[Audyssey] I beat Ausem Homer!!!

2011-09-05 Thread Mich
Hi all. I just beet Ausem Homer!!!. hear's my log file.  Awesome Homer log file 
for 08-31-2011  By Jim Kitchen 
 On level 1 
 You jumped 25 barrels
 You destroyed 19 barrels
 You avoided 2 giant birds
 you destroyed 1 giant bird
 Your score on level 1 was 242,342 points.
 On level 2 
 You made it to all 9 planes and to the helicopter 
 Your score on level 2 was 228,192 points.
 your total score is now 470,534 points.
 On level 3 
 With 256 shots, you hit all 30 projectiles 
 Your score on level 3 was 2 points 
 your total score is now 470,536 points.
 On level 4 
 You made it passed all 30 trees and down to the bottom of the mountain 
 Your score on level 4 was 180,270 points.
 your total score is now 650,806 points.
 On level 5 
 The combination to open the door was, 5, 4, 4, 5, 
 You figured out the combination with 7 tries
 Your score on level 5 was 224,091 points.
 your total score is now 874,897 points.
 On level 6 
 You made it through the under ground caves to the parking garage 
 Your score on level 6 was 282,690 points.
 your total score is now 1,157,587 points.
 On level 7 
 You rescued Marge! 
 Your score on level 7 was 505,642 points.
 your total score is now 1,663,229 points.
 For rescuing Marge, a 1,000,000 point bonus. from Mich.
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Re: [Audyssey] WWE Superslam

2011-09-05 Thread Jacob Kruger
Sounds very cool - and the sort of game you could easily spend quite a bit of 
time playing sometimes.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message ---

Subject: [Audyssey] WWE Superslam
   From: Thomas Ward thomasward1...@gmail.com
   Date: Sun, 4 Sep 2011 19:47:29 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi everyone,

As many of you might remember for the last couple of months or so I've
been working on a text-based wrestling game named WWE: Superslam. Its
similar to the old Dos Piledriver game in concept, but I hope to
improve upon that design as I go along.

Anyway, Tonight I was testing the game and had a very cool wrestling
match I'd like to share with you all. It was a WWE Diva's match
between Kelly Kelly and Beth Phoenix. It was based on their title
match at Summer Slam, but actually better as I was playing it via the
game.

The game started out with me, playing as Kelly Kelly, and I thought
I'd try and soften Beth Phoenix up with some punches, kicks, and take
her down to the matt with some takedown moves like leg sweeps or an
arm drag. Unfortunately, for me Beth Phoenix managed to get the upper
hand and started handing Kelly Kelly's butt to her. Beth drove a knee
lift into Kelly's face, and then dropped her to the mat with a
spinning powerbomb. From there she basically tossed Kelly Kelly around
the ring like a rag doll with a series of slams, suplexes, and threw
in a few extra kicks and punches here and there for good measure.

Realising I'm like getting nowhere real quick I decided to take a page
out of Eve Torres's playbook and go for some high risk arial moves. As
soon as Kelly manages to escape the beating Beth is giving her I climb
up onto the second rope, and perform a springboard moonsault. Kelly
Kelly moonsault's off the second rope and hits Beth Phoenix like a
cruise missile and Beth crashes to the matt. I then catch Beth Phoenix
in Kelly Kelly's classic victory roll, and pin her for the three
count. That's how the Glamazon crashed and burned. What do you think
about that match, eh?

Cheers!

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Re: [Audyssey] WWE Superslam

2011-09-05 Thread dark

Hi Tom.

I've not seen that title match you mentioned, but that one sounds awsome!

Pluss from a game perspective I like the idea that changing tactics can 
actually affect the game sinse as I've said, it's reactive gameplay which 
for me is extremely interesting, and an alteration in tactics having such a 
massive impact (a moonsalt full of impact no less), is just the sort of 
thing I'd be interested to see.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 12:47 AM
Subject: [Audyssey] WWE Superslam



Hi everyone,

As many of you might remember for the last couple of months or so I've
been working on a text-based wrestling game named WWE: Superslam. Its
similar to the old Dos Piledriver game in concept, but I hope to
improve upon that design as I go along.

Anyway, Tonight I was testing the game and had a very cool wrestling
match I'd like to share with you all. It was a WWE Diva's match
between Kelly Kelly and Beth Phoenix. It was based on their title
match at Summer Slam, but actually better as I was playing it via the
game.

The game started out with me, playing as Kelly Kelly, and I thought
I'd try and soften Beth Phoenix up with some punches, kicks, and take
her down to the matt with some takedown moves like leg sweeps or an
arm drag. Unfortunately, for me Beth Phoenix managed to get the upper
hand and started handing Kelly Kelly's butt to her. Beth drove a knee
lift into Kelly's face, and then dropped her to the mat with a
spinning powerbomb. From there she basically tossed Kelly Kelly around
the ring like a rag doll with a series of slams, suplexes, and threw
in a few extra kicks and punches here and there for good measure.

Realising I'm like getting nowhere real quick I decided to take a page
out of Eve Torres's playbook and go for some high risk arial moves. As
soon as Kelly manages to escape the beating Beth is giving her I climb
up onto the second rope, and perform a springboard moonsault. Kelly
Kelly moonsault's off the second rope and hits Beth Phoenix like a
cruise missile and Beth crashes to the matt. I then catch Beth Phoenix
in Kelly Kelly's classic victory roll, and pin her for the three
count. That's how the Glamazon crashed and burned. What do you think
about that match, eh?

Cheers!

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Re: [Audyssey] I beat Ausem Homer!!!

2011-09-05 Thread Alfredo_The_Music_maker
Hey, can a chainsaw be used more than once? I am still stuck in level 1, 
but I managed to duck to use the saw. After a while, it stopped 
destroying barrels. My question, can a chainsaw be used more than once, 
and if so, how is this done. Do you duck ch use it again. And in the 
case that a chainsaw cannot be used again, will you have to wait till 
another one comes up?

Please provide me with hints to get passed level 1.

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Re: [Audyssey] I beat Ausem Homer!!!

2011-09-05 Thread dark

Hi alfredo.

Nope, a chainsaw works for a bit and then your on your own again and have to 
jump the barrels.


The best way I found was to keep running and jump when ther barrels were 
closer to the central left of the sterio field, - about at my left eye's 
position in front of me. If your running you can get a litle more clearence, 
if walking a litle less, but generally the barrels do have to be relatively 
close to center.


Once I'd got this distance sorted, it was simply a case of practicing and a 
litle luck, also being familiar with how close I could get to each barrel 
after landing.


Unfortunately that's the only way through.

On the pluss side I think level 1 is thus far the hardest level in the game, 
evenl level 6 is easier imho.


Beware the Grue!

Dark.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 10:36 AM
Subject: Re: [Audyssey] I beat Ausem Homer!!!


Hey, can a chainsaw be used more than once? I am still stuck in level 1, 
but I managed to duck to use the saw. After a while, it stopped destroying 
barrels. My question, can a chainsaw be used more than once, and if so, 
how is this done. Do you duck ch use it again. And in the case that a 
chainsaw cannot be used again, will you have to wait till another one 
comes up?

Please provide me with hints to get passed level 1.

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Re: [Audyssey] I beat Ausem Homer!!!

2011-09-05 Thread Jim Kitchen

Hi Mich,

Congratulations on beating Awesome Homer.  I know that it is not easy.  Looks 
like you did pretty well except on level 3 where you used so many shots that 
your score was low.  But still nice job!

BFN

- Original Message -
Hi all. I just beet Ausem Homer!!!. hear's my log file.  Awesome Homer log file for 08-31-2011  By Jim Kitchen 
On level 1 
You jumped 25 barrels

You destroyed 19 barrels
You avoided 2 giant birds
you destroyed 1 giant bird
Your score on level 1 was 242,342 points.
On level 2 
You made it to all 9 planes and to the helicopter 
Your score on level 2 was 228,192 points.

your total score is now 470,534 points.
On level 3 
With 256 shots, you hit all 30 projectiles 
Your score on level 3 was 2 points 
your total score is now 470,536 points.
On level 4 
You made it passed all 30 trees and down to the bottom of the mountain 
Your score on level 4 was 180,270 points.

your total score is now 650,806 points.
On level 5 
The combination to open the door was, 5, 4, 4, 5, 
You figured out the combination with 7 tries

Your score on level 5 was 224,091 points.
your total score is now 874,897 points.
On level 6 
You made it through the under ground caves to the parking garage 
Your score on level 6 was 282,690 points.

your total score is now 1,157,587 points.
On level 7 
You rescued Marge! 
Your score on level 7 was 505,642 points.

your total score is now 1,663,229 points.
For rescuing Marge, a 1,000,000 point bonus. from Mich.


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] I beat Ausem Homer!!!

2011-09-05 Thread Jim Kitchen

Hi Alfredo,

No, the chainsaw only runs for a specific amount of time and then it is gone.  
You can not pick it up again.  And yes, although it is now harder because there 
are more barrels, if you make it through for awhile there is a second chainsaw.

I'm not sure that I can write hints as to how to beat level 1.  Other than keep 
running as you can jump the barrels easier while running.  I could though send 
you an mp3 of me beating level 1.  I have to say though, that the barrels were 
kind to me in that play.  You know since they are random some times the level 
or parts of it are easier than other times.

BFN

Jim

As easy as 3.14159265358979323846264338327950288419716 ( PI )

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Trivia version 2

2011-09-05 Thread Jim Kitchen

Hi Shaun,

Yep, I put version 1 of my trivia game engine up on my site back in October 
2003.  I should have done the text on the screen a long time ago.  I still do 
not like doing text in VB6.  I mean unless you drag and drop a text box and 
define fields and populate them etc, all you can do is scroll text top down.  
In dos Quick Basic and all of the dos Basics that I ever used you had a locate 
function to put text anywhere on the screen that you wished as well as making 
it any color that you wished.  I imagine that one can do the same in VB6, but 
not just simply using such commands as locate and color.  And then there is 
that when you did put text on the screen in dos, all dos screen readers would 
automatically speak it if you wanted them to.  That is, you could put text on 
the screen and not have it spoken if you wished.

BTW the wintriv2.exe install contains all 11 wintgf ad on files.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Castaways: thoughts on winning mission 3 on normal.

2011-09-05 Thread Jeremy Kaldobsky
The merchant cart is actually a way to throw balance out of the window, yes.  
Once someone jumps in to multiplayer co-op mode, there is little sense even 
trying to keep things balanced and fair simply because there is no way to stop 
someone from getting an unfair advantage if that is their goal.  For example 
you could have a person could save their game, send everything they own to you, 
and then load their saved game so they didn't end up losing anything but you 
gained so much.  Because of the way the co-op works, I'm reluctant to even 
attempt balancing it.  In the additional multiplayer modes, more focus is going 
in to making them fair.  Security will be in place, and knowing it is fair 
will be a big reason many people will play and enjoy the new modes.  Like 
people modifying their saved game files to gain resources, or people hunting 
for the hidden cheat code in the game, multiplayer co-op doesn't actually harm 
anyone else if you cheat so I'm not
 worried about it.  There is no true competition between the players.  In the 
other modes there will be harm if people cheat, so I will take steps to prevent 
it.

I'm considering making cavalry a bit stronger and faster to make up for their 
production requirements, though I'm not completely positive on that yet.

Chris, the bug with troops has been fixed in version 2.1.  If you were actually 
using version 2.1 when this bug happened, please let me know lol!

 My first thought was how easy this
 turned out to be.  Now, let me unpack
 this a bit because there are several factors that went into
 the ease of my
 victory, which was pretty much a foregone conclusion at
 about six catapults.
 
  
 
 The trading facilities are extremely powerful.  Having
 received massive
 gifts near the early midgame that allowed me to concentrate
 on military unit
 production, I was easily able to fend off the raiders, even
 once my own
 offensive raiding became of little utility.  I didn't
 even need a full
 complement of soldier types, due I think to some clever
 wall placements.
 
  
 
 But I digress.  The merchant cart is I think, too
 powerful and unbalances
 the game.  I'm not suggesting its removal or
 neutering, it's too cool, but I
 think some balancing factors may need to be put in
 place.  These could
 include bandits that randomly attack and take the
 supplies.  This would
 force the merchant to send along a military escort, which
 would be gone as
 long as the merchant and might be killed along with him or
 her during the
 journey there and back.  Having the transfer not be a
 sure thing and forcing
 you to escort it, thus depriving yourself of military
 forces would balance
 this out nicely.
 
  
 
 The invaders are slow, even cavalry.  I adopted the
 strategy of placing my
 settlement near one map edge, beginning near one
 corner.  This had the
 effect of making most attacks come from very far away,
 giving me plenty of
 time to deal with them even with under strength
 forces.  I don't know if
 they move faster on hard, but on normal, they never got
 even close to my
 settlement, even when my settlement stretched from J6
 through something like
 T10 and P15.  If walls do, as I suspect, act like
 guard towers, this is all
 the more true.
 
  
 
 It seems as though maintaining a peasant population roughly
 25% of your
 adult population throughout the game results in sufficient
 work getting
 done.  This means you are going to build your military
 slowly, but it also
 means you aren't going to starve for want of people to
 carry food to the
 tavern.
 
  
 
 Building cavalry is annoying.  With 3 wheat farms in
 production, I had to
 close both my mill and my animal farm when I wanted to
 raise horses.  At 15
 wheat per horse, it takes longer to raise cavalry than even
 knights, which
 are the other slow type.  From a realism standpoint I
 agree with this, but
 for game balance, given the relative fragility of cavalry
 vs. other types,
 it feels a little unbalanced.
 
  
 
 Beware what I think is a large bug.  I sent 4 rangers
 and 4 pikemen to
 another player.  I should have still had six rangers
 and five pikemen when
 all was said and done, but I lost all of them.  The
 other player only
 received the intended reinforcements.  Had this
 happened earlier in my game,
 it would have done me in.
 
  
 
 So now I've beaten all the missions on normal, so I'll go
 back and play them
 on hard.
 
  
 
                
 Chris Bartlett


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Re: [Audyssey] Castaways: tweak and a question.

2011-09-05 Thread Jeremy Kaldobsky
I'll look in to that Chris.  It could be just in how the messages are produced 
by the game, but I'll check.

 Ok, but invaders were being attacked
 literally on the tick they arrived.
 
     Chris Bartlett


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Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?

2011-09-05 Thread Alfredo_The_Music_maker
Finally, after making it through level 1, 2, and 3, I am at level 4, 
where I have absolutely no idea what is going on at all. I tried 
turning, heard crunching sounds of dirt, hit the up arrow and heard a 
series of noises, pressed down arrow and heard this small thumping that 
looped continuously. Also, after a few seconds int the game, I hear the 
SAPI-5 voice say I ran into tree no. 2. This number does not change at 
all. It is always like this. Can someone explain to me what is going on?

Thanks
Alfredo

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Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?

2011-09-05 Thread Greg Steel
Hi the level works like this.  You are skeeing down a mountain.  You have to 
pass the hawk and the dove.  The hawk is on the left and the dove is on the 
right.  Hold down control and press the left arrow key until you hear the 
hawk stop and when you hear the second one hit the right arrow key.  You are 
going to keep doing that until the level ends.  Keep the control key held 
down and the shift key will slow you down with a snow plow.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 6:45 AM
Subject: Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?


Finally, after making it through level 1, 2, and 3, I am at level 4, where 
I have absolutely no idea what is going on at all. I tried turning, heard 
crunching sounds of dirt, hit the up arrow and heard a series of noises, 
pressed down arrow and heard this small thumping that looped continuously. 
Also, after a few seconds int the game, I hear the SAPI-5 voice say I ran 
into tree no. 2. This number does not change at all. It is always like 
this. Can someone explain to me what is going on?

Thanks
Alfredo

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Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?

2011-09-05 Thread dark

Hi Alfredo.

Glad you got through those levels.

instructions for level 4 can be found in the instructions section of the 
main menue, including what the keys do, but basically your skeeing down a 
mountain.


Left and right to steer, left ctrl to speed up, shift to snow plow (though 
myself I keep my finger on left control all the time).


Just slaalum left and right avoiding the trees with the birds in them, and 
you should get to the bottom.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 2:45 PM
Subject: Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?


Finally, after making it through level 1, 2, and 3, I am at level 4, where 
I have absolutely no idea what is going on at all. I tried turning, heard 
crunching sounds of dirt, hit the up arrow and heard a series of noises, 
pressed down arrow and heard this small thumping that looped continuously. 
Also, after a few seconds int the game, I hear the SAPI-5 voice say I ran 
into tree no. 2. This number does not change at all. It is always like 
this. Can someone explain to me what is going on?

Thanks
Alfredo

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[Audyssey] the help in MOTA

2011-09-05 Thread Curt Taubert
Is there a way to slow the voice down in the help menu?  There's a couple 
key commands that I can't understand. 



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Re: [Audyssey] WWE Superslam

2011-09-05 Thread Thomas Ward
Hi Dark,

Yeah, that was in fact a bit of luck on my part. I thought when I went
for the springboard moonsault that Beth Phoenix would move out of the
way and Kelly Kelly would just splash into the matt, serious screw up
there, or that I'd knock Beth down, but not be able to capatalize on
the move. As it happened Beth was stunned long enough to go for a
victory roll and pin her to the mat for a full three count.

Now, one thing I'd like to do here is work on the general AI system to
play to an opponent's strengths. That is if a wrestler is good in a
skill set to tend to favor those moves over other less skilled moves.

For instance, Beth Phoenix is a strong female wrestler and tends to
favor powerhouse moves such as powerbombs, various bodyslams, and
suplexes. In fact, her finisher is the Glam Slam which is basically
just a press slam.

Now, someone like Kelly Kelly is small and light. She's almost 50
pounds lighter than Beth Phoenix, and she usually does well with hit
and runn attacks such as small punches, spin kicks, missile dropkicks,
etc. Also her small size and stature makes her more naturally built
for arial type moves like flying crossbody attacks, springboard
moonsaults, etc. You have to play to a performers strengths if you
want to win a match.

Cheers!

On 9/5/11, dark d...@xgam.org wrote:
 Hi Tom.

 I've not seen that title match you mentioned, but that one sounds awsome!

 Pluss from a game perspective I like the idea that changing tactics can
 actually affect the game sinse as I've said, it's reactive gameplay which
 for me is extremely interesting, and an alteration in tactics having such a
 massive impact (a moonsalt full of impact no less), is just the sort of
 thing I'd be interested to see.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 05, 2011 12:47 AM
 Subject: [Audyssey] WWE Superslam


 Hi everyone,

 As many of you might remember for the last couple of months or so I've
 been working on a text-based wrestling game named WWE: Superslam. Its
 similar to the old Dos Piledriver game in concept, but I hope to
 improve upon that design as I go along.

 Anyway, Tonight I was testing the game and had a very cool wrestling
 match I'd like to share with you all. It was a WWE Diva's match
 between Kelly Kelly and Beth Phoenix. It was based on their title
 match at Summer Slam, but actually better as I was playing it via the
 game.

 The game started out with me, playing as Kelly Kelly, and I thought
 I'd try and soften Beth Phoenix up with some punches, kicks, and take
 her down to the matt with some takedown moves like leg sweeps or an
 arm drag. Unfortunately, for me Beth Phoenix managed to get the upper
 hand and started handing Kelly Kelly's butt to her. Beth drove a knee
 lift into Kelly's face, and then dropped her to the mat with a
 spinning powerbomb. From there she basically tossed Kelly Kelly around
 the ring like a rag doll with a series of slams, suplexes, and threw
 in a few extra kicks and punches here and there for good measure.

 Realising I'm like getting nowhere real quick I decided to take a page
 out of Eve Torres's playbook and go for some high risk arial moves. As
 soon as Kelly manages to escape the beating Beth is giving her I climb
 up onto the second rope, and perform a springboard moonsault. Kelly
 Kelly moonsault's off the second rope and hits Beth Phoenix like a
 cruise missile and Beth crashes to the matt. I then catch Beth Phoenix
 in Kelly Kelly's classic victory roll, and pin her for the three
 count. That's how the Glamazon crashed and burned. What do you think
 about that match, eh?

 Cheers!

 ---
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All messages 

Re: [Audyssey] the help in MOTA

2011-09-05 Thread Thomas Ward
Hi Curt,

Unfortunately, no. All the speech files are fixed at a set speech
rate. However, if there is a keyboard command you don't know or
understand you can look it up in the manual. At the end of the User's
Guide is a list of all the keyboard commands in the game.

HTH


On 9/5/11, Curt Taubert curttaub...@bellsouth.net wrote:
 Is there a way to slow the voice down in the help menu?  There's a couple
 key commands that I can't understand.


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Re: [Audyssey] WWE Superslam

2011-09-05 Thread mike maslo
I can't wait to see this game. My son and me are real big wwe fans. No demo
out yet Thomas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, September 05, 2011 10:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] WWE Superslam

Hi Dark,

Yeah, that was in fact a bit of luck on my part. I thought when I went for
the springboard moonsault that Beth Phoenix would move out of the way and
Kelly Kelly would just splash into the matt, serious screw up there, or that
I'd knock Beth down, but not be able to capatalize on the move. As it
happened Beth was stunned long enough to go for a victory roll and pin her
to the mat for a full three count.

Now, one thing I'd like to do here is work on the general AI system to play
to an opponent's strengths. That is if a wrestler is good in a skill set to
tend to favor those moves over other less skilled moves.

For instance, Beth Phoenix is a strong female wrestler and tends to favor
powerhouse moves such as powerbombs, various bodyslams, and suplexes. In
fact, her finisher is the Glam Slam which is basically just a press slam.

Now, someone like Kelly Kelly is small and light. She's almost 50 pounds
lighter than Beth Phoenix, and she usually does well with hit and runn
attacks such as small punches, spin kicks, missile dropkicks, etc. Also her
small size and stature makes her more naturally built for arial type moves
like flying crossbody attacks, springboard moonsaults, etc. You have to play
to a performers strengths if you want to win a match.

Cheers!

On 9/5/11, dark d...@xgam.org wrote:
 Hi Tom.

 I've not seen that title match you mentioned, but that one sounds awsome!

 Pluss from a game perspective I like the idea that changing tactics 
 can actually affect the game sinse as I've said, it's reactive 
 gameplay which for me is extremely interesting, and an alteration in 
 tactics having such a massive impact (a moonsalt full of impact no 
 less), is just the sort of thing I'd be interested to see.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 05, 2011 12:47 AM
 Subject: [Audyssey] WWE Superslam


 Hi everyone,

 As many of you might remember for the last couple of months or so 
 I've been working on a text-based wrestling game named WWE: 
 Superslam. Its similar to the old Dos Piledriver game in concept, but 
 I hope to improve upon that design as I go along.

 Anyway, Tonight I was testing the game and had a very cool wrestling 
 match I'd like to share with you all. It was a WWE Diva's match 
 between Kelly Kelly and Beth Phoenix. It was based on their title 
 match at Summer Slam, but actually better as I was playing it via the 
 game.

 The game started out with me, playing as Kelly Kelly, and I thought 
 I'd try and soften Beth Phoenix up with some punches, kicks, and take 
 her down to the matt with some takedown moves like leg sweeps or an 
 arm drag. Unfortunately, for me Beth Phoenix managed to get the upper 
 hand and started handing Kelly Kelly's butt to her. Beth drove a knee 
 lift into Kelly's face, and then dropped her to the mat with a 
 spinning powerbomb. From there she basically tossed Kelly Kelly 
 around the ring like a rag doll with a series of slams, suplexes, and 
 threw in a few extra kicks and punches here and there for good measure.

 Realising I'm like getting nowhere real quick I decided to take a 
 page out of Eve Torres's playbook and go for some high risk arial 
 moves. As soon as Kelly manages to escape the beating Beth is giving 
 her I climb up onto the second rope, and perform a springboard 
 moonsault. Kelly Kelly moonsault's off the second rope and hits Beth 
 Phoenix like a cruise missile and Beth crashes to the matt. I then 
 catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her 
 for the three count. That's how the Glamazon crashed and burned. What 
 do you think about that match, eh?

 Cheers!

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns 

Re: [Audyssey] WWE Superslam

2011-09-05 Thread Thomas Ward
Hi Mike,

No, not yet. There is still a lot of work to be done. For one thing I
still need to finish adding WWE superstars to the database. At the
moment I've only added about 14 Diva's to the female roster, and
haven't even started adding male superstar's like Jon Cena, CM Punk,
Randy Orton, etc to the male database. Which obviously needs to be
done before any kind of public release.

Another thing that needs to be done is to add finishing moves like the
RKO, Attitude Adjustment, GTS, etc to the game. That way each
superstar will be able to perform his or her finisher before
attempting to pin the opponent. At the moment the game is restricted
to general moves  which is ok, but it is much more fun if you are
playing say Randy Orton and can pull off an RKO for a quick stun and
pin.

Cheers!

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[Audyssey] Orogon trale online game

2011-09-05 Thread dark
all the best, 

Drk.
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Re: [Audyssey] Orogon trale online game

2011-09-05 Thread Ron Kolesar
Ok, where's the online blind friendly version of the classic Oregon Trails 
game?

Please let me have a copy of the URL.
Thanks.

-Original Message- 
From: dark

Sent: Monday, September 05, 2011 3:57 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Orogon trale online game

all the best,

Drk.
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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] Orogon trale online game

2011-09-05 Thread dark

funny, I thought I typed a message.

Anyway it's at http://www.apolitical.info/webgame/westward/?fr= and it's 
called westward.


All the best,

Dark.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 9:47 PM
Subject: Re: [Audyssey] Orogon trale online game


Ok, where's the online blind friendly version of the classic Oregon Trails 
game?

Please let me have a copy of the URL.
Thanks.

-Original Message- 
From: dark

Sent: Monday, September 05, 2011 3:57 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Orogon trale online game

all the best,

Drk.
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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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Re: [Audyssey] Orogon trale online game

2011-09-05 Thread Ron Kolesar

Thanks.
It is a cool game to waste the time away with.
Even though it has no sound effects.
At least it is blind friendly.
I got as far as roughly 650 to 700 miles out of the 2,040 mile long trip.
So I need to practice some more.
Ron

-Original Message- 
From: dark

Sent: Monday, September 05, 2011 4:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Orogon trale online game

funny, I thought I typed a message.

Anyway it's at http://www.apolitical.info/webgame/westward/?fr= and it's
called westward.

All the best,

Dark.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 9:47 PM
Subject: Re: [Audyssey] Orogon trale online game


Ok, where's the online blind friendly version of the classic Oregon Trails 
game?

Please let me have a copy of the URL.
Thanks.

-Original Message- 
From: dark

Sent: Monday, September 05, 2011 3:57 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Orogon trale online game

all the best,

Drk.
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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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hands down any day of the week. 



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Re: [Audyssey] Orogon trale online game

2011-09-05 Thread john

Thanks dark, will try this out later when I get time.

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[Audyssey] star conquest soundpack

2011-09-05 Thread James Howard
Hi.
Is there any soundpacks for Star conquest anywhere?
would love to find one for VIPMud.

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Re: [Audyssey] chess quest in alterean

2011-09-05 Thread Valiant8086

Hi.
Michael had it right at least first, the command is open then the 
coordinates you want the piece to move to, at least to my recollection 
it is.


Sent with Thunderbird 3.1.13 portable.

On 9/4/2011 1:28 PM, dark wrote:

Hi.

Has anyone done the chess quest under gad's landing?

I've got to the giant board, but whenever I'm there I can't work out how to 
move my pieces.

I've tried move pawn, move queen etc, but that doesn't work. I've tried b2 b4, 
I've tried say move b2 b4, say move queen, and say b2 b 4 etc, but nothing 
works!

This is just the sort of thing I hate in if games, where it's clear what you 
have to do, but the stupid commands in the game won't let you do it, and I'm 
reasonably confident if I can actually just work out how to move the bloody 
pieces I can solve the chess puzzle.

so if anyone's done it, some advice would be appreciated.

Beware the grue!

DArk.
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[Audyssey] Castaways: 2.1 idle workers tweak.

2011-09-05 Thread Christopher Bartlett
First of all, I love the concept behind listing the idle workers.  Could you
pull out the ailing and mothers from the number though as it's confusing to
see two idle workers but not find the idle category because they're both
mothers.  I think we know that mothers and ailing are idle.

 

Trying my first hard mode game and man, 10 is hard to start out with.  Those
extra two workers make a much bigger difference than you'd think.

 

Chris Bartlett

 

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