Hi Dark,
Yeah, the polymorphing abilities for me have always been irritating. The
ratkin are almost totally unplayable because of the fact that their stats
never get reset correctly after they revert back to their normal form. As
for the scrolls, I never understood some of those. I understand that
I'm not a moderator, but I do think I remember Thomas politely asking that
this topic be closed. I just thought I'd bring that up.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Sunday, October 26, 2014 8:42 PM
Hi Dark,
You forgot about the part where arrows are expendible, and replenishing them
is a sometimes impossible task. Most monsters farther down in the dungeon
are not equipped with bows of any sort, so collecting arrows is a rare or
nonexistent venture.
Best Regards,
Hayden
-Original
Dark,
I think likening reading via braille to chopping down firewood is a rather
absurd and unrealistic analogy. If I am sighted, how do I read eMails or
webpages? I most probably look at my computer screen, a method clearly
analogous to braille. And despite what you seem to be implying here,
Hi,
It sounds to me like you did not do the Toot Oreol quest; if this is indeed
the case, I'd recommend you put anything else on hold before doing that. The
sollutionto your problem involves making meat paste, which comes at a cost
of 10 meat. You can then combine the two pieces form the crafting
I think the real issue is how specialized each challenge would be, e.g. how
heavily each would have ot be documented because of the variety of
challenges present on that show. The other issue is for the more difficult
ones, you'd almost have to have a degree of randomness to keep people from
As irritated as I've been from reading his messages in the last several
days, this stream of nonstop and monotonous bashing is just as, if not more,
irritating. At this point I've no idea why you are even continuing this.
Best Regards,
Hayden
-Original Message-
From: Gamers
for download.
On 10/12/14, hayden presley hdpres...@hotmail.com wrote:
Hi Thomas,
Several weeks ago, if memory serves, you mentioned putting a setup
of the most recent beta of MOTA up on your site. Is this still going
to happen?
I
myself bought a new PC since you last took it down
Hi Emily,
Hardly. As a current player of KoL I can say that it remains to this day
very accessible. As Dark said, there is the odd unlabeled link here and
there, but Ive yet to find anything crucial which is inaccessible. There is
a chess puzzle which is not, but this is not at all necessary for
Subject: Re: [Audyssey] accessibility of the kingdom of loathing?
I also play KoL currently and, while not very accessible with VoiceOver with
Safari on the Mac for some weird reason, it is completely accessible on
Windows.
On Oct 14, 2014, at 8:07 AM, hayden presley hdpres...@hotmail.com wrote
Hmmm. Perhaps, though at the time of writing I believe we were discussing
IE, and this is occurring under OS X and Safari.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, October 14, 2014 3:29 PM
To: Gamers
Hi Thomas,
Several weeks ago, if memory serves, you mentioned putting a setup of the
most recent beta of MOTA up on your site. Is this still going to happen? I
myself bought a new PC since you last took it down, and would like to have
the chance of revisiting what was done with the game.
Best
.
--
From: hayden presley hdpres...@hotmail.com
Sent: Sunday, October 12, 2014 11:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] An Inquiry about MOTA
Hi Thomas,
Several weeks ago, if memory serves, you mentioned putting a setup of
the most recent beta of MOTA up on your site
with Thomas.
I'd still love to see beta18, though.
--
From: hayden presley hdpres...@hotmail.com
Sent: Sunday, October 12, 2014 11:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] An Inquiry about MOTA
Hi Thomas,
Several weeks ago, if memory serves
HI David,
If you go to the actual website, you can find a link to download it there.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of David
Bartling
Sent: Monday, October 06, 2014 8:20 PM
To: gamers@audyssey.org
Subject: [Audyssey]
Hi Thomas,
Funny you should mention that. I believe my last entertainers were being
paid something like 10 pounds more than my park staff. I certainly
considered firing them more than once, but I wasn't sure precisely what kind
of ramifications this might have to the number of customers.
Best
it was made public somehow. So being
able to edit and change the names of the rides yourself need not be a big
problem with copyrights and trademarks since it wouldn't officially be a
part of the game.
On 10/4/14, hayden presley hdpres...@hotmail.com wrote:
You may not be able to add named atractions
on strike and they now wanted 10 per person. I ended up
triggering a mass strike all because I followed the park reports' so-called
expert advice. I'd been better off to go with my own judgment which was
closer to their demands than the park reports were.
Cheers!
On 10/4/14, hayden presley hdpres
Hi All,
I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so if
they have discovered a workaround that precludes the need to use JAWS
/5/14, hayden presley hdpres...@hotmail.com wrote:
Hi Thomas,
You mentioned that after striking, the employees wanted more than they
were being paid before you dropped your wages--something which brought
to mind an interesting phrase at the end of the strike eMails. If you
recall
Lol, now that would be cool. You could have the tape of Nickson saying, I
am not a crook. As the ride begins.
:D
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
Sent: Saturday, October 04, 2014 3:23 AM
To: Gamers
You may not be able to add named atractions like that, seeing as how they
are all very much proper nouns, and said proper nouns are probably
copyrighted by the parks/organizations which manage them. True, they
probably would not discover Nick's game, but the issue is whether such a
gamble is worth
Actually, Charles, those reports generate rather low figures. Just ona whim,
I did that for my first park one week, and subsequently every single
employee in my park struck. So those numbers don't' really give a realistc
report as to what to pay anyone, and that inludes ticket prices.
Best
Heh. I'm not sure I'd want to sample everything in my park, particularly not
the hinted at dubious meat pies. Why not just let the customers suffer? ;)
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Desiree
Oudinot
Sent: Wednesday,
Hi Thomas,
I'd actually like to amend the statement you made about the park report. Be
careful about the tickets as they actually tend to be way higher than your
ccustomers will be willing to pay. I made the mistake of generating one
partk report and setting the suggested ticket prices; I got
Discussion list
Subject: Re: [Audyssey] park boss
Lol, I suppose it's a matter of opinion.
But actually, I can see some quite funny in-game messages coming out of
sampling those pies.
On 10/1/14, hayden presley hdpres...@hotmail.com wrote:
Heh. I'm not sure I'd want to sample everything in my park
So I'm happily chugging along in week 56, about to set up a new attraction,
when I get an offer to sell my park. As the offer happened to be thrice my
current bank account, I figured I'd take it and start a new park with the
money. The first confusing thing is that the game exits, something I did
.
Nick
On 30 Sep 2014, at 14:26, Josh Kennedy joshknnd1...@gmail.com wrote:
yes I got several offers to sell my park. wow if you sell it and don't get
the money and have to start over? doesn't sound very fun.
On 9/30/2014 8:22 AM, hayden presley wrote:
So I'm happily chugging along in week 56
: [Audyssey] Selling a Park in Park Boss
Just a guess. Maybe there has been a deposit into your bank account from
which you can withdraw?
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: hayden presley hdpres
and have to start over? doesn't sound very fun.
On 9/30/2014 8:22 AM, hayden presley wrote:
So I'm happily chugging along in week 56, about to set up a new
attraction, when I get an offer to sell my park. As the offer
happened to be thrice my current bank account, I figured I'd take
...@audyssey.org] On Behalf Of Nick Adamson
Sent: Sunday, September 28, 2014 2:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss
Hi.
I guess you aren't charging enough for tickets.
Thanks.
Nick.
On 28 Sep 2014, at 04:41, hayden presley hdpres...@hotmail.com
: Re: [Audyssey] Saving an Amusement Park in Park Boss
currently I charge I think its around 22 or 23 maybe 24 for tickets.
On 9/28/2014 3:23 AM, Nick Adamson wrote:
Hi.
I guess you aren't charging enough for tickets.
Thanks.
Nick.
On 28 Sep 2014, at 04:41, hayden presley hdpres
So I've just recently downloaded Park Boss, and am definitely enjoying it
(hats off to you, Nick). My question is, howeve,r is regarding saving a park
once it is started. If I were to simply exit the game, would my progress be
saved, or, upon restarting, would I have to begin from scratch again?
an Amusement Park in Park Boss
when you exit the game your progress is saved.
On 9/27/2014 11:19 PM, hayden presley wrote:
So I've just recently downloaded Park Boss, and am definitely enjoying
it (hats off to you, Nick). My question is, howeve,r is regarding
saving a park once it is started. If I were
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss
Is there away to scrap your park and restart
On 9/27/14, Josh Kennedy joshknnd1...@gmail.com wrote:
when you exit the game your progress is saved.
On 9/27/2014 11:19 PM, hayden presley wrote:
So I've just recently downloaded Park
HI,
Not sure how it is arrogant to want to use your voice in your own games. I
have no recollection of Phillip giving us recordings of his voice before
programming Q9 or Kringle Crash, nor, for that matter, any other developer.
Best Regards,
Hayden
-Original Message-
From: Gamers
While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
Though I am personally a fan of Yuoko's efforts, I see where Thomas is
coming from. It is tedios and a bit messy translating them via NVDA, and I
can understand how that's a turndown.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
This is just a test message to see how well my new eMail is working and to
make sure people can receive my eMails.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the
Not sure that Resurrection is actually harder. Level 15 is really about the
same on both walk in space and resurrection, and if you can beat that, then
you've got the game nailed. The real disadvantage to resurrection is that
you don't get nearly as many points by using portals on level 16.
Best
: Re: [Audyssey] Looking for Troopanum 2
HI Hayden and all
I've uploaded the setup file for Troopanum to sendspace.
Here is the link.
https://www.sendspace.com/file/g2noop
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of hayden
presley
Sent: 01 August 2014
...@audyssey.org] On Behalf Of hayden
presley
Sent: 01 August 2014 03:12 AM
To: gamers@audyssey.org
Subject: [Audyssey] Looking for Troopanum 2
Hello All,
So I just purchased a Mac and installed Windos 7 via bootcamp onto it.
That
done, I proceeded to install my games onto it, only to find
Hello All,
So I just purchased a Mac and installed Windos 7 via bootcamp onto it. That
done, I proceeded to install my games onto it, only to find that Troop 2 is
for some odd reason missing. All my other BSC titles are present, but not
that one. Furthermore, upon trying to open Troopanum 2 on
Hi Charles,
How did you get the window keystrokes to not speak in JAWS? I'm currently
using letters to navigate as my arrows are sluggish and seem to elicit
JAWS's generic selected and blank messages when pressed in conjunction
with control and shift.
Best Regards,
Hayden
-Original
i cant find the place to do it
hayden presley skrev 2014-07-12 04:42:
I wont' give you the answer, but consider what you have in your
inventory, and what kind of animal (in a slightly different form)
might make a tasty lunch. Also consider the weapons you have--they
aren't all just
I wont' give you the answer, but consider what you have in your inventory,
and what kind of animal (in a slightly different form) might make a tasty
lunch. Also consider the weapons you have--they aren't all just for killing
things.
Best Regards,
Hayden
-Original Message-
From: Gamers
My big issue with JAWS isnt' jerky speech, but the fact that JAWS insists on
saying blank every time I hit a control left, right, ro down arrow, and
that it says selected when shift is used in conjunction with the
aforementioned keys. Also, JAWS seems to be intercepting the keys as usual,
so
Brian,
I'm not sure if you've either gotten a response to this eMail or resolved it
yourself, but the reason you aren't getting the $5 upgrade price is probably
because you ordered SOD prior to the new account feature. The way to do it is
to request a replacement key for SOD 1.2, and that will
Perhaps I'm opening an old can of worms here, but I've always felt (and stil
feel) that Justin's decision was well-thought out. I most definitely did not
have a problem shelling out the $50, considering the total cost of those
games was more than double that prior to. Not to mention the fact that
Hi,
I believe this may have gotten lost in the ether, as I myself did not get
the eMail I sent, but I recall Charles mentioning that Shredder for the PC
is accessible. TO what extent is this true? So far, I've gotten it to read
its moves back to me, but not to see any representation o fthe chess
Interestingly, I've gotten to the point where I almost do better on the
computer than on the board. I think so much in coordinates that that seems
to work better for me.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Hi Charles,
I was happy to hear that the PC versoin of Shredder is speech-friendly. The
only issue is that I'm not sure what you meant byh that. I get no feedback
on moved pieces, and I see no way to look at the board. What needs to h
appen to make that work?
Best Regards,
Hayden
-Original
A few things come to mind. If yo're infantry is set to roming, it should find
another city on that land mass, and you'd be able to start producing something
else at that point. If not, I'd just put your infantry to sleep and wait for a
transporter to be created.
Best Regards,
Hayden
And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Aside from outside sighted individuals who might just want to use it, I'd
have a monitor simply because you never know what may or may not happen to
the computer. I've had instances where I'll boot up my PC and have no screen
reader for whatever reason, and it's nice to just have a screen on hand
all it doesn't
really matter so long as each player has a good selection of change
to pay small bills with.
Beware the Grue!
Dark.
- Original Message -
From: hayden presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 02, 2013 5:12
.
- Original Message -
From: hayden presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 02, 2013 5:12 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game
Hi,
If I might chime in: the money distributions were
Heh. Now there's an interesting hearts variant. Takes a lot of the strategy
out of it, since there are times when it's worth sacrificing a few points so
as to stop from getting them all. But I digress, and I'll stop now.
Best Regards,
Hayden
-Original Message-
From: Gamers
Hi,
If I might chime in: the money distributions were:
500-2, 100-2, 50-2, 20-6, 10-5, 5-5, 1-5, with the first number being the
denomination and the second being the number of said denomination given to each
player.
Best Regards,
Hayden
-Original Message-
From: Gamers
!
-Original Message-
From: hayden presley
Sent: Monday, November 25, 2013 3:59 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Hunter, level nine.
The first five nots are the lowest to fifth lowest. The second five are highest
to fifth highest.
Best Regards,
Hayden
-Original
The first five nots are the lowest to fifth lowest. The second five are highest
to fifth highest.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Sunday, November 24, 2013 8:28 AM
To: Gamers Discussion list
Subject:
You mean the one with the bor cube? I always did have a problem with that
one. It would fire a tractor beam at me, and at point would just lock up.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hunter
Jozwiak
Sent: Friday, August
That does not seem practical. There is no set way of playing, and strategy
would have to be changed marginally depending on who you played.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Conroy
Sent: Friday, June 07, 2013 1:08
I could, but it won't do you a whole lot of good. There have been too many
feature updates since then for the tutorial to be relevant.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dbzfan
Sent: Wednesday, June 05, 2013 1:34 PM
To:
You know, I do find it interesting that his two pinball games remain to this
day the only two we have. I am a little surprised that nobody has ever
attempted to create one since.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
I wouldn't worry about it. I've not had your exact issues, but I've recently
resigned up after a lengthy hiatis and found things basically the same as I
left them--vey inappropriate and needlessly clnky.
Best Regards,
Hayden
-Original Message-
From: Gamers
Not to mention the factthat he is giving us a key generator program. How
ludicrous would it be if he reopened but everybody was able to generate
keys regardless?
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent:
You're forgetting Finger Panic, and the Spanish vesion of Troopanum Classic
(although I suppose you'd count that as Classic Troopanum). One thing I'd
like to see, although it most certainly won' be happening, is a continuation
of a scoreboard server.
Best Regards,
Hayden
-Original
I'm going to agree with you, Charles, and add something else. TO expect
Justi to page down years worth of records, figure ou exactly which games
they have bought, then create separate Keygens and eMail them all separately
is utterly and totally absurd. Then I suppose you'd be wanting separate
for newer .NET
enabled versions of the games.
Cheers!
On 4/18/13, hayden presley hdpres...@hotmail.com wrote:
Not to mention the factthat he is giving us a key generator program.
How ludicrous would it be if he reopened but everybody was able to
generate keys regardless?
Best Regards,
Hayden
Jim,
A little off opic, but when does Press your Luck play on GSN? I have only
found wamie, and I've always preferred the original. The whammies were much
better.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent:
Hi,
I'm not Jim, but I'll take my best shot. In the original game, there were
two types of round. In the first, the three contestants were asked a
question, and one would buzz in with an answer. The remaining wo contestants
would be given three choices, including the buzz-in answer, to pick, one
Yeah. I've bee looking for someone to create some sort of Press Your Luck,
and if not I was going to make my own shoddy attempt at creation. grin
Keep up the good work, Jim!
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
Gabriel,
The problem si that you declare your sound handles as if they were elements
of an array which has already been created, but you first need to declare
the array of handles before assigning or referring to them.
Best Regards,
Hayden
-Original Message-
From: Gamers
Thomas and Shaun,
I Think Che may be using a different licencing system for the new RR. When
you
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Wardenter your key, you create a .lic licence file which registers the game,
Hi,
You have to ask yourself, thogh, how many sighted people were skeptical
enough not to buy it in coparison to the number who do. Sure, companies like
Sony make more than a tidy profit for such games, but you have to consider
the relative numbers. Comparing everything in the audiogames market to
I'd personally rather pay the $30 for a product I get to actually try before
I buy. I know that the game I've tried from you in the past have been good,
but generally speaking I am a littlee weary of a game which does not offer a
demo. I've had similar experiences on my iPhone to Sarah in
You know, Dark, I was considering that about demo-less games. It is probably
more likely someone will end up pirating the ting to give it a try, and for
the less scrupulous among us will probably just keep the pirated copiy they
were given.
Best Regards,
Hayden
-Original Message-
From:
Hi All,
I recently got a new PC, and am in the process of getting all of my games
and files moved acriss. I have gotten about 70 Super Egghunt trophies, and
am trying to figure ou how to move the trophies across. How is this done?
Best Regards,
Hayden
---
Gamers mailing list __
Thanks, I'll give that a try.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo's
Desktop computer
Sent: Thursday, January 10, 2013 7:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Supe Egghunt Trophies
Hint:
Move
Can I do likewise for JD?
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven
Sent: Thursday, January 10, 2013 8:36 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Supe Egghunt Trophies
You don't need anything from
HI Lorenzo,
Very cool. I'll be looking forward to seeing this one.
:)
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, November 19, 2012 5:55 AM
To: Gamers Discussion list
Subject: [Audyssey] Music Puzzle
Hey Liam,It wo
Rks on my end; I just beat it. Loks like it'll be really cool.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Sunday, September 23, 2012 7:34 PM
To: 'Gamers Discussion list'
Huh. I usually buy 6 or 7 hp and put the rest into handgun ammo. I'll have
to try that boss with just the rake.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Sunday, September 23, 2012 8:12 PM
Hi Dark,
Anchorhead is a really good one, really in the spirit of Lovecraftian
horror. Storywise it si excellent, and the puzzles are not as bad as some
games I've played.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Hi Dark,
I really think the RPG thing is strictly a preference. IF in really wasn't
originally geared towards RPG at all. And INfocom did have some games (take,
for example, Wishbringer).
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
NO, you cannot move backward; that is something that is never done in
Backgammon. As for replacing a piece you've picked up, that's something I've
wanted Emanuel to address for awhile now--I find it slightly irritating that
you cannot do so.
Best Regards,
Hayden
-Original Message-
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Tuesday, August 21, 2012 5:01 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Pontes Backgammon
Hi,
NO, you cannot move backward; that is something that is never done in
Backgammon
Hi,Nei
Ther of the above. It simply comes down to knowing the solution. For
instance, I hada puzzle with the category of bands and artists, and I had
the following: N**k*l b***K. I was able to see immediately that the solution
was Nickelback, but fi you have never heard of him you wouldn't have
The Zork Trilogy, sure, but don't forget the Enchanter Trilogy.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Friday, May 11, 2012 11:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] why
Dark,
Dying on the sidescrollers would help a lot with your points, especially on
the higher pipe levels.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, May 07, 2012 5:20 PM
To: Gamers
HI Raul,
I'm with you. I've never taken the stairs myself; I like getting the points.
:)
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Monday, May 07, 2012 9:45 AM
To: Gamers Discussion
HI Raul,
I had the same problem. I had something like 42 thousand in Hunter, and I
can tell you that that is a score which is hardly ever beaten. When I see
I'm not number 1, I go to see what my competition is--and find something has
a score for a billion? I wonder if Justin is still resetting the
Hi Lorenzo,
That is excellent news. Please do keep us posted.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Tuesday, April 17, 2012 11:12 AM
To: Gamers Discussion list
Subject: [Audyssey]
Hi,As
Of my looking at the game, the link appears to be broken. By the way, I know
of no game called Audio Wars--so unless you're adverse to the name, there
shouldn't be any problem.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Yeah...the archiving process is semi-irratic. There are whole pages tied
into a website that are not archived.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Tuesday, February 28, 2012 1:09 PM
HI Brian,
I disagree with that assessment. I can do it nine out of every ten with no
real guessing.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: Monday, February 13, 2012 12:32 AM
To:
HI Gabriele,
Ah...I see it. Youwrite:
Volume(0)
But volume is not a method; it is a property. So you have to write something
like this:
Volme = 0;
This is the same for pan.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Hi,
I'd rather take this kind of discussion off list, but it is a farely common
miscomception that Puff the Magic Dragon was about drugs: the actual theme
was the loss of innocence and childhood.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Gabriele,
Something else to keep in mind here. You call the play method on this sound,
which means that it will, of course, play. But it will not wait while it is
playing. This means that you are likely not to hear any sound at all. I'd
recommend using the play_wait function if you want the
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