I still use jaws off and on though after I upgrade hal I won't probably either.
The only thing i use jaws for is the ffproject site and only because
we get percentage beeps.
I may keep jaws round for that reason though if I can have
persentages in hal then thats no problem at all.
At 04:13
what about an updater for the daytona game like you have done with towersofwar.
At 04:32 a.m. 7/01/2011, you wrote:
I'm just glad I could help. I've also updated the main zip so that
any new people downloading the game will be able to use the arrow
keys in addition to using Tab.
For anyone
Hi,
You can get mush-z from
http://oriolg.es/mush.php
It has a readme file which explains a lot of things about the game and
the client itse.f
You might find it useful.
On 1/6/11, dark d...@xgam.org wrote:
it's # channel I believe to talk to people.
as to fights, you just need to be quick
tj, how did you make the installer for the origional pool.
I can make one with innosetup.
in fact I can do a cast on this.
Hello all,
I have now released Pull 1.0!
You have just obtained a Spas12 shotgun, and want to give it a test
run. Your friend has access to a private shooting range,
I attempted to make it with Inosetup, but I am not so good at it. I
havne't had the chance to look through the docs yet.
That's in my plans for tomorrow.
Tj
On 1/7/2011 1:29 AM, shaun everiss wrote:
tj, how did you make the installer for the origional pool.
I can make one with innosetup.
in
hi tj.
There is an installer for pool its in your folder in the bgt folder of dropbox.
in it are the following.
1. a file called pool.iss, innosetup source.
pool install no preproc.iss which is not using the preprocesser, this
can be used for the istool program there is a tutorial file on how
well there should be simple files existing in the folder I have not
bothered with docs, go to your dropbox and you should have enough to
get you started.
I should look at the docs but I hardly create anything.
look if you want though.
At 09:45 p.m. 7/01/2011, you wrote:
I attempted to make it
hi tj,
I really like this game. However you forgot to edit the bird bakground
thing, as it doesn't loop properly.
Also, could yu perhaps have some difficulty levels or something so you can
have less shells loaded, like easy 6, medium 4, hard 2, and insane 1?
- Original Message -
I might do an auto updater for Daytona too, but many people had problems using
the one from Towers of War. I never did figure out what the trouble was with
that one so I'll wait until I do before I make one for this game. I don't want
to repeat the same mistake on a second updater program.
Hi T. J.
I added your games page to my games list.
T.J. Squires' Games
http://tjsquires.net/
and your game Pull version 1.2
However I tried the link to car shot and it didn't work.
Phil
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Ok, weird problem here, the pigeon sound does not travel from speaker to
speaker, though the pigeon shooter shows up in the left where it should and
the sound of shattering pigeons travels to different places depending on the
timing of my shot.
In the first five levels, I didn't notice any
Hi all,
Phill. One minor thing. My name is just a capital T and a lowercase
J. But thank you for adding me to your website. I used that site on
many numerous occasions to find audiogames.
Peter, Yes. I can figure out difficulty levels and what not, I think.
Sean, thank you. That's
Hi Tj,
I also found the game too easy for me. It just was the same pattern for
me after the first few shots and I ended the game purposely when I was
at level 7.
I also noticed no change in the speed of the pidgeons at all and I even
got them when I shot a bit too early or too late, they
Hi Tj,
I for one thought the game was just too slow and easy. Oh, the speed
it is at now is fine for level 1, a sort of training level, but later
levels should get faster and more difficult. That's triditional for an
arcade game.
Something else I noticed is there is no pause key. Last time I was
Hi,
That is in deed weird. On mine the clay pigeons move from left to
right speakers as expected. Almost sounds like something wrong with
your sound setup. Any problems with other games?
On 1/7/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
Ok, weird problem here, the pigeon sound
Hi Tj,
I fixed your name on the games list.
How about fixing the link to Car shot?
thanks,
Phil
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On 1/7/2011 11:15 AM, Thomas Ward wrote:
Hi,
That is in deed weird. On mine the clay pigeons move from left to
right speakers as expected. Almost sounds like something wrong with
your sound setup. Any problems with other games?
On 1/7/11, Christopher Bartlettthemusicalbre...@gmail.com wrote:
Hi Tjk,
Well, I can think of a couple of additions you may want to add in the
future. I noticed that you use Microsoft Sapi support, but there is no
way to change the voice or the speed from within Pull. I have to go to
the control panel and set it globally. Any chanse you can add voice
rate,
Hi Thomas,
Yes. This is a major flaw, and unfortunately, there is not an easy way,
for me at least, to do this in BGT as of yet. I do believe it can be
done with a .ini/cfg file or what not, however, I'm unfamiliar with file
writing functions. A lot of what has gone into Pull has been me
Hi Thomas,
This is actually my fault. The tts_voice object in BGT currently does not
support enumerating voices, but this is something that I plan to add in the
near future. Rate and volume are adjustable though, and I can add pitch with
xml commands.
Kind regards,
Philip Bennefall
-
Hi all, I'll cut to the chase. Here are the new changes.
1.3
*Decreased the area of fire from 12 units to 4, thanks members of the
Audyssey List!
*Added a pause function. Thanks Thomas!
*added a pause sound.
*Made the background ambiance loop properly. Thanks Philip and Audyssey
List!
Keep up the good work. When I took part of a course in programming and got
the program to do what I wanted, as I wanted it to be done, I experienced
the thrill of victory rather than the agony of defeat. I'd like to get back
into it, but don't have the time. I haven't tried your game yet for
On 1/7/2011 1:14 PM, Charles Rivard wrote:
Keep up the good work. When I took part of a course in programming
and got the program to do what I wanted, as I wanted it to be done, I
experienced the thrill of victory rather than the agony of defeat.
I'd like to get back into it, but don't have
Hi Tj,
I doubt people mind the updates. Three-D Velocity has been updated about
three times since its initial release. At least you're actively supporting
the game. Releasing frequent updates is better than slackign off and not
caring to fix bugs and keep the project going. Also, releasing an
Hi Tj,
I sort of figured that might be beyond you at the moment. Sapi 5 uses
xml tags to set voice rate, pitch, volume etc and I'm not at all sure
if BGT can use xml markup for more realistic Sapi speech control.
On 1/7/11, Tj Squires t...@tjsquires.net wrote:
Hi Thomas,
Yes. This is a major
well I don't mind either.
as long as there is an installer for one version, and then you can
make the updater download the zip and extract updated files or
whatever thats fine.
I havn't bothered with the docs but if I am able to make some sort of
updater installer to check for and get updates
Tj,
I don't see a link to this again; where can we get it?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tj Squires
Sent: Friday, January 07, 2011 2:08 PM
To: Gamers Discussion list
Subject: [Audyssey] Pull 1.3
http://tjsquires.net/downloads/pull.zip
---
Shepherds are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 07, 2011 7:35 PM
Subject: Re: [Audyssey] Pull 1.3 is here!
Tj,
I don't
hey i need some help getting a company to make some of their games
accessible for all of us. there are four games on the iphone that
could be fix to work with voice over so please contact the company for
me i have already did but you know one person can't do it by themselve.
the games are
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