[Freeciv-Dev] [bug #15592] All scenarios use (classic/*) in the name

2010-03-13 Thread pepeto
Follow-up Comment #1, bug #15592 (project freeciv): I think that word is used to mark that the scenario is Freeciv standard, not a custom one. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #15591] Does not work

2010-03-13 Thread pepeto
Update of bug #15591 (project freeciv): Release: Latest => 2.2.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15591] Does not work

2010-03-13 Thread pepeto
Update of bug #15591 (project freeciv): Release: Latest => 2.2 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15586] Scripting: Can not save Player value into savegame (Failed to dump variables)

2010-03-13 Thread pepeto
Update of bug #15586 (project freeciv): Assigned to:None => pepeto Planned Release: => 2.2.1, 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #13620] [Wichlist] Gfx layer about native tiles

2010-03-13 Thread pepeto
Update of bug #13620 (project freeciv): Assigned to: pepeto => None ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto

2010-03-13 Thread pepeto
Update of bug #13943 (project freeciv): Assigned to: pepeto => None ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1349] Rework (+fix) auto-settler code

2010-03-13 Thread pepeto
Update of patch #1349 (project freeciv): Assigned to: pepeto => None ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #14702] Building a city with multiple settlers on single tile

2010-03-13 Thread pepeto
Update of bug #14702 (project freeciv): Assigned to: pepeto => None ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15548] nation split off by civil war should get a palace

2010-03-13 Thread pepeto
Update of bug #15548 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15568] fix setting global_warming and nuclear_winter

2010-03-13 Thread pepeto
Update of bug #15568 (project freeciv): Originator Email: => ___ Reply to this item at: ___ Message posté via/pa

[Freeciv-Dev] [bug #15568] fix setting global_warming and nuclear_winter

2010-03-13 Thread pepeto
Update of bug #15568 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15578] Need to press return in property dialog for text entries

2010-03-13 Thread pepeto
Update of bug #15578 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15579] Scenario Name/Description not available in the Editor

2010-03-13 Thread pepeto
Update of bug #15579 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15582] Properties are randomly ordered

2010-03-13 Thread pepeto
Update of bug #15582 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-13 Thread pepeto
Update of patch #1500 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1499] Convenience function for formatting a time string

2010-03-13 Thread pepeto
Update of patch #1499 (project freeciv): Status:None => Done Assigned to:None => pepeto Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1511] Disable --Fatal when compiled with --enable-debug=no

2010-03-13 Thread pepeto
URL: Summary: Disable --Fatal when compiled with --enable-debug=no Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:12 Category: general Priority: 3 -

[Freeciv-Dev] [patch #1512] Diplomat arrival queue clean up

2010-03-13 Thread pepeto
URL: Summary: Diplomat arrival queue clean up Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:14 Category: client Priority: 2 Statu

[Freeciv-Dev] [bug #15580] No tooltips in the property editor dialog

2010-03-13 Thread pepeto
Update of bug #15580 (project freeciv): Status:None => In Progress ___ Follow-up Comment #1: Attached a base version to access the tooltips, but note I didn't added any tooltip yet. There

[Freeciv-Dev] [patch #1513] FC_MEMBER macros

2010-03-13 Thread pepeto
URL: Summary: FC_MEMBER macros Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:39 Category: general Priority: 1 - Later Status: Non

[Freeciv-Dev] [patch #1514] Push city GUI updates in the update queue

2010-03-13 Thread pepeto
URL: Summary: Push city GUI updates in the update queue Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:46 Category: client Priority: 3 - Low

[Freeciv-Dev] [patch #1515] Add 'warn_unused_result' attribute to some functions

2010-03-13 Thread pepeto
URL: Summary: Add 'warn_unused_result' attribute to some functions Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:50 Category: general Priority: 3 -

[Freeciv-Dev] [patch #1516] Wildcard utility

2010-03-13 Thread pepeto
URL: Summary: Wildcard utility Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:52 Category: general Priority: 3 - Low Status: Ready

[Freeciv-Dev] [patch #1517] Struct text_tag_list clean up

2010-03-13 Thread pepeto
URL: Summary: Struct text_tag_list clean up Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 10:57 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1518] Link marks clean up

2010-03-13 Thread pepeto
URL: Summary: Link marks clean up Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 11:05 Category: client Priority: 3 - Low Status: Rea

[Freeciv-Dev] [bug #15498] crash in remove_trade_route() - fc_assert_action()?

2010-03-13 Thread pepeto
Update of bug #15498 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.3.0

[Freeciv-Dev] [bug #15575] Warnings compiling with --enable-debug=no

2010-03-13 Thread pepeto
Update of bug #15575 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.1, 2.3.0 Depends on:

[Freeciv-Dev] [bug #15575] Warnings compiling with --enable-debug=no

2010-03-13 Thread pepeto
Follow-up Comment #5, bug #15575 (project freeciv): Again better with files. (file #8481, file #8482) ___ Additional Item Attachment: File name: trunk_enable_debug_no_warnings.diff Size:5 KB File name: S2_2_enable_debug_no_warnings.diff

[Freeciv-Dev] [patch #1513] FC_MEMBER macros

2010-03-13 Thread pepeto
Update of patch #1513 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.1, 2.3.0 ___

[Freeciv-Dev] [bug #15583] entry_destroy() and section_destroy() are re-entrant

2010-03-13 Thread pepeto
Update of bug #15583 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Fix attached. (f

[Freeciv-Dev] [bug #15581] Save Scenario without players still saves borders

2010-03-13 Thread pepeto
Update of bug #15581 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.1, 2.3.0 _

[Freeciv-Dev] [bug #15531] [RT#40289] lua: error in error handling

2010-03-13 Thread pepeto
Update of bug #15531 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.1, 2.3.0 _

[Freeciv-Dev] [bug #15587] Request: Try to Keep Event Scripting API stable

2010-03-13 Thread pepeto
Update of bug #15587 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.3.0 _

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-13 Thread pepeto
Update of bug #15591 (project freeciv): Category:None => client Summary: Does not work => [10.5.8 PPC Mac] client doesn't start ___ Reply to this item at:

[Freeciv-Dev] [bug #15593] (Gtk) Popup/context menu on player in initial setup doesn't stay

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: (Gtk) Popup/context menu on player in initial setup doesn't stay Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:11 Category: None

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Activate Partisans from Lua script Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:19 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15594 (project freeciv): Add an effects module to Scripting API. Only export city_bonus, player_bonus and world_bonus right now. effect names should be passed as strings (the ruleset names). Add fields size and original (original owner) to City. (file #8488, file #84

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #2, bug #15594 (project freeciv): Export place_partisans to Scripting API. The exported function is more general, and can inspire partisans around any tile for any player. Remove make_partisans and activate partisans in default/default.lua. New partisan activation code include

[Freeciv-Dev] [bug #15593] (Gtk) Popup/context menu on player in initial setup doesn't stay

2010-03-13 Thread pepeto
Update of bug #15593 (project freeciv): Category:None => client-gtk-2.0 Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread pepeto
Follow-up Comment #3, bug #15594 (project freeciv): > This series of 5 patches allows us to "activate" placements of > partisans from a Lua script. The last patch includes a change to > default.lua to do this. The general way to get this is to create a metaticket in the patch thread: https://gna

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread pepeto
URL: Summary: Adding new categories Project: Freeciv Submitted by: pepeto Submitted on: samedi 13.03.2010 à 13:36 Category: freeciv.org Severity: 1 - Wish Prior

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: [Metaticket] Activate Partisans from Lua script Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:37 Category: general Priority: 5

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread pepeto
Follow-up Comment #1, bug #15595 (project freeciv): Forgot: * network ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [patch #1520] Add an effects module to Scripting API. #1

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Add an effects module to Scripting API. #1 Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:39 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1521] Add an effects module to Scripting API. #2

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Add an effects module to Scripting API. #2 Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:39 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1522] API: Add fields size and original to City.

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: API: Add fields size and original to City. Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:41 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1523] API: Export place_partisans

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: API: Export place_partisans Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:42 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Activate Partisans from Lua script (implementation) Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 13:42 Category: None Priority: 5

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: => patch #1520 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: => patch #1521 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: => patch #1522 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1519] [Metaticket] Activate Partisans from Lua script

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1519 (project freeciv): Depends on: => patch #1524 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [bug #15594] Activate Partisans from Lua script

2010-03-13 Thread pepeto
Update of bug #15594 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #4: Using patch #1519

[Freeciv-Dev] [bug #15585] Mark help topic strings as translateable

2010-03-13 Thread Jacob Nevins
Update of bug #15585 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15585] Mark help topic strings as translatable

2010-03-13 Thread Jacob Nevins
Update of bug #15585 (project freeciv): Summary: Mark help topic strings as translateable => Mark help topic strings as translatable ___ Reply to this item at:

[Freeciv-Dev] [bug #15585] Mark help topic strings as translatable

2010-03-13 Thread Jacob Nevins
Update of bug #15585 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: SCRIPT_ASSERT should always be enabled Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 14:30 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1520] Add an effects module to Scripting API. #1

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1520 (project freeciv): Update to freeciv style guide (file #8498) ___ Additional Item Attachment: File name: 0001-Add-effects-module-with-get_city_bonus-as-city_bonus.patch Size:4 KB ___

[Freeciv-Dev] [patch #1521] Add an effects module to Scripting API. #2

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1521 (project freeciv): Update to freeciv style guide (file #8499) ___ Additional Item Attachment: File name: 0002-Add-effect-module-world_bonus-and-player_bonus-to-AP.patch Size:2 KB ___

[Freeciv-Dev] [patch #1523] API: Export place_partisans

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1523 (project freeciv): Update to freeciv style guide. Also updated error handling, with a proper SCRIPT_ASSERT for at least a Partisan-role unit in the ruleset. (file #8500) ___ Additional Item Attachment: F

[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1524 (project freeciv): Updated patch, changes: + Updated error handling. Partisan unit is now checked by SCRIPT_ASSERT in place_partisans in the API. + Both winner & loser get a Partisan event message. This script should work with all rulesets. A ruleset without p

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-13 Thread pepeto
Update of patch #1501 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15596 (project freeciv): We really need this, otherwise a simple script line like this will segfault the server: create_base(nil, "Ruins", nil) With SCRIPT_ASSERT, we show a script error message instead. "Unmasking" SCRIPT_ASSERT makes us liable to have a portable ve

[Freeciv-Dev] [bug #15602] Lua errors not reported when evaluating whole file (script_do_file)

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Lua errors not reported when evaluating whole file (script_do_file) Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 16:16 Category: None

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-13 Thread Matthias Pfafferodt
ptions is changed accordingly. (file #8505) ___ Additional Item Attachment: File name: 20100313-trunk-add-option-to-slowly-kill-unhomed-units-killunhomed.diff Size:7 KB ___ Reply to thi

[Freeciv-Dev] [bug #15603] Tooltips for columns in city report

2010-03-13 Thread Jacob Nevins
URL: Summary: Tooltips for columns in city report Project: Freeciv Submitted by: jtn Submitted on: Saturday 03/13/10 at 17:29 Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15595 (project freeciv): I'm all for it; most of the time I have to use general as the right entry is missing ___ Reply to this item at: __

[Freeciv-Dev] [bug #15603] Tooltips for columns in city report

2010-03-13 Thread Jacob Nevins
Follow-up Comment #1, bug #15603 (project freeciv): There's a tooltip API in Gtk+, GtkTooltip , which has some integration with GtkTreeView and would be fairly easy to implement

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread Jacob Nevins
Follow-up Comment #3, bug #15595 (project freeciv): I agree the current categories don't match the kind of bugs that are being raised. However, categories are only useful if you actually want to mechanically process the items -- filter by category, or generate stats, or what have you. I think t

[Freeciv-Dev] [bug #15605] Game/scenario property editor tabs start with blank labels

2010-03-13 Thread Jacob Nevins
URL: Summary: Game/scenario property editor tabs start with blank labels Project: Freeciv Submitted by: jtn Submitted on: Saturday 03/13/10 at 20:19 Category: editor Severity:

[Freeciv-Dev] [bug #15606] Duplicate (empty) lua errors reported

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Duplicate (empty) lua errors reported Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 20:29 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1526] Print code listing on errors in lua script (when possible)

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Print code listing on errors in lua script (when possible) Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 20:32 Category: None Prio

[Freeciv-Dev] [patch #1526] Print code listing on errors in lua script (when possible)

2010-03-13 Thread Ulrik Sverdrup
Update of patch #1526 (project freeciv): Depends on: => bugs #15531 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1526] Print code listing on errors in lua script (when possible)

2010-03-13 Thread Ulrik Sverdrup
Additional Item Attachment, patch #1526 (project freeciv): File name: 0001-Print-code-listing-on-error-when-possible-in-script_.patch Size:2 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #1526] Print code listing on errors in lua script (when possible)

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1526 (project freeciv): Attaching testcase LuaError.sav Simply start the server with this save, then start the game and it should print an error on the new turn callback. ./ser -f LuaError.sav > start (file #8510) ___

[Freeciv-Dev] [bug #15603] Tooltips for columns in city report

2010-03-13 Thread pepeto
Follow-up Comment #2, bug #15603 (project freeciv): > There is another tooltip API in 2.4.0, GtkTooltips, but it's > deprecated and I suspect can't be used to implement this anyway. I think that old GtkTooltips (which are used a bit every where in current code) can do it. > However, I've no ide

[Freeciv-Dev] [bug #15610] Most supplied scenarios don't use lakes

2010-03-13 Thread Jacob Nevins
URL: Summary: Most supplied scenarios don't use lakes Project: Freeciv Submitted by: jtn Submitted on: Saturday 03/13/10 at 23:55 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-13 Thread pepeto
Follow-up Comment #4, bug #15595 (project freeciv): > most of the time I have to use general as the right entry is > missing I do the same... > However, categories are only useful if you actually want to > mechanically process the items -- filter by category, or > generate stats, or what have y

[Freeciv-Dev] [bug #15587] Request: Try to Keep Event Scripting API stable

2010-03-13 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #15587 (project freeciv): Wouldn't be deprecated instead of depreciated? ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [bug #15611] Work menu could be more helpful for multiple units on same tile

2010-03-13 Thread Jacob Nevins
URL: Summary: Work menu could be more helpful for multiple units on same tile Project: Freeciv Submitted by: jtn Submitted on: Sunday 03/14/10 at 01:20 Category: client-gtk-2.0

[Freeciv-Dev] [patch #1526] Print code listing on errors in lua script (when possible)

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #2, patch #1526 (project freeciv): Attaching updated patch. The assumption in the first patch was wrong (callbacks are not always defined in script.code, but also in default.lua etc!). This patch does only the "use code string when it is available" part, so some cases are impr

[Freeciv-Dev] [bug #15612] Missing lua_pop call in script_callback_invoke

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: Missing lua_pop call in script_callback_invoke Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-03-14 den 01:58 Category: None Severity: 3 - No

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-13 Thread Andreas
Follow-up Comment #5, patch #1264 (project freeciv): There is a bug in the tech upkeep code that causes unexpected tech loss. Probably caused by having 12 bulbs in stock while having a tech upkeep of 17 (and a production of several hundred). Looking at the patch, I think having a negative resear

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-13 Thread David Lowe
Follow-up Comment #1, bug #15591 (project freeciv): @jpdude612: Can you tell which version of Freeciv you have, or whether you compiled it yourself? ___ Reply to this item at: __