Is there some reason why empty kampuchean.ruleset still exist in svn?
Real ruleset is cambodian.ruleset.
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=18773
On 7/21/06, Jason Short [EMAIL PROTECTED] wrote:
Alternately the client just needs to make all the same checks the server
does, BEFORE sending the packets.
That's what Tommi's patch does. I'm going to commit it soon if nobody
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33324
This patch replaces hardcoded city walls cost with call to
impr_buy_gold_cost(). Note that hardcoded value were no longer true
even for default ruleset.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33343
0: Nation Singaporean: the leader sex count (5) is not equal to the
number of leaders (4)
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=11068
Patch updated against svn.
Second patch is for disabling bzip2 saves in pubserver. which cannot
handle them.
- ML
diff -Nurd -X.diff_ignore freeciv/client/connectdlg_common.c freeciv/client/connectdlg_common.c
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21843
On 1/13/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
We have an alliance, but no shared vision. Alliance allows us to see
units inside transport. When transport moves out of sight, transported
units are not removed.
Patch
- ML
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18476
On 7/11/06, Marko Lindqvist [EMAIL PROTECTED] wrote:
Make really_generate_warmap() UCF_TERRAIN_SPEED aware. I had to
rewrite most of it.
Patch updated. Take advantage of some new interfaces:
- Use can_attack_non_native() instead
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19822
1. First node always gets segment_length = 1.
2. No other node can get segment_length 1.
3. Segment_length can be too big, but not too small.
This mostly untested patch modifies create_danger_segment() so that
it uses segment_length
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14636
Christian Knoke [EMAIL PROTECTED]:
When an allied has stolen a tech form an enemy, the diplomacy dialog and
intelligence is not updated.
Same applies when Caravan gets initial science bonus from
establishing trade route.
Patch is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16350
This leads to the fact that the complete tutorial is not translatable.
I believe this is because the translatable strings are marked as
_('...') instead of _(...)
I tried changing this which made gettext recognize the strings, but
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16350
S2_1 version of the tutorial patch.
- ML
diff -Nurd -X.diff_ignore freeciv/data/scenario/tutorial.sav freeciv/data/scenario/tutorial.sav
--- freeciv/data/scenario/tutorial.sav 2006-07-17 14:28:11.0 +0300
+++
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33498
Separately started server and two clients. Trying to select Editor -
Edit mode from either client causes both of them to freeze. Chat
window for both says 'Server set to edit mode' - 'Server leaves edit
mode' over and over again.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=9568
On 1/13/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Untested patch for carrying fuel and some other info over bribing.
Moves_left should be already ok. Bomber probably attacked in the
beginning of the next turn and not in the same
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14636
On 1/14/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14636
Christian Knoke [EMAIL PROTECTED]:
When an allied has stolen a tech form an enemy, the diplomacy dialog
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18234
On 7/2/06, Billy Naylor [EMAIL PROTECTED] wrote:
The help dialogues don't show if units require a specific building,
the building help dialog shows what units it allows tho'.
Patch
- ML
diff -Nurd -X.diff_ignore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33626
City sees submarine even when it's one square away. Battleship sees
it only when in adjacent square.
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=33628
TRUNK/build/po$ make freeciv.pot
/usr/bin/xgettext --default-domain=freeciv --directory=../../src.patched \
--add-comments=TRANS: --escape --keyword=_ --keyword=N_
--keyword=Q_ --keyword=PL_:1,2 \
--language=C
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18773
On 7/21/06, Tommi Björkbacka [EMAIL PROTECTED] wrote:
You can reproduce this problem easily. First buy a random unit and
then put a new unit into worklist. After that try to adjust new unit
to the top of worklist. Result is that you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18234
On 1/15/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 7/2/06, Billy Naylor [EMAIL PROTECTED] wrote:
The help dialogues don't show if units require a specific building,
the building help dialog shows what units it allows tho
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33761
$subject
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=33762
Only F_FIGHER can attack air units. It has been hardcoded to
AIR_MOVING. This patch turns it into unit class flag.
- ML
diff -Nurd -X.diff_ignore freeciv/client/helpdata.c freeciv/client/helpdata.c
--- freeciv/client/helpdata.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33767
By 'Base' I mean buildings outside cities: fortresses and airbases in
current codebase.
Some of their properties should come from ruleset instead of being
hardcoded. Originally reason I started thinking this was that name
'Airbase' is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33793
S2_0 does not compile without --disable-alsa with gcc 4. Or maybe
problem can be in my alsa version? Anyway, attached patch fixes this.
- ML
diff -Nurd -X.diff_ignore freeciv/client/audio_alsa.c freeciv/client/audio_alsa.c
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18234
On 1/16/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/15/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 7/2/06, Billy Naylor [EMAIL PROTECTED] wrote:
The help dialogues don't show if units require a specific building
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33876
This adds new module base.[ch]. It contains one function,
base_has_effect(). New function tile_has_base_effect() in tile.c uses
it. tile_has_base_effect() is called from number of places instead of
directly checking if tile contains
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18773
On 1/15/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 7/21/06, Tommi Björkbacka [EMAIL PROTECTED] wrote:
You can reproduce this problem easily. First buy a random unit and
then put a new unit into worklist. After that try
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19822
New approach.
This patch removes segment_length and step completely. When segment
or path length is needed, it's determined by extra iteration. I'm
afraid this is unavoidable performance hit. This version of the patch
is for S2_0
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19822
On 1/17/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
This patch removes segment_length and step completely. When segment
or path length is needed, it's determined by extra iteration. I'm
afraid this is unavoidable performance hit
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33910
Attached patch checks if two players have same nation and prints
message if they do. I mean to commit this to both trunk and S2_1 to
hunt down #17436.
- ML
diff -Nurd -X.diff_ignore freeciv/server/srv_main.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33626
On 1/15/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
City sees submarine even when it's one square away. Battleship sees
it only when in adjacent square.
Is this intentional? Anyway, attached patch changes that so that city
sees
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14490
On 1/18/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
1: In file beta2.sav.gz, there is no entry in the registry for c7.ai.urgency
(or
the entries are out of order.)
I think problem is that worklist length varies between cities.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14490
On 1/18/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I can supply the saved game file, if you so desire
That would be useful. Thanks.
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=32868
On 1/9/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
Updated the superbarbarians patch for dev (applies to S2_1 as well) +
adding some helptext.
The higher levels SERIOUSLY empowers the barbs: lvl 5 gives them twice
the manpower;
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33445
From: Jonathan Landis [EMAIL PROTECTED]
I wrote a patch for the Win32 client a couple of weeks ago.
Thanks for the patch, Jonathan.
I cannot compile and I have not even seen win32 client, but I looked
some of the most obviously
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34035
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/server/ruleset.c freeciv/server/ruleset.c
--- freeciv/server/ruleset.c 2006-08-18 10:51:27.0 +0300
+++ freeciv/server/ruleset.c 2007-01-19 04:23:36.0 +0200
@@ -1734,6
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032
On 1/19/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
I suggest we cripple novice further so that it becomes what players
expect it to be: something that even a novice can stand a chance
against. It should build sparser empires,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
About changing rules, attached is untested patch that halves
firepower for novice AI.
Not tested, but it breaks victory probability calcultations at client side.
However, main
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34073
This adds new AI handicap, H_DANGER. It causes AI to always cosider
all it cities to be in grave danger. This causes it to spend some
resources to unnecessary defense instead of expansion. Handicap is
given to novice level AI. Maybe it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34081
Applies on top of #33876.
- ML
diff -Nurd -X.diff_ignore freeciv/common/base.c freeciv/common/base.c
--- freeciv/common/base.c 2007-01-19 13:50:26.0 +0200
+++ freeciv/common/base.c 2007-01-19 13:57:54.0 +0200
@@
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/17/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
In recent trunk:
Selected a fictional nation to play as. The server chose the very same
nation for one of the AI players.
Do you know exact server settings, including gameseed,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33761
On 1/16/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
$subject
Fix
- ML
diff -Nurd -X.diff_ignore freeciv/server/edithand.c freeciv/server/edithand.c
--- freeciv/server/edithand.c 2006-07-17 23:56:55.0 +0300
+++ freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34095
Some sanity checking for nations and players. For trunk only.
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
--- freeciv/common/player.c 2006-07-17 23:56:46.0 +0300
+++ freeciv/common/player.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34095
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Some sanity checking for nations and players. For trunk only.
One more assert added
- ML
diff -Nurd -X.diff_ignore freeciv/common/player.c freeciv/common/player.c
--- freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
handle_nation_select_req() always marks players previous nation
available. This is not right when nation is not changed, but only
leader name or sex. player_set_nation() sets nation-player correctly,
so handle_nation_select_req() should
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
handle_nation_select_req() always marks players previous nation
available. This is not right when nation is not changed, but only
leader name or sex. player_set_nation() sets
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111
We have two barbarian players but only one nation which they share.
This means that nation-player points to one of them, but for another
pplayer-nation-player != pplayer.
- ML
___
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34127
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/client/gui-stub/mapview.c freeciv/client/gui-stub/mapview.c
--- freeciv/client/gui-stub/mapview.c 2006-07-17 23:56:54.0 +0300
+++ freeciv/client/gui-stub/mapview.c 2007-01-20
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34131
This splits Fighter flag in two. Fighter is very good attacking
Helicopter units. AttackAny can attack even otherwise unreachable
units.
Applies on top of #33762
- ML
diff -Nurd -X.diff_ignore freeciv/client/helpdata.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34133
AI bomber might target enemy aircraft, which it cannot attack.
Fix attached.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiair.c freeciv/ai/aiair.c
--- freeciv/ai/aiair.c 2006-08-18 10:52:03.0 +0300
+++ freeciv/ai/aiair.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34145
Autogames differ between executions.
This is what valgrind found out:
==6086== Conditional jump or move depends on uninitialised value(s)
==6086==at 0x811ED99: ai_manage_ferryboat (aiferry.c:795)
==6086==by 0x812F8AD:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
We have two barbarian players but only one nation which they share.
This means that nation-player points to one of them, but for another
pplayer-nation-player != pplayer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34129
On 1/20/07, Christian Prochaska [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] - Sa 20. Jan 2007, 00:49:16]:
cc1: warnings being treated as errors
../../../src.patched/client/gui-sdl/widget_scrollbar.c: In function
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111
On 1/20/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
We have two barbarian players but only one nation which they share
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111
On 1/20/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
Or we could use my Pirate nation. Agreed, the effect would be
slightly humorous. But so is having Conestoga wagons in the year 4000
BC. ;)
We cannot currently control which
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34145
On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34145
Autogames differ between executions.
This is what valgrind found out:
==6086== Conditional jump or move depends
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33876
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/17/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
This adds new module base.[ch]. It contains one function,
base_has_effect(). New function tile_has_base_effect() in tile.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34081
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Applies on top of #33876.
- Improvet ruleset comments
- Send information to client
- ML
diff -Nurd -X.diff_ignore freeciv/client/packhand.c freeciv/client/packhand.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34206
Use barbarian nation name instead of hardcoded Barbarians in
uprising message.
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=34206
On 1/21/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Use barbarian nation name instead of hardcoded Barbarians in
uprising message.
And the patch...
- ML
diff -Nurd -X.diff_ignore freeciv/server/barbarian.c freeciv/server
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34224
Form valgrind:
==3480== 1,036 (396 direct, 640 indirect) bytes in 35 blocks are
definitely lost in loss record 2 of 6
==3480==at 0x401C422: malloc (vg_replace_malloc.c:149)
==3480==by 0x804BD0D: fc_real_malloc (mem.c:82)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33445
On 1/21/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Except for cs.po, the win32 client build was ok.
Thanks for testing. I have now committed move_type and worklist patches.
There were a few
warnings from gcc about things that
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33876
On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/17/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
This adds new module base.[ch]. It contains one function
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466
On 1/21/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466
On 7/10/06, Marko Lindqvist [EMAIL PROTECTED] wrote:
I don't think it's possible with current codebase to create
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466
On 1/21/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/21/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466
On 7/10/06, Marko Lindqvist [EMAIL PROTECTED] wrote:
I
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34262
Most tilesets have two layer0 match_type: ocean and other. This
patch renames other as land. Even if some terrain type later needs
special match_type, it has to come in addition to land, since
drawing second ocean type correctly will
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34272
Most tilesets handle Deep Ocean from #34265 using ocean graphics as
fallback. Amplio and Isotrident however use wrong colour blending
between Ocean and Deep Ocean tiles in that case.
Attached patch defines Deep Ocean gfx separately for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34129
On 1/21/07, Christian Prochaska [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] - So 21. Jan 2007, 11:11:03]:
On 1/21/07, Christian Prochaska [EMAIL PROTECTED]
wrote:
[EMAIL PROTECTED] - Sa 20. Jan 2007, 13:33:05]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276
On 1/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
The default port has changed from to 5556, but the clients
(tested with GTK2 and SDL) still default to .
You probably have old port number stored in ~/.civclientrc
-
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32017
On 1/7/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
This patch adds a Horse Archer as well as Elephants as barbarian-only
units. The Horse Archer is available from the beginning, while the
Elephant now requires Polytheism and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466
On 1/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
So this ticket is down to blending problem with amplio seas. 1) We
want to blend between Ocean and land. 2) We want
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466
On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
So this ticket is down to blending problem with amplio seas. 1
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/22/07, Egor Vyscrebentsov [EMAIL PROTECTED] wrote:
On 1/19/07, Marko Lindqvist wrote:
handle_nation_select_req() always marks players previous nation
available. This is not right when nation is not changed, but only
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111
On 1/20/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/20/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
Or we could use my Pirate nation. Agreed, the effect would be
slightly humorous. But so is having Conestoga wagons
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32017
On 1/22/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Can barbarians really build units with NoBuild flag? Only unit with
NoBuild flag so far has been barbarian leader which
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34321
Barbarian building code just starts building units without checking
if building that unit is at all possible in that city. So barbarian
can for example end building ship in landlocked city, if someone gives
ship a BARBARIAN_BUILD role.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34379
This fixes pft_fill_unit_default_parameters() in respect of UCF_TERRAIN_SPEED.
- ML
diff -Nurd -X.diff_ignore freeciv/common/aicore/pf_tools.c freeciv/common/aicore/pf_tools.c
--- freeciv/common/aicore/pf_tools.c 2007-01-22
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
handle_nation_select_req() always marks players previous nation
available. This is not right when nation is not changed
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34446
Check against BF_DEFENSE_BONUS instead of presence of S_FORTRESS.
- ML
diff -Nurd -X.diff_ignore freeciv/client/gui-sdl/dialogs.c freeciv/client/gui-sdl/dialogs.c
--- freeciv/client/gui-sdl/dialogs.c 2007-01-22 20:12:13.0
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34457
Instead of checking if is_ground_unit() or is_heli_unit(), check for
UCF_CAN_OCCUPY. Using same flag for two different things might be bad,
but creating separate flag just for this seemed waste.
- ML
diff -Nurd -X.diff_ignore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34463
On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/24/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/24/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Seen as global observer: Barbarian boats almost never move
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17436
On 1/24/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
handle_nation_select_req() always marks players previous nation
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34551
It took me a while to understand why ferry.ai.passenger sometimes get
value 0 instead of FERRY_AVAILABLE. Attached patch makes that a bit
clearer.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiferry.c freeciv/ai/aiferry.c
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34321
On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Barbarian building code just starts building units without checking
if building that unit is at all possible in that city. So barbarian
can for example end building ship
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34463
On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/24/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/24/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Seen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34563
ai_activate_passengers() need to use unit_list_iterate_safe() as
managed unit might die or move out of tile.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aiferry.c freeciv/ai/aiferry.c
--- freeciv/ai/aiferry.c 2006-07-17
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34463
On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/25/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/24/07, Marko Lindqvist [EMAIL PROTECTED] wrote
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34379
On 1/23/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
This fixes pft_fill_unit_default_parameters() in respect of
UCF_TERRAIN_SPEED.
Improvet comments a bit.
- ML
diff -Nurd -X.diff_ignore freeciv/common/aicore/pf_tools.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34566
Taken and further developet from #34431.
Introduced enum ai_level. Added functions find_ai_level_by_name(),
ai_level_name() and ai_level_name_cmd() to common/player.c. Used where
applicable.
- ML
diff -Nurd -X.diff_ignore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34568
New unit type flag BarbarianOnly. These units can be built only by
barbarians.
- ML
diff -Nurd -X.diff_ignore freeciv/client/helpdata.c freeciv/client/helpdata.c
--- freeciv/client/helpdata.c 2007-01-23 16:05:15.0 +0200
+++
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34336
On 1/22/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
This introduces several new base related helper functions hiding the
fact that bases are actually bits in specials bitvector. Used them
where appropriate.
Fixed a bug
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34647
New unit class flag ZOC to mark classes that are subject to ZOC
rules. Previously this was hardcoded to LAND_MOVING. Unit type flag
IgZOC may override this.
Now amphibious units too can be subject to ZOC rules.
- ML
diff -Nurd
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34713
If there is more than one barbarian nation, player name is chosen
from wrong nation when barbarians reborn. Fix for S2_1 attached.
#34111 will fix this for trunk.
- ML
diff -Nurd -X.diff_ignore freeciv/server/barbarian.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34566
On 1/27/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/27/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/26/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Introduced enum ai_level. Added functions find_ai_level_by_name
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34725
On 2/1/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/28/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
AI accepts slightly
negative balance if it has gold reserves for that. More precisely:
negative balance is acceptable if AI
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35708
Untested patch to limit Triremes to Ocean tiles. Applies on top of
Deep Ocean patch #34265.
Also, Triremes do not get move bonus from Nuclear Power.
- ML
diff -Nurd -X.diff_ignore freeciv/data/default/effects.ruleset
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14490
On 1/18/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/18/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
1: In file beta2.sav.gz, there is no entry in the registry for
c7.ai.urgency (or
the entries are out of order.)
I
URL: http://bugs.freeciv.org/Ticket/Display.html?id=14490
On 2/11/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 1/18/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
I think problem is that worklist length varies between cities.
Untested patch attached.
This version saves as many
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18430
What is holding this ticket from being applied? Several other tickets
depend on it (directly or indirectly).
- ML
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=33499
On 1/14/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
1. Insert city owned by somebody else in editor mode.
2. Start another client as owner of the created city.
3. Try to look at the city.
civclient: ../../src.patched/client
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34695
On 3/1/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34695
This adds new AI level 'cheating'. It is codewise just like 'hard',
but distributed rulesets provide some cheating
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