I'm weighing in a bit late on this conversation, but I've generally had a
positive experience with open public testing. There are a few things I'm
worried about though. For one, as your application gets better, you start
competing with your final product. I'm also a little worried about people
@audyssey.org
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing
No problem David.
Like everything else, it's up to the developer, I was just pointing
out that
it was not a necessary condition of private testing that the
developer has
to give away 5 or 10
Hi Dark,
Yes, in deed. It is a rather unusual situation, and one I doubt another
game developer will find themselves in. The problem began long before I
got on the seen with Alchemy offering certain games with certain
features, making and breaking promises, and something I should have left
Hi Dark,
That's my entire point though. In order for me to test the entire game I
have to give away a full unlocked copy to someone that way the final
game level which is different from the first gets fully tested as well
as all the levels in between. That's why I made the point that a
Hi Philip,
I think you pretty much covered all the major pros and cons of private
vs public testing so I really can't add too much to that part of the
discussion. However, what I may be able to add here is the benefit of my
experience with private verses public testing.
As far as public
Hi Dark,
Actually, that is standard practice in the mainstream business world.
One way a company gets private testers is by giving them a free product
for their help, or give them a rather big discount so that he/she gets a
good deal out of the testing process. Plus you can't really fully test
Hi David,
Most accessible game developers follow the same moddel. It is generally
understood if you test a game for a game developer you usually get a
free game out of the process. So it is pretty much expected by this
community.
David Chittenden wrote:
Hello Dark,
I have never been
No problem David.
Like everything else, it's up to the developer, I was just pointing out that
it was not a necessary condition of private testing that the developer has
to give away 5 or 10 coppies of the game for free.
It does seem reasonable with business software and the like, --- sinse
is best, private testing at first, then
public.
beware the grue!
Dark.
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 2:31 AM
Subject: Re: [Audyssey] Public betas vs private testing
well you
Message -
From: Munawar Bijani munaw...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 4:03 AM
Subject: Re: [Audyssey] Public betas vs private testing
Hi,
Public testing is good since it lets you test the game on a wide range of
configurations. I've
: [Audyssey] Public betas vs private testing
Hi Dark,
Private testing is more rigorous than public testing and requires a lot
more
time. You're testing prereleased software so at times you're the first
test
subject and may have to go through a lot just to get the software working.
For this reason, I
I see the truth of all that Tom, however as you said yourself, i don't think
Mota is a particularly typical testing process at all for games.
Even apart from the pretty major money issue you mention, there was the fact
that the original alchemy game had features x y z, that you then produced
.
#
Essentially it just depends upon how complete your private beta is.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 10:41 AM
Subject: Re: [Audyssey] Public betas vs private
.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing
No problem David.
Like everything else, it's up to the developer
...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing
No problem David.
Like everything else, it's up to the developer, I was just pointing out that
it was not a necessary condition of private testing
@audyssey.org
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing
No problem David.
Like everything else, it's up to the developer, I was just pointing
out that
it was not a necessary condition of private testing that the
developer has
to give away 5
Hi all,
I just wanted to put a question out. What are your opinions of private testing
with a dedicated team versus publicly released betas that everyone can try out?
I have a new game in development now, and I am considering whether to make a
public beta available similar to what Thomas Ward
: Philip Bennefall phi...@blastbay.com
To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:33 AM
Subject: [Audyssey] Public betas vs private testing
Hi all,
I just wanted to put a question out. What
for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:33 AM
Subject: [Audyssey] Public betas vs private testing
Hi all,
I just wanted to put a question out. What are your opinions of private
testing with a dedicated team versus
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, January 02, 2010 6:34 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] Public betas vs private testing
Hi all,
I just wanted to put
] Public betas vs private testing
Hi all,
I just wanted to put a question out. What are your opinions of private
testing with a dedicated team versus publicly released betas that everyone
can try out? I have a new game in development now, and I am considering
whether to make a public beta
: Saturday, January 02, 2010 1:33 PM
Subject: [Audyssey] Public betas vs private testing
Hi all,
I just wanted to put a question out. What are your opinions of private
testing with a dedicated team versus publicly released betas that everyone
can try out? I have a new game in development now
Hello,
It sounds to me like you have spelled out all of the benefits and
detriments to both sides. The only things I would ad are that you can
always increase and decrease the size of a private team as needed, but
you typically should give the members a free copy of the software when
the
Hi Philip.
as a matter of personal opinion, I'd say both methods have their place.
One of the primary advantages of private testing is you can ask a few
dedicated people to test something which may be rather unplayable. Entombed
was actually in private beta testing quite a bit before the
to do, ;D.
Beware the Grue!
Dark.
- Original Message -
From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing
Hello,
It sounds to me like you have
Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing
Hello,
It sounds to me like you have spelled out all of the benefits and
detriments to both sides. The only things I would ad are that you can
always increase
well you could do what tom has done.
half and half.
We get public betas every so often but only stable ones really.
otherwise private testing.
Now something like entombed from public all the way sounds good but it depends
on the game.
Entombed for example is a world where public testing would
: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 02, 2010 3:20 PM
Subject: Re: [Audyssey] Public betas vs private testing
I Disagree with david that just because you have a private testing team they
should automatically get a copy of the software
Hi,
Public testing is good since it lets you test the game on a wide range of
configurations. I've seen the best results when a build is privately tested
first, and then when considered stable, released for public evaluation. This
is the practice I employ and it has worked well. As far as the
--
From: dark d...@xgam.org
Sent: Saturday, January 02, 2010 8:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Public betas vs private testing
I Disagree with david that just because you have a private testing team
Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 5:03 AM
Subject: Re: [Audyssey] Public betas vs private testing
Hi,
Public testing is good since it lets you test the game on a wide range of
configurations. I've seen the best results when a build is privately
tested
first
Sent: Sunday, January 03, 2010 5:03 AM
Subject: Re: [Audyssey] Public betas vs private testing
Hi,
Public testing is good since it lets you test the game on a wide range of
configurations. I've seen the best results when a build is privately
tested
first, and then when considered stable
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