2005-06-10 Thread Ampere K. Hardraade
hmm... flying undersea. Isn't that what submarines do? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] poll

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 14:19 -0500, Curtis L. Olson a écrit : > Dave Culp wrote: > > >This is a poll. Does anyone really want the FDM to allow flying under the > >terrain, or was that a misunderstanding by me? > > > >If nobody wants it then I think it should be disallowed. > > > > > > I a

Re: [Flightgear-devel] poll

2005-06-10 Thread theoreticle
I know I'm new to this, but: if (PlaneHitsWater()){ if (planesLandingGear == Floats){ checkIfLandingOrAugeringIn(); } elseif (planesLandingGear == Wheels){ crash == true; } } seems like a reasonable way to do things. - Original Message - From: "Dave Culp" <[

Re: [Flightgear-devel] Nasal Settimer

2005-06-10 Thread theoreticle
Do you have a ref for a function definition for NASAL's settimer() please? I am working on a red_headed_stepchild_of_a_hard_to_work_with_joystick.xml that might require it also :-) - Original Message - From: "Josh Babcock" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" S

Re: [Flightgear-devel] poll

2005-06-10 Thread Lee Elliott
On Friday 10 Jun 2005 21:20, Ampere K. Hardraade wrote: > hmm... flying undersea. Isn't that what submarines do? > > > > Ampere That's an interesting idea:) Relative viscosity of water must be a bit like super/hyper-sonic in air but the relative speed-of-sound for the mediums won't match at al

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 20:38:55 +0200, Gerard wrote in message <[EMAIL PROTECTED]>: > Le vendredi 10 juin 2005 à 13:21 -0500, Dave Culp a écrit : > > > > //FDMctr++; > > > > > > Tested with my own "carrier landing patched" release : > > > IT IS OK ==> no clone now, JSB specific Functions workin

[Flightgear-devel] AC3D version

2005-06-10 Thread Corrubia, Stacie K
Which version of AC3D gave compatible model files for FlightGear? I have found references to the crease funtion not working with FG. Thanks, Stacie ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/lis

[Flightgear-devel] crash handling options for JSBSim in FlightGear]

2005-06-10 Thread Gerard Robin
Message transféré De: Gerard Robin <[EMAIL PROTECTED]> À: [EMAIL PROTECTED] Objet: Re: [Jsbsim-devel] crash handling options for JSBSim in FlightGear Date: Fri, 10 Jun 2005 23:13:21 +0200 Le vendredi 10 juin 2005 à 14:59 -0500, Dave Culp a écrit : > It seems like I misunderstood s

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 22:59 +0200, Arnt Karlsen a écrit : > On Fri, 10 Jun 2005 20:38:55 +0200, Gerard wrote in message > <[EMAIL PROTECTED]>: > > > Le vendredi 10 juin 2005 à 13:21 -0500, Dave Culp a écrit : > > > > > //FDMctr++; > > > > > > > > Tested with my own "carrier landing patche

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread theoreticle
Let's say someone comes up with a model for the old Pan Am Clipper, that wants to land fully loaded with passengers and half loaded with fuel. The actual aircraft will sink it's fuselage as far as 5 feet into the water, perhaps more if landing in 'seas'. There absolutely must be some code to

Re: [Flightgear-devel] poll

2005-06-10 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I know I'm new to this, but: if (PlaneHitsWater()){ if (planesLandingGear == Floats){ checkIfLandingOrAugeringIn(); } elseif (planesLandingGear == Wheels){ crash == true; } } seems like a reasonable way to do things. I just found a way to sim

Re: [Flightgear-devel] AC3D version

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 16:08 -0500, Corrubia, Stacie K a écrit : > Which version of AC3D gave compatible model files for FlightGear? I > have found references to the crease funtion not working with FG. > > Thanks, > Stacie > If you Fly with fgfs 9.8 it is not any difficulties with AC3D rel

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread Andy Ross
theoreticle wrote: > Let's say someone comes up with a model for the old Pan Am Clipper, > that wants to land fully loaded with passengers and half loaded with > fuel. The actual aircraft will sink it's fuselage as far as 5 feet > into the water, perhaps more if landing in 'seas'. There absolutel

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 à 17:27 -0400, [EMAIL PROTECTED] a écrit : > Let's say someone comes up with a model for the old Pan Am Clipper, that > wants to land fully loaded with passengers and half loaded with fuel. The > actual aircraft will sink it's fuselage as far as 5 feet into the water, >

Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 14:36:35 -0400, Josh wrote in message <[EMAIL PROTECTED]>: > Dave Culp wrote: > > This is a poll. Does anyone really want the FDM to allow flying > > under the terrain, or was that a misunderstanding by me? > > > > If nobody wants it then I think it should be disallowed. >

Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 21:53:23 +0200, Frederic wrote in message <[EMAIL PROTECTED]>: > Dave Culp a écrit : > > >This is a poll. Does anyone really want the FDM to allow flying > >under the terrain, or was that a misunderstanding by me? > > > >If nobody wants it then I think it should be disallow

Re: [Flightgear-devel] crash handling options for JSBSim in FlightGear]

2005-06-10 Thread Gerard Robin
> > > Nobody wants subterranean flying. This will make the crash handling much > > cleaner. We can make "pause" the default behavior and "reset" the optional > > behavior, based on a property . > > > > Everyone agreed on this? > > > > > > Dave > > > > > > In that case the float are c

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 23:16:06 +0200, Gerard wrote in message <[EMAIL PROTECTED]>: > Le vendredi 10 juin 2005 à 22:59 +0200, Arnt Karlsen a écrit : > > On Fri, 10 Jun 2005 20:38:55 +0200, Gerard wrote in message > > <[EMAIL PROTECTED]>: > > > > > Le vendredi 10 juin 2005 à 13:21 -0500, Dave Culp

Re: [Flightgear-devel] poll

2005-06-10 Thread Gene Buckle
By flying under the terrain you means like flying in a tunnel under a montain ? I think it's improbable. And how would you manage landing on ground or water if one can fly under them ? What happens when the FDM system is used for ground based vehicles that _could_ enter a tunnel? g.

RE: [Flightgear-devel] poll

2005-06-10 Thread Vivian Meazza
Ampere K. Hardraade wrote > > hmm... flying undersea. Isn't that what submarines do? > Nope ... they just float a bit lower down than surface ships. Hydrofoils fly. Regards, Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.or

Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Sat, 11 Jun 2005 01:44:39 +0100, Vivian wrote in message <[EMAIL PROTECTED]>: > Ampere K. Hardraade wrote > > > > > hmm... flying undersea. Isn't that what submarines do? > > > > Nope ... they just float a bit lower down than surface ships. > Hydrofoils fly. ..let's qualify "fly"; both s

Re: [Flightgear-devel] poll

2005-06-10 Thread Drew
>I don't think any other FDM allows flight Well most of them fly through buildings, but that's a different issue. ;) As far as models go, ground interactions should be aircraft specific, IMHO, and each aircraft model should create its own instance of landing gear models and collision points (win

RE: [Flightgear-devel] poll

2005-06-10 Thread Jon Berndt
> I am surprised to hear that JSBsim allows flying underground. It seems > pretty non-sensical to me. I don't think any other FDM allows flight > through material that is denser than air. I've had to put my earth-worm > simulator on the backburner for now anyway so I don't see this as a very > u