[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-08-14 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #5037 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5037] Improved research notifications

2014-08-14 Thread pepeto
URL: <http://gna.org/patch/?5037> Summary: Improved research notifications Project: Freeciv Submitted by: pepeto Submitted on: jeu. 14 août 2014 11:47:45 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-14 Thread pepeto
Update of bug #22455 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22437] assertion 'tech == (200-2) || (tech >= 0 && tech < game.control.num_tech_types)' failed

2014-08-14 Thread pepeto
Update of bug #22437 (project freeciv): Status:None => Need Info Assigned to: pepeto => None ___ Follow-up Comment #4: In abse

[Freeciv-Dev] [bug #19848] assertion 'tech == (200-2) || (tech >= 0 && tech < game.control.num_tech_types)' failed

2014-08-14 Thread pepeto
Update of bug #19848 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22467] chatline.c:1461:10: error: use of undeclared identifier 'G_SOURCE_REMOVE'

2014-08-13 Thread pepeto
Follow-up Comment #1, bug #22467 (project freeciv): G_SOURCE_REMOVE requires glib version >= 2.32 ___ Reply to this item at: ___ Message posté via/par Gna! htt

[Freeciv-Dev] [bug #22458] Ranked user may be reset if an observer detaches

2014-08-13 Thread pepeto
Update of bug #22458 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: As far I understand, the concept of ranking added at r11430

[Freeciv-Dev] [patch #5034] User ranking rules

2014-08-13 Thread pepeto
URL: <http://gna.org/patch/?5034> Summary: User ranking rules Project: Freeciv Submitted by: pepeto Submitted on: mer. 13 août 2014 13:52:18 CEST Category: general Priority: 3

[Freeciv-Dev] [bug #16864] fix console output (handle_stdin_input_real())

2014-08-13 Thread pepeto
Update of bug #16864 (project freeciv): Operating System:None => Any Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #10: Improved patch att

[Freeciv-Dev] [patch #4985] Path-finding better attack handling

2014-08-13 Thread pepeto
Update of patch #4985 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4982] Better transporter_for_unit()

2014-08-13 Thread pepeto
Update of patch #4982 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22391] Crash in do_paradrop()

2014-08-13 Thread pepeto
Update of bug #22391 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22394] Top 5 cities report prints strings with qualifiers

2014-08-13 Thread pepeto
Update of bug #22394 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-08-13 Thread pepeto
Update of bug #22386 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-08-13 Thread pepeto
Update of bug #22216 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2014-08-12 Thread pepeto
Follow-up Comment #10, bug #14775 (project freeciv): See also bug #20892. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #20892] unendliche Schleife bei der Zuweisung der Startpositionen

2014-08-12 Thread pepeto
Update of bug #20892 (project freeciv): Category:None => general Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19848] assertion 'tech == (200-2) || (tech >= 0 && tech < game.control.num_tech_types)' failed

2014-08-12 Thread pepeto
Update of bug #19848 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: 2 patches attached: * send connection info when detaching to keep client synchronized before sen

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-12 Thread pepeto
Update of bug #22455 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #5: Attaching a patch (not tested yet) which looks more correct: * assign the cost only after all re

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-12 Thread pepeto
Follow-up Comment #4, bug #22455 (project freeciv): I would like to investigate to see what changed exactly in savegame loading to see if the path is fully correct. I think I can do it today. ___ Reply to this item at:

[Freeciv-Dev] [bug #22458] Ranked user may be reset if an observer detaches

2014-08-11 Thread pepeto
URL: <http://gna.org/bugs/?22458> Summary: Ranked user may be reset if an observer detaches Project: Freeciv Submitted by: pepeto Submitted on: lun. 11 août 2014 20:59:31 CEST Category: general Sever

[Freeciv-Dev] [bug #19848] assertion 'tech == (200-2) || (tech >= 0 && tech < game.control.num_tech_types)' failed

2014-08-11 Thread pepeto
Update of bug #19848 (project freeciv): Status:None => In Progress Assigned to:None => pepeto Operating System:None => Any Planne

[Freeciv-Dev] [bug #22437] assertion 'tech == (200-2) || (tech >= 0 && tech < game.control.num_tech_types)' failed

2014-08-11 Thread pepeto
Follow-up Comment #3, bug #22437 (project freeciv): Thank you for reporting. Could you give some further information about how this error messages appeared? Were you playing normally, editing? Did you try to exchange player, or to switch many times to global observer? __

[Freeciv-Dev] [bug #22394] Top 5 cities report prints strings with qualifiers

2014-08-11 Thread pepeto
Update of bug #22394 (project freeciv): Category:None => general Status:None => Ready For Test Operating System:None => Any Planned Release:

[Freeciv-Dev] [patch #4985] Path-finding better attack handling

2014-08-11 Thread pepeto
Update of patch #4985 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?4985> ___

[Freeciv-Dev] [patch #4982] Better transporter_for_unit()

2014-08-11 Thread pepeto
Update of patch #4982 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?4982> ___

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-08-11 Thread pepeto
Update of bug #22216 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22216> ___

[Freeciv-Dev] [bug #22391] Crash in do_paradrop()

2014-08-11 Thread pepeto
Update of bug #22391 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22391> ___

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-08-11 Thread pepeto
Update of bug #22386 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22386> ___

[Freeciv-Dev] [bug #22394] Top 5 cities report prints strings with qualifiers

2014-08-11 Thread pepeto
Update of bug #22394 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22394> ___

[Freeciv-Dev] [bug #22437] assertion 'tech == (200-2) || (tech >= 0 && tech < game.control.num_tech_types)' failed

2014-08-11 Thread pepeto
Update of bug #22437 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22437> ___

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-11 Thread pepeto
Update of bug #22455 (project freeciv): Priority:7 - High => 5 - Normal Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass->cache.native_tile_bases' failed.

2014-08-10 Thread pepeto
Follow-up Comment #6, bug #22392 (project freeciv): > That's how it should be, but why it was not called when your > client detached, and how the change to cache allocation (your > patch) fixes this? When the client detach, the ruleset is not freed in current branches. It is freed only when the c

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass->cache.native_tile_bases' failed.

2014-08-05 Thread pepeto
Follow-up Comment #4, bug #22392 (project freeciv): > Do you mean there's that kind of separate bug? > unit_classes_free() <- game_ruleset_free() not being called > when client detaches? This is not a separate bug. game_ruleset_free() is called only when the client disconnect, not when the client

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-08-03 Thread pepeto
Follow-up Comment #10, patch #4931 (project freeciv): I think the only change that is notable for the user is that units with more than 1 turn of fuel really can wait at all refuel points. Sometimes, the calculation was not done due to a problem of synchronization between the normal and the waited

[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-07-31 Thread pepeto
Follow-up Comment #1, bug #22403 (project freeciv): Do you think the server should allow self-rootreq techs (in which case the code should be changed)? Or do you think the server do right by rejecting self-rootreq techs (in which case the multiplayer ruleset should be changed)? _

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-07-31 Thread pepeto
Update of bug #22216 (project freeciv): Status:None => Ready For Test Assigned to: pepeto => None ___ Follow-up Comment #4: I won't

[Freeciv-Dev] [bug #22404] tech_upkeep uninitialized in player_tech_upkeep()

2014-07-31 Thread pepeto
Follow-up Comment #3, bug #22404 (project freeciv): > If my original patch is to be used, it should be changed at > least to initialize with "0.0" instead of "0" and drop > assignment of "0.0" from default case. I would be happy with your solution then. _

[Freeciv-Dev] [bug #22404] tech_upkeep uninitialized in player_tech_upkeep()

2014-07-30 Thread pepeto
Follow-up Comment #1, bug #22404 (project freeciv): IIRC, my original plan was to initialize this variable in the switch statement. case 0 should have "=" instead of "+=", and case 1,2,3,4 should have it initialized. Else, there is no sense to set it explicitly for the default case.

[Freeciv-Dev] [bug #22407] Assertion failure while loading classic in Freeciv ruledit

2014-07-30 Thread pepeto
Follow-up Comment #1, bug #22407 (project freeciv): This looks like bug #22346. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #22400] Stealing random and future tech don't work

2014-07-29 Thread pepeto
Follow-up Comment #1, bug #22400 (project freeciv): Your test looks a bit weak. What would happen if the tech is A_LAST? Or if the tech is out of ruleset limits? I think it shoould looks like: (A_NONE == tech || (A_UNSET != tech && A_FUTURE != tech && NULL == valid_advance_by_number(t

[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread pepeto
Update of bug #22396 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2014-07-25 Thread pepeto
Follow-up Comment #3, bug #19882 (project freeciv): See also bug #22395. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
Update of bug #22395 (project freeciv): Category:None => rulesets Severity: 3 - Normal => 2 - Minor Priority: 5 - Normal => 3 - Low Release:

[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread pepeto
URL: <http://gna.org/bugs/?22396> Summary: Troubles with the science report in multiplayer games Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 10:07:53 CEST Category: client-g

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
URL: <http://gna.org/bugs/?22395> Summary: Unit not tired for attacking? Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 10:02:55 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #22394] Top 5 cities report prints strings with qualifiers

2014-07-25 Thread pepeto
URL: <http://gna.org/bugs/?22394> Summary: Top 5 cities report prints strings with qualifiers Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 09:59:43 CEST Category: None Sever

[Freeciv-Dev] [bug #21468] Edit start positions sent to detached connections

2014-07-25 Thread pepeto
Update of bug #21468 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4979] Move player_research_update()

2014-07-25 Thread pepeto
Update of patch #4979 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22058] tech_upkeep doesn't handle team pooled research

2014-07-25 Thread pepeto
Update of bug #22058 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4978] Ruleset advance sanity check

2014-07-25 Thread pepeto
Update of patch #4978 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22393] 1: in begin_phase() [srv_main.c::1028]: assertion 'ptrans != ((void *)0)' failed.

2014-07-25 Thread pepeto
Update of bug #22393 (project freeciv): Category:None => general Status:None => Fixed Assigned to:None => pepeto Op

[Freeciv-Dev] [patch #4973] Utility for iterating transporters/cargo of a unit

2014-07-25 Thread pepeto
Update of patch #4973 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22393] 1: in begin_phase() [srv_main.c::1028]: assertion 'ptrans != ((void *)0)' failed.

2014-07-24 Thread pepeto
Follow-up Comment #2, bug #22393 (project freeciv): Do the second patch in patch ##4973 solve your issue? ___ Reply to this item at: ___ Message posté via/par G

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass->cache.native_tile_bases' failed.

2014-07-24 Thread pepeto
Update of bug #22392 (project freeciv): Status:None => Ready For Test Operating System:None => Any Planned Release: => 2.4.3 __

[Freeciv-Dev] [bug #22392] 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass->cache.native_tile_bases' failed.

2014-07-24 Thread pepeto
URL: <http://gna.org/bugs/?22392> Summary: 1: in is_native_to_class() [movement.c::301]: assertion '((void *)0) != punitclass->cache.native_tile_bases' failed. Project: Freeciv Submitted by: pepeto Submitted on: jeu.

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-07-24 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to: pepeto => None ___ Follow-up Comment #12: I won't do that for S2_5. __

[Freeciv-Dev] [patch #4985] Path-finding better attack handling

2014-07-24 Thread pepeto
Follow-up Comment #2, patch #4985 (project freeciv): I have thought about that and based by first version of the patch on it. But the process is very different. In combat.c, we test unit/unit (duplicating lot of useless tests) with full data. In path-finding, we want to know (1) if we are able to

[Freeciv-Dev] [patch #4985] Path-finding better attack handling

2014-07-24 Thread pepeto
URL: <http://gna.org/patch/?4985> Summary: Path-finding better attack handling Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 16:07:28 CEST Category: ai Priority: 5 -

[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type

2014-07-24 Thread pepeto
Update of bug #22364 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.4.3, 2.5.0-beta2, 2.6.0

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-07-24 Thread pepeto
Follow-up Comment #3, bug #22216 (project freeciv): Fixed typo for bug #21143. (file #21540) ___ Additional Item Attachment: File name: load_S2_5_unit_orders.patchSize:0 KB ___

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-24 Thread pepeto
Follow-up Comment #3, bug #22386 (project freeciv): It seems you have done the check in patch #4086. I don't get any error messages for pollution nor nuclear fallout. ___ Reply to this item at:

[Freeciv-Dev] [patch #4982] Better transporter_for_unit()

2014-07-24 Thread pepeto
URL: <http://gna.org/patch/?4982> Summary: Better transporter_for_unit() Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 12:51:47 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22391] Crash in do_paradrop()

2014-07-24 Thread pepeto
URL: <http://gna.org/bugs/?22391> Summary: Crash in do_paradrop() Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 12:47:25 CEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-24 Thread pepeto
Update of bug #22386 (project freeciv): Status:None => Ready For Test Planned Release: => 2.6.0 ___ Follow-up Comment #1: Probable fix attach

[Freeciv-Dev] [bug #22347] helptext_building() -> is_nation_pickable(): assertion '!is_server()' failed

2014-07-24 Thread pepeto
Follow-up Comment #2, bug #22347 (project freeciv): See also bug #22346. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #22346] assertion '((void *)0) != punitclass->cache.native_tile_extras' failed

2014-07-24 Thread pepeto
Follow-up Comment #1, bug #22346 (project freeciv): Attached fix for bug #22347 would also solve this one. ___ Reply to this item at: ___ Message posté via/par

[Freeciv-Dev] [bug #22347] helptext_building() -> is_nation_pickable(): assertion '!is_server()' failed

2014-07-24 Thread pepeto
Update of bug #22347 (project freeciv): Status:None => Ready For Test Release: => S2_5, trunk Planned Release: => 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-07-23 Thread pepeto
Follow-up Comment #2, bug #22216 (project freeciv): See also bug #22364. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type

2014-07-23 Thread pepeto
Follow-up Comment #1, bug #22364 (project freeciv): Actually the problem is not about too big values, but about uninitialized data (I never get the same values in messages). All errors occurs from common/packets_gen.c: line 13938: dio_put_sint8(&dout, real_packet->orders_bases[i]); line 13949: di

[Freeciv-Dev] [bug #22389] Server allows to move to transport tile even if it cannot load into

2014-07-23 Thread pepeto
URL: <http://gna.org/bugs/?22389> Summary: Server allows to move to transport tile even if it cannot load into Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 08:21:52 CEST Category: g

[Freeciv-Dev] [patch #4971] Make path-finding tools able to guess the real move rate of a unit type

2014-07-23 Thread pepeto
Update of patch #4971 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-23 Thread pepeto
Update of patch #4970 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22380] Cannot jump from transport to another transport

2014-07-23 Thread pepeto
Update of bug #22380 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-23 Thread pepeto
Update of bug #22341 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21468] Edit start positions sent to detached connections

2014-07-23 Thread pepeto
Update of bug #21468 (project freeciv): Category:None => editor Status:None => Ready For Test Assigned to:None => pepeto Planne

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-07-23 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #4979 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4979] Move player_research_update()

2014-07-23 Thread pepeto
URL: <http://gna.org/patch/?4979> Summary: Move player_research_update() Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 17:03:04 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22058] tech_upkeep doesn't handle team pooled research

2014-07-23 Thread pepeto
Update of bug #22058 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: =&

[Freeciv-Dev] [patch #4978] Ruleset advance sanity check

2014-07-23 Thread pepeto
URL: <http://gna.org/patch/?4978> Summary: Ruleset advance sanity check Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 16:49:34 CEST Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-23 Thread pepeto
URL: <http://gna.org/bugs/?22386> Summary: in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 20

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-23 Thread pepeto
Update of patch #4912 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-23 Thread pepeto
Update of bug #22359 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-22 Thread pepeto
Update of bug #22317 (project freeciv): Status:None => Ready For Test Operating System:None => Any ___ Follow-up Comment #3: Patch ready for tru

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-07-22 Thread pepeto
Update of bug #22317 (project freeciv): Depends on: => patch #4973 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [patch #4973] Utility for iterating transporters/cargo of a unit

2014-07-22 Thread pepeto
URL: <http://gna.org/patch/?4973> Summary: Utility for iterating transporters/cargo of a unit Project: Freeciv Submitted by: pepeto Submitted on: mar. 22 juil. 2014 19:02:17 CEST Category: general Pr

[Freeciv-Dev] [bug #22380] Cannot jump from transport to another transport

2014-07-22 Thread pepeto
URL: <http://gna.org/bugs/?22380> Summary: Cannot jump from transport to another transport Project: Freeciv Submitted by: pepeto Submitted on: mar. 22 juil. 2014 12:31:04 CEST Category: general Sever

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-22 Thread pepeto
Follow-up Comment #3, patch #4912 (project freeciv): Fixed missed-placed send_unit_info() in unit_move() + reworked the part to remove test duplicates. (file #21506, file #21507) ___ Additional Item Attachment: File name: trunk_send_unit_

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-22 Thread pepeto
Update of bug #22079 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-22 Thread pepeto
Update of bug #22375 (project freeciv): Status:None => Wont Fix ___ Follow-up Comment #3: Reading the attached files. You used svn trunk version for saving the game. But the saving forma

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread pepeto
URL: <http://gna.org/patch/?4970> Summary: Better path-finding reverse maps Project: Freeciv Submitted by: pepeto Submitted on: lun. 21 juil. 2014 16:38:14 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-21 Thread pepeto
Update of bug #22359 (project freeciv): Category: freeciv-web => general Status:None => Ready For Test Assigned to:None =&g

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-21 Thread pepeto
Follow-up Comment #2, patch #4912 (project freeciv): Patches updated against current trunk. (file #21494, file #21495) ___ Additional Item Attachment: File name: trunk_send_unit_info_to_onlookers2.patch Size:14 KB File name: S2_5_send_uni

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-21 Thread pepeto
Update of patch #4931 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-21 Thread pepeto
Update of bug #18191 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22243] City with more than max trade routes can't change them

2014-07-20 Thread pepeto
Update of bug #22243 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #2: Attached patch appl

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-20 Thread pepeto
Update of bug #22341 (project freeciv): Status: Confirmed => Ready For Test ___ Follow-up Comment #7: Fix attached to remove crashes and failed assertions. > it seems like that would potentially re

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-20 Thread pepeto
Update of bug #22079 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #6: Patches at

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-20 Thread pepeto
Update of patch #4933 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-19 Thread pepeto
Update of patch #4912 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planne

<    2   3   4   5   6   7   8   9   10   11   >