[Freeciv-Dev] [patch #1928] remove save_ppm and -P option

2010-09-06 Thread James Spahlinger
Follow-up Comment #1, patch #1928 (project freeciv): Why does this need removed? What is it being replaced with, or is the option simply no longer needed? If there has already been discussion, just poke me at it :). I don't object or anything like that, I'm just curious.

[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-06 Thread James Spahlinger
Follow-up Comment #5, patch #1893 (project freeciv): The word 'terraform' has been used to mean "changing land" in a few other games. Alpha Centauri is one I can think of off the top of my head. The word 'transform' goes more readily with "person changing". For example 'Transformers' the toy/fil

[Freeciv-Dev] Emacs configurations

2010-09-06 Thread James Spahlinger
Hi, I'm looking into getting involved with freeciv development. I finally finished my git svn clone a few minutes ago (the process takes _days_). I have read the wiki about the style guide and such which is something I usually leave up to emacs to get right. Does anyone have GNU/Emacs configuratio

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread James Spahlinger
Follow-up Comment #3, patch #1936 (project freeciv): I don't know if this has been proposed or is currently done as I'm still new to both the game and the code. Instead of limiting the number of units a city can support under gold upkeep rules, perhaps limit what gold can be used for the unit up

[Freeciv-Dev] [bug #15628] server crashed.

2010-09-06 Thread James Spahlinger
Follow-up Comment #2, bug #15628 (project freeciv): I'm browsing through the bugs while I wait for my git clone of the svn repository to finish up (I'm up to r17852). This bug should probably be closed. It has been over 5 months since the request for more information. I doubt any is forthcoming.

[Freeciv-Dev] [patch #1900] Yucatecan nation

2010-09-06 Thread J.M. Maalderink
Update of patch #1900 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1899] Sicilian nation

2010-09-06 Thread J.M. Maalderink
Update of patch #1899 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1898] Tanzanian nation

2010-09-06 Thread J.M. Maalderink
Update of patch #1898 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread David Fernandez
Follow-up Comment #10, bug #16413 (project freeciv): You are right about error message, I forgot I had a modded "default" ruleset in my "/home/.freeciv" folder... I did not planned to report a bug unless tested with default rulesets. I'm afraid my previous results about your patch are not valid

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread David Fernandez
Follow-up Comment #2, patch #1936 (project freeciv): Your suggested free_units_per_city sounds perfect. I agree it should affect only to military units, and I agree units that can't be supported should be disbanded. If the option "slowly kill unhomecitied units" is enabled, units could be made u

[Freeciv-Dev] [bug #16651] pseudo-fractal map generator can't be used with different startpos options (other than default=0)

2010-09-06 Thread David Fernandez
URL: Summary: pseudo-fractal map generator can't be used with different startpos options (other than default=0) Project: Freeciv Submitted by: tirolalira Submitted on: lunes 06/09/10 at 22:29

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Follow-up Comment #6, bug #16385 (project freeciv): > By the way, about the code, an important function for removing > a base properly is missing in my opinion. I already have a separate patch 95% complete for factoring that out. I should finish it. _

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #5, bug #16385 (project freeciv): That's sound very great to me. For bug #16613, I will make new tests using autogames on custom rulesets (because I didn't have test bases enough), but it should be ready in about 1 week. For patch #1864, it's not ready, there are probably big p

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Follow-up Comment #4, bug #16385 (project freeciv): Here's where I've got to: First, after some work, I've more or less changed my mind about having a single "owner" field + borders flag in the tile; see below for reasoning. I'm now thinking about separate per-tile "tile owner" and "base owner"

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread pepeto
Follow-up Comment #1, patch #1936 (project freeciv): Unit gold upkeep is already possible in the ruleset. I guess that some government effect already can give a certain number of free units? Am I wrong? ___ Reply to this item at:

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread Matthias Pfafferodt
Update of patch #1936 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #16413 (project freeciv): for point 1) see patch #1936 ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna! http://gna.

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread Matthias Pfafferodt
URL: Summary: limit the number of units a city can support Project: Freeciv Submitted by: syntron Submitted on: Montag 06.09.2010 um 23:08 Category: rulesets Priority: 5 - Norm

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #16413 (project freeciv): > I'm still testing it, but I'm afraid it does not seem to work > as expected. Thanks for testing; I can check it again at the end of this month ... > Current Trunk revision 17939 gives me this error message when > I start new game: > > Pleas

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16385 (project freeciv): another related question: should bases claim ownership of neighbouring tiles without a unit present? (see bug #14236) ___ Reply to this item at: _

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-06 Thread Andrzej G.
Additional Item Attachment, patch #1929 (project freeciv): File name: tervingian.ruleset Size:1 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-06 Thread Andrzej G.
Follow-up Comment #3, patch #1929 (project freeciv): Add Tervingian (or Visigothic) nationset. (file #10211) ___ Additional Item Attachment: File name: tervingian.ruleset Size:1 KB ___

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #2, bug #16385 (project freeciv): Related question: An empty bases (not protected by units) could be captured by enemy units? ___ Reply to this item at: __

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #1, bug #16385 (project freeciv): I follow you in your brilliant analysis. However, I am not sure of what do you propose as rules changes. ___ Reply to this item at: _

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Update of bug #16385 (project freeciv): Assigned to:None => jtn ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread David Fernandez
Follow-up Comment #7, bug #16413 (project freeciv): >If you look into the directory where the patch was rejected, i'll find the file with the correct modifications and a .rejected and .orig files. >The .orig is the original file before the patch process took over it, and the .rejected containts t

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-06 Thread Andrzej G.
Follow-up Comment #2, patch #1929 (project freeciv): Can create separate nationsets for the Ostrogoths (Greuthungi) and Visigoths (Tervingi). The nationset uses Gothic rulers from the areas of modern Poland and Ukraine. ___ Reply to this i

[Freeciv-Dev] [patch #1920] Implement connection patterns

2010-09-06 Thread pepeto
Update of patch #1920 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16629] Autogame recipe in doc/HACKING doesn't work

2010-09-06 Thread pepeto
Update of bug #16629 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-09-06 Thread pepeto
Update of bug #16410 (project freeciv): Status: Fixed => Wont Fix ___ Follow-up Comment #10: It's impossible for the moment to implement this. The default ruleset must be loaded at server

[Freeciv-Dev] [bug #16625] save chat message for the sender

2010-09-06 Thread pepeto
Follow-up Comment #10, bug #16625 (project freeciv): There were still some oddities like if a player observer was sending a message to a player, it was sending strange messages. Changed the behaviour like: * "->{dest} message" is sent to the sender connection. * "{sender} message" is sent to the

[Freeciv-Dev] [bug #16650] Fix S2_2 server memory issues reported valgrind

2010-09-06 Thread pepeto
URL: Summary: Fix S2_2 server memory issues reported valgrind Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 16:34 Category: general Severity: 3 - Norma

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
Update of bug #16648 (project freeciv): Planned Release: 2.3.0 => 2.3.0, 2.2.4 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
Update of bug #16648 (project freeciv): Release: trunk => trunk, S2_2 Planned Release: 2.3.0 => 2.3.0, 2.2.4 ___ Reply to this item at:

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
Follow-up Comment #1, bug #16648 (project freeciv): Same things happen in S2_2 branch. ==8107== 24 bytes in 8 blocks are definitely lost in loss record 53 of 954 ==8107==at 0x4C284A8: malloc (vg_replace_malloc.c:236) ==8107==by 0x509E52: fc_real_malloc (mem.c:82) ==8107==by 0x509F64

[Freeciv-Dev] [bug #16645] Server record many entries named "savefile.options"

2010-09-06 Thread pepeto
Update of bug #16645 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Additional Item Attachment: File name: t

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
URL: Summary: Memory leak with ai_data_phase_init()/ai_data_phase_done() Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 15:58 Category: general Severity

[Freeciv-Dev] [bug #16647] Fix trunk common & server memory issues reported valgrind

2010-09-06 Thread pepeto
URL: Summary: Fix trunk common & server memory issues reported valgrind Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 15:51 Category: general Severity:

[Freeciv-Dev] [patch #1902] Apache nation

2010-09-06 Thread Andrzej G.
Additional Item Attachment, patch #1902 (project freeciv): File name: apache.ruleset Size:1 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #16645] Server record many entries named "savefile.options"

2010-09-06 Thread pepeto
URL: Summary: Server record many entries named "savefile.options" Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 10:58 Category: general Severity: 3 - N

[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-06 Thread pepeto
Follow-up Comment #6, bug #16613 (project freeciv): New fixes attached that fix a bug in map_claim_ownership_full(), and one in loading cities from savegames. Test status: * bug #16613: S2_2(OK), trunk(OK) * bug #16592: S2_2(OK), trunk (OK with bug #16642) * bug #14993: S2_2(cannot load), trunk(

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Follow-up Comment #4, bug #16644 (project freeciv): Resending again... (file #10201) ___ Additional Item Attachment: File name: trunk_load_private_map2.diff Size:0 KB ___ Reply

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Follow-up Comment #3, bug #16644 (project freeciv): Real patch, not including the patch for bug #16642 attached. (file #10200) ___ Additional Item Attachment: File name: trunk_load_private_map2.diff Size:1 KB

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Update of bug #16644 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #2: Fix attached that reestablish the old behaviour and allow to load the file correctly. However,

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Follow-up Comment #1, bug #16644 (project freeciv): Bug added at revision 16822 (bug #14944). It removes the test _is not from a "unit only" fog of war save file_. Another thing looks strange, the test assuring "game.fogofwar" really exists has disappear... _

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Update of bug #16644 (project freeciv): Priority: 1 - Later => 5 - Normal ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
URL: Summary: 1: Saved game contains incomplete map data Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 07:12 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16643] AI trireme stop moving?

2010-09-06 Thread pepeto
URL: Summary: AI trireme stop moving? Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 07:05 Category: ai Severity: 2 - Minor Priority: 3

[Freeciv-Dev] [bug #16642] Saving can be very long

2010-09-06 Thread pepeto
URL: Summary: Saving can be very long Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 07:01 Category: general Severity: 3 - Normal Priori