Yes, I think I was successful in adding support for asymmetric view
frustums. It's a bit of a hack to get there, but the way I have set it
up I think is slightly more intuitive than just passing l, r, t, b, n, f
parameters to the glFrustum() function.
.
.
.
Ok, I figured out what's wrong. I'm trying to set the right
properties, but those properties don't exist. I know this is a newbie
question, but what's the procedure for creating and initializing a
property node? I tried defining it in preferences.xml, but that just
gave an error.
Thanks,
Drew
Jorge Van Hemelryck wrote:
Curt,
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might
Jorge Van Hemelryck wrote:
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might even be
Jorge Van Hemelryck wrote:
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might
John Wojnaroski wrote:
Yes, I think I was successful in adding support for asymmetric view
frustums. It's a bit of a hack to get there, but the way I have set it
up I think is slightly more intuitive than just passing l, r, t, b, n, f
parameters to the glFrustum() function.
For my specific need I
I should say though that most people will just want to point their
displays perpendicular to the viewer and use a more
standard/straightforward symetric view frustums. I had to do asymmetric
view frustums for a particular project with specialized needs. We ended
up with a combination of
John Wojnaroski wrote:
Sounds kind of like the problem I'm facing with the left seat/right seat
view perspective in the 747 simulator. Short of a fully collimated
projection(s) and optics to handle a curved, wrap-around screen any solution
will be a compromise.
Yes, any time you want to make the
:[EMAIL PROTECTED] On Behalf Of John
Wojnaroski
Sent: Friday, March 04, 2005 3:51 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Camera/FOV/View Frustum question.
I should say though that most people will just want to point their
displays perpendicular to the viewer
Hi,
If you want to project an image from a single projector onto a curved
wrap-around screen, could you just use a normal projector, and add a
fish-eye lens of some sort? Something like a glass cylinder cut in half
vertically, with the flat part facing the projector, and the curved part
Curt,
Have you been successful in implementing your asymmetric frustum hack ?
It might be a good idea to add it to the official FlightGear code. It is
one of the features that might fill in the gap between amateur flight
simulation and a professional product. It might even be useful to have
any
world seen through extreme overzoom (i.e. you only get a tiny, itsy,
bitty bit of the outside world expanded to fill the screen.)
This isn't the same problem - and won't help you - but does anyone else
see visual corruption when loading up view 0 for the first time, that
clears when you reset
Curtis L. Olson writes:
First let me explain what I need to do. I need to configure an
asymmetric view frustum.
..
For what it's worth, I think the same issue is happening with the TR
tiled rendering routines that generate the ultra-highres tiled screen
shots ... that code
Hello Curtis,
First let me explain what I need to do. I need to configure an
asymmetric view frustum. I need to place 3 monitors next to each
other, aligned along a flat plane. The view drawn in each monitor needs
to be projected on that same flat plane. I cannot just set a view
offset
Hello again,
sorry, I didn't read your whole mail, so my response
was probablly not relevant to your problem.
Going back to my original query. My little experiment to pan the view
frustum side to side using this technique worked great in all the
external views, but totally screwed up the
From: Curtis L. Olson
Sent: Thursday, 24. Feb 2005 23:37 -0500
To: FlightGear developers discussions
Ok it's too late for me to be a lot of help right now.
A couple of things.
1) Does everything work ok in other lookfrom views (where the camera rotates
from a
viewpoint). The second tower
16 matches
Mail list logo