Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread michael feir
That presupposes you could make games of equal quality with this thing. Considering the time pressures Richard and crew are facing, I wouldn't bank on that. There'll almost certainly be a substantial divide in quality. The moment you use an engine of any kind, you lose flexibility by default.

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Thomas Ward
Hi Shaun, Yes, .NET 1.1 and 2.0 is technically supported on Win 98. However, I am not sure as to how long I will be able to continue support for 98 and 9x since Microsoft is rapidly phasing that stuff out. I think I am beginning to agree with everyone else to stick with .NET, and whoever doesn't

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Thomas Ward
Hi, I don't know much about Ruby, but IDEs are ok once you figure them out. I am pretty good at getting around the .NET IDES for VB, C#, and C++. SO over all I am quite happy with them. Just for your information there are free command line compilers for all the major .NET languages from

Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread simon.dowling
h i n t you can find the yellow key behind an acid pool in the room where the fire balls are going left to right. i can't find a safe way to getting to the yellow door with getting me self killed though. lol - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun, Interesting enough if style games are the easiest to program. Give me a command line C++ compiler, and I could really crank one out for dos Linux, etc with no trouble. I'd make plenty of them except that there doesn't seam to be much of a commercial market for them. shaun everiss

[Audyssey] Latest Monty trailer released.

2007-01-20 Thread Thomas Ward
Hi gamers, I have just uploaded the official trailer for Montezuma's Revenge Alpha 2. This trailer is completely different from any other trailer before it, and as you will find out shortly Montezuma's Revenge has undergone a massive upgrade since Alpha 1 and even the previous trailer. Major

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Thomas Ward
Hi Michael, I guess I didn't look it exactly that way, but yeah engines can be limiting if you don't have the source and skills to mold it into what you want to do. A perfect example of this is Sarah. Since it is written by the GMA Engine phil is locked in to a 2D world, and can not stack rooms

Re: [Audyssey] Montezuma's Revenge News.

2007-01-20 Thread Thomas Ward
Hi Ian, I can't promise you a time for the full release, but I am working on a trailer right now. I hope to have it posted sometime before the day is out. Stay tuned for updates as I get it packaged, and put on my web site. ian and riggs wrote: hi tom monty sounds like it is going to be a

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used for one of those speeders? A shaver moving around in a glass bowl pitch shifted down a few notches! I recently did a captain hook thing with sfx for my job at school, and I spent five mins or so trying to get hook

Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread Angel L Adorno
can some one please give me the link to where I can find this game it sounds so cool. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Finance Strategy Games

2007-01-20 Thread mark bishop
what is the address for this game? - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 8:13 PM Subject: Re: [Audyssey] Finance Strategy Games Howdy, While extremely complicated and probably not

Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread K4NKZ SICK and derange Jim
hi tom, the Monty trailer sounds great! I wish that her voice was just a little louder! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 9:09 AM Subject: [Audyssey] Latest Monty trailer released. Hi gamers, I have just

Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread Niall
Hi Tom I think it's http://www.usagames.us not http://ww.usagames.us Smiles Niall - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 9:09 AM Subject: [Audyssey] Latest Monty trailer released. Hi gamers, I have just

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I understand that this things gonna have limitations, but the point I'm trying to make is that there are gonna be some who are going to try putting out a game as soon as possible just so they can say whee! I did it! and that's not what this whole thing is about. I don't mean to be repetitive,

Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread simon.dowling
http://www.tiflocomp.ru/games/ts/index.php?lang=en ok, now a spoiler if I may, I have completed story 3 almost, and while I am in the blue room, how do I get passed the door that I guess the computer with the second code of numbers I need to finish the game is situated? I have tried walking

Re: [Audyssey] Finance Strategy Games

2007-01-20 Thread Michael Maslo
I will check it out now and will report to the list once I have tried it a little while.. I hope I can get into it because those are thtype of games I really enjoy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Friday, January 19, 2007 10:34 PM

Re: [Audyssey] Finance Strategy Games

2007-01-20 Thread Michael Maslo
I have that game and I love it but I guess I need t work on it to make it more accessible. I need to define some frames to read what is going on. I tried to set windows around the ticker and define it when my symbol comes across that it reads but hae not had much success. I love that game and that

[Audyssey] perfect competition

2007-01-20 Thread mark bishop
I have just been having a look at the 'perfect competition' website. Can someone tell me how I register a player because I cannot find the link. I go to register a new player but there does not seem to be anywhere to put details. Thanks ___

[Audyssey] teckno shock.

2007-01-20 Thread ian and riggs
hi every one could some one help me i just down loaded teckno shock but don't know what the shounds are. thanks very much ian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread simon.dowling
ok panic over, you do have to jump through it its a matter of timing. now a strange problem, it appears that there is a key on story 3 but although its showing up on the scan, I can't seem to pick it up. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion

[Audyssey] monty trailer

2007-01-20 Thread nicol
HI thom I went into your website to download the monty trailer. I went to www.usagames.us I clicked on downloads. I clicked on trailers. The only trailer on the website is a visited link. Jaws says visited link montizuma's revenge meaning I have clicked on the link before because I downloaded

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
same for me. I might just use audio game maker first. maybe using audio game maker would give me a feel for the kind of programming I'd be doing in vb6. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
but you can do lots of things with lego blocks. Josh - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:57 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause That

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yea, it sounds like audio game maker will have a lot of tools for us to work with. But, I think it's just like using visual basic or c plus plus. You can have all the tools, but if your intent is to throw a game together in a day and say yay, I did it, then your game won't be that good. On the

Re: [Audyssey] teckno shock.

2007-01-20 Thread simon.dowling
ok, the buzzing is the electric field, the low pitch beeps is items you can acquire, the double beeps are doors, and they will play a short buzz like an alarm when opened sio just head straight for them. the robots make a metallic scuttling sound when moving. the drips are acid pools. switches

Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread Søren Jensen
Just press enter on that key and see what's happends. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 4:52 PM

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things:

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Hi. When I started programming i had big ideas. maybe to big. I studdied and passed papers that would skill me in programming terms. This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks. I also got manuals. And there is where it has stopped. I intended

Re: [Audyssey] monty trailer

2007-01-20 Thread shaun everiss
sometimes ie and links are not presise. it may say visited but its the link that has been visited doesn't tell if its been changed. At 05:02 a.m. 21/01/2007, you wrote: HI thom I went into your website to download the monty trailer. I went to www.usagames.us I clicked on downloads. I clicked on

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
and although this will be limited if an idea is good enough you may be able to get it in the next release. At 09:18 a.m. 21/01/2007, you wrote: That's just what I've beenn trying to tell people. It'll be limited, sure, but that doesn't mean it won't still be cool! Even though she isn't blind i

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
I would prefer to think of it as that Audio Game Maker has certain limitations instead of Audio Game Maker being limited - which are different things. I guess too much emphasis is now put on what you might not be able to do with Audio Game Maker instead of what you might be able to do with

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Karl
Hi, S P O I L E R You do not want to pick up that key, it is a trap which will make your life much more difficult. You are missing a key in one of the accessible rooms. Once you have it, cross the pit and go through the door on the other side. Karl Original message: ok I have explored all

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Bryan Peterson
Me, I can't seem to stay alive. I get through levels 1 and 2 all right, then in level 3I get to that first room with the fireballs and get hammered. So by the tie I get through that one and get to where the big bot is I have practically no energy and no battery life. In fact the one time i

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Sky Taylor Mundell
Hey Karl, I went through level3 in the rooms, but the door that requires the trap key tells me that I must have it in order to go through it. I can't seem to find the accessible room with the yellow key in it. Thanks, Sky. - Original Message - From: Karl [EMAIL PROTECTED] To:

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
Both. Bryan and his Girl Jenny - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:18 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Josh
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe once I master it then I'll try again to learn some programming language. I'm also gunna save up and try and get myself a new computer in the middle of 2008 sometime. Josh - Original Message - From: shaun

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread simon.dowling
s p o i l e r if you wait until the fire balls have crossed in front to you, go through the door to the room containing the key behind the acid pool, line up so you are directly facing the key, jump the pool, you will grab the key, turn about and jump back over the pool, then cross to where the

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
Hi, If there could be a paypal or credit card link on one of the sites I'd be willing to donate to the project. And being blind all my life and not having played any of the sighted peoples games I want to do remakes of for the blind, I'm sure my version of a sighted person's game will be

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Yohandy
I agree. they should definitely have a paypal button on their site. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread tim8275
I love the concept of this game engine because it seems like an easy or relatively easy way to make games. Tim Kilgore ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yeah it sounds good to me too. I didn't get rid of all my programming stuff. I just uninstalled it. The installers are sitting around on one of my other hard drives. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] audio game maker question

2007-01-20 Thread Josh
Hi, What does the manual mean by you can create a free-romeing game? or romeing game? It doesn't explain what free rome game means. josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread simon.dowling
nope, can't find the key you mention,. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 10:22 PM Subject: Re: [Audyssey] possible bug in ts. Hi, S P O I L E R You do not want to pick up that key, it is a trap which will

Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi, That is the basic idea. Yes, torches are timed. They run out after 20 seconds or so. Bryan Peterson wrote: That's because it buns out. I'd asume it's so Smith can see in dark rooms. Bryan and his Girl Jenny ___ Gamers mailing list ..

Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread Thomas Ward
Hi Jim, I'd hate to amplify Karen's voice much more as it would cause distortion on the voice files. Besides eventually Cara may be doing the voice-overs for Montezuma's Revenge. We will wait and see about that. I can however, drop some of the background sounds a notch, but I don't know how

Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread Thomas Ward
Hi Niall, Oops, I guess I made a slight typo. Well, thanks for correcting it. Cheers. Niall wrote: Hi Tom I think it's http://www.usagames.us not http://ww.usagames.us Smiles Niall ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun, It's that drawing text to an actual Window which causes the most hastle for a programmer. You need a dialog box, textbox, or something to draw to, and well that stuff gets complicated using Win32, GTK, QT, etc... Fortunately, .NET has this stuff builtin to the core framework so drawing

Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Nicol, Yes, that is the correct link. The reason I.E. and Firefox and other web browsers are reporting a visited link is I did not change the link. Just the file that it points to. nicol wrote: HI thom I went into your website to download the monty trailer. I went to www.usagames.us I

Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Nicol, Well, in the old Atari classic many of the temple rooms were dark and all of the items were not visible. If you grabbed a torch from another room you could enter that room, and all of the items were visible to get. In the USA Games creation torches really don't have a navigational

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Thomas Ward
Hi Shaun, Ouch... I wouldn't have done that. If you want to program easily for the Windows platform .NET is hands down the easiest way to do it. Combine that with DirectX, and you have, games like, well, STFC, Railracer, Montezuma's Revenge, and so on. The .NET Framework has proven itself

Re: [Audyssey] monty trailer

2007-01-20 Thread michael feir
I think James had a good system where you'd still hear important navigational sounds but not treasures and items if you were in a dark room without a torch. That would at least make torches useful. Also, you could have some secret areas where you can only detect the entrances to with a lit

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Willem
Have you tried pressing enter on the key? Willem. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Saturday, January 20, 2007 11:18 PM Subject: [Audyssey] possible bug in ts. ok I have explored all rooms as I can in story 3, but no matter

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Well I hope we can use our own sounds although having the agm library will be cool to. I have 20gb of sound ideas stuff. At 10:18 a.m. 21/01/2007, you wrote: do you have to use sounds from the audiogamemaker library or do you have the options of using your own sounds? thanks. regards, damien

Re: [Audyssey] monty trailer

2007-01-20 Thread Phil Vlasak
Hi Tom, Another suggestion is that since you are turning sight to sound then the lack of a torch should reduce the volume on some things. Using a torch would bring their volume back up. I can hear people ask, is that clicking a scull or is it a key? smiles, Phil - Original Message -

[Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you,

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread shaun everiss
Myself once I have fixed this here laptop I plan to spend the necessary cash to upgrade my screenreaders to support vista. At 11:45 a.m. 21/01/2007, you wrote: I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe once I master it then I'll try again to learn some

Re: [Audyssey] possible bug in ts.

2007-01-20 Thread simon.dowling
yup, then all hell is let loose lol. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 9:22 PM Subject: Re: [Audyssey] possible bug in ts. Have you tried pressing enter on the key? Willem. -

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi Thank you very much for your idea for financial support. Our foundation never does that sort of thing (I don't know if we're allowed legally, since this is a funded project already ;) but I'll discuss it with my boss. Even so, a followup project requires quite a bit of money. I expect that

[Audyssey] sharp shooter option in jd?

2007-01-20 Thread Everett Elam
Liam? I don't see anything about the sharp shooter/alt key option in jd. This looks great for rockets! Guys, if you press alt, it only fires one bullet from teh machine gun. Please forgive me if this is soething you find out through hard work, but it doesn't seem like it would be. Kll me if it

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
We will be able to use our own sounds. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread shaun everiss
I'm probably not a programmer for now. NOt to say I'm leaving for good. once I am ready I'll get everything back. I probably will not get the entire visual studio express like I decided to do before since its to much space. maybe vc#, dotnet 2 sdk and directx sdk not sure about the platform sdk

Re: [Audyssey] Adrift

2007-01-20 Thread Josh
I thought adrift was only for interactive fiction games, and ot audio games. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 11:43 PM Subject: Re: [Audyssey] Adrift raul, can you make sfx

Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
I'm not raul but if its adrift he is working with then its interactive fiction. There are graphics and audio options in the game that can play a sound. At 04:26 p.m. 21/01/2007, you wrote: are the games you're working on audio games or just interactive fiction games? Josh - Original Message

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Josh
yes me too. I'm gunna stick with audio game maker for now. Is adrift only for text adventures or can there be audio in it? Can you make rpg games with it? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Adrift

2007-01-20 Thread Zachary Kline
Howdy, An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at: www.inform-fiction.org You want I7, not I6. It's still programming, but it's very different, and much more powerful than Adrift. Not to mention it's free. If you've got any questions, feel

Re: [Audyssey] sharp shooter option in jd?

2007-01-20 Thread Liam Erven
wow. thought I mentioned the alt key. woopsy - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Saturday, January 20, 2007 8:58 PM Subject: [Audyssey] sharp shooter option in jd? Liam? I don't see anything about the sharp

Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
it is it can have sfx in it but nothing fancy. At 05:48 p.m. 21/01/2007, you wrote: I thought adrift was only for interactive fiction games, and ot audio games. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
thanks zac. hmm if this is the case I may look at it, I may just do away with adrift then and try inform7, does inform7 have a new interpriter as well? At 03:41 p.m. 21/01/2007, you wrote: Howdy, An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at:

Re: [Audyssey] sharp shooter option in jd?

2007-01-20 Thread Everett Elam
YAY! I Didn't spoil anything, then? Heh well Turns on P.A. system kindly handed to me by large brown radioactive puppy Ahem! Can everyone hear me? You in the back? Can you see me? ... oh, yeah... well, THE ALT KEY WILL FIRE ONE SHOT IN JUDGEMENT DAY!!! RA! Ahem Lates guys, love all of you

Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Michael, I'll keep that in mind for Alpha 3. I just now got the UpdateSound function working properly, and I'd kind of hate to meddle with it this close to the release for Alpha 2, but I will certainly keep it in mind for a later release. As you said the best way to emulate the original

Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Phil, Yeah, again that is possible, but I am not sure if it is practical long term. I am sure there are plenty of users who haven't played MR at all, and some of the first rooms have treasure items,and no torch. It is something I will put in my bag of wish list items, but at the immediate

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Raul A. Gallegos
Hi. Adrift is a text adventure program specifically for text adventures. You can however, add audio and pictures to the games. But in the end, they are text games. * Josh [EMAIL PROTECTED] [2007-01-20 21:58]: yes me too. I'm gunna stick with audio game maker for now. Is adrift only for text

Re: [Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
Adrift is only for text games. Yes, that is correct. * Josh [EMAIL PROTECTED] [2007-01-20 21:53]: I thought adrift was only for interactive fiction games, and ot audio games. -- For he saith to Moses, I will have mercy on whom I will have mercy, and I will have compassion on whom I will have

Re: [Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
No. I do not think you can make them loop. * shaun everiss [EMAIL PROTECTED] [2007-01-20 21:52]: raul, can you make sfx loop? In addrift I plan to have sfx and have them loop. If I can't I will need to make long sfx then cut the sound off in halls where there is no sound. I'd like sfx for

Re: [Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
Hello Azck. I must agree here. Inform 7 is much more powerful than Adrift. However, for the novice or for the non-programmer who wants to make a text adventure game, Adrift is a good starter. When I started planning the games I'm working on I made a choice to go with Adrift because I wanted to

Re: [Audyssey] Adrift

2007-01-20 Thread Zachary Kline
Hello, The interpreter issue can be solved by changing a setting in the Inform 7 project, but that'll mostly happen when you've gotten- Original Message - more into the actual design of things. If you need any help with the actual programming language, let me know. Also, I could help

Re: [Audyssey] sharp shooter option in jd?

2007-01-20 Thread Sarah
I noticed thaqt by accident. You cannot use those on plains do on't think as that would take a lot of firing. lol. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Saturday, January 20, 2007 6:58 PM Subject: [Audyssey] sharp

Re: [Audyssey] psp?

2007-01-20 Thread Brandon Cole
You have no idea how good it makes me feel to know that the gaming section of my site has been such an inspiration. It lets me know that what I am atempting is, though slowly, beginning to work. To answer your question, however, no. The PSP doesn't play .iso files. Sorry. However, if playing