Re: [Audyssey] BGT and Screen Reader API's

2011-01-07 Thread shaun everiss
I still use jaws off and on though after I upgrade hal I won't probably either. The only thing i use jaws for is the ffproject site and only because we get percentage beeps. I may keep jaws round for that reason though if I can have persentages in hal then thats no problem at all. At 04:13

Re: [Audyssey] Problem with Daytona

2011-01-07 Thread shaun everiss
what about an updater for the daytona game like you have done with towersofwar. At 04:32 a.m. 7/01/2011, you wrote: I'm just glad I could help. I've also updated the main zip so that any new people downloading the game will be able to use the arrow keys in addition to using Tab. For anyone

Re: [Audyssey] Alter Aeon

2011-01-07 Thread Oriol Gómez
Hi, You can get mush-z from http://oriolg.es/mush.php It has a readme file which explains a lot of things about the game and the client itse.f You might find it useful. On 1/6/11, dark d...@xgam.org wrote: it's # channel I believe to talk to people. as to fights, you just need to be quick

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread shaun everiss
tj, how did you make the installer for the origional pool. I can make one with innosetup. in fact I can do a cast on this. Hello all, I have now released Pull 1.0! You have just obtained a Spas12 shotgun, and want to give it a test run. Your friend has access to a private shooting range,

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Tj Squires
I attempted to make it with Inosetup, but I am not so good at it. I havne't had the chance to look through the docs yet. That's in my plans for tomorrow. Tj On 1/7/2011 1:29 AM, shaun everiss wrote: tj, how did you make the installer for the origional pool. I can make one with innosetup. in

Re: [Audyssey] Pull! 1.0 is now released!

2011-01-07 Thread shaun everiss
hi tj. There is an installer for pool its in your folder in the bgt folder of dropbox. in it are the following. 1. a file called pool.iss, innosetup source. pool install no preproc.iss which is not using the preprocesser, this can be used for the istool program there is a tutorial file on how

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread shaun everiss
well there should be simple files existing in the folder I have not bothered with docs, go to your dropbox and you should have enough to get you started. I should look at the docs but I hardly create anything. look if you want though. At 09:45 p.m. 7/01/2011, you wrote: I attempted to make it

Re: [Audyssey] PULL FEEDBACK

2011-01-07 Thread peter Mahach
hi tj, I really like this game. However you forgot to edit the bird bakground thing, as it doesn't loop properly. Also, could yu perhaps have some difficulty levels or something so you can have less shells loaded, like easy 6, medium 4, hard 2, and insane 1? - Original Message -

Re: [Audyssey] Problem with Daytona

2011-01-07 Thread Jeremy Kaldobsky
I might do an auto updater for Daytona too, but many people had problems using the one from Towers of War. I never did figure out what the trouble was with that one so I'll wait until I do before I make one for this game. I don't want to repeat the same mistake on a second updater program.

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Phil Vlasak
Hi T. J. I added your games page to my games list. T.J. Squires' Games http://tjsquires.net/ and your game Pull version 1.2 However I tried the link to car shot and it didn't work. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Initial Pull feedback.

2011-01-07 Thread Christopher Bartlett
Ok, weird problem here, the pigeon sound does not travel from speaker to speaker, though the pigeon shooter shows up in the left where it should and the sound of shattering pigeons travels to different places depending on the timing of my shot. In the first five levels, I didn't notice any

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Tj Squires
Hi all, Phill. One minor thing. My name is just a capital T and a lowercase J. But thank you for adding me to your website. I used that site on many numerous occasions to find audiogames. Peter, Yes. I can figure out difficulty levels and what not, I think. Sean, thank you. That's

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Sarah Haake
Hi Tj, I also found the game too easy for me. It just was the same pattern for me after the first few shots and I ended the game purposely when I was at level 7. I also noticed no change in the speed of the pidgeons at all and I even got them when I shot a bit too early or too late, they

Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Thomas Ward
Hi Tj, I for one thought the game was just too slow and easy. Oh, the speed it is at now is fine for level 1, a sort of training level, but later levels should get faster and more difficult. That's triditional for an arcade game. Something else I noticed is there is no pause key. Last time I was

Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Thomas Ward
Hi, That is in deed weird. On mine the clay pigeons move from left to right speakers as expected. Almost sounds like something wrong with your sound setup. Any problems with other games? On 1/7/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, weird problem here, the pigeon sound

[Audyssey] car shot

2011-01-07 Thread Phil Vlasak
Hi Tj, I fixed your name on the games list. How about fixing the link to Car shot? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Tj Squires
On 1/7/2011 11:15 AM, Thomas Ward wrote: Hi, That is in deed weird. On mine the clay pigeons move from left to right speakers as expected. Almost sounds like something wrong with your sound setup. Any problems with other games? On 1/7/11, Christopher Bartlettthemusicalbre...@gmail.com wrote:

Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Thomas Ward
Hi Tjk, Well, I can think of a couple of additions you may want to add in the future. I noticed that you use Microsoft Sapi support, but there is no way to change the voice or the speed from within Pull. I have to go to the control panel and set it globally. Any chanse you can add voice rate,

Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Tj Squires
Hi Thomas, Yes. This is a major flaw, and unfortunately, there is not an easy way, for me at least, to do this in BGT as of yet. I do believe it can be done with a .ini/cfg file or what not, however, I'm unfamiliar with file writing functions. A lot of what has gone into Pull has been me

Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Philip Bennefall
Hi Thomas, This is actually my fault. The tts_voice object in BGT currently does not support enumerating voices, but this is something that I plan to add in the near future. Rate and volume are adjustable though, and I can add pitch with xml commands. Kind regards, Philip Bennefall -

[Audyssey] Pull 1.3 is here!

2011-01-07 Thread Tj Squires
Hi all, I'll cut to the chase. Here are the new changes. 1.3 *Decreased the area of fire from 12 units to 4, thanks members of the Audyssey List! *Added a pause function. Thanks Thomas! *added a pause sound. *Made the background ambiance loop properly. Thanks Philip and Audyssey List!

Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Charles Rivard
Keep up the good work. When I took part of a course in programming and got the program to do what I wanted, as I wanted it to be done, I experienced the thrill of victory rather than the agony of defeat. I'd like to get back into it, but don't have the time. I haven't tried your game yet for

Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Tj Squires
On 1/7/2011 1:14 PM, Charles Rivard wrote: Keep up the good work. When I took part of a course in programming and got the program to do what I wanted, as I wanted it to be done, I experienced the thrill of victory rather than the agony of defeat. I'd like to get back into it, but don't have

Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Munawar Bijani
Hi Tj, I doubt people mind the updates. Three-D Velocity has been updated about three times since its initial release. At least you're actively supporting the game. Releasing frequent updates is better than slackign off and not caring to fix bugs and keep the project going. Also, releasing an

Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Thomas Ward
Hi Tj, I sort of figured that might be beyond you at the moment. Sapi 5 uses xml tags to set voice rate, pitch, volume etc and I'm not at all sure if BGT can use xml markup for more realistic Sapi speech control. On 1/7/11, Tj Squires t...@tjsquires.net wrote: Hi Thomas, Yes. This is a major

Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread shaun everiss
well I don't mind either. as long as there is an installer for one version, and then you can make the updater download the zip and extract updated files or whatever thats fine. I havn't bothered with the docs but if I am able to make some sort of updater installer to check for and get updates

Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Hayden Presley
Tj, I don't see a link to this again; where can we get it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tj Squires Sent: Friday, January 07, 2011 2:08 PM To: Gamers Discussion list Subject: [Audyssey] Pull 1.3

Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Charles Rivard
http://tjsquires.net/downloads/pull.zip --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 07, 2011 7:35 PM Subject: Re: [Audyssey] Pull 1.3 is here! Tj, I don't

[Audyssey] everybody on this list please read this.

2011-01-07 Thread michael barnes
hey i need some help getting a company to make some of their games accessible for all of us. there are four games on the iphone that could be fix to work with voice over so please contact the company for me i have already did but you know one person can't do it by themselve. the games are