Thomas;
Thanks for sending this along and am happy to rewrite / send along some code. :)
-Will check back in on the 'morrow witcha! -I'm a sleepy girl now!…
Smiles,
Cara :)
On Dec 9, 2010, at 7:22 PM, Thomas Ward wrote:
Hi Cara,
Sure no problem. below is the functions I'm using to calculate t
Hi Alfredo,
But, that time it was correct; it was at the top of the messageodd.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo C
Sent: Thursday, December 09, 2010 6:28 PM
To: Gamers Discussion list
S
Hi,
I'm not sure myself. What's to complain about yet? Let's let Thomas at least
get some kind of working Alpha out therebefore we start complaing left,
right, and center about sounds.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audysse
Hi Cara,
Sure no problem. below is the functions I'm using to calculate the
angle and vector Mara will travel to reach her next coordinates on the
map. However, before you ask the reason the calculations don't have a
fps or time parameter that's because I assume 1 as the frames per
second which is
Hi Greg,
I don't know. That's exactly what I'm trying to find out. Some people
said the sounds were poor and I'm trying to find out what they are
talking about. If there are some they felt were not so hot I'd like
them to at least point it out so I could look for something perhaps
better.
Smile.
Hi Tom I thought their wasn't anything wrong with the sounds. I thought
they were great. Why are people complaining about them?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, December 09, 2010 3:06 PM
Subject: Re: [Audyssey] Short Mysteries of t
Thomas;
-Just a quickie for now;
How are you working out which direction you'd like to have Mara travel in? I'm
assuming you're deciding based on a degree and then working out a vector from
that? How are you creating your vector from your angle? (this might be the
issue)
I.E. if you're suppos
Hey, I use mozilla thunderbird. I think that is a problem I am not sure how
to fix.
-Original Message-
From: Hayden Presley
Sent: Thursday, December 09, 2010 2:56 PM
To: calfr...@aol.com ; 'Gamers Discussion list'
Subject: Re: [Audyssey] (no subject)
Hi Alfredo,
I do not mean to compl
Hi,
With the Gob Explorer tool I already told you about a couple of days
ago. You should really head over to the Messassi Temple website where
all the JK stuff is happening as they have game mods, guides, and
tools for creating custom mods for Jedi Knight, Mysteries of the Sith,
and Jedi Knight II
Hello everyone,
Please, stop responding to the messages with no subject line. We all
know they are spam. We were attempting to give Chastity some time to
fix/resolve the issue before putting her on moderated status, but as
the issue has not been resolved Raul and myself will have to begin
filterin
Hi Darren,
Mostly I was deflecting blaster shots while I was moving into saber
range to cut them down. You definitely know when I cut them down as
the troopers screamed when Mara scored a direct hit. As for saber
cut/hit sounds I have them, but just haven't added them in yet.
Remember that is only
Hi Ben,
Ah, that would be the door locator signal. That helps you find the
doors. If I take it out the only way you could find the doors is to
use the view menu. If you want me to take the locator sound out I
will, but I don't think you would like that very much.
On 12/9/10, Ben wrote:
> What is
Hi all,
The trailer I posted did use 44100 KHZ sounds. What do you mean by the
quality of the sounds in the trailer were poor?
I keep hearing people say the quality of the sounds in the MOTS
preview were poor but I found the best sounds i could so far and I'm
still getting that complaint. If I kn
Hi Cara,
Hmmm...That makes sense. That also seams to be the problem. Mara's
rate is 1 unit per frame and the walls are 1 unit thick. Now, if I
walk at them head on I'll smack face first into the wall, door,
whatever. If I take them at an angle say 15 degrees I'll walk right
through them.
On 12/9
Hi,
Oh, I'm sure he's just tackling five more at the moment. Seriously,
though, that's quite the full agenda; three large games like that, plus the
Python tutorials?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Hi Alfredo,
I do not mean to complain but is it possible for you to put your messages at
the top?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Thursday, December 09, 2010 8:27 AM
To: Gamers Discu
Hi Ben,
Hmmm...I may not be a moderator but I'd recommend you take this to the
iPhone list.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Thursday, December 09, 2010 12:46 PM
To: 'Gamers Discussion li
Hi Muhammed,
Um... You'd have ot actually either read the books or watch the movies
before you could even think of that kind of thing; and you should really
start with the Magician's Nephew. Interesting idea, though.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey
Hi,
Well, thin enough the neighbors can hear a pin drop. Grin.
No, seriously I set the walls on the level to 1 unit. I think this
might be the source of the problem.Normally this isn't a problem with
the current array based system, but when I created a sample level
using the 3d coordinates Mara j
Hi,
Yeah, the Quake 3 engine is still extensively being used. I know
several games from Activision depend on the Quake 3 engine. Right off
the top of my head I know Star Trek Elite Force and Star Trek Elite
Force II both use a Quake engine.
On 12/9/10, Cara Quinn wrote:
> Ben, yes.
>
> JQ is act
Thomas, how thick are your walls?… -Just curious…
-Hey, -sounds like a bad pick-up line! lol!
Smiles,
CQ :)
On Dec 9, 2010, at 2:36 PM, Thomas Ward wrote:
Hi Cara,
Actually, the storm troopers can move in any direction AKA 360
degrees. They have to in order to properly aim and stuff. I did som
Well, hello folks.
I found an interesting project on sourceforge, and since it was no longer being
developed, I asked the developer if I could take over development.
He agreeed, and so now, if you go to:
http://phpadventure.sourceforge.net
You'll find php adventure, in it's current form.
What I'm
Hi Cara,
Actually, the storm troopers can move in any direction AKA 360
degrees. They have to in order to properly aim and stuff. I did some
testing and I figure the real reason they didn't pas through the wall
is because on beginner the speed was set to 0.25, but on expert when
they were set to 1
Hi,
Hmmm...WellI have Sith light saber sounds, mostly Darth Vader's,
but I don't know that I can get Darth Maul's that easily. Darth Maul's
light saber is unique in that it was a duel bladed weapon and the
ignition was also a bit unique. I might be able to create one that
sounds similar, but f
Hi. Just a question... can you get me the sith lightsaber ignition like the
one featured in the movies (like the phantom menace)?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 December 2010 23:42
To: Gamers Disc
Indeed!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 December 2010 23:54
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Creating game levels to scale?
Hi Philip,
Well...That too is the cl
Hi guys,
I was wondering if any of you could create any Narnia games? Basically what
happens in the film well Narnia and her men fight to the death. I'll explain
the stages and you could make your decision. Well, the first part of the film I
watched is the king cuts the prince's hand off with th
Hi Dark
What is mana?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 09 December 2010 01:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] questions about world of legends
Train.
everytime you level, you'll be as
Ben, yes.
JQ is actually being updated now, but not by me. :) I made my code completely
free and available so others can work with it howe ever they'd like. The code
is Quake C which is a flavor of the C language and only works within the
context of Quake. I.E. you can't develop in any other en
How do you repack them...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 08 December 2010 21:29
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Knight was GMA sound function
Hi Ben,
What do you mean where
i.e. I tried several times to text, but the keypad, not being physical, is
a major put off in terms of texting. In terms of everything else itse its
fine...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 08 Dece
What is that constant beep like the weapon sound from mota? And why is that
sounding like jedi strike... I personally don't approve of that but so far
its sounds good
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 0
Hi cara
Ever thought of updating jediquake?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cara Quinn
Sent: 09 December 2010 18:24
To: Gamers Discussion list
Subject: Re: [Audyssey] game objects in memory
Oh, and there was a 3, and I
Oh, and there was a 3, and I bet:
3. that your storm troopers don't actually move on diagonals! lol! this would
explain why they don't happily skip right through the map. :)
Talk soon!…
Smiles,
Cara :)
On Dec 9, 2010, at 10:08 AM, Cara Quinn wrote:
HI Thomas since you said that Mara passes th
HI Thomas since you said that Mara passes through walls sometimes when you're
at just the right angle, I'm betting that:
1. your walls are very close to the same thickness to Mara's move rate. (the
distance she usually moves in a frame)
2. that it's easier or more likely that she will walk thro
I thought so. I wasn't going to say anything, because I didn't want to
offend or upset Thomas. Though, apart from the quality, they were excellent.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, December 09, 2010 3:14 AM
Subject: Re: [Audyssey] Sh
Hi Folks,
Rairly has a book about video games been available.
Here is one that just showed up on BookShare.
Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner
"To my taste, the greatest American myth of cosmogenesis features the
maladjusted, antisocial
Bowling Scores 12-07-2010 By Jim Kitchen
Today's average = 167
total points in the 2 games = 334
Your bowling average now = 169.08
total points in the 138 games = 2
Today's low game = 167
Today's high game = 167
All time low game = 124
All time high game = 230
96 wins
40 losses
2 t
Bowling Scores 12-09-2010 By Jim Kitchen
Today's average = 180
total points in the 3 games = 540
Your bowling average now = 169.31
total points in the 141 games = 23873
Today's low game = 150
Today's high game = 215
All time low game = 124
All time high game = 230
99 wins
40 losses
2 t
On 12/2/2010 7:41 PM, Chastity MORSE wrote:
Hey, guys, I'm sorry about the confussion. If anyone has any idea how to fix this, please
let me know cause it seems to be happening with lots of my emails, not just on this list
thing. I kept getting emails back saying postmaster delivery status can
On 12/5/2010 11:47 AM, Shiny protector wrote:
Harmony, she isn't sending them. For your information, we didn't send
spoof emails and the hackers just did it. So, in other words, their is
know need to take out your temper on her just because of a spambot.
How ever Chastity, I know it isn't your
On 12/5/2010 11:47 AM, Shiny protector wrote:
Harmony, she isn't sending them. For your information, we didn't send
spoof emails and the hackers just did it. So, in other words, their is
know need to take out your temper on her just because of a spambot.
How ever Chastity, I know it isn't your
On 12/5/2010 4:04 PM, Thomas Ward wrote:
Hi,
Why am I not surprised? Ever notice everything Microsoft touches,
creates, or sells breaks easily?
I mean if they have a virus on their system they need to take care of
it. If that means purging their servers and backups to kill it then
that's what t
w.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
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Depends on the version of the iPhone. If you're using the 3gs, you can
either double tap the letter or put a finger on the letter and tap somewhere
else on the screen, but if you're using the 4, there is a touch typing
setting that you can turn on where you can just find the letter and let go
of it
Hi Thomas,
One thing to consider, the GMA engine does collision detection one step
before hitting a wall. It then plays the near wall sound if available.
That is why you get a boarder sound in SOD and the different footstep sound
in Sarah before hitting a wall.
In the automatic walking feature,
or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Train.
everytime you level, you'll be asked to train either attack, defense energy
or magic. I usually went for going equal on all of them. If you just level
and hit 1 the first option only your attack will go up.
I believe defense = how much damage vs the enemy's attack you take, and
armour
-ow...@audyssey.org.
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This message was checked by NOD32 antivirus system http://www.eset.com
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This message was checked by NOD32 antivirus system http
HI.
I have some questions about this game.
How do you build up energy and how do you strengthen your defense? I am
wearing lots of armor but my defense is still at 1 while my attack and
strength are high.
Please help.
Darren Duff.
Drummer for The Overflow worship band!
Band web site http://
Hi William,
I absolutely have no idea. Obviously my main priority is to get MOTA
out the door and then tackle Raceway. If I squeeze a little time in
now and then for this game great, but right now I just did a little
experimentation with the G3D engine to see what needs to be done to
create a game
Hi Ben,
Yes, I know that, but if you look in the manual you'll see that a, s,
d, and w are alternate arrow keys for MOTS. Those were there for
lefthanded users as well as they were helpful in allowing you to use
the left hand for movement and the mouse for other stuff too.
Which brings up another
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