Re: [Audyssey] Homer on a Harley

2007-11-27 Thread shaun everiss
you probably wouldn't want to. Reason being is that they are your turning trak sides. With my realspeak voice I can hear speech just fine. At 07:33 p.m. 27/11/2007, you wrote: I find that it is a bit hard to hear your speed in the game. do to the crowd sound is there a way to lower the volume of

Re: [Audyssey] homer on a harly records

2007-11-27 Thread shaun everiss
I got 2 busses. At 03:49 p.m. 27/11/2007, you wrote: Hi all. My record is 5 buses I think. Has anyone gotten any records yet? Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread shaun everiss
I got the first 2 busses no problem, but the third time. I got to fast and I crashed. At 06:07 p.m. 27/11/2007, you wrote: I made it over the first two busses, but it is surely not easy. If I am not mistaken, you can guide your bike through the curves by listening to the direction of the

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread shaun everiss
it took me a few tries to beat the 2 bus record. At 05:07 p.m. 27/11/2007, you wrote: Hi Jim, Here is my first impressions of the game. Well, I like both the theme and sounds for the game so far, but I can't even make the first turn let alone jump one bus. I get as far as Marge starting to

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Jim Kitchen
Hi Mich, Yes, in the menu where it says start your Harley there are options to change voices, adjust rate of speech and adjust the volume of speech and sound files. Some of the sapi5 voices are quieter than others. So I found out that unlike recorded speech I need to have the volume

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Jim Kitchen
Hi Karl, Yep, that is exactly how I do it. Except for some times as I said I do press the control key just slightly before the up arrow key so as to peel out. But otherwise... - Original Message - Hi, I have so far jumped 8 successfully. Here is the process: S P O I L E R 1. press up

Re: [Audyssey] homer on a harly records

2007-11-27 Thread Jim Kitchen
Hi Tj, I didn't know that it was that hard. But I have been practicing for a while and probably writing the game helps some too. BFN Jim I wouldn't even write Email without a spell checker. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Jim Kitchen
Hi Kim, Just use the Windows find feature or the My Computer or the Windows Explorer and look in the c:\program files\kitchensinc folder for the file named uninhome.bat and run it. Let me know if you need help with that. BFN Jim If it doesn't say Kitchen's Inc on it. Someone else made

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Jim Kitchen
Hi Thomas, I did not want to make the game too easy. It is a rather simplistic game. You know it was like the first or second video game that I ever played. So I did want to make it challenging. I kind of figured that some would have totally beaten the game already. The record has to be

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Jim Kitchen
Hi Shadow Dragon, Sounds like you are doing pretty well. The one thing that you might want to do is, after the first turn use the left arrow to get near the left garde rail. That way when you slide out a bit in the second turn you have a way to go before hitting the outside garde rail. Of

Re: [Audyssey] homer on a harly records

2007-11-27 Thread Jim Kitchen
Hi Brandon, It just takes tapping the left control key at the right tempo to maintain a speed. You could practice tapping the key and trying to keep the engine running at a constant speed before you put it into gear. HTH BFN Jim I haven't lost my mind; it's backed up on tape

Re: [Audyssey] homer on a harly records

2007-11-27 Thread Jim Kitchen
Hi Bryan, 5 buses isn't bad for as long as the game has been out. It definitely takes practice. So far my best record is 15 buses. I did that last Friday night after a few drinks. grin BTW there is a homerrec.txt file and a homerlog.txt file that the game creates. BFN Jim A well

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Jim Kitchen
Hi Che, No, I did not put in a key to announce the speed. Mostly because I do not have time to press one while lining up to the ramp and getting my speed correct. I think that mostly it is learning what speed you are going in each gear by the sound of your engine and the speeds that it does

[Audyssey] Furry paws

2007-11-27 Thread Willem
Hi gamers. I've been playing browser based games for a while now and here is another interesting one, Furry Paws! You buy, feed, accessorize, play with, train and enter your dogs into shows. There are over 190 different breeds and you can even breed your own dogs. You can train your dogs in

Re: [Audyssey] Sarah game patch 4 is finished and ready for download!

2007-11-27 Thread Phil Vlasak
Hi Folks, A little addendum I just added to the SCW.txt Sarah game instructions file this morning: ++5.4 Ghostly services you require, help from the Gray Lady. The forth method of getting help is from reading, Sarah walk-through.txt She helped me write this document that bestows wisdom to the

Re: [Audyssey] Hi

2007-11-27 Thread Jozwiak, Hunter (K12)
Um, look at your 1.2 guide. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Monday, November 26, 2007 7:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Hi no it aint. At 05:35 a.m. 27/11/2007, you wrote: Hi. Is it timed? I

[Audyssey] L8

2007-11-27 Thread Jozwiak, Hunter (K12)
Are the teliporters numbered. For example, teliporter for l1 or l9? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] L8

2007-11-27 Thread Bryan
No they aren't. Time is an illusion, lunchtime doubly so. - Original Message - From: Jozwiak, Hunter (K12) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 27, 2007 6:47 AM Subject: [Audyssey] L8 Are the teliporters numbered. For example,

[Audyssey] Hello

2007-11-27 Thread rrhopkins
Hello Tom. I downloaded what you said it not only got monty to work, but also got rail racer to work too. I really like monty, those vanishishing platforms blast them:):. My highest score so far is 3700 on the demo. I also heard the trailer for tomb rater. It looks good. It sounds like

Re: [Audyssey] sound rts

2007-11-27 Thread SoundMUD
According to a recent message I have received, sound rts is working fine on mac os 10.5 leopard. 2007/11/2, william lomas [EMAIL PROTECTED]: hi all for those who may be using a macintosh, sound r t s no longer works under leopard --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Mich
o ok no what I meant was that when I am going along I have a hard time hearing the speedometer over the sound of the bike and the crowd etc. I am just wondering what can be dun about that? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] homer on a harly records

2007-11-27 Thread Tj
My thing was is I just played it a coupe times before writing my message. I like the part of it being hard like this. It's all aobut paying attention and consontrating. It's very simple yet very complex at the same time, and it's great fun. My record's 5 now. - Original Message -

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread djc
Just want to say what a terrific game this is Jim. So far I've jumped 3 and looking for more. Nice work here bro. *** REPLY SEPARATOR *** On 11/27/2007 at 6:06 AM Jim Kitchen wrote: Hi Shadow Dragon, Sounds like you are doing pretty well. The one thing that you might want to

Re: [Audyssey] still here

2007-11-27 Thread Thomas Ward
Hi Damien, Well, Beta 6 is only the public release. Obviously the version in the unstable branch of the source is allot further along. Damien C. Sadler wrote: wow, beta6 already? whew! this should be interesting. Regards, Damien Sadler --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Montezuma's Revenge News

2007-11-27 Thread Thomas Ward
Hi William, I would not go as far to say the content is totally different from the visual games. That is not completely true, but you are right that the companies are less likely to see the game as a serious threat since it has low market value to begin with, and it has no graphics so sighted

[Audyssey] Shades of Doom was Hi

2007-11-27 Thread Thomas Ward
Hello Hunter, I don't know where you heard level 8 is timed, but it is not from everything I can tell. I've played that game in and out and have never found any reason to believe any levels are timed. The only tricky thing about level 8 is the teleporters. One will take you into area 9 and the

Re: [Audyssey] Monty was Sarah game patch 4 is finished and ready fordownload!

2007-11-27 Thread Thomas Ward
Hi, No, Monte doesn't have to be uninstalled to apply DirectX. Just download the managed DirectX components from my web site and install them, reboot, and the game should work. Ron Schamerhorn wrote: Hi Ronald I would off hand guess what you missed was the install of the dierect x 9c I

Re: [Audyssey] homer on a harly records

2007-11-27 Thread Thomas Ward
Hi, Grin Didn't anyone tell you it isn't safe to drink and drive? Not only that but jump busses. Lol! Jim Kitchen wrote: Hi Bryan, 5 buses isn't bad for as long as the game has been out. It definitely takes practice. So far my best record is 15 buses. I did that last Friday night

[Audyssey] Moderator subject lines.

2007-11-27 Thread Thomas Ward
Hello list, This is a friendly reminder from your moderators to please remember to give your emails quality subject lines that accurately describe the subject matter you wish to discuss. This is important for two very good reasons. One, many people do not read messages that do not seam to be of

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Thomas Ward
Hi Jim, Yeah, you certainly made it challenging. I am sure I will tinker allot more with the game after Christmas once the holiday madness dies down. I really like the Simsons theme, and it is a cute little rainy day game. I've also got Sarah to explore in depth once Draconis sends me my key

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread Jozwiak, Hunter (K12)
How do yeh get all the weapons? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, November 27, 2007 12:32 PM To: Gamers Discussion list Subject: [Audyssey] Shades of Doom was Hi Hello Hunter, I don't know where you heard level 8

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread Tj
When you do that can't you snatch some snazzy new medkits and what not? ALso, Where is the flamethrower. I can't find that one. - Original Message - From: Jozwiak, Hunter (K12) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 27, 2007 12:45 PM

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread shaun everiss
there are actually 3 teleporters, but only 1 level 9 portal can be active at once. At 07:31 a.m. 28/11/2007, you wrote: Hello Hunter, I don't know where you heard level 8 is timed, but it is not from everything I can tell. I've played that game in and out and have never found any reason to

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread shaun everiss
you can cheat grin actually. here are the locations. s p o i l e r semi automatic bolt gun, end of level 1. automatic gun beginning of level 3. or 2 I forget. amo clips can be found round the game or from monsters. flame throer chainsaw. These are on monsters in level 2 and level 4 sometimes the

Re: [Audyssey] L8

2007-11-27 Thread shaun everiss
no they are not numbered. The second one is not accessible you have to find it. and no these are teleporters with no numbering. At 02:47 a.m. 28/11/2007, you wrote: Are the teliporters numbered. For example, teliporter for l1 or l9? --- Gamers mailing list __ Gamers@audyssey.org If you want to

[Audyssey] Monty

2007-11-27 Thread rrhopkins
Hello. Thank you Thomas, not only did I get monty to work, I was able to get rail racer to work too. Monty is great. Those blasted vanishing platforms though:): --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] Hi

2007-11-27 Thread shaun everiss
yeah my guide is probably out of date. I really should do another guide since I have now mastered the game. I still may, it just may be audio based is all rather than text based since this probably should be version2 of the actual guide rather than this old 1.2 guide. At 02:42 a.m. 28/11/2007,

[Audyssey] More about Monte bosses.

2007-11-27 Thread Thomas Ward
Hi everyone, A couple of days ago a couple of you were asking about my views on bosses in Montezuma's Return. I did some digging on exactly how the higher levels were handled and found out something interesting about the classic Montezuma's Revenge, and the good news is this should be easy

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread shaun everiss
the flamer is a random weapon its somewhere, however sometimes you can just skip it unless you are out of amo. in level6 you will get a longrange laser. At 09:19 a.m. 28/11/2007, you wrote: When you do that can't you snatch some snazzy new medkits and what not? ALso, Where is the flamethrower.

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Charles Rivard
I think we're in trouble! This sounds like something you would do, just out of orneriness. I think you would want to listen to other gamers playing the game, laughing as you listen. On the surface, it sounds like a good idea, but I don't think I would want to face invincible monsters. Does

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Thomas Ward
Hi Charles, I don't think so. Based on what I have read levels 7 through 11 don't offer swords or any other weapons. If you had one from a previous level it wouldn't work. As a result it forced the gamer to use a different strategy like use speed and ajility to avoid monsters, and in our

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread Tj
I like the laser better. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 27, 2007 2:06 PM Subject: Re: [Audyssey] Shades of Doom was Hi the flamer is a random weapon its somewhere, however sometimes you

[Audyssey] Kingdom of Loathing help

2007-11-27 Thread Bryan
Hi all, I need help again with Kingdom of Loathing. I'm having trouble with the boss bat quest. I've found him but I can never seem to hit him. Worse, he does enough damage most times to kill me instantly. Any hints? Time is an illusion, lunchtime doubly so. --- Gamers mailing list __

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Dark
Well, a nice, symple idea, but perhaps you could considder some extra sound effects, and or extra enemy types for the invinsible enemies? That way they would seem more like bosses, and less like normal enemies which have been mysteriously enhanced in one section of the tomb with respect to

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Dark
Hmmm, what does ornariness mean? not a word I've come across before. though if I take your meaning as to be an unfair twist in gameplay, personally, I like the idea to make later levels that much more challenging. also, sinse I've always tried to preserve my swords for situations where I

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Ron Schamerhorn
Hi I do think that would be a good compromise for this version. Later on if you want to get all out with the bosses then that's what V2 could be done for. I personally don't care for this hang up of bosses but that might just be me. Ron - Original Message - From: Thomas Ward

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Ronald Hopkins II
I think the bosses are good, make what your doing first, and then have an upgrade at a later time. [Original Message] From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: 11/27/2007 6:55:23 PM Subject: Re: [Audyssey] More about Monte bosses. Hmmm, what does

Re: [Audyssey] Hi

2007-11-27 Thread Jozwiak, Hunter (K12)
Oo great! Audio is my thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Tuesday, November 27, 2007 2:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Hi yeah my guide is probably out of date. I really should do another

Re: [Audyssey] Monty

2007-11-27 Thread Thomas Ward
Hi, Yeah, those platforms can sometimes nail you when least expected. Just last night I was battling my way through level 4 when I attempted to jump onto the platform spanning the lava pit. Well, no sooner did I start the jump and the platform vanished. Needless to say I went screaming head

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Thomas Ward
Hi Dark, Quote Well, a nice, symple idea, but perhaps you could considder some extra sound effects, and or extra enemy types for the invinsible enemies? That way they would seem more like bosses, and less like normal enemies which have been mysteriously enhanced in one section of the tomb with

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Thomas Ward
Hi Dark, Orneriness means to be mean, testy, surly, spiteful, etc... Dark wrote: Hmmm, what does orneriness mean? not a word I've come across before. though if I take your meaning as to be an unfair twist in gameplay, personally, I like the idea to make later levels that much more

[Audyssey] hi gamers

2007-11-27 Thread samer
can u please send me the patch of the tarzan junior that changes the game from a shareware game to a free game thanks a lot regards samer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Michael Feir
In the origional game, after you pass all of the levels, you start again but with everything continuously getting harder. You could keep playing indefinitely until you eventually got killed. Is that going to be in this version of Monty? Also, what about bonus levels? They're just like ordinary

[Audyssey] Change reaktion

2007-11-27 Thread Gandalf
Hello gamers. Can anyone tell me, what I have todo in change Reaktion? If posible in very easy words? Because my english is not the best. Regards, Sascha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Kingdom of Loathing help

2007-11-27 Thread Orin
Get a Banana Smoothey potion. It'll help a lot. It'll also help with the Goblin King. Do you like mudding? Want to join a group of like-minded people for discussion via EMail? Go to: http://tbmic.jiglu.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Katie Madison
Hi Tom, My name's Katie. I think that would be a great idea to add bosses. I like the idea of adding a scull named Montezuma. I wish you good luck with that. Katie - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, November 27, 2007 3:14 PM

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Gandalf
Hello gamers. On monday, 26. November 2007 at10:07 [EMAIL PROTECTED] wrote: I have put a new file up on my web site. file name WinHH.exe file size 2.2 meg You are Homer, the Harley riding motorcycle dare devil. You have brought three of your specially modified Harley Davidson motorcycles

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Thomas Ward
Hi Ron, I personally don't care one way or another, but I think one boss for now is a good enough compromise on short notice. Especially, if the idea I have is cool enough. Ron Schamerhorn wrote: Hi I do think that would be a good compromise for this version. Later on if you want to get

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Thomas Ward
Hi Michael, As for the game restarting with level 1 again after completing it I was certainly planning on doing it time permitting of course. As for the floating gems near the ropes they won't be in 1.0, but I already have plans to do a service release next year with some changes I wanted in

Re: [Audyssey] Kingdom of Loathing help

2007-11-27 Thread Bryan
Where would I get one of those? I haven't got all that much meat so I hope it's not too spendy. Time is an illusion, lunchtime doubly so. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 27, 2007 7:12 PM Subject: Re:

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Charles Rivard
Will hollering heh heh heh heh heh heh heh heh heh heh heh heh help! work? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 27, 2007 4:56 PM Subject: Re: [Audyssey] More about Monte bosses. Hi Charles, I

Re: [Audyssey] Monty

2007-11-27 Thread shaun everiss
I found it at least in beta 6 that I was able to jump on the platform, I found if I did it twice qquickly I was able to clear it in time. At 01:47 p.m. 28/11/2007, you wrote: Hi, Yeah, those platforms can sometimes nail you when least expected. Just last night I was battling my way through level

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread shaun everiss
the flamer is a random weapon its somewhere, however sometimes you can just skip it unless you are out of amo. in level6 you will get a longrange laser. At 09:19 a.m. 28/11/2007, you wrote: When you do that can't you snatch some snazzy new medkits and what not? ALso, Where is the flamethrower.

Re: [Audyssey] Shades of Doom was Hi

2007-11-27 Thread shaun everiss
yeah I like the long range lasers. I'm going to do a strat guide in audio. Oh you probably should beat the game at least once as it will have level 9 in the guide. I'll make it something like an advanced guide for players or have some bits in it. At 12:03 p.m. 28/11/2007, you wrote: I like the

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Charles Rivard
It seems that floating gems were in one of the beta versions we've worked with, weren't they? There was one somewhere. Also, a neat idea on what you mention about the game starting over and getting harder would be that you can start the game on the easiest skill level and, after you finish,

[Audyssey] orneriness - Re: More about Monte bosses.

2007-11-27 Thread Charles Rivard
Orneriness can be doing something for fun that some would consider troublesome. In this instance, Thomas would add a feature that he knows will cause problems for a gamer, but those problems are fun to tackle. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Dark
Well Tom, I'd be moderately more in favor of the different enemy types idea if possible, -- sinse as I said, it adds variety (particularly if we ever get that map creator to play with), but restricted use of swords would work as well. As for the lightning idea, well it sounds fun, but

Re: [Audyssey] More about Monte bosses.

2007-11-27 Thread Dark
Ah, wel I wouldn't say you sticking in invinsible enemies is quite that! bad, ;D. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 28, 2007 1:08 AM Subject: Re: [Audyssey] More about

[Audyssey] sod 2 guide

2007-11-27 Thread shaun everiss
Hi. Well the sod2.0 guide is being compiled to vorbis as I type this. The guide has changed a bit. There is a little bad language, but I think only 2 or 3 words, so its for those that are well people that don't get offended by the occational thing. There are errors in the audio guide. Because of

Re: [Audyssey] sod 2 guide

2007-11-27 Thread Dark
Hi. What's this about a shades 2? the last I heard from gma games, was Shades version 1.2. Or is this just your second guide to Shades? I like the text guide, but I didn't know you did an audio one in the first place, I'll look forward to this one though. Beware the Grue! Dark. -

Re: [Audyssey] question about homer on a harley

2007-11-27 Thread Damien C. Sadler
Jim, I really do love this new game. You've got me quite addicted to it actually *smile* Good work! Regards, Damien Sadler - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Damien C. Sadler Gamers@audyssey.org Sent: Monday, November 26, 2007 2:13 PM Subject: Re: [Audyssey]

Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Damien C. Sadler
my record is 8. Regards, Damien Sadler - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 27, 2007 8:25 AM Subject: Re: [Audyssey] Homer on a Harley I got the first 2 busses no problem, but the third time.

Re: [Audyssey] homer on a harley

2007-11-27 Thread Damien C. Sadler
that's when you stay at the highest rpm without changing gears. Regards, Damien Sadler - Original Message - From: nicol [EMAIL PROTECTED] To: Brandon Armstrong [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, November 26, 2007 6:40 PM Subject: Re: [Audyssey]