Re: [Audyssey] Swamp version 2.1 is here!

2012-05-01 Thread Scott Chesworth
Well, there goes my Tuesday. Hurrah! On 5/1/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Stephen, back in version 2.0 offline play was added. Hi there.  Can I play swamp offline yet? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Swamp 2.0 accuracy stats bug

2012-05-01 Thread Scott Chesworth
the update. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Tuesday, May 01, 2012 10:53 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp 2.0 accuracy stats bug Don't beat yourself up over it dude, my online

Re: [Audyssey] Swamp 2.0 accuracy stats bug

2012-05-01 Thread Scott Chesworth
a female voice reading out the directions. I love the new voices by the way. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Tuesday, May 01, 2012 11:48 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp 2.0

Re: [Audyssey] Whispering in swamp was Swamp 2.0 accuracy stats bug

2012-05-01 Thread Scott Chesworth
. shermanator - Original Message - From: Lori Duncan lori_dunca...@hotmail.com Sent: Tuesday, May 01, 2012 8:27 AM Lil, I can't find how to do the whisper command, I think it's the W key, but shift W does nothing. -- From: Scott Chesworth

[Audyssey] Possible additions to Swamp keyconfig

2012-05-01 Thread Scott Chesworth
Hey Aprone, I'm running Swamp virtualised on a Macbook Air here. For the most part, things are hunky dory (London speak for rather good), but I have had to do a lot of tinkering with the key config. This is partly due to Apple's slightly insane approach where they have a huge trackpad, the

Re: [Audyssey] Swamp version 2.2

2012-05-01 Thread Scott Chesworth
Hey Lori, There's a rep bug that Jeremy is trying to iron out. It hits pretty hard when you're just starting out, so let's hope he gets it sorted soon eh. For what it's worth I just lost 300 rep by going into a menu, so it's nothing you're doing wrong. Scott On 5/1/12, Lori Duncan

Re: [Audyssey] Swamp version 2.2

2012-05-01 Thread Scott Chesworth
Hey Jeremy, The rep bug still isn't fixed. I just had the battle of my short Swampy life, made it right the way across map 1 with only an axe and was down to 1% health at some points of the run. Got back to the safe zone with 303 rep, saved, went to the safe zone menu, then to get equipment, and

Re: [Audyssey] Possible additions to Swamp keyconfig

2012-05-01 Thread Scott Chesworth
Ah perfect, that'd be just the ticket in my case! I'll soldier on until then, then. Cheers Scott On 5/1/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I'm planning to add in something soon that will detect key presses to help you set up the key config file. Hey Aprone, I'm running Swamp

Re: [Audyssey] Swamp version 2.2

2012-05-01 Thread Scott Chesworth
Hi Jeremy, How sure are you that that's the pattern? Reason I ask is that I dropped from 303 rep to 3, which is less than I started out with when I connected. That doesn't fit with what you described below unless I'm missing something. Scott On 5/1/12, Jeremy Kaldobsky jer...@kaldobsky.com

[Audyssey] Swamp 2.0 accuracy stats bug

2012-04-30 Thread Scott Chesworth
Just been doing a bit of hunting practice offline with different weapons. I noticed that over time, I was able to push my accuracy to above 100%? Dunno how far this will stretch, I got to 120% and thought I'd better report it. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Swamp 2.0 accuracy stats bug

2012-04-30 Thread Scott Chesworth
Ah, that explains it! Cheers. On 4/30/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Scott, you are able to go above 100% because some of the higher powered guns and shotguns can travel through one zombies to kill more behind it. The shotgun is a prime example since on burst mode you might

[Audyssey] Swamp quests

2012-04-15 Thread Scott Chesworth
Hi all, I'm tentatively dabbling in Swamp, so forgive the newbie question. When you're on a quest, and you reach a building that's likely to contain the item you're searching for, what then? For example, if I were on a quest for replacement spark plugs and I've been instructed to check the

Re: [Audyssey] Swamp quests

2012-04-15 Thread Scott Chesworth
Cheers chaps, between those replies I just completed my first quest. Treated myself to a shiny new Winchester, then promptly died and lost said shiny new Winchester. Ha, so it goes! Scott On 4/15/12, Richard Sherman squir...@gmail.com wrote: Hi, To find out the sound a quest item makes,

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Scott Chesworth
Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not

Re: [Audyssey] audiogames.net

2011-12-22 Thread Scott Chesworth
There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's

Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Scott Chesworth
Hi Tom, As much as I'm itching to get my hands on MOTA 3d and see what the engine can do, I reckon the side scroller with extensive 2d movement would be the most appropriate for a retro take on this series. I'd say learn a valuable lesson from MOTA and go with your gut instinct rather than what

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread Scott Chesworth
Fair play Dark, after reading the messages between you and Tom and your description, I'm starting to understand the untapped potential here. I grew up on mainstream games, but really only ever geeked out on MK and a couple of beat 'em ups that were playable back in the SNES and MegaDrive days. As

Re: [Audyssey] Rock Band 3: Mozart's Rondo Alla Turka expert pro keys

2011-09-08 Thread Scott Chesworth
Bwahahaha! I'm in no position to laugh at your performance dude seeing as I'm a horrible keys player, but can you imagine the reaction of old-school classical purest musicians to this? The idea of Mozart being tabbed out for a game would definitely be an abomination! On 9/7/11, Yohandy

Re: [Audyssey] 2 new and short MK matches for you guys.

2011-08-25 Thread Scott Chesworth
Daigo took a beating? When and where! Haven't had the time to put in to SF to become anything beyond distinctly average at it myself, but Daigo is one of those dudes who you can watch play and want to be them. If there's Youtube footage or something with decent enough audio to analyse what went

Re: [Audyssey] What is Mk?

2011-08-24 Thread Scott Chesworth
Nope, it's a mainstream fighting game series that's been around since the early 90's on consoles. There have been a few versions released for PC too, but nothing recent that I'm aware of. Most of the MK games have been playable to a fairly high extent by blind people, and this is even more the

Re: [Audyssey] 2 new and short MK matches for you guys.

2011-08-24 Thread Scott Chesworth
that person was so I could congratulate them. I know skill when I see it lol. course the fact that I made some of the stupidest mistakes in the book can't be ignored either. blame nerves. hehe - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] 2 new and short MK matches for you guys.

2011-08-23 Thread Scott Chesworth
Lordy lordy, that was relentless! I'd be so interested in seeing the stats of whoever was controlling Jade, sounded like experience and pure man hours poured into the game won out that time. On 8/23/11, Yohandy yohand...@gmail.com wrote: So I decided to play online and record. I played

Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-22 Thread Scott Chesworth
Oh man, whoever is playing as Subzero in the first Subzero vs Scorpion match could teach me a thing or 5 about navigation. Very slick! Mind sharing the code to increase the pitch of the sounds dude? Next time I'm over at my buddy's place who has a PS3 I'd quite like to try a chick fight hehe.

Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-22 Thread Scott Chesworth
- From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 22, 2011 3:29 PM Subject: Re: [Audyssey] Some totally awesome MK online matches on sendspace! Oh man, whoever is playing as Subzero in the first Subzero vs Scorpion match

Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-22 Thread Scott Chesworth
Oops, just realised that in my original post to this thread, I actually meant the 2nd Scorpion vs Subzero match I was admiring the handywork on. Scott On 8/22/11, Scott Chesworth scottcheswo...@gmail.com wrote: Yup, it was mixing and matching consoles that I was hoping for. Hmmm, given

Re: [Audyssey] Some totally awesome MK online matches on sendspace!

2011-08-22 Thread Scott Chesworth
Gotcha, thanks man I'll give it a go. On 8/22/11, Yohandy yohand...@gmail.com wrote: it's after you select your character. a code input screen appears right before the fight starts. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] Mota thoughts

2011-08-20 Thread Scott Chesworth
Hi Tom, Hmmm, the issue with assigning silence to shift for me would be that it'd probably make it tricky to get information whilst running, and that's kinda the main reason I asked about the silence function. Alt would be perfect, but it sounds like the API is pretty determined to hold onto

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Just a tidbit to add to the stairs discussion, it's currently not possible to run up/down stairs either. Would be handy if you could get that resolved, what with there being so many timed levers in the game. Cheers Scott On 8/17/11, dark d...@xgam.org wrote: Hi Tom. Fair enough on the look

Re: [Audyssey] two new and epic trailers

2011-08-17 Thread Scott Chesworth
Nice to see that they've gone with the Street Fighter esque soundscape over Tekken. I prefer Tekken's music, but the last few SF's have come forward in terms of actual SFX in leaps and bounds. Seems like we're getting close to SF speed too, that's gonna drive Tekken players nuts haha! I've not

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, August 17, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Scott Chesworth
Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've

Re: [Audyssey] Installing Audio Quake on Mac?

2011-02-25 Thread Scott Chesworth
Good question. i had this working many moons ago, but honestly can't remember the steps that were required in Terminal. I reckon CQ's your girl for this one. She lurks here, so sit tight and hopefully a more useful answer will be forthcoming. If not, there was definitely a step by step guide up

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-24 Thread Scott Chesworth
=izVZsnCiaWk On 2/24/11, Yohandy yohand...@gmail.com wrote: Well I know that this video's getting me psyched for the game. check it and tell me what you think! http://goo.gl/VcKvR - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-22 Thread Scott Chesworth
Cheers Clement, I'll be taking you up on the offer of help if pennies don't start to drop within a few hours of game play. I'm not new to fighters by any stretch of the imagination, but the MK series has always been my comfort zone. The differences in the mechanics of MVC3 mean that I'm pretty

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-22 Thread Scott Chesworth
Hmmm, agreed about MK's gameplay not being as deep nowadays. It's gradually been happening since MK4 onward, I find each title to be that little bit more watered down. It might only be me clinging to the characters I know, but I keep finding myself saying little prayers that MK9 can combine the

Re: [Audyssey] mvc 3 arcade mode playthrough

2011-02-21 Thread Scott Chesworth
Looks like I'm eventually going to get to try this title on Friday night. I'll be playing with someone who's a massive fan of this flavour of fighting, so will get my butt handed to me on a plate no doubt, but I'm looking forwar to it all the same. Don't think I've ever heard a fighter with quite

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-16 Thread Scott Chesworth
Hi Michael, Dunno if it's fair to say that Linux is the only market trying to make their system fully accessible, nor whether it's fair to say it's the perfect platform for us. I'd touche with Mac OS and iOS. VoiceOver and Zoom are fully integrated into both OSs, aren't going anywhere, and both

Re: [Audyssey] When a blind man rocks

2011-02-10 Thread Scott Chesworth
Nice one Yohandy! Good to read about some of the specifics so that it doesn't just seem like magic. It came across really well. Scott On 2/10/11, Clement Chou chou.clem...@gmail.com wrote: Nice... well, just goes to show one of us has been doing some work! I've never done something like that

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Scott Chesworth
Just catching up on the deluge, and there's very little I can add from the point of view of the mainstream players that hasn't already been said in one way or another. thought someone should chime in though to point out that, even though it's clearly not the case on Planet Everiss, considerations

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Scott Chesworth
It does indeed mean that the punch has already landed, but that'd be the same in an accessible version of the same game, or even in real life would it not? Given that you've missed the chance to defend by that point, it'd be time to either retreat or counter, and being able to tell which attacks

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Scott Chesworth
Hi David, Yup, as a user experience NVDA feels a little clunky at times, but I'd still recommend testing with that on Windows. My thinking is that NVDA currently has the least amount of quirks in terms of how it interprets HTML, so although it's a bit raw, a page that is easy for you to use with

Re: [Audyssey] Games from APH?

2011-01-23 Thread Scott Chesworth
I'm not highly strung or easily offended as a rule, but I've read the quoted message below three times now and still can't quite believe it was posted. Presumably either everyone else deletes by default in this case or can't find the words? I don't delete by default, and have found a few: Shaun,

Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Scott Chesworth
Ever heard of perfect pitch? It's going to make for some interestingly high scores methinks. Scott On 1/12/11, shaun everiss sm.ever...@gmail.com wrote: I think this a fantastic idea. At 08:21 p.m. 12/01/2011, you wrote: Hi, I'm thinking of coding a simple game, called dtmf guess. Basically,

Re: [Audyssey] Yet another iOS audio game under development: Captain Dynamite and the Fallen Hero

2011-01-10 Thread Scott Chesworth
Good find man, sounds like fun! Is there any projections for a release date? Cheers Scott On 1/10/11, Ian McNamara ianandri...@googlemail.com wrote: woo this sounds brilliant, i hope it comes out soon i want this game. probly get it for xbox as well as itos. Ian McNamara --- Gamers

Re: [Audyssey] Yet another iOS audio game under development: Captain Dynamite and the Fallen Hero

2011-01-10 Thread Scott Chesworth
On Jan 10, 2011, at 6:54 AM, Scott Chesworth wrote: Good find man, sounds like fun! Is there any projections for a release date? Cheers Scott On 1/10/11, Ian McNamara ianandri...@googlemail.com wrote: woo this sounds brilliant, i hope it comes out soon i want this game. probly get

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Scott Chesworth
Hi, Answers below each question for you Tom. 1. As a gamer how important is mouse support to you? Keyboards feel clunky as input devices, so yup it's pretty important if the game requires anything more than button pounding. 2. If supported would you consider purchasing a mouse with five or more

Re: [Audyssey] A question to you all audyssey folks.

2011-01-09 Thread Scott Chesworth
Hi, Nope, a low pass filter passes the lows, so it allows the low frequencies through. That'd be what you'd go for if you wanted the party next door sound to take an extreme example. A high pass filter would be more appropriate in this case, but you'd still need to boost the upper mids quite a

Re: [Audyssey] the future of Shades of Doom

2011-01-03 Thread Scott Chesworth
Damn, I don't have an account, but would've been very keen to attend this. Can anyone report back or record the workshop? I'd prefer the former, but would still be mega grateful for the latter. Will try getting an account too, just in case it goes through in time. Cheers all Scott On 1/3/11,

Re: [Audyssey] You don't know Jack demo

2010-12-24 Thread Scott Chesworth
Muhahaha, this sounds like it'll be a lot of fun. Keep us posted if you figure out how to get the keyboard entry playing nice. Scott On 12/24/10, Alfredo calfr...@aol.com wrote: Hello, I think they need to label the buttons properly so all screen readers can read them. BTW, where is the URL

[Audyssey] An interview about Papa Sangre on the radio

2010-12-24 Thread Scott Chesworth
Hi all, This morning, I had a quick chat about Papa Sangre on RNIB's Insight Radio. Thought I'd post the interview up here for anyone who's curious about the game. I'm thinking that an organisation like RNIB giving this air time is a good sign for the audio gaming scene too, so wanted to spread

Re: [Audyssey] An interview about Papa Sangre on the radio

2010-12-24 Thread Scott Chesworth
what was the movie without video and only sound that you where talking about . -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Friday, December 24, 2010 8:00 AM To: Gamers Discussion list Subject: [Audyssey

Re: [Audyssey] papasangre and itouch 3g

2010-12-19 Thread Scott Chesworth
Weird that you're not getting vibrations, is anybody else with a 3GS seeing the same behaviour? On an iPhone 4, the vibrations seem to work fine. Sounds being behind you is one of the hardest things to simulate. In Papa Sangre, they do it by the sound being slightly duller (a bit less top end,

Re: [Audyssey] Some Extremely Sad News

2010-12-19 Thread Scott Chesworth
Hi Tom, Not the religious type here, so I can't offer much in the way of prayers, but it looks like you've got quite a few of those on the way already. Just wanted to chime in and say that I hope the festive season doesn't put you and yours through the ringer too much this year. From memory, I

Re: [Audyssey] papa out later today?

2010-12-18 Thread Scott Chesworth
Will, have you read the About the game blurb which can be reached from the main menu yet? If not, do it. There's a shout out to someone in there you'll recognise methinks. Scott On 12/18/10, william lomas lomaswill...@googlemail.com wrote: no he means it has been released from apples grip and

Re: [Audyssey] a tweet from papa

2010-12-16 Thread Scott Chesworth
Nice one! I'd take issue and say that the sound design is closer to superb than ok, but it's all subjective I suppose. Yeah, got to be pretty linear and relatively straight forward because they're aiming for a market who aren't used to following audio cues and clues. It's not going to have many

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-10 Thread Scott Chesworth
Hi Hayden, A USB mouse is cheaper and less bulky than almost any joystick or controller. Plus, the majority of actions translate easily onto a laptop track pad, it's easy enough to take curves in Rail Racer on one for example. Hth Scott On 12/11/10, Hayden Presley hdpres...@hotmail.com wrote:

[Audyssey] Moderated status for Chastity?

2010-12-02 Thread Scott Chesworth
Hi mods, Would it be a wise move to place Chastity Morse's address on moderated status for the time being? From her previous posts, I'm totally convinced that she's not spamming intentionally and no doubt you've reached the same conclusion, but still, it seems wrong to assume that the entire list

Re: [Audyssey] Moderated status for Chastity?

2010-12-02 Thread Scott Chesworth
of a list member who is not a moderator of anyone buy myself, which we all should be. --- Shepherds are the best beasts! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: gamers@audyssey.org Sent: Thursday, December 02, 2010 7:02 PM Subject: [Audyssey] Moderated

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Scott Chesworth
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Tuesday, November 30, 2010 5:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] News from papa sangre Hi chaps, Well, not a teaser as such but I can tell you that I spent an hour

Re: [Audyssey] papa sangre again

2010-12-01 Thread Scott Chesworth
Don't sweat it fellas. I was in the same boat as everyone else in that i got a hopeful reply to an application to test then it all went quiet. It was literally a case of being in the right place at the right time, nothing more than a fluke. Scott On 12/1/10, Darren Duff duff...@gmail.com wrote:

Re: [Audyssey] News from papa sangre

2010-11-30 Thread Scott Chesworth
Hi chaps, Well, not a teaser as such but I can tell you that I spent an hour or so playing PS a couple of weeks ago, and it looked like being pretty close to releasable to me, plus the project manager seemed intent on a release before Christmas. We spent the hour with him listening to me take on

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Scott Chesworth
Even making 3 steps exactly 1 meter wouldn't totally nail it though surely? What happens if you hear a trap, you hit v and it's 1 meter away. Is that one step remaining or 2 or 3? There's still no way to know without stepping and hitting V until you here 0 meters. On 11/4/10, Clement Chou

Re: [Audyssey] Superdeekout

2010-11-03 Thread Scott Chesworth
: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 8:11 PM Subject: Re: [Audyssey] Superdeekout Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette

Re: [Audyssey] Superdeekout

2010-11-03 Thread Scott Chesworth
There's no mercy here punk! No people either, so it's not as bad as that first line would have you believe. On 11/3/10, Clement Chou chou.clem...@gmail.com wrote: In that case, I will do the right thing and admit to false claims of ownership. lol. May the people have mercy! grins. ---

Re: [Audyssey] Q9 version 1.2.

2010-11-02 Thread Scott Chesworth
The when is this or that coming out type questions usually annoy me, but Ryan is on to something in as much as that this isn't Blastbay's typical cycle. Usually Phillip goes from announcement to product way quicker than this. On 11/2/10, Charles Rivard woofer...@sbcglobal.net wrote: It will come

Re: [Audyssey] Superdeekout

2010-10-31 Thread Scott Chesworth
Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins

[Audyssey] Panning in MOTA FPS

2010-10-09 Thread Scott Chesworth
Hi Tom, quick question for you. The difference in panning in MOTA Beta 14 and the reasons for it have been, um, shall we say thoroughly covered. Forgive me if I've missed it, but I haven't yet seen anybody discussing how the new setup will work for the FPS version. I guess what I'm asking is, are

Re: [Audyssey] legac help

2010-09-07 Thread Scott Chesworth
Hi Lori, Seconded, our chap should be able to stash more than one small item at a time, I don't think it's unreasonable to assume he'd have pockets? That frustrated me no-end for the first few chapters, until I got used to remembering where I'd put things. Then I realised that the reason I was

Re: [Audyssey] legac help

2010-09-06 Thread Scott Chesworth
Hi all, Phil: yup, Flash is installed and running. In my add/remove programs list I have Adobe Flash 10 ActiveX, and Adobe Flash 10 plugin. Still no joy with keyboard input directly into the flash movie though even with no screen reader running. Any other tips? Ben: aha, tell me more tell me

Re: [Audyssey] legac help

2010-09-06 Thread Scott Chesworth
Just varified that Flash is up to date. Still no joy though. A little alarming to see someone who relies on accessibility knocking Apple and saying good things about Adobe... can't even begin to fathom the logic! Any other ideas, keep 'em coming folks, this game sounds like a worthy timewaster!

Re: [Audyssey] legac help

2010-09-06 Thread Scott Chesworth
www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Scott

Re: [Audyssey] legac help

2010-09-06 Thread Scott Chesworth
Aha, cheers Ian, I'll try this method next. On 9/6/10, Ian McNamara ianandri...@googlemail.com wrote: you have to go to the flash content and left click with your mouse button and then unload your screan reader and that should get it going. ian mcnamara. Î --- Gamers mailing list __

Re: [Audyssey] legac help

2010-09-06 Thread Scott Chesworth
left foot sound was in your left ear and your right foot sound was in your right ear, it did not sound realistic. However I was not able to find the attic so could not continue. Phil - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers

[Audyssey] requesting major Legacy spoiler

2010-09-06 Thread Scott Chesworth
There won't be any actual spoilers contained herein, this is a request for spoilage not a provision of such. I've been playing Legacy for a couple of hours, I'm on chapter 6, and I've got the first 2 codes. This 3rd keypad is driving me insane! I've examined the keypad, so I know about the plaque

Re: [Audyssey] legac help

2010-09-05 Thread Scott Chesworth
When I go to the link, it plays the intro so I know the URL is right. Tricky thing is that once I'm there, I don't seem to be able to interact at all from the keyboard. This happens even when I go to the page with no screen reader loaded. Anyone know what I'm missing? Scott On 9/6/10, Hayden

Re: [Audyssey] SF seminar

2010-08-16 Thread Scott Chesworth
Hi chaps, Yep, I'm another person who's keen to be there but couldn't have made this Tuesday due to playing a gig. Aside from that though, the two of you being there and using multiplayer so you can take it at whatever pace is most appropriate is a must I reckon, so my vote is to reschedule.

Re: [Audyssey] Fw: competetive street fighter

2010-07-30 Thread Scott Chesworth
One more with interest in attending such a talk here. I'm more of an MK player at heart, but would definitely like to learn more about SF from someone who's taken it further than I've ever managed too. Cool idea, keep me in the loop. Scott On 7/30/10, Brice Mellen buu...@gmail.com wrote: Um I

Re: [Audyssey] games and 64bit

2010-07-14 Thread Scott Chesworth
Though I'm not a moderator, I do feel it's necessary to point out that so far this conversation has spanned about 15 more threads than it needs too. For the love of Bob, please can we only change subject lines when the subject really has changed. Cheers all Scott On 7/14/10, Josh Kennedy

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-14 Thread Scott Chesworth
Hi Philip, It's amazing what this comunity can do. Personally I think these prices under value your work, under value it in quite a big way. That said, I'll be heading to blastbay.com to get my preorder in for the lite version before you change your mind LOL. Scott On 7/14/10, Philip Bennefall

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-14 Thread Scott Chesworth
for actual companies, though, so that they don't get the same deal as individuals making games mainly as a hobby. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] MOTA fire

2010-07-09 Thread Scott Chesworth
Well the answer is two fold. Firstly, yup, I'd always walk when playing with fire so to speak unless I knew that part of the level well, just for safety's sake. Secondly, the warning messages do seem to be a bit late IMHO. I don't think there's a delay in triggering them, think it's more about the

Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Scott Chesworth
Hey Lori, The good news is that this IP stuff is pretty simple to get your head around, at least, in this context it is. Your IP is simply a string of numbers that identifies your computer to anything you might want to connect too. Every computer with any sort of network interface has one, and in

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Scott Chesworth
Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do

Re: [Audyssey] Advice on gamepads

2010-07-04 Thread Scott Chesworth
I'd call those shoulder buttons as opposed to triggers really on the PS3 pads. Of course if it's a case of a button is a button then it makes little difference, but sometimes, I find that I want a proper trigger... On 7/4/10, Ben gamehead...@aol.co.uk wrote: Playstation 3 comtrollers have easy

Re: [Audyssey] Rock Band 3 will teach gamers how to play real instruments.

2010-06-22 Thread Scott Chesworth
Really wouldn't hold out much hope on this as a teaching aid folks, every app/game that I've encountered thus far that aims to do that has done so with funky visuals but no usable clues. On the other hand, actual strings are going to make this 200% more fun. Yohandy, I'll be awaiting your Final

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Scott Chesworth
Hi Lori, Yup, beaten it a few times on easy, only ever managed once on a higher difficulty than that though. Best advice I can give you is: Pay attention to the speed each creature moves at and how many hits you'll need to take them out. The idea being that over time you'll develop the ability

Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread Scott Chesworth
Ahh, the galloping thingy is a mind-melter for me because I somehow always forget that I'm supposed to jump it and not mame it to certain death like everything else in reach. Still, I did discover last time I played that it's possible to give him a wack on the bonce with the club when you're above

Re: [Audyssey] MK trailer and news

2010-06-11 Thread Scott Chesworth
Sound-wise it seems like a slightly sped up DCU to me, not a bad thing at all. Gonna be all over this when it comes out! On 6/10/10, clement chou chou.clem...@gmail.com wrote: That's my point. But the text scrolling is in the faq. lol. - Original Message - From: Orin orin8...@gmail.com

Re: [Audyssey] Advice on gamepads

2010-06-10 Thread Scott Chesworth
Hi Lori, Though it pains me to praise Microsoft, the Xbox 360 pads are the best designs I've seen in quite a few years. Enough buttons to cover almost any eventuality, well pronounced spaces between them considering how many there are, and all of the buttons triggers joysticks and d-pad are

[Audyssey] An interesting interpretation of some Final Fantasy game music

2010-04-22 Thread Scott Chesworth
Hi folks, I must confess to not being overly familiar with the original, but if this is anything to go on then I really need to become so. This is a link to a metal interpretation of a peace from Final Fantasy 7 called Bombfare, originally composed by a chap called Nobuo Uematsu so I'm told.

Re: [Audyssey] crush crush crush, expert bass.

2010-04-22 Thread Scott Chesworth
Well played as usual sir. I Scott Chesworth, being of sound mind, do hereby declare this to be my vote for hearing a vocal version. Move over Hayley Williams, Yohandy needs that mic for the next 3 and a half minutes. Let's get some good old peer pressure going here people, lol. On 4/22/10

Re: [Audyssey] another rock band song on sendspace. down with the sickness. expert guitar.

2010-03-28 Thread Scott Chesworth
Nice job man. Not sure exactly from listening to it what you were missing in the mid section but it might help you to know that when it goes back into the chords (underneath the no mommy lyrics) they're playing 2 bars of 4 followed by a bar of 6 if memory serves. Silly phrasing. On 3/27/10,

[Audyssey] Rock Band on iPod Touch and iPhone

2010-02-05 Thread Scott Chesworth
Hi all, Just got me a shiny new iPod touch and I noticed Rock Band is currently in the top 25 apps on the store. Wondered whether anyone has had any experience? To be honest, I'm not expecting us to be able to do much with it, but I've been surprised by a few things on here so far so never say

Re: [Audyssey] final countdown solo on expert guitar now on sendspace. rock band 2

2010-02-02 Thread Scott Chesworth
Only just had a chance to check this out, nice work man! Yup, I'd be up for learning it if you'd be up for posting the rest of the tutorial. I'd also be interested to know more about your process for figuring parts like this out, should think we all have differing methods. Cheers Scott On

Re: [Audyssey] Entombed Feedback was: Entombed Complaints

2010-01-24 Thread Scott Chesworth
Hi Hayden, You're not the first to encounter this. There was one other case on the entombed list who seemed to have somehow slipped through the net earlier as well. The list itself is pretty high traffic, so your best bet is probably to drop an email to the developer Jason on

Re: [Audyssey] my attempt at a final countdown expert guitar solo tutorial.

2010-01-19 Thread Scott Chesworth
defo interested in taking a listen to it here man. On 1/19/10, Yohandy yohand...@gmail.com wrote: Would anyone like this? I just recorded it and am considering uploading if anyone's interested in getting the trophy/achievement which requires 100% notes hit. I probably made a few mistakes,

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Scott Chesworth
Surely a more sensible move would be to gather support and impress upon Vodafone the need for them to build access into the replacement product from the ground up? In my experience, whatever reasons they've got for dropping the line will be many and varied and more importantly won't be swayed by

Re: [Audyssey] formatting was: Re: question on games

2010-01-09 Thread Scott Chesworth
Hmmm I haven't even seen this thread yet. Some people might wonder why. I'm mid format and well... In which case how am I even sending this. Channeling I think it's called, and you can't do that on a mac. Well you probably could just not much. Probably could more if you had the time. I have the

Re: [Audyssey] Rhythm Game Accessibility

2010-01-07 Thread Scott Chesworth
with the solo buttons as well. On Jan 6, 2010, at 4:18 PM, Scott Chesworth wrote: I think the idea here is to get across the most amount of info with the least amount of noise over the top of a good song, right? So, firstly there needs to be a clear distinction between the left and right

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