[Freeciv-Dev] [bug #19870] Sort out female qualifiers on leader names

2012-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #19870 (project freeciv): For future reference, the incantation I used to review this and related bugs was: egrep -i '"(anarchy|despotism|monarchy|republic|communism|democracy|fundamentalism)"' data/nation/*.ruleset | grep -v init_government | sort -k 3 That is, find

[Freeciv-Dev] [bug #16448] freeciv.org contact addresses bouncing

2012-06-30 Thread Jacob Nevins
Follow-up Comment #2, bug #16448 (project freeciv): Just for the record, freeciv.org no longer has any MX records, and the server running it does not run a mail server. (The whois for freeciv.org does not list any @freeciv.org contact addresses -- if there are still any advertised anywhere, we sho

[Freeciv-Dev] [bug #16417] Graphical glitches when FOW (graphically) turned off

2012-06-30 Thread Jacob Nevins
Update of bug #16417 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16338] DNS problems with freeciv.org

2012-06-30 Thread Jacob Nevins
Update of bug #16338 (project freeciv): Open/Closed:Open => Closed ___ Follow-up Comment #6: freeciv.org DNS and web redirection has completely changed since this ticket was raised. I'm not

[Freeciv-Dev] [bug #19873] "civ" and "ser" mentioned in INSTALL

2012-06-30 Thread Marko Lindqvist
URL: Summary: "civ" and "ser" mentioned in INSTALL Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jun 2012 12:56:37 PM EEST Category: docs Severity: 3 - Normal

[Freeciv-Dev] [bug #18243] Client hangs with with gtk+ 2.24.5 (and Ubuntu Oneiric's 2.24.6) and Freeciv theme

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #36, bug #18243 (project freeciv): > For the hard-of-thinking (me), does that imply that you guys > have seen this issue with the gtk3 client? I was hoping it was > gtk2-specific. I think the gtk3-client parts of this discussion happened back when we were only developing gtk3-cl

[Freeciv-Dev] [bug #19874] Effects affecting cities can't depend on city tile properties

2012-06-30 Thread Jacob Nevins
URL: Summary: Effects affecting cities can't depend on city tile properties Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 30 11:33:47 2012 Category: None Severity: 3

[Freeciv-Dev] [bug #16308] Great Wall doesn't protect allied units in owner's cities

2012-06-30 Thread Jacob Nevins
Update of bug #16308 (project freeciv): Summary: Great Wall protects wrong units => Great Wall doesn't protect allied units in owner's cities ___ Follow-up Comment #7: I've raised comment 5 separately as bug #19874. I have

[Freeciv-Dev] [bug #19874] Effects affecting cities can't depend on city tile properties

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #1, bug #19874 (project freeciv): > It seems to me that it could easily pass city_tile(pcity) and > thus enable effects such as the above. Is there any reason not > to do so? It seems that these get_xxx_bonus() functions were originally written so that just the effects in our ow

[Freeciv-Dev] [bug #16288] poedit doesn't like freeciv.pot

2012-06-30 Thread Jacob Nevins
Follow-up Comment #4, bug #16288 (project freeciv): Hold on. For me at least, a freshly generated freeciv.pot starts like this: #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSIONn" "Report-Msgid-Bugs-To: n" "POT-Creation-Date: 2012-06-30 11:47+0100n" "PO-Revision-Date: YEAR-MO-DA H

[Freeciv-Dev] [bug #16255] Full-Screen Troubles

2012-06-30 Thread Jacob Nevins
Update of bug #16255 (project freeciv): Category: general => client-gtk-2.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15804] fix city map (variable city radii, sdl client)

2012-06-30 Thread Jacob Nevins
Update of bug #15804 (project freeciv): Severity: 3 - Normal => 4 - Important ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2012-06-30 Thread Jacob Nevins
Update of bug #15725 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: Closing as work got

[Freeciv-Dev] [bug #15595] Adding new categories

2012-06-30 Thread Jacob Nevins
Follow-up Comment #12, bug #15595 (project freeciv): Who has rights to wrangle Gna categories? I'm guessing "Project Admins": cazfi, dmarks, cproc? ___ Reply to this item at:

[Freeciv-Dev] [bug #16506] Option missing to disable ZOC imposed by units (e.g., Freight, Caravan)

2012-06-30 Thread Jacob Nevins
Update of bug #16506 (project freeciv): Priority: 1 - Later => 5 - Normal Summary: Option missing to disable ZOC imposed by units => Option missing to disable ZOC imposed by units (e.g., Freight, Caravan)

[Freeciv-Dev] [bug #15506] should caravan/freight really create ZOC?

2012-06-30 Thread Jacob Nevins
Update of bug #15506 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Also covered in mor

[Freeciv-Dev] [bug #15502] Message truncated in page_conn_etype()!

2012-06-30 Thread Jacob Nevins
Update of bug #15502 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: I think everything

[Freeciv-Dev] [bug #15595] Adding new categories

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #13, bug #15595 (project freeciv): > I'm guessing "Project Admins": cazfi, dmarks, cproc? ...jtn :-) ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #15441] xaw client, garbled graphics, unable to play the game at all

2012-06-30 Thread Jacob Nevins
Follow-up Comment #5, bug #15441 (project freeciv): "Garbled graphics" was dealt with under bug #18376, I think. Certainly it's been much better for me since then. "Unable to play the game at all"... less sure. I can usually get far enough with a separately-started server to test any changes I ma

[Freeciv-Dev] [bug #15340] useless "Suggest throttling growth ..." message if granary will be finished next turn

2012-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #15340 (project freeciv): Arguably that behaviour is a bug. The order things happen at turn end has often been complained about. See bug #14473 and the many bugs that refer to it. ___ Reply to this item at:

[Freeciv-Dev] [bug #14473] End of turn is totally messy

2012-06-30 Thread Jacob Nevins
Update of bug #14473 (project freeciv): Depends on: => bugs #15340 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15129] wish: border tool in editor

2012-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #15129 (project freeciv): Unfortunately the current border system (as of 2.2) is such that you can't, in general, place borders where you want to; they're dynamically calculated. An exception is within the worked radius of a city; if there are two nations that could clai

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-30 Thread Jacob Nevins
Update of bug #15090 (project freeciv): Depends on: => bugs #13625 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #19875] Default year labels ("AD"/"BC") not localised

2012-06-30 Thread Jacob Nevins
URL: Summary: Default year labels ("AD"/"BC") not localised Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 30 14:41:10 2012 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #19876] Nation legends use a mix of AD/BC and CE/BCE

2012-06-30 Thread Jacob Nevins
URL: Summary: Nation legends use a mix of AD/BC and CE/BCE Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 30 14:41:32 2012 Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-30 Thread Jacob Nevins
Update of bug #15090 (project freeciv): Depends on: => bugs #19876 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #19876] Nation legends use a mix of AD/BC and CE/BCE

2012-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #19876 (project freeciv): This touches nations not yet on S2_4. Rather than try to disentangle this, I'll just merge those nations to S2_4 first. ___ Reply to this item at:

[Freeciv-Dev] [bug #19875] Default year labels ("AD"/"BC") not localised

2012-06-30 Thread Jacob Nevins
Update of bug #19875 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-localise-bc-ad.diff Size:3 KB File name: S2_4-localise-bc-ad.diff

[Freeciv-Dev] [bug #19876] Nation legends use a mix of AD/BC and CE/BCE

2012-06-30 Thread Jacob Nevins
Update of bug #19876 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-nationlegends-bce-ce.diff Size:71 KB _

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-30 Thread Jacob Nevins
Update of bug #15090 (project freeciv): Status:None => In Progress Assigned to:mixcoatl => jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #14904] gtk-client city dlg production time updates to previous value

2012-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #14904 (project freeciv): See also bug #18093 for a similar symptom. ___ Reply to this item at: ___ Message sent via/by Gna! http://g

[Freeciv-Dev] [bug #18093] Production window is not updated when changing production

2012-06-30 Thread Jacob Nevins
Follow-up Comment #3, bug #18093 (project freeciv): Bug #14904 reports similar behaviour when moving citizens around (changing the time it will take to complete production) -- updates are "one click late". Probably related? ___ Reply to thi

[Freeciv-Dev] [bug #14585] Wish: client-side progress bar for end-turn activities

2012-06-30 Thread Jacob Nevins
Update of bug #14585 (project freeciv): Summary: Wish: timeout progress bar => Wish: client-side progress bar for end-turn activities ___ Follow-up Comment #2: This looks tricky -- it requires the server and/or client to b

[Freeciv-Dev] [bug #14315] Unneccessary popups when civil disorder gets fixed by governer

2012-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #14315 (project freeciv): See also bug #19079 for a later report. Fixing this is probably a bit tricky, as revolt is checked on the server and the governor is implemented on the client, I think. So you'd need some network exchange to give clients time to fix the revolt b

[Freeciv-Dev] [bug #19079] Spurious revolt message before governor fixes revolt (after population decrease)

2012-06-30 Thread Jacob Nevins
Update of bug #19079 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed Summary: revolt message after population decrease => Spurious revolt message before gov

[Freeciv-Dev] [bug #14276] City report wishes: save more settings, more detailed information

2012-06-30 Thread Jacob Nevins
Update of bug #14276 (project freeciv): Summary: Wish: cities report does not combine categories => City report wishes: save more settings, more detailed information ___ Follow-up Comment #4: > 1. Spell out the names of th

[Freeciv-Dev] [patch #3027] libicu

2012-06-30 Thread Jacob Nevins
Follow-up Comment #2, patch #3027 (project freeciv): (When I say "UTF-8" I might actually mean "Unicode".) ___ Reply to this item at: ___ Message sent via/by Gna

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread Jacob Nevins
Update of patch #3015 (project freeciv): Planned Release: 2.5.0 => 2.4.0,2.5.0 ___ Follow-up Comment #2: Re-adding to 2.4.0 release: feature now does something noticeable (as of patch #3311). Still r

[Freeciv-Dev] [patch #3004] increase max number of players to 512

2012-06-30 Thread Jacob Nevins
Update of patch #3004 (project freeciv): Summary: increase max number of nations to 512 => increase max number of players to 512 ___ Reply to this item at: _

[Freeciv-Dev] [patch #2984] Make AI plan research to preserve its wonders and obsolete others'

2012-06-30 Thread Jacob Nevins
Update of patch #2984 (project freeciv): Planned Release: => 2.5.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2939] Support for commandline parameters with multiple subparameters

2012-06-30 Thread Jacob Nevins
Update of patch #2939 (project freeciv): Planned Release: 2.5.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2935] UNIX domain socket to control server (alternative to console input)

2012-06-30 Thread Jacob Nevins
Update of patch #2935 (project freeciv): Status:None => Ready For Test Summary: UNIX domain socket for freeciv. => UNIX domain socket to control server (alternative to console input) _

[Freeciv-Dev] [bug #19878] "/cmdlevel invalid" can cause write beyond array bounds

2012-06-30 Thread Jacob Nevins
URL: Summary: "/cmdlevel invalid" can cause write beyond array bounds Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 30 16:47:16 2012 Category: None Severity: 2 - Mino

[Freeciv-Dev] [bug #19878] "/cmdlevel invalid" can cause write beyond array bounds

2012-06-30 Thread Jacob Nevins
Update of bug #19878 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-S2_3-cmdlevel-array-bounds.diff Size:1 KB

[Freeciv-Dev] [patch #3036] Use SPECENUM_COUNT for traits

2012-06-30 Thread Jacob Nevins
Update of patch #3036 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Summary:specenum _size() => Use SPECENUM_COUNT for traits ___

[Freeciv-Dev] [patch #2714] Autosettlers consider building farmland even if city has no supermarket

2012-06-30 Thread Jacob Nevins
Update of patch #2714 (project freeciv): Depends on: => patch #2733 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2643] Experimental ruleset: why can Frigate carry units of Big Land class, but not Galleon?

2012-06-30 Thread Jacob Nevins
Update of patch #2643 (project freeciv): Summary: Galleon can carry units of big land class => Experimental ruleset: why can Frigate carry units of Big Land class, but not Galleon? ___ Reply to this item at:

[Freeciv-Dev] [patch #2643] Experimental ruleset: why can Frigate carry units of Big Land class, but not Galleon?

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #1, patch #2643 (project freeciv): Since Galleon is supposed to fit more to ferryboat role, and frigate to be warship, situation could even be reversed - only Galleon being able to carry Big Land units. ___ Reply to this i

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2012-06-30 Thread Jacob Nevins
Update of patch #2253 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed Planned Release: => 2.3.0 _

[Freeciv-Dev] [patch #3036] Use SPECENUM_COUNT for traits

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #4, patch #3036 (project freeciv): I remember looking SPECENUM_COUNT, but (maybe wrongly) assuming that it's just count of different values, not last value + 1. There's a difference if there's holes (skipped integers) in the specenum.

[Freeciv-Dev] [patch #3349] Support for longer "About Ruleset" descriptions.

2012-06-30 Thread Marko Lindqvist
URL: Summary: Support for longer "About Ruleset" descriptions. Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jun 2012 07:30:54 PM EEST Category: general Priority: 5

[Freeciv-Dev] [patch #3024] Inclusion of Alien World to freeciv svn

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #10, patch #3024 (project freeciv): > There's also "About Ruleset", but size is limited. Improvement to this requested as patch #3349 ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3313] Nets to experimental ruleset

2012-06-30 Thread David Fernandez
Follow-up Comment #5, patch #3313 (project freeciv): An alternative could be to require these net bases only in ocean tiles with special resources (fish and wales), so it does not afect the AI so much. In my ruleset I also made bouys needed in deep ocean tiles to get the extra shield from Offshor

[Freeciv-Dev] [patch #3024] Inclusion of Alien World to freeciv svn

2012-06-30 Thread Marko Lindqvist
Update of patch #3024 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3350] Add Alien World files to POTFILES

2012-06-30 Thread Marko Lindqvist
URL: Summary: Add Alien World files to POTFILES Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jun 2012 07:41:46 PM EEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #19881] Corners of citybar missing after resize

2012-06-30 Thread Marko Lindqvist
URL: Summary: Corners of citybar missing after resize Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jun 2012 08:03:29 PM EEST Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread David Lowe
Follow-up Comment #3, patch #3015 (project freeciv): I wonder if it wouldn't be helpful get away from using the word "citizen" altogether since it seems to be tied to multiple concepts and has other legal/emotional meanings in other contexts. More descriptive if perhaps less flavorful replacement

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #4, patch #3015 (project freeciv): In some cases "(city) inhabitants" With the new citizenship concept it's clear that we cannot call all city population points citizens (of city owning nation) as some of them simply are not. _

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #5, patch #3015 (project freeciv): Then again, they work and pay taxes to city owning nation, so maybe they are citizens of it. So what this new feature is about? Ethnicity? ___ Reply to this item at:

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread Jacob Nevins
Follow-up Comment #6, patch #3015 (project freeciv): > Then again, they work and pay taxes to city owning nation, so > maybe they are citizens of it. Well, you can have a substantial group living and working in a state but not be citizens (or first-class citizens), if citizenship is restricted by

[Freeciv-Dev] [patch #3320] Add ai type argument to Lua edit.create_player()

2012-06-30 Thread Jacob Nevins
Update of patch #3320 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: 2.5.0 => 2.4.0,2.5.0 Summary:

[Freeciv-Dev] [bug #19854] Z key does not work

2012-06-30 Thread Jacob Nevins
Update of bug #19854 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: Confirmed. In client/control.c:request_unit_select(), this used to call set_unit_focus(); now i

[Freeciv-Dev] [patch #3320] Add ai type argument to Lua edit.create_player()

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #3, patch #3320 (project freeciv): Have to think about the philosophy of loadable ai modules and scripting. Should script ever be allowed to assume something about ai modules currently loaded, or should they be totally agnostic to each other? Making script able to request certain

[Freeciv-Dev] [bug #19864] Mapgenerator assert fails if ruleset defines no Settlers units

2012-06-30 Thread Marko Lindqvist
Update of bug #19864 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

Re: [Freeciv-Dev] [patch #3004] increase max number of players to 512

2012-06-30 Thread Gilles J. Seguin
On Sat, 2012-06-30 at 16:51 +0200, Jacob Nevins wrote: > Update of patch #3004 (project freeciv): > > Summary: increase max number of nations to 512 => increase > max number of players to 512 seriously, increasing players to 512 !!! why not 2 exp 16(65536) ? my position is, the

[Freeciv-Dev] [patch #3004] increase max number of players to 512

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #5, patch #3004 (project freeciv): Recently there was related discussion in i18n list (it was about number of nation legends to translate, but number of nations has direct implications on possible max player value). See for example: http://mail.gna.org/public/freeciv-i18n/2012-06

[Freeciv-Dev] [patch #3004] increase max number of players to 512

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #6, patch #3004 (project freeciv): There was email to directly to freeciv-dev mailing list (please add comments to bug/patch tickets in gna.org in the future, so they are not lost) condemning the idea of increasing max players because of the bandwidth requirements at turn change.

[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2012-06-30 Thread Marko Lindqvist
URL: Summary: Help browser opening on turn change if help checkbox checked in research dialog Project: Freeciv Submitted by: cazfi Submitted on: Sun 01 Jul 2012 02:43:27 AM EEST Category: clien

[Freeciv-Dev] [bug #14205] Bug with utf-8

2012-06-30 Thread Marko Lindqvist
Update of bug #14205 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19865] Nationgroups comment misplaced

2012-06-30 Thread Marko Lindqvist
Update of bug #19865 (project freeciv): Category:None => rulesets Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:

[Freeciv-Dev] [patch #2365] [citizens11] convert a citizen to the nation of the owner each x turns

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #5, patch #2365 (project freeciv): - Added convert speed entry to alien ruleset too (file #15941) ___ Additional Item Attachment: File name: CitizensConvert-2.diff Size:8 KB _

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #8, patch #3095 (project freeciv): > (unfortunately, some again 3.4 only) Before we started gtk3-client development I thought that we could quite freely increase minimum requirement for some time. Those people who have early gtk3 (those who are using distributions from gtk2 -> g

[Freeciv-Dev] [patch #3131] Polish localization for S2_5

2012-06-30 Thread Marko Lindqvist
Update of patch #3131 (project freeciv): Summary: Polish localization for TRUNK => Polish localization for S2_5 ___ Follow-up Comment #5: Though we are long way from branching S2_5, I renamed this ticket. Current work goes

[Freeciv-Dev] [patch #2721] Ruleset definable base gui_type names

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #1, patch #2721 (project freeciv): > base gui_type names displayed in client menus should be ruleset > definable Anybody has an opinion where they should go? Since they affect multiple bases, they cannot be part of individual base definitions. It's quite clear that in ruleset th

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #7, patch #3015 (project freeciv): How about using a term like "cultural identity"? Rules ranging from no assimilation at all to quick assimilation can all use that term without becoming unrealistic. ___ Reply to this item

[Freeciv-Dev] [patch #3260] Show only airports in goto dialog

2012-06-30 Thread Marko Lindqvist
Follow-up Comment #3, patch #3260 (project freeciv): There was reply on freeciv-dev: http://mail.gna.org/public/freeciv-dev/2012-06/msg00474.html Please add comments to tickets in the future instead of sending to mailing list directly. For a long time I wondered what are you talking about ability