Re: [Audyssey] Dragon Warrior
Hi Dark, Considering Ivan's age, something of 15 or so, it wouldn't surprise me if he wasn't using the name Dragon Warriors from Dragon Slayer Games and Super Liam from L-Works to make himself sound like a game developer. I know through private discussions with Ivan his maturity is not, shall we say, as mature as one would hope. Also way back when I had asked him what language the game was written in he answered Java, and when I started asking specific questions about libraries and so on he didn't have a clue what I was talking about. This hinted to me Ivan didn't know anything about Java, and it was just one more lie to add to the considerable size of other lies told up to that point. Dark wrote: Hi thom. Dragon warrior is indeed the name of a turn based fighting game from Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. I assumed that the name of Ivans game was a co-incidence but now with what you say I'm not so sure about that either. As I said before, I was prepared to give Ivan the bennifit of the doubt (particularly as I wasn't aware of what he'd done previously, but from everything I've heard I don't believe there's any doubt to derive bennifit from. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
I get: cannot find server. When I paste www.blindcooltech.com Into my browser. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Liam Erven Sent: Sunday, January 14, 2007 2:30 AM To: gamers discussion list Subject: [Audyssey] Dragon Warriors www.blindcooltech.com has a demo of this game. I suggest everyone listens to it. Then please download the demo of Super Liam located at www.l-works.net . I am not pleading for more downloads of my game, I just want to have a lively discussion on the obvious similaritys you see. I don't want this topic to turn in to a huge blown up thing on list, but I feel this is very important and I suggest you take the time to do this. Comments are welcome. thanks in advance: Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
it is not a matter of sounds. he has taken my executible and changed the sounds to fit his concept. that is wrong and trama is no excuse. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:09 AM Subject: Re: [Audyssey] Dragon Warrior Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Hi Nicole, I'm sure no-one will deny losing family members isn't a traumatic experience. But honestly, that doesn't give Ivan an excuse to take something and call it his own. He may not have the sounds any more, but his dragon game is certainly too much like Superliam to pass off as simply co-incidental. I mean, even having the acts makes it suss. If Ivan has caused this amount of drama and off-list drama with the mods repeatedly, there's obviously very good reason why his band. At 07:09 PM 14/01/2007, you wrote: Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 5:40 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 5:40 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] problem accessing blindcooltech website
Sorry, I pasted the path into my browser exactly as you gave it and I still get: cannot find server. I tried clicking or pressing enter on it but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Sylvester Thomas Sent: Sunday, January 14, 2007 2:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] problem accessing blindcooltech website Hi Nicol! here is the earl you use to go to blind cool tech. HTH! Sly! http://www.blindcooltech.com/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
well it aint java, its autoit i think. At 09:06 p.m. 14/01/2007, you wrote: Hi Dark, Considering Ivan's age, something of 15 or so, it wouldn't surprise me if he wasn't using the name Dragon Warriors from Dragon Slayer Games and Super Liam from L-Works to make himself sound like a game developer. I know through private discussions with Ivan his maturity is not, shall we say, as mature as one would hope. Also way back when I had asked him what language the game was written in he answered Java, and when I started asking specific questions about libraries and so on he didn't have a clue what I was talking about. This hinted to me Ivan didn't know anything about Java, and it was just one more lie to add to the considerable size of other lies told up to that point. Dark wrote: Hi thom. Dragon warrior is indeed the name of a turn based fighting game from Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. I assumed that the name of Ivans game was a co-incidence but now with what you say I'm not so sure about that either. As I said before, I was prepared to give Ivan the bennifit of the doubt (particularly as I wasn't aware of what he'd done previously, but from everything I've heard I don't believe there's any doubt to derive bennifit from. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light-tech interactive intro sound
yes. he's completely remaking the startup jingle for my website. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:04 AM Subject: Re: [Audyssey] light-tech interactive intro sound is he good at that sort of thing? making little intro jingles for games? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 7:53 PM Subject: Re: [Audyssey] light-tech interactive intro sound hi, kelly sapergia did it if my thoughts are correct. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:07 AM Subject: [Audyssey] light-tech interactive intro sound Hi Rob, You know the sound that plays when you first enter the light-tech interactive website before you click enter site it plays? the same sound the plays at the beginning of all your games...where did you get that sound? or did you make it up using a keyboard? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light-tech interactive intro sound
erm? i think he's very good. he's certainly got good equipment and he certainly knows how to handle each instrument. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:36 AM Subject: Re: [Audyssey] light-tech interactive intro sound I wouldn't say as good as others here but ok I guess. At 03:04 p.m. 14/01/2007, you wrote: is he good at that sort of thing? making little intro jingles for games? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 7:53 PM Subject: Re: [Audyssey] light-tech interactive intro sound hi, kelly sapergia did it if my thoughts are correct. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:07 AM Subject: [Audyssey] light-tech interactive intro sound Hi Rob, You know the sound that plays when you first enter the light-tech interactive website before you click enter site it plays? the same sound the plays at the beginning of all your games...where did you get that sound? or did you make it up using a keyboard? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Hi. Its not warior, its wariors. Not one but many. At 08:27 p.m. 14/01/2007, you wrote: Hi thom. Dragon warrior is indeed the name of a turn based fighting game from Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. I assumed that the name of Ivans game was a co-incidence but now with what you say I'm not so sure about that either. As I said before, I was prepared to give Ivan the bennifit of the doubt (particularly as I wasn't aware of what he'd done previously, but from everything I've heard I don't believe there's any doubt to derive bennifit from. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 7:19 AM Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lite battles
When the game comes to a betatesting stage, probably we'll need betatesters, yeah. Currently, its not in that stage, yet. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 15:12:38 +1300 Subject: Re: [Audyssey] lite battles are you people looking for testers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
oh. don't you like jaws? regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: x-sight interactive Gamers@audyssey.org Sent: Sunday, January 14, 2007 2:25 AM Subject: Re: [Audyssey] Golf and Simon Hi Damien, The thing is that the windows Trucker version that puts text on the screen only works with Jaws, so it isn't something that I want to promote. BFN Jim Access denied--nah nah na nah nah! [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
well, about the different keys, he probably said i'm pressing this key for health, but really probably pressed h. he probably said i press this key for score but really he presses s. he didn't mention the running for obvious reasons that the speed would probably the same and would make listeners more suspicious. as for jumping over things, i don't think that's true. and you can jump on top of items and teleporters in superliam to pick them up, so he probably did that with good accuracy. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:37 AM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
but now look what's happened. it's gotten to blindcooltech. that's even more disgusting. people who don't know about superliam could download this, think, oh i love the sound of this game, and then? well i don't know if you've seen the eray gametalk mailing list that he runs but he comes on as two people, ivan fegundez and this supposed john person. what's also a bit out of the ordinary about that list is that there's no way to subscribe, otherwise i'd have done it when i first found out about this. so he doesn't just lie about the game either. he's just a general, lowlife liar. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:31 AM Subject: Re: [Audyssey] Dragon Warriors Well Liam, I certainly noticed the similarity with the boss, and it did strike me as odd that Ivan was talking about being hit by the boss's fire when the boss clearly wasn't shooting. the tripping also did seem a bit weerd to me, which is why I didn't mention it, and I did in fact notice hhim walking into an object (an extra life), to pick it up. Being as you made the game in the first place, you'd certainly be the one to know if the item placement was exactly the same, as well as about the visual basic stuff. I was just trying to be fair and give Ivan the full bennifit of the doubt, (innicent until prooven guilty), but if he has indeed done this type of thing before, then the evidence deffinately points to some extremely fowl play going on here. I'd certainly agree that completely ripping off somebody's game and passing it off as your own is pretty disgusting, especially deliberately lying about key presses and such in a pod cast to throw people off. All the best, Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:04 AM Subject: Re: [Audyssey] Dragon Warriors dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own. The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say
Re: [Audyssey] Dragon Warrior
don't you actually know that ivan and john are the same person? sheesh! regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:09 AM Subject: Re: [Audyssey] Dragon Warrior Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] dragon worriors
HI all The blindcooltech website address is correct. I managed to get on now. But when I wanted to download that demo of ivan I got an error when I right click on the file and choose save target as. I get an error that the connection could not be established with the server. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
It seems as if no potcast can be downloaded from blindcooltech. I tried to download totally another pot cast, the one about the doughnut shop and I get the same error: A connectionw with the server could not be established. Is there probably something wrong with my dialup? Only yesterday I managed to download danger city which was about 27 mb. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of nicol Sent: Sunday, January 14, 2007 11:46 AM To: Audyssey Blind gaming Gamers discussion list Subject: [Audyssey] dragon worriors HI all The blindcooltech website address is correct. I managed to get on now. But when I wanted to download that demo of ivan I got an error when I right click on the file and choose save target as. I get an error that the connection could not be established with the server. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
Hi. Hmmm, I've quite often downloaded podcasts from blind cool tech without any trouble, I just tried again this morning and it seemed to work fine. with the trouble you had finding the site in the first place and now downloading stuff, it might be helpful to check if your connection is working properly. i've quite often got cannot find web page or Cannot find server type messages when I've tried to access the net and I'm not able to because my connections on the blink, - or more correctly, the university network is on the blink. Hth. Beware the Grue! Dark. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:51 AM Subject: Re: [Audyssey] dragon worriors It seems as if no potcast can be downloaded from blindcooltech. I tried to download totally another pot cast, the one about the doughnut shop and I get the same error: A connectionw with the server could not be established. Is there probably something wrong with my dialup? Only yesterday I managed to download danger city which was about 27 mb. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of nicol Sent: Sunday, January 14, 2007 11:46 AM To: Audyssey Blind gaming Gamers discussion list Subject: [Audyssey] dragon worriors HI all The blindcooltech website address is correct. I managed to get on now. But when I wanted to download that demo of ivan I got an error when I right click on the file and choose save target as. I get an error that the connection could not be established with the server. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Oh boohoo boohoo boohoo! That's know excuse. Grow up! Chris - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 3:38 AM Subject: Re: [Audyssey] Dragon Warrior it is not a matter of sounds. he has taken my executible and changed the sounds to fit his concept. that is wrong and trama is no excuse. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:09 AM Subject: Re: [Audyssey] Dragon Warrior Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
hi all yes I to notest that the guy spoke to close to the mike it was vary distorted. from Mich. - Original Message - From: Rachel D Keyte [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:31 AM Subject: Re: [Audyssey] Dragon Warriors I haven't even finished listening to the demo of this yet, but I can also see the similarities to superLiam. and further to Liam's points, I also could hardly understand the intro to the first level. This guy spoke way too close to the microphone. can't believe he didn't notice that! I'm sorry to say but unless this is fixed, I seriously doubt people are going to want to buy it. Cheers! -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 5:40 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
Hi Damien, Actually I have used Jaws and nothing but Jaws since Jaws for dos version 1. I probably should have said that I do not want to support instead of saying promote the windows text version of Trucker. Putting text on the screen just didn't work out so good for me and windows games. Truthfully though I like many of the sapi5 voices better than the Eloquence ones especially the female ones. Plus one can do so much more when programming with sapi5 rather than trying to get a screen reader to read text on the screen in windows. BFN Jim If computers are our tool, how come we have to take classes to learn to do it ITS way? [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Hey did anyone listen to Ivan's Goldwave demo podcast on Blindcooltech? Maybe he'll give himself away. --- Azabat Software: accessible games for visually impaired beginners Web: www.azabat.co.uk Email: mailto:[EMAIL PROTECTED] Tel (UK): 07740 777 364 International: +44 7740 777 364 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 17:40 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
If you create a game with external WAV files there's a risk that someone will come along with their copy of Goldwave, or some other such package, and make changes. You can save them as a resource file which just adds it to the executible, so you can end up with a huge executible which probably isn't healthy. Or you can use a simple trick which is to take, say, the intro sound file, which identifies your programme, make a note of the filesize and take a fingerprint from it (say a dozen values from random locations within the file). On starting, your executible could check the size of the intro file and the fingerprint and then refuse to run if it has been changed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Liam Erven Sent: 14 January 2007 08:39 To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior it is not a matter of sounds. he has taken my executible and changed the sounds to fit his concept. that is wrong and trama is no excuse. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:09 AM Subject: Re: [Audyssey] Dragon Warrior Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 17:40 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 17:40 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
but you made it in the trivia game so you use up and down arrows, and make your own trivia sets. can't you do the same with simon? title=doctor who sounds so you use up and down arrows and then it says: doctor who sounds. you would then go assigning sounds to numbers. sound4key1=simon21.wav sound4key2=simon22.wav sound4key3=simon23.wav etc etc etc and you can then go on with other sets, using simon 30, simon 31 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
I had originally subscribed to the beta team before listening to the demo, but I'm unsubscribing now. the more I listen to this thing, the more it sounds like a fraud. Not only are the stationary dragons exactly the same as the monkeys in SL, but how about the boss level? Bit suspicious huh? There are also a bunch of enemies at the beginning of level 1 ACT two, and the same in dragon. Here are your comments and my responses 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. You can easily jump over monsters in super liam. I do it all the time just for fun. True you don't get points, but how do we know we get points for dragon warriors? The guy never checked his score after saying this. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. Same answer as above. If you happen to land on a bonus object in super Liam, you'll obtain it. 3: different keys used for the health and lives. How do we know the guy wasn't using the same keys? We can't see him pressing them/. 4: The developer didn't seem to mention any ability to run. Maybe cause he didn't want to make it too obvious, or simply forgot. Just my thoughts. Let me know what yall think! - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 11:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] wii
what wii game? erm? where can i get this? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty penalties.
cool, accessible sidescrollers. i have many sidescrollers... and i mean many, over 100. and i've completed lots of em. heck, i played a game called king of dragons with no sighted assistance completed the game in about an hour. i can play sonic without assistance, but marrio... no! i cannot play that. i enjoy robocop, a game i found quite reasontly i thought it will be rubbish but i actually love it! i'd like to see some of these games made accessible. i can even get the original sound effects for you! they are free... but you cannot download them, i think i may be the only one who knows how to rip sounds from these games ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
It is not liam's sounds, but man, it is Liam's game. If you made a game, would you appreciate people ripping it apart and claiming it's their game? I doubt it. That's is why game devs encrypt sounds now. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 3:09 AM Subject: Re: [Audyssey] Dragon Warrior Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] centipede was sarah
what the... how did you... what! you... where... how... did you et those machines! i... i... i i... i waaant! the full things! i mean, full, huge, big monster of arcade machines! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
hahaha. You know what I wonder, what all the little clicks were. He's here talking, and then you here like him clicking somewhere on his computer. Any ideas? - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Steve Crawford [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 7:59 AM Subject: Re: [Audyssey] Dragon Warrior Hey did anyone listen to Ivan's Goldwave demo podcast on Blindcooltech? Maybe he'll give himself away. --- Azabat Software: accessible games for visually impaired beginners Web: www.azabat.co.uk Email: mailto:[EMAIL PROTECTED] Tel (UK): 07740 777 364 International: +44 7740 777 364 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007 17:40 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
Just press enter on it. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 4:46 AM Subject: [Audyssey] dragon worriors HI all The blindcooltech website address is correct. I managed to get on now. But when I wanted to download that demo of ivan I got an error when I right click on the file and choose save target as. I get an error that the connection could not be established with the server. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] dragon worriors
Sheesh, I feele hurt now. Its not me who must grow up. I was just feeling sorry for ivan, but now I understand what you guys are sayhing. Its no excuse. I want to tell you something I have picked up which might also identify ivan as lier. I was, and am still subscribed to the e-ray games list. Ok now I know john and ivan is the same person. But the moderators of this e-ray game list is a guy by the name of john, that's ivan ok, and a guy by the name of shaun everst. Do you think ivan pretends himself to be shaun everst? The shaun on this list? the shaun everst on the e-ray games list also feels sorry for ivan and stands up for him. He also feels that ivan isn't doing wrong anymore. Now I doubt strongly that it would be this shaun as shaun won't take 2 different standpoints, shaun I know you won't defend liam on this list and defend ivan on his own list, so yes now I see what you guys mean. Ivan is a low life lier. He is 3 persons in 1. he also calls himself shaun everst. I hope I shed some more light. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
NO, but the message I'm getting is not only a cannot find server sometimes. I right click on the name of the pot cast and then in the drop down menu I select save target as. Then after a while a message box, a standard windows message box would pop up and say: so and so file couldn't be downloaded from blindcooltech; a connection with the server couldn't be established. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] dragon worriors Hello Nicol, I guess everything is ok, just blindCoolTech sometimes displays a cannot find server thing, because too many people downloading the podcasts. If you go down a bit further you'll see it displays something like bandwidth exceeded or something like that. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] tecno shock
Hay all I also got as far as the room with the mosquito robot. I can hear an object beeping meaning there is something to pick up, perhaps the mosquito spray , but I just can't find my way to pick it up. Everywhere I bump into walls and step into acid, I just can't follow that beep to pick up the item. The robot fires at me and he drains my health quickly. I wonder if the mosquito spray isn't perhaps in prior rooms but I couldn't find any. I tried firing at the mosquito robot with my ax and rifal and my acoustic site do make a sound to indicate where the robot is but I just can't seem to fire at him successfully. I picked up the acoustic site and with the prison guard robot it made a loud and clear beeping sound and I fired successfully, but with the mosquito robot I just can't get it right. Has anyone came further than I did? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] star wars sounds
Hi, I'm happy to report the meg-extractor tool worked good! I now have over 2000 or maybe close to 3000 star wars sound effects, speech files for use in games, and 26 music tracks in mp3 and .wav format. If anyone wants these files for use in programming any of their own games I can put them on sendspace. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:04 AM Subject: Re: [Audyssey] Dragon Warriors dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own. The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge was dragon unpack
so, the only copyrighted sounds you used are in stfc, right? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:01 AM Subject: [Audyssey] Montezuma's Revenge was dragon unpack Hi Josh, No copyrighted sound effects were used in the making of Montezuma's Revenge unless Draconis Entertainment has put any special copyrights on them. Since James North originally created this specific library of effects for ESP now Draconis and transfered the library to me as a part of the deal with James North in taking over Montezuma's Revenge and Raceway I am pretty sure what I have is not copyrighted material except what copyrights were transfered to me in the contract. Montezuma's Revenge is a commercial game and I will be selling it as soon as it reaches a stable enough point to begin shipping. Josh wrote: also, are you using copyrighted sounds for montezuma's revenge? if so, are you going to be selling that game or releaseing it as freeware? I listened to the traylor and it sounds like a really good game. If you're selling it I'll buy it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] to proove my point about game developers - Re: sarah
does the vb-xpress come with help files or some sort of built-in reference guide? If I would have known this six months ago I wouldn't have spent tons of time downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? because I do not need vb6 pro to write games, just the free xpress edition? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:08 AM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah Hi Josh, There is a free express version available from Microsoft. Unles you plan to do Pro or Enterprise level work Express is good enough to write games. I have a link to the free compiler on my web site under the faq section http://www.usagames.us//faq.html near the bottom of the questions and answers section. Joshh wrote: How much does c number dot-net cost? is the environment conducive to jaws or window-eyes? Does it work good with jfw or window-eyes? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] to proove my point about game developers - Re: sarah
Well, in my opinion you should search for a feature comparison which can tell you which version is the best for you. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:22:28 -0500 Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah does the vb-xpress come with help files or some sort of built-in reference guide? If I would have known this six months ago I wouldn't have spent tons of time downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? because I do not need vb6 pro to write games, just the free xpress edition? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light-tech interactive intro sound
yes he sure is very good at it. And the start-up fingle really fits the site and the games you produce! Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:13 AM Subject: Re: [Audyssey] light-tech interactive intro sound erm? i think he's very good. he's certainly got good equipment and he certainly knows how to handle each instrument. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:36 AM Subject: Re: [Audyssey] light-tech interactive intro sound I wouldn't say as good as others here but ok I guess. At 03:04 p.m. 14/01/2007, you wrote: is he good at that sort of thing? making little intro jingles for games? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 7:53 PM Subject: Re: [Audyssey] light-tech interactive intro sound hi, kelly sapergia did it if my thoughts are correct. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:07 AM Subject: [Audyssey] light-tech interactive intro sound Hi Rob, You know the sound that plays when you first enter the light-tech interactive website before you click enter site it plays? the same sound the plays at the beginning of all your games...where did you get that sound? or did you make it up using a keyboard? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
even if you used resource files, the user can hack it with resourcehacker or a similar program. i think if i wanted to hide my sounds i'd stick to straight encryption. regards, damien - Original Message - From: Steve Crawford [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:05 PM Subject: Re: [Audyssey] Dragon Warrior If you create a game with external WAV files there's a risk that someone will come along with their copy of Goldwave, or some other such package, and make changes. You can save them as a resource file which just adds it to the executible, so you can end up with a huge executible which probably isn't healthy. Or you can use a simple trick which is to take, say, the intro sound file, which identifies your programme, make a note of the filesize and take a fingerprint from it (say a dozen values from random locations within the file). On starting, your executible could check the size of the intro file and the fingerprint and then refuse to run if it has been changed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Liam Erven Sent: 14 January 2007 08:39 To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior it is not a matter of sounds. he has taken my executible and changed the sounds to fit his concept. that is wrong and trama is no excuse. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:09 AM Subject: Re: [Audyssey] Dragon Warrior Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007
Re: [Audyssey] Dragon Warrior
I guess Ican's parents never told him lying is bad and can get you into trouble. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 3:06 AM Subject: Re: [Audyssey] Dragon Warrior Hi Dark, Considering Ivan's age, something of 15 or so, it wouldn't surprise me if he wasn't using the name Dragon Warriors from Dragon Slayer Games and Super Liam from L-Works to make himself sound like a game developer. I know through private discussions with Ivan his maturity is not, shall we say, as mature as one would hope. Also way back when I had asked him what language the game was written in he answered Java, and when I started asking specific questions about libraries and so on he didn't have a clue what I was talking about. This hinted to me Ivan didn't know anything about Java, and it was just one more lie to add to the considerable size of other lies told up to that point. Dark wrote: Hi thom. Dragon warrior is indeed the name of a turn based fighting game from Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. I assumed that the name of Ivans game was a co-incidence but now with what you say I'm not so sure about that either. As I said before, I was prepared to give Ivan the bennifit of the doubt (particularly as I wasn't aware of what he'd done previously, but from everything I've heard I don't believe there's any doubt to derive bennifit from. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light-tech interactive intro sound
well then if he's doing that I'm sure it'll be good as the startup fingle he made the first time around I thought was excellent! Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:11 AM Subject: Re: [Audyssey] light-tech interactive intro sound yes. he's completely remaking the startup jingle for my website. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:04 AM Subject: Re: [Audyssey] light-tech interactive intro sound is he good at that sort of thing? making little intro jingles for games? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 7:53 PM Subject: Re: [Audyssey] light-tech interactive intro sound hi, kelly sapergia did it if my thoughts are correct. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:07 AM Subject: [Audyssey] light-tech interactive intro sound Hi Rob, You know the sound that plays when you first enter the light-tech interactive website before you click enter site it plays? the same sound the plays at the beginning of all your games...where did you get that sound? or did you make it up using a keyboard? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
how do i unsubscribe from that stupid eray list? regards, damien - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:21 PM Subject: Re: [Audyssey] Dragon Warriors I had originally subscribed to the beta team before listening to the demo, but I'm unsubscribing now. the more I listen to this thing, the more it sounds like a fraud. Not only are the stationary dragons exactly the same as the monkeys in SL, but how about the boss level? Bit suspicious huh? There are also a bunch of enemies at the beginning of level 1 ACT two, and the same in dragon. Here are your comments and my responses 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. You can easily jump over monsters in super liam. I do it all the time just for fun. True you don't get points, but how do we know we get points for dragon warriors? The guy never checked his score after saying this. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. Same answer as above. If you happen to land on a bonus object in super Liam, you'll obtain it. 3: different keys used for the health and lives. How do we know the guy wasn't using the same keys? We can't see him pressing them/. 4: The developer didn't seem to mention any ability to run. Maybe cause he didn't want to make it too obvious, or simply forgot. Just my thoughts. Let me know what yall think! - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 11:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
no i think he actually is moderator on that. don't know why he chose that but ... regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 1:52 PM Subject: [Audyssey] dragon worriors Sheesh, I feele hurt now. Its not me who must grow up. I was just feeling sorry for ivan, but now I understand what you guys are sayhing. Its no excuse. I want to tell you something I have picked up which might also identify ivan as lier. I was, and am still subscribed to the e-ray games list. Ok now I know john and ivan is the same person. But the moderators of this e-ray game list is a guy by the name of john, that's ivan ok, and a guy by the name of shaun everst. Do you think ivan pretends himself to be shaun everst? The shaun on this list? the shaun everst on the e-ray games list also feels sorry for ivan and stands up for him. He also feels that ivan isn't doing wrong anymore. Now I doubt strongly that it would be this shaun as shaun won't take 2 different standpoints, shaun I know you won't defend liam on this list and defend ivan on his own list, so yes now I see what you guys mean. Ivan is a low life lier. He is 3 persons in 1. he also calls himself shaun everst. I hope I shed some more light. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light-tech interactive intro sound
no the first jingle on my site i made. but kelly is redoing it for me as he has a lot better equipment than me lol regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:44 PM Subject: Re: [Audyssey] light-tech interactive intro sound well then if he's doing that I'm sure it'll be good as the startup fingle he made the first time around I thought was excellent! Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:11 AM Subject: Re: [Audyssey] light-tech interactive intro sound yes. he's completely remaking the startup jingle for my website. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:04 AM Subject: Re: [Audyssey] light-tech interactive intro sound is he good at that sort of thing? making little intro jingles for games? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 7:53 PM Subject: Re: [Audyssey] light-tech interactive intro sound hi, kelly sapergia did it if my thoughts are correct. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:07 AM Subject: [Audyssey] light-tech interactive intro sound Hi Rob, You know the sound that plays when you first enter the light-tech interactive website before you click enter site it plays? the same sound the plays at the beginning of all your games...where did you get that sound? or did you make it up using a keyboard? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
I don't think he'd be able to. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:41 AM Subject: Re: [Audyssey] Dragon Warriors Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:58:24 -0500 Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
if he's 15 he probably doesn't have the baility to generate such things as keys. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:41 AM Subject: Re: [Audyssey] Dragon Warriors Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] game programming visual basic xpress
Hi, I looked at the features. It seems like vb-xpress will do what I want. So, now that I can delete vb6pro off my computer since it's technically not mine anyway, where can I get vb-xpress, and the help files for vb-xpress? also, can I access sapi5 synths if I want to or need to using vb-xpress? I probably won't be doing this as I prefer to use mp3s or wav files. or I should say I wil prefer to use those instead. I'm so glad I don't need vb6pro because it takes up tons of memory hard drive space that is on my machine! All I want to do is program games. and I am a complete newcomer, well, almost a complete newcomer to programming, in my MS-days back in the early 90s when I was 10 through 14 years old or so I played with and made .bat files and played with q-basic for DOS. But I didn't make anything really noteworthy. Maybe now that we're into windows I can do something worth being recognised for? I don't know I'll have to try and see. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
This is not decided yet, we have to consider the copyrighted sounds and everything. One possibility is that it would be free, and we'll sell other games just for a small price which covers the money which we invested into the projects. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:22:17 +0200 Subject: Re: [Audyssey] star wars sounds Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] centipede was sarah
Lol! where do you live, you're getting a house guest!!! lol lol lol! Smiles, Cara At 08:08 PM 1/13/2007 -0800, you wrote: Hi Cara! I have both Tempest and Dig Dug as well. the others I have are Tron, Galaga,Stargate, and zevious.. I also have Black Knight Pinball from 1980, which was the first pinball machine that had features such as a multi level playing field. a Magna save feature which allowed you to light up a special that when activated it would activate two magnetic fields to save your ball from going down the tubes. Also you could lock balls in these hidden chambers and release them, up to four of them at one time I think and you scored Big points of course while being overwhelmed by all that action, and if this was not enough it Taunts you as you play with a synthesized voice.Also I have an old seventies pinball machine called King Pin! It is a classic so I don't allow it to be played very much, but it's the old style with bells instead of the electronic sounds that the newer machines have. Fun Stuff! Game On! Sly! - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 6:39 PM Subject: Re: [Audyssey] centipede was sarah Woohoo! I also loved centipede when I could see! woohoo! boatloads o fun! A few others that I dug were Tempest, (which I still play) lol! Dig Dug, and Joust! Very, very cool! Anyway, Sly, am s jealous that ya have those beasties! You so rock! smile Catch ya on the flip!... Smiles, Cara At 05:29 PM 1/13/2007 -0800, you wrote: Hay Guys! I collect vintage full size arcade and pinball machines, and I have Six arcade machines and two pinball machines and Centipede is one of them. I use to Love playing it when I had sight and still mess around with it now that I am totally blind. I can clear a few levels before it just gets moving too fast when you split the body in half. It really comes down at you fast when this happens. It uses a trac ball to move your gun or whatever that is that you are firing at the centipede, around the bottom of the screen so when it gets after you on the bottom there it is game over for me. Still fun though.It would be Cool to have you two collaborate to come up with a blind version of this game. Game On! Sly! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 1:55 PM Subject: Re: [Audyssey] centipede was sarah Hi Phil, I guess I remember that somewhat. It has been so many years some of those games are foggy in my memory. Anyway, the fact remains I do think it is pretty easy. Perhaps we can colaberate on a project like that once I finish with my current projects. Phil Vlasak wrote: Hi Tom, My guess is that each centipede had 8 segments. If you hit the first or last it would disappear with a sound effect. And if you hit the head then you were ready in position to knock out the rest since they would walk right into your gun position. But if you hit one of the center 6 then the creature would split at that point with the head continuing along in the same direction while the tale end reversed direction and went the other way traveling in each direction. Once the pieces hit the left or right edge of the screen they would drop one row and reverse directions. If they hit an obstacle they would also reverse directions. So if a row of mushrooms was close to one edge the centipede could quickly drop all the way down to your level. In a blind friendly sound version, each of the 8 segments would need to make a walking sound. It was like Space Invaders in that the bug went faster the closer it got to you. Once it gets you, you are dead! Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 /
Re: [Audyssey] Dragon Warriors
well if philip bennefall can at 16, then i'm sure ivan, if he actually learned to program rather than break copyrights, would also be able to. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 3:09 PM Subject: Re: [Audyssey] Dragon Warriors if he's 15 he probably doesn't have the baility to generate such things as keys. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:41 AM Subject: Re: [Audyssey] Dragon Warriors Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
Hi Aaron, I'm sorry, but those are two different games with different concepts. The Trivia game engine was written with the idea that people would create files for the engine thus the game is looking for all files in that folder with the file extension tgf and then lists as it's name each of those files. Similarly the golf game now looks for all files in that folder with the extension gcf and lists all of those files. On the other hand the Simon game is looking to see if you have put wave files in the folder named simon21.wav through simon29.wav. So there is no way for the game to pick up a name of that group of sound files. I did not intend the game to be so that one could add thousands of your custom sets of files as the trivia engine and golf game can do. I kind of thought that my 26 sets of sound files, the sapi5 part and having it look for one custom set of your sound files was pretty cool. BFN Jim I assume full responsibility for my actions, except the ones that are someone else's fault. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
i do think that's cool. i do have a suggestion for that though. how about you can have a set of files in directories? so you could have a directory called presets and custom and in custom you check for the files in there? yes i would agree that 28 sets is rather a lot but it would be cool if users could write multiple sets of their own. if you don't want to, that's your ultimate decision at the end of the day, i'm not complaining i think you've done a good job. you were the one that sat there and coded the games and they are very good for free games. regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: aaron danvers-jukes Gamers@audyssey.org Sent: Sunday, January 14, 2007 4:40 PM Subject: Re: [Audyssey] Golf and Simon Hi Aaron, I'm sorry, but those are two different games with different concepts. The Trivia game engine was written with the idea that people would create files for the engine thus the game is looking for all files in that folder with the file extension tgf and then lists as it's name each of those files. Similarly the golf game now looks for all files in that folder with the extension gcf and lists all of those files. On the other hand the Simon game is looking to see if you have put wave files in the folder named simon21.wav through simon29.wav. So there is no way for the game to pick up a name of that group of sound files. I did not intend the game to be so that one could add thousands of your custom sets of files as the trivia engine and golf game can do. I kind of thought that my 26 sets of sound files, the sapi5 part and having it look for one custom set of your sound files was pretty cool. BFN Jim I assume full responsibility for my actions, except the ones that are someone else's fault. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
i don't think he got the source code. i think he just took the exe. regards, damien - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:45 PM Subject: Re: [Audyssey] Dragon Warriors I heard the demo, and judgments aside, as I don't know this person, the game to me, sounds absolutely identical to my experience with the demo of Super Liam, with simply the sounds being changed. My question is this; How did he get the game code? I'd be curious to know if someone gave it to him or he'd gotten it through someone? -or if he decompiled it himself? If you can track where he got it from, then you can tell who not to share your ideas with! smile Anyway, if it's true that he did in fact steal the idea in essence, my heart goes out to you, that's a nasty thing... Rock on anyway! and have a great day! Smiles, Cara At 11:04 PM 1/13/2007 -0600, you wrote: dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own. The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 -
Re: [Audyssey] Dragon Warriors
I heard the demo, and judgments aside, as I don't know this person, the game to me, sounds absolutely identical to my experience with the demo of Super Liam, with simply the sounds being changed. My question is this; How did he get the game code? I'd be curious to know if someone gave it to him or he'd gotten it through someone? -or if he decompiled it himself? If you can track where he got it from, then you can tell who not to share your ideas with! smile Anyway, if it's true that he did in fact steal the idea in essence, my heart goes out to you, that's a nasty thing... Rock on anyway! and have a great day! Smiles, Cara At 11:04 PM 1/13/2007 -0600, you wrote: dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own. The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date:
Re: [Audyssey] Dragon Warriors
Ivan does know how to program because Justin taught him. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:39 AM Subject: Re: [Audyssey] Dragon Warriors well if philip bennefall can at 16, then i'm sure ivan, if he actually learned to program rather than break copyrights, would also be able to. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 3:09 PM Subject: Re: [Audyssey] Dragon Warriors if he's 15 he probably doesn't have the baility to generate such things as keys. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:41 AM Subject: Re: [Audyssey] Dragon Warriors Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Actually, it's Warriors... Smiles, Cara At 09:59 PM 1/14/2007 +1300, you wrote: Hi. Its not warior, its wariors. Not one but many. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
Hi Nicol, just so you know, I don't know Ivan at all, so this is my somewhat objective view on the game. for me, the similarity didn't come from the sounds, but from the actual game play itself. It sounds to me as if someone simply took the game code and put their own sounds into it, plain and simple! smile so if that is indeed true, then that is in essence, stealing. Is it not?... Anyway, again, I don't know Ivan, and I definitely don't want to get in the middle of any of this sort of thing, but I did want to share my impressions of his pod cast. Aside from any of the above issues, if this person is in some serious upset and needs some companionship / guidance, then I truly wish them well and hope to see them come through all of that and succeed without needing to resort to distasteful things... Anyway, just my thoughts, and have a most wonderful day!... Smiles, Cara At 10:09 AM 1/14/2007 +0200, you wrote: Hay guys please understand ivan's situation. The boy lost his dad and his brother. He is really a trauma case. He's not himself. John, his mentor assured me that ivan isn't using liam's sounds anymore. Ivan begged so many times to get back onto this list. It happened all like this: one day I received out of the blue a message from ivan threatening me that he will ban me from his list. He accused me of jumping down him. So I wrote him a straight forward message back telling him that he is the guilty one, he stole another dev's ideas AND NOW HE WANTS TO BAN ME FROM his list while I'm innoscent. I told him that in south Africa kids who did something like that were either prisoned or spanked. john and ivan begged me to please understand that he is going through a lot of trauma. Ivan has begged me so many times to ask Thomas to put him back on list. If one goes through trauma you are not yourself and you do things that you won't do if you were not in trauma. Ivan noticed his mistake and once again john assured me he left liam's sounds. So this is the contact I had with ivan and what I can tell you guys . Please give him another chance. Although it might sound like liams's sounds, john assured me it isn't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Sunday, January 14, 2007 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
sure, but then people will get bored and probably want to make their own sets. you could put this in, and then see if anyone submits anything. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game programming visual basic xpress
Hey Josh, you'll also need to get the Direct X sdk as well as the sapi sdk if you want to use sapi I believe. I could be wrong on that last one. smile anyway, have a great day!... Smiles, Cara At 10:08 AM 1/14/2007 -0500, you wrote: Hi, I looked at the features. It seems like vb-xpress will do what I want. So, now that I can delete vb6pro off my computer since it's technically not mine anyway, where can I get vb-xpress, and the help files for vb-xpress? also, can I access sapi5 synths if I want to or need to using vb-xpress? I probably won't be doing this as I prefer to use mp3s or wav files. or I should say I wil prefer to use those instead. I'm so glad I don't need vb6pro because it takes up tons of memory hard drive space that is on my machine! All I want to do is program games. and I am a complete newcomer, well, almost a complete newcomer to programming, in my MS-days back in the early 90s when I was 10 through 14 years old or so I played with and made .bat files and played with q-basic for DOS. But I didn't make anything really noteworthy. Maybe now that we're into windows I can do something worth being recognised for? I don't know I'll have to try and see. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
Josh, please understand, I don't say this to flame you or put you on the spot, as I really feel your intentions are good, but this is exactly the sort of thing you've been talking about doing on list, by basically copying all the sounds from a given game and putting them in your own. Do you see what I mean? I say this to help you, not to flame you! smile I'd love to see you write the kinds of games you're talking about and will help you out if I can. But I think you're taking a sketchy approach with how you're thinking you should go about it. Does this make sense?... smile I just don't want to see ya takin' the low road! smile that's all... Have an awesome day!... Smiles, Cara At 09:47 AM 1/14/2007 -0500, you wrote: could someone remove his podcast from blindCoolTech? At first I thought dragon warriors was gunna be a new and original game for us to play but now I won't even bother. Josh -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
The question is, why would he work so hard to fake this? Is he trying to sell something, or just get attention? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:19 AM Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
And how can we be absolutely sure that he has lost family members? For all we know, he could be saying that so people would feel sorry for him. - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 7:52 AM Subject: [Audyssey] dragon worriors Sheesh, I feele hurt now. Its not me who must grow up. I was just feeling sorry for ivan, but now I understand what you guys are sayhing. Its no excuse. I want to tell you something I have picked up which might also identify ivan as lier. I was, and am still subscribed to the e-ray games list. Ok now I know john and ivan is the same person. But the moderators of this e-ray game list is a guy by the name of john, that's ivan ok, and a guy by the name of shaun everst. Do you think ivan pretends himself to be shaun everst? The shaun on this list? the shaun everst on the e-ray games list also feels sorry for ivan and stands up for him. He also feels that ivan isn't doing wrong anymore. Now I doubt strongly that it would be this shaun as shaun won't take 2 different standpoints, shaun I know you won't defend liam on this list and defend ivan on his own list, so yes now I see what you guys mean. Ivan is a low life lier. He is 3 persons in 1. he also calls himself shaun everst. I hope I shed some more light. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] tecno shock
HI all The manual says you can only shoot the mosquito robot with insect spray. But I can't find the insect spray anywhere. Has anyone find it? It seems like no other weapon works on the mosquito robot. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Technoshock: Story 4 is absolutely twisted!!!
Hi all, If any of you have reached technoshock story 4, then you know how twisted it is. Be ready for multiple things coming at you at once, devious puzzles, etc. It's a royal pain, and the developers either have rather twisted ideas, or were very annoyed at something when they created this level, because it seems like they wanted to take out their frustrations on the hapless gamer. For example, How does jumping a pit while dodging fireballs with an open flame at your back sound? You! Have! Been! Warned!!! Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
true -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of david Sent: Sunday, January 14, 2007 8:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] dragon worriors And how can we be absolutely sure that he has lost family members? For all we know, he could be saying that so people would feel sorry for him. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light-tech interactive intro sound
One of the best around, from what I have heard of his work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Saturday, January 13, 2007 9:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] light-tech interactive intro sound is he good at that sort of thing? making little intro jingles for games? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 7:53 PM Subject: Re: [Audyssey] light-tech interactive intro sound hi, kelly sapergia did it if my thoughts are correct. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:07 AM Subject: [Audyssey] light-tech interactive intro sound Hi Rob, You know the sound that plays when you first enter the light-tech interactive website before you click enter site it plays? the same sound the plays at the beginning of all your games...where did you get that sound? or did you make it up using a keyboard? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] tecno shock
You have to dodge it and reach the elevator as far as I can tell. - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 1:33 PM Subject: [Audyssey] tecno shock HI all The manual says you can only shoot the mosquito robot with insect spray. But I can't find the insect spray anywhere. Has anyone find it? It seems like no other weapon works on the mosquito robot. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1978 (20070114) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] wii
Hi; What game are you talking about? I have found that WII sports is playable; I can beat everyone in my family at tennis. Boling is a lot of fun also. Sean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Saturday, January 13, 2007 2:45 PM To: gamers@audyssey.org Subject: [Audyssey] wii Hi. has anyone beaten the wii game? I am close but um which box has the stuff you need at the end. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --
Re: [Audyssey] star wars sounds
Indeed, though I thought once we'd established the fact that Ivan has completely coppied a commercially available program, it was rather obvious that this is completely illegal. The same way you don't need to remind somebody that robbing a bank is illegal. I think it's just the intrinsic wrongness of coppying an incredibly good game you worked very hard on Liam that people are mostly concerned with. All the Best, Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 6:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list ..
[Audyssey] Ivan's bologna
Ivan is a habitual liar, plain and simple. He was briefly on the Rail Racer beta team, until I took him off the list for being abusive and spamming the list repeatedly. I gave him a lot of slack because of his age, and the obvious fact his parents did a horrible job instilling in him the fundamentals of being a decent human being. He asked me to post to this list and try to get him reinstated, and tell people his Dragon Warrior game was a unique creation. I told him I wanted proof of it before I would vouche for him, so he created and sent me a sound file of him playing the game, resampled down by half to disguise his obvious rip off of Super Liam. When I told him he was full of it, and I no longer wanted anything to do with him because he had tried to deceive me and use my good name on this list for his own nefarious purposes, he started in with the my parents just died in a car crash crap, even though I had received a payment for Rail Racer from his mother 2 weeks earlier. Now, I notice he seemed to have lost his dad and brother. That is a real tragedy to lose your mom, your dad, then your dad and your brother in seperate incidents, what a heart wrencher. Anyhow, after this, I just ignored him and he started sending me messages as John, saying Ivan was a decent guy and blah blah blah. This guy is nothing but a liar, I reccomend if you get any correspondence from him to ignore it. Sean Everest and Sky Taylor, you should seriously rethink your association with this guy. By having anything to do with him, much less defending his attempts to rip off Liam's hard work brings your judgement of character in question already. You have nothing to gain by talking with this guy, and plenty of respect to lose. Regarding Justin training Ivan, I know Justin, and I promise you he wouldn't mess with this bozo for more than 30 seconds. My words about Ivan may sound harsh, but I gave him far more chances than he deserved as well as offering him advice and telling him what he was doing was going to ruin his reputation in the blind community, I spent a lot of time trying to help him out. Despite my efforts to help him and all the time I spent on him if things had gone his way, he would have used me to perpetuate his lies on this list, with no consideration of what it would do to my reputation here. Any of you with contact with Ivan, feel free to forward this message to him and let him know he isn't fooling any non fools, and he might as well give it up, because if he attempts to release this game as his own, he is going to get in some serious trouble for a change. The blind gaming community as a whole is a good and supportive bunch of people, and I am proud to be one of its members, but the cancer that is Ivan needs to be extracted from our collective body. Stay away. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Illegal activity was: star wars sounds
Earlier, Liam wrote: does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. end quote I am with Liam here. I don't think ripping off other companies copyrighted material is something that should even be discussed here, as far as how to do it, or how the material could be implemented. There are plenty of good game ideas that can be implemented without resorting to using someone elses hard work as a shortcut to quality. Is illegal activity really something we want on this list? I for one don't think so. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
who told you that? because if it was him, don't believe him. justin wouldn't teach me because he hardly has any time, so there's suspicion in that too. regards, damien - Original Message - From: Sky Taylor [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:23 PM Subject: Re: [Audyssey] Dragon Warriors Ivan does know how to program because Justin taught him. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:39 AM Subject: Re: [Audyssey] Dragon Warriors well if philip bennefall can at 16, then i'm sure ivan, if he actually learned to program rather than break copyrights, would also be able to. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 3:09 PM Subject: Re: [Audyssey] Dragon Warriors if he's 15 he probably doesn't have the baility to generate such things as keys. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:41 AM Subject: Re: [Audyssey] Dragon Warriors Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Demo on BlindCoolTech
Hi everyone; Maybe I missed it, but I don't see the demo of Iven's game on the BlindCoolTech website. Did they take it down? I would have liked to see it, and just see how close it is to SL. Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of michael feir Sent: Sunday, January 14, 2007 2:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail
Re: [Audyssey] to proove my point about game developers - Re: sarah
Pirating is stealing, no ifs, ands, or buts, and should be dealt with acordingly. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:25 AM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah Josh, you really ought to be a bit more careful about broadcasting the fact that you're pirating this stuff. I mean, what you do is up to you, but this is a public forum in a manner of speaking so you just never know who will read this sort of thing and what they might think about it. For me personally, it's your business, but I'm just offering a friendly word of advice... Smiles, Cara At 11:22 PM 1/13/2007 -0500, you wrote: I already have a full copy of visual basic 2006 and the msdn libraries for vb2006. I got them from file shareing programs. I have vb6-professional which includes a compiler and I also have the msdn library images as iso files. I also have the DirectX-Eight sdk. I'll keep this email around though for future reference. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 9:30 PM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah Well if you get the express stuff. You will need to get a few things. First the docs. www.empowermentzone.com/vbnetdoc.zip www.empowermentzone.com/cnetdoc.zip www.empowermentzone.com/prog_doc.zip in addition you can get www.empowermentzone.com/html_doc.zip and www.empowermentzone.com/vb6_doc.zip These contain the manuals for programming. now you need to go to www.blindprogramming.com and get the vb keystrokes and whatsnew files. after that you need to go to http://msdn.microsoft.com/vstudio/express/support/install I think and download the files. These isos are quite large but include everything. you can go to http://msdn.microsoft.com/directx and get the directx sdk necessary for direct programming. also http://msdn.microsoft.com/vstudio/express to get sql server, and other addons. now I don't have this stuff on hand so you will need to search for it. dotnet 1.1 sdk dotnet 2.0 sdk. platform sdk. also the dotnet 3 sdk for vista use. now http://x-sight.brandoncole.net There is a dev section get the devpack. The stuff you need is already in here. The main thing you want from here is the sapi5.1 sdk. There are incripters and other tools. There is a load of autoit stuff which we won't want. There is 2x editer which may be a good macro editer that you may wish to use. There is also sdk for comaudio which we don't want, however there are sdks for skype, jaws apis, and other sdks and tools you may wish to have. At 12:40 p.m. 14/01/2007, you wrote: How much does c number dot-net cost? is the environment conducive to jaws or window-eyes? Does it work good with jfw or window-eyes? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 4:33 PM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah Hi Josh, Professionally speaking C++ has many more advantages for game programming. Better documentation, more pros use it, extremely flexable, more widely supported, and so on. VB 6 documentation is crappy at best, not widely supported by pro game devs, and unlike C++ is pretty propriatary. Yet amung accessible game developers VB has a larger apeal do to the fact it has a less of a learning curve. However, I am using C#.NET, called C-Sharp, which I find is actually the happy medium. It is new, quite flexable, is growing in popularity amung pro developers, has a C++ style without being as complex as C++, and I think is the next generation newbies language. Josh wrote: do most of you use visual basic6 for game creation or does c++ work better for that sort of thing? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list ..
Re: [Audyssey] Demo on BlindCoolTech
Yes, they removed it. - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Date: Sun, 14 Jan 2007 14:42:48 -0500 Subject: [Audyssey] Demo on BlindCoolTech Hi everyone; Maybe I missed it, but I don't see the demo of Iven's game on the BlindCoolTech website. Did they take it down? I would have liked to see it, and just see how close it is to SL. Thanks! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sryth and Mapping
Okay, I am in Daggerspire and I am trying tacks and cardboard as a map but the problem is that my map always gets bunched up and looks like squares. I had someone look at the graphical map and he said that the map was drawn on a 10x10 grid and that walls were represented on the grid but not on my map. He said that if I continued mapping I would just get a big grid of tacks. Please help. I am now lost in the second level of daggerspire. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Illegal activity was: star wars sounds
yes. if i want to use someone else's sounds, for whatever reason, i ask them first. regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 7:34 PM Subject: [Audyssey] Illegal activity was: star wars sounds Earlier, Liam wrote: does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. end quote I am with Liam here. I don't think ripping off other companies copyrighted material is something that should even be discussed here, as far as how to do it, or how the material could be implemented. There are plenty of good game ideas that can be implemented without resorting to using someone elses hard work as a shortcut to quality. Is illegal activity really something we want on this list? I for one don't think so. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Ivan's bologna
tell you somethin', he emailed me too, asking to be a beta tester for a new piece of software i was creating. i told him no way, he said he'd changed, etc, etc, blah blah blah, i still said no. then, similarly, i got an email from this john dude saying that ivan has changed from all that. he forgets that i was actually on this list when he started bringing up his lies, and when shaun actually told me that ivan and john was the same person, i was surprised that he was a moderator. it was obvious he knew about it, so why choose to be a moderator on a mailing list that posts news on nothing but fakes, tricks, lies and copies? regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 7:27 PM Subject: [Audyssey] Ivan's bologna Ivan is a habitual liar, plain and simple. He was briefly on the Rail Racer beta team, until I took him off the list for being abusive and spamming the list repeatedly. I gave him a lot of slack because of his age, and the obvious fact his parents did a horrible job instilling in him the fundamentals of being a decent human being. He asked me to post to this list and try to get him reinstated, and tell people his Dragon Warrior game was a unique creation. I told him I wanted proof of it before I would vouche for him, so he created and sent me a sound file of him playing the game, resampled down by half to disguise his obvious rip off of Super Liam. When I told him he was full of it, and I no longer wanted anything to do with him because he had tried to deceive me and use my good name on this list for his own nefarious purposes, he started in with the my parents just died in a car crash crap, even though I had received a payment for Rail Racer from his mother 2 weeks earlier. Now, I notice he seemed to have lost his dad and brother. That is a real tragedy to lose your mom, your dad, then your dad and your brother in seperate incidents, what a heart wrencher. Anyhow, after this, I just ignored him and he started sending me messages as John, saying Ivan was a decent guy and blah blah blah. This guy is nothing but a liar, I reccomend if you get any correspondence from him to ignore it. Sean Everest and Sky Taylor, you should seriously rethink your association with this guy. By having anything to do with him, much less defending his attempts to rip off Liam's hard work brings your judgement of character in question already. You have nothing to gain by talking with this guy, and plenty of respect to lose. Regarding Justin training Ivan, I know Justin, and I promise you he wouldn't mess with this bozo for more than 30 seconds. My words about Ivan may sound harsh, but I gave him far more chances than he deserved as well as offering him advice and telling him what he was doing was going to ruin his reputation in the blind community, I spent a lot of time trying to help him out. Despite my efforts to help him and all the time I spent on him if things had gone his way, he would have used me to perpetuate his lies on this list, with no consideration of what it would do to my reputation here. Any of you with contact with Ivan, feel free to forward this message to him and let him know he isn't fooling any non fools, and he might as well give it up, because if he attempts to release this game as his own, he is going to get in some serious trouble for a change. The blind gaming community as a whole is a good and supportive bunch of people, and I am proud to be one of its members, but the cancer that is Ivan needs to be extracted from our collective body. Stay away. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] tecno shock
Hi all I sent the developer of tecno shock a mail to the address I found in the documentation. I asked him if he used the GMA ENGINE, AND HE said NO not at all. Its his own development. So to put you at rest: this game is produced legally. He also says that I can just dodge the mosquito robot and take the elevator. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] technoshock
hello all. i tryed to download this game but for some reason it didn't work i herd the opening musicand then the game just seemed to stop since i herd nothing. has any one elts had this rpoblum? and also what'sthe web sight to download technoshock? so that i can try again. many thanks. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
So, if you cannot buy them, swipe them?? Somehow, I don't think so. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:26 PM Subject: Re: [Audyssey] star wars sounds I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list ..
Re: [Audyssey] star wars sounds
well then that's good. I'll try to make my game like enemy attack, but an enhanced version. By the way, Rob, if or when I put the sounds on sendspace would you like the mp3 and .wav files also? There are at least 2000 .wav and mp3 files mixed together and there are 26 instrumental star wars music tracks. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:16 AM Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:58:24 -0500 Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
no. since the sounds I'll be using are copyrighted I don't think it'd be a good idea for me to sell it even though I very much would like to to make some money. Unless people on this list advise me otherwise, that is, unless they tell me it might be ok for me to sell the game I will be releaseing it as freeware. And I think since Tomas ward used copyrighted sounds in his star trek game and I'll be using such sounds in my game, then I would probably be wise to kind of follow in his footsteps so to speak and make my game freeware. Josh - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:22 AM Subject: Re: [Audyssey] star wars sounds Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warrior
I still trust Ivan, I have him on my Skype list, he'll let me beta test it. Their isn't any sounds in sl into his game, for example, their are new sounds, and stuff. I don't want to get band from this list, i'm just telling you what I heard in the podcast. Thanks, Sky. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:00 AM Subject: Re: [Audyssey] Dragon Warrior The question is, why would he work so hard to fake this? Is he trying to sell something, or just get attention? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:19 AM Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] super leeum and dragon warriors
You said: Leeum if I were you I would find out who this kid's parents were and have a lawyer send a nasty cease and decist letter to them and their son leeting them know that legal action will follow if he doesn't stop portraying his game as his own intelectual property and does not remove it from the web. End quote Before you do that, (witch might be a little extreme) find out if it is a sure rip-off. Get him to give his source code to a 3rd party, to definitely see if it is a copy. I am not defending him; I am just saying get hard evidence before doing anything drastic. Also, people might want to take this off list before the moderators step in. Or, if they say it's OK Sean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!
Hi. I'm only in level 2. I love this game. Especially because it's a hard game and it's just like the normally Doom made for sighted people. I love these peds and other things you have to jump over for continue the game. I think this game is the coolest freeware game we have. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Karl [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 7:39 PM Subject: [Audyssey] Technoshock: Story 4 is absolutely twisted!!! Hi all, If any of you have reached technoshock story 4, then you know how twisted it is. Be ready for multiple things coming at you at once, devious puzzles, etc. It's a royal pain, and the developers either have rather twisted ideas, or were very annoyed at something when they created this level, because it seems like they wanted to take out their frustrations on the hapless gamer. For example, How does jumping a pit while dodging fireballs with an open flame at your back sound? You! Have! Been! Warned!!! Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] tecno shock
Hi Nicol. You'll find the insect spray in level 2. You just have to leave the room in level one before the mosquito robot arived. I don't know what it comes from, but just leave the room after you have picked up the items. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 7:33 PM Subject: [Audyssey] tecno shock HI all The manual says you can only shoot the mosquito robot with insect spray. But I can't find the insect spray anywhere. Has anyone find it? It seems like no other weapon works on the mosquito robot. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Illegal activity was: star wars sounds
but would paramount and Lucas arts give permission to use their sounds in games that only blind people would be playing? Or would they still want a ton of money that most of us don't have for licenses and such? Josh - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:53 PM Subject: Re: [Audyssey] Illegal activity was: star wars sounds yes. if i want to use someone else's sounds, for whatever reason, i ask them first. regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 7:34 PM Subject: [Audyssey] Illegal activity was: star wars sounds Earlier, Liam wrote: does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. end quote I am with Liam here. I don't think ripping off other companies copyrighted material is something that should even be discussed here, as far as how to do it, or how the material could be implemented. There are plenty of good game ideas that can be implemented without resorting to using someone elses hard work as a shortcut to quality. Is illegal activity really something we want on this list? I for one don't think so. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] super leeum and dragon warriors
Okay, well I figured the gathering of proof was a requirement before taking any legal action. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, January 14, 2007 2:55 PM Subject: Re: [Audyssey] super leeum and dragon warriors You said: Leeum if I were you I would find out who this kid's parents were and have a lawyer send a nasty cease and decist letter to them and their son leeting them know that legal action will follow if he doesn't stop portraying his game as his own intelectual property and does not remove it from the web. End quote Before you do that, (witch might be a little extreme) find out if it is a sure rip-off. Get him to give his source code to a 3rd party, to definitely see if it is a copy. I am not defending him; I am just saying get hard evidence before doing anything drastic. Also, people might want to take this off list before the moderators step in. Or, if they say it's OK Sean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.