Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Thomas Ward
Hi Dark,
Considering Ivan's age, something of 15 or so, it wouldn't surprise me 
if he wasn't using the name Dragon Warriors from Dragon Slayer Games and 
Super Liam from L-Works to make himself sound like a game developer. I 
know through private discussions with Ivan his maturity is not, shall we 
say, as mature as one would hope. Also way back when I had asked him 
what language the game was written in he answered Java, and when I 
started asking specific questions about libraries and so on he didn't 
have a clue what I was talking about. This hinted to me Ivan didn't know 
anything about Java, and it was just one more lie to add to the 
considerable size of other lies told up to that point.

Dark wrote:
 Hi thom.

 Dragon warrior is indeed the name of a turn based fighting game from 
 Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. 
 I assumed that the name of Ivans game was a co-incidence but now with what 
 you say I'm not so sure about that either.

 As I said before, I was prepared to give Ivan the bennifit of the doubt 
 (particularly as I wasn't aware of what he'd done previously,  but from 
 everything I've heard I don't believe there's any doubt to derive bennifit 
 from.


 Beware the Grue!

 Dark.
   


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread nicol
Hay guys please understand ivan's situation. The boy lost his dad and his
brother. He is  really a trauma case. He's not himself. John, his mentor
assured me that ivan isn't using liam's sounds anymore. Ivan begged so many
times to  get back onto  this list.
It happened all like this: one day I received out of the blue a message from
ivan threatening me that he will ban me from  his list. He accused me of
jumping down him. So I wrote him a straight forward message back telling him
that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS TO
BAN ME FROM his list while  I'm innoscent. I told him that in  south Africa
kids who did something like that were either prisoned or  spanked. john and
ivan begged me to please understand that he is going through a lot of
trauma.
Ivan has begged me so many times to ask Thomas to put him back on list. If
one goes through trauma you are not yourself and you do things that you
won't do if you were not in trauma. Ivan noticed his mistake and once again
john assured me he left liam's sounds.
So this is the contact I had with ivan and what I can tell you guys .
Please give him another chance. Although it might sound like liams's sounds,
john  assured me it isn't.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior

Hi Josh and all,
I am not certain that Dragon Warrior is an actual game. Previously, on
this list Ivan, the aledged developer of Dragon Warrior, took Liam's
game Super Liam, modified the sounds, and attempted to pass it off as
Dragon Warrior. It was one of the factors that wound up getting him
banned from this forem.
According to the recent podcast it still seams like Super Liam with a
bunch of new sounds added, and a few other nifty tricks to throw you
off. So bottom line I really don't trust Ivan or his word very much.
One other thing is in the last Audyssey magazine I remember someone else
was supposed to be designing Dragon Warrior, and that person and company
was not Ivan. My guess is Ivan took the name of an unfinished game and
slapped it on his aledged creation.
Sorry folks to be so negative about this, but I just can't trust him
much after his last endever on this forem.
Smile.


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread nicol
I get: cannot find server.
When I paste www.blindcooltech.com
Into my browser.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: Sunday, January 14, 2007 2:30 AM
To: gamers discussion list
Subject: [Audyssey] Dragon Warriors

www.blindcooltech.com has a demo of this game.  I suggest everyone listens
to it.  Then please download the demo of Super Liam located at
www.l-works.net .  I am not pleading for more downloads of my game, I just
want to have a lively discussion on the obvious similaritys you see.  I
don't want this topic to turn in to a huge blown up thing on list, but I
feel this is very important and I suggest you take the time to do this.
Comments are welcome.


thanks in advance:
Liam

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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Liam Erven
it is not a matter of sounds.  he has taken my executible and changed the 
sounds to fit his concept.  that is wrong and trama is no excuse.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:09 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so 
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message 
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling 
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS 
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south 
 Africa
 kids who did something like that were either prisoned or  spanked. john 
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once 
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's 
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Rachel D Keyte
Hi Nicole,
  I'm sure no-one will deny losing family members isn't a traumatic 
experience. But honestly, that doesn't give Ivan an excuse to take 
something and call it his own.
He may not have the sounds any more, but his dragon game is certainly 
too much like Superliam to pass off as simply co-incidental.  I mean, 
even having the acts makes it suss.
If Ivan has caused this amount of drama and off-list drama with the 
mods repeatedly, there's obviously very good reason why his band.
At 07:09 PM 14/01/2007, you wrote:

Hay guys please understand ivan's situation. The boy lost his dad and his
brother. He is  really a trauma case. He's not himself. John, his mentor
assured me that ivan isn't using liam's sounds anymore. Ivan begged so many
times to  get back onto  this list.
It happened all like this: one day I received out of the blue a message from
ivan threatening me that he will ban me from  his list. He accused me of
jumping down him. So I wrote him a straight forward message back telling him
that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS TO
BAN ME FROM his list while  I'm innoscent. I told him that in  south Africa
kids who did something like that were either prisoned or  spanked. john and
ivan begged me to please understand that he is going through a lot of
trauma.
Ivan has begged me so many times to ask Thomas to put him back on list. If
one goes through trauma you are not yourself and you do things that you
won't do if you were not in trauma. Ivan noticed his mistake and once again
john assured me he left liam's sounds.
So this is the contact I had with ivan and what I can tell you guys .
Please give him another chance. Although it might sound like liams's sounds,
john  assured me it isn't.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior

Hi Josh and all,
I am not certain that Dragon Warrior is an actual game. Previously, on
this list Ivan, the aledged developer of Dragon Warrior, took Liam's
game Super Liam, modified the sounds, and attempted to pass it off as
Dragon Warrior. It was one of the factors that wound up getting him
banned from this forem.
According to the recent podcast it still seams like Super Liam with a
bunch of new sounds added, and a few other nifty tricks to throw you
off. So bottom line I really don't trust Ivan or his word very much.
One other thing is in the last Audyssey magazine I remember someone else
was supposed to be designing Dragon Warrior, and that person and company
was not Ivan. My guess is Ivan took the name of an unfinished game and
slapped it on his aledged creation.
Sorry folks to be so negative about this, but I just can't trust him
much after his last endever on this forem.
Smile.


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Checked by AVG Free Edition.
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13/01/2007 5:40 PM


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Re: [Audyssey] problem accessing blindcooltech website

2007-01-14 Thread nicol
Sorry, I pasted the path into my browser  exactly as you gave it  and  I
still get: cannot find server.
I tried clicking  or pressing enter  on it but nothing happens.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Sylvester Thomas
Sent: Sunday, January 14, 2007 2:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem accessing blindcooltech website

Hi Nicol!
 here is the earl you use to go to blind cool tech.  HTH!  Sly!
http://www.blindcooltech.com/



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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
well it aint java, its autoit i think.
At 09:06 p.m. 14/01/2007, you wrote:
Hi Dark,
Considering Ivan's age, something of 15 or so, it wouldn't surprise me 
if he wasn't using the name Dragon Warriors from Dragon Slayer Games and 
Super Liam from L-Works to make himself sound like a game developer. I 
know through private discussions with Ivan his maturity is not, shall we 
say, as mature as one would hope. Also way back when I had asked him 
what language the game was written in he answered Java, and when I 
started asking specific questions about libraries and so on he didn't 
have a clue what I was talking about. This hinted to me Ivan didn't know 
anything about Java, and it was just one more lie to add to the 
considerable size of other lies told up to that point.

Dark wrote:
 Hi thom.

 Dragon warrior is indeed the name of a turn based fighting game from 
 Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. 
 I assumed that the name of Ivans game was a co-incidence but now with what 
 you say I'm not so sure about that either.

 As I said before, I was prepared to give Ivan the bennifit of the doubt 
 (particularly as I wasn't aware of what he'd done previously,  but from 
 everything I've heard I don't believe there's any doubt to derive bennifit 
 from.


 Beware the Grue!

 Dark.
   


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Re: [Audyssey] light-tech interactive intro sound

2007-01-14 Thread x-sight interactive
yes. he's completely remaking the startup jingle for my website.

regards,

damien




- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:04 AM
Subject: Re: [Audyssey] light-tech interactive intro sound


 is he good at that sort of thing? making little intro jingles for games?

 Josh

 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 7:53 PM
 Subject: Re: [Audyssey] light-tech interactive intro sound


  hi,
  kelly sapergia did it if my thoughts are correct.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 12:07 AM
  Subject: [Audyssey] light-tech interactive intro sound
 
 
  Hi Rob,
 
  You know the sound that plays when you first enter the light-tech
  interactive website before you click enter site it plays? the same
sound
  the
  plays at the beginning of all your games...where did you get that
sound?
  or
  did you make it up using a keyboard?
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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Re: [Audyssey] light-tech interactive intro sound

2007-01-14 Thread x-sight interactive
erm? i think he's very good. he's certainly got good equipment and he
certainly knows how to handle each instrument.

regards,

damien


- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:36 AM
Subject: Re: [Audyssey] light-tech interactive intro sound


 I wouldn't say as good as others here but ok I guess.
 At 03:04 p.m. 14/01/2007, you wrote:
 is he good at that sort of thing? making little intro jingles for games?
 
 Josh
 
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 7:53 PM
 Subject: Re: [Audyssey] light-tech interactive intro sound
 
 
  hi,
  kelly sapergia did it if my thoughts are correct.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 12:07 AM
  Subject: [Audyssey] light-tech interactive intro sound
 
 
  Hi Rob,
 
  You know the sound that plays when you first enter the light-tech
  interactive website before you click enter site it plays? the same
sound
  the
  plays at the beginning of all your games...where did you get that
sound?
  or
  did you make it up using a keyboard?
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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  any subscription changes via the web.
 
 
 
 
 
 
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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
Hi.
Its not warior, its wariors.
Not one but many.

At 08:27 p.m. 14/01/2007, you wrote:
Hi thom.

Dragon warrior is indeed the name of a turn based fighting game from 
Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. 
I assumed that the name of Ivans game was a co-incidence but now with what 
you say I'm not so sure about that either.

As I said before, I was prepared to give Ivan the bennifit of the doubt 
(particularly as I wasn't aware of what he'd done previously,  but from 
everything I've heard I don't believe there's any doubt to derive bennifit 
from.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:19 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] lite battles

2007-01-14 Thread rob

When the game comes to a betatesting stage, probably we'll need betatesters, 
yeah.
Currently, its not in that stage, yet.

- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 15:12:38 +1300
Subject: Re: [Audyssey] lite battles

 are you people looking for testers?


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Re: [Audyssey] Golf and Simon

2007-01-14 Thread x-sight interactive
oh. don't you like jaws?

regards,

damien




- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: x-sight interactive Gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:25 AM
Subject: Re: [Audyssey] Golf and Simon


 Hi Damien,

 The thing is that the windows Trucker version that puts text on the screen
only works with Jaws, so it isn't something that I want to promote.

 BFN

  Jim

 Access denied--nah nah na nah nah!

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread x-sight interactive
well, about the different keys, he probably said i'm pressing this key for
health, but really probably pressed h. he probably said i press this key for
score but really he presses s.

he didn't mention the running for obvious reasons that the speed would
probably the same and would make listeners more suspicious.
as for jumping over things, i don't think that's true.
and you can jump on top of items and teleporters in superliam to pick them
up, so he probably did that with good accuracy.

regards,

damien




- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:37 AM
Subject: Re: [Audyssey] Dragon Warriors


 I must admit I'd not heard of this game before, but my first thought when
I
 heard the demo was indeed of superliam.

 the similarities did rather strike me, even in some of the item placements
 (the health bonush in betwene two Motionless dragons on the second act for
 example).

 There also were a few differences I noticed in gameplay:

 1: You could jump over random monsters and apparently gain score, which
you
 obviously can't in superliam.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

 3: different keys used for the health and lives.

 4: The developer didn't seem to mention any ability to run.

 apart from these though, I will admit the game did seem incredibly similar
 to Superliam, even down to having the same bonus sound and walking sounds
 (though as the developer said, these could just be place holders).

 If the game has indeed been modded after superliam, then I agree with you
 Liam, though it might be a case of extreme game similarity.

 Btw, a few things in the game also mildly confused me. why do you wake up
 and randomly decide to kill things? Where did you and the other dragons
get
 lazer guns, bombs etc? and finally, who (in plot terms), is the boss
 dragon and why do you want to kill him? A litle more detail in the intro
 might be helpful methinks.

 Finally, I will say that dragons and wrap just seems an odd combination to
 youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
 stickin up a town and roast a knight, ya gotta hang on, to what gold ya
got,
 and betta hope a hobbit don't find ya weak spot! ;D.

 Beware the grue! (and da dragons in da hood as well),

 Dark.


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread x-sight interactive
but now look what's happened. it's gotten to blindcooltech. that's even more
disgusting. people who don't know about superliam could download this,
think, oh i love the sound of this game, and then? well i don't know if
you've seen the eray gametalk mailing list that he runs but he comes on as
two people, ivan fegundez and this supposed john person.
what's also a bit out of the ordinary about that list is that there's no way
to subscribe, otherwise i'd have done it when i first found out about this.

so he doesn't just lie about the game either. he's just a general, lowlife
liar.

regards,

damien




- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 5:31 AM
Subject: Re: [Audyssey] Dragon Warriors


 Well Liam, I certainly noticed the similarity with the boss, and it did
 strike me as odd that Ivan was talking about being hit by the boss's fire
 when the boss clearly wasn't shooting.

 the tripping also did seem a bit weerd to me, which is why I didn't
mention
 it, and I did in fact notice hhim walking into an object (an extra life),
to
 pick it up.

 Being as you made the game in the first place, you'd certainly be the one
to
 know if the item placement was exactly the same, as well as about the
visual
 basic stuff.

 I was just trying to be fair and give Ivan the full bennifit of the doubt,
 (innicent until prooven guilty), but if he has indeed done this type of
 thing before, then the evidence deffinately points to some extremely fowl
 play going on here.

 I'd certainly agree that completely ripping off somebody's game and
passing
 it off as your own is pretty disgusting, especially deliberately lying
about
 key presses and such in a pod cast to throw people off.


 All the best,

 Dark.


 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 5:04 AM
 Subject: Re: [Audyssey] Dragon Warriors


  dark.  it is the same game, and I'll tell you why.
  1. the menu was the exact same.
  2. he says he was tripping.  not true.  Besides, what would he have
  tripped
  over?  He never said.
  3. you get extra points for jumping over things because you will
complete
  the level faster and gain more bonus points.  The same is true in super
  Liam.
  4. The boss is absolutely the same as in Super Liam with different
sounds.
  5. after playing through the demo of Super Liam to check, The placement
of
  enemies is the same.
  6. You don't have to jump on the teleporter and bonus objects, he just
  chose
  to to throw people off.
  7.  this one is purely based on judgment, but Ivan does not have the
  skills
  or know how to program a single line of code let alone a demo of a game
  that
  oddly enough sounds exactly like super Liam.
  8. The fact that you hear his synth say syntax error followed by five
  seconds of silence is missleading when you can obviously hear him
pressing
  keys during the main menu.
  9. If using vb 6, syntax errors are displayed in diologue boxes.  to
add,
  syntax errors are fairly rare.
  10. He tried a similar tactic once before, pitch shifting wild woods act
1
  to a lower pitch and cliaming it was his own.
 
  The fact I can come up with at least ten reasons is pretty sad.  It is a
  very disgusting thing to do on his part.
 
 
 
  - Original Message -
  From: Dark [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, January 13, 2007 10:37 PM
  Subject: Re: [Audyssey] Dragon Warriors
 
 
 I must admit I'd not heard of this game before, but my first thought
when
 I
  heard the demo was indeed of superliam.
 
  the similarities did rather strike me, even in some of the item
  placements
  (the health bonush in betwene two Motionless dragons on the second act
  for
  example).
 
  There also were a few differences I noticed in gameplay:
 
  1: You could jump over random monsters and apparently gain score, which
  you
  obviously can't in superliam.
 
  2: You apparently have to jump ontop of objects and teleporters in
Dragon
  warriors to pick them up.
 
  3: different keys used for the health and lives.
 
  4: The developer didn't seem to mention any ability to run.
 
  apart from these though, I will admit the game did seem incredibly
  similar
  to Superliam, even down to having the same bonus sound and walking
sounds
  (though as the developer said, these could just be place holders).
 
  If the game has indeed been modded after superliam, then I agree with
you
  Liam, though it might be a case of extreme game similarity.
 
  Btw, a few things in the game also mildly confused me. why do you wake
up
  and randomly decide to kill things? Where did you and the other dragons
  get
  lazer guns, bombs etc? and finally, who (in plot terms), is the boss
  dragon and why do you want to kill him? A litle more detail in the
intro
  might be helpful methinks.
 
  Finally, I will say 

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread x-sight interactive
don't you actually know that ivan and john are the same person? sheesh!

regards,

damien




- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:09 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so
many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message
from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling
him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS
TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south
Africa
 kids who did something like that were either prisoned or  spanked. john
and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once
again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's
sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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[Audyssey] dragon worriors

2007-01-14 Thread nicol
HI all
The blindcooltech  website address is correct. I managed to get on now. But
when I wanted to download that demo of ivan I got an error when I right
click on the file and choose save target as. I get an error that the
connection could not be established with the server.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread nicol
It seems as if no potcast can be downloaded  from blindcooltech. I tried to
download totally another pot cast, the one about the doughnut shop and I get
the same error:
A connectionw with the server could not be established.
Is there probably something wrong with my dialup?
Only yesterday I managed to download danger city which was about 27 mb.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of nicol
Sent: Sunday, January 14, 2007 11:46 AM
To: Audyssey Blind gaming Gamers discussion list
Subject: [Audyssey] dragon worriors

HI all
The blindcooltech  website address is correct. I managed to get on now. But
when I wanted to download that demo of ivan I got an error when I right
click on the file and choose save target as. I get an error that the
connection could not be established with the server.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread Dark
Hi.

Hmmm, I've quite often downloaded podcasts from blind cool tech without any 
trouble, I just tried again this morning and it seemed to work fine.

with the trouble you had finding the site in the first place and now 
downloading stuff, it might be helpful to check if your connection is 
working properly.

i've quite often got cannot find web page or Cannot find server type 
messages when I've tried to access the net and I'm not able to because my 
connections on the blink, - or more correctly, the university network is 
on the blink.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:51 AM
Subject: Re: [Audyssey] dragon worriors


 It seems as if no potcast can be downloaded  from blindcooltech. I tried 
 to
 download totally another pot cast, the one about the doughnut shop and I 
 get
 the same error:
 A connectionw with the server could not be established.
 Is there probably something wrong with my dialup?
 Only yesterday I managed to download danger city which was about 27 mb.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of nicol
 Sent: Sunday, January 14, 2007 11:46 AM
 To: Audyssey Blind gaming Gamers discussion list
 Subject: [Audyssey] dragon worriors

 HI all
 The blindcooltech  website address is correct. I managed to get on now. 
 But
 when I wanted to download that demo of ivan I got an error when I right
 click on the file and choose save target as. I get an error that the
 connection could not be established with the server.


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Chris Reagan
Oh boohoo boohoo boohoo!
That's know excuse.
Grow up!
Chris
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:38 AM
Subject: Re: [Audyssey] Dragon Warrior


 it is not a matter of sounds.  he has taken my executible and changed the
 sounds to fit his concept.  that is wrong and trama is no excuse.

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 2:09 AM
 Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south
 Africa
 kids who did something like that were either prisoned or  spanked. john
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. 
 If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Mich
hi all yes I to notest that the guy spoke to close to the mike it was vary 
distorted.  from Mich.
- Original Message - 
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 12:31 AM
Subject: Re: [Audyssey] Dragon Warriors


I haven't even finished listening to the demo of this yet, but I can
 also see the similarities to superLiam.
 and  further to Liam's points, I also could hardly understand the
 intro to the first level. This guy spoke way too close to the
 microphone. can't believe he didn't notice that! I'm sorry to say but
 unless this is fixed, I seriously doubt people are going to want to buy 
 it.
 Cheers!


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 
 13/01/2007 5:40 PM



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Re: [Audyssey] Golf and Simon

2007-01-14 Thread Jim Kitchen
Hi Damien,

Actually I have used Jaws and nothing but Jaws since Jaws for dos version 1.  I 
probably should have said that I do not want to support instead of saying 
promote the windows text version of Trucker.  Putting text on the screen just 
didn't work out so good for me and windows games.  Truthfully though I like 
many of the sapi5 voices better than the Eloquence ones especially the female 
ones.  Plus one can do so much more when programming with sapi5 rather than 
trying to get a screen reader to read text on the screen in windows.

BFN

 Jim

If computers are our tool, how come we have to take classes to learn to do it 
ITS way?

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Steve Crawford
Hey did anyone listen to Ivan's Goldwave demo podcast on Blindcooltech?
Maybe he'll give himself away.

---
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364


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Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007
17:40


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Steve Crawford
If you create a game with external WAV files there's a risk that someone
will come along with their copy of Goldwave, or some other such package, and
make changes. You can save them as a resource file which just adds it to the
executible, so you can end up with a huge executible which probably isn't
healthy. Or you can use a simple trick which is to take, say, the intro
sound file, which identifies your programme, make a note of the filesize and
take a fingerprint from it (say a dozen values from random locations within
the file). On starting, your executible could check the size of the intro
file and the fingerprint and then refuse to run if it has been changed.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: 14 January 2007 08:39
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior


it is not a matter of sounds.  he has taken my executible and changed the
sounds to fit his concept.  that is wrong and trama is no excuse.

- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:09 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south
 Africa
 kids who did something like that were either prisoned or  spanked. john
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


 ___
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007
17:40

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No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 13/01/2007
17:40


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Re: [Audyssey] Golf and Simon

2007-01-14 Thread aaron danvers-jukes
but you made it in the trivia game so you use up and down arrows, and make 
your own trivia sets. can't you do the same with simon?
title=doctor who sounds
so you use up and down arrows and then it says: doctor who sounds.
you would then go assigning sounds to numbers.
sound4key1=simon21.wav
sound4key2=simon22.wav
sound4key3=simon23.wav
etc etc etc
and you can then go on with other sets, using simon 30, simon 31


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Yohandy
I had originally subscribed to the beta team before listening to the demo, 
but I'm unsubscribing now. the more I listen to this thing, the more it 
sounds like a fraud.
Not only are the stationary dragons exactly the same as the monkeys in SL, 
but how about the boss level? Bit suspicious huh? There are also a bunch of 
enemies at the beginning of level 1 ACT two, and the same in dragon.
Here are your comments and my responses

1: You could jump over random monsters and apparently gain score, which you
 obviously can't in superliam.

You can easily jump over monsters in super liam. I do it all the time just 
for fun. True you don't get points, but how do we know we get points for 
dragon warriors? The guy never checked his score after saying this.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

Same answer as above. If you happen to land on a bonus object in super Liam, 
you'll obtain it.

 3: different keys used for the health and lives.
How do we know the guy wasn't using the same keys? We can't see him pressing 
them/.

 4: The developer didn't seem to mention any ability to run.

Maybe cause he didn't want to make it too obvious, or simply forgot.
Just my thoughts. Let me know what yall think!




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 11:37 PM
Subject: Re: [Audyssey] Dragon Warriors


I must admit I'd not heard of this game before, but my first thought when I
 heard the demo was indeed of superliam.

 the similarities did rather strike me, even in some of the item placements
 (the health bonush in betwene two Motionless dragons on the second act for
 example).

 There also were a few differences I noticed in gameplay:

 1: You could jump over random monsters and apparently gain score, which 
 you
 obviously can't in superliam.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

 3: different keys used for the health and lives.

 4: The developer didn't seem to mention any ability to run.

 apart from these though, I will admit the game did seem incredibly similar
 to Superliam, even down to having the same bonus sound and walking sounds
 (though as the developer said, these could just be place holders).

 If the game has indeed been modded after superliam, then I agree with you
 Liam, though it might be a case of extreme game similarity.

 Btw, a few things in the game also mildly confused me. why do you wake up
 and randomly decide to kill things? Where did you and the other dragons 
 get
 lazer guns, bombs etc? and finally, who (in plot terms), is the boss
 dragon and why do you want to kill him? A litle more detail in the intro
 might be helpful methinks.

 Finally, I will say that dragons and wrap just seems an odd combination to
 youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
 stickin up a town and roast a knight, ya gotta hang on, to what gold ya 
 got,
 and betta hope a hobbit don't find ya weak spot! ;D.

 Beware the grue! (and da dragons in da hood as well),

 Dark.


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Re: [Audyssey] wii

2007-01-14 Thread aaron danvers-jukes
what wii game? erm? where can i get this?


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Re: [Audyssey] Monty penalties.

2007-01-14 Thread aaron danvers-jukes
cool, accessible sidescrollers.
i have many sidescrollers... and i mean many, over 100. and i've completed 
lots of em. heck, i played a game called king of dragons with no sighted 
assistance completed the game in about an hour.
i can play sonic without assistance, but marrio... no! i cannot play that.
i enjoy robocop, a game i found quite reasontly i thought it will be rubbish 
but i actually love it!
i'd like to see some of these games made accessible.
i can even get the original sound effects for you!
they are free... but you cannot download them, i think i may be the only one 
who knows how to rip sounds from these games


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Yohandy
It is not liam's sounds, but man, it is Liam's game. If you made a game, 
would you appreciate people ripping it apart and claiming it's their game? I 
doubt it. That's is why game devs encrypt sounds now.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:09 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so 
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message 
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling 
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS 
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south 
 Africa
 kids who did something like that were either prisoned or  spanked. john 
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once 
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's 
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] centipede was sarah

2007-01-14 Thread aaron danvers-jukes
what the... how did you... what! you... where... how... did you et those 
machines!
i... i... i i... i waaant! the full things! i mean, full, huge, big 
monster of arcade machines!


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Yohandy
hahaha. You know what I wonder, what all the little clicks were. He's here 
talking, and then you here like him clicking somewhere on his computer. Any 
ideas?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:59 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hey did anyone listen to Ivan's Goldwave demo podcast on Blindcooltech?
 Maybe he'll give himself away.

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364


 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 
 13/01/2007
 17:40


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Re: [Audyssey] dragon worriors

2007-01-14 Thread Yohandy
Just press enter on it.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:46 AM
Subject: [Audyssey] dragon worriors


 HI all
 The blindcooltech  website address is correct. I managed to get on now. 
 But
 when I wanted to download that demo of ivan I got an error when I right
 click on the file and choose save target as. I get an error that the
 connection could not be established with the server.


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[Audyssey] dragon worriors

2007-01-14 Thread nicol
Sheesh,  I feele hurt now. Its not me who must grow up. I was just feeling
sorry for ivan, but now I understand what you guys are sayhing. Its no
excuse.
I want to tell you something I have picked up which might also identify ivan
as lier. I was,  and am still  subscribed to the e-ray games list. Ok now I
know john and ivan is the same person. But the  moderators of this e-ray
game list is a guy by the name of john, that's ivan ok, and a guy by the
name of shaun everst.
Do  you think ivan pretends himself to be shaun everst? The  shaun on this
list? the shaun everst on the e-ray games list also feels sorry for ivan and
stands up for him. He also feels that ivan isn't doing wrong anymore.
Now I doubt strongly that it would be this shaun as shaun won't take 2
different standpoints, shaun  I know you won't defend liam on this list and
defend ivan on his own list, so yes now I see what you guys mean.
Ivan is a low life lier.
He is 3 persons in 1. he also calls himself shaun  everst.
I hope I shed some more light.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread nicol
NO, but the message I'm getting is not only a cannot find server sometimes.
I right click on the name of the pot cast and then in the drop  down menu I
select save target as. Then after a while a message box, a standard windows
message box would pop up and say: so and so file couldn't be downloaded
from blindcooltech; a connection with the server couldn't be established.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of rob
Sent: Sunday, January 14, 2007 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dragon worriors


Hello Nicol,
I guess everything is ok, just blindCoolTech sometimes displays a cannot
find
server thing, because too many people downloading the podcasts. If you go
down a bit further you'll see it displays something like bandwidth exceeded
or something like that.
Rob



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[Audyssey] tecno shock

2007-01-14 Thread nicol
Hay all
I also got as far as the room with the mosquito robot. I can hear an object
beeping meaning there is something to pick up, perhaps the mosquito spray ,
but I just can't find my way to pick  it up. Everywhere I bump into walls
and  step into acid, I just can't follow that beep to pick up the item.  The
robot fires at me and he drains my health quickly. I wonder if the mosquito
spray isn't perhaps in prior rooms but I couldn't find any.
I tried firing at the mosquito robot with my ax and  rifal  and my acoustic
site do make a sound to indicate where the robot is but I just can't seem to
fire at him successfully. I picked up the acoustic site and with the prison
guard robot  it made a loud  and clear beeping sound and I fired
successfully, but with the mosquito robot I just can't   get it right.
Has anyone came further than I did?


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[Audyssey] star wars sounds

2007-01-14 Thread Josh
Hi,

I'm happy to report the meg-extractor tool worked good! I now have over 2000 
or maybe close to 3000 star wars sound effects, speech files for use in 
games, and 26 music tracks in mp3 and .wav format. If anyone wants these 
files for use in programming any of their own games I can put them on 
sendspace.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Josh
yes I agree. Why doesn't he get creative and use his own sounds and not copy 
someone else's game? What's the use of haveing two of the same game out 
there?
but under different names?

Josh

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 12:04 AM
Subject: Re: [Audyssey] Dragon Warriors


 dark.  it is the same game, and I'll tell you why.
 1. the menu was the exact same.
 2. he says he was tripping.  not true.  Besides, what would he have 
 tripped
 over?  He never said.
 3. you get extra points for jumping over things because you will complete
 the level faster and gain more bonus points.  The same is true in super
 Liam.
 4. The boss is absolutely the same as in Super Liam with different sounds.
 5. after playing through the demo of Super Liam to check, The placement of
 enemies is the same.
 6. You don't have to jump on the teleporter and bonus objects, he just 
 chose
 to to throw people off.
 7.  this one is purely based on judgment, but Ivan does not have the 
 skills
 or know how to program a single line of code let alone a demo of a game 
 that
 oddly enough sounds exactly like super Liam.
 8. The fact that you hear his synth say syntax error followed by five
 seconds of silence is missleading when you can obviously hear him pressing
 keys during the main menu.
 9. If using vb 6, syntax errors are displayed in diologue boxes.  to add,
 syntax errors are fairly rare.
 10. He tried a similar tactic once before, pitch shifting wild woods act 1
 to a lower pitch and cliaming it was his own.

 The fact I can come up with at least ten reasons is pretty sad.  It is a
 very disgusting thing to do on his part.



 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 10:37 PM
 Subject: Re: [Audyssey] Dragon Warriors


I must admit I'd not heard of this game before, but my first thought when 
I
 heard the demo was indeed of superliam.

 the similarities did rather strike me, even in some of the item 
 placements
 (the health bonush in betwene two Motionless dragons on the second act 
 for
 example).

 There also were a few differences I noticed in gameplay:

 1: You could jump over random monsters and apparently gain score, which
 you
 obviously can't in superliam.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

 3: different keys used for the health and lives.

 4: The developer didn't seem to mention any ability to run.

 apart from these though, I will admit the game did seem incredibly 
 similar
 to Superliam, even down to having the same bonus sound and walking sounds
 (though as the developer said, these could just be place holders).

 If the game has indeed been modded after superliam, then I agree with you
 Liam, though it might be a case of extreme game similarity.

 Btw, a few things in the game also mildly confused me. why do you wake up
 and randomly decide to kill things? Where did you and the other dragons
 get
 lazer guns, bombs etc? and finally, who (in plot terms), is the boss
 dragon and why do you want to kill him? A litle more detail in the intro
 might be helpful methinks.

 Finally, I will say that dragons and wrap just seems an odd combination 
 to
 youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
 stickin up a town and roast a knight, ya gotta hang on, to what gold ya
 got,
 and betta hope a hobbit don't find ya weak spot! ;D.

 Beware the grue! (and da dragons in da hood as well),

 Dark.


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Re: [Audyssey] Montezuma's Revenge was dragon unpack

2007-01-14 Thread Josh
so, the only copyrighted sounds you used are in stfc, right?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:01 AM
Subject: [Audyssey] Montezuma's Revenge was dragon unpack


 Hi Josh,
 No copyrighted sound effects were used in the making of Montezuma's
 Revenge unless Draconis Entertainment has put any special copyrights on
 them.
 Since James North originally created this specific library of effects
 for ESP now Draconis and transfered the library to me as a part of the
 deal with James North in taking over Montezuma's Revenge and Raceway I
 am pretty sure what I have is not copyrighted material except what
 copyrights were transfered to me in the contract.
 Montezuma's Revenge is a commercial game and I will be selling it as
 soon as it reaches a stable enough point to begin shipping.

 Josh wrote:
 also, are you using copyrighted sounds for montezuma's revenge? if so, 
 are
 you going to be selling that game or releaseing it as freeware? I 
 listened
 to the traylor and it sounds like a really good game. If you're selling 
 it
 I'll buy it.



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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Josh
does the vb-xpress come with help files or some sort of built-in reference 
guide?
If I would have known this six months ago I wouldn't have spent tons of time 
downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? 
because I do not need vb6 pro to write games, just the free xpress edition?


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:08 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


 Hi Josh,
 There is a free express version available from Microsoft. Unles you plan
 to do Pro or Enterprise level work Express is good enough to write games.
 I have a link to the free compiler on my web site under the faq section
 http://www.usagames.us//faq.html
 near the bottom of the questions and answers section.


 Joshh wrote:
 How much does c number dot-net cost? is the environment conducive to jaws 
 or
 window-eyes? Does it work good with jfw or window-eyes?

 Josh



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Re: [Audyssey] star wars sounds

2007-01-14 Thread Angel L Adorno
that would be great please do that.
thanks. 

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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread rob

Well, in my opinion you should search for a feature comparison which can tell 
you which version is the best for you.

- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:22:28 -0500
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah

 does the vb-xpress come with help files or some sort of built-in reference 
 guide?
 If I would have known this six months ago I wouldn't have spent tons of 
 time 
 downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? 
 because I do not need vb6 pro to write games, just the free xpress edition?
 
 
 Josh


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread rob

Maybe he thinks he can fool the others with the sounds, and he can get money 
for it.
I am just interested how will he able to generate license keys for it.


- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:18:50 -0500
Subject: Re: [Audyssey] Dragon Warriors

 yes I agree. Why doesn't he get creative and use his own sounds and not 
 copy 
 someone else's game? What's the use of haveing two of the same game out 
 there?
 but under different names?
 
 Josh


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Re: [Audyssey] light-tech interactive intro sound

2007-01-14 Thread Josh
yes he sure is very good at it. And the start-up fingle really fits the site 
and the games you produce!

Josh

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:13 AM
Subject: Re: [Audyssey] light-tech interactive intro sound


 erm? i think he's very good. he's certainly got good equipment and he
 certainly knows how to handle each instrument.

 regards,

 damien


 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 2:36 AM
 Subject: Re: [Audyssey] light-tech interactive intro sound


 I wouldn't say as good as others here but ok I guess.
 At 03:04 p.m. 14/01/2007, you wrote:
 is he good at that sort of thing? making little intro jingles for games?
 
 Josh
 
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 7:53 PM
 Subject: Re: [Audyssey] light-tech interactive intro sound
 
 
  hi,
  kelly sapergia did it if my thoughts are correct.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 12:07 AM
  Subject: [Audyssey] light-tech interactive intro sound
 
 
  Hi Rob,
 
  You know the sound that plays when you first enter the light-tech
  interactive website before you click enter site it plays? the same
 sound
  the
  plays at the beginning of all your games...where did you get that
 sound?
  or
  did you make it up using a keyboard?
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread x-sight interactive
even if you used resource files, the user can hack it with resourcehacker or
a similar program. i think if i wanted to hide my sounds i'd stick to
straight encryption.

regards,

damien




- Original Message -
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:05 PM
Subject: Re: [Audyssey] Dragon Warrior


 If you create a game with external WAV files there's a risk that someone
 will come along with their copy of Goldwave, or some other such package,
and
 make changes. You can save them as a resource file which just adds it to
the
 executible, so you can end up with a huge executible which probably isn't
 healthy. Or you can use a simple trick which is to take, say, the intro
 sound file, which identifies your programme, make a note of the filesize
and
 take a fingerprint from it (say a dozen values from random locations
within
 the file). On starting, your executible could check the size of the intro
 file and the fingerprint and then refuse to run if it has been changed.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Liam Erven
 Sent: 14 January 2007 08:39
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior


 it is not a matter of sounds.  he has taken my executible and changed the
 sounds to fit his concept.  that is wrong and trama is no excuse.

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 2:09 AM
 Subject: Re: [Audyssey] Dragon Warrior


  Hay guys please understand ivan's situation. The boy lost his dad and
his
  brother. He is  really a trauma case. He's not himself. John, his mentor
  assured me that ivan isn't using liam's sounds anymore. Ivan begged so
  many
  times to  get back onto  this list.
  It happened all like this: one day I received out of the blue a message
  from
  ivan threatening me that he will ban me from  his list. He accused me of
  jumping down him. So I wrote him a straight forward message back telling
  him
  that he is  the guilty one, he stole another dev's ideas AND NOW HE
WANTS
  TO
  BAN ME FROM his list while  I'm innoscent. I told him that in  south
  Africa
  kids who did something like that were either prisoned or  spanked. john
  and
  ivan begged me to please understand that he is going through a lot of
  trauma.
  Ivan has begged me so many times to ask Thomas to put him back on list.
If
  one goes through trauma you are not yourself and you do things that you
  won't do if you were not in trauma. Ivan noticed his mistake and once
  again
  john assured me he left liam's sounds.
  So this is the contact I had with ivan and what I can tell you guys .
  Please give him another chance. Although it might sound like liams's
  sounds,
  john  assured me it isn't.
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
  Behalf Of Thomas Ward
  Sent: Sunday, January 14, 2007 9:19 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Dragon Warrior
 
  Hi Josh and all,
  I am not certain that Dragon Warrior is an actual game. Previously, on
  this list Ivan, the aledged developer of Dragon Warrior, took Liam's
  game Super Liam, modified the sounds, and attempted to pass it off as
  Dragon Warrior. It was one of the factors that wound up getting him
  banned from this forem.
  According to the recent podcast it still seams like Super Liam with a
  bunch of new sounds added, and a few other nifty tricks to throw you
  off. So bottom line I really don't trust Ivan or his word very much.
  One other thing is in the last Audyssey magazine I remember someone else
  was supposed to be designing Dragon Warrior, and that person and company
  was not Ivan. My guess is Ivan took the name of an unfinished game and
  slapped it on his aledged creation.
  Sorry folks to be so negative about this, but I just can't trust him
  much after his last endever on this forem.
  Smile.
 
 
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13/01/2007
 

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Josh
I guess Ican's parents never told him lying is bad and can get you into 
trouble.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:06 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hi Dark,
 Considering Ivan's age, something of 15 or so, it wouldn't surprise me
 if he wasn't using the name Dragon Warriors from Dragon Slayer Games and
 Super Liam from L-Works to make himself sound like a game developer. I
 know through private discussions with Ivan his maturity is not, shall we
 say, as mature as one would hope. Also way back when I had asked him
 what language the game was written in he answered Java, and when I
 started asking specific questions about libraries and so on he didn't
 have a clue what I was talking about. This hinted to me Ivan didn't know
 anything about Java, and it was just one more lie to add to the
 considerable size of other lies told up to that point.

 Dark wrote:
 Hi thom.

 Dragon warrior is indeed the name of a turn based fighting game from
 Dragonslayer gamees 
 http://server.dragonslayergames.net/dragonslayergames/.
 I assumed that the name of Ivans game was a co-incidence but now with 
 what
 you say I'm not so sure about that either.

 As I said before, I was prepared to give Ivan the bennifit of the doubt
 (particularly as I wasn't aware of what he'd done previously,  but 
 from
 everything I've heard I don't believe there's any doubt to derive 
 bennifit
 from.


 Beware the Grue!

 Dark.



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Re: [Audyssey] light-tech interactive intro sound

2007-01-14 Thread Josh
well then if he's doing that I'm sure it'll be good as the startup fingle he 
made the first time around I thought was excellent!

Josh

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:11 AM
Subject: Re: [Audyssey] light-tech interactive intro sound


 yes. he's completely remaking the startup jingle for my website.

 regards,

 damien




 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 2:04 AM
 Subject: Re: [Audyssey] light-tech interactive intro sound


 is he good at that sort of thing? making little intro jingles for games?

 Josh

 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 7:53 PM
 Subject: Re: [Audyssey] light-tech interactive intro sound


  hi,
  kelly sapergia did it if my thoughts are correct.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 12:07 AM
  Subject: [Audyssey] light-tech interactive intro sound
 
 
  Hi Rob,
 
  You know the sound that plays when you first enter the light-tech
  interactive website before you click enter site it plays? the same
 sound
  the
  plays at the beginning of all your games...where did you get that
 sound?
  or
  did you make it up using a keyboard?
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread x-sight interactive
how do i unsubscribe from that stupid eray list?

regards,

damien




- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:21 PM
Subject: Re: [Audyssey] Dragon Warriors


 I had originally subscribed to the beta team before listening to the demo,
 but I'm unsubscribing now. the more I listen to this thing, the more it
 sounds like a fraud.
 Not only are the stationary dragons exactly the same as the monkeys in SL,
 but how about the boss level? Bit suspicious huh? There are also a bunch
of
 enemies at the beginning of level 1 ACT two, and the same in dragon.
 Here are your comments and my responses

 1: You could jump over random monsters and apparently gain score, which
you
  obviously can't in superliam.

 You can easily jump over monsters in super liam. I do it all the time just
 for fun. True you don't get points, but how do we know we get points for
 dragon warriors? The guy never checked his score after saying this.

  2: You apparently have to jump ontop of objects and teleporters in
Dragon
  warriors to pick them up.

 Same answer as above. If you happen to land on a bonus object in super
Liam,
 you'll obtain it.

  3: different keys used for the health and lives.
 How do we know the guy wasn't using the same keys? We can't see him
pressing
 them/.

  4: The developer didn't seem to mention any ability to run.

 Maybe cause he didn't want to make it too obvious, or simply forgot.
 Just my thoughts. Let me know what yall think!




 -

 For an amazing video gaming site containing original soundtracks, game
art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 11:37 PM
 Subject: Re: [Audyssey] Dragon Warriors


 I must admit I'd not heard of this game before, but my first thought when
I
  heard the demo was indeed of superliam.
 
  the similarities did rather strike me, even in some of the item
placements
  (the health bonush in betwene two Motionless dragons on the second act
for
  example).
 
  There also were a few differences I noticed in gameplay:
 
  1: You could jump over random monsters and apparently gain score, which
  you
  obviously can't in superliam.
 
  2: You apparently have to jump ontop of objects and teleporters in
Dragon
  warriors to pick them up.
 
  3: different keys used for the health and lives.
 
  4: The developer didn't seem to mention any ability to run.
 
  apart from these though, I will admit the game did seem incredibly
similar
  to Superliam, even down to having the same bonus sound and walking
sounds
  (though as the developer said, these could just be place holders).
 
  If the game has indeed been modded after superliam, then I agree with
you
  Liam, though it might be a case of extreme game similarity.
 
  Btw, a few things in the game also mildly confused me. why do you wake
up
  and randomly decide to kill things? Where did you and the other dragons
  get
  lazer guns, bombs etc? and finally, who (in plot terms), is the boss
  dragon and why do you want to kill him? A litle more detail in the
intro
  might be helpful methinks.
 
  Finally, I will say that dragons and wrap just seems an odd combination
to
  youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
  stickin up a town and roast a knight, ya gotta hang on, to what gold ya
  got,
  and betta hope a hobbit don't find ya weak spot! ;D.
 
  Beware the grue! (and da dragons in da hood as well),
 
  Dark.
 
 
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Re: [Audyssey] dragon worriors

2007-01-14 Thread x-sight interactive
no i think he actually is moderator on that. don't know why he chose that
but ...

regards,

damien




- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:52 PM
Subject: [Audyssey] dragon worriors


 Sheesh,  I feele hurt now. Its not me who must grow up. I was just feeling
 sorry for ivan, but now I understand what you guys are sayhing. Its no
 excuse.
 I want to tell you something I have picked up which might also identify
ivan
 as lier. I was,  and am still  subscribed to the e-ray games list. Ok now
I
 know john and ivan is the same person. But the  moderators of this e-ray
 game list is a guy by the name of john, that's ivan ok, and a guy by the
 name of shaun everst.
 Do  you think ivan pretends himself to be shaun everst? The  shaun on this
 list? the shaun everst on the e-ray games list also feels sorry for ivan
and
 stands up for him. He also feels that ivan isn't doing wrong anymore.
 Now I doubt strongly that it would be this shaun as shaun won't take 2
 different standpoints, shaun  I know you won't defend liam on this list
and
 defend ivan on his own list, so yes now I see what you guys mean.
 Ivan is a low life lier.
 He is 3 persons in 1. he also calls himself shaun  everst.
 I hope I shed some more light.


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Re: [Audyssey] star wars sounds

2007-01-14 Thread Josh
ok. Since the files or rather the files are spread across three or four 
folders I'll upload them a folder at a time in zip files. and then I'll 
paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so 
on. I'll do it later on this afternoon. I think it'd be cool to have a enemy 
attack-like sw game which is unbeatable and you just fight enemies and rack 
up points. Also, I want to be careful and not accidentally  make a copy or 
rip-off of what Rob has planned for jedi quest. It wouldn't make sense to 
have two games that are the same just having different names in my opinion 
so I want to be careful about that.

Josh

- Original Message - 
From: Angel L Adorno [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:25 AM
Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

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Re: [Audyssey] light-tech interactive intro sound

2007-01-14 Thread x-sight interactive
no the first jingle on my site i made. but kelly is redoing it for me as he
has a lot better equipment than me lol

regards,

damien




- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:44 PM
Subject: Re: [Audyssey] light-tech interactive intro sound


 well then if he's doing that I'm sure it'll be good as the startup fingle
he
 made the first time around I thought was excellent!

 Josh

 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 4:11 AM
 Subject: Re: [Audyssey] light-tech interactive intro sound


  yes. he's completely remaking the startup jingle for my website.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 2:04 AM
  Subject: Re: [Audyssey] light-tech interactive intro sound
 
 
  is he good at that sort of thing? making little intro jingles for
games?
 
  Josh
 
  - Original Message -
  From: x-sight interactive [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, January 13, 2007 7:53 PM
  Subject: Re: [Audyssey] light-tech interactive intro sound
 
 
   hi,
   kelly sapergia did it if my thoughts are correct.
  
   regards,
  
   damien
  
  
  
  
   - Original Message -
   From: Josh [EMAIL PROTECTED]
   To: Gamers Discussion list gamers@audyssey.org
   Sent: Sunday, January 14, 2007 12:07 AM
   Subject: [Audyssey] light-tech interactive intro sound
  
  
   Hi Rob,
  
   You know the sound that plays when you first enter the light-tech
   interactive website before you click enter site it plays? the same
  sound
   the
   plays at the beginning of all your games...where did you get that
  sound?
   or
   did you make it up using a keyboard?
  
   Josh
  
   email: [EMAIL PROTECTED]
   AOL: kutztownstudent
   msn: [EMAIL PROTECTED]
   skype: jkenn337
  
  
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can
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Josh
I don't think he'd be able to.

Josh

- Original Message - 
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:41 AM
Subject: Re: [Audyssey] Dragon Warriors



 Maybe he thinks he can fool the others with the sounds, and he can get 
 money
 for it.
 I am just interested how will he able to generate license keys for it.


 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sun, 14 Jan 2007 09:18:50 -0500
 Subject: Re: [Audyssey] Dragon Warriors

 yes I agree. Why doesn't he get creative and use his own sounds and not
 copy
 someone else's game? What's the use of haveing two of the same game out
 there?
 but under different names?

 Josh


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Re: [Audyssey] star wars sounds

2007-01-14 Thread rob

Well, since enemy attack and jedi quest will have two different consepts i 
don't think so we'll have two same (or slightly different) sw games.
Basically in jedi quest you'll be able to move in a 3d environment (just like 
in shades of doom) with a lightsaber in hand, and if you pick up a blaster 
or thermal detonator you'll be able to use it as well.
It'll contain lots of puzzle-like elements, you have to figure out a secret 
code to be able to enter to different areas, push buttons with the force to 
lower bridges to be able to walk through pits, or just use your force jump 
to jump through.
As we're planning to do it as much realistic as we can, probably you will 
have lots of things to do, in the pit's case you can jump through or push 
the button and you can walk on a bridge across it.
Also enemies willhave weaknesses like in the original movies, destroyer 
droids will have a shield, and other things like that.
Currently we're designing the whole environment, objects, traps, etc.
Rob


- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:58:24 -0500
Subject: Re: [Audyssey] star wars sounds

 ok. Since the files or rather the files are spread across three or four 
 folders I'll upload them a folder at a time in zip files. and then I'll 
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and 
 so 
 on. I'll do it later on this afternoon. I think it'd be cool to have a 
 enemy 
 attack-like sw game which is unbeatable and you just fight enemies and rack 
 up points. Also, I want to be careful and not accidentally  make a copy or 
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to 
 have two games that are the same just having different names in my opinion 
 so I want to be careful about that.
 
 Josh
 
 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds
 
 
  that would be great please do that.
  thanks.
 
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Josh
if he's 15 he probably doesn't have the baility to generate such things as 
keys.

Josh

- Original Message - 
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:41 AM
Subject: Re: [Audyssey] Dragon Warriors



 Maybe he thinks he can fool the others with the sounds, and he can get 
 money
 for it.
 I am just interested how will he able to generate license keys for it.


 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sun, 14 Jan 2007 09:18:50 -0500
 Subject: Re: [Audyssey] Dragon Warriors

 yes I agree. Why doesn't he get creative and use his own sounds and not
 copy
 someone else's game? What's the use of haveing two of the same game out
 there?
 but under different names?

 Josh


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[Audyssey] game programming visual basic xpress

2007-01-14 Thread Josh
Hi,

I looked at the features. It seems like vb-xpress will do what I want. So, 
now that I can delete vb6pro off my computer since it's technically not mine 
anyway, where can I get vb-xpress, and the help files for vb-xpress? also, 
can I access sapi5 synths if I want to or need to using vb-xpress? I 
probably won't be doing this as I prefer to use mp3s or wav files. or I 
should say I wil prefer to use those instead. I'm so glad I don't need 
vb6pro because it takes up tons of memory hard drive space that is on my 
machine! All I want to do is program games. and I am a complete newcomer, 
well, almost a complete newcomer to programming, in my MS-days back in the 
early 90s when I was 10 through 14 years old or so I played with and made 
.bat files and played with q-basic for DOS. But I didn't make anything 
really noteworthy.
Maybe now that we're into windows I can do something worth being recognised 
for? I don't know I'll have to try and see.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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Re: [Audyssey] star wars sounds

2007-01-14 Thread nicol
Are you going  to sell the game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of rob
Sent: Sunday, January 14, 2007 5:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars sounds


Well, since enemy attack and jedi quest will have two different consepts i
don't think so we'll have two same (or slightly different) sw games.
Basically in jedi quest you'll be able to move in a 3d environment (just
like
in shades of doom) with a lightsaber in hand, and if you pick up a blaster
or thermal detonator you'll be able to use it as well.
It'll contain lots of puzzle-like elements, you have to figure out a secret
code to be able to enter to different areas, push buttons with the force to
lower bridges to be able to walk through pits, or just use your force jump
to jump through.
As we're planning to do it as much realistic as we can, probably you will
have lots of things to do, in the pit's case you can jump through or push
the button and you can walk on a bridge across it.
Also enemies willhave weaknesses like in the original movies, destroyer
droids will have a shield, and other things like that.
Currently we're designing the whole environment, objects, traps, etc.
Rob




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Re: [Audyssey] star wars sounds

2007-01-14 Thread rob

This is not decided yet, we have to consider the copyrighted sounds and 
everything.
One possibility is that it would be free, and we'll sell other games just for 
a small price which covers the money which we invested into the projects.


- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 17:22:17 +0200
Subject: Re: [Audyssey] star wars sounds

 Are you going  to sell the game?
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of rob
 Sent: Sunday, January 14, 2007 5:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars sounds
 
 
 Well, since enemy attack and jedi quest will have two different consepts i
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just
 like
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a secret
 code to be able to enter to different areas, push buttons with the force to
 lower bridges to be able to walk through pits, or just use your force jump
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will
 have lots of things to do, in the pit's case you can jump through or push
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob
 
 
 
 
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Re: [Audyssey] centipede was sarah

2007-01-14 Thread Cara Quinn
   Lol!  where do you live, you're getting a house guest!!!  lol lol lol!

Smiles,

Cara

At 08:08 PM 1/13/2007 -0800, you wrote:

Hi Cara!  I have both Tempest and Dig Dug as well.   the others I have are
Tron, Galaga,Stargate, and zevious..  I also have Black Knight Pinball from
1980,  which was the first pinball machine that had features such as a multi
level playing field.  a Magna save feature which allowed you to light up a
special that when activated it would activate two magnetic fields to save
your ball from going down the tubes.  Also you could lock balls in these
hidden chambers and release them, up to four of them at  one time  I think
and you scored Big points of course while being overwhelmed by all that
action, and if this was not enough it Taunts you as you play with a
synthesized voice.Also I have  an old seventies pinball machine called
King Pin!  It is a classic so I don't allow it to be played very much, but
it's the old style with bells instead of the electronic sounds that the
newer machines have.  Fun Stuff!  Game On!  Sly!
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 6:39 PM
Subject: Re: [Audyssey] centipede was sarah


Woohoo! I also loved centipede when I could see!  woohoo! boatloads o
  fun!  A few others that I dug were Tempest, (which I still play) lol!  Dig
  Dug, and Joust!  Very, very cool!
 
  Anyway, Sly, am s jealous that ya have those beasties!  You so
  rock!  smile
 
Catch ya on the flip!...
 
  Smiles,
 
  Cara
 
  At 05:29 PM 1/13/2007 -0800, you wrote:
 
 Hay Guys!  I collect vintage full size arcade and pinball machines, and
 I
 have Six arcade machines and two pinball machines and Centipede is one of
 them.  I use to Love playing it when I had sight and still mess around
 with
 it now that I am totally blind.  I can clear a few levels before it just
 gets moving too fast when you split the body in half.  It really comes
 down
 at you fast when this happens. It uses a trac ball to move your gun or
 whatever that is that you are firing at the centipede, around the bottom
 of
 the screen so when it gets after you on the bottom there it is game over
 for
 me.  Still fun though.It would be Cool to have you two collaborate to
 come up with a blind version of this game.  Game On!  Sly!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 1:55 PM
 Subject: Re: [Audyssey] centipede was sarah
 
 
   Hi Phil,
   I guess I remember that somewhat. It has been so many years some of
   those games are foggy in my memory.
   Anyway, the fact remains I do think it is pretty easy. Perhaps we can
   colaberate on a project like that once I finish with my current
   projects.
  
   Phil Vlasak wrote:
   Hi Tom,
   My guess is that each centipede had 8 segments.
   If you hit the first or last it would disappear with a sound effect.
   And if you hit the head then you were ready in position to knock out
   the
   rest since they would walk right into your gun position.
   But if you hit one of the center 6 then the creature would split at
   that
   point with the head continuing along in the same direction while the
   tale
   end reversed direction and went the other way traveling in each
   direction.
   Once the pieces hit the left or right edge of the screen they would
   drop
   one
   row and reverse directions.
   If they hit an obstacle they would also reverse directions.
   So if a row of mushrooms was close to one edge the centipede could
   quickly
   drop all the way down to your level.
   In a blind friendly sound version, each of the 8 segments would need
   to
   make
   a walking sound.
   It was like Space Invaders in that the bug went faster the closer it
   got
   to
   you.
   Once it gets you, you are dead!
   Phil
  
  
  
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The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread x-sight interactive
well if philip bennefall can at 16, then i'm sure ivan, if he actually
learned to program rather than break copyrights, would also be able to.

regards,

damien




- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:09 PM
Subject: Re: [Audyssey] Dragon Warriors


 if he's 15 he probably doesn't have the baility to generate such things as
 keys.

 Josh

 - Original Message -
 From: rob [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:41 AM
 Subject: Re: [Audyssey] Dragon Warriors


 
  Maybe he thinks he can fool the others with the sounds, and he can get
  money
  for it.
  I am just interested how will he able to generate license keys for it.
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Date: Sun, 14 Jan 2007 09:18:50 -0500
  Subject: Re: [Audyssey] Dragon Warriors
 
  yes I agree. Why doesn't he get creative and use his own sounds and not
  copy
  someone else's game? What's the use of haveing two of the same game out
  there?
  but under different names?
 
  Josh
 
 
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Re: [Audyssey] Golf and Simon

2007-01-14 Thread Jim Kitchen
Hi Aaron,

I'm sorry, but those are two different games with different concepts.  The 
Trivia game engine was written with the idea that people would create files for 
the engine thus the game is looking for all files in that folder with the file 
extension tgf and then lists as it's name each of those files.  Similarly the 
golf game now looks for all files in that folder with the extension gcf and 
lists all of those files.  On the other hand the Simon game is looking to see 
if you have put wave files in the folder named simon21.wav through simon29.wav. 
 So there is no way for the game to pick up a name of that group of sound 
files.  I did not intend the game to be so that one could add thousands of your 
custom sets of files as the trivia engine and golf game can do.  I kind of 
thought that my 26 sets of sound files, the sapi5 part and having it look for 
one custom set of your sound files was pretty cool.

BFN

 Jim

I assume full responsibility for my actions, except the ones that are someone 
else's fault.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Golf and Simon

2007-01-14 Thread x-sight interactive
i do think that's cool. i do have a suggestion for that though. how about
you can have a set of files in directories? so you could have a directory
called presets and custom and in custom you check for the files in there?
yes i would agree that 28 sets is rather a lot but it would be cool if users
could write multiple sets of their own. if you don't want to, that's your
ultimate decision at the end of the day, i'm not complaining i think you've
done a good job. you were the one that sat there and coded the games and
they are very good for free games.

regards,

damien


- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: aaron danvers-jukes Gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:40 PM
Subject: Re: [Audyssey] Golf and Simon


 Hi Aaron,

 I'm sorry, but those are two different games with different concepts.  The
Trivia game engine was written with the idea that people would create files
for the engine thus the game is looking for all files in that folder with
the file extension tgf and then lists as it's name each of those files.
Similarly the golf game now looks for all files in that folder with the
extension gcf and lists all of those files.  On the other hand the Simon
game is looking to see if you have put wave files in the folder named
simon21.wav through simon29.wav.  So there is no way for the game to pick up
a name of that group of sound files.  I did not intend the game to be so
that one could add thousands of your custom sets of files as the trivia
engine and golf game can do.  I kind of thought that my 26 sets of sound
files, the sapi5 part and having it look for one custom set of your sound
files was pretty cool.

 BFN

  Jim

 I assume full responsibility for my actions, except the ones that are
someone else's fault.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread x-sight interactive
i don't think he got the source code. i think he just took the exe.

regards,

damien




- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:45 PM
Subject: Re: [Audyssey] Dragon Warriors


I heard the demo, and judgments aside, as I don't know this person, the
 game to me, sounds absolutely identical to my experience with the demo of
 Super Liam, with simply the sounds being changed.

   My question is this; How did he get the game code?

I'd be curious to know if someone gave it to him or he'd gotten it
 through someone?  -or if he decompiled it himself?

   If you can track where he got it from, then you can tell who not to
share
 your ideas with!  smile

   Anyway, if it's true that he did in fact steal the idea in essence, my
 heart goes out to you, that's a nasty thing...

Rock on anyway! and have a great day!

 Smiles,

 Cara

 At 11:04 PM 1/13/2007 -0600, you wrote:

 dark.  it is the same game, and I'll tell you why.
 1. the menu was the exact same.
 2. he says he was tripping.  not true.  Besides, what would he have
tripped
 over?  He never said.
 3. you get extra points for jumping over things because you will complete
 the level faster and gain more bonus points.  The same is true in super
 Liam.
 4. The boss is absolutely the same as in Super Liam with different
sounds.
 5. after playing through the demo of Super Liam to check, The placement
of
 enemies is the same.
 6. You don't have to jump on the teleporter and bonus objects, he just
chose
 to to throw people off.
 7.  this one is purely based on judgment, but Ivan does not have the
skills
 or know how to program a single line of code let alone a demo of a game
that
 oddly enough sounds exactly like super Liam.
 8. The fact that you hear his synth say syntax error followed by five
 seconds of silence is missleading when you can obviously hear him
pressing
 keys during the main menu.
 9. If using vb 6, syntax errors are displayed in diologue boxes.  to add,
 syntax errors are fairly rare.
 10. He tried a similar tactic once before, pitch shifting wild woods act
1
 to a lower pitch and cliaming it was his own.
 
 The fact I can come up with at least ten reasons is pretty sad.  It is a
 very disgusting thing to do on his part.
 
 
 
 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 10:37 PM
 Subject: Re: [Audyssey] Dragon Warriors
 
 
  I must admit I'd not heard of this game before, but my first thought
when I
   heard the demo was indeed of superliam.
  
   the similarities did rather strike me, even in some of the item
placements
   (the health bonush in betwene two Motionless dragons on the second act
for
   example).
  
   There also were a few differences I noticed in gameplay:
  
   1: You could jump over random monsters and apparently gain score,
which
   you
   obviously can't in superliam.
  
   2: You apparently have to jump ontop of objects and teleporters in
Dragon
   warriors to pick them up.
  
   3: different keys used for the health and lives.
  
   4: The developer didn't seem to mention any ability to run.
  
   apart from these though, I will admit the game did seem incredibly
similar
   to Superliam, even down to having the same bonus sound and walking
sounds
   (though as the developer said, these could just be place holders).
  
   If the game has indeed been modded after superliam, then I agree with
you
   Liam, though it might be a case of extreme game similarity.
  
   Btw, a few things in the game also mildly confused me. why do you wake
up
   and randomly decide to kill things? Where did you and the other
dragons
   get
   lazer guns, bombs etc? and finally, who (in plot terms), is the boss
   dragon and why do you want to kill him? A litle more detail in the
intro
   might be helpful methinks.
  
   Finally, I will say that dragons and wrap just seems an odd
combination to
   youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
   stickin up a town and roast a knight, ya gotta hang on, to what gold
ya
   got,
   and betta hope a hobbit don't find ya weak spot! ;D.
  
   Beware the grue! (and da dragons in da hood as well),
  
   Dark.
  
  
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Cara Quinn
   I heard the demo, and judgments aside, as I don't know this person, the 
game to me, sounds absolutely identical to my experience with the demo of 
Super Liam, with simply the sounds being changed.

  My question is this; How did he get the game code?

   I'd be curious to know if someone gave it to him or he'd gotten it 
through someone?  -or if he decompiled it himself?

  If you can track where he got it from, then you can tell who not to share 
your ideas with!  smile

  Anyway, if it's true that he did in fact steal the idea in essence, my 
heart goes out to you, that's a nasty thing...

   Rock on anyway! and have a great day!

Smiles,

Cara

At 11:04 PM 1/13/2007 -0600, you wrote:

dark.  it is the same game, and I'll tell you why.
1. the menu was the exact same.
2. he says he was tripping.  not true.  Besides, what would he have tripped
over?  He never said.
3. you get extra points for jumping over things because you will complete
the level faster and gain more bonus points.  The same is true in super
Liam.
4. The boss is absolutely the same as in Super Liam with different sounds.
5. after playing through the demo of Super Liam to check, The placement of
enemies is the same.
6. You don't have to jump on the teleporter and bonus objects, he just chose
to to throw people off.
7.  this one is purely based on judgment, but Ivan does not have the skills
or know how to program a single line of code let alone a demo of a game that
oddly enough sounds exactly like super Liam.
8. The fact that you hear his synth say syntax error followed by five
seconds of silence is missleading when you can obviously hear him pressing
keys during the main menu.
9. If using vb 6, syntax errors are displayed in diologue boxes.  to add,
syntax errors are fairly rare.
10. He tried a similar tactic once before, pitch shifting wild woods act 1
to a lower pitch and cliaming it was his own.

The fact I can come up with at least ten reasons is pretty sad.  It is a
very disgusting thing to do on his part.



- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 10:37 PM
Subject: Re: [Audyssey] Dragon Warriors


 I must admit I'd not heard of this game before, but my first thought when I
  heard the demo was indeed of superliam.
 
  the similarities did rather strike me, even in some of the item placements
  (the health bonush in betwene two Motionless dragons on the second act for
  example).
 
  There also were a few differences I noticed in gameplay:
 
  1: You could jump over random monsters and apparently gain score, which
  you
  obviously can't in superliam.
 
  2: You apparently have to jump ontop of objects and teleporters in Dragon
  warriors to pick them up.
 
  3: different keys used for the health and lives.
 
  4: The developer didn't seem to mention any ability to run.
 
  apart from these though, I will admit the game did seem incredibly similar
  to Superliam, even down to having the same bonus sound and walking sounds
  (though as the developer said, these could just be place holders).
 
  If the game has indeed been modded after superliam, then I agree with you
  Liam, though it might be a case of extreme game similarity.
 
  Btw, a few things in the game also mildly confused me. why do you wake up
  and randomly decide to kill things? Where did you and the other dragons
  get
  lazer guns, bombs etc? and finally, who (in plot terms), is the boss
  dragon and why do you want to kill him? A litle more detail in the intro
  might be helpful methinks.
 
  Finally, I will say that dragons and wrap just seems an odd combination to
  youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
  stickin up a town and roast a knight, ya gotta hang on, to what gold ya
  got,
  and betta hope a hobbit don't find ya weak spot! ;D.
 
  Beware the grue! (and da dragons in da hood as well),
 
  Dark.
 
 
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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Sky Taylor
Ivan does know how to program because Justin taught him.
- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:39 AM
Subject: Re: [Audyssey] Dragon Warriors


 well if philip bennefall can at 16, then i'm sure ivan, if he actually
 learned to program rather than break copyrights, would also be able to.

 regards,

 damien




 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 3:09 PM
 Subject: Re: [Audyssey] Dragon Warriors


 if he's 15 he probably doesn't have the baility to generate such things 
 as
 keys.

 Josh

 - Original Message -
 From: rob [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:41 AM
 Subject: Re: [Audyssey] Dragon Warriors


 
  Maybe he thinks he can fool the others with the sounds, and he can get
  money
  for it.
  I am just interested how will he able to generate license keys for it.
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Date: Sun, 14 Jan 2007 09:18:50 -0500
  Subject: Re: [Audyssey] Dragon Warriors
 
  yes I agree. Why doesn't he get creative and use his own sounds and 
  not
  copy
  someone else's game? What's the use of haveing two of the same game 
  out
  there?
  but under different names?
 
  Josh
 
 
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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Cara Quinn
   Actually, it's Warriors...

Smiles,

Cara

 At 09:59 PM 1/14/2007 +1300, you wrote:

Hi.
Its not warior, its wariors.
Not one but many.


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Cara Quinn
   Hi Nicol, just so you know, I don't know Ivan at all, so this is my 
somewhat objective view on the game.  for me, the similarity didn't come 
from the sounds, but from the actual game play itself.

   It sounds to me as if someone simply took the game code and put their 
own sounds into it, plain and simple!  smile

   so if that is indeed true, then that is in essence, stealing.  Is it not?...


   Anyway, again, I don't know Ivan, and I definitely don't want to get in 
the middle of any of this sort of thing, but I did want to share my 
impressions of his pod cast.

   Aside from any of the above issues, if this person is in some serious 
upset and needs some companionship / guidance, then I truly wish them well 
and hope to see them come through all of that and succeed without needing 
to resort to distasteful things...

   Anyway, just my thoughts, and have a most wonderful day!...

Smiles,

Cara

At 10:09 AM 1/14/2007 +0200, you wrote:

Hay guys please understand ivan's situation. The boy lost his dad and his
brother. He is  really a trauma case. He's not himself. John, his mentor
assured me that ivan isn't using liam's sounds anymore. Ivan begged so many
times to  get back onto  this list.
It happened all like this: one day I received out of the blue a message from
ivan threatening me that he will ban me from  his list. He accused me of
jumping down him. So I wrote him a straight forward message back telling him
that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS TO
BAN ME FROM his list while  I'm innoscent. I told him that in  south Africa
kids who did something like that were either prisoned or  spanked. john and
ivan begged me to please understand that he is going through a lot of
trauma.
Ivan has begged me so many times to ask Thomas to put him back on list. If
one goes through trauma you are not yourself and you do things that you
won't do if you were not in trauma. Ivan noticed his mistake and once again
john assured me he left liam's sounds.
So this is the contact I had with ivan and what I can tell you guys .
Please give him another chance. Although it might sound like liams's sounds,
john  assured me it isn't.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior

Hi Josh and all,
I am not certain that Dragon Warrior is an actual game. Previously, on
this list Ivan, the aledged developer of Dragon Warrior, took Liam's
game Super Liam, modified the sounds, and attempted to pass it off as
Dragon Warrior. It was one of the factors that wound up getting him
banned from this forem.
According to the recent podcast it still seams like Super Liam with a
bunch of new sounds added, and a few other nifty tricks to throw you
off. So bottom line I really don't trust Ivan or his word very much.
One other thing is in the last Audyssey magazine I remember someone else
was supposed to be designing Dragon Warrior, and that person and company
was not Ivan. My guess is Ivan took the name of an unfinished game and
slapped it on his aledged creation.
Sorry folks to be so negative about this, but I just can't trust him
much after his last endever on this forem.
Smile.


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---
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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Golf and Simon

2007-01-14 Thread aaron danvers-jukes
sure, but then people will get bored and probably want to make their own 
sets.
you could put this in, and then see if anyone submits anything.


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Re: [Audyssey] game programming visual basic xpress

2007-01-14 Thread Cara Quinn
   Hey Josh, you'll also need to get the Direct X sdk as well as the sapi 
sdk if you want to use sapi I believe.  I could be wrong on that last 
one.  smile

   anyway, have a great day!...

Smiles,

Cara

At 10:08 AM 1/14/2007 -0500, you wrote:

Hi,

I looked at the features. It seems like vb-xpress will do what I want. So,
now that I can delete vb6pro off my computer since it's technically not mine
anyway, where can I get vb-xpress, and the help files for vb-xpress? also,
can I access sapi5 synths if I want to or need to using vb-xpress? I
probably won't be doing this as I prefer to use mp3s or wav files. or I
should say I wil prefer to use those instead. I'm so glad I don't need
vb6pro because it takes up tons of memory hard drive space that is on my
machine! All I want to do is program games. and I am a complete newcomer,
well, almost a complete newcomer to programming, in my MS-days back in the
early 90s when I was 10 through 14 years old or so I played with and made
.bat files and played with q-basic for DOS. But I didn't make anything
really noteworthy.
Maybe now that we're into windows I can do something worth being recognised
for? I don't know I'll have to try and see.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Cara Quinn
   Josh, please understand, I don't say this to flame you or put you on the 
spot, as I really feel your intentions are good, but this is exactly the 
sort of thing you've been talking about doing on list, by basically copying 
all the sounds from a given game and putting them in your own.  Do you see 
what I mean?

   I say this to help you, not to flame you!  smile  I'd love to see you 
write the kinds of games you're talking about and will help you out if I 
can.  But I think you're taking a sketchy approach with how you're thinking 
you should go about it.  Does this make sense?...

   smile  I just don't want to see ya takin' the low 
road!  smile  that's all...

Have an awesome day!...

Smiles,

Cara

At  09:47 AM 1/14/2007 -0500, you wrote:

could someone remove his podcast from blindCoolTech? At first I thought
dragon warriors was gunna be a new and original game for us to play but now
I won't even bother.

Josh


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread david
The question is, why would he work so hard to fake this? Is he trying to 
sell something, or just get attention?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:19 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] star wars sounds

2007-01-14 Thread david
Are the sounds sorted by name?
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:58 AM
Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and 
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a 
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and 
 rack
 up points. Also, I want to be careful and not accidentally  make a copy or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

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Re: [Audyssey] dragon worriors

2007-01-14 Thread david
And how can we be absolutely sure that he has lost family members? For all 
we know, he could be saying that so people would feel sorry for him.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:52 AM
Subject: [Audyssey] dragon worriors


 Sheesh,  I feele hurt now. Its not me who must grow up. I was just feeling
 sorry for ivan, but now I understand what you guys are sayhing. Its no
 excuse.
 I want to tell you something I have picked up which might also identify 
 ivan
 as lier. I was,  and am still  subscribed to the e-ray games list. Ok now 
 I
 know john and ivan is the same person. But the  moderators of this e-ray
 game list is a guy by the name of john, that's ivan ok, and a guy by the
 name of shaun everst.
 Do  you think ivan pretends himself to be shaun everst? The  shaun on this
 list? the shaun everst on the e-ray games list also feels sorry for ivan 
 and
 stands up for him. He also feels that ivan isn't doing wrong anymore.
 Now I doubt strongly that it would be this shaun as shaun won't take 2
 different standpoints, shaun  I know you won't defend liam on this list 
 and
 defend ivan on his own list, so yes now I see what you guys mean.
 Ivan is a low life lier.
 He is 3 persons in 1. he also calls himself shaun  everst.
 I hope I shed some more light.


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[Audyssey] tecno shock

2007-01-14 Thread nicol
HI all
The manual says you can only shoot the mosquito robot with insect spray.
But I can't find the insect spray anywhere.
Has anyone find it?
It seems like no other weapon works on the mosquito robot.


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[Audyssey] Technoshock: Story 4 is absolutely twisted!!!

2007-01-14 Thread Karl
Hi all,
If any of you have reached technoshock story 4, then you know how twisted it 
is. Be ready for multiple things coming at you at once, devious puzzles, etc. 
It's a royal pain, and the developers either have rather twisted ideas, or were 
very annoyed at something when they created this level, because it seems like 
they wanted to take out their frustrations on the hapless gamer. For example, 
How does jumping a pit while dodging fireballs with an open flame at your back 
sound?
You! Have! Been! Warned!!!
Karl
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Re: [Audyssey] dragon worriors

2007-01-14 Thread nicol
true

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Sunday, January 14, 2007 8:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dragon worriors

And how can we be absolutely sure that he has lost family members? For all
we know, he could be saying that so people would feel sorry for him.



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Re: [Audyssey] star wars sounds

2007-01-14 Thread Liam Erven
does anyone want to think about how totally illegal this is? Of course not.
I'm starting to get annoyed.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 12:14 PM
Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy 
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my 
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

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Re: [Audyssey] light-tech interactive intro sound

2007-01-14 Thread Sean Mealin
One of the best around, from what I have heard of his work.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Josh
Sent: Saturday, January 13, 2007 9:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] light-tech interactive intro sound

is he good at that sort of thing? making little intro jingles for games?

Josh

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 7:53 PM
Subject: Re: [Audyssey] light-tech interactive intro sound


 hi,
 kelly sapergia did it if my thoughts are correct.

 regards,

 damien




 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:07 AM
 Subject: [Audyssey] light-tech interactive intro sound


 Hi Rob,

 You know the sound that plays when you first enter the light-tech
 interactive website before you click enter site it plays? the same sound
 the
 plays at the beginning of all your games...where did you get that sound?
 or
 did you make it up using a keyboard?

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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Re: [Audyssey] tecno shock

2007-01-14 Thread Karl
You have to dodge it and reach the elevator as far as I can tell.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:33 PM
Subject: [Audyssey] tecno shock


 HI all
 The manual says you can only shoot the mosquito robot with insect spray.
 But I can't find the insect spray anywhere.
 Has anyone find it?
 It seems like no other weapon works on the mosquito robot.


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 __ NOD32 1978 (20070114) Information __

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Re: [Audyssey] wii

2007-01-14 Thread Sean Mealin
Hi;
What game are you talking about? I have found that WII sports is playable; I
can beat everyone in my family at tennis. Boling is a lot of fun also.

Sean
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Saturday, January 13, 2007 2:45 PM
To: gamers@audyssey.org
Subject: [Audyssey] wii

Hi.
has anyone beaten the wii game?
I am close but um which box has the stuff you need at the end.


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Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
I've never understood why some developers are so keen to needlessly break 
copyright laws and risk prosecution. When you're dealing with classic arcade 
games which have been cloned a million times over, I can certainly 
understand. It would surprise me tremendously if Pacman Talks or Dynaman 
incurred anybody's letigious wrath. I think there's a good argument to be 
made that making an accessible version of a classic game is certainly not 
robbing anybody of potential derived profits. When you're dealing with such 
specific licenses like Star Wars and such, it's a whole different story. 
People have been sued by Paramount for making Star Trek based games. I have 
no doubt that Lucas Arts is equally defensive of the Star Wars franchise. 
Also, taking sounds that are not only directly tied to a game as well as a 
major entertainment franchise substantially increases the risks of being 
taken to court. Certainly, there's the can't squeeze blood from a stone 
argument. Nobody producing accessible games has exactly struck gold.

Pirating other accessible game developer's sound effects in our community is 
again just begging for trouble. They're as recogniseable as trademark logos 
or famous brands to us. Does anybody know what the legal status of sounds 
actually is? I've heard that you can't copyright a sound from some people. 
Others think of them like works of art which are subject to legal 
protection. This has always made sense to me. I made a point of getting a 
library of royalty-free sound effects. The only condition is that I can't 
intentionally use those sounds in such a way that they can easily be 
recovered in unmodified form. They also have to be used as part of an actual 
presentation such as a game.

Iven's act is in my mind certainly piracy of Liam's work. If he's published 
a demo on Blindcooltech, that'll spread through the blind community pretty 
well. Liam might want to consider doing something with Superliam assuming 
nobody has done a prior podcast of it. Liam spent quite a lot of time and 
effort producing that game. I certainly look forward to seeing more 
sidescrollers for our community but would like them to be original and push 
the bar higher than the bare basics.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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 -- 

Re: [Audyssey] star wars sounds

2007-01-14 Thread Dark
Indeed, though I thought once we'd established the fact that Ivan has 
completely coppied a commercially available program, it was rather obvious 
that this is completely illegal. The same way you don't need to remind 
somebody that robbing a bank is illegal.

I think it's just the intrinsic wrongness of coppying an incredibly good 
game you worked very hard on Liam that people are mostly concerned with.

All the Best,

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 6:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] star wars sounds

2007-01-14 Thread david
I can agree with you, but in order to make Star Wars and Star Trek games, 
you must use the sound effects relating to those trademarks. You can't just 
design them yourself. Otherwise, it won't be star wars or star trek. 
Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
getting sounds from games one of the only options. If Lucas and Paramount 
would sell there sounds for reasonable prices like Sound Ideas do, then we 
could use them instead of sounds from games.
- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:07 PM
Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic 
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with 
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I 
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community 
 is
 again just begging for trouble. They're as recogniseable as trademark 
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an 
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's 
 published
 a demo on Blindcooltech, that'll spread through the blind community pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and 
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. 

[Audyssey] Ivan's bologna

2007-01-14 Thread Che
  Ivan is a habitual liar, plain and simple.
  He was briefly on the Rail Racer beta team, until I took him off the list 
for being abusive and spamming the list repeatedly.
  I gave him a lot of slack because of his age, and the obvious fact his 
parents did a horrible job instilling in him the fundamentals of being a 
decent human being.
  He asked me to post to this list and try to get him reinstated, and tell 
people his Dragon Warrior game was a unique creation.  I told him I wanted 
proof of it before I would vouche for him, so he created and sent me a sound 
file of him playing the game, resampled down by half to disguise his obvious 
rip off of Super Liam.
  When I told him he was full of it, and I no longer wanted anything to do 
with him because he had tried to deceive me and use my good name on this 
list for his own nefarious purposes, he started in with the my parents just 
died in a car crash crap, even though I had received a payment for Rail 
Racer from his mother 2 weeks earlier.
  Now, I notice he seemed to have lost his dad and brother.  That is a real 
tragedy to lose your mom, your dad, then your dad and your brother in 
seperate incidents, what a heart wrencher.
  Anyhow, after this, I just ignored him and he started sending me messages 
as John, saying Ivan was a decent guy and blah blah blah.
  This guy is nothing but a liar, I reccomend if you get any correspondence 
from him to ignore it.
  Sean Everest and Sky Taylor, you should seriously rethink your association 
with this guy.  By having anything to do with him, much less defending his 
attempts to rip off Liam's hard work brings your judgement of character in 
question already.  You have nothing to gain by talking with this guy, and 
plenty of respect to lose.
  Regarding Justin training Ivan, I know Justin, and I promise you he 
wouldn't mess with this bozo for more than 30 seconds.
  My words about Ivan may sound harsh, but I gave him far more chances than 
he deserved as well as offering him advice and telling him what he was doing 
was going to ruin his reputation in the blind community, I spent a lot of 
time trying to help him out. Despite my efforts to help him and all the time 
I spent on him if things had gone his way, he would have used me to 
perpetuate his lies on this list, with no consideration of what it would do 
to my reputation here.
  Any of you with contact with Ivan, feel free to forward this message to 
him and let him know he isn't fooling any non fools, and he might as well 
give it up, because if he attempts to release this game as his own, he is 
going to get in some serious trouble for a change.
  The blind gaming community as a whole is a good and supportive bunch of 
people, and I am proud to be one of its members, but the cancer that is Ivan 
needs to be extracted from our collective body.
  Stay away.


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[Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
Earlier, Liam wrote:
 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.
end quote

  I am with Liam here.  I don't think ripping off other companies 
copyrighted material is something that should even be discussed here, as far 
as how to do it, or how the material could be implemented.
  There are plenty of good game ideas that can be implemented without 
resorting to using someone elses hard work as a shortcut to quality.
  Is illegal activity really something we want on this list?  I for one 
don't think so.


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread x-sight interactive
who told you that? because if it was him, don't believe him. justin wouldn't
teach me because he hardly has any time, so there's suspicion in that too.

regards,

damien




- Original Message -
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 5:23 PM
Subject: Re: [Audyssey] Dragon Warriors


 Ivan does know how to program because Justin taught him.
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:39 AM
 Subject: Re: [Audyssey] Dragon Warriors


  well if philip bennefall can at 16, then i'm sure ivan, if he actually
  learned to program rather than break copyrights, would also be able to.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 3:09 PM
  Subject: Re: [Audyssey] Dragon Warriors
 
 
  if he's 15 he probably doesn't have the baility to generate such things
  as
  keys.
 
  Josh
 
  - Original Message -
  From: rob [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, January 14, 2007 9:41 AM
  Subject: Re: [Audyssey] Dragon Warriors
 
 
  
   Maybe he thinks he can fool the others with the sounds, and he can
get
   money
   for it.
   I am just interested how will he able to generate license keys for
it.
  
  
   - Original Message -
   From: Josh [EMAIL PROTECTED]
   To: Gamers Discussion list gamers@audyssey.org
   Date: Sun, 14 Jan 2007 09:18:50 -0500
   Subject: Re: [Audyssey] Dragon Warriors
  
   yes I agree. Why doesn't he get creative and use his own sounds and
   not
   copy
   someone else's game? What's the use of haveing two of the same game
   out
   there?
   but under different names?
  
   Josh
  
  
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can
   visit
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   any subscription changes via the web.
 
 
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  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
 
 
 
 
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[Audyssey] Demo on BlindCoolTech

2007-01-14 Thread Sean Mealin
Hi everyone;
Maybe I missed it, but I don't see the demo of Iven's game on the
BlindCoolTech website.
Did they take it down? I would have liked to see it, and just see how close
it is to SL.
Thanks!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of michael feir
Sent: Sunday, January 14, 2007 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars sounds

I've never understood why some developers are so keen to needlessly break 
copyright laws and risk prosecution. When you're dealing with classic arcade

games which have been cloned a million times over, I can certainly 
understand. It would surprise me tremendously if Pacman Talks or Dynaman 
incurred anybody's letigious wrath. I think there's a good argument to be 
made that making an accessible version of a classic game is certainly not 
robbing anybody of potential derived profits. When you're dealing with such 
specific licenses like Star Wars and such, it's a whole different story. 
People have been sued by Paramount for making Star Trek based games. I have 
no doubt that Lucas Arts is equally defensive of the Star Wars franchise. 
Also, taking sounds that are not only directly tied to a game as well as a 
major entertainment franchise substantially increases the risks of being 
taken to court. Certainly, there's the can't squeeze blood from a stone 
argument. Nobody producing accessible games has exactly struck gold.

Pirating other accessible game developer's sound effects in our community is

again just begging for trouble. They're as recogniseable as trademark logos 
or famous brands to us. Does anybody know what the legal status of sounds 
actually is? I've heard that you can't copyright a sound from some people. 
Others think of them like works of art which are subject to legal 
protection. This has always made sense to me. I made a point of getting a 
library of royalty-free sound effects. The only condition is that I can't 
intentionally use those sounds in such a way that they can easily be 
recovered in unmodified form. They also have to be used as part of an actual

presentation such as a game.

Iven's act is in my mind certainly piracy of Liam's work. If he's published 
a demo on Blindcooltech, that'll spread through the blind community pretty 
well. Liam might want to consider doing something with Superliam assuming 
nobody has done a prior podcast of it. Liam spent quite a lot of time and 
effort producing that game. I certainly look forward to seeing more 
sidescrollers for our community but would like them to be original and push 
the bar higher than the bare basics.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] to proove my point about game developers - Re: sarah

2007-01-14 Thread Charles Rivard
Pirating is stealing, no ifs, ands, or buts, and should be dealt with 
acordingly.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:25 AM
Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah


   Josh, you really ought to be a bit more careful about broadcasting the
 fact that you're pirating this stuff.  I mean, what you do is up to you,
 but this is a public forum in a manner of speaking so you just never know
 who will read this sort of thing and what they might think about it.

   For me personally, it's your business, but I'm just offering a friendly
 word of advice...

 Smiles,

 Cara

 At 11:22 PM 1/13/2007 -0500, you wrote:

I already have a full copy of visual basic 2006 and the msdn libraries for
vb2006. I got them from file shareing programs. I have vb6-professional
which includes a compiler and I also have the msdn library images as iso
files. I also have the DirectX-Eight sdk. I'll keep this email around 
though
for future reference.

Josh

- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 9:30 PM
Subject: Re: [Audyssey] to proove my point about game developers - Re: 
sarah


  Well if you get the express stuff.
  You will need to get a few things.
  First the docs.
  www.empowermentzone.com/vbnetdoc.zip
  www.empowermentzone.com/cnetdoc.zip
  www.empowermentzone.com/prog_doc.zip
  in addition you can get
  www.empowermentzone.com/html_doc.zip and
  www.empowermentzone.com/vb6_doc.zip
  These contain the manuals for programming.
  now you need to go to www.blindprogramming.com
  and get the vb keystrokes and whatsnew files.
  after that you need to go to
  http://msdn.microsoft.com/vstudio/express/support/install I think and
  download the files.
  These isos are quite large but include everything.
  you can go to http://msdn.microsoft.com/directx and get the directx sdk
  necessary for direct programming.
  also http://msdn.microsoft.com/vstudio/express to get sql server, and
  other addons.
  now I don't have this stuff on hand so you will need to search for it.
  dotnet 1.1 sdk dotnet 2.0 sdk.
  platform sdk.
  also the dotnet 3 sdk for vista use.
  now http://x-sight.brandoncole.net
  There is a dev section get the devpack.
  The stuff you need is already in here.
  The main thing you want from here is the sapi5.1 sdk.
  There are incripters and other tools.
  There is a load of autoit stuff which we won't want.
  There is 2x editer which may be a good macro editer that you may wish 
  to
  use.
  There is also sdk for comaudio which we don't want, however there are 
  sdks
  for skype, jaws apis, and other sdks and tools you may wish to have.
 
  At 12:40 p.m. 14/01/2007, you wrote:
 How much does c number dot-net cost? is the environment conducive to 
 jaws
 or
 window-eyes? Does it work good with jfw or window-eyes?
 
 Josh
 
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 4:33 PM
 Subject: Re: [Audyssey] to proove my point about game developers - Re:
 sarah
 
 
  Hi Josh,
  Professionally speaking C++ has many more advantages for game
  programming. Better documentation, more pros use it, extremely 
  flexable,
  more widely supported, and so on. VB 6 documentation is crappy at 
  best,
  not widely supported by pro game devs, and unlike C++ is pretty
  propriatary. Yet amung accessible game developers VB has a larger 
  apeal
  do to the fact it has a less of a learning curve.
  However, I am using C#.NET, called C-Sharp, which I find is actually 
  the
  happy medium. It is new, quite flexable, is growing in popularity 
  amung
  pro developers, has a C++ style without being as complex as C++, and 
  I
  think is the next generation newbies language.
 
 
  Josh wrote:
  do most of you use visual basic6 for game creation or does c++ work
  better
  for that sort of thing?
 
  Josh
 
 
 
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Re: [Audyssey] Demo on BlindCoolTech

2007-01-14 Thread rob

Yes, they removed it.

- Original Message -
From: Sean Mealin [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sun, 14 Jan 2007 14:42:48 -0500
Subject: [Audyssey] Demo on BlindCoolTech

 Hi everyone;
 Maybe I missed it, but I don't see the demo of Iven's game on the
 BlindCoolTech website.
 Did they take it down? I would have liked to see it, and just see how close
 it is to SL.
 Thanks!


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[Audyssey] Sryth and Mapping

2007-01-14 Thread Yvonne Alaniz
Okay, I am in Daggerspire and I am trying tacks and cardboard as a map but the 
problem is that my map always gets bunched up and looks like squares.  I had 
someone look at the graphical map and he said that the map was drawn on a 10x10 
grid and that walls were represented on the grid but not on my map.  He said 
that if I continued mapping I would just get a big grid of tacks.  Please help. 
 I am now lost in the second level of daggerspire.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread x-sight interactive
yes. if i want to use someone else's sounds, for whatever reason, i ask them
first.

regards,

damien




- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:34 PM
Subject: [Audyssey] Illegal activity was: star wars sounds


 Earlier, Liam wrote:
  does anyone want to think about how totally illegal this is? Of course
  not.
  I'm starting to get annoyed.
 end quote

   I am with Liam here.  I don't think ripping off other companies
 copyrighted material is something that should even be discussed here, as
far
 as how to do it, or how the material could be implemented.
   There are plenty of good game ideas that can be implemented without
 resorting to using someone elses hard work as a shortcut to quality.
   Is illegal activity really something we want on this list?  I for one
 don't think so.


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Re: [Audyssey] Ivan's bologna

2007-01-14 Thread x-sight interactive
tell you somethin', he emailed me too, asking to be a beta tester for a new
piece of software i was creating. i told him no way, he said he'd changed,
etc, etc, blah blah blah, i still said no. then, similarly, i got an email
from this john dude saying that ivan has changed from all that. he forgets
that i was actually on this list when he started bringing up his lies, and
when shaun actually told me that ivan and john was the same person, i was
surprised that he was a moderator. it was obvious he knew about it, so why
choose to be a moderator on a mailing list that posts news on nothing but
fakes, tricks, lies and copies?

regards,

damien




- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:27 PM
Subject: [Audyssey] Ivan's bologna


   Ivan is a habitual liar, plain and simple.
   He was briefly on the Rail Racer beta team, until I took him off the
list
 for being abusive and spamming the list repeatedly.
   I gave him a lot of slack because of his age, and the obvious fact his
 parents did a horrible job instilling in him the fundamentals of being a
 decent human being.
   He asked me to post to this list and try to get him reinstated, and tell
 people his Dragon Warrior game was a unique creation.  I told him I wanted
 proof of it before I would vouche for him, so he created and sent me a
sound
 file of him playing the game, resampled down by half to disguise his
obvious
 rip off of Super Liam.
   When I told him he was full of it, and I no longer wanted anything to do
 with him because he had tried to deceive me and use my good name on this
 list for his own nefarious purposes, he started in with the my parents
just
 died in a car crash crap, even though I had received a payment for Rail
 Racer from his mother 2 weeks earlier.
   Now, I notice he seemed to have lost his dad and brother.  That is a
real
 tragedy to lose your mom, your dad, then your dad and your brother in
 seperate incidents, what a heart wrencher.
   Anyhow, after this, I just ignored him and he started sending me
messages
 as John, saying Ivan was a decent guy and blah blah blah.
   This guy is nothing but a liar, I reccomend if you get any
correspondence
 from him to ignore it.
   Sean Everest and Sky Taylor, you should seriously rethink your
association
 with this guy.  By having anything to do with him, much less defending his
 attempts to rip off Liam's hard work brings your judgement of character in
 question already.  You have nothing to gain by talking with this guy, and
 plenty of respect to lose.
   Regarding Justin training Ivan, I know Justin, and I promise you he
 wouldn't mess with this bozo for more than 30 seconds.
   My words about Ivan may sound harsh, but I gave him far more chances
than
 he deserved as well as offering him advice and telling him what he was
doing
 was going to ruin his reputation in the blind community, I spent a lot of
 time trying to help him out. Despite my efforts to help him and all the
time
 I spent on him if things had gone his way, he would have used me to
 perpetuate his lies on this list, with no consideration of what it would
do
 to my reputation here.
   Any of you with contact with Ivan, feel free to forward this message to
 him and let him know he isn't fooling any non fools, and he might as well
 give it up, because if he attempts to release this game as his own, he is
 going to get in some serious trouble for a change.
   The blind gaming community as a whole is a good and supportive bunch of
 people, and I am proud to be one of its members, but the cancer that is
Ivan
 needs to be extracted from our collective body.
   Stay away.


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[Audyssey] tecno shock

2007-01-14 Thread nicol
Hi all
I sent the developer of tecno shock a mail to the address I found in the
documentation. I asked him if he used the GMA ENGINE, AND HE said NO not at
all. Its his own development. So to put you at rest: this game is produced
legally.
He also says that I can just dodge the mosquito robot and take the elevator.


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[Audyssey] technoshock

2007-01-14 Thread Mich
hello all. i tryed to download this game but for some reason it didn't work i 
herd the opening musicand then the game just seemed to stop since i herd 
nothing. has any one elts had this rpoblum? and also what'sthe web sight to 
download technoshock? so that i can try again. many thanks. from Mich Verrier 
from New Liskeard Ontario Canada.
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Re: [Audyssey] star wars sounds

2007-01-14 Thread Charles Rivard
So, if you cannot buy them, swipe them??  Somehow, I don't think so.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:26 PM
Subject: Re: [Audyssey] star wars sounds


I can agree with you, but in order to make Star Wars and Star Trek games,
 you must use the sound effects relating to those trademarks. You can't 
 just
 design them yourself. Otherwise, it won't be star wars or star trek.
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making
 getting sounds from games one of the only options. If Lucas and Paramount
 would sell there sounds for reasonable prices like Sound Ideas do, then we
 could use them instead of sounds from games.
 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:07 PM
 Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as 
 a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community
 is
 again just begging for trouble. They're as recogniseable as trademark
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some 
 people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's
 published
 a demo on Blindcooltech, that'll spread through the blind community 
 pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or 
 four
 folders I'll upload them a folder at a time in zip files. and then 
 I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a 
 copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. 

Re: [Audyssey] star wars sounds

2007-01-14 Thread Josh
well then that's good. I'll try to make my game like enemy attack, but an 
enhanced version. By the way, Rob, if or when I put the sounds on sendspace 
would you like the mp3 and .wav files also? There are at least 2000 .wav and 
mp3 files mixed together and there are 26 instrumental star wars music 
tracks.

Josh

- Original Message - 
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:16 AM
Subject: Re: [Audyssey] star wars sounds



 Well, since enemy attack and jedi quest will have two different consepts i
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just 
 like
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a 
 secret
 code to be able to enter to different areas, push buttons with the force 
 to
 lower bridges to be able to walk through pits, or just use your force jump
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will
 have lots of things to do, in the pit's case you can jump through or push
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob


 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sun, 14 Jan 2007 09:58:24 -0500
 Subject: Re: [Audyssey] star wars sounds

 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and 
 rack
 up points. Also, I want to be careful and not accidentally  make a copy 
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my 
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


  that would be great please do that.
  thanks.
 
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Re: [Audyssey] star wars sounds

2007-01-14 Thread Josh
no. since the sounds I'll be using are copyrighted I don't think it'd be a 
good idea for me to sell it even though I very much would like to to make 
some money. Unless people on this list advise me otherwise, that is, unless 
they tell me it might be ok for me to sell the game I will be releaseing it 
as freeware.
And I think since Tomas ward used copyrighted sounds in his star trek game 
and I'll be using such sounds in my game, then I would probably be wise to 
kind of follow in his footsteps so to speak and make my game freeware.

Josh

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:22 AM
Subject: Re: [Audyssey] star wars sounds


 Are you going  to sell the game?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of rob
 Sent: Sunday, January 14, 2007 5:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars sounds


 Well, since enemy attack and jedi quest will have two different consepts i
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just
 like
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a 
 secret
 code to be able to enter to different areas, push buttons with the force 
 to
 lower bridges to be able to walk through pits, or just use your force jump
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will
 have lots of things to do, in the pit's case you can jump through or push
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob




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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Sky Taylor
I still trust Ivan, I have him on my Skype list, he'll let me beta test it. 
Their isn't any sounds in sl into his game, for example, their are new 
sounds, and stuff. I don't want to get band from this list, i'm just telling 
you what I heard in the podcast. Thanks, Sky.
- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:00 AM
Subject: Re: [Audyssey] Dragon Warrior


 The question is, why would he work so hard to fake this? Is he trying to
 sell something, or just get attention?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:19 AM
 Subject: Re: [Audyssey] Dragon Warrior


 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread Sean Mealin
You said:
Leeum if I were you I would find out who this kid's parents were and have a
lawyer send a nasty cease and decist letter to them and their son leeting
them know that legal action will follow if he doesn't stop portraying his
game as his own intelectual property and does not remove it from the web.
End quote

Before you do that, (witch might be a little extreme) find out if it is a
sure rip-off. Get him to give his source code to a 3rd party, to definitely
see if it is a copy. I am not defending him; I am just saying get hard
evidence before doing anything drastic. 

Also, people might want to take this off list before the moderators step
in. Or, if they say it's OK

Sean


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Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!

2007-01-14 Thread Søren Jensen
Hi.

I'm only in level 2. I love this game. Especially because it's a hard game 
and it's just like the normally Doom made for sighted people. I love these 
peds and other things you have to jump over for continue the game. I think 
this game is the coolest freeware game we have.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:39 PM
Subject: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!


 Hi all,
 If any of you have reached technoshock story 4, then you know how twisted 
 it is. Be ready for multiple things coming at you at once, devious 
 puzzles, etc. It's a royal pain, and the developers either have rather 
 twisted ideas, or were very annoyed at something when they created this 
 level, because it seems like they wanted to take out their frustrations on 
 the hapless gamer. For example, How does jumping a pit while dodging 
 fireballs with an open flame at your back sound?
 You! Have! Been! Warned!!!
 Karl
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Re: [Audyssey] tecno shock

2007-01-14 Thread Søren Jensen
Hi Nicol.

You'll find the insect spray in level 2. You just have to leave the room in 
level one before the mosquito robot arived. I don't know what it comes from, 
but just leave the room after you have picked up the items.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:33 PM
Subject: [Audyssey] tecno shock


 HI all
 The manual says you can only shoot the mosquito robot with insect spray.
 But I can't find the insect spray anywhere.
 Has anyone find it?
 It seems like no other weapon works on the mosquito robot.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Josh
but would paramount and Lucas arts give permission to use their sounds in 
games that only blind people would be playing? Or would they still want a 
ton of money that most of us don't have for licenses and such?

Josh

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:53 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 yes. if i want to use someone else's sounds, for whatever reason, i ask 
 them
 first.

 regards,

 damien




 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 7:34 PM
 Subject: [Audyssey] Illegal activity was: star wars sounds


 Earlier, Liam wrote:
  does anyone want to think about how totally illegal this is? Of course
  not.
  I'm starting to get annoyed.
 end quote

   I am with Liam here.  I don't think ripping off other companies
 copyrighted material is something that should even be discussed here, as
 far
 as how to do it, or how the material could be implemented.
   There are plenty of good game ideas that can be implemented without
 resorting to using someone elses hard work as a shortcut to quality.
   Is illegal activity really something we want on this list?  I for one
 don't think so.


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Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread Yvonne Alaniz
Okay, well I figured the gathering of proof was a requirement before taking 
any legal action.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Sean Mealin [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:55 PM
Subject: Re: [Audyssey] super leeum and dragon warriors


 You said:
 Leeum if I were you I would find out who this kid's parents were and have 
 a
 lawyer send a nasty cease and decist letter to them and their son leeting
 them know that legal action will follow if he doesn't stop portraying his
 game as his own intelectual property and does not remove it from the web.
 End quote

 Before you do that, (witch might be a little extreme) find out if it is a
 sure rip-off. Get him to give his source code to a 3rd party, to 
 definitely
 see if it is a copy. I am not defending him; I am just saying get hard
 evidence before doing anything drastic.

 Also, people might want to take this off list before the moderators step
 in. Or, if they say it's OK

 Sean


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