Hi Liam and list. I bought Judgement day as a christmas present in 2006, and
I have upgraded to a Vista computer, I originally put the game on my xp
laptop and it works but my question is if I put it on Vista, I would still
need to email you the product ID for vista?
- Original Message
Hi,
Yeah, there's that, but I personally don't build computers for bragging
rights. I tend to hand build my computers for quality and reliability
rather than purchasing a name brand PC that may or may not be built with
top quality hardware.
Constantine wrote:
Also, when you build your own
Hi Tom there is a little program out there for Vista Basic called tweakuac,
it lets you run User Account controls in silent mode which they are still on
but do not give you messages every time it can be found at
tweakuac.com
Steve Walker
- Original Message -
From: Thomas Ward
well I actually get the componants like you, a friend we know builds the stuff.
and installs the os.
When your mbrs went couldn't you just restore them?
I mean the files were still there or did you need to reformat, I thought just
loading the oses back on a rescue basis would poot them back or
Also, when you build your own pc, you can smile and tell your friends hey,
no, I didn't buy it, I built it.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile
well I like how you can buy all the stuff that is good for everything.
IN that I mean no extra software and hardware you don't use.
IN this toshiba i have had to uninstall/disable loads of software I will never
use.
At 10:22 a.m. 8/04/2009, you wrote:
Also, when you build your own pc, you can
Hi,
I didn't have a recovery partition because it was a custom built
desktop, but that wasn't the problem anyway. The problem was when I
replaced the motherboard and processor do to a hardware failior the
Vista license key was no longer valid, and microsoft wanted to charge
almost full price
which is why when I build a custom system I make sure that if something fails
that I can get things working again.
Its nice to have someone build the system for you.
If something breaks they know what goes in so they will find something that
will work.
At 01:20 a.m. 7/04/2009, you wrote:
Hi,
I
Hi Shaun,
Actually, I hand build all of my desktops, because they tend to be more
reliable, run better, and use higher quality hardware than you get with
the name brand computers like Del, Compaq, Gateway, etc. There is a good
reason why someone can walk into Wal-Mart today, pickup a Compaq
What is even more ridiculous about renew those keys, is that some
want to charge for that replacement.
I can see putting up some cash for upgrade, but not key. Those that
want it for the key are just plain greedy. If they need cash that
bad, bring out another game!
A developer shouldn't have to
Hi Kevin,
Well, it isn't quite that simple, but it is fairly difficult to keep a
determine cracker from cracking a software product. Even assuming a
developer makes no mistakes, uses the best known antipiracy security,
etc that is no insurence against piracy. The main reason is that if
Thanks Liam. Really appreciate this. I really wish more developers did this.
it avoids lots of headaches
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 3:59 PM
Subject: [Audyssey] LWorks says
I agree. Especially if the dev doesn't have a lot of time, would be an
inconvenience to both him/her and the customers. Good luck and I'm buying
judgement day when the new version comes out if I can.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype:
On charging for a replacement key, I can see the developer's point of vies.
They have to take their time that could be spent on further development and
programming of games to send gamers a replacement key, so why should we not
pay for it? If you buy something from a store, and then you lose
That's fine if the game will always take the same key, but what if a piece
of hardware cahnges. Some authorization systems are hardware dependent.
It's not fair to make a user pay 15 bucks cause they changed a piece of
hardware.
-Original Message-
From: gamers-boun...@audyssey.org
Hi Charles,
That would be ok to charge if it was an ordinary license key and it was
lost, but all too often license keys today are tied to a specific
computer and specific hardware. as a result it doesn't matter how well
you keep your product keys safe any time you have to change a major
Wow, that's crazy, charging you the same price for one single key as they
charged for the hole OS? Not sure what I'd do if that ever happened to me.
It cusks that you couldn't use the recovery partition in that case...this hp
had one but I formatted it, not knowing what it was. Sighs.
contact
One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system. This system was originally
written to discourage piracy. In theory, it was a great system, but leaves
a lot to be desired when it comes to ease of registration. So I'm
announcing
Hey Liam, that sounds like good news from here man!
Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
Hey Liam,
Just to be curious, but won't this new system make cracking your games a
bit more easier?
-
Regards,
Leonard de Ruijter
e-mail: mailto:leon...@playinginthedark.net
On zaterdag 4 april 2009, at 21:59:18, wrote Liam:
One of the major complaints that gamers have had is that all of
Yes. It will. But in my experience. People who crack games don't want to
buy them in the first place.
The positives outway the negatives.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Leonard de Ruijter
Sent: Saturday, April 04,
There's really not much you can do Scot with combatting piracy. But
remember. Those who want to support a developer will support him or her,
and those who just want to get stuff for free will find ways of doing it no
matter what.
-Original Message-
From: gamers-boun...@audyssey.org
Is something like that going to be done for super liam?
Simon
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 6:02 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system. This system was originally
written to discourage piracy. In theory, it was a great system, but leaves
a lot to be desired
I'll eventually get to it, but that's gonna be harder to do. Source code is
much older, and has some issues.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, April 04, 2009 5:18 PM
To: Gamers Discussion
If so, how will this affect previously purchased games that do use a machine
based authorization method? Will new versions of, let's say, Super Liam,
and the necessary code to use them be made available?, or will those games
stay as they are. Thanks.
---
Gun control only controls the guns
If you've purchased a game, I'll be providing you with a user ID and code.
I'll make sure that everyone is made aware when it happens.
I'll make the transition as smooth as possible for everyone.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
Great Liam.
Thus far I've only got your games installed on my laptop, and would be very
pleased to have them playable on my regular desktop machine.
Out of interest, will you be changing the system for Superliam as well? I
hope so, sinse that's stil a most fun game.
Beware the Grue!
Dark.
Hi Liam,
Personally speaking, I think this is really goodnews. While I know that
in theory machine specific keys are more secure, it does crack down on
casual piracy, etc it also is a hastle for developer and customer alike.
For a small one/two man operation fulfilling those frequent key
Hi,
Not only that, but in my experience there is no full proof solution to
guard against piracy. Sooner or later a cracker will find a way to over
come, crack, or break the security system a developer uses. Once broken
it is no longer a full proof or secure method for protecting the product
It's the same with Captchas I'm sure. There are lots of ways to get around
those, so they're not really foolproof anymore if they ever were.
You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Agreed. It is so frustrating. I wanted to play a game from a certain
company today, and I couldn't because my machine changed.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 04, 2009 10:10 PM
Hi,
I guess that no developer can stopp crackers. Cause they know mutch
about computers, and they have so many ideas how to make a game cracked
or something.
---
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