Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Thomas Ward
Hi Ben, Yes, I know that, but if you look in the manual you'll see that a, s, d, and w are alternate arrow keys for MOTS. Those were there for lefthanded users as well as they were helpful in allowing you to use the left hand for movement and the mouse for other stuff too. Which brings up

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Thomas Ward
Hi William, I absolutely have no idea. Obviously my main priority is to get MOTA out the door and then tackle Raceway. If I squeeze a little time in now and then for this game great, but right now I just did a little experimentation with the G3D engine to see what needs to be done to create a

[Audyssey] questions about world of legends

2010-12-09 Thread Darren Duff
HI. I have some questions about this game. How do you build up energy and how do you strengthen your defense? I am wearing lots of armor but my defense is still at 1 while my attack and strength are high. Please help. Darren Duff. Drummer for The Overflow worship band! Band web site

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Darren Duff
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Re: [Audyssey] questions about world of legends

2010-12-09 Thread dark
Train. everytime you level, you'll be asked to train either attack, defense energy or magic. I usually went for going equal on all of them. If you just level and hit 1 the first option only your attack will go up. I believe defense = how much damage vs the enemy's attack you take, and

Re: [Audyssey] questions about world of legends

2010-12-09 Thread Darren Duff
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[Audyssey] nearing a wall in fps games

2010-12-09 Thread Phil Vlasak
Hi Thomas, One thing to consider, the GMA engine does collision detection one step before hitting a wall. It then plays the near wall sound if available. That is why you get a boarder sound in SOD and the different footstep sound in Sarah before hitting a wall. In the automatic walking feature,

[Audyssey] Off Topic - RE: Iphone's Used on List

2010-12-09 Thread Harmony Neil
Depends on the version of the iPhone. If you're using the 3gs, you can either double tap the letter or put a finger on the letter and tap somewhere else on the screen, but if you're using the 4, there is a touch typing setting that you can turn on where you can just find the letter and let go of

Re: [Audyssey] Off Topic - RE: Iphone's Used on List

2010-12-09 Thread Darren Duff
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Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-09 Thread Alfredo
On 12/5/2010 4:04 PM, Thomas Ward wrote: Hi, Why am I not surprised? Ever notice everything Microsoft touches, creates, or sells breaks easily? I mean if they have a virus on their system they need to take care of it. If that means purging their servers and backups to kill it then that's what

Re: [Audyssey] (no subject)

2010-12-09 Thread Alfredo
On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't

Re: [Audyssey] (no subject)

2010-12-09 Thread Alfredo
On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't

Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-09 Thread Alfredo
On 12/2/2010 7:41 PM, Chastity MORSE wrote: Hey, guys, I'm sorry about the confussion. If anyone has any idea how to fix this, please let me know cause it seems to be happening with lots of my emails, not just on this list thing. I kept getting emails back saying postmaster delivery status can

[Audyssey] WII Bowling

2010-12-09 Thread Jim Kitchen
Bowling Scores 12-09-2010 By Jim Kitchen Today's average = 180 total points in the 3 games = 540 Your bowling average now = 169.31 total points in the 141 games = 23873 Today's low game = 150 Today's high game = 215 All time low game = 124 All time high game = 230 99 wins 40 losses 2

[Audyssey] WII Bowling

2010-12-09 Thread Jim Kitchen
Bowling Scores 12-07-2010 By Jim Kitchen Today's average = 167 total points in the 2 games = 334 Your bowling average now = 169.08 total points in the 138 games = 2 Today's low game = 167 Today's high game = 167 All time low game = 124 All time high game = 230 96 wins 40 losses 2

[Audyssey] Masters of Doom

2010-12-09 Thread Phil Vlasak
Hi Folks, Rairly has a book about video games been available. Here is one that just showed up on BookShare. Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture by David Kushner To my taste, the greatest American myth of cosmogenesis features the maladjusted,

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Shiny protector
I thought so. I wasn't going to say anything, because I didn't want to offend or upset Thomas. Though, apart from the quality, they were excellent. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09,

Re: [Audyssey] game objects in memory

2010-12-09 Thread Cara Quinn
HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk

Re: [Audyssey] game objects in memory

2010-12-09 Thread Cara Quinn
Oh, and there was a 3, and I bet: 3. that your storm troopers don't actually move on diagonals! lol! this would explain why they don't happily skip right through the map. :) Talk soon!… Smiles, Cara :) On Dec 9, 2010, at 10:08 AM, Cara Quinn wrote: HI Thomas since you said that Mara passes

Re: [Audyssey] game objects in memory

2010-12-09 Thread Ben
Hi cara Ever thought of updating jediquake? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 09 December 2010 18:24 To: Gamers Discussion list Subject: Re: [Audyssey] game objects in memory Oh, and there was a 3, and I

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Ben
What is that constant beep like the weapon sound from mota? And why is that sounding like jedi strike... I personally don't approve of that but so far its sounds good -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent:

Re: [Audyssey] Iphone's Used on List

2010-12-09 Thread Ben
i.e. I tried several times to text, but the keypad, not being physical, is a major put off in terms of texting. In terms of everything else itse its fine... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 08

Re: [Audyssey] Jedi Knight was GMA sound function

2010-12-09 Thread Ben
How do you repack them... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 08 December 2010 21:29 To: Gamers Discussion list Subject: Re: [Audyssey] Jedi Knight was GMA sound function Hi Ben, What do you mean where

Re: [Audyssey] game objects in memory

2010-12-09 Thread Cara Quinn
Ben, yes. JQ is actually being updated now, but not by me. :) I made my code completely free and available so others can work with it howe ever they'd like. The code is Quake C which is a flavor of the C language and only works within the context of Quake. I.E. you can't develop in any other

[Audyssey] Narnia games?

2010-12-09 Thread Shiny protector
Hi guys, I was wondering if any of you could create any Narnia games? Basically what happens in the film well Narnia and her men fight to the death. I'll explain the stages and you could make your decision. Well, the first part of the film I watched is the king cuts the prince's hand off with

Re: [Audyssey] Creating game levels to scale?

2010-12-09 Thread Ben
Indeed! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 23:54 To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Philip, Well...That too is the

Re: [Audyssey] Creating game levels to scale?

2010-12-09 Thread Ben
Hi. Just a question... can you get me the sith lightsaber ignition like the one featured in the movies (like the phantom menace)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 23:42 To: Gamers

Re: [Audyssey] Creating game levels to scale?

2010-12-09 Thread Thomas Ward
Hi, Hmmm...WellI have Sith light saber sounds, mostly Darth Vader's, but I don't know that I can get Darth Maul's that easily. Darth Maul's light saber is unique in that it was a duel bladed weapon and the ignition was also a bit unique. I might be able to create one that sounds similar, but

Re: [Audyssey] game objects in memory

2010-12-09 Thread Thomas Ward
Hi Cara, Actually, the storm troopers can move in any direction AKA 360 degrees. They have to in order to properly aim and stuff. I did some testing and I figure the real reason they didn't pas through the wall is because on beginner the speed was set to 0.25, but on expert when they were set to

[Audyssey] phpAdventure

2010-12-09 Thread Travis Siegel
Well, hello folks. I found an interesting project on sourceforge, and since it was no longer being developed, I asked the developer if I could take over development. He agreeed, and so now, if you go to: http://phpadventure.sourceforge.net You'll find php adventure, in it's current form. What I'm

Re: [Audyssey] game objects in memory

2010-12-09 Thread Cara Quinn
Thomas, how thick are your walls?… -Just curious… -Hey, -sounds like a bad pick-up line! lol! Smiles, CQ :) On Dec 9, 2010, at 2:36 PM, Thomas Ward wrote: Hi Cara, Actually, the storm troopers can move in any direction AKA 360 degrees. They have to in order to properly aim and stuff. I did

Re: [Audyssey] game objects in memory

2010-12-09 Thread Thomas Ward
Hi, Yeah, the Quake 3 engine is still extensively being used. I know several games from Activision depend on the Quake 3 engine. Right off the top of my head I know Star Trek Elite Force and Star Trek Elite Force II both use a Quake engine. On 12/9/10, Cara Quinn

Re: [Audyssey] game objects in memory

2010-12-09 Thread Thomas Ward
Hi, Well, thin enough the neighbors can hear a pin drop. Grin. No, seriously I set the walls on the level to 1 unit. I think this might be the source of the problem.Normally this isn't a problem with the current array based system, but when I created a sample level using the 3d coordinates Mara

Re: [Audyssey] Narnia games?

2010-12-09 Thread Hayden Presley
Hi Muhammed, Um... You'd have ot actually either read the books or watch the movies before you could even think of that kind of thing; and you should really start with the Magician's Nephew. Interesting idea, though. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] Iphone's Used on List

2010-12-09 Thread Hayden Presley
Hi Ben, Hmmm...I may not be a moderator but I'd recommend you take this to the iPhone list. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Thursday, December 09, 2010 12:46 PM To: 'Gamers Discussion

Re: [Audyssey] (no subject)

2010-12-09 Thread Hayden Presley
Hi Alfredo, I do not mean to complain but is it possible for you to put your messages at the top? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Thursday, December 09, 2010 8:27 AM To: Gamers

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Hayden Presley
Hi, Oh, I'm sure he's just tackling five more at the moment. Grin Seriously, though, that's quite the full agenda; three large games like that, plus the Python tutorials? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] game objects in memory

2010-12-09 Thread Thomas Ward
Hi Cara, Hmmm...That makes sense. That also seams to be the problem. Mara's rate is 1 unit per frame and the walls are 1 unit thick. Now, if I walk at them head on I'll smack face first into the wall, door, whatever. If I take them at an angle say 15 degrees I'll walk right through them. On

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Thomas Ward
Hi all, The trailer I posted did use 44100 KHZ sounds. What do you mean by the quality of the sounds in the trailer were poor? I keep hearing people say the quality of the sounds in the MOTS preview were poor but I found the best sounds i could so far and I'm still getting that complaint. If I

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Thomas Ward
Hi Ben, Ah, that would be the door locator signal. That helps you find the doors. If I take it out the only way you could find the doors is to use the view menu. If you want me to take the locator sound out I will, but I don't think you would like that very much. On 12/9/10, Ben

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Thomas Ward
Hi Darren, Mostly I was deflecting blaster shots while I was moving into saber range to cut them down. You definitely know when I cut them down as the troopers screamed when Mara scored a direct hit. As for saber cut/hit sounds I have them, but just haven't added them in yet. Remember that is

[Audyssey] Important Moderator Announcement

2010-12-09 Thread Thomas Ward
Hello everyone, Please, stop responding to the messages with no subject line. We all know they are spam. We were attempting to give Chastity some time to fix/resolve the issue before putting her on moderated status, but as the issue has not been resolved Raul and myself will have to begin

Re: [Audyssey] Jedi Knight was GMA sound function

2010-12-09 Thread Thomas Ward
Hi, With the Gob Explorer tool I already told you about a couple of days ago. You should really head over to the Messassi Temple website where all the JK stuff is happening as they have game mods, guides, and tools for creating custom mods for Jedi Knight, Mysteries of the Sith, and Jedi Knight

Re: [Audyssey] (no subject)

2010-12-09 Thread Alfredo C
Hey, I use mozilla thunderbird. I think that is a problem I am not sure how to fix. -Original Message- From: Hayden Presley Sent: Thursday, December 09, 2010 2:56 PM To: calfr...@aol.com ; 'Gamers Discussion list' Subject: Re: [Audyssey] (no subject) Hi Alfredo, I do not mean to

Re: [Audyssey] game objects in memory

2010-12-09 Thread Cara Quinn
Thomas; -Just a quickie for now; How are you working out which direction you'd like to have Mara travel in? I'm assuming you're deciding based on a degree and then working out a vector from that? How are you creating your vector from your angle? (this might be the issue) I.E. if you're

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Greg Steel
Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09, 2010 3:06 PM

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Thomas Ward
Hi Greg, I don't know. That's exactly what I'm trying to find out. Some people said the sounds were poor and I'm trying to find out what they are talking about. If there are some they felt were not so hot I'd like them to at least point it out so I could look for something perhaps better. Smile.

Re: [Audyssey] game objects in memory

2010-12-09 Thread Thomas Ward
Hi Cara, Sure no problem. below is the functions I'm using to calculate the angle and vector Mara will travel to reach her next coordinates on the map. However, before you ask the reason the calculations don't have a fps or time parameter that's because I assume 1 as the frames per second which

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-09 Thread Hayden Presley
Hi, I'm not sure myself. What's to complain about yet? Let's let Thomas at least get some kind of working Alpha out therebefore we start complaing left, right, and center about sounds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] (no subject)

2010-12-09 Thread Hayden Presley
Hi Alfredo, But, that time it was correct; it was at the top of the messageodd. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo C Sent: Thursday, December 09, 2010 6:28 PM To: Gamers Discussion list

Re: [Audyssey] game objects in memory

2010-12-09 Thread Cara Quinn
Thomas; Thanks for sending this along and am happy to rewrite / send along some code. :) -Will check back in on the 'morrow witcha! -I'm a sleepy girl now!… Smiles, Cara :) On Dec 9, 2010, at 7:22 PM, Thomas Ward wrote: Hi Cara, Sure no problem. below is the functions I'm using to calculate