That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default.
Hi Shaun,
Yes, .NET 1.1 and 2.0 is technically supported on Win 98.
However, I am not sure as to how long I will be able to continue support
for 98 and 9x since Microsoft is rapidly phasing that stuff out.
I think I am beginning to agree with everyone else to stick with .NET,
and whoever doesn't
Hi,
I don't know much about Ruby, but IDEs are ok once you figure them out.
I am pretty good at getting around the .NET IDES for VB, C#, and C++. SO
over all I am quite happy with them.
Just for your information there are free command line compilers for all
the major .NET languages from
h
i
n
t
you can find the yellow key behind an acid pool in the room where the fire
balls are going left to right.
i can't find a safe way to getting to the yellow door with getting me self
killed though.
lol
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a
commercial market for them.
shaun everiss
Hi gamers,
I have just uploaded the official trailer for Montezuma's Revenge Alpha
2. This trailer is completely different from any other trailer before
it, and as you will find out shortly Montezuma's Revenge has undergone a
massive upgrade since Alpha 1 and even the previous trailer.
Major
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be
limiting if you don't have the source and skills to mold it into what
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world,
and can not stack rooms
Hi Ian,
I can't promise you a time for the full release, but I am working on a
trailer right now. I hope to have it posted sometime before the day is
out. Stay tuned for updates as I get it packaged, and put on my web site.
ian and riggs wrote:
hi tom monty sounds like it is going to be a
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used
for one of those speeders? A shaver moving around in a glass bowl pitch
shifted down a few notches! I recently did a captain hook thing with sfx for
my job at school, and I spent five mins or so trying to get hook
can some one please give me the link to where I can find this game it
sounds so cool.
thanks.
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what is the address for this game?
- Original Message -
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 8:13 PM
Subject: Re: [Audyssey] Finance Strategy Games
Howdy,
While extremely complicated and probably not
hi tom, the Monty trailer sounds great! I wish that her voice was just a
little louder!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:09 AM
Subject: [Audyssey] Latest Monty trailer released.
Hi gamers,
I have just
Hi Tom
I think it's http://www.usagames.us not http://ww.usagames.us
Smiles
Niall
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:09 AM
Subject: [Audyssey] Latest Monty trailer released.
Hi gamers,
I have just
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
http://www.tiflocomp.ru/games/ts/index.php?lang=en
ok, now a spoiler if I may, I have completed story 3 almost, and while I am
in the blue room, how do I get passed the door that I guess the computer
with the second code of numbers I need to finish the game is situated?
I have tried walking
I will check it out now and will report to the list once I have tried it a
little while.. I hope I can get into it because those are thtype of games I
really enjoy
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Friday, January 19, 2007 10:34 PM
I have that game and I love it but I guess I need t work on it to make it
more accessible. I need to define some frames to read what is going on. I
tried to set windows around the ticker and define it when my symbol comes
across that it reads but hae not had much success. I love that game and that
I have just been having a look at the 'perfect competition' website. Can
someone tell me how I register a player because I cannot find the link. I go
to register a new player but there does not seem to be anywhere to put details.
Thanks
___
hi every one could some one help me i just down loaded teckno shock but don't
know what the shounds are.
thanks very much ian
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ok panic over, you do have to jump through it its a matter of timing.
now a strange problem, it appears that there is a key on story 3 but
although its showing up on the scan, I can't seem to pick it up.
- Original Message -
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion
HI thom
I went into your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link. Jaws says visited link
montizuma's revenge meaning I have clicked on the link before because I
downloaded
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.
Josh
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday,
but you can do lots of things with lego blocks.
Josh
- Original Message -
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
That
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the
ok, the buzzing is the electric field, the low pitch beeps is items you can
acquire, the double beeps are doors, and they will play a short buzz like an
alarm when opened sio just head straight for them.
the robots make a metallic scuttling sound when moving.
the drips are acid pools.
switches
Just press enter on that key and see what's happends.
Best regards Søren.
Mail MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message -
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 4:52 PM
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
all of your posts but I'd like to say a few things:
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi
and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended
sometimes ie and links are not presise.
it may say visited but its the link that has been visited doesn't tell if its
been changed.
At 05:02 a.m. 21/01/2007, you wrote:
HI thom
I went into your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on
and although this will be limited if an idea is good enough you may be able to
get it in the next release.
At 09:18 a.m. 21/01/2007, you wrote:
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
I would prefer to think of it as that Audio Game Maker has certain
limitations instead of Audio Game Maker being limited - which are different
things. I guess too much emphasis is now put on what you might not be able
to do with Audio Game Maker instead of what you might be able to do with
Hi,
S
P
O
I
L
E
R
You do not want to pick up that key, it is a trap which will make your
life much more difficult. You are missing a key in one of the
accessible rooms. Once you have it, cross the pit and go through the
door on the other side.
Karl
Original message:
ok I have explored all
Me, I can't seem to stay alive. I get through levels 1 and 2 all right, then
in level 3I get to that first room with the fireballs and get hammered. So
by the tie I get through that one and get to where the big bot is I have
practically no energy and no battery life. In fact the one time i
Hey Karl, I went through level3 in the rooms, but the door that requires
the trap key tells me that I must have it in order to go through it. I can't
seem to find the accessible room with the yellow key in it. Thanks, Sky.
- Original Message -
From: Karl [EMAIL PROTECTED]
To:
Both.
Bryan and his Girl Jenny
- Original Message -
From: damien c. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe
once I master it then I'll try again to learn some programming language.
I'm also gunna save up and try and get myself a new computer in the middle
of 2008 sometime.
Josh
- Original Message -
From: shaun
s
p
o
i
l
e
r
if you wait until the fire balls have crossed in front to you, go through
the door to the room containing the key behind the acid pool, line up so you
are directly facing the key, jump the pool, you will grab the key, turn
about and jump back over the pool, then cross to where the
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be
I agree. they should definitely have a paypal button on their site.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list
I love the concept of this game engine because it seems like an easy or
relatively easy way to make games.
Tim Kilgore
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yeah it sounds good to me too. I didn't get rid of all my programming stuff.
I just uninstalled it. The installers are sitting around on one of my other
hard drives.
Josh
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
Josh
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list
Hi,
What does the manual mean by you can create a free-romeing game? or romeing
game? It doesn't explain what free rome game means.
josh
email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337
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nope, can't find the key you mention,.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 10:22 PM
Subject: Re: [Audyssey] possible bug in ts.
Hi,
S
P
O
I
L
E
R
You do not want to pick up that key, it is a trap which will
Hi,
That is the basic idea. Yes, torches are timed. They run out after 20
seconds or so.
Bryan Peterson wrote:
That's because it buns out. I'd asume it's so Smith can see in dark rooms.
Bryan and his Girl Jenny
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Hi Jim,
I'd hate to amplify Karen's voice much more as it would cause distortion
on the voice files. Besides eventually Cara may be doing the voice-overs
for Montezuma's Revenge. We will wait and see about that.
I can however, drop some of the background sounds a notch, but I don't
know how
Hi Niall,
Oops, I guess I made a slight typo. Well, thanks for correcting it.
Cheers.
Niall wrote:
Hi Tom
I think it's http://www.usagames.us not http://ww.usagames.us
Smiles
Niall
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To
Hi Shaun,
It's that drawing text to an actual Window which causes the most hastle
for a programmer. You need a dialog box, textbox, or something to draw
to, and well that stuff gets complicated using Win32, GTK, QT, etc...
Fortunately, .NET has this stuff builtin to the core framework so drawing
Hi Nicol,
Yes, that is the correct link.
The reason I.E. and Firefox and other web browsers are reporting a
visited link is I did not change the link. Just the file that it points to.
nicol wrote:
HI thom
I went into your website to download the monty trailer.
I went to www.usagames.us
I
Hi Nicol,
Well, in the old Atari classic many of the temple rooms were dark and
all of the items were not visible. If you grabbed a torch from another
room you could enter that room, and all of the items were visible to get.
In the USA Games creation torches really don't have a navigational
Hi Shaun,
Ouch... I wouldn't have done that. If you want to program easily for the
Windows platform .NET is hands down the easiest way to do it. Combine
that with DirectX, and you have, games like, well, STFC, Railracer,
Montezuma's Revenge, and so on. The .NET Framework has proven itself
I think James had a good system where you'd still hear important
navigational sounds but not treasures and items if you were in a dark room
without a torch. That would at least make torches useful. Also, you could
have some secret areas where you can only detect the entrances to with a lit
Have you tried pressing enter on the key?
Willem.
- Original Message -
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:18 PM
Subject: [Audyssey] possible bug in ts.
ok I have explored all rooms as I can in story 3, but no matter
Well I hope we can use our own sounds although having the agm library will be
cool to.
I have 20gb of sound ideas stuff.
At 10:18 a.m. 21/01/2007, you wrote:
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
Hi Tom,
Another suggestion is that since you are turning sight to sound then the
lack of a torch should reduce the volume on some things.
Using a torch would bring their volume back up.
I can hear people ask, is that clicking a scull or is it a key?
smiles,
Phil
- Original Message -
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
* Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you,
Myself once I have fixed this here laptop I plan to spend the necessary cash to
upgrade my screenreaders to support vista.
At 11:45 a.m. 21/01/2007, you wrote:
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe
once I master it then I'll try again to learn some
yup, then all hell is let loose lol.
- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:22 PM
Subject: Re: [Audyssey] possible bug in ts.
Have you tried pressing enter on the key?
Willem.
-
Hi
Thank you very much for your idea for financial support. Our foundation
never does that sort of thing (I don't know if we're allowed legally, since
this is a funded project already ;) but I'll discuss it with my boss. Even
so, a followup project requires quite a bit of money. I expect that
Liam? I don't see anything about the sharp shooter/alt key option in jd. This
looks great for rockets! Guys, if you press alt, it only fires one bullet from
teh machine gun. Please forgive me if this is soething you find out through
hard work, but it doesn't seem like it would be. Kll me if it
We will be able to use our own sounds.
Josh
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any subscription changes via the
I'm probably not a programmer for now.
NOt to say I'm leaving for good.
once I am ready I'll get everything back.
I probably will not get the entire visual studio express like I decided to do
before since its to much space.
maybe vc#, dotnet 2 sdk and directx sdk not sure about the platform sdk
I thought adrift was only for interactive fiction games, and ot audio games.
Josh
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:43 PM
Subject: Re: [Audyssey] Adrift
raul, can you make sfx
I'm not raul but if its adrift he is working with then its interactive fiction.
There are graphics and audio options in the game that can play a sound.
At 04:26 p.m. 21/01/2007, you wrote:
are the games you're working on audio games or just interactive fiction
games?
Josh
- Original Message
yes me too. I'm gunna stick with audio game maker for now. Is adrift only
for text adventures or can there be audio in it? Can you make rpg games with
it?
Josh
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Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
Inform 7. That's at:
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel
wow. thought I mentioned the alt key.
woopsy
- Original Message -
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:58 PM
Subject: [Audyssey] sharp shooter option in jd?
Liam? I don't see anything about the sharp
it is it can have sfx in it but nothing fancy.
At 05:48 p.m. 21/01/2007, you wrote:
I thought adrift was only for interactive fiction games, and ot audio games.
Josh
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday,
thanks zac.
hmm if this is the case I may look at it, I may just do away with adrift then
and try inform7, does inform7 have a new interpriter as well?
At 03:41 p.m. 21/01/2007, you wrote:
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
Inform 7. That's at:
YAY! I Didn't spoil anything, then? Heh well
Turns on P.A. system kindly handed to me by large brown radioactive puppy
Ahem! Can everyone hear me? You in the back? Can you see me? ... oh, yeah...
well, THE ALT KEY WILL FIRE ONE SHOT IN JUDGEMENT DAY!!! RA!
Ahem
Lates guys, love all of you
Hi Michael,
I'll keep that in mind for Alpha 3. I just now got the UpdateSound
function working properly, and I'd kind of hate to meddle with it this
close to the release for Alpha 2, but I will certainly keep it in mind
for a later release.
As you said the best way to emulate the original
Hi Phil,
Yeah, again that is possible, but I am not sure if it is practical long
term. I am sure there are plenty of users who haven't played MR at all,
and some of the first rooms have treasure items,and no torch.
It is something I will put in my bag of wish list items, but at the
immediate
Hi. Adrift is a text adventure program specifically for text adventures.
You can however, add audio and pictures to the games. But in the end,
they are text games.
* Josh [EMAIL PROTECTED] [2007-01-20 21:58]:
yes me too. I'm gunna stick with audio game maker for now. Is adrift only
for text
Adrift is only for text games. Yes, that is correct.
* Josh [EMAIL PROTECTED] [2007-01-20 21:53]:
I thought adrift was only for interactive fiction games, and ot audio games.
--
For he saith to Moses, I will have mercy on whom I will have mercy,
and I will have compassion on whom I will have
No. I do not think you can make them loop.
* shaun everiss [EMAIL PROTECTED] [2007-01-20 21:52]:
raul, can you make sfx loop?
In addrift I plan to have sfx and have them loop.
If I can't I will need to make long sfx then cut the sound off in halls where
there is no sound.
I'd like sfx for
Hello Azck. I must agree here. Inform 7 is much more powerful than
Adrift. However, for the novice or for the non-programmer who wants to
make a text adventure game, Adrift is a good starter.
When I started planning the games I'm working on I made a choice to go
with Adrift because I wanted to
Hello,
The interpreter issue can be solved by changing a setting in the Inform 7
project, but that'll mostly happen when you've gotten- Original
Message - more into the actual design of things. If you need any help
with the actual programming language, let me know. Also, I could help
I noticed thaqt by accident. You cannot use those on plains do on't think as
that would take a lot of firing. lol.
- Original Message -
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Saturday, January 20, 2007 6:58 PM
Subject: [Audyssey] sharp
You have no idea how good it makes me feel to know that the gaming section
of my site has been such an inspiration. It lets me know that what I am
atempting is, though slowly, beginning to work. To answer your question,
however, no. The PSP doesn't play .iso files. Sorry. However, if playing
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