Well, there goes my Tuesday. Hurrah!
On 5/1/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Stephen, back in version 2.0 offline play was added.
Hi there. Can I play swamp
offline yet?
Thanks.
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
the update.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 01, 2012 10:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp 2.0 accuracy stats bug
Don't beat yourself up over it dude, my online
a female voice reading out the directions. I love
the new voices by the way.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Tuesday, May 01, 2012 11:48 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp 2.0
.
shermanator
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Tuesday, May 01, 2012 8:27 AM
Lil, I can't find how to do the whisper command, I think it's the W key,
but
shift W does nothing.
--
From: Scott Chesworth
Hey Aprone,
I'm running Swamp virtualised on a Macbook Air here. For the most
part, things are hunky dory (London speak for rather good), but I have
had to do a lot of tinkering with the key config. This is partly due
to Apple's slightly insane approach where they have a huge trackpad,
the
Hey Lori,
There's a rep bug that Jeremy is trying to iron out. It hits pretty
hard when you're just starting out, so let's hope he gets it sorted
soon eh. For what it's worth I just lost 300 rep by going into a menu,
so it's nothing you're doing wrong.
Scott
On 5/1/12, Lori Duncan
Hey Jeremy,
The rep bug still isn't fixed. I just had the battle of my short
Swampy life, made it right the way across map 1 with only an axe and
was down to 1% health at some points of the run. Got back to the safe
zone with 303 rep, saved, went to the safe zone menu, then to get
equipment, and
Ah perfect, that'd be just the ticket in my case! I'll soldier on
until then, then.
Cheers
Scott
On 5/1/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I'm planning to add in something soon that will detect key presses to help
you set up the key config file.
Hey Aprone,
I'm running Swamp
Hi Jeremy,
How sure are you that that's the pattern? Reason I ask is that I
dropped from 303 rep to 3, which is less than I started out with when
I connected. That doesn't fit with what you described below unless I'm
missing something.
Scott
On 5/1/12, Jeremy Kaldobsky jer...@kaldobsky.com
Just been doing a bit of hunting practice offline with different
weapons. I noticed that over time, I was able to push my accuracy to
above 100%? Dunno how far this will stretch, I got to 120% and thought
I'd better report it.
Scott
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Ah, that explains it! Cheers.
On 4/30/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Scott, you are able to go above 100% because some of the higher powered guns
and shotguns can travel through one zombies to kill more behind it. The
shotgun is a prime example since on burst mode you might
Hi all,
I'm tentatively dabbling in Swamp, so forgive the newbie question.
When you're on a quest, and you reach a building that's likely to
contain the item you're searching for, what then? For example, if I
were on a quest for replacement spark plugs and I've been instructed
to check the
Cheers chaps, between those replies I just completed my first quest.
Treated myself to a shiny new Winchester, then promptly died and lost
said shiny new Winchester. Ha, so it goes!
Scott
On 4/15/12, Richard Sherman squir...@gmail.com wrote:
Hi,
To find out the sound a quest item makes,
Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.
People vote by rating games out of 10 on different aspects, as in a
score of 10 is this is killer, a score of 5 is it ticks the boxes
and a score of 1 is meh, not
There are a few forums that have a way of launching a thread with
focus on the first unread post, though off the top of my head I don't
recall any of them being as accessible overall as audiogames.net.
Swings and roundabouts really,, but just thought I'd let Chris know
that the functionality he's
Hi Tom,
As much as I'm itching to get my hands on MOTA 3d and see what the
engine can do, I reckon the side scroller with extensive 2d movement
would be the most appropriate for a retro take on this series. I'd say
learn a valuable lesson from MOTA and go with your gut instinct rather
than what
Fair play Dark, after reading the messages between you and Tom and
your description, I'm starting to understand the untapped potential
here. I grew up on mainstream games, but really only ever geeked out
on MK and a couple of beat 'em ups that were playable back in the SNES
and MegaDrive days. As
Bwahahaha! I'm in no position to laugh at your performance dude seeing
as I'm a horrible keys player, but can you imagine the reaction of
old-school classical purest musicians to this? The idea of Mozart
being tabbed out for a game would definitely be an abomination!
On 9/7/11, Yohandy
Daigo took a beating? When and where!
Haven't had the time to put in to SF to become anything beyond
distinctly average at it myself, but Daigo is one of those dudes who
you can watch play and want to be them. If there's Youtube footage or
something with decent enough audio to analyse what went
Nope, it's a mainstream fighting game series that's been around since
the early 90's on consoles. There have been a few versions released
for PC too, but nothing recent that I'm aware of. Most of the MK games
have been playable to a fairly high extent by blind people, and this
is even more the
that person
was so I could congratulate them. I know skill when I see it lol. course the
fact that I made some of the stupidest mistakes in the book can't be ignored
either. blame nerves. hehe
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers
Lordy lordy, that was relentless! I'd be so interested in seeing the
stats of whoever was controlling Jade, sounded like experience and
pure man hours poured into the game won out that time.
On 8/23/11, Yohandy yohand...@gmail.com wrote:
So I decided to play online and record. I played
Oh man, whoever is playing as Subzero in the first Subzero vs Scorpion
match could teach me a thing or 5 about navigation. Very slick!
Mind sharing the code to increase the pitch of the sounds dude? Next
time I'm over at my buddy's place who has a PS3 I'd quite like to try
a chick fight hehe.
-
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 22, 2011 3:29 PM
Subject: Re: [Audyssey] Some totally awesome MK online matches on sendspace!
Oh man, whoever is playing as Subzero in the first Subzero vs Scorpion
match
Oops, just realised that in my original post to this thread, I
actually meant the 2nd Scorpion vs Subzero match I was admiring the
handywork on.
Scott
On 8/22/11, Scott Chesworth scottcheswo...@gmail.com wrote:
Yup, it was mixing and matching consoles that I was hoping for. Hmmm,
given
Gotcha, thanks man I'll give it a go.
On 8/22/11, Yohandy yohand...@gmail.com wrote:
it's after you select your character. a code input screen appears right
before the fight starts.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers
Hi Tom,
Hmmm, the issue with assigning silence to shift for me would be that
it'd probably make it tricky to get information whilst running, and
that's kinda the main reason I asked about the silence function. Alt
would be perfect, but it sounds like the API is pretty determined to
hold onto
Just a tidbit to add to the stairs discussion, it's currently not
possible to run up/down stairs either. Would be handy if you could get
that resolved, what with there being so many timed levers in the game.
Cheers
Scott
On 8/17/11, dark d...@xgam.org wrote:
Hi Tom.
Fair enough on the look
Nice to see that they've gone with the Street Fighter esque soundscape
over Tekken. I prefer Tekken's music, but the last few SF's have come
forward in terms of actual SFX in leaps and bounds. Seems like we're
getting close to SF speed too, that's gonna drive Tekken players nuts
haha!
I've not
Tom, two more bugs freshly stumbled upon and one hopefully quick question:
1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself
announced by the view command. It was a stroke of luck on the 18
zillionth attempt that
...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, August 17, 2011 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts
Tom, two more bugs freshly stumbled upon and one hopefully quick question:
1. Room 16, whatever the platform thing is in the middle of the big
Hi Clement,
I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.
I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!
Having learned how to execute them intentionally now, they've
Good question. i had this working many moons ago, but honestly can't
remember the steps that were required in Terminal.
I reckon CQ's your girl for this one. She lurks here, so sit tight and
hopefully a more useful answer will be forthcoming. If not, there was
definitely a step by step guide up
=izVZsnCiaWk
On 2/24/11, Yohandy yohand...@gmail.com wrote:
Well I know that this video's getting me psyched for the game. check it and
tell me what you think!
http://goo.gl/VcKvR
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers
Cheers Clement, I'll be taking you up on the offer of help if pennies
don't start to drop within a few hours of game play. I'm not new to
fighters by any stretch of the imagination, but the MK series has
always been my comfort zone. The differences in the mechanics of MVC3
mean that I'm pretty
Hmmm, agreed about MK's gameplay not being as deep nowadays. It's
gradually been happening since MK4 onward, I find each title to be
that little bit more watered down. It might only be me clinging to the
characters I know, but I keep finding myself saying little prayers
that MK9 can combine the
Looks like I'm eventually going to get to try this title on Friday
night. I'll be playing with someone who's a massive fan of this
flavour of fighting, so will get my butt handed to me on a plate no
doubt, but I'm looking forwar to it all the same. Don't think I've
ever heard a fighter with quite
Hi Michael,
Dunno if it's fair to say that Linux is the only market trying to make
their system fully accessible, nor whether it's fair to say it's the
perfect platform for us. I'd touche with Mac OS and iOS. VoiceOver and
Zoom are fully integrated into both OSs, aren't going anywhere, and
both
Nice one Yohandy! Good to read about some of the specifics so that it
doesn't just seem like magic. It came across really well.
Scott
On 2/10/11, Clement Chou chou.clem...@gmail.com wrote:
Nice... well, just goes to show one of us has been doing some work!
I've never done something like that
Just catching up on the deluge, and there's very little I can add from
the point of view of the mainstream players that hasn't already been
said in one way or another. thought someone should chime in though to
point out that, even though it's clearly not the case on Planet
Everiss, considerations
It does indeed mean that the punch has already landed, but that'd be
the same in an accessible version of the same game, or even in real
life would it not? Given that you've missed the chance to defend by
that point, it'd be time to either retreat or counter, and being able
to tell which attacks
Hi David,
Yup, as a user experience NVDA feels a little clunky at times, but I'd
still recommend testing with that on Windows. My thinking is that NVDA
currently has the least amount of quirks in terms of how it interprets
HTML, so although it's a bit raw, a page that is easy for you to use
with
I'm not highly strung or easily offended as a rule, but I've read the
quoted message below three times now and still can't quite believe it
was posted. Presumably either everyone else deletes by default in this
case or can't find the words? I don't delete by default, and have
found a few:
Shaun,
Ever heard of perfect pitch? It's going to make for some interestingly
high scores methinks.
Scott
On 1/12/11, shaun everiss sm.ever...@gmail.com wrote:
I think this a fantastic idea.
At 08:21 p.m. 12/01/2011, you wrote:
Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
Good find man, sounds like fun! Is there any projections for a release date?
Cheers
Scott
On 1/10/11, Ian McNamara ianandri...@googlemail.com wrote:
woo this sounds brilliant, i hope it comes out soon i want this game.
probly get it for xbox as well as itos.
Ian McNamara
---
Gamers
On Jan 10, 2011, at 6:54 AM, Scott Chesworth wrote:
Good find man, sounds like fun! Is there any projections for a release
date?
Cheers
Scott
On 1/10/11, Ian McNamara ianandri...@googlemail.com wrote:
woo this sounds brilliant, i hope it comes out soon i want this game.
probly get
Hi,
Answers below each question for you Tom.
1. As a gamer how important is mouse support to you?
Keyboards feel clunky as input devices, so yup it's pretty important
if the game requires anything more than button pounding.
2. If supported would you consider purchasing a mouse with five or
more
Hi,
Nope, a low pass filter passes the lows, so it allows the low
frequencies through. That'd be what you'd go for if you wanted the
party next door sound to take an extreme example. A high pass filter
would be more appropriate in this case, but you'd still need to boost
the upper mids quite a
Damn, I don't have an account, but would've been very keen to attend
this. Can anyone report back or record the workshop? I'd prefer the
former, but would still be mega grateful for the latter. Will try
getting an account too, just in case it goes through in time.
Cheers all
Scott
On 1/3/11,
Muhahaha, this sounds like it'll be a lot of fun. Keep us posted if
you figure out how to get the keyboard entry playing nice.
Scott
On 12/24/10, Alfredo calfr...@aol.com wrote:
Hello,
I think they need to label the buttons properly so all screen readers
can read them.
BTW, where is the URL
Hi all,
This morning, I had a quick chat about Papa Sangre on RNIB's Insight
Radio. Thought I'd post the interview up here for anyone who's curious
about the game. I'm thinking that an organisation like RNIB giving
this air time is a good sign for the audio gaming scene too, so wanted
to spread
what was the movie without video and only sound that you
where talking about .
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, December 24, 2010 8:00 AM
To: Gamers Discussion list
Subject: [Audyssey
Weird that you're not getting vibrations, is anybody else with a 3GS
seeing the same behaviour? On an iPhone 4, the vibrations seem to work
fine.
Sounds being behind you is one of the hardest things to simulate. In
Papa Sangre, they do it by the sound being slightly duller (a bit less
top end,
Hi Tom,
Not the religious type here, so I can't offer much in the way of
prayers, but it looks like you've got quite a few of those on the way
already. Just wanted to chime in and say that I hope the festive
season doesn't put you and yours through the ringer too much this
year. From memory, I
Will, have you read the About the game blurb which can be reached
from the main menu yet?
If not, do it. There's a shout out to someone in there you'll
recognise methinks.
Scott
On 12/18/10, william lomas lomaswill...@googlemail.com wrote:
no he means it has been released from apples grip and
Nice one! I'd take issue and say that the sound design is closer to
superb than ok, but it's all subjective I suppose.
Yeah, got to be pretty linear and relatively straight forward because
they're aiming for a market who aren't used to following audio cues
and clues. It's not going to have many
Hi Hayden,
A USB mouse is cheaper and less bulky than almost any joystick or
controller. Plus, the majority of actions translate easily onto a
laptop track pad, it's easy enough to take curves in Rail Racer on one
for example.
Hth
Scott
On 12/11/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi mods,
Would it be a wise move to place Chastity Morse's address on moderated
status for the time being? From her previous posts, I'm totally
convinced that she's not spamming intentionally and no doubt you've
reached the same conclusion, but still, it seems wrong to assume that
the entire list
of a list member who is not a
moderator of anyone buy myself, which we all should be.
---
Shepherds are the best beasts!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, December 02, 2010 7:02 PM
Subject: [Audyssey] Moderated
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Tuesday, November 30, 2010 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre
Hi chaps,
Well, not a teaser as such but I can tell you that I spent an hour
Don't sweat it fellas. I was in the same boat as everyone else in that
i got a hopeful reply to an application to test then it all went
quiet. It was literally a case of being in the right place at the
right time, nothing more than a fluke.
Scott
On 12/1/10, Darren Duff duff...@gmail.com wrote:
Hi chaps,
Well, not a teaser as such but I can tell you that I spent an hour or
so playing PS a couple of weeks ago, and it looked like being pretty
close to releasable to me, plus the project manager seemed intent on a
release before Christmas.
We spent the hour with him listening to me take on
Even making 3 steps exactly 1 meter wouldn't totally nail it though
surely? What happens if you hear a trap, you hit v and it's 1 meter
away. Is that one step remaining or 2 or 3? There's still no way to
know without stepping and hitting V until you here 0 meters.
On 11/4/10, Clement Chou
: Scott Chesworth
scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 8:11 PM
Subject: Re: [Audyssey] Superdeekout
Hey Lori,
The robot won't stay out of your way. He, or perhaps she (I guess
that'd make her a robette
There's no mercy here punk!
No people either, so it's not as bad as that first line would have you believe.
On 11/3/10, Clement Chou chou.clem...@gmail.com wrote:
In that case, I will do the right thing and admit to false claims of
ownership. lol. May the people have mercy! grins.
---
The when is this or that coming out type questions usually annoy me,
but Ryan is on to something in as much as that this isn't Blastbay's
typical cycle. Usually Phillip goes from announcement to product way
quicker than this.
On 11/2/10, Charles Rivard woofer...@sbcglobal.net wrote:
It will come
Hey Lori,
The robot won't stay out of your way. He, or perhaps she (I guess
that'd make her a robette?) is pretty determined to catch you, so it's
up to you to avoid that happening. The higher the level, the faster
the robot comes after you.
Do the strange tones you're hearing come a few coins
Hi Tom, quick question for you.
The difference in panning in MOTA Beta 14 and the reasons for it have
been, um, shall we say thoroughly covered. Forgive me if I've missed
it, but I haven't yet seen anybody discussing how the new setup will
work for the FPS version. I guess what I'm asking is, are
Hi Lori,
Seconded, our chap should be able to stash more than one small item at
a time, I don't think it's unreasonable to assume he'd have pockets?
That frustrated me no-end for the first few chapters, until I got used
to remembering where I'd put things. Then I realised that the reason I
was
Hi all,
Phil: yup, Flash is installed and running. In my add/remove programs
list I have Adobe Flash 10 ActiveX, and Adobe Flash 10 plugin. Still
no joy with keyboard input directly into the flash movie though even
with no screen reader running. Any other tips?
Ben: aha, tell me more tell me
Just varified that Flash is up to date. Still no joy though.
A little alarming to see someone who relies on accessibility knocking
Apple and saying good things about Adobe... can't even begin to fathom
the logic!
Any other ideas, keep 'em coming folks, this game sounds like a worthy
timewaster!
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message -
From: Scott
Aha, cheers Ian, I'll try this method next.
On 9/6/10, Ian McNamara ianandri...@googlemail.com wrote:
you have to go to the flash content and left click with your mouse button
and then unload your screan reader and that should get it going.
ian mcnamara. Î
---
Gamers mailing list __
left foot sound
was in your left ear and your right foot sound was in your right
ear, it did not sound realistic.
However I was not able to find the attic so could not continue.
Phil
- Original Message - From: Scott Chesworth
scottcheswo...@gmail.com
To: Gamers Discussion list gamers
There won't be any actual spoilers contained herein, this is a request
for spoilage not a provision of such.
I've been playing Legacy for a couple of hours, I'm on chapter 6, and
I've got the first 2 codes. This 3rd keypad is driving me insane! I've
examined the keypad, so I know about the plaque
When I go to the link, it plays the intro so I know the URL is right.
Tricky thing is that once I'm there, I don't seem to be able to
interact at all from the keyboard. This happens even when I go to the
page with no screen reader loaded.
Anyone know what I'm missing?
Scott
On 9/6/10, Hayden
Hi chaps,
Yep, I'm another person who's keen to be there but couldn't have made
this Tuesday due to playing a gig. Aside from that though, the two of
you being there and using multiplayer so you can take it at whatever
pace is most appropriate is a must I reckon, so my vote is to
reschedule.
One more with interest in attending such a talk here. I'm more of an
MK player at heart, but would definitely like to learn more about SF
from someone who's taken it further than I've ever managed too.
Cool idea, keep me in the loop.
Scott
On 7/30/10, Brice Mellen buu...@gmail.com wrote:
Um I
Though I'm not a moderator, I do feel it's necessary to point out that
so far this conversation has spanned about 15 more threads than it
needs too. For the love of Bob, please can we only change subject
lines when the subject really has changed.
Cheers all
Scott
On 7/14/10, Josh Kennedy
Hi Philip,
It's amazing what this comunity can do. Personally I think these
prices under value your work, under value it in quite a big way. That
said, I'll be heading to blastbay.com to get my preorder in for the
lite version before you change your mind LOL.
Scott
On 7/14/10, Philip Bennefall
for actual companies, though, so that they don't get the same
deal as individuals making games mainly as a hobby.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent
Well the answer is two fold. Firstly, yup, I'd always walk when
playing with fire so to speak unless I knew that part of the level
well, just for safety's sake. Secondly, the warning messages do seem
to be a bit late IMHO. I don't think there's a delay in triggering
them, think it's more about the
Hey Lori,
The good news is that this IP stuff is pretty simple to get your head
around, at least, in this context it is. Your IP is simply a string of
numbers that identifies your computer to anything you might want to
connect too. Every computer with any sort of network interface has
one, and in
Hi Tom,
Just taken MOTA Beta 13 for a spin, and a few thoughts occurred.
Thanks for adding the escape key to skip movies. Not sure when this
was done as I've been somewhat out of the loop, but I appreciated it
after dying for the 4th time lol.
Is speech in a separate thread still on the to do
I'd call those shoulder buttons as opposed to triggers really on the
PS3 pads. Of course if it's a case of a button is a button then it
makes little difference, but sometimes, I find that I want a proper
trigger...
On 7/4/10, Ben gamehead...@aol.co.uk wrote:
Playstation 3 comtrollers have easy
Really wouldn't hold out much hope on this as a teaching aid folks,
every app/game that I've encountered thus far that aims to do that has
done so with funky visuals but no usable clues.
On the other hand, actual strings are going to make this 200% more fun.
Yohandy, I'll be awaiting your Final
Hi Lori,
Yup, beaten it a few times on easy, only ever managed once on a higher
difficulty than that though. Best advice I can give you is:
Pay attention to the speed each creature moves at and how many hits
you'll need to take them out. The idea being that over time you'll
develop the ability
Ahh, the galloping thingy is a mind-melter for me because I somehow
always forget that I'm supposed to jump it and not mame it to certain
death like everything else in reach. Still, I did discover last time I
played that it's possible to give him a wack on the bonce with the
club when you're above
Sound-wise it seems like a slightly sped up DCU to me, not a bad thing
at all. Gonna be all over this when it comes out!
On 6/10/10, clement chou chou.clem...@gmail.com wrote:
That's my point. But the text scrolling is in the faq. lol.
- Original Message -
From: Orin orin8...@gmail.com
Hi Lori,
Though it pains me to praise Microsoft, the Xbox 360 pads are the best
designs I've seen in quite a few years. Enough buttons to cover almost
any eventuality, well pronounced spaces between them considering how
many there are, and all of the buttons triggers joysticks and d-pad
are
Hi folks,
I must confess to not being overly familiar with the original, but if
this is anything to go on then I really need to become so. This is a
link to a metal interpretation of a peace from Final Fantasy 7 called
Bombfare, originally composed by a chap called Nobuo Uematsu so I'm
told.
Well played as usual sir.
I Scott Chesworth, being of sound mind, do hereby declare this to be
my vote for hearing a vocal version. Move over Hayley Williams,
Yohandy needs that mic for the next 3 and a half minutes.
Let's get some good old peer pressure going here people, lol.
On 4/22/10
Nice job man. Not sure exactly from listening to it what you were
missing in the mid section but it might help you to know that when it
goes back into the chords (underneath the no mommy lyrics) they're
playing 2 bars of 4 followed by a bar of 6 if memory serves. Silly
phrasing.
On 3/27/10,
Hi all,
Just got me a shiny new iPod touch and I noticed Rock Band is
currently in the top 25 apps on the store. Wondered whether anyone
has had any experience? To be honest, I'm not expecting us to be able
to do much with it, but I've been surprised by a few things on here so
far so never say
Only just had a chance to check this out, nice work man!
Yup, I'd be up for learning it if you'd be up for posting the rest of
the tutorial. I'd also be interested to know more about your process
for figuring parts like this out, should think we all have differing
methods.
Cheers
Scott
On
Hi Hayden,
You're not the first to encounter this. There was one other case on
the entombed list who seemed to have somehow slipped through the net
earlier as well. The list itself is pretty high traffic, so your best
bet is probably to drop an email to the developer Jason on
defo interested in taking a listen to it here man.
On 1/19/10, Yohandy yohand...@gmail.com wrote:
Would anyone like this? I just recorded it and am considering uploading
if anyone's interested in getting the trophy/achievement which requires 100%
notes hit. I probably made a few mistakes,
Surely a more sensible move would be to gather support and impress
upon Vodafone the need for them to build access into the replacement
product from the ground up? In my experience, whatever reasons
they've got for dropping the line will be many and varied and more
importantly won't be swayed by
Hmmm I haven't even seen this thread yet.
Some people might wonder why.
I'm mid format and well...
In which case how am I even sending this.
Channeling I think it's called, and you can't do that on a mac.
Well you probably could just not much.
Probably could more if you had the time.
I have the
with the solo buttons as well.
On Jan 6, 2010, at 4:18 PM, Scott Chesworth wrote:
I think the idea here is to get across the most amount of info with
the least amount of noise over the top of a good song, right?
So, firstly there needs to be a clear distinction between the left and
right
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