[Audyssey] Recording of Street fighter 4 is here

2009-09-28 Thread Angellko21
Dear friends, This is recording of Street fighter 4 without my voice.I use free MP3 recorder and it is recording of my sound cart.:)I played with Viper,it is woman a new character of this game.There are four matches,all I won.:)Any questions write me.And this is link.

Re: [Audyssey] test

2009-09-28 Thread dan
there's no message in there. just the subject line If you're alone, I'll be your shadow. If you want to cry, I'll be your shoulder. If you want a hug, I'll be your pillow. If you need to be happy, I'll be your smile. But anytime you need a friend, I'll just be me

Re: [Audyssey] audio games

2009-09-28 Thread Jim Kitchen
Hi Wayne, Welcome to the Audyssey list. I hope that you might stop by my web site and check out some of my twenty some totally free totally accessible games. The games are Baseball, BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley,

Re: [Audyssey] Anyone thought of doing an accessible handheld trivia game?

2009-09-28 Thread dark
Fair enough tom. I admit, i'm not overly familiar with mobile devices because as I said, I use my laptop for most mobile needs. While I have a mobile phone, it has no speech software at all, so I'm not overly familiar with that area of technology. Beware the Grue! Dark. - Original

Re: [Audyssey] Anyone thought of doing an accessible handheld trivia game?

2009-09-28 Thread peter Mahach
that sounds like something we could ask braille soft to do. they already made it so you can use your own words in hangman etc by textfiles... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 27, 2009

[Audyssey] Mysteries of the Ancients

2009-09-28 Thread Hayri Tulumcu
how can it be when you die that the torch continues to burn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] need voice actors for game

2009-09-28 Thread jaffar
Hi Mike. I'll be happy to let you do it over on skype, but I'll need a voice sample from you first, as i would do from any other interested party. It is only fair this way. Cheers! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday,

[Audyssey] classic Pipe bugs fixed

2009-09-28 Thread Charles Rivard
A note from Justin: Hey all, Please forward on... Just a quick note to say that in classic pipe we have fixed the following two bugs: 1. the alt key now pauses and unpauses the game when pressed. 2. The control key stops the introduction sound when loading the game and also stops the exit

Re: [Audyssey] Anyone thought of doing an accessible handheld trivia game?

2009-09-28 Thread Thomas Ward
Hi Dark, Smile. I'm not exactly an expert when it comes to mobile devices either. One of those cases where I know just enough to have a passing conversation about them. Beyond that I don't have a very large working knowledge of them. Like many programmers my main area of expertees is

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Thomas Ward
Hi Hayri, That was a bug in beta 6. That bug is no longer in beta 7. As beta 7 is about to be released I think you will find that version less buggy in this area. Smile. Hayri Tulumcu wrote: how can it be when you die that the torch continues to burn --- Gamers mailing

Re: [Audyssey] Anyone thought of doing an accessible handheld trivia game?

2009-09-28 Thread Thomas Ward
Hi, Good point. I meant the programming would be easy, but yes the development environment for Symbian phones sucks accessibility wise. For that reason I would probably target those phones running Windows Mobile which is certainly easier to program software for from an accessibility

[Audyssey] Accessible rpg engine

2009-09-28 Thread Milos Przic
__ Information from ESET NOD32 Antivirus, version of virus signature database 4464 (20090928) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] test

2009-09-28 Thread Chris Hallsworth
. __ Information from ESET NOD32 Antivirus, version of virus signature database 4459 (20090926) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4465 (20090928

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread shaun everiss
just pulled beta7. I'd like the player comments about traps back in. I can't get over the fire, there is no indication sound. At 03:50 a.m. 29/09/2009, you wrote: Hi Hayri, That was a bug in beta 6. That bug is no longer in beta 7. As beta 7 is about to be released I think you will find that

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread shaun everiss
also the pistol at 15 is not enough. At 12:36 p.m. 29/09/2009, you wrote: just pulled beta7. I'd like the player comments about traps back in. I can't get over the fire, there is no indication sound. At 03:50 a.m. 29/09/2009, you wrote: Hi Hayri, That was a bug in beta 6. That bug is no longer

[Audyssey] Text pal and program compilation

2009-09-28 Thread Nick Helms
If there’s anyone who uses the text pal text-editor, I am trying to select my desired format for compilation(python, PHP, C) I am not sure how to do this. If anyone knows, please reply. Thanks, Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] mota beta7

2009-09-28 Thread shaun everiss
Hi. hmm tom even on beginner level this is a hard game. often I can find myself weaponless. The fire pits don't give any warning, and when I get to the other side of them the door is locked. enemies are much faster, beta6 was better at least I had a chance of beating the enemys. --- Gamers

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
also even if I can beat the game I can't even hit the end. Is it possible that we can start with fists at least? It will be a pain but at least I have something. At 12:57 p.m. 29/09/2009, you wrote: Hi. hmm tom even on beginner level this is a hard game. often I can find myself weaponless. The

Re: [Audyssey] mota beta7

2009-09-28 Thread mike maslo
Does this support vista 64? Will it ever for that matter? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, September 28, 2009 6:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta7 also even

Re: [Audyssey] mota beta7

2009-09-28 Thread Bryan Peterson
I'm assuming it just isn't available publically yet. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent:

[Audyssey] MOTA Beta 7 released!

2009-09-28 Thread Thomas Ward
Hello gamers, USA Games Interactive would like to announce the immediate release of Tomb Hunter Mysteries of the Ancients Beta 7. This all new release contains many bug fixes, changes, updated level 1, and all new documentation. Before installing this release you must absolutely uninstall

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Shaun, I'm glad you find it challenging. I felt the earlier betas were far too easy so I decided to add more challenge to the game. So I'm glad you find this version more challenging. As for the locked statue in room 9, after the fire pits, you obviously haven't found the key for that

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Shaun, Remember items and weapons are random. Some games are easier than others. Some ggames I walk into room 2 and there is an uzi or shotgun right there to pick up and use against the enemies. Sometimes I don't find anything useful and have to make do with what I have. Worst case I just

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Mike, As I have explained before my copy of Visual Studio does not support Vista 64. So my games do not run on that version of Windows. As far as if I'll support 64 byt Windows versions that largely depends on if I can ever afford to upgrade to a version of Visual Studio that supports it.

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Bryan, As I just finished saying to Mike I don't really have the software to target Vista 64 yet. So there is no Vista 64 version yet. If I could I would do it. In the mean time I am looking at alternatives such as rewriting my games in Java, C++, Python, or something else less expensive.

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Thomas Ward
Hi Shaun, Smile. That's exactly why I decided to take them out. Too many thought the game was too easy because they would hear Angela say, watch out, and then they knew to jump over the fire, chasm, etc knowing they were safe. This way you have to really figure it out and judge the distance

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Thomas Ward
Hi Shaun, Again, that was completely intentional on my part. If you run out of ammo early you have to think of a strategy to get around or away from an enemy in a room instead of attacking it directly. Since you know in advance your ammo is limited you will pick your targets more wisely. A

Re: [Audyssey] MOTA Beta 7 released!

2009-09-28 Thread Bryan Peterson
Ok so I stand corrected. LOL. Downloading it now. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Monday, September 28, 2009

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
hmmm well I can't unlock the end door either, then again I have only searched the rooms I know about, I will have to try to do that. At 01:47 p.m. 29/09/2009, you wrote: Hi Shaun, I'm glad you find it challenging. I felt the earlier betas were far too easy so I decided to add more challenge to

[Audyssey] MOTA beta 7

2009-09-28 Thread Charles Rivard
Bummer: The ammo has been cut to 15! That'll make it tougher! Not a bummer: More replay value. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] mota beta7

2009-09-28 Thread Hayden Presley
Hi Thomas, Congrats on the new sounds, I greatly prefer the new footstep sounds. However, about what Shaun said, this one is hard. I agree, the earlier betas were too easy, however I have found myself at points in which I am virtually helpless, I have no amo and haven't found any other weapons.

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Ryan Chou
s p o i l e r tip centaurs take about 7 hits to kill now so be careful I shot it like 5 times, didn't realize it was still alive, and it got me down to like 40% health tip heres what I do if I have no ammo I always check my ammo before going to the next room and if I don't have any, and I have a

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Charles Rivard
A kerberos is harder to kill. Other than that, I don't know what they are, either. --- Shepherds are the best beasts. - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 28, 2009 7:17 PM Subject: Re:

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Bryan Peterson
If I had to guess I'd say he actually meant Cerberus, which in Greek mythology was the three-headed dog who guarded the gates to the Underworld. The only difference is I don't believe the traditional Cerberus could use a gun. He tended to use his fangs. Homer: Hey, uh, could you go across the

[Audyssey] mota b7 basically beaten

2009-09-28 Thread shaun everiss
Hi. well I finally beat the game in a round about fassion. I have searched all the known rooms, but I can't find the key for the end level or the key for the room across from the fire pits. I was able to defeat the boss with a rather large blade. Its the only way to do this, and you have to be

Re: [Audyssey] MOTA beta 7

2009-09-28 Thread shaun everiss
I know, I wish we have a bit more now monsters take that much to kill. At 04:54 p.m. 29/09/2009, you wrote: Bummer: The ammo has been cut to 15! That'll make it tougher! Not a bummer: More replay value. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA beta 7

2009-09-28 Thread shaun everiss
I think I may have to change my way I shoot, what I have done in the passed is shoot wildly at things and they usually die. Now i need to take things a bit slower. At 03:33 p.m. 29/09/2009, you wrote: I know, I wish we have a bit more now monsters take that much to kill. At 04:54 p.m. 29/09/2009,

[Audyssey] does anyone

2009-09-28 Thread michael barnes
i'm looking for dungeons and dragons game to play does anyone know of where i can play this game online -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] mota beta7

2009-09-28 Thread Phil Vlasak
Hi Thomas, This is a great new demo to try! I've played it a dozen times and got killed in all twelve. I finely figured you need to be 0 distance from the fire before jumping over it. I have to creep up and check my view with each step to reach 0 distance. I did find one new room that had a

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Charles Rivard
Has anyone noticed that after you get killed when your health is low, you still get the breathing when back at the main menu? --- Shepherds are the best beasts. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Bryan Peterson
You still sometimes get the torch sound also. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday,

Re: [Audyssey] mota b7 basically beaten

2009-09-28 Thread Bryan Peterson
S P O I L E R Actually if you first jump to the left after climbing the rope you might just solve at least one of your problems. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Thomas Ward
Hi Ryan, Kerberos is the Greek name of Cerberus. It is a three headed dog that guards the gates ofHades. Infact, a lot of people think Cerberus is spoken with a soft c, like an s, but actually it is supposed to have a hard c, like k. So If it was spelled like it is pronounced it would be

[Audyssey] beat mota

2009-09-28 Thread shaun everiss
Hi. Ok nice extra room tom. I was not able to kill the final boss but I was to get passed him, get all the treasure and escape the level. I got pounded in the process though. Now if Only i had found the bigger blade maybe. Its sertainly tricky with the pits. You need to count steps, when you know

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Thomas Ward
Hi Bryan, Correct. Like I said in my last post Keberos is the Greek spelling of Cerberus. Cerberus is the Latain version of the word that was in the Roman writings with the same creature. They mean the same creature, but I felt using the Greek name was more appropriate for this game. You

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Charles Rivard
I think that using the actual Greek names is a very cool idea. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 28, 2009 9:18 PM Subject: Re: [Audyssey] Mysteries of

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
well phill if you manage to get the sword then its a valuable weapon. It does take time to smash the boss but you should be ok. never bothered with the view command, but I may try this. On that note tom there was the ocational exit to the desktop when enter inventory, or saving a game or

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread shaun everiss
also when you die you get the damage sound to. At 04:34 p.m. 29/09/2009, you wrote: You still sometimes get the torch sound also. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Charles Rivard

Re: [Audyssey] mota b7 basically beaten

2009-09-28 Thread shaun everiss
yeah I found that, did not think because there was nothing there. At 04:37 p.m. 29/09/2009, you wrote: S P O I L E R Actually if you first jump to the left after climbing the rope you might just solve at least one of your problems. Homer: Hey, uh, could you go across the street and get me a

Re: [Audyssey] MOTA beta 7

2009-09-28 Thread Thomas Ward
Hi Charles, Grin. Yep, it is certainly that. I find it difficult to get through the game on lower skill levels now. However, have you tried expert yet? I usually love playing on expert, and it is really really tough now. I can beat the demo, of course, but it is much much more difficult than

Re: [Audyssey] Mysteries of the Ancients

2009-09-28 Thread Thomas Ward
Hi Charles, Grr...I thought i killed that bug. Apparently it is one of those bugs that refuses to die. For some reason the game refuses to stop certain sounds after the game exits and returns to the main menu. Charles Rivard wrote: Has anyone noticed that after you get killed when your

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi, Grin. What else would you expect from the animal that guards the gates to Hades? He certainly isn't a push over. Smile. shaun everiss wrote: well phill if you manage to get the sword then its a valuable weapon. It does take time to smash the boss but you should be ok. never bothered with

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Phil, Grin. That's exactly why I don't number the keys and statues. It's too easy to figure things out if they are labeled x marks the spot. It is one of those puzzles you, playing as angela Carter, have to figure out. It is a simple one, but i hope to add more complicated ones in later

Re: [Audyssey] MOTA beta 7

2009-09-28 Thread Thomas Ward
Hi Shaun, Yep. You have to really think a little here in picking your targets. Those centaurs can shoot arrows at you from a long ways away, can move quickly, and are difficult to kill. The amazon warriors can throw knives at you which are also deadly at a pretty good distance away.Skeletons

Re: [Audyssey] MOTA beta 7

2009-09-28 Thread shaun everiss
EXPERT? IF BEGINNER IS LIKE THIS THEN EXPERT, UM i DON'T THINK SO. At 05:25 p.m. 29/09/2009, you wrote: Hi Charles, Grin. Yep, it is certainly that. I find it difficult to get through the game on lower skill levels now. However, have you tried expert yet? I usually love playing on expert, and

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
i LIKE THE CASH TO, ANYWAY ITS LIEING ROUND. At 05:32 p.m. 29/09/2009, you wrote: Hi, The jewels, gold coins, and ancient scrolls are just treasure items. Since Angela's goal is to recover treasure, especially the Orb of Wisdom, it is likely she will take some of those treasure items with her.