I know you've done it in the style of lara croft but its remembering where
to go and how to get back, its all the traps that are really annoying - the
view command is a bit odd for me, and... I don't know what else... it just
is. My gf can beat 13 in a very short time but I can never remember
The force unleashed is one that I managed to get very far in the demo with,
a game that has no panning in it is turtles in time: reshelled for ps3 and
xbox, things like tfu are great because you can pan and get in line with the
objects and see where you're going. So mainstream games have panning
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying
I'm one of the ones who's caused the most trouble with it. I just want to
say I'm very sorry.
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-0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi,
I'm curious. What's with these replies with, ahem...no text?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: Saturday
What a pain!
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- Original Message -
From: weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 10, 2010 4:06 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
There are replies, though you need
Hi,
Apologies accepted. Believe it or not I do see both sides of the issue
quite well. That's part of what had me so upset with everyone.
I figured dropping DirectSound mid development wouldn't exactly go
over very well with the community and I was right. I understand your
frustration that the
Hi Ben,
Yeah, I agree. However, I'm welcome to your suggestions how to fix the
problem. OpenAL doesn't offer 2d panning, and while I suppose it is
possible to write one for OpenAL we are talking about upgrading the
core OpenAL libraries and who knows when those changes would get into
the
base, and just maybe make a few bucks along the way.
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- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 10, 2010 11:32 AM
Subject: Re: [Audyssey] mota beta14 absolutely
thinkt hat is to much work. I could even do it in autoit and it works.
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 10 Oct 2010 12:38:42 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Ben
Trying again. Tom, I've noticed that sometimes Angella will say
careful now but she's already falling into the pit. Can this be fixed?
Mike
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Hi Charles,
Right. The fact of the matter is both Mac OS and Linux are two
emerging technologies for the blind, and it only seams fair to attempt
to expand the accessible games market into those two emerging markets.
True the Mac and Linux markets are smaller than the Windows market
currently, but
Hi Mike,
I don't know. The warning messages often come too early or too late.
It is hard to get them to be timed correctly. Then again, are you
walking or running when she says it?
On 10/10/10, Mike Reiser blindgu...@gmail.com wrote:
Trying again. Tom, I've noticed that sometimes Angella
Hi Ben,
Oh, I see. Yes, the game itself is loosely based off Tomb Raider and
obviously the traps, weapons, etc are similar in some aspects.
However, having mazes, traps, whatever is pretty par for that genre of
game. It is in fact one of the reasons I personally like that style of
game.
However,
To tell you the truth I got to level 5 in about 4 hours in sod. Its just
getting around the thing... surely someone could give a simple map... just
enough to know where you're going. Once I managed to fluke the fire pits -
I did a full run up in beta 13 and lept over the first after coming
I'm walking when it happens.
Mike
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All
say...Ni!
- Original Message -
From: Mike Reiser blindgu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 10, 2010 4:38 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
I'm walking when it happens.
Mike
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Gamers mailing list __ Gamers
Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the difficulty
of the game is as well!
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well I have got used to the panning its not going to be to hard since
I know that due to the new engine its not gona work.
with traps the v command will work.
With monsters as long as i have enough amo it will be good.
with the new game the target beep will be good for swords.
At 07:33 p.m.
There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is something
you need to get used to, you don't have it in mainstream games... why
complain?
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If you want to
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference
, 2010 12:47 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Thomas,
Does the mota beta 14 have any new versions?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early
being
like in any other versions. Is that possible?
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi all,
For those of you
that their purpose?
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- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
There's a bit of pickiness
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 09, 2010 6:56 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other
mind the panning being
like in any other versions. Is that possible?
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi all
@audyssey.org
Sent: Saturday, October 09, 2010 12:52 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you
On 10/9/2010 12:52 PM, Thomas Ward wrote:
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: 09 October 2010 08:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
Does this mean the panning will be as jumpy for the whole game now, like
from
Reiser blindgu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 09 Oct 2010 14:09:03 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
On 10/9/2010 12:52 PM, Thomas Ward wrote:
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't be compared
to each other
On 10/9/2010 3:33 PM, Thomas Ward wrote:
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.
Cheers!
On 10/9/10, Muhammed Deniz muhamme...@googlemail.com
beta14 absolutely rocks!
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't
Sigh...Kevin, I've said this more times than I can count this week,
but yes the panning is the way it is because I'm not using DirectSound
8. Since I am no longer primarily using Windows and DirectSound 8 is
old anyway I have no plans to go back to DirectSound for my games. The
new API, XAudio2,
the game less
enjoyable.
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Sigh...Kevin, I've said this more times than I can count
I see what you are replying to, but where's your message?
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- Original Message -
From: Mike Reiser blindgu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 09, 2010 3:53 PM
Subject: Re: [Audyssey] mota beta14
@audyssey.org
Sent: Saturday, October 09, 2010 3:30 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
I have to clear a few things here.
First, mainstream games and panning. What people have been saying is
mostly
false. If you play new games like Modern warfar 2, or even max payne 2,
all
Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Saturday, October 09, 2010 4:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
I'm sorry. Though I
: [Audyssey] mota beta14 absolutely rocks!
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.
Cheers!
On 10/9/10
beta14 absolutely rocks!
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would
: [Audyssey] mota beta14 absolutely rocks!
On 10/9/2010 12:52 PM, Thomas Ward wrote:
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you
frustrating fun, and isn't
that their purpose?
---
Shepherds are the best beasts!
- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks
that on recording
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 12:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Ben,
When it comes
.
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- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 09, 2010 8:10 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Charles,
How many Loanwofl Missions have
Hi Hayden,
In what way? I hstill use the sword quite a lot in MOTA and with
target tracking in beta 15 I don't have any problems using the sword.
Could you explain why you think it is virtually useless?
On 10/9/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi,
The one problem I am really,
Hi Hayden,
I doubt it. Part of the problem has been I am so busy fixing bugs and
things like that I haven't gotten back to adding features and so on.
So the breastplate is something I started on but never actually had a
chanse to add.
On 10/9/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi
Hi Charles,
It is all relative. Some game companies are into heavy 5.1 surround
sound while some developers might only use sound for ambiance.
For example, there is a Linux Asteroids clone called Vectoroids. It is
a really cool game, but there is no surround sound or panning so you
never know
09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is something
you need to get used to, you don't have
: Saturday, October 09, 2010 6:37 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hi Clement,
I feel I must respond here. You said, The panning is something you need
to
get used to, you don't have it in mainstream games... why complain? Now,
reconsider what you've just said. That's like
HI Tom
I absolutely love mota beta14!
I am blown away!
The panning is not an issue for me at all.
Here is what I do:
Spoiler
space
If I get near to an item such as a rope, leather, ammo, torch, etc.
I slowly press my right arrow several times instead of holding it down.
Then I move slowly to
Hi Nicol,
I'm glad to hear you like it. As it happens I am already fixing
several bugs/issues/problems reported in beta 14 so I expect beta 15
will be even better than beta 14 as far as the stability department
goes. I'm still kind of new to the new APIs myself so might take me a
little while to
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