Hi Che,
Thanks for the clarification and explanation. What you said does make
quite a lot of sense. CGI isn't my specialty, but I am still amazed at
what can be done with CGI tech.
Che wrote:
Hi all,
When I was still sighted, my profession was visual effects,
specializing in 3D animation a
Hello listers,
Audyssey Issue 54 is now on the USA Games web site in html format. I
haven't completely formatted the magazine do to a lack of time but I
have properly tagged most of it so if you want to go to a link mentioned
in the mag it will open it in your web browser etc. Here it is.
http
Hi all,
When I was still sighted, my profession was visual effects, specializing
in 3D animation and 2D compossitting.
Although the CGI artist for these games will use live models to grab
animation data and texture maps, I think Thomas is a bit off here on how the
digitization is utilized.
Hi Clement,
I find that interesting. I'm not sure what part of the world you live,
but there are several more DC characters than you mention. For exmple
the Flash and Wonder woman have been pretty popular as well. Here is a
basic list of the most famous and well known DC heroes. Perhaps you hav
Hi Ron,
There are other Marvel games out there. I remember there was a Spiderman
game that came out for the PC a couple years back that was pretty good.
It wasn't very accessible but it did have high quality sounds and graphics.
Ron Schamerhorn wrote:
Hi Shadow Dragon
I do recall Atari put
Okay.
I've been playing street fighter etc sinse street fighter 2 in 1991, but
obviously that's in low vision terms.
I did wonder how accessible the games would be just using sound sinse the
same move, with the same sfx can go at different speeds depending whether
you use the light, medium o
My hopes aren't dashed yet. I do hope midway puts out a marvel and mortal
kombat clashup. Lady Deathstrike and Kitana as my anticipated matchup. Or
maybe Wolverine and Baraka. Either way, I hope it'll happen.
And on the off-topic note, I do agree that marvel characters seem to be more
popular.
Hi Ron,
Believe it. The graphics technology we have now for the XBox, PS3, and
Windows Vista is nothing short of spectacular compared to what we had in
the 80's and 90's. I'm just disappointed I can't see it for myself
first-hand.
One reason the graphics technology appears to be so good is many
Hi Dark.
As one of the people who have played all the capcom-developed marvel
fighting games, I can tell you that all of them are accessible completely.
Nice thing, they announce which character you choose as well, and each
character has their own unique voice and particular details. All in al
Hi,
Hahahaha. That is a good one. Though from a copyright issue standpoin i
don't see that they can do anything about that. A room filled with lava
isn't exactly something you can copyright do to the fact it is common
and a rather generic trap at that.
Phil Vlasak wrote:
Hi Thomas,
I see a
Hi Charles and all,
I'm sorry about that. I got busy and forgot to upload the file. I see
Kelly didn't forget and it is now on his web site. Do you still need me
to upload?
Cheers.
Charles Rivard wrote:
A moderator may have blown it, slightly. It's not Raul, it's the other one. I send this r
Hi Clement,
That probably would work as well. Though I think the most practical
solution in a fully accessible game is have something similar to the GMA
scan/look key. When you press a key such as x it will say something like
"sinking rock to the left in 5 feet. Sinking rock ahead in 2 feet.
S
Sadly it's capcom not midway who have the marvel license which they've used
in all their various marvel vs capcom games.
but I'm not sure how purely sound accessibble Capcom's games such as
streetfighter are.
Beware the Grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Ga
Hi Shadow Dragon
I do recall Atari putting out a [looking back] real cheesy Spider man
game. The only other one that comes to mind was an arcade X-Men game. It
may not exactly be accessible but could be alot of fun to play again.
Ron
- Original Message -
From: "Shadow Dragon"
To:
There's quite a few, but they're all fairly old. Don't know of a fighting
game marvel based that's come out within the last couple years. No
accessible ones anyway.
--
From: "Ron Schamerhorn"
Sent: Wednesday, January 14, 2009 10:21 PM
To: "Gamers
Hi Clement
What a drag! Guess that only means DC struck a lower price. then Marvel
did. Without going to far off topic I'd tend to think the Marvel heroes are
generally more popular. Though each company are almost equal that way. Are
there no Marvel based console games then?
Ron
-
Heya Ron. No, there is no marvel version... though that's what a lot of
fanboys like me have wanted, just so the rating could be boosted back up to
an m. lol.
- Original Message -
From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: Wednesday, January 14, 2009 9:04 PM
Subject: [
Hi
I'd just have to say that if graphics have gotten that incredible since I
last saw them then that is nothing short of spectacular! At the time the
best were [showing my age here *l*] Atari 2600 and I've seen one outstanding
documentary about those days. Also the Coleco Vision [Zaxxon and
I suggest lawyers in a huge swamp of legal entanglements, - though come
to think of it Lawyers would probably be far to slippery to jump across,
lol!
Beware the grue!
Dark.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Thursday, January 15, 2009 3:
Hi Jim,
Yeah, even I am amazed how much game technology has changed over the
passed 30 years. I remember when the first handful of games like Pong,
Demon Attack, Cosmic Ark, Atlantice, etc were released all the graphics
were in black and white. Later games for the Atari like Packman,
Centipede
And if you miss-jump, the elephants will gore you.
Jason
On Thu, Jan 15, 2009 at 2:31 PM, Phil Vlasak wrote:
> Hi Thomas,
> I see a problem in reproducing the rocks in lava room.
> You could be in copyright infringement.
> I suggest giant marshmallows in a gigantic cup of hot chocolate.
> Or wo
Hi Thomas,
I see a problem in reproducing the rocks in lava room.
You could be in copyright infringement.
I suggest giant marshmallows in a gigantic cup of hot chocolate.
Or wood logs floating on a hot steaming Geyser.
Or how about large blocks of ice on red hot coals.
or, if you dare,
The dying d
Hi,
Yeah. When I start into the full 3D Tomb Hunter games there is several
traps or challenges I want to borrow from the Tomb Raider games and see
if I can make them accessible. The room with the lava would be one of
the more interesting traps to work on.
Lukás Hosnedl wrote:
Hi,
what I imag
Hi Thomas,
I didn't know that games now had revolving video views and different hit points
for different parts of the body etc. It has been a very long time since I
could see a video game and I don't have anyone sighted around that plays them
either. Sounds pretty good and realistic like you
interesting! yes that would work well.
- Original Message -
From: "Lukás Hosnedl"
To: "Gamers Discussion list"
Sent: Wednesday, January 14, 2009 3:26 AM
Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Maybe right and left shift could also be used for the top r
Hi all.
There is a new review on soundrts on bct, www.blindcooltech.com
its at the top of the page.
I have soundrts so don't care about this since I have listened to so many
reviews and tutorials, but others may want to check it.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leav
hey all.
today i got the following games for ps2:
guitar hero 3: legends of rock
urban reign
and
wwe smackdown 2009
who played any of these games, please can give me some help?
for urban reign, for example, i can play it fine, but i need know what at least
the options in the main menu are, and wh
I'm doing these in the order they appear on the character selection screen.
We now have scorpion, sub-zero, sonya, Shang Tsung, and kitana. enjoy!
http://www.sendspace.com/file/q263s9
-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=
further to this.
www.tbrn.net/soundrts is a mirror to the website.
Its got a demo and the most receant betas.
At 12:02 a.m. 15/01/2009, you wrote:
>http://jlpo.free.fr/soundrts
>is the home page where you can also download the latest version (it should
>still be 1.0 beta 10 o) and various contribu
I know 2009 for the ps3 is quite playable. So... I'm willing to assume that
the one for the ps2 is playable.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, January 13, 2009 10:25 PM
Subject: Re: [Audyssey] wwe smackdown 2009 for ps2?
Hi,
I don't
You level 1 strength for every warrior you defeat, and maybe renigades
as well, I'm not sure.
There's no in game notification, but to find out what level you are just
type level. This will also tell you whether your a neutral, honourable, or
evil warrior, though you'll know pretty qu
http://jlpo.free.fr/soundrts
is the home page where you can also download the latest version (it should
still be 1.0 beta 10 o) and various contributions such as tutorials and much
better sound packs, etc.
http://soundrts.blogspot.com
is the development blog of the game. Here you can find a det
Really? He's lifted the limit from only 20 to the limit of resources?
Wow! What's the address for it as I've lost it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Lukás Hosnedl
Sent: 14 January 2009 08:29
To: Gamers Discussion list
Dark. How do you know when you level. I couldn't find any exp information
or anything
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, January 13, 2009 3:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] f
That's natural and not a problem, I think. :-)
Just a normal realistic landing sound on a stony type of surface, that would
also have to be used at many other places in the game, would represent a
successful landing, and as for failure and death, remember any of the old
Monty or MOTA sounds whe
that would be cool
oh you also have to get success and falier sounds if a true vid game, you here
a chime if you miss you hear a falling down sound then the classic death movie
thing.
At 09:43 p.m. 14/01/2009, you wrote:
>Hi,
>what I imagined was the lava bubbling and the stones bubbling just a b
Hi,
what I imagined was the lava bubbling and the stones bubbling just a bit
differently and louder, so that you could tell their position in the lava.
Well, after you realized what that sound represented. And either a sound
that increased in pitch as you prepared yourself for the jump or there
Wow! What a long time, the changes are numerous and cool then. Not much more
to build or recruit, but other than that, everything you demanded. I think
there is no real limit now besides the size of the map and the amount of
resources, which depends on the map creator. And everything can be much
or just make a game that needs a joystick connected
On 14 Jan 2009, at 08:26, Lukás Hosnedl wrote:
Maybe right and left shift could also be used for the top r and l
buttons, and the controls for the bottom ones. Just looks more like
the controller layout to me. Other than that, your suggesti
Maybe right and left shift could also be used for the top r and l buttons,
and the controls for the bottom ones. Just looks more like the controller
layout to me. Other than that, your suggestion sounds quite usable and
represents the layout as much as possible on a keyboard, I think. This
soun
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